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feat(mobile)!: batched full/initial sync (#4840)
* feat(mobile): batched full/initial sync * use OptionalBetween * skip/take as integer --------- Co-authored-by: Fynn Petersen-Frey <zoodyy@users.noreply.github.com> Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
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10 changed files with 189 additions and 63 deletions
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@ -62,20 +62,31 @@ class AssetService {
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/// Returns `null` if the server state did not change, else list of assets
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Future<List<Asset>?> _getRemoteAssets(User user) async {
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const int chunkSize = 5000;
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try {
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final List<AssetResponseDto>? assets =
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await _apiService.assetApi.getAllAssets(
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userId: user.id,
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);
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if (assets == null) {
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return null;
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} else if (assets.isNotEmpty && assets.first.ownerId != user.id) {
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log.warning("Make sure that server and app versions match!"
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" The server returned assets for user ${assets.first.ownerId}"
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" while requesting assets of user ${user.id}");
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return null;
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final DateTime now = DateTime.now().toUtc();
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final List<Asset> allAssets = [];
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for (int i = 0;; i += chunkSize) {
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final List<AssetResponseDto>? assets =
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await _apiService.assetApi.getAllAssets(
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userId: user.id,
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// updatedBefore is important! without it we could
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// a) get the same Asset multiple times in different versions (when
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// the asset is modified while the chunks are loaded from the server)
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// b) miss assets when new assets are inserted in between the calls
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updatedBefore: now,
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skip: i,
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take: chunkSize,
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);
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if (assets == null) {
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return null;
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}
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allAssets.addAll(assets.map(Asset.remote));
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if (assets.length < chunkSize) {
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break;
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}
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}
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return assets.map(Asset.remote).toList();
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return allAssets;
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} catch (error, stack) {
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log.severe(
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'Error while getting remote assets: ${error.toString()}',
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