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feat(mobile): Manual asset upload (#3445)
* fix: exclude albums filter in backup provider * refactor: Separate builder methods for Top Control App Bar buttons * fix: Show download button only for Remote only assets * fix(mobile): Force Refresh duration is too low to trigger it consistently * feat(mobile): Make Buttons dynamic in Home Selection DraggableScrollableSheet * feat(mobile): Manual Asset upload * refactor(mobile): Replace _showToast with ImmichToast calls * refactor(mobile): home_page selectionAssetState handling * chore(mobile): min and initial size of DraggableScrollState increased This is to prevent the buttons in the bottom sheet getting clipped behind the 3 way navigation buttons in the default density of Android devices * feat(mobile): notifications for manual upload progress * wording --------- Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
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27 changed files with 887 additions and 163 deletions
69
mobile/lib/utils/backup_progress.dart
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69
mobile/lib/utils/backup_progress.dart
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import 'dart:async';
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import 'dart:developer';
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import 'package:easy_localization/easy_localization.dart';
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final NumberFormat numberFormat = NumberFormat("###0.##");
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String formatAssetBackupProgress(int uploadedAssets, int assetsToUpload) {
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final int percent = (uploadedAssets * 100) ~/ assetsToUpload;
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return "$percent% ($uploadedAssets/$assetsToUpload)";
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}
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/// prints percentage and absolute progress in useful (kilo/mega/giga)bytes
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String humanReadableBytesProgress(int bytes, int bytesTotal) {
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String unit = "KB"; // Kilobyte
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if (bytesTotal >= 0x40000000) {
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unit = "GB"; // Gigabyte
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bytes >>= 20;
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bytesTotal >>= 20;
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} else if (bytesTotal >= 0x100000) {
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unit = "MB"; // Megabyte
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bytes >>= 10;
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bytesTotal >>= 10;
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} else if (bytesTotal < 0x400) {
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return "$bytes / $bytesTotal B";
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}
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final int percent = (bytes * 100) ~/ bytesTotal;
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final String done = numberFormat.format(bytes / 1024.0);
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final String total = numberFormat.format(bytesTotal / 1024.0);
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return "$percent% ($done/$total$unit)";
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}
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class ThrottleProgressUpdate {
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ThrottleProgressUpdate(this._fun, Duration interval)
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: _interval = interval.inMicroseconds;
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final void Function(String?, int, int) _fun;
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final int _interval;
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int _invokedAt = 0;
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Timer? _timer;
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String? title;
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int progress = 0;
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int total = 0;
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void call({
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final String? title,
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final int progress = 0,
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final int total = 0,
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}) {
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final time = Timeline.now;
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this.title = title ?? this.title;
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this.progress = progress;
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this.total = total;
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if (time > _invokedAt + _interval) {
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_timer?.cancel();
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_onTimeElapsed();
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} else {
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_timer ??= Timer(Duration(microseconds: _interval), _onTimeElapsed);
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}
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}
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void _onTimeElapsed() {
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_invokedAt = Timeline.now;
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_fun(title, progress, total);
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_timer = null;
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// clear title to not send/overwrite it next time if unchanged
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title = null;
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}
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}
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