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refactor: asset media endpoints (#9831)
* refactor: asset media endpoints * refactor: mobile upload livePhoto as separate request * refactor: change mobile backup flow to use new asset upload endpoints * chore: format and analyze dart code * feat: mark motion as hidden when linked * feat: upload video portion of live photo before image portion * fix: incorrect assetApi calls in mobile code * fix: download asset --------- Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: Zack Pollard <zackpollard@ymail.com>
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91 changed files with 1932 additions and 2456 deletions
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@ -26,19 +26,19 @@ class ImageViewerService {
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// Download LivePhotos image and motion part
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if (asset.isImage && asset.livePhotoVideoId != null && Platform.isIOS) {
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var imageResponse =
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await _apiService.downloadApi.downloadFileWithHttpInfo(
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await _apiService.assetsApi.downloadAssetWithHttpInfo(
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asset.remoteId!,
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);
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var motionReponse =
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await _apiService.downloadApi.downloadFileWithHttpInfo(
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var motionResponse =
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await _apiService.assetsApi.downloadAssetWithHttpInfo(
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asset.livePhotoVideoId!,
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);
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if (imageResponse.statusCode != 200 ||
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motionReponse.statusCode != 200) {
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motionResponse.statusCode != 200) {
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final failedResponse =
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imageResponse.statusCode != 200 ? imageResponse : motionReponse;
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imageResponse.statusCode != 200 ? imageResponse : motionResponse;
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_log.severe(
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"Motion asset download failed",
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failedResponse.toLoggerString(),
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@ -51,7 +51,7 @@ class ImageViewerService {
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final tempDir = await getTemporaryDirectory();
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videoFile = await File('${tempDir.path}/livephoto.mov').create();
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imageFile = await File('${tempDir.path}/livephoto.heic').create();
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videoFile.writeAsBytesSync(motionReponse.bodyBytes);
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videoFile.writeAsBytesSync(motionResponse.bodyBytes);
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imageFile.writeAsBytesSync(imageResponse.bodyBytes);
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entity = await PhotoManager.editor.darwin.saveLivePhoto(
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@ -73,8 +73,8 @@ class ImageViewerService {
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return entity != null;
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} else {
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var res = await _apiService.downloadApi
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.downloadFileWithHttpInfo(asset.remoteId!);
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var res = await _apiService.assetsApi
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.downloadAssetWithHttpInfo(asset.remoteId!);
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if (res.statusCode != 200) {
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_log.severe("Asset download failed", res.toLoggerString());
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