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481
dist/ba_data/python/bastd/activity/multiteamvictory.py
vendored
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481
dist/ba_data/python/bastd/activity/multiteamvictory.py
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@ -0,0 +1,481 @@
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# Released under the MIT License. See LICENSE for details.
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#
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"""Functionality related to the final screen in multi-teams sessions."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
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if TYPE_CHECKING:
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pass
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class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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"""Final score screen for a team series."""
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# Dont' play music by default; (we do manually after a delay).
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default_music = None
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def __init__(self, settings: dict):
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super().__init__(settings=settings)
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self._min_view_time = 15.0
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self._is_ffa = isinstance(self.session, ba.FreeForAllSession)
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self._allow_server_transition = True
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self._tips_text = None
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self._default_show_tips = False
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def on_begin(self) -> None:
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# pylint: disable=too-many-branches
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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from bastd.actor.text import Text
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from bastd.actor.image import Image
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ba.set_analytics_screen(
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'FreeForAll Series Victory Screen'
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if self._is_ffa
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else 'Teams Series Victory Screen'
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)
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if ba.app.ui.uiscale is ba.UIScale.LARGE:
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sval = ba.Lstr(resource='pressAnyKeyButtonPlayAgainText')
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else:
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sval = ba.Lstr(resource='pressAnyButtonPlayAgainText')
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self._show_up_next = False
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self._custom_continue_message = sval
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super().on_begin()
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winning_sessionteam = self.settings_raw['winner']
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# Pause a moment before playing victory music.
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ba.timer(0.6, ba.WeakCall(self._play_victory_music))
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ba.timer(
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4.4, ba.WeakCall(self._show_winner, self.settings_raw['winner'])
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)
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ba.timer(4.6, ba.Call(ba.playsound, self._score_display_sound))
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# Score / Name / Player-record.
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player_entries: list[tuple[int, str, ba.PlayerRecord]] = []
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# Note: for ffa, exclude players who haven't entered the game yet.
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if self._is_ffa:
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for _pkey, prec in self.stats.get_records().items():
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if prec.player.in_game:
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player_entries.append(
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(
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prec.player.sessionteam.customdata['score'],
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prec.getname(full=True),
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prec,
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)
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)
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player_entries.sort(reverse=True, key=lambda x: x[0])
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else:
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for _pkey, prec in self.stats.get_records().items():
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player_entries.append((prec.score, prec.name_full, prec))
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player_entries.sort(reverse=True, key=lambda x: x[0])
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ts_height = 300.0
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ts_h_offs = -390.0
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tval = 6.4
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t_incr = 0.12
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always_use_first_to = ba.app.lang.get_resource(
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'bestOfUseFirstToInstead'
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)
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session = self.session
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if self._is_ffa:
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assert isinstance(session, ba.FreeForAllSession)
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txt = ba.Lstr(
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value='${A}:',
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subs=[
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(
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'${A}',
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ba.Lstr(
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resource='firstToFinalText',
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subs=[
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(
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'${COUNT}',
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str(session.get_ffa_series_length()),
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)
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],
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),
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)
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],
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)
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else:
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assert isinstance(session, ba.MultiTeamSession)
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# Some languages may prefer to always show 'first to X' instead of
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# 'best of X'.
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# FIXME: This will affect all clients connected to us even if
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# they're not using this language. Should try to come up
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# with a wording that works everywhere.
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if always_use_first_to:
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txt = ba.Lstr(
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value='${A}:',
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subs=[
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(
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'${A}',
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ba.Lstr(
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resource='firstToFinalText',
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subs=[
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(
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'${COUNT}',
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str(
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session.get_series_length() / 2 + 1
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),
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)
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],
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),
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)
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],
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)
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else:
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txt = ba.Lstr(
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value='${A}:',
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subs=[
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(
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'${A}',
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ba.Lstr(
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resource='bestOfFinalText',
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subs=[
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(
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'${COUNT}',
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str(session.get_series_length()),
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)
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],
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),
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)
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],
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)
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Text(
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txt,
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v_align=Text.VAlign.CENTER,
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maxwidth=300,
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color=(0.5, 0.5, 0.5, 1.0),
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position=(0, 220),
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scale=1.2,
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transition=Text.Transition.IN_TOP_SLOW,
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h_align=Text.HAlign.CENTER,
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transition_delay=t_incr * 4,
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).autoretain()
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win_score = (session.get_series_length() - 1) // 2 + 1
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lose_score = 0
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for team in self.teams:
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if team.sessionteam.customdata['score'] != win_score:
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lose_score = team.sessionteam.customdata['score']
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if not self._is_ffa:
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Text(
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ba.Lstr(
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resource='gamesToText',
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subs=[
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('${WINCOUNT}', str(win_score)),
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('${LOSECOUNT}', str(lose_score)),
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],
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),
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color=(0.5, 0.5, 0.5, 1.0),
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maxwidth=160,
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v_align=Text.VAlign.CENTER,
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position=(0, -215),
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scale=1.8,
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transition=Text.Transition.IN_LEFT,
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h_align=Text.HAlign.CENTER,
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transition_delay=4.8 + t_incr * 4,
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).autoretain()
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if self._is_ffa:
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v_extra = 120
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else:
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v_extra = 0
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mvp: ba.PlayerRecord | None = None
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mvp_name: str | None = None
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# Show game MVP.
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if not self._is_ffa:
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mvp, mvp_name = None, None
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for entry in player_entries:
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if entry[2].team == winning_sessionteam:
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mvp = entry[2]
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mvp_name = entry[1]
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break
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if mvp is not None:
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Text(
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ba.Lstr(resource='mostValuablePlayerText'),
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color=(0.5, 0.5, 0.5, 1.0),
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v_align=Text.VAlign.CENTER,
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maxwidth=300,
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position=(180, ts_height / 2 + 15),
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transition=Text.Transition.IN_LEFT,
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h_align=Text.HAlign.LEFT,
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transition_delay=tval,
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).autoretain()
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tval += 4 * t_incr
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Image(
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mvp.get_icon(),
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position=(230, ts_height / 2 - 55 + 14 - 5),
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scale=(70, 70),
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transition=Image.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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assert mvp_name is not None
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Text(
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ba.Lstr(value=mvp_name),
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position=(280, ts_height / 2 - 55 + 15 - 5),
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h_align=Text.HAlign.LEFT,
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v_align=Text.VAlign.CENTER,
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maxwidth=170,
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scale=1.3,
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color=ba.safecolor(mvp.team.color + (1,)),
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transition=Text.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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tval += 4 * t_incr
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# Most violent.
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most_kills = 0
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for entry in player_entries:
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if entry[2].kill_count >= most_kills:
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mvp = entry[2]
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mvp_name = entry[1]
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most_kills = entry[2].kill_count
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if mvp is not None:
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Text(
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ba.Lstr(resource='mostViolentPlayerText'),
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color=(0.5, 0.5, 0.5, 1.0),
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v_align=Text.VAlign.CENTER,
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maxwidth=300,
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position=(180, ts_height / 2 - 150 + v_extra + 15),
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transition=Text.Transition.IN_LEFT,
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h_align=Text.HAlign.LEFT,
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transition_delay=tval,
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).autoretain()
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Text(
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ba.Lstr(
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value='(${A})',
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subs=[
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(
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'${A}',
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ba.Lstr(
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resource='killsTallyText',
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subs=[('${COUNT}', str(most_kills))],
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),
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)
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],
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),
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position=(260, ts_height / 2 - 150 - 15 + v_extra),
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color=(0.3, 0.3, 0.3, 1.0),
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scale=0.6,
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h_align=Text.HAlign.LEFT,
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transition=Text.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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tval += 4 * t_incr
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Image(
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mvp.get_icon(),
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position=(233, ts_height / 2 - 150 - 30 - 46 + 25 + v_extra),
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scale=(50, 50),
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transition=Image.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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assert mvp_name is not None
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Text(
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ba.Lstr(value=mvp_name),
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position=(270, ts_height / 2 - 150 - 30 - 36 + v_extra + 15),
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h_align=Text.HAlign.LEFT,
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v_align=Text.VAlign.CENTER,
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maxwidth=180,
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color=ba.safecolor(mvp.team.color + (1,)),
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transition=Text.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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tval += 4 * t_incr
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# Most killed.
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most_killed = 0
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mkp, mkp_name = None, None
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for entry in player_entries:
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if entry[2].killed_count >= most_killed:
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mkp = entry[2]
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mkp_name = entry[1]
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most_killed = entry[2].killed_count
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if mkp is not None:
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Text(
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ba.Lstr(resource='mostViolatedPlayerText'),
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color=(0.5, 0.5, 0.5, 1.0),
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v_align=Text.VAlign.CENTER,
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maxwidth=300,
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position=(180, ts_height / 2 - 300 + v_extra + 15),
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transition=Text.Transition.IN_LEFT,
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h_align=Text.HAlign.LEFT,
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transition_delay=tval,
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).autoretain()
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Text(
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ba.Lstr(
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value='(${A})',
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subs=[
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(
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'${A}',
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ba.Lstr(
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resource='deathsTallyText',
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subs=[('${COUNT}', str(most_killed))],
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),
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)
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],
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),
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position=(260, ts_height / 2 - 300 - 15 + v_extra),
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h_align=Text.HAlign.LEFT,
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scale=0.6,
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color=(0.3, 0.3, 0.3, 1.0),
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transition=Text.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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tval += 4 * t_incr
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Image(
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mkp.get_icon(),
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position=(233, ts_height / 2 - 300 - 30 - 46 + 25 + v_extra),
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scale=(50, 50),
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transition=Image.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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assert mkp_name is not None
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Text(
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ba.Lstr(value=mkp_name),
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position=(270, ts_height / 2 - 300 - 30 - 36 + v_extra + 15),
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h_align=Text.HAlign.LEFT,
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v_align=Text.VAlign.CENTER,
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color=ba.safecolor(mkp.team.color + (1,)),
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maxwidth=180,
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transition=Text.Transition.IN_LEFT,
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transition_delay=tval,
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).autoretain()
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tval += 4 * t_incr
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# Now show individual scores.
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tdelay = tval
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Text(
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ba.Lstr(resource='finalScoresText'),
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color=(0.5, 0.5, 0.5, 1.0),
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position=(ts_h_offs, ts_height / 2),
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transition=Text.Transition.IN_RIGHT,
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transition_delay=tdelay,
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).autoretain()
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tdelay += 4 * t_incr
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v_offs = 0.0
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tdelay += len(player_entries) * 8 * t_incr
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for _score, name, prec in player_entries:
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tdelay -= 4 * t_incr
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v_offs -= 40
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Text(
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str(prec.team.customdata['score'])
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if self._is_ffa
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else str(prec.score),
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color=(0.5, 0.5, 0.5, 1.0),
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position=(ts_h_offs + 230, ts_height / 2 + v_offs),
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h_align=Text.HAlign.RIGHT,
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transition=Text.Transition.IN_RIGHT,
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transition_delay=tdelay,
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).autoretain()
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tdelay -= 4 * t_incr
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Image(
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prec.get_icon(),
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position=(ts_h_offs - 72, ts_height / 2 + v_offs + 15),
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scale=(30, 30),
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transition=Image.Transition.IN_LEFT,
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transition_delay=tdelay,
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).autoretain()
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Text(
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ba.Lstr(value=name),
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position=(ts_h_offs - 50, ts_height / 2 + v_offs + 15),
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h_align=Text.HAlign.LEFT,
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v_align=Text.VAlign.CENTER,
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maxwidth=180,
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color=ba.safecolor(prec.team.color + (1,)),
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transition=Text.Transition.IN_RIGHT,
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transition_delay=tdelay,
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).autoretain()
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ba.timer(15.0, ba.WeakCall(self._show_tips))
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def _show_tips(self) -> None:
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from bastd.actor.tipstext import TipsText
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self._tips_text = TipsText(offs_y=70)
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def _play_victory_music(self) -> None:
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# Make sure we don't stomp on the next activity's music choice.
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if not self.is_transitioning_out():
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ba.setmusic(ba.MusicType.VICTORY)
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def _show_winner(self, team: ba.SessionTeam) -> None:
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from bastd.actor.image import Image
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from bastd.actor.zoomtext import ZoomText
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if not self._is_ffa:
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offs_v = 0.0
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ZoomText(
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team.name,
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position=(0, 97),
|
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color=team.color,
|
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scale=1.15,
|
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jitter=1.0,
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maxwidth=250,
|
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).autoretain()
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else:
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offs_v = -80.0
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if len(team.players) == 1:
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i = Image(
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team.players[0].get_icon(),
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position=(0, 143),
|
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scale=(100, 100),
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).autoretain()
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assert i.node
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ba.animate(i.node, 'opacity', {0.0: 0.0, 0.25: 1.0})
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ZoomText(
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ba.Lstr(
|
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value=team.players[0].getname(full=True, icon=False)
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),
|
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position=(0, 97 + offs_v),
|
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color=team.color,
|
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scale=1.15,
|
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jitter=1.0,
|
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maxwidth=250,
|
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).autoretain()
|
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|
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s_extra = 1.0 if self._is_ffa else 1.0
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# Some languages say "FOO WINS" differently for teams vs players.
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if isinstance(self.session, ba.FreeForAllSession):
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wins_resource = 'seriesWinLine1PlayerText'
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else:
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wins_resource = 'seriesWinLine1TeamText'
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wins_text = ba.Lstr(resource=wins_resource)
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|
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# Temp - if these come up as the english default, fall-back to the
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# unified old form which is more likely to be translated.
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ZoomText(
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wins_text,
|
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position=(0, -10 + offs_v),
|
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color=team.color,
|
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scale=0.65 * s_extra,
|
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jitter=1.0,
|
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maxwidth=250,
|
||||
).autoretain()
|
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ZoomText(
|
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ba.Lstr(resource='seriesWinLine2Text'),
|
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position=(0, -110 + offs_v),
|
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scale=1.0 * s_extra,
|
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color=team.color,
|
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jitter=1.0,
|
||||
maxwidth=250,
|
||||
).autoretain()
|
||||
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