immich/server/src/interfaces/event.interface.ts

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import { SystemConfig } from 'src/config';
import { AssetResponseDto } from 'src/dtos/asset-response.dto';
import { ReleaseNotification, ServerVersionResponseDto } from 'src/dtos/server-info.dto';
export const IEventRepository = 'IEventRepository';
export enum ClientEvent {
UPLOAD_SUCCESS = 'on_upload_success',
USER_DELETE = 'on_user_delete',
ASSET_DELETE = 'on_asset_delete',
ASSET_TRASH = 'on_asset_trash',
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ASSET_UPDATE = 'on_asset_update',
ASSET_HIDDEN = 'on_asset_hidden',
ASSET_RESTORE = 'on_asset_restore',
ASSET_STACK_UPDATE = 'on_asset_stack_update',
PERSON_THUMBNAIL = 'on_person_thumbnail',
SERVER_VERSION = 'on_server_version',
feat(server): trash asset (#4015) * refactor(server): delete assets endpoint * fix: formatting * chore: cleanup * chore: open api * chore(mobile): replace DeleteAssetDTO with BulkIdsDTOs * feat: trash an asset * chore(server): formatting * chore: open api * chore: wording * chore: open-api * feat(server): add withDeleted to getAssets queries * WIP: mobile-recycle-bin * feat(server): recycle-bin to system config * feat(web): use recycle-bin system config * chore(server): domain assetcore removed * chore(server): rename recycle-bin to trash * chore(web): rename recycle-bin to trash * chore(server): always send soft deleted assets for getAllByUserId * chore(web): formatting * feat(server): permanent delete assets older than trashed period * feat(web): trash empty placeholder image * feat(server): empty trash * feat(web): empty trash * WIP: mobile-recycle-bin * refactor(server): empty / restore trash to separate endpoint * test(server): handle failures * test(server): fix e2e server-info test * test(server): deletion test refactor * feat(mobile): use map settings from server-config to enable / disable map * feat(mobile): trash asset * fix(server): operations on assets in trash * feat(web): show trash statistics * fix(web): handle trash enabled * fix(mobile): restore updates from trash * fix(server): ignore trashed assets for person * fix(server): add / remove search index when trashed / restored * chore(web): format * fix(server): asset service test * fix(server): include trashed assts for duplicates from uploads * feat(mobile): no dialog for trash, always dialog for permanent delete * refactor(mobile): use isar where instead of dart filter * refactor(mobile): asset provide - handle deletes in single db txn * chore(mobile): review changes * feat(web): confirmation before empty trash * server: review changes * fix(server): handle library changes * fix: filter external assets from getting trashed / deleted * fix(server): empty-bin * feat: broadcast config update events through ws * change order of trash button on mobile * styling * fix(mobile): do not show trashed toast for local only assets --------- Co-authored-by: Jason Rasmussen <jrasm91@gmail.com> Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
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CONFIG_UPDATE = 'on_config_update',
NEW_RELEASE = 'on_new_release',
}
export interface ClientEventMap {
[ClientEvent.UPLOAD_SUCCESS]: AssetResponseDto;
[ClientEvent.USER_DELETE]: string;
[ClientEvent.ASSET_DELETE]: string;
[ClientEvent.ASSET_TRASH]: string[];
[ClientEvent.ASSET_UPDATE]: AssetResponseDto;
[ClientEvent.ASSET_HIDDEN]: string;
[ClientEvent.ASSET_RESTORE]: string[];
[ClientEvent.ASSET_STACK_UPDATE]: string[];
[ClientEvent.PERSON_THUMBNAIL]: string;
[ClientEvent.SERVER_VERSION]: ServerVersionResponseDto;
[ClientEvent.CONFIG_UPDATE]: Record<string, never>;
[ClientEvent.NEW_RELEASE]: ReleaseNotification;
}
export enum ServerEvent {
CONFIG_UPDATE = 'config.update',
WEBSOCKET_CONNECT = 'websocket.connect',
}
export interface ServerEventMap {
[ServerEvent.CONFIG_UPDATE]: null;
[ServerEvent.WEBSOCKET_CONNECT]: { userId: string };
}
export enum ServerAsyncEvent {
CONFIG_VALIDATE = 'config.validate',
}
export interface ServerAsyncEventMap {
[ServerAsyncEvent.CONFIG_VALIDATE]: { newConfig: SystemConfig; oldConfig: SystemConfig };
}
export interface IEventRepository {
/**
* Send to connected clients for a specific user
*/
clientSend<E extends keyof ClientEventMap>(event: E, userId: string, data: ClientEventMap[E]): void;
/**
* Send to all connected clients
*/
clientBroadcast<E extends keyof ClientEventMap>(event: E, data: ClientEventMap[E]): void;
/**
* Notify listeners in this and connected processes. Subscribe to an event with `@OnServerEvent`
*/
serverSend<E extends keyof ServerEventMap>(event: E, data: ServerEventMap[E]): boolean;
/**
* Notify and wait for responses from listeners in this process. Subscribe to an event with `@OnServerEvent`
*/
serverSendAsync<E extends keyof ServerAsyncEventMap>(event: E, data: ServerAsyncEventMap[E]): Promise<any>;
}