diff --git a/config.yaml b/config.yaml deleted file mode 100644 index 5c6d673..0000000 --- a/config.yaml +++ /dev/null @@ -1,133 +0,0 @@ -# To configure your server, create a config.yaml file in the same directory -# as the ballisticacore_server script. The config_template.yaml file can be -# copied or renamed as a convenient starting point. - -# Uncomment any of these values to override defaults. - -# Name of our server in the public parties list. -party_name: "VORTEX AND HONOR BANG" - -# If true, your party will show up in the global public party list -# Otherwise it will still be joinable via LAN or connecting by IP address. -party_is_public: true - -# If true, all connecting clients will be authenticated through the master -# server to screen for fake account info. Generally this should always -# be enabled unless you are hosting on a LAN with no internet connection. -authenticate_clients: true - -# IDs of server admins. Server admins are not kickable through the default -# kick vote system and they are able to kick players without a vote. To get -# your account id, enter 'getaccountid' in settings->advanced->enter-code. -admins: -- pb-JiNJARFeXENAVF5FEkFQXFVBGUJWTlVH - -# Whether the default kick-voting system is enabled. -enable_default_kick_voting: true - -# UDP port to host on. Change this to work around firewalls or run multiple -# servers on one machine. -# 43210 is the default and the only port that will show up in the LAN -# browser tab. -port: 43210 - -# Max devices in the party. Note that this does *NOT* mean max players. -# Any device in the party can have more than one player on it if they have -# multiple controllers. Also, this number currently includes the server so -# generally make it 1 bigger than you need. Max-players is not currently -# exposed but I'll try to add that soon. -max_party_size: 12 - -# Options here are 'ffa' (free-for-all), 'teams' and 'coop' (cooperative) -# This value is ignored if you supply a playlist_code (see below). -#session_type: ffa - -# Playlist-code for teams or free-for-all mode sessions. -# To host your own custom playlists, use the 'share' functionality in the -# playlist editor in the regular version of the game. -# This will give you a numeric code you can enter here to host that -# playlist. -playlist_code: 445446 - -# Alternately, you can embed playlist data here instead of using codes. -# Make sure to set session_type to the correct type for the data here. -#playlist_inline: [] - -# Whether to shuffle the playlist or play its games in designated order. -#playlist_shuffle: true - -# If true, keeps team sizes equal by disallowing joining the largest team -# (teams mode only). -#auto_balance_teams: true - -# The campaign used when in co-op session mode. -# Do print(ba.app.campaigns) to see available campaign names. -#coop_campaign: Easy - -# The level name within the campaign used in co-op session mode. -# For campaign name FOO, do print(ba.app.campaigns['FOO'].levels) to see -# available level names. -#coop_level: Onslaught Training - -# Whether to enable telnet access. -# IMPORTANT: This option is no longer available, as it was being used -# for exploits. Live access to the running server is still possible through -# the mgr.cmd() function in the server script. Run your server through -# tools such as 'screen' or 'tmux' and you can reconnect to it remotely -# over a secure ssh connection. -#enable_telnet: false - -# Series length in teams mode (7 == 'best-of-7' series; a team must -# get 4 wins) -teams_series_length: 7 - -# Points to win in free-for-all mode (Points are awarded per game based on -# performance) -ffa_series_length: 24 - -# If you have a custom stats webpage for your server, you can use this -# to provide a convenient in-game link to it in the server-browser -# alongside the server name. -# if ${ACCOUNT} is present in the string, it will be replaced by the -# currently-signed-in account's id. To fetch info about an account, -# your back-end server can use the following url: -# http://bombsquadgame.com/accountquery?id=ACCOUNT_ID_HERE -stats_url: https://discord.gg/MUj97D2QMZ - -# If present, the server subprocess will attempt to gracefully exit after -# this amount of time. A graceful exit can occur at the end of a series -# or other opportune time. Server-managers set to auto-restart (the -# default) will then spin up a fresh subprocess. This mechanism can be -# useful to clear out any memory leaks or other accumulated bad state -# in the server subprocess. -#clean_exit_minutes: 60 - -# If present, the server subprocess will shut down immediately after this -# amount of time. This can be useful as a fallback for clean_exit_time. -# The server manager will then spin up a fresh server subprocess if -# auto-restart is enabled (the default). -#unclean_exit_minutes: 90 - -# If present, the server subprocess will shut down immediately if this -# amount of time passes with no activity from any players. The server -# manager will then spin up a fresh server subprocess if auto-restart is -# enabled (the default). -#idle_exit_minutes: 20 - -# Should the tutorial be shown at the beginning of games? -#show_tutorial: false - -# Team names (teams mode only). -team_names: -- vortex -- Honor - -# Team colors (teams mode only). -team_colors: -- [0.8, 0.0, 0.6] -- [0, 1, 0.8] - -# Whether to enable the queue where players can line up before entering -# your server. Disabling this can be used as a workaround to deal with -# queue spamming attacks. -#enable_queue: true