bug-fixes

This commit is contained in:
Ubuntu 2024-03-31 13:34:28 +05:30
parent 60b255c7ae
commit 07e4236701
1333 changed files with 198132 additions and 59228 deletions

View file

@ -1,8 +1,9 @@
from .Handlers import handlemsg, handlemsg_all, send, clientid_to_myself
from playersData import pdata
from bastd.actor.zoomtext import ZoomText
# from tools.whitelist import add_to_white_list, add_commit_to_logs
from serverData import serverdata
#from chatHandle.ChatCommands.commands import NormalCommands as nc
from chatHandle.ChatCommands.commands import NormalCommands as nc
import ba
import _ba,os,json
import time
@ -14,8 +15,8 @@ from stats import mystats
from bastd.gameutils import SharedObjects
from tools import playlist
from tools import logger
Commands = ['hug', 'icy', 'spaz', 'zombieall', 'boxall', 'texall', 'kickall', 'ooh', 'spazall', 'acl', 'vcl']
CommandAliases = ['cc', 'ccall', 'control', 'zombie', 'rainbow', 'ooh', 'playsound', 'tex', 'hugall', 'box', 'ac', 'exchange', 'tint', 'say', 'playsound', 'admincmdlist', 'vipcmdlist']
Commands = ['hug', 'icy', 'spaz', 'zombieall', 'boxall', 'texall', 'kickall', 'ooh', 'spazall', 'vcl', 'acl']
CommandAliases = ['cc', 'ccall', 'control', 'prot', 'protect', 'zoommessage', 'zm', 'pme', 'zombie', 'rainbow', 'ooh', 'playsound', 'tex', 'hugall', 'box', 'ac', 'exchange', 'tint', 'say', 'playsound', 'admincmdlist', 'vipcmdlist']
def NewCommands(command, arguments, clientid, accountid):
@ -84,13 +85,56 @@ def NewCommands(command, arguments, clientid, accountid):
elif command == 'ooh':
play_ooh_sound(arguments)
elif command in ['zm', 'zoommessage']:
zm(arguments, clientid)
elif command == 'playsound':
play_sound(arguments, clientid)
elif command in ['vcl', 'vipcmdlist']:
vcl(arguments, clientid)
elif command in ['prot', 'protect']:
protect_players(arguments, clientid)
elif command == 'pme':
stats_to_clientid(arguments, clientid, accountid)
def stats_to_clientid(arguments, clid, acid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
with ba.Context(player):
send(f"Using: /pme [Clientid of player]", clid)
else:
cl_id = int(arguments[0])
for pla in ba.internal.get_foreground_host_session().sessionplayers:
if pla.inputdevice.client_id == cl_id:
fname = pla.getname(full=True, icon=True)
for roe in ba.internal.get_game_roster():
if roe["client_id"] == cl_id:
pbid = roe["account_id"]
stats = mystats.get_stats_by_id(pbid)
if stats:
tickets = nc.getcoins(pbid)
reply = (
f"\ue048| Name: {fname}\n"
f"\ue048| PB-ID: {stats['aid']}\n"
f"\ue048| Tickets: {tickets}\U0001FA99\n"
f"\ue048| Rank: {stats['rank']}\n"
f"\ue048| Score: {stats['scores']}\n"
f"\ue048| Games: {stats['games']}\n"
f"\ue048| Kills: {stats['kills']}\n"
f"\ue048| Deaths: {stats['deaths']}\n"
f"\ue048| Avg.: {stats['avg_score']}\n"
)
send(reply, clid)
else:
areply = "Not played any match yet."
send(areply, clid)
def hug(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
@ -241,53 +285,71 @@ def tint(arguments, clientid):
def spaz(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if arguments != []:
n = int(a[0])
players[n].actor.node.color_texture = ba.gettexture(a[1]+"Color")
players[n].actor.node.color_mask_texture = ba.gettexture(a[1]+"ColorMask")
players[n].actor.node.head_model = ba.getmodel(a[1]+"Head")
players[n].actor.node.torso_model = ba.getmodel(a[1]+"Torso")
players[n].actor.node.pelvis_model = ba.getmodel(a[1]+"Pelvis")
players[n].actor.node.upper_arm_model = ba.getmodel(a[1]+"UpperArm")
players[n].actor.node.forearm_model = ba.getmodel(a[1]+"ForeArm")
players[n].actor.node.hand_model = ba.getmodel(a[1]+"Hand")
players[n].actor.node.upper_leg_model = ba.getmodel(a[1]+"UpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel(a[1]+"LowerLeg")
players[n].actor.node.toes_model = ba.getmodel(a[1]+"Toes")
players[n].actor.node.style = (a[1])
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|_______________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
appearance_name = a[1].lower() # Convert to lowercase for case-insensitive comparison
valid_appearance_names = ['ali', 'wizard', 'cyborg', 'penguin', 'agent', 'pixie', 'bear', 'bunny']
# Check if the appearance name is valid
if appearance_name in valid_appearance_names:
players[n].actor.node.color_texture = ba.gettexture(appearance_name + "Color")
players[n].actor.node.color_mask_texture = ba.gettexture(appearance_name + "ColorMask")
players[n].actor.node.head_model = ba.getmodel(appearance_name + "Head")
players[n].actor.node.torso_model = ba.getmodel(appearance_name + "Torso")
players[n].actor.node.pelvis_model = ba.getmodel(appearance_name + "Pelvis")
players[n].actor.node.upper_arm_model = ba.getmodel(appearance_name + "UpperArm")
players[n].actor.node.forearm_model = ba.getmodel(appearance_name + "ForeArm")
players[n].actor.node.hand_model = ba.getmodel(appearance_name + "Hand")
players[n].actor.node.upper_leg_model = ba.getmodel(appearance_name + "UpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel(appearance_name + "LowerLeg")
players[n].actor.node.toes_model = ba.getmodel(appearance_name + "Toes")
players[n].actor.node.style = appearance_name
else:
# If the appearance name is not valid, inform the user
send("Invalid CharacterName.\nPlease choose from: ali, wizard, cyborg, penguin, agent, pixie, bear, bunny", clientid)
else:
send("Using: /spaz [PLAYER-ID] [CharacterName]", clientid)
except Exception as e:
print(f"Error in spaz command: {e}")
send("An error occurred. Please try again.", clientid)
def spazall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
i.actor.node.color_texture = ba.gettexture(a[0]+"Color")
i.actor.node.color_mask_texture = ba.gettexture(a[0]+"ColorMask")
i.actor.node.head_model = ba.getmodel(a[0]+"Head")
i.actor.node.torso_model = ba.getmodel(a[0]+"Torso")
i.actor.node.pelvis_model = ba.getmodel(a[0]+"Pelvis")
i.actor.node.upper_arm_model = ba.getmodel(a[0]+"UpperArm")
i.actor.node.forearm_model = ba.getmodel(a[0]+"ForeArm")
i.actor.node.hand_model = ba.getmodel(a[0]+"Hand")
i.actor.node.upper_leg_model = ba.getmodel(a[0]+"UpperLeg")
i.actor.node.lower_leg_model = ba.getmodel(a[0]+"LowerLeg")
i.actor.node.toes_model = ba.getmodel(a[0]+"Toes")
i.actor.node.style = a[0]
except:
send(f"Using: /spazall [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
if arguments != []:
appearance_name = a[0].lower() # Convert to lowercase for case-insensitive comparison
valid_appearance_names = ['ali', 'wizard', 'cyborg', 'penguin', 'agent', 'pixie', 'bear', 'bunny']
# Check if the appearance name is valid
if appearance_name in valid_appearance_names:
i.actor.node.color_texture = ba.gettexture(appearance_name + "Color")
i.actor.node.color_mask_texture = ba.gettexture(appearance_name + "ColorMask")
i.actor.node.head_model = ba.getmodel(appearance_name + "Head")
i.actor.node.torso_model = ba.getmodel(appearance_name + "Torso")
i.actor.node.pelvis_model = ba.getmodel(appearance_name + "Pelvis")
i.actor.node.upper_arm_model = ba.getmodel(appearance_name + "UpperArm")
i.actor.node.forearm_model = ba.getmodel(appearance_name + "ForeArm")
i.actor.node.hand_model = ba.getmodel(appearance_name + "Hand")
i.actor.node.upper_leg_model = ba.getmodel(appearance_name + "UpperLeg")
i.actor.node.lower_leg_model = ba.getmodel(appearance_name + "LowerLeg")
i.actor.node.toes_model = ba.getmodel(appearance_name + "Toes")
i.actor.node.style = appearance_name
else:
# If the appearance name is not valid, inform the user
send("Invalid CharacterName.\nPlease choose from: ali, wizard, cyborg, penguin, agent, pixie, bear, bunny", clientid)
else:
send("Using: /spazall [CharacterName]", clientid)
except Exception as e:
print(f"Error in spaz command: {e}")
send("An error occurred. Please try again.", clientid)
def zombie(arguments, clientid):
@ -404,7 +466,25 @@ def control(arguments, clientid):
players[player2].actor.node = node1
except:
send(f"Using: /exchange [PlayerID1] [PlayerID2]", clientid)
def zm(arguments, clientid):
if len(arguments) == 0:
_ba.screenmessage("Special Chat Only For Main", color=(1,1,1), transient=True, clients=[clientid])
else:
k = ' '.join(arguments)
with ba.Context(_ba.get_foreground_host_activity()):
ZoomText(
k,
position=(0, 180),
maxwidth=800,
lifespan=1,
color=(0.93*1.25, 0.9*1.25, 1.0*1.25),
trailcolor=(0.15, 0.05, 1.0, 0.0),
flash=False,
jitter=3.0
).autoretain()
def icy(arguments, clientid):
players = _ba.get_foreground_host_activity().players
@ -469,16 +549,67 @@ def play_sound(arguments, clientid):
send(f"Using: /playsound [music sound] [time] [volume]", clientid)
def acl(arguments, clientid):
send(f"\ue046____________|ADMIN-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| kick, kill, heal, curse, ooh, sleep, superpunch or sp, gloves, tint", clientid)
send(f"\ue046|| shield, ice, thaw, gm, playsound, inv, hl, speed, sm, dv, nv, creepy, ac", clientid)
send(f"\ue046|| hug, tex, icy, celebrate, end, fly, lm, gp, remove, zombie, reflections", clientid)
def acl(arguments, client_id):
role = "admin"
admin_commands = pdata.roles_cmdlist(role)
if not admin_commands:
send("Error: Admin role not found.", client_id)
return
msg = "\ue046______________|ADMIN-CMDS-LISTS|________________\ue046\n"
admin_commands_list = admin_commands.split(', ')
for i, cmd in enumerate(admin_commands_list, 1):
if i % 10 == 0:
msg += "\n\ue046 || " + cmd
elif i == 1: # Add \ue046 || only to the first command of each line
msg += "\ue046 || " + cmd
else:
msg += ', ' + cmd
send(msg, client_id)
def vcl(arguments, clientid):
send(f"\ue046___________|VIP-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| kill, heal, curse, sleep, ooh, gloves, creepy, hug, shield, thaw, fly", clientid)
send(f"\ue046|| box, tex, inv, hl, zombie, playsound, nv, dv, sm, ice, lm, end, remove", clientid)
def protect_players(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
activity = _ba.get_foreground_host_activity()
player = activity.players[myself].actor
if player.node.invincible != True:
player.node.invincible = True
else:
player.node.invincible = False
elif arguments[0] == 'all':
activity = _ba.get_foreground_host_activity()
for i in activity.players:
if i.actor.node.invincible != True:
i.actor.node.invincible = True
else:
i.actor.node.invincible = False
else:
activity = _ba.get_foreground_host_activity()
req_player = int(arguments[0])
player = activity.players[req_player].actor
if player.node.invincible != True:
player.node.invincible = True
else:
player.node.invincible = False
def vcl(arguments, client_id):
role = "vip"
admin_commands = pdata.roles_cmdlist(role)
if not admin_commands:
send("Error: Vip role not found.", client_id)
return
msg = "\ue046______________|VIP-CMDS-LISTS|________________\ue046\n"
admin_commands_list = admin_commands.split(', ')
for i, cmd in enumerate(admin_commands_list, 1):
if i % 10 == 0:
msg += "\n\ue046 || " + cmd
elif i == 1: # Add \ue046 || only to the first command of each line
msg += "\ue046 || " + cmd
else:
msg += ', ' + cmd
send(msg, client_id)