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42 lines
1.4 KiB
Python
42 lines
1.4 KiB
Python
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# ba_meta require api 9
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase
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import bascenev1 as bs
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from bascenev1lib.actor.spaz import Spaz
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if TYPE_CHECKING:
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from typing import Any
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Spaz.oldhandlemessage = Spaz.handlemessage
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.DieMessage):
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if self.node:
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self.node.color_texture = bs.gettexture('bonesColor')
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self.node.color_mask_texture = bs.gettexture('bonesColorMask')
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self.node.head_mesh = bs.getmesh('bonesHead')
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self.node.torso_mesh = bs.getmesh('bonesTorso')
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self.node.pelvis_mesh = bs.getmesh('bonesPelvis')
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self.node.upper_arm_mesh = bs.getmesh('bonesUpperArm')
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self.node.forearm_mesh = bs.getmesh('bonesForeArm')
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self.node.hand_mesh = bs.getmesh('bonesHand')
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self.node.upper_leg_mesh = bs.getmesh('bonesUpperLeg')
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self.node.lower_leg_mesh = bs.getmesh('bonesLowerLeg')
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self.node.toes_mesh = bs.getmesh('bonesToes')
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self.node.style = 'bones'
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self.oldhandlemessage(msg)
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else:
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return self.oldhandlemessage(msg)
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# ba_meta export plugin
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class CustomDeath(babase.Plugin):
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Spaz.handlemessage = handlemessage
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