mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
205 lines
6.2 KiB
Python
205 lines
6.2 KiB
Python
# ba_meta require api 8
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from random import choice, randint
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from typing import Any, Union
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# pylint: disable=import-error
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import babase
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from bascenev1 import (
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Session,
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MultiTeamSession,
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FreeForAllSession,
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DualTeamSession,
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GameActivity,
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newactivity,
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new_host_session,
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)
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from bauiv1 import Widget, UIScale, buttonwidget
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from bauiv1lib.playlist.browser import PlaylistBrowserWindow
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from bascenev1lib.activity.multiteamjoin import MultiTeamJoinActivity
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DEFAULT_TEAM_COLORS = ((0.1, 0.25, 1.0), (1.0, 0.25, 0.2))
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DEFAULT_TEAM_NAMES = ("Blue", "Red")
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# More or less copied from game code
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# I have no idea what I'm doing here
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class RandomPlaySessionMixin(MultiTeamSession, Session):
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def __init__(self, playlist) -> None:
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"""Set up playlists & launch a bascenev1.Activity to accept joiners."""
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app = babase.app
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classic = app.classic
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assert classic is not None
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_cfg = app.config
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super(MultiTeamSession, self).__init__(
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[],
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team_names=DEFAULT_TEAM_NAMES,
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team_colors=DEFAULT_TEAM_COLORS,
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min_players=1,
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max_players=self.get_max_players(),
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)
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self._series_length: int = classic.teams_series_length
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self._ffa_series_length: int = classic.ffa_series_length
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self._tutorial_activity_instance = None
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self._game_number = 0
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# Our faux playlist
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self._playlist = playlist
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self._current_game_spec: dict[str, Any] | None = None
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self._next_game_spec: dict[str, Any] = self._playlist.pull_next()
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self._next_game: type[GameActivity] = self._next_game_spec["resolved_type"]
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self._instantiate_next_game()
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self.setactivity(newactivity(MultiTeamJoinActivity))
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# Classes for Teams autopilot and FFA autopilot
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# I think they have to be separate in order to comply with `ba.GameActivity.supports_session_type()`
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class RandFreeForAllSession(FreeForAllSession, RandomPlaySessionMixin):
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def __init__(self):
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playlist = RandomPlaylist(FreeForAllSession)
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super(FreeForAllSession, self).__init__(playlist)
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class RandDualTeamSession(DualTeamSession, RandomPlaySessionMixin):
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def __init__(self):
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playlist = RandomPlaylist(DualTeamSession)
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super(DualTeamSession, self).__init__(playlist)
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# The faux playlist that just picks games at random
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class RandomPlaylist:
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sessiontype: Session
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all_games: list[GameActivity]
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usable_games: list[GameActivity]
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last_game: str
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def __init__(self, sessiontype):
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self.sessiontype = sessiontype
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self.usable_games: list[GameActivity] = [
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gt
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for gt in RandomPlaylist.all_games
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if gt.supports_session_type(self.sessiontype)
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]
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self.last_game = None
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def pull_next(self) -> dict[str, Any]:
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"""
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Generate a new game at random.
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"""
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has_only_one_game = len(self.usable_games) == 1
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while True:
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game = choice(self.usable_games)
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if game.name == self.last_game:
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# Don't repeat the same game twice
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if has_only_one_game:
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# ...but don't freeze when there's only one game
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break
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else:
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break
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self.last_game = game.name
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game_map = choice(game.get_supported_maps(self.sessiontype))
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settings = {
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s.name: s.default for s in game.get_available_settings(self.sessiontype)
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}
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settings["map"] = game_map
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if "Epic Mode" in settings:
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# Throw in an Epic Mode once in a while
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settings["Epic Mode"] = randint(0, 4) == 4
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return {"resolved_type": game, "settings": settings}
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# Adapted from plugin quick_custom_game.
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# Hope you don't mind.
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def patched__init__(
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self,
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sessiontype: type[Session],
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transition: str | None = "in_right",
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origin_widget: Widget | None = None,
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):
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width = 800
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height = 650
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ui_scale = babase.app.ui_v1.uiscale
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y_offset = -100 if ui_scale is UIScale.SMALL else 0
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x_offset = 50 if ui_scale is UIScale.SMALL else 0
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self.old__init__(sessiontype, transition, origin_widget)
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# pylint: disable=protected-access
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self._quick_game_button = buttonwidget(
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parent=self._root_widget,
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position=(width - 120 * 2 + x_offset, height - 132 + y_offset),
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autoselect=True,
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size=(80, 60),
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scale=1.1,
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text_scale=1.2,
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label="Random",
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on_activate_call=game_starter_factory(sessiontype),
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color=(0.54, 0.52, 0.67),
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textcolor=(0.7, 0.65, 0.7),
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)
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print(dir(self._customize_button))
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# Returns a function that starts the game
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def game_starter_factory(sessiontype: type[Session]):
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session: Union[RandFreeForAllSession, RandDualTeamSession] = None
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if issubclass(sessiontype, FreeForAllSession):
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session = RandFreeForAllSession
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elif issubclass(sessiontype, DualTeamSession):
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session = RandDualTeamSession
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else:
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raise RuntimeError("Can't determine session type")
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def on_run():
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can_start = False
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def do_start(game_list):
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nonlocal can_start
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RandomPlaylist.all_games = game_list
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if not can_start: # Don't start if the screen fade is still ongoing
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can_start = True
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else:
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start()
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def has_faded():
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nonlocal can_start
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if not can_start: # Don't start if it's still loading
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can_start = True
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else:
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start()
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def start():
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babase.unlock_all_input()
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new_host_session(session)
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babase.fade_screen(False, time=0.25, endcall=has_faded)
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babase.lock_all_input()
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babase.app.meta.load_exported_classes(GameActivity, do_start)
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return on_run
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# ba_meta export plugin
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class RandomPlayPlugin(babase.Plugin):
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"""
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A plugin that allows you to play randomly generated FFA or Teams matches by selecting a random minigame and map for each round.
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This eliminates the need to set up long playlists to enjoy all your BombSquad content.
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"""
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def __init__(self):
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PlaylistBrowserWindow.old__init__ = PlaylistBrowserWindow.__init__
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PlaylistBrowserWindow.__init__ = patched__init__
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