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vortex 2024-02-20 23:04:51 +05:30
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from .Handlers import handlemsg, handlemsg_all, clientid_to_myself,send
from bastd.actor.zoomtext import ZoomText
import ba, _ba
import json
import os
Commands = ['kill', 'fall', 'heal', 'zoommessage', 'curse', 'sleep', 'superpunch', 'gloves', 'shield', 'freeze', 'unfreeze', 'godmode', 'speedon','admincmdlist']
CommandAliases = ['die', 'fell-down', 'zm', 'heath', 'cur', 'sp', 'punch', 'protect', 'ice', 'thaw', 'gm', 'speedy', 'acl']
def ExcelCommand(command, arguments, clientid, accountid):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
clientid : int
accountid : int
Returns:
None
"""
if command in ['kill', 'die']:
kill(arguments, clientid)
elif command in ['fall', 'fell-down']:
fall(arguments, clientid)
elif command in ['heal', 'heath']:
heal(arguments, clientid)
elif command in ['curse', 'cur']:
curse(arguments, clientid)
elif command == 'sleep':
sleep(arguments, clientid)
elif command in ['sp', 'superpunch']:
super_punch(arguments, clientid)
elif command in ['gloves', 'punch']:
gloves(arguments, clientid)
elif command in ['shield', 'protect']:
shield(arguments, clientid)
elif command in ['freeze', 'ice']:
freeze(arguments, clientid)
elif command in ['zm', 'zoommessage']:
zm(arguments, clientid)
elif command in ['unfreeze', 'thaw']:
un_freeze(arguments, clientid)
elif command in ['gm', 'godmode']:
god_mode(arguments, clientid)
elif command in ['speedon', 'speedy']:
speedy(arguments, clientid)
elif command in ['acl']:
acl(arguments, clientid)
def kill(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.DieMessage())
elif arguments[0] == 'all':
handlemsg_all(ba.DieMessage())
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.DieMessage())
except:
return
def fall(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.StandMessage())
elif arguments[0] == 'all':
handlemsg_all(ba.StandMessage())
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.StandMessage())
except:
return
def heal(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.PowerupMessage(poweruptype='health'))
elif arguments[0] == 'all':
handlemsg_all(ba.PowerupMessage(poweruptype='health'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.PowerupMessage(poweruptype='health'))
except:
return
def curse(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.PowerupMessage(poweruptype='curse'))
elif arguments[0] == 'all':
handlemsg_all(ba.PowerupMessage(poweruptype='curse'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.PowerupMessage(poweruptype='curse'))
except:
return
def sleep(arguments, clientid):
activity = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
activity.players[myself].actor.node.handlemessage('knockout', 8000)
elif arguments[0] == 'all':
for i in activity.players:
i.actor.node.handlemessage('knockout', 8000)
else:
try:
req_player = int(arguments[0])
activity.players[req_player].actor.node.handlemessage('knockout', 8000)
except:
return
def hug(arguments, clientid):
activity = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
if activity.players[myself].actor.node.hold_node != True:
activity.players[myself].actor.node.hold_node = True
else:
activity.players[myself].node.hold_node = False
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for i in activity.players:
if i.actor.node.hold_node != True:
i.actor.node.hold_node = True
else:
i.actor.node.hold_node = False
else:
try:
activity = _ba.get_foreground_host_activity()
req_player = int(arguments[0])
if activity.players[req_player].actor.node.hold_node != True:
activity.players[req_player].actor.node.hold_node = True
else:
activity.players[req_player].actor.node.hold_node = False
except:
return
def super_punch(arguments, clientid):
activity = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
if activity.players[myself].actor._punch_power_scale != 15:
activity.players[myself].actor._punch_power_scale = 15
activity.players[myself].actor._punch_cooldown = 0
else:
activity.players[myself].actor._punch_power_scale = 1.2
activity.players[myself].actor._punch_cooldown = 400
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for i in activity.players:
if i.actor._punch_power_scale != 15:
i.actor._punch_power_scale = 15
i.actor._punch_cooldown = 0
else:
i.actor._punch_power_scale = 1.2
i.actor._punch_cooldown = 400
else:
try:
activity = _ba.get_foreground_host_activity()
req_player = int(arguments[0])
if activity.players[req_player].actor._punch_power_scale != 15:
activity.players[req_player].actor._punch_power_scale = 15
activity.players[req_player].actor._punch_cooldown = 0
else:
activity.players[req_player].actor._punch_power_scale = 1.2
activity.players[req_player].actor._punch_cooldown = 400
except:
return
def gloves(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.PowerupMessage(poweruptype='punch'))
elif arguments[0] == 'all':
handlemsg_all(ba.PowerupMessage(poweruptype='punch'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.PowerupMessage(poweruptype='punch'))
except:
return
def shield(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.PowerupMessage(poweruptype='shield'))
elif arguments[0] == 'all':
handlemsg_all(ba.PowerupMessage(poweruptype='shield'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.PowerupMessage(poweruptype='shield'))
except:
return
def freeze(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.FreezeMessage())
elif arguments[0] == 'all':
handlemsg_all(ba.FreezeMessage())
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.FreezeMessage())
except:
return
def un_freeze(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, ba.ThawMessage())
elif arguments[0] == 'all':
handlemsg_all(ba.ThawMessage())
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, ba.ThawMessage())
except:
return
def god_mode(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
activity = _ba.get_foreground_host_activity()
player = activity.players[myself].actor
if player._punch_power_scale != 7:
player._punch_power_scale = 7
player.node.hockey = True
player.node.invincible = True
else:
player._punch_power_scale = 1.2
player.node.hockey = False
player.node.invincible = False
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for i in activity.players:
if i.actor._punch_power_scale != 7:
i.actor._punch_power_scale = 7
i.actor.node.hockey = True
i.actor.node.invincible = True
else:
i.actor._punch_power_scale = 1.2
i.actor.node.hockey = False
i.actor.node.invincible = False
else:
activity = _ba.get_foreground_host_activity()
req_player = int(arguments[0])
player = activity.players[req_player].actor
if player._punch_power_scale != 7:
player._punch_power_scale = 7
player.node.hockey = True
player.node.invincible = True
else:
player._punch_power_scale = 1.2
player.node.hockey = False
player.node.invincible = False
def speedy(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
activity = _ba.get_foreground_host_activity()
player = activity.players[myself].actor
if player.node.hockey != True:
player.node.hockey = True
else:
player.node.hockey = False
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for i in activity.players:
if i.actor.node.hockey != True:
i.actor.node.hockey = True
else:
i.actor.node.hockey = False
else:
activity = _ba.get_foreground_host_activity()
req_player = int(arguments[0])
player = activity.players[req_player].actor
if player.node.hockey != True:
player.node.hockey = True
else:
player.node.hockey = False
def zm(arguments, clientid):
if len(arguments) == 0:
_ba.screenmessage("Special Chat Only For Main", color=(1,1,1), transient=True, clients=[clientid])
else:
k = arguments[0]
with ba.Context(_ba.get_foreground_host_activity()):
ZoomText(
k,
position=(0, 180),
maxwidth=800,
lifespan=25000,
color=(0.93*1.25, 0.9*1.25, 1.0*1.25),
trailcolor=(0.15, 0.05, 1.0, 0.0),
flash=False,
jitter=2.0).autoretain
def load_roles_data():
base_path = os.path.join(_ba.env()['python_directory_user'], "playersData" + os.sep)
roles_file_path = os.path.join(base_path, 'roles.json')
with open(roles_file_path, 'r') as file:
roles_data = json.load(file)
return roles_data
def acl(arguments, client_id):
roles_data = load_roles_data()
if arguments == [] or arguments == ['']:
admin_commands = roles_data.get("admin", {}).get("commands", [])
msg = "Admin Commands:\n" + "\n".join(admin_commands)+"\n"
send(msg, client_id)

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from .Handlers import handlemsg, handlemsg_all, send, clientid_to_myself, sendchat
from playersData import pdata
# from tools.whitelist import add_to_white_list, add_commit_to_logs
from serverData import serverdata
import ba,os,json
from datetime import datetime, timedelta
import _ba
import time
import setting
import ba.internal
import _thread
import set
import roles
import random
from stats import mystats
from bastd.gameutils import SharedObjects
from tools import playlist
from tools import logger, mongo
import set
import json
Commands = ['cjt', 'checkjointime', 'shop', 'donate','removepaideffect']
CommandAliases = ['give', 'buy', 'cts', 'stc', 'rpe', 'bsc', 'bombsquad-card', 'claim']
BANK_PATH = _ba.env().get("python_directory_user", "") + "/bank.json"
base_path = os.path.join(_ba.env()['python_directory_user'], "stats" + os.sep)
statsfile = base_path + 'stats.json'
python_path = _ba.env()["python_directory_user"]
tic = u'\U0001FA99'
def CoinCommands(command, arguments, clientid, accountid):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
clientid : int
accountid : int
Returns:
None
"""
if command == 'shop':
shop(arguments, clientid)
elif command in ['scoretocash', 'stc']:
stc(arguments, clientid, accountid)
elif command in ['cashtoscore', 'cts']:
cts(arguments, clientid, accountid)
elif command in ['donate', 'give']:
donate(arguments, clientid, accountid)
elif command == 'buy':
buy(arguments, clientid, accountid)
elif command == 'claim':
claim_ticket(arguments, clientid, accountid)
elif command in ['rpe', 'removepaideffect']:
rpe(arguments, clientid, accountid)
elif command in ['cjt', 'checkjointime']:
check_claim_time(arguments, clientid, accountid)
elif command in ['bsc', 'bombsquad-card']:
bombsquad_card(clientid, accountid)
def getcoins(accountid: str):
with open(BANK_PATH, 'r') as f:
coins = json.loads(f.read())
if accountid in coins:
return coins[accountid]
def getstats():
f = open(statsfile, 'r')
return json.loads(f.read())
def addcoins(accountid: str, amount: int):
if os.path.exists(BANK_PATH):
with open(BANK_PATH) as f:
bank = json.loads(f.read())
else:
bank = {}
if accountid not in bank:
bank[accountid] = 0
bank[accountid] += amount
with open(BANK_PATH, 'w') as f:
f.write(json.dumps(bank))
if amount > 0:
ba.playsound(ba.getsound("cashRegister"))
print('Transaction successful')
def addcoin(accountid: str, amount: int):
if os.path.exists(BANK_PATH):
with open(BANK_PATH) as f:
bank = json.loads(f.read())
else:
bank = {}
if accountid not in bank:
bank[accountid] = 0
bank[accountid] += amount
with open(BANK_PATH, 'w') as f:
f.write(json.dumps(bank))
if amount > 0:
print('Transaction successful')
def shop(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
string = '==You can buy following items==\n'
if a == []:
send("Usage: /shop commands, /shop effects and /shop tag", clientid)
elif a[0].startswith('effects'):
for x in set.availableeffects:
string += f"{x} ---- {tic}{str(set.availableeffects[x])} ---- for 1 day\n"
send(string, clientid)
elif a[0].startswith('commands'):
separator = ' '
for x in set.availablecommands:
string += f"{x}----{tic}{str(set.availablecommands[x])}{separator}"
if separator == ' ': separator = '\n'
else: separator = ' '
ba.screenmessage(string, transient=True, color=(1, 1, 1), clients=[clientid])
else:
send("Usage: /shop commands or /shop effects", clientid)
def check_claim_time(arguments, clientid, accountid):
customers = pdata.get_custom()['coin_claim']
if accountid in customers:
if customers:
expiry = datetime.strptime(customers[accountid]['expiry'], '%d-%m-%Y %H:%M:%S')
remaining_time_seconds = int((expiry - datetime.now()).total_seconds())
# Calculate hours, minutes, and seconds
hours = remaining_time_seconds // 3600
minutes = (remaining_time_seconds % 3600) // 60
seconds = remaining_time_seconds % 60
send(f"Time remaining until your next join coin claim: {hours}:{minutes}:{seconds}", clientid)
def stc(arguments, clientid, accountid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
score = int(a[0])
stats = mystats.get_all_stats()
havescore = stats[accountid]['scores']
if havescore < score:
send(f"Not enough scores to perform the transaction", clientid)
send(f"You have {havescore} Score only....", clientid)
elif score < 500:
send(f"You can only convert more than 500 scores", clientid)
else:
stats[accountid]['scores'] -= score
mystats.dump_stats(stats)
equivalentCoins = int(score / 5 * 0.9)
addcoins(accountid, equivalentCoins)
ba.screenmessage('Transaction Successful', color=(0,1,0))
_ba.chatmessage(f"{str(equivalentCoins)}{tic} added to your account. [10% transaction fee deducted]")
mystats.refreshStats()
except:
send("Usage: /scoretocash or stc amount_of_score", clientid)
def donate(arguments, clientid, accountid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
session = ba.internal.get_foreground_host_session()
a = arguments
with ba.Context(player):
try:
if len(a) < 2:
ba.screenmessage("Usage: /donate [amount] [clientid of player]", transient=True, clients=[clientid])
else:
havecoins = getcoins(accountid)
transfer = int(a[0])
if transfer < 100:
send(f"You can only transfer more than 100{tic}.", clientid)
return
sendersID = accountid
receiversID = None
for i in session.sessionplayers:
if i.inputdevice.client_id == int(a[1]):
receiversID = i.get_v1_account_id()
pname = i.getname(full=True, icon=True)
if i.inputdevice.client_id == clientid:
name = i.getname(full=True, icon=True)
if None not in [sendersID, receiversID]:
if sendersID == receiversID:
send(f"You can't transfer to your own account", clientid)
elif getcoins(sendersID) < transfer:
send(f"Not enough {tic}tickets to perform the transaction", clientid)
send(f"You have {havecoins}{tic} only....", clientid)
else:
addcoins(sendersID, transfer * -1)
addcoins(receiversID, transfer)
ba.playsound(ba.getsound("cashRegister"))
ba.screenmessage(f'Transaction Successful', color=(0,1,0))
_ba.chatmessage(f"Successfully transfered {transfer}{tic} into {pname}'s account.")
else:
send(f"player not found", clientid)
except Exception as e:
print(f"An error occurred: {e}")
ba.screenmessage('An error occurred. Check the console for details.', transient=True, clients=[clientid])
def cts(arguments, clientid, accountid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
coins = int(a[0])
havecoins = getcoins(accountid)
if havecoins < coins:
send(f"Not enough {tic}tickets to perform the transaction", clientid)
send(f"You have {havecoins}{tic} only....", clientid)
elif coins < 100:
send(f"You can only convert more than 100{tic}", clientid)
else:
addcoins(accountid, coins * -1)
stats = mystats.get_all_stats()
equivalentScore = int(coins * 5 * 0.9)
stats[accountid]['scores'] += equivalentScore
ba.playsound(ba.getsound("cashRegister"))
ba.screenmessage(f'Transaction Successful', color=(0,1,0))
mystats.dump_stats(stats)
_ba.chatmessage(f"{str(equivalentScore)} scores added to your account stats. [10% transaction fee deducted]")
mystats.refreshStats()
except:
send("Usage: /cashtoscore or cts amount_of_cash", clientid)
def buy(arguments, clientid, accountid):
global effectCustomers
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
if a == []:
_ba.chatmessage('Usage: /buy item_name')
elif a[0] in set.availableeffects:
effect = a[0]
costofeffect = set.availableeffects[effect]
havecoins = getcoins(accountid)
if havecoins >= costofeffect:
customers = pdata.get_custom()['paideffects']
if accountid not in customers:
expiry = datetime.now() + timedelta(days=1)
customers[accountid] = {'effect': effect, 'expiry': expiry.strftime('%d-%m-%Y %H:%M:%S')}
addcoins(accountid, costofeffect * -1)
_ba.chatmessage(f"Success! That cost you {str(costofeffect)}{tic}")
else:
activeeffect = customers[accountid]['effect']
till = customers[accountid]['expiry']
send(f"You already have {activeeffect} effect active\nTill = {till}", clientid)
else:
send(f"You need {str(costofeffect)}{tic} for that, You have {str(havecoins)}{tic} only.", clientid)
else: send(f"invalid item, try using '/shop effects", clientid)
def rpe(arguments, clientid, accountid):
try:
custom = pdata.get_custom()['paideffects']
aeffect = custom[accountid]['effect']
session = ba.internal.get_foreground_host_session()
pdata.remove_paid_effect(accountid)
send(f"paid {aeffect} effect have been removed Successfully", clientid)
except:
return
def claim_ticket(arguments, clientid, accountid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
session = ba.internal.get_foreground_host_session()
if arguments == [] or arguments == ['']:
with ba.Context(player):
customers = pdata.get_custom()['ticketclaimed']
for i in session.sessionplayers:
if i.inputdevice.client_id == clientid:
name = i.getname(full=True, icon=True)
if accountid not in customers:
expiry = datetime.now() + timedelta(seconds=1)
customers[accountid] = {'name': name, 'expiry': expiry.strftime('%d-%m-%Y %H:%M:%S')}
coin_claim = 50
addcoins(accountid, coin_claim)
_ba.chatmessage(f"Successfully added {coin_claim}{tic} into {name}'s account..")
else:
till = customers[accountid]['expiry']
send(f"Hey, you've already claimed your reward.\nNext chance: {till}", clientid)
# Function to check credit card details by player ID
def check_credit_card_by_pbid(accountid):
card_data = mongo.collection.find_one({"player_id": accountid})
if card_data:
return card_data
else:
return None
# Function to handle the /cc command
def bombsquad_card(clientid, accountid):
card_data = check_credit_card_by_pbid(accountid)
if card_data:
message = (
f"Credit card details found:\n"
f"Player ID: {card_data['player_id']}\n"
f"Player Name: {card_data['player_name']}\n"
f"Main Bs Number: {card_data['main_bs_number']}\n"
)
send(message, clientid)
else:
send(f"No Main Bs Number details found for player ID: {pbid}", clientid)

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from .Handlers import handlemsg, handlemsg_all
import ba, _ba
from tools import corelib
Commands = ['fly', 'invisible', 'headless', 'creepy', 'celebrate', 'speed', 'floater']
CommandAliases = ['inv', 'hl', 'creep', 'celeb', 'flo']
def ExcelCommand(command, arguments, clientid, accountid):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
clientid : int
accountid : int
Returns:
None
"""
if command=='speed':
speed(arguments)
elif command == 'fly':
fly(arguments)
elif command in ['inv', 'invisible']:
invi(arguments)
elif command in ['hl', 'headless']:
headless(arguments)
elif command in ['creepy', 'creep']:
creep(arguments)
elif command in ['celebrate', 'celeb']:
celeb(arguments)
elif command in ['floater','flo']:
floater(arguments,clientid)
def floater(arguments,clientid):
try:
from .. import floater
if arguments ==[]:
floater.assignFloInputs(clientid)
else:
floater.assignFloInputs(arguments[0])
except:
pass
def speed(arguments):
if arguments ==[] or arguments==['']:
return
else:
corelib.set_speed(float(arguments[0]))
def fly(arguments):
if arguments == [] or arguments == ['']:
return
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for players in activity.players:
if players.actor.node.fly != True:
players.actor.node.fly = True
else:
players.actor.node.fly = False
else:
try:
activity = _ba.get_foreground_host_activity()
player = int(arguments[0])
if activity.players[player].actor.node.fly != True:
activity.players[player].actor.node.fly = True
else:
activity.players[player].actor.node.fly = False
except:
return
def invi(arguments):
if arguments == [] or arguments == ['']:
return
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for i in activity.players:
if i.actor.exists() and i.actor.node.torso_model != None:
body = i.actor.node
body.head_model = None
body.torso_model = None
body.upper_arm_model = None
body.forearm_model = None
body.pelvis_model = None
body.hand_model = None
body.toes_model = None
body.upper_leg_model = None
body.lower_leg_model = None
body.style = 'cyborg'
else:
player = int(arguments[0])
activity = _ba.get_foreground_host_activity()
body = activity.players[player].actor.node
if body.torso_model != None:
body.head_model = None
body.torso_model = None
body.upper_arm_model = None
body.forearm_model = None
body.pelvis_model = None
body.hand_model = None
body.toes_model = None
body.upper_leg_model = None
body.lower_leg_model = None
body.style = 'cyborg'
def headless(arguments):
if arguments == [] or arguments == ['']:
return
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for players in activity.players:
node = players.actor.node
if node.head_model != None:
node.head_model = None
node.style='cyborg'
else:
try:
player = int(arguments[0])
activity = _ba.get_foreground_host_activity()
node = activity.players[player].actor.node
if node.head_model != None:
node.head_model = None
node.style='cyborg'
except:
return
def creep(arguments):
if arguments == [] or arguments == ['']:
return
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for players in activity.players:
node = players.actor.node
if node.head_model != None:
node.head_model = None
node.handlemessage(ba.PowerupMessage(poweruptype='punch'))
node.handlemessage(ba.PowerupMessage(poweruptype='shield'))
else:
try:
player = int(arguments[0])
activity = _ba.get_foreground_host_activity()
node = activity.players[player].actor.node
if node.head_model != None:
node.head_model = None
node.handlemessage(ba.PowerupMessage(poweruptype='punch'))
node.handlemessage(ba.PowerupMessage(poweruptype='shield'))
except:
return
def celeb(arguments):
if arguments == [] or arguments == ['']:
return
elif arguments[0] == 'all':
handlemsg_all(ba.CelebrateMessage())
else:
try:
player = int(arguments[0])
handlemsg(player, ba.CelebrateMessage())
except:
return

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@ -0,0 +1,54 @@
""" Some useful handlers to reduce lot of code """
import _ba, ba
import ba.internal
def send(msg, clientid):
"""Shortcut To Send Private Msg To Client"""
for m in msg.split("\n"):
ba.internal.chatmessage(str(m), clients=[clientid])
_ba.screenmessage(str(msg), transient=True, clients=[clientid])
def sendchatclid(msg, clientid):
"""Shortcut To Send Private Msg To Client"""
for m in msg.split("\n"):
ba.internal.chatmessage(str(m), clients=[clientid])
def sendmsgclid(msg, clientid):
"""Shortcut To Send Private Msg To Client"""
_ba.screenmessage(str(msg), transient=True, clients=[clientid])
def sendall(msg):
"""Shortcut To Send Private Msg To Client"""
for m in msg.split("\n"):
ba.internal.chatmessage(str(m))
_ba.screenmessage(str(msg), transient=True)
def sendchat(msg):
"""Shortcut To Send Private Msg To Client"""
for m in msg.split("\n"):
ba.internal.chatmessage(str(m))
def clientid_to_myself(clientid):
"""Return Player Index Of Self Player"""
for i , player in enumerate(_ba.get_foreground_host_activity().players):
if player.sessionplayer.inputdevice.client_id == clientid:
return i
def handlemsg(client, msg):
"""Handles Spaz Msg For Single Player"""
activity = _ba.get_foreground_host_activity()
activity.players[client].actor.node.handlemessage(msg)
def handlemsg_all(msg):
"""Handle Spaz message for all players in activity"""
activity = _ba.get_foreground_host_activity()
for i in activity.players:
i.actor.node.handlemessage(msg)

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@ -0,0 +1,810 @@
from .Handlers import handlemsg, handlemsg_all, send, clientid_to_myself, sendall, sendchat
from playersData import pdata
# from tools.whitelist import add_to_white_list, add_commit_to_logs
from serverData import serverdata
import ba
import _ba
import time
import setting
import ba.internal
import _thread
import random
from stats import mystats
from bastd.gameutils import SharedObjects
from tools import playlist
from tools import logger
Commands = ['recents', 'info', 'cm', 'createteam', 'unban', 'showid', 'hideid', 'lm', 'gp', 'party', 'quit', 'kickvote', 'maxplayers', 'playlist', 'server', 'ban', 'kick', 'remove', 'end', 'quit', 'mute', 'unmute', 'slowmo', 'nv', 'dv', 'pause',
'cameramode', 'createrole', 'ct', 'reflections', 'partyname', 'addrole', 'removerole', 'addcommand', 'addcmd', 'removecommand', 'getroles', 'removecmd', 'changetag', 'customtag', 'customeffect', 'removeeffect', 'removetag', 'add', 'spectators', 'lobbytime']
CommandAliases = ['max', 'rm', 'next', 'restart', 'mutechat', 'unmutechat', 'sm',
'slow', 'night', 'fr', 'floorReflection', 'frefl', 'day', 'pn', 'pausegame', 'camera_mode', 'rotate_camera', 'effect']
def ExcelCommand(command, arguments, clientid, accountid):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
clientid : int
accountid : int
Returns:
None
"""
if command in ['recents']:
get_recents(clientid)
if command in ['info']:
get_player_info(arguments, clientid)
if command in ['maxplayers', 'max']:
changepartysize(arguments)
if command in ['createteam', 'ct']:
create_team(arguments)
elif command == 'playlist':
changeplaylist(arguments)
elif command == 'server':
server(arguments, clientid)
elif command == 'kick':
kick(arguments, clientid, accountid)
elif command == 'ban':
ban(arguments, clientid, accountid)
elif command == 'unban':
unban(arguments, clientid, accountid)
elif command in ['end', 'next']:
end(arguments)
elif command == 'kickvote':
kikvote(arguments, clientid)
elif command == 'hideid':
hide_player_spec()
elif command == "showid":
show_player_spec()
elif command == 'lm':
last_msgs(clientid)
elif command == 'gp':
get_profiles(arguments, clientid)
elif command == 'cm':
cm(arguments, clientid)
elif command == 'party':
party_toggle(arguments)
elif command in ['quit', 'restart']:
quit(arguments)
elif command in ['mute', 'mutechat']:
mute(arguments)
elif command in ['unmute', 'unmutechat']:
un_mute(arguments)
elif command in ['remove', 'rm']:
remove(arguments)
elif command in ['sm', 'slow', 'slowmo']:
slow_motion()
elif command in ['fr', 'floorReflection', 'frefl']:
reflection(arguments)
elif command in ['nv', 'night']:
nv(arguments)
elif command in ['dv', 'day']:
dv(arguments)
elif command in ['pause', 'pausegame']:
pause()
elif command in ['cameraMode', 'camera_mode', 'rotate_camera']:
rotate_camera()
elif command == 'createrole':
create_role(arguments)
elif command == 'addrole':
add_role_to_player(arguments)
elif command == 'removerole':
remove_role_from_player(arguments)
elif command == 'getroles':
get_roles_of_player(arguments, clientid)
elif command == 'reflections':
reflections(arguments, clientid)
elif command in ['pn', 'partyname']:
partyname(arguments, clientid, accountid)
elif command in ['addcommand', 'addcmd']:
add_command_to_role(arguments)
elif command in ['removecommand', 'removecmd']:
remove_command_to_role(arguments)
elif command == 'changetag':
change_role_tag(arguments)
elif command == 'customtag':
set_custom_tag(arguments)
elif command in ['customeffect', 'effect']:
set_custom_effect(arguments)
elif command in ['removetag']:
remove_custom_tag(arguments)
elif command in ['removeeffect']:
remove_custom_effect(arguments)
# elif command in ['add', 'whitelist']:
# whitelst_it(accountid, arguments)
elif command == 'spectators':
spectators(arguments)
elif command == 'lobbytime':
change_lobby_check_time(arguments)
def create_team(arguments):
if len(arguments) == 0:
ba.internal.chatmessage("enter team name")
else:
from ba._team import SessionTeam
_ba.get_foreground_host_session().sessionteams.append(SessionTeam(team_id=len(_ba.get_foreground_host_session().sessionteams) + 1, name=str(arguments[0]), color=(random.uniform(0, 1.2), random.uniform(
0, 1.2), random.uniform(0, 1.2))))
from ba._lobby import Lobby
_ba.get_foreground_host_session().lobby = Lobby()
def hide_player_spec():
_ba.hide_player_device_id(True)
def show_player_spec():
_ba.hide_player_device_id(False)
def get_player_info(arguments, client_id):
if len(arguments) == 0:
send("invalid client id", client_id)
for account in serverdata.recents:
if account['client_id'] == int(arguments[0]):
send(pdata.get_detailed_info(account["pbid"]), client_id)
def get_recents(client_id):
for players in serverdata.recents:
send(
f"{players['client_id']} {players['deviceId']} {players['pbid']}", client_id)
def changepartysize(arguments):
if len(arguments) == 0:
ba.internal.chatmessage("enter number")
else:
ba.internal.set_public_party_max_size(int(arguments[0]))
ba.internal.chatmessage("Maximum players set to " + str(int(arguments[0])))
def changeplaylist(arguments):
if len(arguments) == 0:
ba.internal.chatmessage("enter list code or name")
else:
if arguments[0] == 'coop':
serverdata.coopmode = True
else:
serverdata.coopmode = False
playlist.setPlaylist(arguments[0])
return
def server(arguments, client_id):
if arguments == []:
ba.internal.chatmessage("Usage: /server [name] <text to send>", clients=[client_id])
else:
message = ""
for i in range(1, len(arguments)):
message += arguments[i] + ''
ba.internal.chatmessage(message, sender_override=arguments[0])
def partyname(arguments, client_id, ac_id):
if arguments == []:
ba.internal.chatmessage("Usage: /partyname Name of party", clients=[client_id])
else:
stats = mystats.get_stats_by_id(ac_id)
myself = stats["name"]
name = " "
for word in arguments:
name+= word+" "
try:
ba.internal.set_public_party_name(name)
_ba.screenmessage(f"{myself} Changed party Name To {name}", color=(1,1,1), transient=True)
except:
_ba.screenmessage("failed to change partys name", color=(1,1,1), transient=True, clients=[client_id])
def kick(arguments, clientid, ac_id):
cl_id = int(arguments[0])
for pla in ba.internal.get_foreground_host_session().sessionplayers:
if pla.inputdevice.client_id == clientid:
myself = pla.getname(full=True, icon=True)
for ros in ba.internal.get_game_roster():
if ros["client_id"] == cl_id:
logger.log(f'kicked {ros["display_string"]}')
sendchat(f'{myself} kicked {ros["display_string"]} Goodbye 👋')
ba.internal.disconnect_client(int(arguments[0]))
return
def kikvote(arguments, clientid):
if arguments == [] or arguments == [''] or len(arguments) < 2:
return
elif arguments[0] == 'enable':
if arguments[1] == 'all':
_ba.set_enable_default_kick_voting(True)
else:
try:
cl_id = int(arguments[1])
for ros in ba.internal.get_game_roster():
if ros["client_id"] == cl_id:
pdata.enable_kick_vote(ros["account_id"])
logger.log(
f'kick vote enabled for {ros["account_id"]} {ros["display_string"]}')
send(
"Upon server restart, Kick-vote will be enabled for this person", clientid)
return
except:
return
elif arguments[0] == 'disable':
if arguments[1] == 'all':
_ba.set_enable_default_kick_voting(False)
else:
try:
cl_id = int(arguments[1])
for ros in ba.internal.get_game_roster():
if ros["client_id"] == cl_id:
_ba.disable_kickvote(ros["account_id"])
send("Kick-vote disabled for this person", clientid)
logger.log(
f'kick vote disabled for {ros["account_id"]} {ros["display_string"]}')
pdata.disable_kick_vote(
ros["account_id"], 2, "by chat command")
return
except:
return
else:
return
def last_msgs(clientid):
for i in ba.internal.get_chat_messages():
send(i, clientid)
def get_profiles(arguments, clientid):
try:
playerID = int(arguments[0])
num = 1
for i in ba.internal.get_foreground_host_session().sessionplayers[playerID].inputdevice.get_player_profiles():
try:
send(f"{num})- {i}", clientid)
num += 1
except:
pass
except:
pass
def party_toggle(arguments):
if arguments == ['public']:
ba.internal.set_public_party_enabled(True)
ba.internal.chatmessage("party is public now")
elif arguments == ['private']:
ba.internal.set_public_party_enabled(False)
ba.internal.chatmessage("party is private now")
else:
pass
def end(arguments):
if arguments == [] or arguments == ['']:
try:
with _ba.Context(_ba.get_foreground_host_activity()):
_ba.get_foreground_host_activity().end_game()
except:
pass
def ban(arguments, clientid, ac_id):
try:
cl_id = int(arguments[0])
for pla in ba.internal.get_foreground_host_session().sessionplayers:
if pla.inputdevice.client_id == clientid:
myself = pla.getname(full=True, icon=True)
duration = int(arguments[1]) if len(arguments) >= 2 else 0.5
for ros in ba.internal.get_game_roster():
if ros["client_id"] == cl_id:
pdata.ban_player(ros['account_id'], duration,
"by chat command")
logger.log(f'banned {ros["display_string"]} by chat command')
sendchat(f'{myself} banned {ros["display_string"]} Goodbye 👋')
ba.internal.disconnect_client(int(arguments[0]))
## backup part
for account in serverdata.recents: # backup case if player left the server
if account['client_id'] == int(arguments[0]):
pdata.ban_player(
account["pbid"], duration, "by chat command")
logger.log(
f'banned {account["deviceId"]} by chat command, recents')
ba.internal.disconnect_client(account['client_id'])
except:
pass
def unban(arguments, clientid, ac_id):
try:
cl_id = int(arguments[0])
for pla in ba.internal.get_foreground_host_session().sessionplayers:
if pla.inputdevice.client_id == clientid:
myself = pla.getname(full=True, icon=True)
for account in serverdata.recents: # backup unban if u by mistakely ban anyone
if account['client_id'] == cl_id:
pdata.unban_player(account["pbid"])
logger.log(
f'unbanned {account["deviceId"]} by chat command')
sendchat(f'{myself} unbanned {account["deviceId"]} from recents')
except:
pass
def quit(arguments):
if arguments == [] or arguments == ['']:
logger.log(
f'Server Restarting, Please Join in a moment !')
sendall("Server Restarting, Please Join in a moment !")
ba.quit()
def mute(arguments):
if len(arguments) == 0:
serverdata.muted = True
try:
cl_id = int(arguments[0])
duration = int(arguments[1]) if len(arguments) >= 2 else 0.5
for ros in ba.internal.get_game_roster():
if ros["client_id"] == cl_id:
ac_id = ros['account_id']
logger.log(f'muted {ros["display_string"]}')
pdata.mute(ac_id, duration, "muted by chat command")
return
for account in serverdata.recents: # backup case if player left the server
if account['client_id'] == int(arguments[0]):
pdata.mute(account["pbid"], duration,
"muted by chat command, from recents")
except:
pass
return
def un_mute(arguments):
if len(arguments) == []:
serverdata.muted = False
try:
cl_id = int(arguments[0])
for ros in ba.internal.get_game_roster():
if ros["client_id"] == cl_id:
pdata.unmute(ros['account_id'])
logger.log(f'unmuted {ros["display_string"]} by chat command')
return
for account in serverdata.recents: # backup case if player left the server
if account['client_id'] == int(arguments[0]):
pdata.unmute(account["pbid"])
logger.log(
f'unmuted {ros["display_string"]} by chat command, recents')
except:
pass
def remove(arguments):
if arguments == [] or arguments == ['']:
return
elif arguments[0] == 'all':
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
i.remove_from_game()
else:
try:
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
i.remove_from_game()
except:
return
def slow_motion():
activity = _ba.get_foreground_host_activity()
if activity.globalsnode.slow_motion != True:
activity.globalsnode.slow_motion = True
else:
activity.globalsnode.slow_motion = False
def reflection(arguments):
activity = _ba.get_foreground_host_activity()
if activity.globalsnode.floor_reflection != True:
activity.globalsnode.floor_reflection = arguments[0]
else:
activity.globalsnode.floor_reflection = False
def nv(arguments):
activity = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
if activity.globalsnode.tint != (0.5, 0.7, 1.0):
activity.globalsnode.tint = (0.5, 0.7, 1.0)
else:
# will fix this soon
pass
elif arguments[0] == 'off':
if activity.globalsnode.tint != (0.5, 0.7, 1.0):
return
else:
pass
def dv(arguments):
activity = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
if activity.globalsnode.tint != (1, 1, 1):
activity.globalsnode.tint = (1, 1, 1)
else:
# will fix this soon
pass
elif arguments[0] == 'off':
if activity.globalsnode.tint != (1, 1, 1):
return
else:
pass
def reflections(arguments, clientid):
if len(arguments) < 2:
ba.internal.chatmessage("Usage: /reflections type (1/0) scale", clients=[clientid])
else:
rs = [
int(arguments[1])]
typee = 'soft' if int(arguments[0]) == 0 else 'powerup'
try:
_ba.get_foreground_host_activity().map.node.reflection = typee
_ba.get_foreground_host_activity().map.node.reflection_scale = rs
except:
pass
else:
try:
_ba.get_foreground_host_activity().map.bg.reflection = typee
_ba.get_foreground_host_activity().map.bg.reflection_scale = rs
except:
pass
else:
try:
_ba.get_foreground_host_activity().map.floor.reflection = typee
_ba.get_foreground_host_activity().map.floor.reflection_scale = rs
except:
pass
else:
try:
_ba.get_foreground_host_activity().map.center.reflection = typee
_ba.get_foreground_host_activity().map.center.reflection_scale = rs
except:
pass
def cm(arguments, clientid):
with _ba.Context(_ba.get_foreground_host_activity()):
activity = _ba.get_foreground_host_activity()
if arguments == []:
time = 2
else:
time = int(arguments[0])
op = 0.08
std = activity.globalsnode.vignette_outer
ba.animate_array(activity.globalsnode, 'vignette_outer', 3, {0:activity.globalsnode.vignette_outer, 10.0:(0,1,0)})
try:
_ba.get_foreground_host_activity().map.node.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.bg.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.bg.node.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.node1.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.node2.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.node3.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.steps.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.floor.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.center.opacity = op
except:
pass
def off():
op = 0.57
try:
_ba.get_foreground_host_activity().map.node.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.bg.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.bg.node.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.node1.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.node2.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.node3.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.steps.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.floor.opacity = op
except:
pass
try:
_ba.get_foreground_host_activity().map.center.opacity = op
except:
pass
ba.animate_array(activity.globalsnode, 'vignette_outer', 3, {0:activity.globalsnode.vignette_outer, 100:std})
ba.Timer(2.0, ba.Call(off))
def pause():
activity = _ba.get_foreground_host_activity()
if activity.globalsnode.paused != True:
activity.globalsnode.paused = True
else:
activity.globalsnode.paused = False
def rotate_camera():
activity = _ba.get_foreground_host_activity()
if activity.globalsnode.camera_mode != 'rotate':
activity.globalsnode.camera_mode = 'rotate'
else:
activity.globalsnode.camera_mode = 'follow'
def create_role(arguments):
try:
pdata.create_role(arguments[0])
except:
return
def add_role_to_player(arguments):
try:
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[1]):
roles = pdata.add_player_role(
arguments[0], i.get_v1_account_id())
except:
return
def remove_role_from_player(arguments):
try:
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[1]):
roles = pdata.remove_player_role(
arguments[0], i.get_v1_account_id())
except:
return
def get_roles_of_player(arguments, clientid):
try:
session = ba.internal.get_foreground_host_session()
roles = []
reply = ""
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
roles = pdata.get_player_roles(i.get_v1_account_id())
print(roles)
for role in roles:
reply = reply+role+","
send(reply, clientid)
except:
return
def change_role_tag(arguments):
try:
pdata.change_role_tag(arguments[0], arguments[1])
except:
return
def set_custom_tag(arguments):
try:
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[1]):
roles = pdata.set_tag(arguments[0], i.get_v1_account_id())
except:
return
def remove_custom_tag(arguments):
try:
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
pdata.remove_tag(i.get_v1_account_id())
except:
return
def remove_custom_effect(arguments):
try:
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
pdata.remove_effect(i.get_v1_account_id())
except:
return
def set_custom_effect(arguments):
try:
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[1]):
pdata.set_effect(arguments[0], i.get_v1_account_id())
except:
return
all_commands = ["changetag", "createrole", "addrole", "removerole", "addcommand", "addcmd", "removecommand", "removecmd", "kick", "remove", "rm", "end", "next", "quit", "restart", "mute", "mutechat", "unmute", "unmutechat", "sm", "slow", "slowmo", "nv", "night", "dv", "day", "pause", "pausegame", "cameraMode",
"camera_mode", "rotate_camera", "kill", "die", "heal", "heath", "curse", "cur", "sleep", "sp", "superpunch", "gloves", "punch", "shield", "protect", "freeze", "ice", "unfreeze", "thaw", "gm", "godmode", "fly", "inv", "invisible", "hl", "headless", "creepy", "creep", "celebrate", "celeb", "spaz"]
def add_command_to_role(arguments):
try:
if len(arguments) == 2:
pdata.add_command_role(arguments[0], arguments[1])
else:
ba.internal.chatmessage("invalid command arguments")
except:
return
def remove_command_to_role(arguments):
try:
if len(arguments) == 2:
pdata.remove_command_role(arguments[0], arguments[1])
except:
return
# def whitelst_it(accountid : str, arguments):
# settings = setting.get_settings_data()
# if arguments[0] == 'on':
# if settings["white_list"]["whitelist_on"]:
# ba.internal.chatmessage("Already on")
# else:
# settings["white_list"]["whitelist_on"] = True
# setting.commit(settings)
# ba.internal.chatmessage("whitelist on")
# from tools import whitelist
# whitelist.Whitelist()
# return
# elif arguments[0] == 'off':
# settings["white_list"]["whitelist_on"] = False
# setting.commit(settings)
# ba.internal.chatmessage("whitelist off")
# return
# else:
# rost = ba.internal.get_game_roster()
# for i in rost:
# if i['client_id'] == int(arguments[0]):
# add_to_white_list(i['account_id'], i['display_string'])
# ba.internal.chatmessage(str(i['display_string'])+" whitelisted")
# add_commit_to_logs(accountid+" added "+i['account_id'])
def spectators(arguments):
if arguments[0] in ['on', 'off']:
settings = setting.get_settings_data()
if arguments[0] == 'on':
settings["white_list"]["spectators"] = True
setting.commit(settings)
ba.internal.chatmessage("spectators on")
elif arguments[0] == 'off':
settings["white_list"]["spectators"] = False
setting.commit(settings)
ba.internal.chatmessage("spectators off")
def change_lobby_check_time(arguments):
try:
argument = int(arguments[0])
except:
ba.internal.chatmessage("must type number to change lobby check time")
return
settings = setting.get_settings_data()
settings["white_list"]["lobbychecktime"] = argument
setting.commit(settings)
ba.internal.chatmessage(f"lobby check time is {argument} now")

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@ -0,0 +1,762 @@
from .Handlers import handlemsg, handlemsg_all, send, clientid_to_myself, sendall, sendchat
from playersData import pdata
import discord, requests, asyncio
from features import discord_bot as dc
from stats import mystats
from ba._general import Call
# from tools.whitelist import add_to_white_list, add_commit_to_logs
from serverData import serverdata
from bastd.actor.spaz import Spaz
import ba
import _ba,os,json
import time
import setting
import ba.internal
import _thread
import random
from datetime import datetime, timedelta
from stats import mystats
from bastd.gameutils import SharedObjects
from tools import playlist
from tools import logger, mongo
Commands = ['hug', 'icy', 'spaz', 'top', 'setscore', 'disablebomb', 'zombieall', 'boxall', 'texall', 'kickall', 'ooh', 'spazall', 'acla', 'vcl', 'removepaidtag', 'complaint']
CommandAliases = ['cc', 'ccall', 'control', 'ooh', 'playsound', 'dbomb', 'resetstats', 'pme', 'zombie', 'rainbow', 'tex', 'hugall', 'box', 'ac', 'exchange', 'tint', 'say', 'playsound', 'admisncmdlist', 'vipcmdlist', 'rpt', 'comp']
def NewCommands(command, arguments, clientid, accountid, ARGUMENTS):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
ARGUMENTS : str
clientid : int
accountid : int
Returns:
None
"""
if command == 'hug':
hug(arguments, clientid)
elif command == 'hugall':
hugall(arguments, clientid)
elif command in ['control', 'exchange']:
control(arguments, clientid)
elif command == 'icy':
icy(arguments, clientid)
elif command == 'pme':
fetch_send_stats(accountid, clientid, arguments)
elif command in ['cc', 'spaz']:
spaz(arguments, clientid)
elif command in ['ccall', 'spazall']:
spazall(arguments, clientid)
# elif command in ['removepaideffect', 'rpe']:
# rpe(arguments, clientid, accountid)
elif command in ['removepaidtag', 'rpt']:
rpt(arguments, clientid, accountid)
elif command == 'ac':
ac(arguments, clientid)
elif command == 'tint':
tint(arguments, clientid)
elif command == 'top':
top(arguments, clientid)
elif command in ['setscore', 'resetstats']:
reset(arguments, clientid)
elif command in ['dbomb', 'disablebomb']:
dbomb(arguments, clientid)
elif command == 'box':
box(arguments, clientid)
elif command == 'boxall':
boxall(arguments, clientid)
elif command == 'kickall':
kickall(arguments, clientid)
elif command == 'tex':
tex(arguments, clientid)
elif command == 'zombie':
zombie(arguments, clientid)
elif command == 'zombieall':
zombieall(arguments, clientid)
elif command == 'texall':
texall(arguments, clientid)
elif command == 'say':
server_chat(arguments, clientid)
elif command in ['acl', 'admincmdlist']:
acl(arguments, clientid)
elif command in ['vcl', 'vipcmdlist']:
vcl(arguments, clientid)
elif command == 'ooh':
play_ooh_sound(arguments)
elif command == 'playsound':
play_sound(arguments, clientid)
elif command in ['comp', 'complaint']:
get_complaint(arguments, clientid, accountid, ARGUMENTS)
elif command == 'disco':
start_disco(arguments)
def start_disco(arguments):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
times = [0]
# Define the colors for the disco effect
colors = [
(1, 0.6, 0.6), # Red
(0.6, 1, 0.6), # Green
(5, 1, 3), # Pink
(1, 6, 6), # Light Blue
(0.6, 0.6, 1) # Blue
]
# Create a light node for each color
light_nodes = []
for color in colors:
light = ba.newnode('light',
owner=player.node,
attrs={'color': color,
'radius': 0.1})
light_nodes.append(light)
def disco():
# Calculate the color index based on time
color_index = int((times[0] * 0.1) % len(colors))
# Interpolate between the current color and the next color
current_color = colors[color_index]
next_color = colors[(color_index + 1) % len(colors)]
t = (times[0] * 0.1) % 1
new_color = (
current_color[0] + (next_color[0] - current_color[0]) * t,
current_color[1] + (next_color[1] - current_color[1]) * t,
current_color[2] + (next_color[2] - current_color[2]) * t
)
# Apply the new color to the player's tint
player.globalsnode.tint = new_color
# Increment time
times[0] += 1
# Update the colors of the light nodes
for i, light in enumerate(light_nodes):
light_color = colors[(color_index + i) % len(colors)]
light.color = light_color
# Call disco function again after a short delay
ba.timer(33, disco)
# Start the disco effect
disco()
def dbomb(arguments, clientid):
print("Command received: /dbomb")
settings = setting.get_settings_data()
print("Current bomb count:", settings['playermod']['default_bomb_count'])
if arguments == [] or arguments == ['']:
if settings['playermod']['default_bomb_count'] != 0:
settings['playermod']['default_bomb_count'] = 0
setting.commit(settings)
print("Settings after disabling bombs:", setting.get_settings_data()) # Print updated settings
ba.internal.chatmessage("Bombs are disabled now :(")
send("To turn on bombs, type /dbomb", clientid)
else:
settings['playermod']['default_bomb_count'] = 2
setting.commit(settings)
print("Settings after enabling bombs:", setting.get_settings_data()) # Print updated settings
ba.internal.chatmessage("Now you can use bombs :)")
def hug(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
with ba.Context(player):
send(f"Using: /hugall [or] /hug [player1Index] [player2Index]", clientid)
else:
try:
players[int(arguments[0])].actor.node.hold_node = players[int(arguments[1])].actor.node
except:
pass
def stats_clientid(ac_id, clientid, arguments):
session = ba.internal.get_foreground_host_session()
if arguments == [] or arguments == ['']:
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
acid = i.get_v1_account_id()
stats = mystats.get_stats_by_id(acid)
if stats:
tickets = getcoins(acid)
reply = (
f"\ue048| Name: {stats['name']}\n"
f"\ue048| PB-ID: {stats['aid']}\n"
f"\ue048| Tickets: {tickets}\ue01f\n"
f"\ue048| Rank: {stats['rank']}\n"
f"\ue048| Score: {stats['scores']}\n"
f"\ue048| Games: {stats['games']}\n"
f"\ue048| Kills: {stats['kills']}\n"
f"\ue048| Deaths: {stats['deaths']}\n"
f"\ue048| Avg.: {stats['avg_score']}\n"
)
else:
reply = "Not played any match yet."
_ba.pushcall(Call(send, reply, clientid), from_other_thread=True)
def fetch_send_stats(ac_id, clientid, arguments):
_thread.start_new_thread(stats_clientid, (ac_id, clientid, arguments,))
def hugall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
players[0].actor.node.hold_node = players[1].actor.node
except:
pass
try:
players[1].actor.node.hold_node = players[0].actor.node
except:
pass
try:
players[2].actor.node.hold_node = players[3].actor.node
except:
pass
try:
players[3].actor.node.hold_node = players[2].actor.node
except:
pass
try:
players[4].actor.node.hold_node = players[5].actor.node
except:
pass
try:
players[5].actor.node.hold_node = players[4].actor.node
except:
pass
try:
players[6].actor.node.hold_node = players[7].actor.node
except:
pass
try:
players[7].actor.node.hold_node = players[6].actor.node
except:
pass
#REMOVE PAID EFFECT
# def rpe(arguments, clientid, accountid):
# try:
# custom = pdata.get_custom()['paideffects']
# aeffect = custom[accountid]['effect']
# session = ba.internal.get_foreground_host_session()
# for i in session.sessionplayers:
# if i.inputdevice.client_id == int(arguments[0]):
# pdata.remove_paid_effect(i.get_v1_account_id())
# send(f"paid {aeffect} effect have been removed Successfully", clientid)
# except:
# return
#REMOVE PAID TAG
def rpt(arguments, clientid, accountid):
try:
custom = pdata.get_custom()['paidtags']
atag = custom[accountid]['tag']
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
pdata.remove_paid_tag(i.get_v1_account_id())
send(f"paid {atag} tag have been removed Successfully", clientid)
except:
return
#KICK ALL :)))))))))
def kickall(arguments, clientid):
try:
for i in _ba.get_game_roster():
if i['client_id'] != clientid:
_ba.disconnect_client(i['client_id'])
except:
pass
def server_chat(arguments, clientid):
if arguments == []:
ba.screenmessage('Usage: /say <text to send>', transient=True, clients=[clientid])
else:
message = " ".join(arguments)
_ba.chatmessage(message)
def box(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
try:
if arguments != []:
n = int(arguments[0])
players[n].actor.node.torso_model = ba.getmodel("tnt");
players[n].actor.node.color_mask_texture = ba.gettexture("tnt");
players[n].actor.node.color_texture = ba.gettexture("tnt")
players[n].actor.node.highlight = (1,1,1)
players[n].actor.node.color = (1,1,1);
players[n].actor.node.head_model = None;
players[n].actor.node.style = "cyborg";
except:
send(f"Using: /boxall [or] /box [PlayerID]", clientid)
except:
send(f"Using: /boxall [or] /box [PlayerID]", clientid)
#BOXALL
def boxall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
for i in players:
try:
i.actor.node.torso_model = ba.getmodel("tnt");
i.actor.node.color_mask_texture = ba.gettexture("tnt");
i.actor.node.color_texture = ba.gettexture("tnt")
i.actor.node.highlight = (1,1,1);
i.actor.node.color = (1,1,1);
i.actor.node.head_model = None;
i.actor.node.style = "cyborg";
except:
pass
except:
pass
def ac(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if arguments[0] == 'r':
m = 1.3 if a[1] is None else float(a[1])
s = 1000 if a[2] is None else float(a[2])
ba.animate_array(player.globalsnode, 'ambient_color',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True)
else:
try:
if a[1] is not None:
player.globalsnode.ambient_color = (float(a[0]),float(a[1]),float(a[2]))
except:
pass
except:
send(f"Using: '/ac [Red] [Green] [Blue]' or '/ac r [brightness] [speed]'", clientid)
def tint(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if arguments[0] == 'r':
m = 1.3 if a[1] is None else float(a[1])
s = 1000 if a[2] is None else float(a[2])
ba.animate_array(player.globalsnode, 'tint',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True)
else:
try:
if a[1] is not None:
player.globalsnode.tint = (float(a[0]),float(a[1]),float(a[2]))
except:
pass
except:
send(f"Using: '/tint [Red] [Green] [Blue]' or '/tint r [brightness] [speed]'", clientid)
def spaz(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
try:
if arguments != []:
n = int(a[0])
players[n].actor.node.color_texture = ba.gettexture(a[1]+"Color")
players[n].actor.node.color_mask_texture = ba.gettexture(a[1]+"ColorMask")
players[n].actor.node.head_model = ba.getmodel(a[1]+"Head")
players[n].actor.node.torso_model = ba.getmodel(a[1]+"Torso")
players[n].actor.node.pelvis_model = ba.getmodel(a[1]+"Pelvis")
players[n].actor.node.upper_arm_model = ba.getmodel(a[1]+"UpperArm")
players[n].actor.node.forearm_model = ba.getmodel(a[1]+"ForeArm")
players[n].actor.node.hand_model = ba.getmodel(a[1]+"Hand")
players[n].actor.node.upper_leg_model = ba.getmodel(a[1]+"UpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel(a[1]+"LowerLeg")
players[n].actor.node.toes_model = ba.getmodel(a[1]+"Toes")
players[n].actor.node.style = (a[1])
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|_______________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
def spazall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
i.actor.node.color_texture = ba.gettexture(a[0]+"Color")
i.actor.node.color_mask_texture = ba.gettexture(a[0]+"ColorMask")
i.actor.node.head_model = ba.getmodel(a[0]+"Head")
i.actor.node.torso_model = ba.getmodel(a[0]+"Torso")
i.actor.node.pelvis_model = ba.getmodel(a[0]+"Pelvis")
i.actor.node.upper_arm_model = ba.getmodel(a[0]+"UpperArm")
i.actor.node.forearm_model = ba.getmodel(a[0]+"ForeArm")
i.actor.node.hand_model = ba.getmodel(a[0]+"Hand")
i.actor.node.upper_leg_model = ba.getmodel(a[0]+"UpperLeg")
i.actor.node.lower_leg_model = ba.getmodel(a[0]+"LowerLeg")
i.actor.node.toes_model = ba.getmodel(a[0]+"Toes")
i.actor.node.style = a[0]
except:
send(f"Using: /spazall [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
def zombie(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
try:
if arguments != []:
n = int(a[0])
players[n].actor.node.color_texture = ba.gettexture("agentColor")
players[n].actor.node.color_mask_texture = ba.gettexture("pixieColorMask")
players[n].actor.node.head_model = ba.getmodel("zoeHead")
players[n].actor.node.torso_model = ba.getmodel("bonesTorso")
players[n].actor.node.pelvis_model = ba.getmodel("pixiePelvis")
players[n].actor.node.upper_arm_model = ba.getmodel("frostyUpperArm")
players[n].actor.node.forearm_model = ba.getmodel("frostyForeArm")
players[n].actor.node.hand_model = ba.getmodel("bonesHand")
players[n].actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg")
players[n].actor.node.toes_model = ba.getmodel("bonesToes")
players[n].actor.node.color = (0,1,0)
players[n].actor.node.highlight = (0.6,0.6,0.6)
players[n].actor.node.style = "spaz"
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
def zombieall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
i.actor.node.color_texture = ba.gettexture("agentColor")
i.actor.node.color_mask_texture = ba.gettexture("pixieColorMask")
i.actor.node.head_model = ba.getmodel("zoeHead")
i.actor.node.torso_model = ba.getmodel("bonesTorso")
i.actor.node.pelvis_model = ba.getmodel("pixiePelvis")
i.actor.node.upper_arm_model = ba.getmodel("frostyUpperArm")
i.actor.node.forearm_model = ba.getmodel("frostyForeArm")
i.actor.node.hand_model = ba.getmodel("bonesHand")
i.actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg")
i.actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg")
i.actor.node.toes_model = ba.getmodel("bonesToes")
i.actor.node.color = (0,1,0)
i.actor.node.highlight = (0.6,0.6,0.6)
i.actor.node.style = "spaz"
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
def tex(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if len(a) > 1: n = int(a[0])
color = None
if (len(a) > 1) and (str(a[1]) == 'kronk'): color = str(a[1])
else:color = str(a[1]) + 'Color'
try:
players[n].actor.node.color_mask_texture= ba.gettexture(str(a[1]) + 'ColorMask')
players[n].actor.node.color_texture= ba.gettexture(color)
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
def texall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
color = None
if str(a[0]) == 'kronk':
color = str(a[0])
else:color = str(a[0]) + 'Color'
for i in players:
try:
i.actor.node.color_mask_texture= ba.gettexture(str(a[0]) + 'ColorMask')
i.actor.node.color_texture= ba.gettexture(color)
except:
pass
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
def control(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if True:
try:
player1 = int(a[0])
except:
pass
try:
player2 = int(a[1])
except:
pass
node1 = players[player1].actor.node
node2 = players[player2].actor.node
players[player1].actor.node = node2
players[player2].actor.node = node1
except:
send(f"Using: /exchange [PlayerID1] [PlayerID2]", clientid)
def icy(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if True:
try:
player1 = int(a[0])
except:
pass
try:
player2 = int(a[1])
except:
pass
node1 = players[player2].actor.node
players[player1].actor.node = node1
except:
send(f"Using: /icy [PlayerID1] [PlayerID2]", clientid)
def acl(arguments, clientid):
data = pdata.roles_cmdlist(admin)
send(f"\ue046____________|ADMIN-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| {data} kick, kill, heal, curse, sleep, superpunch or sp, gloves, tint", clientid)
send(f"\ue046|| shield, ice, thaw, gm, fly, inv, hl, speed, sm, dv, nv, creepy, ac", clientid)
send(f"\ue046|| hug, tex, icy, celebrate, end, lm, gp, remove, zombie, reflections", clientid)
def vcl(arguments, clientid):
send(f"\ue046___________|VIP-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| kill, heal, curse, sleep, gloves, hug, shield, ice, thaw, fly", clientid)
send(f"\ue046|| box, tex, inv, hl, zombie, creepy, nv, dv, sm, lm, end, remove", clientid)
def top(arguments, clientid, id):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
base_path = os.path.join(_ba.env()['python_directory_user'], "stats" + os.sep)
statsFile = base_path + 'stats.json'
with ba.Context(player):
try:
temp_limit = int(a[0])
temp_toppers = []
f = open(statsFile, 'r')
temp_stats = mystats.get_all_stats()
for i in range(1,limit+1):
for id in temp_stats:
if int(temp_stats[id]['rank'])==i: temp_toppers.append(id)
if temp_toppers != []:
for account_id in temp_toppers:
temp_name = temp_stats[accountid]['name']
_ba.chatmessage("{0}. {1} -----> {2}".format(temp_toppers.index(account_id)+1,temp_name[temp_name.find('>')+1:].encode('utf8'),temp_stats[account_id]['scores']))
f.close()
except:
send(f"Usage: /top <range>", clientid)
def reset(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
base_path = os.path.join(_ba.env()['python_directory_user'], "stats" + os.sep)
statsFile = base_path + 'stats.json'
with ba.Context(player):
try:
temp_rank = int(a[0])
temp_stats = mystats.get_all_stats()
for id in temp_stats:
if id['client_id'] == temp_stats:
if int(temp_stats[id]['rank']) == temp_rank: accountid = id
f.close()
temp_name = temp_stats[accountid]['name']
temp_name = temp_name[temp_name.find('>')+1:].encode('utf-8')
try:
temp_score = int(a[1])
except:
temp_score = 0
stats[accountid]['score'] = temp_score
_ba.chatmessage("{}'s score set to {}".format(temp_name,temp_score))
#backup
from shutil import copyfile
src = statsFile
from datetime import datetime
now = datetime.now().strftime('%d-%m %H:%M:%S')
dst = 'stats.bak---' + now
copyfile(src,dst)
#write new stats
f = open(statsFile, 'w')
f.write(json.dumps(temp_stats))
f.close()
'''
mystats.refreshStats()
'''
except:
send(f"Usage: /reset <rank of player> (optional:newScore)", clientid)
def play_ooh_sound(arguments):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
a = arguments
if a is not None and len(a) > 0:
times = int(a[0])
def ooh_recursive(c):
ba.playsound(ba.getsound('ooh'), volume=2)
c -= 1
if c > 0:
ba.Timer(int(a[1]) if len(a) > 1 and a[1] is not None else 1000, ba.Call(ooh_recursive, c=c))
ooh_recursive(c=times)
else:
ba.playsound(ba.getsound('ooh'), volume=2)
except Exception as e:
pass
def play_sound(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
a = arguments # Assign arguments to 'a'
if a is not None and len(a) > 0:
sound_name = str(a[0])
times = int(a[1]) if len(a) > 1 else 1 # Set default times to 1 if not provided
volume = float(a[2]) if len(a) > 2 else 2.0 # Set default volume to 2.0 if not provided
def play_sound_recursive(c):
ba.playsound(ba.getsound(sound_name), volume=volume)
c -= 1
if c > 0:
ba.Timer(int(a[3]) if len(a) > 3 and a[3] is not None else 1000, ba.Call(play_sound_recursive, c=c))
play_sound_recursive(c=times)
else:
send(f"Using: /playsound [music sound] [time] [volume]", clientid)
except Exception as e:
send(f"Using: /playsound [music sound] [time] [volume]", clientid)
def get_complaint(arguments, clientid, acid, ARGUMENTS):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
server = _ba.app.server._config.party_name
customers = pdata.get_custom()['complainter']
a = arguments
b = ARGUMENTS
if not arguments or arguments == ['']:
with ba.Context(player):
send(f"Using: /comp [Clientid of offender] [complaint reason]", clientid)
else:
cl_id = int(arguments[0])
complaint = " ".join(b[1:])
# Check if the user is trying to complain against themselves
if cl_id == clientid:
send("You can't file a complaint against yourself.", clientid)
return
for pla in ba.internal.get_foreground_host_session().sessionplayers:
if pla.inputdevice.client_id == clientid:
name = pla.getname(full=True, icon=True)
if pla.inputdevice.client_id == cl_id:
fname = pla.getname(full=True, icon=True)
for ros in ba.internal.get_game_roster():
if ros['account_id'] == acid:
myself = ros["display_string"]
for roe in ba.internal.get_game_roster():
if roe["client_id"] == cl_id:
offendr = roe["display_string"]
pbid = roe["account_id"]
otheraccounts = pdata.get_detailed_pinfo(pbid)
now = datetime.now().strftime('%d-%m-%Y %I:%M:%S %p')
if acid not in customers:
if not complaint:
send("Please provide a complaint reason.", clientid)
return
expiry = datetime.now() + timedelta(seconds=30)
customers[acid] = {'expiry': expiry.strftime('%d-%m-%Y %I:%M:%S %p')}
# Call the send_complaint_to_channel function
asyncio.ensure_future(dc.send_complaint_to_channel(server_name=server, time=now, myself=myself, ign=name, useracid=acid, fign=fname, acid=pbid, linkedaccount=otheraccounts, offender=offendr, complaint=complaint))
send("A complaint has been sent on the Discord server. Please wait for Staff to take action...!!", clientid)
else:
till = customers[acid]['expiry']
send(f"You can use the complaint command again at {till}", clientid)

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@ -0,0 +1,136 @@
from .Handlers import send, sendall, sendchat
import ba,os
import _ba,json
import ba.internal
from stats import mystats
from ba._general import Call
import _thread
Commands = ['me', 'list', 'uniqeid', 'ping']
CommandAliases = ['stats', 'score', 'rank',
'myself', 'l', 'id', 'pb-id', 'pb', 'accountid']
def ExcelCommand(command, arguments, clientid, accountid):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
clientid : int
accountid : int
Returns:
None
"""
if command in ['me', 'stats', 'score', 'rank', 'myself']:
fetch_send_stats(accountid, clientid)
elif command in ['list', 'l']:
list(clientid)
elif command in ['uniqeid', 'id', 'pb-id', 'pb', 'accountid']:
accountid_request(arguments, clientid, accountid)
elif command in ['ping']:
get_ping(arguments, clientid)
def get_ping(arguments, clientid):
if arguments == [] or arguments == ['']:
send(f"Your ping {_ba.get_client_ping(clientid)}ms ", clientid)
elif arguments[0] == 'all':
pingall(clientid)
else:
try:
session = ba.internal.get_foreground_host_session()
for index, player in enumerate(session.sessionplayers):
name = player.getname(full=True, icon=False),
if player.inputdevice.client_id == int(arguments[0]):
ping = _ba.get_client_ping(int(arguments[0]))
send(f" {name}'s ping {ping}ms", clientid)
except:
return
#added tickets in stats :))
def getcoins(account_id: str):
BANK_PATH = _ba.env().get("python_directory_user", "") + "/bank.json"
with open(BANK_PATH, 'r') as f:
coins = json.loads(f.read())
if account_id in coins:
return coins[account_id]
def stats(ac_id, clientid):
stats = mystats.get_stats_by_id(ac_id)
if stats:
tickets = getcoins(ac_id)
reply = (
f"\ue048| Name: {stats['name']}\n"
f"\ue048| PB-ID: {stats['aid']}\n"
f"\ue048| Tickets: {tickets}\ue01f\n"
f"\ue048| Rank: {stats['rank']}\n"
f"\ue048| Score: {stats['scores']}\n"
f"\ue048| Games: {stats['games']}\n"
f"\ue048| Kills: {stats['kills']}\n"
f"\ue048| Deaths: {stats['deaths']}\n"
f"\ue048| Avg.: {stats['avg_score']}\n"
)
else:
reply = "Not played any match yet."
_ba.pushcall(Call(sendchat, reply), from_other_thread=True)
def fetch_send_stats(ac_id, clientid):
_thread.start_new_thread(stats, (ac_id, clientid,))
def pingall(clientid):
"""Returns The List Of Players Clientid and index"""
p = u'{0:^16}{1:^34}ms'
seprator = '\n______________________________\n'
list = p.format('Name', 'Ping (ms)')+seprator
session = ba.internal.get_foreground_host_session()
for index, player in enumerate(session.sessionplayers):
list += p.format(player.getname(icon=True),
_ba.get_client_ping(int(player.inputdevice.client_id)))+"\n"
send(list, clientid)
def list(clientid):
"""Returns The List Of Players Clientid and index"""
p = u'{0:^16}{1:^15}{2:^10}'
seprator = '\n______________________________\n'
list = p.format('Name', 'Client ID', 'Player ID')+seprator
session = ba.internal.get_foreground_host_session()
for index, player in enumerate(session.sessionplayers):
list += p.format(player.getname(icon=False),
player.inputdevice.client_id, index)+"\n"
send(list, clientid)
def accountid_request(arguments, clientid, accountid):
"""Returns The Account Id Of Players"""
if arguments == [] or arguments == ['']:
send(f"Your account id is {accountid} ", clientid)
else:
try:
session = ba.internal.get_foreground_host_session()
player = session.sessionplayers[int(arguments[0])]
name = player.getname(full=True, icon=True)
accountid = player.get_v1_account_id()
send(f" {name}'s account id is '{accountid}' ", clientid)
except:
return