mirror of
https://github.com/hypervortex/VH-Bombsquad-Modded-Server-Files
synced 2025-10-16 12:02:51 +00:00
180 lines
5.8 KiB
Python
180 lines
5.8 KiB
Python
|
|
# Released under the MIT License. See LICENSE for details.
|
||
|
|
#
|
||
|
|
"""Functionality related to individual levels in a campaign."""
|
||
|
|
from __future__ import annotations
|
||
|
|
|
||
|
|
import copy
|
||
|
|
import weakref
|
||
|
|
from typing import TYPE_CHECKING
|
||
|
|
|
||
|
|
import _ba
|
||
|
|
|
||
|
|
if TYPE_CHECKING:
|
||
|
|
from typing import Any
|
||
|
|
import ba
|
||
|
|
|
||
|
|
|
||
|
|
class Level:
|
||
|
|
"""An entry in a ba.Campaign consisting of a name, game type, and settings.
|
||
|
|
|
||
|
|
Category: **Gameplay Classes**
|
||
|
|
"""
|
||
|
|
|
||
|
|
def __init__(
|
||
|
|
self,
|
||
|
|
name: str,
|
||
|
|
gametype: type[ba.GameActivity],
|
||
|
|
settings: dict,
|
||
|
|
preview_texture_name: str,
|
||
|
|
displayname: str | None = None,
|
||
|
|
):
|
||
|
|
self._name = name
|
||
|
|
self._gametype = gametype
|
||
|
|
self._settings = settings
|
||
|
|
self._preview_texture_name = preview_texture_name
|
||
|
|
self._displayname = displayname
|
||
|
|
self._campaign: weakref.ref[ba.Campaign] | None = None
|
||
|
|
self._index: int | None = None
|
||
|
|
self._score_version_string: str | None = None
|
||
|
|
|
||
|
|
def __repr__(self) -> str:
|
||
|
|
cls = type(self)
|
||
|
|
return f"<{cls.__module__}.{cls.__name__} '{self._name}'>"
|
||
|
|
|
||
|
|
@property
|
||
|
|
def name(self) -> str:
|
||
|
|
"""The unique name for this Level."""
|
||
|
|
return self._name
|
||
|
|
|
||
|
|
def get_settings(self) -> dict[str, Any]:
|
||
|
|
"""Returns the settings for this Level."""
|
||
|
|
settings = copy.deepcopy(self._settings)
|
||
|
|
|
||
|
|
# So the game knows what the level is called.
|
||
|
|
# Hmm; seems hacky; I think we should take this out.
|
||
|
|
settings['name'] = self._name
|
||
|
|
return settings
|
||
|
|
|
||
|
|
@property
|
||
|
|
def preview_texture_name(self) -> str:
|
||
|
|
"""The preview texture name for this Level."""
|
||
|
|
return self._preview_texture_name
|
||
|
|
|
||
|
|
def get_preview_texture(self) -> ba.Texture:
|
||
|
|
"""Load/return the preview Texture for this Level."""
|
||
|
|
return _ba.gettexture(self._preview_texture_name)
|
||
|
|
|
||
|
|
@property
|
||
|
|
def displayname(self) -> ba.Lstr:
|
||
|
|
"""The localized name for this Level."""
|
||
|
|
from ba import _language
|
||
|
|
|
||
|
|
return _language.Lstr(
|
||
|
|
translate=(
|
||
|
|
'coopLevelNames',
|
||
|
|
self._displayname
|
||
|
|
if self._displayname is not None
|
||
|
|
else self._name,
|
||
|
|
),
|
||
|
|
subs=[
|
||
|
|
('${GAME}', self._gametype.get_display_string(self._settings))
|
||
|
|
],
|
||
|
|
)
|
||
|
|
|
||
|
|
@property
|
||
|
|
def gametype(self) -> type[ba.GameActivity]:
|
||
|
|
"""The type of game used for this Level."""
|
||
|
|
return self._gametype
|
||
|
|
|
||
|
|
@property
|
||
|
|
def campaign(self) -> ba.Campaign | None:
|
||
|
|
"""The ba.Campaign this Level is associated with, or None."""
|
||
|
|
return None if self._campaign is None else self._campaign()
|
||
|
|
|
||
|
|
@property
|
||
|
|
def index(self) -> int:
|
||
|
|
"""The zero-based index of this Level in its ba.Campaign.
|
||
|
|
|
||
|
|
Access results in a RuntimeError if the Level is not assigned to a
|
||
|
|
Campaign.
|
||
|
|
"""
|
||
|
|
if self._index is None:
|
||
|
|
raise RuntimeError('Level is not part of a Campaign')
|
||
|
|
return self._index
|
||
|
|
|
||
|
|
@property
|
||
|
|
def complete(self) -> bool:
|
||
|
|
"""Whether this Level has been completed."""
|
||
|
|
config = self._get_config_dict()
|
||
|
|
return config.get('Complete', False)
|
||
|
|
|
||
|
|
def set_complete(self, val: bool) -> None:
|
||
|
|
"""Set whether or not this level is complete."""
|
||
|
|
old_val = self.complete
|
||
|
|
assert isinstance(old_val, bool)
|
||
|
|
assert isinstance(val, bool)
|
||
|
|
if val != old_val:
|
||
|
|
config = self._get_config_dict()
|
||
|
|
config['Complete'] = val
|
||
|
|
|
||
|
|
def get_high_scores(self) -> dict:
|
||
|
|
"""Return the current high scores for this Level."""
|
||
|
|
config = self._get_config_dict()
|
||
|
|
high_scores_key = 'High Scores' + self.get_score_version_string()
|
||
|
|
if high_scores_key not in config:
|
||
|
|
return {}
|
||
|
|
return copy.deepcopy(config[high_scores_key])
|
||
|
|
|
||
|
|
def set_high_scores(self, high_scores: dict) -> None:
|
||
|
|
"""Set high scores for this level."""
|
||
|
|
config = self._get_config_dict()
|
||
|
|
high_scores_key = 'High Scores' + self.get_score_version_string()
|
||
|
|
config[high_scores_key] = high_scores
|
||
|
|
|
||
|
|
def get_score_version_string(self) -> str:
|
||
|
|
"""Return the score version string for this Level.
|
||
|
|
|
||
|
|
If a Level's gameplay changes significantly, its version string
|
||
|
|
can be changed to separate its new high score lists/etc. from the old.
|
||
|
|
"""
|
||
|
|
if self._score_version_string is None:
|
||
|
|
scorever = self._gametype.getscoreconfig().version
|
||
|
|
if scorever != '':
|
||
|
|
scorever = ' ' + scorever
|
||
|
|
self._score_version_string = scorever
|
||
|
|
assert self._score_version_string is not None
|
||
|
|
return self._score_version_string
|
||
|
|
|
||
|
|
@property
|
||
|
|
def rating(self) -> float:
|
||
|
|
"""The current rating for this Level."""
|
||
|
|
return self._get_config_dict().get('Rating', 0.0)
|
||
|
|
|
||
|
|
def set_rating(self, rating: float) -> None:
|
||
|
|
"""Set a rating for this Level, replacing the old ONLY IF higher."""
|
||
|
|
old_rating = self.rating
|
||
|
|
config = self._get_config_dict()
|
||
|
|
config['Rating'] = max(old_rating, rating)
|
||
|
|
|
||
|
|
def _get_config_dict(self) -> dict[str, Any]:
|
||
|
|
"""Return/create the persistent state dict for this level.
|
||
|
|
|
||
|
|
The referenced dict exists under the game's config dict and
|
||
|
|
can be modified in place."""
|
||
|
|
campaign = self.campaign
|
||
|
|
if campaign is None:
|
||
|
|
raise RuntimeError('Level is not in a campaign.')
|
||
|
|
configdict = campaign.configdict
|
||
|
|
val: dict[str, Any] = configdict.setdefault(
|
||
|
|
self._name, {'Rating': 0.0, 'Complete': False}
|
||
|
|
)
|
||
|
|
assert isinstance(val, dict)
|
||
|
|
return val
|
||
|
|
|
||
|
|
def set_campaign(self, campaign: ba.Campaign, index: int) -> None:
|
||
|
|
"""For use by ba.Campaign when adding levels to itself.
|
||
|
|
|
||
|
|
(internal)"""
|
||
|
|
self._campaign = weakref.ref(campaign)
|
||
|
|
self._index = index
|