chore(web): cleanup promise handling (#7382)

* no-misused-promises

* no-floating-promises

* format

* revert for now

* remove load function

* require-await

* revert a few no-floating-promises changes that would cause no-misused-promises failures

* format

* fix a few more

* fix most remaining errors

* executor-queue

* executor-queue.spec

* remove duplicate comments by grouping rules

* upgrade sveltekit and enforce rules

* oops. move await

* try this

* just ignore for now since it's only a test

* run in parallel

* Update web/src/routes/admin/jobs-status/+page.svelte

Co-authored-by: Michel Heusschen <59014050+michelheusschen@users.noreply.github.com>

* remove Promise.resolve call

* rename function

* remove unnecessary warning silencing

* make handleError sync

* fix new errors from recently merged PR to main

* extract method

* use handlePromiseError

---------

Co-authored-by: Michel Heusschen <59014050+michelheusschen@users.noreply.github.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
This commit is contained in:
Ben McCann 2024-02-27 08:37:37 -08:00 committed by GitHub
parent 57f25855d3
commit 907a95a746
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
70 changed files with 312 additions and 282 deletions

View file

@ -6,6 +6,8 @@
</script>
<script lang="ts">
import { handlePromiseError } from '$lib/utils';
import { createEventDispatcher, onMount } from 'svelte';
import { tweened } from 'svelte/motion';
@ -24,14 +26,14 @@
export let duration = 5;
const onChange = () => {
const onChange = async () => {
progress = setDuration(duration);
play();
await play();
};
let progress = setDuration(duration);
$: duration, onChange();
$: duration, handlePromiseError(onChange());
$: {
if ($progress === 1) {
@ -45,35 +47,35 @@
paused: void;
}>();
onMount(() => {
onMount(async () => {
if (autoplay) {
play();
await play();
}
});
export const play = () => {
export const play = async () => {
status = ProgressBarStatus.Playing;
dispatch('playing');
progress.set(1);
await progress.set(1);
};
export const pause = () => {
export const pause = async () => {
status = ProgressBarStatus.Paused;
dispatch('paused');
progress.set($progress);
await progress.set($progress);
};
export const restart = (autoplay: boolean) => {
progress.set(0);
export const restart = async (autoplay: boolean) => {
await progress.set(0);
if (autoplay) {
play();
await play();
}
};
export const reset = () => {
export const reset = async () => {
status = ProgressBarStatus.Paused;
progress.set(0);
await progress.set(0);
};
function setDuration(newDuration: number) {