mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
383 lines
14 KiB
Python
383 lines
14 KiB
Python
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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import _babase
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from bauiv1lib.play import PlayWindow
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from bauiv1lib.playlist.addgame import PlaylistAddGameWindow
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from bascenev1._freeforallsession import FreeForAllSession
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from bascenev1lib.activity.multiteamjoin import MultiTeamJoinActivity
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if TYPE_CHECKING:
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pass
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lang = bs.app.lang.language
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if lang == 'Spanish':
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custom_txt = 'personalizar...'
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else:
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custom_txt = 'custom...'
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if 'quick_game_button' in babase.app.config:
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config = babase.app.config['quick_game_button']
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else:
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config = {'selected': None, 'config': None}
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babase.app.config['quick_game_button'] = config
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babase.app.config.commit()
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def start_game(session: bs.Session, fadeout: bool = True):
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def callback():
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if fadeout:
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_babase.unlock_all_input()
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try:
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bs.new_host_session(session)
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except Exception:
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from bascenev1lib import mainmenu
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babase.print_exception('exception running session', session)
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# Drop back into a main menu session.
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bs.new_host_session(mainmenu.MainMenuSession)
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if fadeout:
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_babase.fade_screen(False, time=0.25, endcall=callback)
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_babase.lock_all_input()
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else:
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callback()
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class SimplePlaylist:
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def __init__(self,
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settings: dict,
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gametype: type[bs.GameActivity]):
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self.settings = settings
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self.gametype = gametype
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def pull_next(self) -> None:
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if 'map' not in self.settings['settings']:
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settings = dict(
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map=self.settings['map'], **self.settings['settings'])
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else:
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settings = self.settings['settings']
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return dict(resolved_type=self.gametype, settings=settings)
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class CustomSession(FreeForAllSession):
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def __init__(self, *args, **kwargs):
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# pylint: disable=cyclic-import
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self.use_teams = False
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self._tutorial_activity_instance = None
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bs.Session.__init__(self, depsets=[],
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team_names=None,
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team_colors=None,
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min_players=1,
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max_players=self.get_max_players())
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self._series_length = 1
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self._ffa_series_length = 1
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# Which game activity we're on.
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self._game_number = 0
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self._playlist = SimplePlaylist(self._config, self._gametype)
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config['selected'] = self._gametype.__name__
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config['config'] = self._config
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babase.app.config.commit()
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# Get a game on deck ready to go.
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self._current_game_spec: Optional[Dict[str, Any]] = None
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self._next_game_spec: Dict[str, Any] = self._playlist.pull_next()
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self._next_game: Type[bs.GameActivity] = (
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self._next_game_spec['resolved_type'])
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# Go ahead and instantiate the next game we'll
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# use so it has lots of time to load.
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self._instantiate_next_game()
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# Start in our custom join screen.
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self.setactivity(bs.newactivity(MultiTeamJoinActivity))
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class SelectGameWindow(PlaylistAddGameWindow):
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def __init__(self, transition: str = 'in_right'):
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class EditController:
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_sessiontype = bs.FreeForAllSession
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def get_session_type(self) -> Type[bs.Session]:
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return self._sessiontype
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self._editcontroller = EditController()
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self._r = 'addGameWindow'
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uiscale = bui.app.ui_v1.uiscale
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self._width = 750 if uiscale is babase.UIScale.SMALL else 650
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x_inset = 50 if uiscale is babase.UIScale.SMALL else 0
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self._height = (346 if uiscale is babase.UIScale.SMALL else
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380 if uiscale is babase.UIScale.MEDIUM else 440)
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top_extra = 30 if uiscale is babase.UIScale.SMALL else 20
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self._scroll_width = 210
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self._root_widget = bui.containerwidget(
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size=(self._width, self._height + top_extra),
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transition=transition,
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scale=(2.17 if uiscale is babase.UIScale.SMALL else
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1.5 if uiscale is babase.UIScale.MEDIUM else 1.0),
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stack_offset=(0, 1) if uiscale is babase.UIScale.SMALL else (0, 0))
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self._back_button = bui.buttonwidget(parent=self._root_widget,
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position=(58 + x_inset,
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self._height - 53),
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size=(165, 70),
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scale=0.75,
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text_scale=1.2,
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label=babase.Lstr(resource='backText'),
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autoselect=True,
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button_type='back',
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on_activate_call=self._back)
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self._select_button = select_button = bui.buttonwidget(
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parent=self._root_widget,
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position=(self._width - (172 + x_inset), self._height - 50),
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autoselect=True,
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size=(160, 60),
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scale=0.75,
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text_scale=1.2,
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label=babase.Lstr(resource='selectText'),
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on_activate_call=self._add)
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if bui.app.ui_v1.use_toolbars:
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bui.widget(edit=select_button,
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right_widget=bui.get_special_widget('party_button'))
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bui.textwidget(parent=self._root_widget,
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position=(self._width * 0.5, self._height - 28),
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size=(0, 0),
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scale=1.0,
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text=babase.Lstr(resource=self._r + '.titleText'),
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h_align='center',
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color=bui.app.ui_v1.title_color,
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maxwidth=250,
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v_align='center')
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v = self._height - 64
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self._selected_title_text = bui.textwidget(
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parent=self._root_widget,
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position=(x_inset + self._scroll_width + 50 + 30, v - 15),
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size=(0, 0),
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scale=1.0,
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color=(0.7, 1.0, 0.7, 1.0),
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maxwidth=self._width - self._scroll_width - 150 - x_inset * 2,
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h_align='left',
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v_align='center')
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v -= 30
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self._selected_description_text = bui.textwidget(
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parent=self._root_widget,
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position=(x_inset + self._scroll_width + 50 + 30, v),
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size=(0, 0),
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scale=0.7,
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color=(0.5, 0.8, 0.5, 1.0),
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maxwidth=self._width - self._scroll_width - 150 - x_inset * 2,
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h_align='left')
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scroll_height = self._height - 100
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v = self._height - 60
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self._scrollwidget = bui.scrollwidget(parent=self._root_widget,
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position=(x_inset + 61,
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v - scroll_height),
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size=(self._scroll_width,
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scroll_height),
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highlight=False)
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bui.widget(edit=self._scrollwidget,
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up_widget=self._back_button,
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left_widget=self._back_button,
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right_widget=select_button)
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self._column: Optional[bui.Widget] = None
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v -= 35
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bui.containerwidget(edit=self._root_widget,
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cancel_button=self._back_button,
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start_button=select_button)
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self._selected_game_type: Optional[Type[bs.GameActivity]] = None
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bui.containerwidget(edit=self._root_widget,
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selected_child=self._scrollwidget)
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self._game_types: list[type[bs.GameActivity]] = []
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# Get actual games loading in the bg.
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babase.app.meta.load_exported_classes(bs.GameActivity,
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self._on_game_types_loaded,
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completion_cb_in_bg_thread=True)
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# Refresh with our initial empty list. We'll refresh again once
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# game loading is complete.
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self._refresh()
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if config['selected']:
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for gt in self._game_types:
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if gt.__name__ == config['selected']:
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self._refresh(selected=gt)
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self._set_selected_game_type(gt)
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def _refresh(self,
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select_get_more_games_button: bool = False,
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selected: bool = None) -> None:
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# from babase.internal import get_game_types
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if self._column is not None:
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self._column.delete()
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self._column = bui.columnwidget(parent=self._scrollwidget,
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border=2,
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margin=0)
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for i, gametype in enumerate(self._game_types):
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def _doit() -> None:
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if self._select_button:
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bs.apptimer(0.1,
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self._select_button.activate)
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txt = bui.textwidget(parent=self._column,
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position=(0, 0),
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size=(self._width - 88, 24),
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text=gametype.get_display_string(),
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h_align='left',
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v_align='center',
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color=(0.8, 0.8, 0.8, 1.0),
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maxwidth=self._scroll_width * 0.8,
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on_select_call=babase.Call(
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self._set_selected_game_type, gametype),
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always_highlight=True,
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selectable=True,
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on_activate_call=_doit)
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if i == 0:
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bui.widget(edit=txt, up_widget=self._back_button)
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self._get_more_games_button = bui.buttonwidget(
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parent=self._column,
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autoselect=True,
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label=babase.Lstr(resource=self._r + '.getMoreGamesText'),
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color=(0.54, 0.52, 0.67),
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textcolor=(0.7, 0.65, 0.7),
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on_activate_call=self._on_get_more_games_press,
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size=(178, 50))
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if select_get_more_games_button:
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bui.containerwidget(edit=self._column,
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selected_child=self._get_more_games_button,
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visible_child=self._get_more_games_button)
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def _add(self) -> None:
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_babase.lock_all_input() # Make sure no more commands happen.
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bs.apptimer(0.1, _babase.unlock_all_input)
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gameconfig = {}
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if config['selected'] == self._selected_game_type.__name__:
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if config['config']:
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gameconfig = config['config']
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if 'map' in gameconfig:
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gameconfig['settings']['map'] = gameconfig.pop('map')
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self._selected_game_type.create_settings_ui(
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self._editcontroller.get_session_type(),
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gameconfig,
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self._edit_game_done)
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def _edit_game_done(self, config: Optional[Dict[str, Any]]) -> None:
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if config:
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CustomSession._config = config
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CustomSession._gametype = self._selected_game_type
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start_game(CustomSession)
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else:
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bui.app.ui_v1.clear_main_menu_window(transition='out_right')
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bui.app.ui_v1.set_main_menu_window(
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SelectGameWindow(transition='in_left').get_root_widget())
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def _back(self) -> None:
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bui.containerwidget(edit=self._root_widget, transition='out_right')
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bui.app.ui_v1.set_main_menu_window(
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PlayWindow(transition='in_left').get_root_widget())
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PlayWindow._old_init = PlayWindow.__init__
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def __init__(self, *args, **kwargs):
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self._old_init()
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width = 800
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height = 550
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def do_quick_game() -> None:
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self._save_state()
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bui.containerwidget(edit=self._root_widget, transition='out_left')
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bui.app.ui_v1.set_main_menu_window(
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SelectGameWindow().get_root_widget())
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self._quick_game_button = bui.buttonwidget(
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parent=self._root_widget,
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position=(width - 55 - 120, height - 132),
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autoselect=True,
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size=(120, 60),
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scale=1.1,
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text_scale=1.2,
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label=custom_txt,
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on_activate_call=do_quick_game,
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color=(0.54, 0.52, 0.67),
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textcolor=(0.7, 0.65, 0.7))
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self._restore_state()
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def states(self) -> None:
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return {
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'Team Games': self._teams_button,
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'Co-op Games': self._coop_button,
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'Free-for-All Games': self._free_for_all_button,
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'Back': self._back_button,
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'Quick Game': self._quick_game_button
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}
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def _save_state(self) -> None:
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swapped = {v: k for k, v in states(self).items()}
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if self._root_widget.get_selected_child() in swapped:
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bui.app.ui_v1.window_states[
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self.__class__.__name__] = swapped[
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self._root_widget.get_selected_child()]
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else:
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babase.print_exception(f'Error saving state for {self}.')
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def _restore_state(self) -> None:
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if not hasattr(self, '_quick_game_button'):
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return # ensure that our monkey patched init ran
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if self.__class__.__name__ not in bui.app.ui_v1.window_states:
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bui.containerwidget(edit=self._root_widget,
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selected_child=self._coop_button)
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return
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sel = states(self).get(
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bui.app.ui_v1.window_states[self.__class__.__name__], None)
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if sel:
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bui.containerwidget(edit=self._root_widget, selected_child=sel)
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else:
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bui.containerwidget(edit=self._root_widget,
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selected_child=self._coop_button)
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babase.print_exception(f'Error restoring state for {self}.')
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# ba_meta export plugin
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class QuickGamePlugin(babase.Plugin):
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PlayWindow.__init__ = __init__
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PlayWindow._save_state = _save_state
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PlayWindow._restore_state = _restore_state
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