bombsquad-plugin-manager/plugins/utilities/mood_light.py
2022-09-30 12:30:48 +00:00

253 lines
8.4 KiB
Python

# mood light plugin by ʟօʊքɢǟʀօʊ
# ba_meta require api 7
from __future__ import annotations
from typing import TYPE_CHECKING, cast
import ba
import _ba
import random
from ba._map import Map
from bastd import mainmenu
from bastd.ui.party import PartyWindow
from bastd.gameutils import SharedObjects
from time import sleep
if TYPE_CHECKING:
from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
def Print(arg1, arg2="", arg3=""):
ba.screenmessage(str(arg1)+str(arg2)+str(arg3))
try:
with open("moodlightSettings.txt", "r") as mltxt:
global Ldefault, Udefault
data = mltxt.read()
Ldefault, Udefault = data.split("\n")
Ldefault = int(Ldefault)
Udefault = int(Udefault)
except:
with open("moodlightSettings.txt", "w") as mltxt:
mltxt.write("15 \n 20")
Ldefault, Udefault = 15, 20
class SettingWindow(ba.Window):
def __init__(self):
self.draw_ui()
def increase_limit(self):
global Ldefault, Udefault
try:
if Udefault >= 29 and self.selected == "upper":
ba.textwidget(edit=self.warn_text,
text="Careful!You risk get blind beyond this point")
elif self.selected == "lower" and Ldefault >= -20 or self.selected == "upper" and Udefault <= 30:
ba.textwidget(edit=self.warn_text, text="")
if self.selected == "lower":
Ldefault += 1
ba.textwidget(edit=self.lower_text, text=str(Ldefault))
elif self.selected == "upper":
Udefault += 1
ba.textwidget(edit=self.upper_text, text=str(Udefault))
except AttributeError:
ba.textwidget(edit=self.warn_text, text="Click on number to select it")
def decrease_limit(self):
global Ldefault, Udefault
try:
if Ldefault <= -19 and self.selected == "lower":
ba.textwidget(edit=self.warn_text,
text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
elif (self.selected == "upper" and Udefault <= 30) or (self.selected == "lower" and Ldefault >= -20):
ba.textwidget(edit=self.warn_text, text="")
if self.selected == "lower":
Ldefault -= 1
ba.textwidget(edit=self.lower_text, text=str(Ldefault))
elif self.selected == "upper":
Udefault -= 1
ba.textwidget(edit=self.upper_text, text=str(Udefault))
except AttributeError:
ba.textwidget(edit=self.warn_text, text="Click on number to select it")
def on_text_click(self, selected):
self.selected = selected
if selected == "upper":
ba.textwidget(edit=self.upper_text, color=(0, 0, 1))
ba.textwidget(edit=self.lower_text, color=(1, 1, 1))
elif selected == "lower":
ba.textwidget(edit=self.lower_text, color=(0, 0, 1))
ba.textwidget(edit=self.upper_text, color=(1, 1, 1))
else:
Print("this should't happen from on_text_click")
def draw_ui(self):
self.uiscale = ba.app.ui.uiscale
super().__init__(
root_widget=ba.containerwidget(
size=(670, 670),
on_outside_click_call=self.close,
transition="in_right",))
moodlight_label = ba.textwidget(
parent=self._root_widget,
size=(200, 100),
position=(150, 550),
scale=2,
h_align="center",
v_align="center",
text="Mood light settings",
color=(0, 1, 0))
increase_button = ba.buttonwidget(
parent=self._root_widget,
position=(600, 100),
size=(5, 1),
scale=3.5,
extra_touch_border_scale=2.5,
icon=ba.gettexture("upButton"),
on_activate_call=self.increase_limit)
decrease_button = ba.buttonwidget(
parent=self._root_widget,
position=(100, 100),
size=(5, 1),
scale=3.5,
extra_touch_border_scale=2.5,
icon=ba.gettexture("downButton"),
on_activate_call=self.decrease_limit)
self.lower_text = ba.textwidget(
parent=self._root_widget,
size=(200, 100),
scale=2,
position=(100, 200),
h_align="center",
v_align="center",
maxwidth=400.0,
text=str(Ldefault),
click_activate=True,
selectable=True)
lower_text_label = ba.textwidget(
parent=self._root_widget,
size=(200, 100),
position=(100, 150),
h_align="center",
v_align="center",
text="Limit darkness")
self.upper_text = ba.textwidget(
parent=self._root_widget,
size=(200, 100),
scale=2,
position=(400, 200),
h_align="center",
v_align="center",
maxwidth=400.0,
text=str(Udefault),
click_activate=True,
selectable=True)
upper_text_label = ba.textwidget(
parent=self._root_widget,
size=(200, 100),
position=(400, 150),
h_align="center",
v_align="center",
text="Limit brightness")
self.warn_text = ba.textwidget(
parent=self._root_widget,
text="",
size=(400, 200),
position=(150, 300),
h_align="center",
v_align="center",
maxwidth=600)
self.close_button = ba.buttonwidget(
parent=self._root_widget,
position=(550, 590),
size=(35, 35),
icon=ba.gettexture("crossOut"),
icon_color=(1, 0.2, 0.2),
scale=2,
color=(1, 0.2, 0.2),
extra_touch_border_scale=5,
on_activate_call=self.close,
button_type="square")
save_button = ba.buttonwidget(
parent=self._root_widget,
position=(520, 470),
size=(90, 70),
scale=1.5,
label="SAVE",
button_type="square",
on_activate_call=self.save_settings)
ba.textwidget(edit=self.upper_text, on_activate_call=ba.Call(self.on_text_click, "upper"))
ba.textwidget(edit=self.lower_text, on_activate_call=ba.Call(self.on_text_click, "lower"))
def save_settings(self):
with open("moodlightSettings.txt", "w") as mltxt:
data = "\n".join([str(Ldefault), str(Udefault)])
mltxt.write(data)
Print("settings saved")
self.close()
def close(self):
ba.containerwidget(edit=self._root_widget, transition="out_right",)
# ba_meta export plugin
class moodlight(ba.Plugin):
def __init__(self):
pass
Map._old_init = Map.__init__
def on_app_running(self):
try:
_ba.timer(0.5, self.on_chat_message, True)
except Exception as err:
Print(err)
def on_chat_message(self):
messages = _ba.get_chat_messages()
if len(messages) > 0:
lastmessage = messages[-1].split(":")[-1].strip().lower()
if lastmessage in ("/mood light", "/mood lighting", "/mood_light", "/mood_lighting", "/moodlight", "ml"):
with open("moodlightSettings.txt", "r") as mltxt:
global Ldefault, Udefault
data = mltxt.read()
Ldefault, Udefault = data.split("\n")
Ldefault = int(Ldefault)
Udefault = int(Udefault)
SettingWindow()
_ba.chatmessage("Mood light settings opened")
def on_plugin_manager_prompt(self):
SettingWindow()
def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
self._old_init(vr_overlay_offset)
in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
if not in_game:
return
gnode = _ba.getactivity().globalsnode
def changetint():
Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
Udefault)/10, random.randrange(Ldefault, Udefault)/10)
ba.animate_array(gnode, 'tint', 3, {
0.0: gnode.tint,
1.0: Range
})
_ba.timer(0.3, changetint, repeat=True)
Map.__init__ = _new_init