bombsquad-plugin-manager/plugins/utilities/sandbox.py
2025-01-23 20:45:05 +00:00

5942 lines
238 KiB
Python

import babase as ba
import _babase as _ba # music control
import bauiv1lib.mainmenu as mm
import bauiv1 as bui
import bascenev1 as bs
from bascenev1 import broadcastmessage as push, get_foreground_host_activity as ga
from bauiv1lib import popup # Pickers
from typing import Any, cast, Sequence, Optional, Callable # UI control
import math # floating name
from bauiv1lib.colorpicker import ColorPicker
import random # random attrs
from bascenev1lib.actor.spazbot import SpazBot, SpazBotSet
from bascenev1lib.actor.spaz import Spaz
from bascenev1lib.actor.bomb import Bomb, BombFactory
import weakref # get map (bot)
from bascenev1lib.actor.playerspaz import PlayerSpaz
from bascenev1lib.actor.popuptext import PopupText # my unfunny popups
from bauiv1lib.tabs import TabRow # BOTS and USERS
from bascenev1lib.actor.powerupbox import PowerupBox
from bascenev1lib.actor.bomb import TNTSpawner
from os import listdir as ls
def error(real): # not fake
bui.getsound('error').play()
with ga().context:
img = bs.gettexture("ouyaAButton")
push(real, color=(1, 0, 0), top=Nice.top_msg, image=img)
def ding(fake): # fake
if Nice.do_ding:
bui.getsound('ding').play()
with ga().context:
img = bs.gettexture("ouyaOButton")
push(fake, color=(0, 1, 0), top=Nice.top_msg, image=img)
def var(s, v=None):
cfg = bui.app.config
if v is None:
try:
return cfg['sb_'+s]
except:
return 0
else:
cfg['sb_'+s] = v
cfg.commit()
class Nice(mm.MainMenuWindow):
# config, trash code ik
def_attrs = [False, "Spaz", 2.0, 0.0, 1.0, 0.4, (1, 1, 1), 3, "normal", False, False,
(1, 1, 1), 0.5, False, 0.0, False, False, 9.0, 5.0, 1.0, 0.7, True, False,
False, False, False, False, '$', (1, 1, 1)]
a = var('do_ding')
do_ding = a if isinstance(a, bool) else True
a = var('while_control')
while_control = a if isinstance(a, bool) else True
lite_mode = var('lite_mode')
animate_camera = var('animate_camera')
top_msg = var('top_msg')
notify_bot_ded = var('notify_bot_ded')
pause_when_bots = var('pause_when_bots')
drop_indox = 9
drop_cords = (69123, 0, 0)
tweak_dux = None
tweak_2d = False
tweakz_dux = None
LTWAC = (0.9, 0.9, 0.9)
lmao_teams = []
pending = [] # pending effects on bot from load_window
pending2 = [] # same but for drops
toxic_bots = []
next_team_id = 2
team_to_nuke = None
ga_tint = (1.30, 1.20, 1)
indox = 0 # spawn_window's character image order
val_attrs = def_attrs.copy()
# my dumb positioning
soff = (0, 0)
howoff = 400
_pos = 0
_anim_out = 'out_right'
_anim_outv = 'out_left'
anim_in = 'in_right'
anim_inv = 'in_left'
center_pos = (0, 140)
scale = 1.3
# objects
node_gravity_scale = 1.0
node_sticky = False
node_reflect = False
node_reflect2 = False
node_reflection_scale = [1.2]
brobordd = None
def pause(s, b):
try:
ga().globalsnode.paused = b
except AttributeError:
pass # i am not the host
def __init__(s, call_sand=True):
try:
for i in ga().players:
if i.sessionplayer.inputdevice.client_id == -1:
s.brobordd = i
break
except:
pass # not the host.
s.thex = 0.0
s.they = 0.0
s.spaz_not_fly = Spaz.on_jump_press
s.auto_spawn_on_random = False
s.random_peace = False
s._height = 300
s._width = 500
global root_widget, old_ga, nood
if Nice.pause_when_bots:
with ga().context:
bs.timer(0, bs.Call(s.pause, True))
if str(ga()) != old_ga:
s.on_ga_change()
if call_sand:
root_widget = s._rw = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(s._width, s._height),
color=cola,
transition=s.anim_in,
stack_offset=s.soff,
scale=s.scale)
def pos():
s._pos = 0 if s._pos else 1
if s._pos:
pos_left()
else:
pos_right()
def pos_left():
s._anim_out = 'out_left'
s._anim_outv = 'out_right'
s.anim_in = 'in_left'
s.anim_inv = 'in_right'
s.soff = (-s.howoff, 0)
bui.containerwidget(edit=s._rw,
transition=None,
position=(0, 150),
stack_offset=(-s.howoff, 0))
bui.containerwidget(edit=s._rw, transition='in_left')
bui.buttonwidget(edit=s._LR, label='Right')
bui.buttonwidget(edit=s.center_btn, position=(395, 250))
def pos_right():
s._anim_out = 'out_right'
s._anim_outv = 'out_left'
s.anim_in = 'in_right'
s.anim_inv = 'in_left'
s.soff = (s.howoff, 0)
bui.containerwidget(edit=s._rw,
transition=None,
position=(930, 140),
stack_offset=(s.howoff, 0))
bui.containerwidget(edit=s._rw, transition='in_right')
bui.buttonwidget(edit=s._LR, label='Left')
bui.buttonwidget(edit=s.center_btn, position=(30, 250))
s._LR = bui.buttonwidget(
parent=root_widget,
size=(50, 15),
label='Left',
scale=s.scale,
button_type='square',
position=(395, 30),
color=colb,
textcolor=wht,
on_activate_call=bs.Call(pos))
bui.textwidget(parent=root_widget,
color=(0.1, 0.7, 1),
text='Sandbox',
position=(200, 250))
bui.buttonwidget(parent=root_widget,
label='Spawn',
size=(130, 50),
color=colb,
icon=bui.gettexture("cuteSpaz"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(40, 185),
on_activate_call=bs.Call(s.spawn_window))
bui.buttonwidget(parent=root_widget,
label='Control',
size=(130, 50),
color=colb,
icon=bui.gettexture("controllerIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(180, 185),
on_activate_call=bs.Call(s.control_window))
bui.buttonwidget(parent=root_widget,
label='Tune',
color=colb,
icon=bui.gettexture("settingsIcon"),
iconscale=s.scale,
size=(130, 50),
textcolor=wht,
button_type='square',
position=(320, 185),
on_activate_call=bs.Call(s.config_window))
bui.buttonwidget(parent=root_widget,
label='Modify',
color=colb,
size=(130, 50),
icon=bui.gettexture("advancedIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(40, 125),
on_activate_call=bs.Call(s.mod_window))
bui.buttonwidget(parent=root_widget,
label='Effect',
size=(130, 50),
color=colb,
icon=bui.gettexture("graphicsIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(180, 125),
on_activate_call=bs.Call(s.effect_window))
bui.buttonwidget(parent=root_widget,
label='Listen',
size=(130, 50),
color=colb,
icon=bui.gettexture("audioIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(320, 125),
on_activate_call=bs.Call(s.listen_window))
bui.buttonwidget(parent=root_widget,
label='Deploy',
size=(130, 50),
color=colb,
icon=bui.gettexture("star"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(40, 65),
on_activate_call=bs.Call(s.drop_window))
bui.buttonwidget(parent=root_widget,
label='Tweak',
size=(130, 50),
color=colb,
icon=bui.gettexture("menuIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(180, 65),
on_activate_call=bs.Call(s.tweak_window))
bacc = bui.buttonwidget(
parent=root_widget,
size=(50, 15),
label='Back',
scale=s.scale,
button_type='square',
position=(30, 30),
color=colb,
textcolor=wht,
on_activate_call=bs.Call(s.back))
bui.containerwidget(edit=root_widget, cancel_button=bacc)
s.center_btn = bui.buttonwidget(
parent=root_widget,
size=(50, 15),
label='Center',
scale=s.scale,
button_type='square',
position=(30, 250), # (395, 250) if left
color=colb,
textcolor=wht,
on_activate_call=bs.Call(s.center))
bui.buttonwidget(parent=root_widget,
label='More',
size=(130, 50),
color=colb,
icon=bui.gettexture("storeIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(320, 65),
on_activate_call=bs.Call(s.lol_window))
def center(s):
if s.soff == (0, 0):
error("Sandbox is already centered what are u doing")
return
s.soff = (0, 0)
bui.containerwidget(edit=s._rw, transition=None)
bui.containerwidget(edit=s._rw, position=(s.center_pos[0] + s.howoff, s.center_pos[1]))
bui.containerwidget(edit=s._rw, stack_offset=s.soff)
bui.containerwidget(edit=s._rw, transition='in_scale')
def back(s, wosh=False):
s.kill(wosh, root_widget)
s.pause(False)
def kill(s, wosh=False, who=None, keep_hl=False, anim=True, rev=False):
try:
bui.containerwidget(edit=who, transition=(
s._anim_out if not rev else s._anim_outv) if anim else None)
except:
pass
if wosh:
bui.getsound('swish').play()
if not keep_hl:
s.hl3(None, False)
def lol_window(s):
if ga() is None:
push("no MORE for you bud,\nyou are not the host.", color=(1, 1, 0))
return
s.lol_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 240),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.lol_widget,
color=(0.1, 0.7, 1),
text='More',
position=(210, 190))
bui.buttonwidget(parent=s.lol_widget,
label='Gather',
size=(130, 50),
color=colb,
icon=bui.gettexture("achievementTeamPlayer"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(40, 125),
on_activate_call=bs.Call(s.lol_teams_window))
bui.buttonwidget(parent=s.lol_widget,
label='Epic',
size=(130, 50),
color=colb,
icon=bui.gettexture("nextLevelIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(180, 125),
on_activate_call=bs.Call(s.epic_window))
bui.buttonwidget(parent=s.lol_widget,
label='Tint',
size=(130, 50),
color=colb,
icon=bui.gettexture("achievementRunaround"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(320, 125),
on_activate_call=bs.Call(s.light_window))
bui.buttonwidget(parent=s.lol_widget,
label='Dim',
size=(130, 50),
color=colb,
icon=bui.gettexture("shadow"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(40, 65),
on_activate_call=bs.Call(s.dim_window))
bui.buttonwidget(parent=s.lol_widget,
label='Load',
size=(130, 50),
color=colb,
icon=bui.gettexture("inventoryIcon"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(180, 65),
on_activate_call=bs.Call(s.load_window))
bui.buttonwidget(parent=s.lol_widget,
label='About',
size=(130, 50),
color=colb,
icon=bui.gettexture("heart"),
iconscale=s.scale,
textcolor=wht,
button_type='square',
position=(320, 65),
on_activate_call=bs.Call(s.about_window))
bacc = bui.buttonwidget(
parent=s.lol_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.lol_widget))
bui.containerwidget(edit=s.lol_widget, cancel_button=bacc)
bui.textwidget(parent=s.lol_widget,
color=(0.7, 0.7, 0.7),
scale=s.scale/3,
text="* Not advanced enough? tweak 'globals' at Tweak menu,\n it holds the activity node which is basically everything.",
position=(180, 30))
def about_window(s):
about_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 450),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
txt = "SandBox v1.2 BETA\nThe mod which does almost everything in the game.\n\n" \
"Made this mod for myself to test future mods freely, though you are\n" \
"free to use it too!\n\nSorry if you found any bugs, I did my best to fix all existing bugs\n" \
"and excepted a lot of lines, if I found more bugs I'm gonna fix them asap.\n\n" \
"Coded using Galaxy A14 (4/64) using GNU Nano on Termux!" \
"\n\nBig thanks to:\nYOU for trying this mod!"
s.about_preview_text = bui.textwidget(parent=about_widget,
text=txt,
scale=s.scale,
maxwidth=450,
position=(30, 350))
bui.textwidget(parent=about_widget,
color=(0.1, 0.7, 1),
text='About',
position=(200, 400),
maxwidth=150)
bacc = bui.buttonwidget(
parent=about_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, about_widget))
bui.containerwidget(edit=about_widget, cancel_button=bacc)
def load_window(s):
if Nice.pause_when_bots:
error("Cannot use Load Window while game is paused")
return
s.load_dux = None
load_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
s.load_preview_text = bui.textwidget(parent=load_widget,
text='',
size=(50, 50),
scale=s.scale/1.4,
maxwidth=200,
position=(280, 175))
bui.textwidget(parent=load_widget,
color=(0.1, 0.7, 1),
text='Load',
position=(200, 250),
maxwidth=150)
bui.buttonwidget(
parent=load_widget,
size=(70, 30),
label='Load',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(370, 30),
on_activate_call=bs.Call(s.do_load))
load_scroll = bui.scrollwidget(parent=load_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(250, 150))
load_sub = bui.containerwidget(parent=load_scroll,
background=False,
size=(190, len(load_name)*26),
color=(0.3, 0.3, 0.3),
scale=s.scale)
bacc = bui.buttonwidget(
parent=load_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, load_widget))
bui.containerwidget(edit=load_widget, cancel_button=bacc)
bui.textwidget(edit=s.load_preview_text, text="Preset Name")
for i in range(len(load_name)):
j = len(load_name)-1-i
bui.textwidget(parent=load_sub,
scale=s.scale/2,
text=(load_name[j]),
h_align='left',
v_align='center',
color=(1, 1, 1),
on_activate_call=bs.Call(s.load_preview, j),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, (20 * i)))
def load_preview(s, i):
bui.textwidget(edit=s.load_preview_text, text=load_name[i])
s.load_dux = i
def do_load(s):
i = s.load_dux
if i is None:
error("Select a preset or get out.")
return
s.load_preset(i)
ding(f"Loaded '{load_name[i]}'")
def load_preset(s, i):
if not i: # Beboo
Nice.indox = 9
Nice.val_attrs[1] = "B-9000"
Nice.val_attrs[6] = (1, 0, 0)
Nice.val_attrs[7] = 0
Nice.val_attrs[11] = (0.6, 0, 0)
Nice.val_attrs[12] = 0.6 # punchiness
Nice.val_attrs[13] = True
Nice.val_attrs[17] = 99
Nice.val_attrs[18] = 0
Nice.val_attrs[20] = 0
Nice.val_attrs[22] = True
Nice.val_attrs[23] = True # host
Nice.val_attrs[24] = True
Nice.val_attrs[25] = True
Nice.val_attrs[26] = True # your bots
Nice.val_attrs[27] = "Beboo"
Nice.val_attrs[28] = (0.7, 0, 0)
Nice.pending = ["sp", "speed", "toxic", "constant_heal"]
s.spawn_window()
elif i == 1: # Kronk Buddy
Nice.indox = 1
Nice.val_attrs[1] = "Kronk"
Nice.val_attrs[6] = (0, 1, 1)
Nice.val_attrs[7] = 0
Nice.val_attrs[11] = (0, 0, 1)
Nice.val_attrs[12] = 0.6
Nice.val_attrs[13] = True
Nice.val_attrs[17] = 99
Nice.val_attrs[18] = 0
Nice.val_attrs[20] = 0
Nice.val_attrs[22] = True
Nice.val_attrs[24] = True
Nice.val_attrs[25] = True
Nice.val_attrs[27] = "Kronko Buddo"
Nice.val_attrs[28] = (0, 0, 0.7)
s.spawn_window()
elif i == 3: # Infinitely Cursed Jack
Nice.indox = 5
Nice.val_attrs[0] = True # bouncy
Nice.val_attrs[1] = "Jack Morgan"
Nice.val_attrs[6] = (1, 1, 0)
Nice.val_attrs[7] = 0
Nice.val_attrs[11] = (1, 1, 0)
Nice.val_attrs[12] = 0
Nice.val_attrs[13] = True
Nice.val_attrs[17] = 99
Nice.val_attrs[18] = 0
Nice.val_attrs[20] = 0
Nice.val_attrs[22] = False # start invincible
Nice.val_attrs[23] = True # host
Nice.val_attrs[24] = True # players
Nice.val_attrs[25] = True # bots
Nice.val_attrs[26] = True # your bots
Nice.val_attrs[27] = "Jackie KMS"
Nice.val_attrs[28] = (1, 1, 0)
Nice.pending = ["infinite_curse"]
s.spawn_window()
elif i == 2: # Flying Pixel
Nice.indox = 10
Nice.val_attrs[0] = True # bouncy
Nice.val_attrs[1] = "Pixel"
Nice.val_attrs[6] = (1, 0, 1)
Nice.val_attrs[7] = 0
Nice.val_attrs[11] = (1, 0, 1)
Nice.val_attrs[12] = 0
Nice.val_attrs[13] = True
Nice.val_attrs[17] = 99
Nice.val_attrs[18] = 0
Nice.val_attrs[20] = 0
Nice.val_attrs[22] = True # start invincible
Nice.val_attrs[23] = True # host
Nice.val_attrs[24] = True # players
Nice.val_attrs[25] = True # bots
Nice.val_attrs[26] = True # your bots
Nice.val_attrs[27] = "Pixie"
Nice.val_attrs[28] = (1, 0, 1)
Nice.pending = ["constant_jump", "constant_heal"]
s.spawn_window()
elif i == 4: # Big Shiny TNT
Nice.pending2 = ["big_bomb"]
Nice.drop_indox = 9
s.drop_window()
elif i == 5: # Long fuse bomb
Nice.pending2 = ["long_fuse"]
Nice.drop_indox = 17
s.drop_window()
elif i == 6: # Huge safe mine
Nice.pending2 = ["big_bomb"]
Nice.drop_indox = 10
s.drop_window()
def dim_window(s):
s.dim_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.buttonwidget(parent=s.dim_widget,
size=(200, 50),
label="Inner",
textcolor=wht,
scale=s.scale,
color=colb,
position=(20, 125),
on_activate_call=s.switch_dim)
bui.textwidget(parent=s.dim_widget,
color=(0.1, 0.7, 1),
text='Which Vignette?',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
bui.buttonwidget(parent=s.dim_widget,
size=(200, 50),
label="Outer",
scale=s.scale,
color=colb,
textcolor=wht,
position=(20, 60),
on_activate_call=bs.Call(s.switch_dim, 1))
bacc = bui.buttonwidget(
parent=s.dim_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.dim_widget))
bui.containerwidget(edit=s.dim_widget, cancel_button=bacc)
def switch_dim(s, t=0):
s.kill(True, s.dim_widget)
title = "Outer" if t else "Inner"
title = title+" Vignette"
s.switch_dim_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.switch_dim_widget,
color=(0.1, 0.7, 1),
text=title,
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
p = ga().globalsnode
p = p.vignette_outer if t else p.vignette_inner
x = bui.textwidget(
parent=s.switch_dim_widget,
text=str(p[0])[:5],
editable=True,
size=(200, 25),
h_align='center',
v_align='center',
position=(55, 150))
y = bui.textwidget(
parent=s.switch_dim_widget,
size=(200, 25),
text=str(p[1])[:5],
editable=True,
h_align='center',
v_align='center',
position=(55, 120))
z = bui.textwidget(
parent=s.switch_dim_widget,
size=(200, 25),
text=str(p[2])[:5],
editable=True,
h_align='center',
v_align='center',
position=(55, 90))
bui.buttonwidget(
parent=s.switch_dim_widget,
size=(60, 20),
label='Set',
scale=s.scale,
color=colb,
textcolor=wht,
position=(200, 30),
on_activate_call=bs.Call(s.collect_dim, x, y, z, t))
def back(s):
s.kill(True, s.switch_dim_widget, keep_hl=True)
s.dim_window()
bacc = bui.buttonwidget(
parent=s.switch_dim_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(back, s))
bui.containerwidget(edit=s.switch_dim_widget, cancel_button=bacc)
def gettext(s, w):
return cast(str, bui.textwidget(query=w))
def collect_dim(s, x, y, z, outer):
n = ga().globalsnode
t1 = s.gettext(x)
t2 = s.gettext(y)
t3 = s.gettext(z)
emp = "X" if not t1 else "Y" if not t2 else "Z" if not z else None
if emp:
error(f"{emp} value cannot be empty!")
return
try:
v = eval(f"({t1}, {t2}, {t3})")
except Exception as e:
error(str(e))
return
if outer:
n.vignette_outer = v
else:
n.vignette_inner = v
s.kill(True, s.switch_dim_widget)
ding("Dim updated!")
def epic_window(s):
s.epic_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 200),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.epic_widget,
color=(0.1, 0.7, 1),
text='Epic',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 150))
s.epic_pick = bui.buttonwidget(parent=s.epic_widget,
size=(200, 50),
label="Make Fast" if ga().globalsnode.slow_motion else "Make Epic",
textcolor=wht,
color=cola,
scale=s.scale,
position=(20, 75),
on_activate_call=s.switch_epic)
bacc = bui.buttonwidget(
parent=s.epic_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.epic_widget))
bui.containerwidget(edit=s.epic_widget, cancel_button=bacc)
def switch_epic(s):
b = not ga().globalsnode.slow_motion
ga().globalsnode.slow_motion = b
s.do_your_thing(b)
bui.buttonwidget(edit=s.epic_pick, label=("Make Fast" if b else "Make Epic"))
def light_window(s):
s.light_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.light_widget,
color=(0.1, 0.7, 1),
text='Tint',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
global light_pick
tent = ga().globalsnode.tint
ntent = s.negate(tent)
light_pick = bui.buttonwidget(parent=s.light_widget,
size=(200, 50),
label="Change Color",
textcolor=wht,
scale=s.scale,
position=(20, 125),
on_activate_call=bs.Call(PickerLight, tent))
bui.buttonwidget(edit=light_pick, color=tent, textcolor=ntent)
bui.buttonwidget(
parent=s.light_widget,
size=(60, 20),
label='/ 1.1',
scale=s.scale,
color=colb,
textcolor=wht,
position=(200, 70),
on_activate_call=bs.Call(s.mult))
bui.buttonwidget(
parent=s.light_widget,
size=(60, 20),
label='x 1.1',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 70),
on_activate_call=bs.Call(s.mult, 1))
bui.buttonwidget(
parent=s.light_widget,
size=(60, 20),
label='Set',
scale=s.scale,
color=colb,
textcolor=wht,
position=(200, 30),
on_activate_call=bs.Call(s.collect_light))
bacc = bui.buttonwidget(
parent=s.light_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.light_widget))
bui.containerwidget(edit=s.light_widget, cancel_button=bacc)
def mult(s, i=0):
c = Nice.ga_tint
x = 1.1 if i else (1/(1.1))
Nice.ga_tint = c = (c[0]*x, c[1]*x, c[2]*x)
bui.buttonwidget(edit=light_pick, color=c)
bui.buttonwidget(edit=light_pick, textcolor=Nice.negate(Nice, c))
bui.buttonwidget(edit=light_pick, on_activate_call=bs.Call(PickerLight, c))
def collect_light(s):
ding("Success!")
s.kill(True, s.light_widget)
ga().globalsnode.tint = Nice.ga_tint
def lol_teams_window(s):
s.LTW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.buttonwidget(parent=s.LTW,
size=(200, 50),
label="Add",
textcolor=wht,
scale=s.scale,
color=colb,
icon=bui.gettexture("powerupHealth"),
position=(20, 125),
on_activate_call=s.lol_teams_window_add)
bui.textwidget(parent=s.LTW,
color=(0.1, 0.7, 1),
text='What To Do?',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
bui.buttonwidget(parent=s.LTW,
size=(200, 50),
label="Nuke",
scale=s.scale,
color=colb,
icon=bui.gettexture("powerupCurse"),
textcolor=wht,
position=(20, 60),
on_activate_call=bs.Call(s.lol_teams_window_nuke))
bacc = bui.buttonwidget(
parent=s.LTW,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.LTW))
bui.containerwidget(edit=s.LTW, cancel_button=bacc)
def lol_teams_window_nuke(s):
s.LTWN = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.LTWN,
color=(0.1, 0.7, 1),
text='Nuke',
position=(200, 250),
maxwidth=250)
bui.buttonwidget(
parent=s.LTWN,
size=(70, 30),
label='Nuke',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(370, 30),
on_activate_call=bs.Call(s.do_nuke))
LTWNS = bui.scrollwidget(parent=s.LTWN,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(300, 150))
s.LTWN_sub = bui.containerwidget(parent=LTWNS,
background=False,
size=(300, len(Nice.lmao_teams)*26),
color=(0.3, 0.3, 0.3),
scale=s.scale)
s.LTWNP = bui.textwidget(parent=s.LTWN,
text='Team Name',
size=(50, 50),
scale=s.scale/1.4,
maxwidth=115,
color=wht,
position=(340, 175))
bacc = bui.buttonwidget(
parent=s.LTWN,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.LTWN))
bui.containerwidget(edit=s.LTWN, cancel_button=bacc)
s.LTWN_load_teams()
def LTWN_load_teams(s):
for w in s.LTWN_sub.get_children():
w.delete()
for i in range(len(Nice.lmao_teams)):
i = len(Nice.lmao_teams)-1-i
t = Nice.lmao_teams[i]
bui.textwidget(parent=s.LTWN_sub,
scale=s.scale/2,
text=t.name,
h_align='left',
v_align='center',
color=t.color,
on_activate_call=bs.Call(s.LTWN_prev, i),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, (20 * i)))
def LTWN_prev(s, i):
t = Nice.lmao_teams[i]
s.team_to_nuke = t
bui.textwidget(edit=s.LTWNP, text=t.name, color=t.color)
def do_nuke(s):
if len(Nice.lmao_teams) < 1:
error("Remove what u blind?")
return
if s.team_to_nuke is None:
error("Select a team")
return
t = s.team_to_nuke
s.team_to_nuke = None
ga().remove_team(t)
ding(f"Removed '{t.name}'")
Nice.lmao_teams.remove(t)
bui.containerwidget(edit=s.LTWN_sub, size=(300, len(Nice.lmao_teams)*26))
s.LTWN_load_teams()
def lol_teams_window_add(s):
s.LTWA = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(450, 230),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bacc = bui.buttonwidget(
parent=s.LTWA,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.LTWA))
bui.containerwidget(edit=s.LTWA, cancel_button=bacc)
bui.textwidget(parent=s.LTWA,
color=(0.1, 0.7, 1),
text='Add',
position=(200, 180))
bui.textwidget(parent=s.LTWA,
color=wht,
text="Team Name:",
scale=s.scale/1.6,
position=(30, 160),
h_align="left",
maxwidth=400)
s.LTWA_box = bui.textwidget(parent=s.LTWA,
editable=True,
description="Enter team name:",
position=(30, 130),
size=(400, 30),
h_align="left",
maxwidth=400)
bui.textwidget(parent=s.LTWA,
color=wht,
text="Team Color:",
scale=s.scale/1.6,
position=(30, 100),
h_align="left",
maxwidth=400)
global LTWAB
LTWAB = bui.buttonwidget(
parent=s.LTWA,
size=(70, 30),
label='Pick',
button_type="square",
textcolor=s.negate(Nice.LTWAC),
position=(30, 70),
color=Nice.LTWAC,
on_activate_call=bs.Call(PickerLol, Nice.LTWAC))
s.LTWA_ran = bui.buttonwidget(
parent=s.LTWA,
size=(60, 20),
color=cola,
scale=s.scale,
label='Random',
textcolor=wht,
button_type="square",
position=(340, 70),
on_activate_call=bs.Call(s.LTWA_random))
bui.buttonwidget(
parent=s.LTWA,
size=(60, 20),
label='Done',
scale=s.scale,
color=colb,
textcolor=wht,
position=(340, 30),
on_activate_call=bs.Call(s.lol_teams_window_done))
def negate(s, c): return (1-c[0], 1-c[1], 1-c[2])
def LTWA_random(s):
global LTWAB
r = random.choice(random_team)
Nice.LTWAC = r[1]
bui.textwidget(edit=s.LTWA_box, text=r[0])
bui.buttonwidget(edit=LTWAB, color=r[1], textcolor=s.negate(r[1]))
def lol_teams_window_done(s):
LTN = cast(str, bui.textwidget(query=s.LTWA_box))
if not LTN:
error("Enter a team name or just leave a space there")
return
team = bs.SessionTeam(Nice.next_team_id, name=LTN, color=Nice.LTWAC)
Nice.lmao_teams.append(team)
ga().add_team(team)
Nice.next_team_id += 1
s.kill(True, s.LTWA)
ding(f"'{LTN}' was added!")
def tweak_window(s):
if ga() is None:
push("You don't meet the minimum requirements\nto use BorddTweaker: BEING THE HOST.", color=(1, 1, 0))
return
p = s.brobordd.node.position
with ga().context:
nuds = bs.getnodes()
s.nodes = []
s.nodes_2d = []
# fill up both 3D and 2D nodes
for i in nuds:
try:
pos = i.position
except:
continue
try:
obj = i.getdelegate(object)
except:
obj = None
if len(pos) == 3:
s.nodes.append([])
s.nodes[-1].append(pos)
s.nodes[-1].append(i), s.nodes[-1].append(obj)
elif len(pos) == 2:
s.nodes_2d.append([])
s.nodes_2d[-1].append(pos)
s.nodes_2d[-1].append(i)
s.nodes_2d[-1].append(obj)
s.nodes.append([])
s.nodes[-1].append((0, 0, 0))
s.nodes[-1].append(ga().globalsnode), s.nodes[-1].append(None)
# sort by closest (3D only)
s.nodes = sorted(s.nodes, key=lambda k: math.dist(p, k[0]))
# fill up 3D names and pics
s.tweak_name = []
s.tweak_texture = []
for n in range(len(s.nodes)):
obj = " ~" if s.nodes[n][2] is not None else ""
try:
s.tweak_name.append(str(s.nodes[n][1].getnodetype())+f" {n}"+obj)
except:
s.tweak_name.append(f"idk {n}"+obj)
try:
t = str(s.nodes[n][1].color_texture)
on = t.find('"')
off = t.find('"', on+1)
s.tweak_texture.append(bui.gettexture(t[on+1:off]))
except:
try:
t = str(s.nodes[n][1].texture)
on = t.find('"')
off = t.find('"', on+1)
s.tweak_texture.append(bui.gettexture(t[on+1:off]))
except:
try:
s.tweak_texture.append(str(s.nodes[n][1].text))
except:
s.tweak_texture.append(bui.gettexture("tv"))
try:
thing = s.what_is(s.nodes[n][1].mesh)
except:
continue
s.tweak_name[-1] = s.tweak_name[-1]+thing
# fill up 2D names and pics too
s.tweak_name_2d = []
s.tweak_texture_2d = []
for n in range(len(s.nodes_2d)):
obj = " ~" if s.nodes_2d[n][2] is not None else ""
try:
s.tweak_name_2d.append(str(s.nodes_2d[n][1].getnodetype())+f" {n}"+obj)
except:
s.tweak_name_2d.append(f"idk {n}"+obj)
try:
t = str(s.nodes_2d[n][1].color_texture)
on = t.find('"')
off = t.find('"', on+1)
s.tweak_texture_2d.append(bui.gettexture(t[on+1:off]))
except:
try:
t = str(s.nodes_2d[n][1].texture)
on = t.find('"')
off = t.find('"', on+1)
s.tweak_texture_2d.append(bui.gettexture(t[on+1:off]))
except:
try:
s.tweak_texture_2d.append(str(s.nodes_2d[n][1].text))
except:
s.tweak_texture_2d.append(bui.gettexture("tv"))
try:
thing = s.what_is(s.nodes_2d[n][1].mesh)
except:
continue
s.tweak_name_2d[-1] = s.tweak_name_2d[-1]+thing
s.tweak_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
s.tweak_preview_image = bui.buttonwidget(parent=s.tweak_widget,
label='',
size=(50, 50),
position=(300, 175),
button_type='square',
color=colb,
mask_texture=bui.gettexture('characterIconMask'))
s.tweak_preview_text = bui.textwidget(parent=s.tweak_widget,
text='',
size=(50, 50),
scale=s.scale/1.4,
maxwidth=115,
position=(365, 175))
s.tweak_preview_text2 = bui.textwidget(parent=s.tweak_widget,
text='',
size=(50, 50),
scale=s.scale/1.8,
maxwidth=115,
position=(360, 155))
bui.textwidget(parent=s.tweak_widget,
color=(0.1, 0.7, 1),
text='Tweak',
position=(300, 240),
maxwidth=150)
bui.buttonwidget(
parent=s.tweak_widget,
size=(70, 30),
label='Select',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(370, 30),
on_activate_call=bs.Call(s.do_tweak))
tweak_scroll = bui.scrollwidget(parent=s.tweak_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(250, 150))
s.tweak_sub = bui.containerwidget(parent=tweak_scroll,
background=False,
color=(0.3, 0.3, 0.3),
scale=s.scale)
tabdefs = [('3d', '3D Nodes'), ('2d', "2D Nodes")]
s.tweak_tab = TabRow(
s.tweak_widget,
tabdefs,
pos=(30, 230),
size=(250, 0),
on_select_call=s.switch_tweak_tab)
# the right order
s.tweak_tab.update_appearance('3d')
s.cola_fill(s.tweak_widget)
s.load_tweak_nodes()
bacc = bui.buttonwidget(
parent=s.tweak_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.tweak_widget))
bui.containerwidget(edit=s.tweak_widget, cancel_button=bacc)
bui.textwidget(
parent=s.tweak_widget,
size=(60, 20),
text='~ has an object, 3d sorted by how close node is.',
scale=s.scale/2,
color=wht,
maxwidth=250,
position=(19, 60))
def what_is(s, t):
t = str(t).split('"')[1]
for i in what_is_arr:
if i[0] == t:
return f" ({i[1]})"
return ""
def switch_tweak_tab(s, t):
s.tweak_tab.update_appearance(t)
s.cola_fill(s.tweak_widget)
s.load_tweak_nodes(t == '3d')
def load_tweak_nodes(s, t=True):
# selected index is s.tweak_dux
tn = s.tweak_name if t else s.tweak_name_2d
alex = s.nodes if t else s.nodes_2d
# clean up
for c in s.tweak_sub.get_children():
c.delete()
bui.textwidget(edit=s.tweak_preview_text, text="Node Type")
bui.buttonwidget(edit=s.tweak_preview_image, texture=bui.gettexture("tv"), color=(1, 1, 1))
bui.containerwidget(edit=s.tweak_sub, size=(190, len(alex)*25.6))
s.tweak_dux = None
s.tweak_2d = False
for i in range(len(alex)):
bui.textwidget(parent=s.tweak_sub,
scale=s.scale/2,
text=(tn[i]),
h_align='left',
v_align='center',
color=(1, 1, 1),
on_activate_call=bs.Call(s.tweak_preview, i, t),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, (20 * len(alex)) - (20 * i) - 30))
def tweak_preview(s, i, b):
s.tweak_dux = i
s.tweak_2d = not b
tn = s.tweak_name if b else s.tweak_name_2d
tt = s.tweak_texture if b else s.tweak_texture_2d
# nud = s.nodes[i] if b else s.nodes_2d[i]
# try: s.draw_locator(nud[1].position)
# except Exception as e: error(str(e))
bui.textwidget(edit=s.tweak_preview_text, text=tn[s.tweak_dux])
k = tt[s.tweak_dux]
bui.textwidget(edit=s.tweak_preview_text2, text="")
if isinstance(k, str):
bui.textwidget(edit=s.tweak_preview_text2,
text=tt[s.tweak_dux], color=s.get_type_color("str"))
bui.buttonwidget(edit=s.tweak_preview_image,
texture=bui.gettexture("tv"), color=(1, 1, 1))
else:
bui.buttonwidget(edit=s.tweak_preview_image, texture=tt[s.tweak_dux], color=(1, 1, 1))
def connect_dots(s, pos1, pos2):
spacing = 5
x1, y1 = pos1
x2, y2 = pos2
# Calculate the distance between pos1 and pos2
distance = ((x2 - x1) ** 2 + (y2 - y1) ** 2) ** 0.5
# Calculate the number of dots needed
num_dots = int(distance / spacing)
# Calculate the step for each coordinate
x_step = (x2 - x1) / num_dots
y_step = (y2 - y1) / num_dots
# Generate the dots
dots = []
for i in range(num_dots):
dot_x = x1 + i * x_step
dot_y = y1 + i * y_step
dots.append((dot_x, dot_y))
return dots
def draw_char(s, char, pos, color=(0, 1, 1)):
with ga().context:
n = bs.newnode("text", attrs={
"text": char,
"flatness": 1.0,
"scale": 1,
"position": pos,
"color": color
})
s.royna.append(n)
return n
def draw_locator(s, pos, pos2=(0, 0)):
try:
for node in s.royna:
node.delete()
except:
pass
s.royna = []
dots = s.connect_dots(pos, pos2)
s.draw_char(char="B", pos=pos, color=(1, 0, 0))
s.draw_char(char="A", pos=pos2, color=(1, 0, 0))
for i in range(len(dots)):
n = s.draw_char(char="O", pos=dots[i])
s.royna.append(n)
def do_tweak(s):
b = s.tweak_2d
i = s.tweak_dux
try:
node = s.nodes_2d[i] if b else s.nodes[i] # list of 3
except TypeError:
error("Select a node dum dum")
return
name = s.tweak_name_2d[i] if b else s.tweak_name[i]
s.tweakz_current_name = name
s.tweakz_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
s.tweakz_preview_text = bui.textwidget(parent=s.tweakz_widget,
text='',
size=(50, 50),
scale=s.scale/1.4,
maxwidth=170,
position=(290, 175))
s.tweakz_preview_text2 = bui.textwidget(parent=s.tweakz_widget,
text='',
size=(50, 50),
scale=s.scale/1.8,
maxwidth=170,
position=(290, 150))
bui.textwidget(parent=s.tweakz_widget,
color=(0.1, 0.7, 1),
text=f'Tweak {name}',
position=(300, 240),
maxwidth=150)
bui.buttonwidget(
parent=s.tweakz_widget,
size=(70, 30),
label='Tweak',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(370, 30),
on_activate_call=s.tweak_this)
bui.buttonwidget(
parent=s.tweakz_widget,
size=(70, 30),
label='Call',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(260, 30),
on_activate_call=s.call_this)
tweakz_scroll = bui.scrollwidget(parent=s.tweakz_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(250, 150))
s.tweakz_sub = bui.containerwidget(parent=tweakz_scroll,
background=False,
color=(0.3, 0.3, 0.3),
scale=s.scale)
tabdefs = [('node', 'Node'), ('obj', "Object")]
s.tweakz_tab = TabRow(
s.tweakz_widget,
tabdefs,
pos=(30, 230),
size=(250, 0),
on_select_call=bs.Call(s.switch_tweakz_tab, node))
# the right order
s.tweakz_tab.update_appearance('node')
s.cola_fill(s.tweakz_widget)
s.load_tweakz_nodes(node)
bacc = bui.buttonwidget(
parent=s.tweakz_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.tweakz_widget))
bui.containerwidget(edit=s.tweakz_widget, cancel_button=bacc)
def switch_tweakz_tab(s, node, t):
s.tweakz_tab.update_appearance(t)
s.cola_fill(s.tweakz_widget)
s.load_tweakz_nodes(node, t == 'node')
bui.textwidget(edit=s.tweak_preview_text2, text="")
def load_tweakz_nodes(s, node, t=True):
# selected index is s.tweakz_dux
alex = node
s.tweakz_current_node = node
s.tweakz_is_node = t
tn = []
typez = []
value = []
col = []
blex = alex[1 if t else 2]
for i in dir(blex):
tn.append(i)
try:
attr = getattr(blex, i) if i not in [
# gay
"punch_position", "punch_velocity", "punch_momentum_linear"] else (0, 0, 0)
except:
attr = None
typez.append(str(type(attr).__name__))
value.append(attr)
if alex[2] is None and not t:
tn.append("No object lol")
s.tweakz_name = tn
s.tweakz_type = typez
s.tweakz_value = value
# clean up
for c in s.tweakz_sub.get_children():
c.delete()
bui.textwidget(edit=s.tweakz_preview_text, text="Attribute")
bui.textwidget(edit=s.tweakz_preview_text2, text="Type")
bui.containerwidget(edit=s.tweakz_sub, size=(190, len(tn)*25.9))
s.tweakz_dux = None
for i in range(len(typez)):
t = typez[i]
col.append(s.get_type_color(t))
col.append((0.1, 0.1, 1))
typez.append("byBordd")
for i in range(len(tn)):
bui.textwidget(parent=s.tweakz_sub,
scale=s.scale/2,
text=(tn[i]),
color=col[i],
h_align='left',
v_align='center',
on_activate_call=bs.Call(s.tweakz_preview, i, t),
selectable=True,
autoselect=True,
click_activate=True,
size=(210, 29),
position=(-30, (20 * len(tn)) - (20 * i) - 30))
def get_type_color(s, t):
c = (1, 0.5, 0) # unknown orange
if t == "str":
c = (0, 0.6, 0) # green
elif t == "float":
c = (0, 1, 1) # cyan
elif t == "tuple":
c = (1, 0.6, 1) # light pink
elif t == "bool":
c = (1, 1, 0) # yellow
elif t == "NoneType":
c = (0.4, 0.4, 0.4) # grey
elif t == "Texture":
c = (0.6, 0, 0.8) # purple
return c
def tweakz_preview(s, i, b):
s.tweakz_dux = i
tn = s.tweakz_name
typez = s.tweakz_type
bui.textwidget(edit=s.tweakz_preview_text, text=tn[i])
bui.textwidget(edit=s.tweakz_preview_text2, text=typez[i])
bui.textwidget(edit=s.tweakz_preview_text2, color=s.get_type_color(typez[i]))
def tweak_this(s):
i = s.tweakz_dux
mode = 0
try:
name = s.tweakz_current_name.split(" ")[0]+"."+s.tweakz_name[i]
except TypeError:
error("Select an attribute bruh")
return
try:
value = s.tweakz_value[i]
except IndexError:
error("Tweak no object? are you high?")
return
typ = s.tweakz_type[i]
if typ == "NoneType":
error("Can't modify NoneType,\nidk what type should it be.")
return
if str(value).startswith("<"):
if not typ == "Texture":
error(f"{name} is not tweakable!")
return
mode = 1 # texture picker
if typ == "tuple" and str(value).startswith("(<"):
error("This tuple is not tweakable!")
return
s.TTW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(450, 200),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.TTW,
color=(0.1, 0.7, 1),
text=f"Tweak {name}",
position=(205, 150),
h_align="center",
maxwidth=400)
bui.textwidget(parent=s.TTW,
color=s.get_type_color(typ),
text=typ,
scale=s.scale/1.6,
position=(205, 127),
h_align="center",
maxwidth=400)
bui.textwidget(parent=s.TTW,
color=wht,
text="Default old value since the tweak window was opened:",
scale=s.scale/1.6,
position=(205, 100),
h_align="center",
maxwidth=400)
if not mode:
s.tweakz_box = bui.textwidget(parent=s.TTW,
text=str(value),
editable=True,
position=(30, 75),
size=(400, 30),
h_align="center",
maxwidth=400)
elif mode == 1:
global THE_TB
s.tweakz_box = THE_TB = bui.textwidget(parent=s.TTW,
text=str(value).split('"')[1],
position=(30, 75),
size=(400, 30),
editable=True,
h_align="center",
maxwidth=400)
bui.buttonwidget(parent=s.TTW,
label="Pick Texture",
color=cola,
textcolor=wht,
position=(150, 35),
size=(150, 30),
on_activate_call=TexturePicker)
bui.textwidget(edit=s.tweakz_box, color=s.get_type_color(typ))
bui.buttonwidget(
parent=s.TTW,
size=(60, 20),
label='Cancel',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.TTW))
bui.buttonwidget(
parent=s.TTW,
size=(60, 20),
label='Set',
scale=s.scale,
color=colb,
textcolor=wht,
position=(340, 30),
on_activate_call=bs.Call(s.gather_tweakz, s.tweakz_name[i], typ, mode))
def gather_tweakz(s, name, typ, mode):
value = cast(str, bui.textwidget(query=s.tweakz_box))
v = None # parsed value
node = s.tweakz_current_node
if not value:
error("If you won't enter something THEN U CAN PRESS CANCEL.")
# my nice yet stupid validator
elif typ == "bool" and value.lower() in ["true", "false"]:
v = value.lower() == 'true'
elif typ == "bool":
error("bool must be True or False, not '{}'".format(value))
return
elif typ == "float":
try:
v = float(value)
except:
error("float must be a number (decimal), not '{}'".format(value))
return
elif typ == "int":
try:
v = int(value)
except:
error("int must be a number (no decimals), not '{}'".format(value))
return
elif typ == "tuple":
try:
e = eval(value)
v = e if type(e) is tuple else bro
except:
error(
f"tuple must be a goddamn tuple, not '{value}'\nlike this: (1.23, 1.91, 0.69)")
return
elif typ == "str":
v = value # string anything u like
elif typ == "Texture":
if value not in all_texture:
error(f"Unknown texture '{value}', \nuse 'white', 'black' or 'null' for empty ones")
return
with ga().context:
v = bs.gettexture(value)
# apply value to node
try:
with ga().context:
setattr(node[1 if s.tweakz_is_node else 2], name, v)
except Exception as e:
error(str(e) if str(e).strip() else f"No error info, repr(e): \n{repr(e)}")
else:
ding(f"Tweaked!")
s.kill(True, s.TTW)
def call_this(s):
i = s.tweakz_dux
try:
name = s.tweakz_name[s.tweakz_dux]
except TypeError:
error("You better call a doctor instead,\nno attribute is selected")
return
try:
attr = getattr(s.tweakz_current_node[1 if s.tweakz_is_node else 2], name)
except AttributeError as e:
error("Node no longer exists\nwhat are you doing here?" if "No object lol" not in str(
e) else "Sure, equip a brain first")
return
s.CTW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(450, 200),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.CTW,
color=(0.1, 0.7, 1),
text=f"Call {name}",
position=(205, 150),
h_align="center",
maxwidth=400)
bui.buttonwidget(
parent=s.CTW,
size=(60, 20),
label='Cancel',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.CTW))
bui.buttonwidget(
parent=s.CTW,
size=(60, 20),
label='Call',
scale=s.scale,
color=colb,
textcolor=wht,
position=(340, 30),
on_activate_call=bs.Call(s.do_call_this, attr, name))
s.call_this_box = bui.textwidget(parent=s.CTW,
color=(0.1, 0.7, 1),
text="",
description="Leave blank to call with no args, args example:\n14.2, True, 'Yes', ...\nenter",
editable=True,
position=(30, 75),
size=(400, 30),
h_align="center",
maxwidth=400)
bui.textwidget(parent=s.CTW,
color=wht,
text="Enter arguments separated by a comma (optional):",
scale=s.scale/1.6,
position=(205, 100),
h_align="center",
maxwidth=400)
def do_call_this(s, attr, name):
t = cast(str, bui.textwidget(query=s.call_this_box))
if t != "":
args = t.split(",")
try:
args = [eval(a.strip()) for a in args]
except Exception as e:
error(str(e))
return
else:
args = []
try:
with ga().context:
out = attr(*args)
ding(
f"Success! calling '{name}' (dumped to terminal)\nwith arguments {args}\noutputted: {out}")
s.kill(True, s.CTW)
except Exception as e:
error(str(e) if str(e).strip() else f"No error info, repr(e): \n{repr(e)}")
else:
print(f"SandBox.ByBordd: calling '{name}' outputted: \n{out}")
def drop_window(s):
if ga() is None:
push("Drop? looks like you dropped your brain somewhere,\nyou are not the host.", color=(1, 1, 0))
return
s.drop_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.drop_widget,
color=(0.1, 0.7, 1),
text='Deploy',
position=(210, 250),
maxwidth=250)
Nice.drop_view = bui.buttonwidget(parent=s.drop_widget,
label='',
size=(100, 100),
position=(40, 120),
button_type='square',
color=(1, 1, 1),
texture=bui.gettexture(drop_texture[Nice.drop_indox]),
mask_texture=bui.gettexture('characterIconMask'),
on_activate_call=bs.Call(Picker, 69))
s.drop_where = bui.buttonwidget(parent=s.drop_widget,
label='', # Where To Deploy?
color=cola,
textcolor=wht,
size=(150, 100),
position=(170, 120),
button_type='square',
on_activate_call=s.where_to_drop)
s.update_cords_view(69)
bui.buttonwidget(parent=s.drop_widget,
label='Edit\nAttrs',
color=cola,
textcolor=wht,
size=(100, 100),
position=(350, 120),
button_type='square',
on_activate_call=s.edit_drop_attrs)
bui.buttonwidget(parent=s.drop_widget,
label='Locate position',
size=(120, 25),
position=(180, 85),
color=colb,
textcolor=wht,
button_type='square',
on_activate_call=bs.Call(s.show_in_game, 0, 69))
bui.buttonwidget(parent=s.drop_widget,
label='Draw a line',
size=(120, 25),
position=(180, 50),
button_type='square',
color=colb,
textcolor=wht,
on_activate_call=bs.Call(s.show_in_game, 1, 69))
Nice.drop_name = bui.textwidget(parent=s.drop_widget,
text=drop_name[Nice.drop_indox],
h_align='center',
v_align='center',
position=(65, 85))
def back(): s.kill(True, s.drop_widget, True); Nice.pending2 = []
bacc = bui.buttonwidget(
parent=s.drop_widget,
size=(60, 20),
label='Back',
textcolor=wht,
scale=s.scale,
color=colb,
position=(30, 30),
on_activate_call=back)
bui.containerwidget(edit=s.drop_widget, cancel_button=bacc)
bui.buttonwidget(
parent=s.drop_widget,
size=(100, 40),
label='Drop',
color=colb,
scale=s.scale,
textcolor=wht,
position=(350, 30),
on_activate_call=bs.Call(s.do_drop))
def edit_drop_attrs(s):
s.edit_drop_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 350),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=s.edit_drop_widget,
color=(0.1, 0.7, 1),
text='Edit Attributes',
position=(70, 300),
maxwidth=250)
bui.textwidget(parent=s.edit_drop_widget,
color=wht,
position=(30, 250),
size=(150, 30),
text="gravity_scale",
click_activate=True,
selectable=True,
on_activate_call=bs.Call(s.welp, -1))
bui.textwidget(parent=s.edit_drop_widget,
color=wht,
position=(30, 220),
size=(150, 30),
text="sticky",
click_activate=True,
selectable=True,
on_activate_call=bs.Call(s.welp, -2))
bui.textwidget(parent=s.edit_drop_widget,
color=wht,
position=(30, 190),
size=(150, 30),
text="reflection='powerup'",
maxwidth=190,
click_activate=True,
selectable=True,
on_activate_call=bs.Call(s.welp, -3))
bui.textwidget(parent=s.edit_drop_widget,
color=wht,
position=(30, 160),
size=(150, 30),
text="reflection='soft'",
maxwidth=190,
click_activate=True,
selectable=True,
on_activate_call=bs.Call(s.welp, -4))
bui.textwidget(parent=s.edit_drop_widget,
color=wht,
position=(30, 130),
size=(150, 30),
text="reflection_scale",
maxwidth=190,
click_activate=True,
selectable=True,
on_activate_call=bs.Call(s.welp, -5))
s.drop_attr1 = bui.textwidget(parent=s.edit_drop_widget,
color=wht,
position=(220, 250),
editable=True,
size=(70, 30),
text=str(Nice.node_gravity_scale),
description="Default: 1.0, More: Heavier, Less: Lighter, Enter")
bui.checkboxwidget(parent=s.edit_drop_widget,
value=s.node_sticky,
text="",
color=colb,
scale=s.scale/1.3,
on_value_change_call=bs.Call(s.check_drop_attrs, 0),
position=(225, 220))
s.drop_radio1 = bui.checkboxwidget(parent=s.edit_drop_widget,
value=s.node_reflect,
text="",
color=colb,
scale=s.scale/1.3,
on_value_change_call=bs.Call(s.check_drop_attrs, 1),
position=(225, 190))
s.drop_radio2 = bui.checkboxwidget(parent=s.edit_drop_widget,
value=s.node_reflect2,
text="",
color=colb,
scale=s.scale/1.3,
on_value_change_call=bs.Call(s.check_drop_attrs, 2),
position=(225, 160))
s.drop_attr2 = bui.textwidget(parent=s.edit_drop_widget,
color=wht,
position=(220, 130),
editable=True,
size=(70, 30),
text=str(Nice.node_reflection_scale[0]),
description="Default: 1.2, More: more shiny! while Less: more plain, Enter")
bacc = bui.buttonwidget(
parent=s.edit_drop_widget,
size=(60, 20),
label='Back',
textcolor=wht,
scale=s.scale,
color=colb,
position=(30, 30),
on_activate_call=bs.Call(s.collect_drop_attrs))
bui.containerwidget(edit=s.edit_drop_widget, cancel_button=bacc)
bui.buttonwidget(
parent=s.edit_drop_widget,
size=(60, 20),
label='Help',
color=colb,
textcolor=wht,
scale=s.scale,
position=(200, 30),
on_activate_call=bs.Call(s.welp, 69123))
def collect_drop_attrs(s):
t1 = cast(str, bui.textwidget(query=s.drop_attr1))
t2 = cast(str, bui.textwidget(query=s.drop_attr2))
try:
v1 = float(t1)
except:
error(f"Invalid gravity_scale value '{t1}'\nrequired value: float\nexample: 6.89")
return
try:
v2 = float(t2)
except:
error(f"Invalid reflection_scale value '{t2}'\nrequired value: float\nexample: 6.89")
return
s.kill(True, s.edit_drop_widget, True)
Nice.node_gravity_scale = v1
Nice.node_reflection_scale = [float(cast(str, bui.textwidget(query=s.drop_attr2)))]
def check_drop_attrs(s, i, b):
if not i:
Nice.node_sticky = b
if i == 1:
Nice.node_reflect = b
bui.checkboxwidget(edit=s.drop_radio2, value=False)
Nice.node_reflect2 = False
if i == 2:
Nice.node_reflect2 = b
bui.checkboxwidget(edit=s.drop_radio1, value=False)
Nice.node_reflect = False
def do_drop(s):
p = Nice.drop_cords
if p[0] == 69123:
error("No position provided")
return
i = Nice.drop_indox
powerup = Nice.drop_indox < 9
bui.getsound("spawn").play()
with ga().context:
n = None
if powerup:
b = powerup_name[i]
n = PowerupBox(position=p, poweruptype=b).autoretain()
n = n.node
else:
bss = 1.0
br = 2.0
if "big_bomb" in Nice.pending2:
bss = 2.5
br = 12.5
if i == 9: # TNT
n = Bomb(position=p, bomb_type='tnt', bomb_scale=bss,
blast_radius=br).autoretain()
n = n.node
if i == 10: # Peaceful Mine
n = Bomb(position=p, bomb_type='land_mine',
bomb_scale=bss, blast_radius=br).autoretain()
n = n.node
if i == 11: # Lit Mine
n = Bomb(position=p, bomb_type='land_mine', bomb_scale=bss,
blast_radius=br).autoretain()
n.arm() # returns None
n = n.node
if i > 11 and i < 17: # Eggs
from bascenev1lib.gameutils import SharedObjects
shared = SharedObjects.get()
num = i - 11
tex = f"eggTex{i - 11}" if i < 15 else "white" if i < 16 else "empty"
n = bs.newnode('prop',
delegate=s,
attrs={
'mesh': bs.getmesh("egg"),
'color_texture': bs.gettexture(tex),
'body': 'capsule',
'reflection': 'soft',
'mesh_scale': 0.5,
'body_scale': 0.6,
'density': 4.0,
'reflection_scale': [0.15],
'shadow_size': 0.6,
'position': p,
'materials': [shared.object_material, bs.Material()],
},
)
if i > 16 and i < 21:
n = Bomb(position=p, bomb_type=bomb_type[i - 17]).autoretain()
n = n.node
# apply configs
n.gravity_scale = Nice.node_gravity_scale
n.sticky = Nice.node_sticky
if Nice.node_reflect:
n.reflection = 'powerup'
elif Nice.node_reflect2:
n.reflection = 'soft'
n.reflection_scale = Nice.node_reflection_scale
if "long_fuse" in Nice.pending2:
n.fuse_length = 5
def where_to_drop(s):
s.where_drop_widget = s.DW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.buttonwidget(parent=s.DW,
size=(200, 50),
label="Current Position",
textcolor=wht,
scale=s.scale,
color=colb,
position=(20, 125),
on_activate_call=bs.Call(s.use_my_pos, 69))
bui.textwidget(parent=s.DW,
color=(0.1, 0.7, 1),
text='Where to deploy?',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
bui.buttonwidget(parent=s.DW,
size=(200, 50),
label="Custom Position",
scale=s.scale,
color=colb,
textcolor=wht,
position=(20, 60),
on_activate_call=bs.Call(s.custom_drop_window))
bacc = bui.buttonwidget(
parent=s.DW,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, s.DW))
bui.containerwidget(edit=s.DW, cancel_button=bacc)
# custom position
def custom_drop_window(s):
s.kill(True, s.DW)
custom_drop_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=custom_drop_widget,
color=(0.1, 0.7, 1),
text='Custom Position',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
txt = str(Nice.drop_cords[0])
x = bui.textwidget(
parent=custom_drop_widget,
text=txt if txt != '69123' else "0",
editable=True,
size=(200, 25),
h_align='center',
v_align='center',
position=(55, 150))
y = bui.textwidget(
parent=custom_drop_widget,
size=(200, 25),
text=str(Nice.drop_cords[1]),
editable=True,
h_align='center',
v_align='center',
position=(55, 120))
z = bui.textwidget(
parent=custom_drop_widget,
size=(200, 25),
text=str(Nice.drop_cords[2]),
editable=True,
h_align='center',
v_align='center',
position=(55, 90))
def collect(s):
w = x
a = []
for i in range(3):
try:
a.append(float(cast(str, bui.textwidget(query=w))))
except:
error("Invalid "+("Z" if w == z else "Y" if w == y else "X")+" Cordinate!")
return
w = z if i else y
s.kill(True, custom_drop_widget)
bui.getsound('gunCocking').play()
Nice.drop_cords = tuple(a)
s.update_cords_view(69)
def back(s):
s.kill(True, custom_drop_widget)
s.where_to_drop()
bui.buttonwidget(
parent=custom_drop_widget,
size=(60, 20),
label='Set',
color=colb,
textcolor=wht,
scale=s.scale,
position=(190, 30),
on_activate_call=bs.Call(collect, s))
bacc = bui.buttonwidget(
parent=custom_drop_widget,
size=(60, 20),
label='Back',
scale=s.scale,
textcolor=wht,
color=colb,
position=(30, 30),
on_activate_call=bs.Call(back, s))
bui.containerwidget(edit=custom_drop_widget, cancel_button=bacc)
def spawn_window(s):
if ga() is None:
push('Spawning requires you to be the host!', color=(1, 1, 0))
return
global spawn_widget, nice_name, nice_view, cords_view, title_node
spawn_widget = s._sw = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=spawn_widget,
color=(0.1, 0.7, 1),
text='Spawn',
position=(200, 250),
maxwidth=250)
nice_view = bui.buttonwidget(parent=spawn_widget,
label='',
size=(100, 100),
position=(30, 120),
button_type='square',
color=(1, 1, 1),
texture=bui.gettexture(bot_texture[Nice.indox]+'Icon'),
mask_texture=bui.gettexture('characterIconMask'),
on_activate_call=Picker)
bui.buttonwidget(edit=nice_view, tint_texture=bui.gettexture(
bot_texture[bot_name.index(Nice.val_attrs[1])]+'IconColorMask'))
bui.buttonwidget(
edit=nice_view, tint_color=Nice.val_attrs[6], tint2_color=Nice.val_attrs[11])
cords_view = bui.buttonwidget(parent=spawn_widget,
label='Where To\nSpawn?',
color=colb,
textcolor=wht,
size=(180, 100),
position=(150, 120),
button_type='square',
on_activate_call=bs.Call(s.cords_window))
attr_view = bui.buttonwidget(parent=spawn_widget,
label='Edit\nAttrs',
color=colb,
size=(100, 100),
textcolor=wht,
position=(350, 120),
button_type='square',
on_activate_call=bs.Call(s.attr_window))
try:
if cords[0] != 69123:
s.update_cords_view()
except TypeError:
error('No coordinates set')
nice_name = bui.textwidget(parent=spawn_widget,
text=bot_name[Nice.indox],
h_align='center',
v_align='center',
position=(50, 85))
bui.buttonwidget(parent=spawn_widget,
label='Locate position',
size=(120, 25),
position=(180, 85),
color=colb,
textcolor=wht,
button_type='square',
on_activate_call=bs.Call(s.show_in_game))
bui.buttonwidget(parent=spawn_widget,
label='Draw a line',
size=(120, 25),
position=(180, 50),
button_type='square',
color=colb,
textcolor=wht,
on_activate_call=bs.Call(s.show_in_game, 1))
def back(s):
s.kill(True, spawn_widget)
Nice.pending = []
bacc = bui.buttonwidget(
parent=spawn_widget,
size=(60, 20),
label='Back',
textcolor=wht,
scale=s.scale,
color=colb,
position=(30, 30),
on_activate_call=bs.Call(back, s))
bui.containerwidget(edit=s._sw, cancel_button=bacc)
bui.buttonwidget(
parent=spawn_widget,
size=(100, 40),
label='Spawn',
color=colb,
scale=s.scale,
textcolor=wht,
position=(350, 30),
on_activate_call=bs.Call(s.do_spawn))
"""Button, my little wrappie"""
def Button(s):
def lmao(self):
Nice()
self._resume()
def openBox(self):
bui.buttonwidget(edit=self.sbox, icon=bui.gettexture('chestOpenIcon'))
bs.apptimer(0.6, bs.Call(closeBox, self))
def closeBox(self):
if self.sbox.exists():
bui.buttonwidget(edit=self.sbox, icon=bui.gettexture('chestIcon'))
def wrap(self=mm.MainMenuWindow._refresh_in_game, *args, **kwargs):
r = s(self, *args, **kwargs)
h = 125
v = self._height - 60.0
self.sbox = bui.buttonwidget(
color=colb,
parent=self._root_widget,
position=(-100, self._height),
size=(100, 50),
scale=1.0,
textcolor=wht,
label="Sandbox",
icon=bui.gettexture('chestIcon'),
iconscale=0.8,
on_select_call=bs.Call(openBox, self),
on_activate_call=bs.Call(lmao, self))
return r
return wrap
# coordinates
def cords_window(s):
global cords_widget
cords_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.buttonwidget(parent=cords_widget,
size=(200, 50),
label="Current Position",
textcolor=wht,
scale=s.scale,
color=colb,
position=(20, 125),
on_activate_call=bs.Call(s.use_my_pos))
bui.textwidget(parent=cords_widget,
color=(0.1, 0.7, 1),
text='Where to spawn?',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
bui.buttonwidget(parent=cords_widget,
size=(200, 50),
label="Custom Position",
scale=s.scale,
color=colb,
textcolor=wht,
position=(20, 60),
on_activate_call=bs.Call(s.custom_window))
bacc = bui.buttonwidget(
parent=cords_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, cords_widget))
bui.containerwidget(edit=cords_widget, cancel_button=bacc)
# custom position
def custom_window(s):
s.kill(True, cords_widget)
global cords
try:
txt = str(cords[0]) if cords[0] != 69123 else "0"
except TypeError:
cords = (0, 0, 0)
txt = "0"
custom_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=custom_widget,
color=(0.1, 0.7, 1),
text='Custom Position',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
x = bui.textwidget(
parent=custom_widget,
text=txt,
editable=True,
size=(200, 25),
h_align='center',
v_align='center',
position=(55, 150))
y = bui.textwidget(
parent=custom_widget,
size=(200, 25),
text=str(cords[1]),
editable=True,
h_align='center',
v_align='center',
position=(55, 120))
z = bui.textwidget(
parent=custom_widget,
size=(200, 25),
text=str(cords[2]),
editable=True,
h_align='center',
v_align='center',
position=(55, 90))
def collect(s):
global cords
w = x
a = []
for i in range(3):
try:
a.append(float(cast(str, bui.textwidget(query=w))))
except:
error("Invalid "+("Z" if w == z else "Y" if w == y else "X")+" Cordinate!")
return
w = z if i else y
s.kill(True, custom_widget)
bui.getsound('gunCocking').play()
cords = tuple(a)
s.update_cords_view()
def back(s):
s.kill(True, custom_widget)
s.cords_window()
bui.buttonwidget(
parent=custom_widget,
size=(60, 20),
label='Set',
color=colb,
textcolor=wht,
scale=s.scale,
position=(190, 30),
on_activate_call=bs.Call(collect, s))
bacc = bui.buttonwidget(
parent=custom_widget,
size=(60, 20),
label='Back',
scale=s.scale,
textcolor=wht,
color=colb,
position=(30, 30),
on_activate_call=bs.Call(back, s))
bui.containerwidget(edit=custom_widget, cancel_button=bacc)
def attr_window(s):
global attr_widget
attr_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(400, 500),
color=cola,
stack_offset=(-s.soff[0], -s.soff[1]),
transition=s.anim_inv,
scale=s.scale)
attr_scroll = bui.scrollwidget(parent=attr_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(350, 370))
bui.textwidget(parent=attr_widget,
color=(0.1, 0.7, 1),
text='Edit Attributes',
scale=s.scale,
h_align='center',
v_align='center',
position=(180, 460))
bacc = bui.buttonwidget(
parent=attr_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 45),
on_activate_call=s.gather)
bui.containerwidget(edit=attr_widget, cancel_button=bacc)
bui.buttonwidget(
parent=attr_widget,
size=(60, 20),
label='Help',
color=colb,
textcolor=wht,
scale=s.scale,
position=(290, 45),
on_activate_call=bs.Call(s.welp, 69123))
bui.buttonwidget(
parent=attr_widget,
size=(80, 20),
label='Random',
textcolor=wht,
scale=s.scale,
color=colb,
position=(150, 45),
on_activate_call=bs.Call(s.gather, True))
bui.checkboxwidget(
parent=attr_widget,
size=(200, 20),
position=(40, 20),
text="Ran auto spawn",
color=cola,
textcolor=(1, 1, 1),
scale=s.scale/2,
value=s.auto_spawn_on_random,
on_value_change_call=bs.Call(s.tick, 0))
bui.checkboxwidget(
parent=attr_widget,
size=(200, 20),
position=(220, 20),
text="Ran peace",
color=cola,
textcolor=(1, 1, 1),
scale=s.scale/2,
value=s.random_peace,
on_value_change_call=bs.Call(s.tick, 1))
# -> no = 23
# -> cw = 595 (+26)
# -> cb = 440 (+20)
# -> tw = 435 (+19)
cw = 757
cb = 560
tw = 553
et = tw
attr_sub = bui.containerwidget(parent=attr_scroll,
background=False,
size=(190, cw),
color=(0.3, 0.3, 0.3),
scale=s.scale)
global ins
ins = []
for i in range(len(attrs)):
bui.textwidget(parent=attr_sub,
text=attrs[i],
scale=s.scale/2,
h_align='left',
v_align='center',
on_activate_call=bs.Call(s.welp, i),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, tw - (20 * i)))
a = Nice.val_attrs[i]
if isinstance(a, bool):
l = bui.checkboxwidget(parent=attr_sub,
value=a,
text="",
color=colb,
scale=s.scale/2,
on_value_change_call=bs.Call(s.check, i),
position=(180, cb - (20 * i)))
elif isinstance(a, tuple) or i == 6 or i == 11 or i == 28:
k = Nice.val_attrs[i]
l = bui.buttonwidget(parent=attr_sub,
label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)
[:3]}, {str(a[2]+0.01)[:3]}",
scale=s.scale,
size=(30, 12),
color=k,
textcolor=(1-k[0], 1-k[1], 1-k[2]), # invert
on_activate_call=bs.Call(NicePick, s, a, i),
position=(180, cb - (20 * i)))
else:
l = bui.textwidget(parent=attr_sub,
text=str(a),
scale=s.scale/2,
h_align='left',
v_align='center',
editable=True,
color=(1, 1, 1),
size=(150, 25),
position=(150, et - (20 * i)))
ins.append(l)
# on back press
def gather(s, ran=False, close=True):
global nice_view
for i in range(len(ins)):
if bui.Widget.get_widget_type(ins[i]) == 'text':
v = cast(str, bui.textwidget(query=ins[i]))
t = type_attrs[i]
if t == 'float':
if ran:
v = random.uniform(0.0, 9.9)
bui.textwidget(edit=ins[i], text=str(v)[:3])
else:
try:
v = float(v)
except ValueError:
error(
f"{attrs[i]}: Invalid value '{v}'\nRequired type: float, Given type: {type(v).__name__}\nExample of float: 3.141592 (decimal number)")
return
elif t == 'int':
if ran:
v = random.randrange(0, 7)
bui.textwidget(edit=ins[i], text=str(v))
else:
try:
v = int(v)
except ValueError:
error(
f"{attrs[i]}: Invalid value '{v}'\nRequired type: int, Given type: {type(v)}\nExample of int: 68 (number)")
return
else:
# print (f"checking={v} v_in_bot_name={v in bot_name} not_i={not i} i={i}")
if not v in bot_name and i == 1:
if ran:
v = random.choice(bot_name)
s.spawn(bot_name.index(v)) # update preview
bui.textwidget(edit=ins[i], text=str(v))
else:
error(f"character: Invalid character '{v}'")
if v in w_bot_name:
push(
f"Did you mean '{bot_name[w_bot_name.index(v)]}'?", color=(0, 0.6, 1))
return
elif i == 1:
if ran:
v = random.choice(bot_name)
try:
s.spawn(bot_name.index(v)) # update preview
except TypeError:
Nice.spawn(Nice, bot_name.index(v))
bui.textwidget(edit=ins[i], text=str(v))
elif not v in bomb_type and i == 8:
if ran:
v = random.choice(bomb_type)
bui.textwidget(edit=ins[i], text=str(v))
else:
error(f"default_bomb_type: Invalid bomb type '{v}'")
if v in w_bomb_type:
push(
f"Did you mean '{bomb_type[w_bomb_type.index(v)]}'?", color=(0, 0.6, 1))
return
elif v in bomb_type and ran and i == 8:
v = random.choice(bomb_type)
bui.textwidget(edit=ins[i], text=str(v))
Nice.val_attrs[i] = v
if bui.Widget.get_widget_type(ins[i]) == 'checkbox' and ran:
v = random.choice([True, False]) if not s.random_peace else False
bui.checkboxwidget(edit=ins[i], value=v)
Nice.val_attrs[i] = v
elif bui.Widget.get_widget_type(ins[i]) == 'button' and ran:
a = []
for r in range(3):
a.append(random.uniform(0.0, 1.0))
a = (float(a[0]), float(a[1]), float(a[2]))
bui.buttonwidget(edit=ins[i], label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)[:3]}, {str(a[2]+0.01)[:3]}", color=(
a[0], a[1], a[2]), textcolor=(1-a[0], 1-a[1], 1-a[2]))
Nice.val_attrs[i] = a
bui.buttonwidget(edit=nice_view, tint_texture=bui.gettexture(
bot_texture[bot_name.index(Nice.val_attrs[1])]+'IconColorMask'))
bui.buttonwidget(
edit=nice_view, tint_color=Nice.val_attrs[6], tint2_color=Nice.val_attrs[11])
if not ran and close:
s.kill(True, attr_widget, rev=True)
elif ran:
bui.getsound('cashRegister2').play()
if s.auto_spawn_on_random:
s.do_spawn()
def control_window(s):
if ga() is None:
push('How control and you are not the host?', color=(1, 1, 0))
return
global control_widget, lmao, lmao_bots, old_ga, preview_image, preview_text, dux, preview_text2, preview_text3, start_stop, preview_text4, currently_txt, currently_dux, control_ones, fresh, bomb_control
try:
a = bomb_control
except NameError:
bomb_control = False
fresh = True
control_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
try:
p1 = lmao[currently_dux]
p2 = lmao_bots[currently_dux].character
lol = bui.gettexture(bot_texture[bot_name.index(p2)]+"Icon")
except NameError:
p1 = 'Name'
p2 = 'Character'
lol = None
preview_image = bui.buttonwidget(parent=control_widget,
label='',
size=(50, 50),
position=(300, 175),
button_type='square',
color=(1, 1, 1),
texture=lol,
mask_texture=bui.gettexture('characterIconMask'),
on_activate_call=bs.Call(push, 'Set the skin in modify menu'))
preview_text = bui.textwidget(parent=control_widget,
text=p1,
size=(50, 50),
scale=s.scale/1.3,
position=(365, 175))
preview_text2 = bui.textwidget(parent=control_widget,
text=p2,
size=(50, 50),
scale=s.scale/1.7,
position=(360, 155))
# '{100 * (1 - lmao_bots[0].node.hurt)}%'
preview_text3 = bui.textwidget(parent=control_widget,
text='',
size=(50, 50),
scale=s.scale/1.7,
position=(295, 125))
try:
test = currently_txt
except NameError:
test = 'Control started\nnow tap a bot'
preview_text4 = bui.textwidget(parent=control_widget,
text='Press start\nto start controlling' if not on_control else test,
size=(50, 50),
scale=s.scale/1.7,
position=(295, 85))
bui.textwidget(parent=control_widget,
color=(0.1, 0.7, 1),
text='Control',
position=(200, 250),
maxwidth=250)
start_stop = bui.buttonwidget(
parent=control_widget,
size=(70, 30),
label='Stop' if on_control else 'Start',
icon=bui.gettexture('ouyaAButton' if on_control else 'ouyaOButton'),
iconscale=0.5,
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(370, 30),
on_activate_call=bs.Call(s.start_or_stop)) # , True))
control_scroll = bui.scrollwidget(parent=control_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(250, 150))
control_sub = bui.containerwidget(parent=control_scroll,
background=False,
size=(190, len(lmao)*26),
color=(0.3, 0.3, 0.3),
scale=s.scale)
bacc = bui.buttonwidget(
parent=control_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, control_widget))
bui.containerwidget(edit=control_widget, cancel_button=bacc)
bui.checkboxwidget(
parent=control_widget,
size=(300, 20),
color=cola,
text='Bomb to switch control',
value=bomb_control,
scale=s.scale/2,
position=(120, 35),
textcolor=(1, 1, 1),
on_value_change_call=s.check_bomb)
if len(lmao) == 0 or str(ga()) != old_ga:
bui.textwidget(parent=control_sub,
text='no bots',
h_align='center',
v_align='center',
size=(60, 29),
position=(60, -62))
control_ones = []
for i in range(len(lmao)):
try:
alive = lmao_bots[i].node.hurt < 1
except IndexError:
s.kill(True, control_widget)
push('Wait for that bot to spawn first')
return
except AttributeError:
alive = False
da_one = bui.textwidget(parent=control_sub,
scale=s.scale/2,
text=(lmao[i] if alive else f"{lmao[i]} (dead)"),
h_align='left',
v_align='center',
color=((1, 1, 1) if alive else (0.6, 0.6, 0.6)),
on_activate_call=bs.Call(s.preview, i, alive),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, (20 * i)))
control_ones.append(da_one)
try:
control_ones[currently_dux].activate()
except NameError:
pass
def check_bomb(s, b):
global bomb_control
bomb_control = b
def preview(s, i, alive, mod=0):
global preview_image, preview_text, lmao, dux, lmao_bots, lmao_chars, preview_text2, preview_text3, drux, val_attrs2, val_arr, on_control, currently_dux, effect_dux
global effect_widget, mod_widget, control_widget, lmao_chars2, lmao2, effect_dux2
# special case
if i == 69123:
bui.textwidget(edit=preview_text, text='All bots', color=(1, 1, 1))
bui.textwidget(edit=preview_text2, text='real', color=(0.8, 0.8, 0.8))
bui.buttonwidget(edit=preview_image, texture=bui.gettexture(
"achievementSharingIsCaring"), tint_texture=None, mask_texture=None)
s.select_all_bots = True
return
s.select_all_bots = False
try:
bui.checkboxwidget(edit=s.select_all, value=False)
except:
pass
drux = i
_lmao_chars = lmao_chars if mod != 3 else lmao_chars2
_lmao = lmao if mod != 3 else lmao2
_lmao_bots = lmao_bots if mod != 3 else lmao_players
bui.textwidget(edit=preview_text, text=_lmao[i], color=(
(1, 1, 1) if alive else (0.6, 0.6, 0.6)))
bui.textwidget(edit=preview_text2, text=_lmao_chars[i], color=(
(0.8, 0.8, 0.8) if alive else (0.4, 0.4, 0.4)))
bui.buttonwidget(edit=preview_image, tint_texture=bui.gettexture(
bot_texture[bot_name.index(_lmao_chars[i])]+'IconColorMask'))
if mod != 3:
bui.buttonwidget(edit=preview_image,
tint_color=val_arr[drux][6], tint2_color=val_arr[drux][11])
if alive:
try:
if not on_control:
s.hl3(i)
except AttributeError:
error('this bot is dead, reopen window')
alive = False
# TODO array containing lmao bot text ins so we can live change
else:
s.hl3(None, False)
try:
hurt = _lmao_bots[i].node.hurt if mod != 3 else _lmao_bots[i].actor.node.hurt
except AttributeError:
pass # bot is GONE
try:
hp_txt = f'HP: {"%.2f" % (100 * (1 - hurt))}%'
except AttributeError:
hp_txt = 'HP: 0.00%'
except NameError:
hp_txt = 'HP: 0.00% (gone)'
bui.textwidget(edit=preview_text3, text=hp_txt, color=(
(0.8, 0.8, 0.8) if alive else (0.4, 0.4, 0.4)))
dux = i
if not mod:
currently_dux = i
elif mod == 2:
effect_dux = i
elif mod == 3:
effect_dux2 = i
bot = _lmao_bots[dux]
char = _lmao_chars[dux]
skin = bot_texture[bot_name.index(char)] # neoSpaz
icon = bui.gettexture(skin+'Icon') # texture: neoSpazIcon
bui.buttonwidget(edit=preview_image, texture=icon, color=(
(1, 1, 1) if alive else (0.6, 0.6, 0.6)))
if mod or on_control:
s.assign()
def start_or_stop(s):
global on_control, start_stop, lmao, fresh, currently_dux, lmao_bots
try:
KO = lmao_bots[currently_dux].node.hurt == 1
except NameError:
error("Start your brain first")
return
except AttributeError:
KO = True
if KO:
error(f"{lmao[currently_dux]} is dead.")
return
fresh = False
if not len(lmao):
error('it literally says no bots bruh\nuse spawn menu')
return
on_control = b = not on_control
bui.buttonwidget(edit=start_stop, label='Stop' if b else 'Start')
bui.buttonwidget(edit=start_stop, icon=bui.gettexture(
'ouyaAButton' if b else 'ouyaOButton'))
if b:
if random.choice([1, 0, 0]):
push('You can switch control by selecting another bot')
s.reset_bright_bots()
KO = False
s.assign()
def assign(s): # bool):
global on_control, lmao, dux, start_stop, preview_text4, currently_txt, currently_dux, control_widget, preview_text2, old_dux, control_ones, fresh, allow_assign, alive_bots, alive_arr
try:
if control_widget.exists():
allow_assign = True
if not allow_assign:
return
allow_assign = False # for outside control
except NameError:
return # coming from modify widget lol
for i in ga().players:
if i.sessionplayer.inputdevice.client_id == -1:
i.resetinput() # clean up previous control
with ga().context:
i.actor.connect_controls_to_player()
if not on_control:
push('Stopped control for good', color=(0.4, 0.1, 0.2))
try:
s.draw()
except:
s.draw(s)
old_dux = None
try:
bui.textwidget(edit=preview_text4, text="Press start\nto start controlling")
except NameError:
pass # modify again
except RuntimeError:
pass # bot died, outside UI control
i.actor.node.invincible = False
return
try:
s.update_alive_bots()
a = lmao_bots[currently_dux].node.hurt
except TypeError:
push('now select a bot to control', color=(0, 0.5, 0))
return
except AttributeError:
error(f'{lmao[dux]} is dead, controlling nothing')
on_control = False
s.assign()
bui.buttonwidget(edit=start_stop, label='Start',
icon=bui.gettexture("ouyaOButton"))
return
if cast(str, bui.textwidget(query=preview_text4)) == 'Character':
push('good, now select a bot to control', color=(0, 0.5, 0))
return
if Nice.while_control:
i.actor.node.invincible = True
try:
if currently_dux == old_dux and not fresh:
push('pressed on an already controlled bot')
s.start_or_stop()
return
elif fresh:
fresh = False
except NameError:
pass
old_dux = currently_dux
ding(f'Now controlling {lmao[currently_dux]}')
s.pls_move()
currently_txt = f"Now controlling\n{lmao[currently_dux]}"
s.draw(currently_txt)
bui.textwidget(edit=preview_text4, text=currently_txt)
s.hl2(lmao_bots[currently_dux].node, True)
# start colntrol from here
i.assigninput(ba.InputType.UP_DOWN, bs.Call(s.set_x))
i.assigninput(ba.InputType.LEFT_RIGHT, bs.Call(s.set_y))
i.assigninput(ba.InputType.PICK_UP_PRESS, bs.Call(s.key, 0))
i.assigninput(ba.InputType.BOMB_PRESS, bs.Call(s.key, 3))
i.assigninput(ba.InputType.PUNCH_PRESS, bs.Call(s.key, 1))
i.assigninput(ba.InputType.JUMP_PRESS, bs.Call(s.key, 2))
break # i have nothing to do w other players left
def draw(s, what=None, where=(650, 600), color=(0, 1, 1)):
global nood
for i in nood:
i.delete()
if what is None:
return
n = []
t = what.split('\n')
p = where
c = color
for i in range(len(t)):
with ga().context:
n = bs.newnode("text", attrs={
"text": t[i],
"flatness": 1.0,
"h_align": "left",
"v_attach": "bottom",
"scale": 0.8,
"position": (p[0], p[1] - (i * 25)),
"color": (c[0]-(i*0.25), c[1]-(i*0.3), c[2]-(i*0.1))
})
nood.append(n)
def config_window(s):
if ga() is None:
push('Sure, ask the HOST that is obv not YOU', color=(1, 1, 0))
return
global config_widget, epic_config
config_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 350),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=config_widget,
color=(0.1, 0.7, 1),
text='Tune',
position=(205, 303))
bui.checkboxwidget(parent=config_widget,
color=cola,
text="Invincible while controlling bots",
textcolor=(1, 1, 1),
value=Nice.while_control,
on_value_change_call=bs.Call(s.conf, 0),
scale=s.scale/1.3,
position=(30, 268))
bui.checkboxwidget(parent=config_widget,
color=cola,
text="Notify when my bots die",
textcolor=(1, 1, 1),
value=Nice.notify_bot_ded,
on_value_change_call=bs.Call(s.conf, 1),
scale=s.scale/1.3,
position=(30, 233))
bui.checkboxwidget(parent=config_widget,
color=cola,
text="Pause the game when using this",
textcolor=(1, 1, 1),
value=Nice.pause_when_bots,
on_value_change_call=bs.Call(s.conf, 2),
scale=s.scale/1.3,
position=(30, 198))
epic_config = bui.checkboxwidget(parent=config_widget,
color=cola,
text="Show screen messages on top right",
textcolor=(1, 1, 1),
value=Nice.top_msg,
on_value_change_call=bs.Call(s.conf, 3),
scale=s.scale/1.3,
position=(30, 163))
# s.do_your_thing(ga().globalsnode.slow_motion, False)
bui.checkboxwidget(parent=config_widget,
color=cola,
text="Lite mode (keep off unless lags)",
textcolor=(1, 1, 1),
value=Nice.lite_mode,
on_value_change_call=bs.Call(s.conf, 4),
scale=s.scale/1.3,
position=(30, 128))
bui.checkboxwidget(parent=config_widget,
color=cola,
text="Rotate camera on control (cool)",
textcolor=(1, 1, 1),
value=Nice.animate_camera,
on_value_change_call=bs.Call(s.conf, 5),
scale=s.scale/1.3,
position=(30, 93))
bui.checkboxwidget(parent=config_widget,
color=cola,
text="Play ding sound on success",
textcolor=(1, 1, 1),
value=Nice.do_ding,
on_value_change_call=bs.Call(s.conf, 6),
scale=s.scale/1.3,
position=(30, 58))
bacc = bui.buttonwidget(
parent=config_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, config_widget))
bui.containerwidget(edit=config_widget, cancel_button=bacc)
def conf(s, i, b):
if not i:
Nice.while_control = b
var('while_control', b)
elif i == 1:
Nice.notify_bot_ded = b
var('notify_bot_ded', b)
elif i == 2:
Nice.pause_when_bots = b
var('pause_when_bots', b)
s.pause(b)
ding('Applied now!')
elif i == 3:
Nice.top_msg = b
var('top_msg', b)
elif i == 4:
Nice.lite_mode = b
var('lite_mode', b)
elif i == 5:
Nice.animate_camera = b
var('animate_camera', b)
elif i == 6:
Nice.do_ding = b
var('do_ding', b)
"""do your thing, a dumb node extractor that i coded myself
simply extracts titles and changes based on game
eg. Epic Hockey <-> Hockey"""
def do_your_thing(s, b):
import json
global title, virgin, epic_config, title_node
epic = "Epic " if b else ""
def fade(node, i):
try:
t = title_node[i].text = f"{epic}{title[i]}"
except:
pass
bs.animate(node, 'opacity', {0.0: 0.0, 0.15: 1.0})
with ga().context:
if virgin:
virgin = False # defined outside as True
title = []
title_node = []
# lets grab those nodes! (sus)
for n in bs.getnodes()[::-1]:
if hasattr(n, 'text'):
if 'ARG' in n.text:
continue
if 'gameNames' not in n.text:
continue
try:
try:
title.append(json.loads(n.text)['s'][0][1]['t'][1])
except:
try:
title.append(json.loads(n.text)['t'][1])
except:
continue
title_node.append(n)
except:
pass # i swear it cusses about int and stuff i had to shut it up
for i in range(len(title_node)):
if not title_node[i].exists():
continue
try:
bs.animate(title_node[i], 'opacity', {0.0: 1.0, 0.1: 0.0})
except:
return # what are we doing here
bs.timer(0.08, bs.Call(fade, title_node[i], i))
def mod_window(s):
if ga() is None:
push('Listen, only game host can modify', color=(1, 1, 0))
return
global mod_widget, lmao, lmao_bots, old_ga, preview_image, preview_text, dux, preview_text2, dux2, preview_text3, do_tp
dux = None
mod_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
preview_image = bui.buttonwidget(parent=mod_widget,
label='',
size=(50, 50),
position=(300, 175),
button_type='square',
color=colb,
mask_texture=bui.gettexture('characterIconMask'),
on_activate_call=bs.Call(push, 'Press modify to set the skin and stuff'))
preview_text = bui.textwidget(parent=mod_widget,
text='',
size=(50, 50),
scale=s.scale/1.3,
position=(365, 175))
preview_text2 = bui.textwidget(parent=mod_widget,
text='',
size=(50, 50),
scale=s.scale/1.7,
position=(360, 155))
preview_text3 = bui.textwidget(parent=mod_widget,
text='',
size=(50, 50),
scale=s.scale/1.7,
position=(295, 125))
bui.textwidget(parent=mod_widget,
color=(0.1, 0.7, 1),
text='Modify',
position=(200, 250),
maxwidth=250)
bui.buttonwidget(
parent=mod_widget,
size=(70, 30),
label='Modify',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(370, 30),
on_activate_call=bs.Call(s.do_modify))
mod_scroll = bui.scrollwidget(parent=mod_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(250, 150))
mod_sub = bui.containerwidget(parent=mod_scroll,
background=False,
size=(190, len(lmao)*26),
color=(0.3, 0.3, 0.3),
scale=s.scale)
bacc = bui.buttonwidget(
parent=mod_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, mod_widget))
bui.containerwidget(edit=mod_widget, cancel_button=bacc)
bui.buttonwidget(edit=preview_image, texture=None, color=(1, 1, 1))
bui.textwidget(edit=preview_text, text='Name')
bui.textwidget(edit=preview_text2, text='Character')
if len(lmao) == 0 or str(ga()) != old_ga:
bui.textwidget(parent=mod_sub,
text='no bots',
h_align='center',
v_align='center',
size=(60, 29),
position=(60, -62))
return
# selected index is dux
for i in range(len(lmao)):
try:
alive = lmao_bots[i].node.hurt < 1
except IndexError:
s.kill(True, mod_widget)
push('Wait for that bot to spawn first')
return
except AttributeError:
alive = False
bui.textwidget(parent=mod_sub,
scale=s.scale/2,
text=(lmao[i] if alive else f"{lmao[i]} (dead)"),
h_align='left',
v_align='center',
color=((1, 1, 1) if alive else (0.6, 0.6, 0.6)),
on_activate_call=bs.Call(s.preview, i, alive, 1),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, (20 * i)))
def tp_check(s, b):
global do_tp
do_tp = b
def do_modify(s):
global mid_widget, indox2, nice2_name, nice2_view, cords2_view, lmao, dux, lmao_bots, max_digits, val_attrs2, val_arr, drux, cords2, dp_tp
try:
name = lmao[dux]
except TypeError:
error('You what bro?')
return
try:
a = bot_texture[bot_name.index(val_arr[drux][1])]
except TypeError:
error('It\'s dead.')
return
mid_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=mid_widget,
color=(0.1, 0.7, 1),
text=f'Modify {name}',
position=(150, 250),
maxwidth=250)
nice2_view = bui.buttonwidget(parent=mid_widget,
label='',
size=(100, 100),
position=(30, 120),
button_type='square',
color=(1, 1, 1),
texture=bui.gettexture(
bot_texture[bot_name.index(lmao_chars[dux])]+'Icon'),
mask_texture=bui.gettexture('characterIconMask'),
on_activate_call=bs.Call(Picker, 1))
# Apply bot's stuff to mod preset (clean up)
cap = bot_name.index(lmao_chars[drux])
good_name = bot_name[cap]
va = val_arr[drux]
va[1] = good_name
bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(
bot_texture[bot_name.index(val_arr[drux][1])]+'IconColorMask'))
bui.buttonwidget(
edit=nice2_view, tint_color=val_arr[drux][6], tint2_color=val_arr[drux][11])
try:
pus = lmao_bots[dux].node.position
except AttributeError:
error(f'{lmao[dux]} is dead.')
return
m = max_digits
cords2_view = bui.buttonwidget(parent=mid_widget,
label=f'changed via\nupdate_cords_view',
color=colb,
textcolor=wht,
size=(180, 100),
position=(150, 120),
button_type='square',
on_activate_call=bs.Call(s.cords2_window))
attr_view = bui.buttonwidget(parent=mid_widget,
label='Edit\nAttrs',
color=colb,
size=(100, 100),
textcolor=wht,
position=(350, 120),
button_type='square',
on_activate_call=bs.Call(s.do_modify2))
s.update_cords_view(True)
nice2_name = bui.textwidget(parent=mid_widget,
text=good_name,
h_align='center',
v_align='center',
position=(50, 85))
bui.buttonwidget(parent=mid_widget,
label='Locate position',
size=(120, 25),
position=(180, 85),
color=colb,
textcolor=wht,
button_type='square',
on_activate_call=bs.Call(s.show_in_game, 0, True))
bui.buttonwidget(parent=mid_widget,
label='Draw a line',
size=(120, 25),
position=(180, 50),
button_type='square',
color=colb,
textcolor=wht,
on_activate_call=bs.Call(s.show_in_game, 1, True))
bacc = bui.buttonwidget(
parent=mid_widget,
size=(60, 20),
label='Back',
textcolor=wht,
scale=s.scale,
color=colb,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, mid_widget, True))
bui.containerwidget(edit=mid_widget, cancel_button=bacc)
bui. buttonwidget(
parent=mid_widget,
size=(100, 40),
label='Apply',
color=colb,
scale=s.scale,
textcolor=wht,
position=(350, 30),
on_activate_call=s.apply_mods)
bui.checkboxwidget(
parent=mid_widget,
size=(70, 30),
text="Teleport",
value=do_tp,
color=cola,
textcolor=(1, 1, 1),
on_value_change_call=bs.Call(s.tp_check),
scale=s.scale/1.5,
position=(340, 90))
val_attrs2 = val_arr[dux].copy() # reset to default temp
indox2 = bot_name.index(val_attrs2[1])
def do_modify2(s):
global dux, lmao_bots, mud_widget, val_attrs2
try:
if lmao_bots[dux].node.hurt >= 1:
error(f'{lmao[dux]} is dead.')
return
except TypeError:
error('You what bro?')
return
mud_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(400, 500),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
mud_scroll = bui.scrollwidget(parent=mud_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(350, 370))
bui.textwidget(parent=mud_widget,
color=(0.1, 0.7, 1),
text='Edit attributes',
scale=s.scale,
h_align='center',
v_align='center',
position=(180, 460))
bacc = bui.buttonwidget(
parent=mud_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=s.gather2)
bui.containerwidget(edit=mud_widget, cancel_button=bacc)
bui.buttonwidget(
parent=mud_widget,
size=(60, 20),
label='Help',
color=colb,
textcolor=wht,
scale=s.scale,
position=(290, 30),
on_activate_call=bs.Call(s.welp, 69123))
bui.buttonwidget(
parent=mud_widget,
size=(80, 20),
label='Random',
textcolor=wht,
scale=s.scale,
color=colb,
position=(150, 30),
on_activate_call=bs.Call(s.gather2, True))
# -> no = 23
# -> cw = 595 (+26)
# -> cb = 440 (+20)
# -> tw = 435 (+19)
cw = 757
cb = 560
tw = 553
et = tw
mud_sub = bui.containerwidget(parent=mud_scroll,
background=False,
size=(190, cw),
color=(0.3, 0.3, 0.3),
scale=s.scale)
global ins2
ins2 = []
for i in range(len(attrs)):
bui.textwidget(parent=mud_sub,
text=attrs[i],
scale=s.scale/2,
h_align='left',
v_align='center',
on_activate_call=bs.Call(
s.welp, i) if i not in not_editable else bs.Call(s.welp, i, nah=True),
selectable=True,
autoselect=True,
color=(1, 1, 1) if i not in not_editable else (0.6, 0.6, 0.6),
click_activate=True,
size=(180, 29),
position=(-30, tw - (20 * i)))
a = val_attrs2[i]
if isinstance(a, bool):
l = bui.checkboxwidget(parent=mud_sub,
value=a,
text="",
color=colb,
scale=s.scale/2,
on_value_change_call=bs.Call(
s.check, i, mod=True) if i not in not_editable else bs.Call(s.welp, i, ignore=True),
position=(180, cb - (20 * i)))
elif isinstance(a, tuple) or i == 6 or i == 11 or i == 28:
k = val_attrs2[i]
l = bui.buttonwidget(parent=mud_sub,
label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)
[:3]}, {str(a[2]+0.01)[:3]}",
scale=s.scale,
size=(30, 12),
color=k,
textcolor=(1-k[0], 1-k[1], 1-k[2]), # invert
on_activate_call=bs.Call(NicePick2, s, a, i),
position=(180, cb - (20 * i)))
else:
l = bui.textwidget(parent=mud_sub,
text=str(a),
scale=s.scale/2,
h_align='left',
v_align='center',
editable=True,
color=(1, 1, 1),
size=(150, 25),
position=(150, et - (20 * i)))
ins2.append(l)
def gather2(s, ran=False):
global val_attrs2, nice2_view, mud_widget, drux
for i in range(len(ins2)):
if bui.Widget.get_widget_type(ins2[i]) == 'text':
v = cast(str, bui.textwidget(query=ins2[i]))
t = type_attrs[i]
if t == 'float':
if ran:
v = random.uniform(0.0, 9.9)
bui.textwidget(edit=ins2[i], text=str(v)[:3])
else:
try:
v = float(v)
except ValueError:
error(
f"{attrs[i]}: Invalid value '{v}'\nRequired type: float, Given type: {type(v).__name__}\nExample of float: 3.141592 (decimal number)")
return
elif t == 'int':
if ran:
v = random.randrange(0, 7)
bui.textwidget(edit=ins2[i], text=str(v))
else:
try:
v = int(v)
except ValueError:
error(
f"{attrs[i]}: Invalid value '{v}'\nRequired type: int, Given type: {type(v)}\nExample of int: 68 (number)")
return
else:
# print (f"checking={v} v_in_bot_name={v in bot_name} not_i={not i} i={i}")
if not v in bot_name and i == 1:
if ran:
v = random.choice(bot_name)
s.spawn(bot_name.index(v)) # update preview
bui.textwidget(edit=ins2[i], text=str(v))
else:
error(f"character: Invalid character '{v}'")
if v in w_bot_name:
push(
f"Did you mean '{bot_name[w_bot_name.index(v)]}'?", color=(0, 0.6, 1))
return
elif i == 1:
if ran:
v = random.choice(bot_name)
s.spawn(bot_name.index(v), True) # update preview
bui.textwidget(edit=ins2[i], text=str(v))
elif not v in bomb_type and i == 8:
if ran:
v = random.choice(bomb_type)
bui.textwidget(edit=ins2[i], text=str(v))
else:
error(f"default_bomb_type: Invalid bomb type '{v}'")
if v in w_bomb_type:
push(
f"Did you mean '{bomb_type[w_bomb_type.index(v)]}'?", color=(0, 0.6, 1))
return
elif v in bomb_type and ran and i == 8:
v = random.choice(bomb_type)
bui.textwidget(edit=ins2[i], text=str(v))
val_attrs2[i] = v
if bui.Widget.get_widget_type(ins2[i]) == 'checkbox' and ran:
v = random.choice([True, False])
bui.checkboxwidget(edit=ins2[i], value=v)
val_attrs2[i] = v
elif bui.Widget.get_widget_type(ins2[i]) == 'button' and ran:
a = []
for r in range(3):
a.append(random.uniform(0.0, 1.0))
a = (float(a[0]), float(a[1]), float(a[2]))
bui.buttonwidget(edit=ins2[i], label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)[:3]}, {str(a[2]+0.01)[:3]}", color=(
a[0], a[1], a[2]), textcolor=(1-a[0], 1-a[1], 1-a[2]))
val_attrs2[i] = a
# bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(val_attrs2[1]+'IconColorMask'))
bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(
bot_texture[bot_name.index(val_attrs2[1])]+'IconColorMask'))
bui.buttonwidget(
edit=nice2_view, tint_color=val2_attrs[6], tint2_color=val2_attrs[11])
if not ran:
s.kill(True, mud_widget, True)
else:
bui.getsound('cashRegister2').play()
def cords2_window(s):
global cords2_widget
cords2_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.buttonwidget(parent=cords2_widget,
size=(200, 50),
label="Current Position",
textcolor=wht,
scale=s.scale,
color=colb,
position=(20, 125),
on_activate_call=bs.Call(s.use_my_pos, True))
bui.textwidget(parent=cords2_widget,
color=(0.1, 0.7, 1),
text='Teleport to:',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
bui.buttonwidget(parent=cords2_widget,
size=(200, 50),
label="Custom Position",
scale=s.scale,
color=colb,
textcolor=wht,
position=(20, 60),
on_activate_call=bs.Call(s.custom2_window))
bacc = bui.buttonwidget(
parent=cords2_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, cords2_widget, True))
bui.containerwidget(edit=cords2_widget, cancel_button=bacc)
def custom2_window(s):
s.kill(True, cords2_widget, True)
global cords2
try:
txt = str(cords2[0]) if cords2[0] != 69123 else "0"
except TypeError:
cords2 = (0, 0, 0)
txt = "0"
custom2_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(300, 250),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=custom2_widget,
color=(0.1, 0.7, 1),
text='Custom Position',
scale=s.scale,
h_align='center',
v_align='center',
position=(125, 200))
x = bui.textwidget(
parent=custom2_widget,
text=txt,
editable=True,
size=(200, 25),
h_align='center',
v_align='center',
position=(55, 150))
y = bui.textwidget(
parent=custom2_widget,
size=(200, 25),
text=str(cords2[1]),
editable=True,
h_align='center',
v_align='center',
position=(55, 120))
z = bui.textwidget(
parent=custom2_widget,
size=(200, 25),
text=str(cords2[2]),
editable=True,
h_align='center',
v_align='center',
position=(55, 90))
def collect(s):
global cords2
w = x
a = []
for i in range(3):
try:
a.append(float(cast(str, bui.textwidget(query=w))))
except:
error("Invalid "+("Z" if w == z else "Y" if w == y else "X")+" Cordinate!")
return
w = z if i else y
s.kill(True, custom2_widget, True)
bui.getsound('gunCocking').play()
cords2 = tuple(a)
s.update_cords_view(True)
def back(s):
s.kill(True, custom2_widget, True)
s.cords2_window(Nice)
bui.buttonwidget(
parent=custom2_widget,
size=(60, 20),
label='Set',
color=colb,
textcolor=wht,
scale=s.scale,
position=(190, 30),
on_activate_call=bs.Call(collect, s))
bacc = bui.buttonwidget(
parent=custom2_widget,
size=(60, 20),
label='Back',
scale=s.scale,
textcolor=wht,
color=colb,
position=(30, 30),
on_activate_call=bs.Call(back, s))
bui.containerwidget(edit=custom2_widget, cancel_button=bacc)
def apply_mods(s):
global drux, lmao, lmao_bots, val_arr, indox2, val_attts2, cords2, do_tp
global LAH, LAP, LAB, LAF, testa
s.kill(True, mid_widget, True)
new = val_attrs2
bot = lmao_bots[dux]
if cords2[0] != 69123 and do_tp:
bot.node.handlemessage(bs.StandMessage(cords2, 0))
nice_custom_color = (0.7, 0.7, 0.7)
bot.bouncy = new[0]
# skipped character
bot.charge_dist_max = new[2]
bot.charge_dist_min = new[3]
charge_speed_max = new[4]
charge_speed_min = new[5]
bot.node.color = new[6]
bot.set_bomb_count(new[7])
bot.bomb_type = new[8]
bot.bomb_type_default = new[8]
bot.default_boxing_gloves = new[9]
bot.default_shields = new[10]
bot.node.highlight = new[11]
bot.punchiness = new[12]
bot.run = new[13]
bot.run_dist_min = new[14]
bot.demo_mode = new[15]
bot.static = new[16]
bot.throw_dist_max = new[17]
bot.throw_dist_min = new[18]
bot.throw_rate = new[19]
bot.throwiness = new[20]
bot.start_invincible = new[22]
LAH[dux] = new[23]
LAP[dux] = new[24]
LAB[dux] = new[25]
LAF[dux] = new[26]
if new[27] == '%':
testa[dux].text = new[1]
elif new[27] == '$':
testa[dux].text = lmao[drux]
else:
testa[dux].text = new[27]
testa[dux].color = new[28]
t = bot_texture[bot_name.index(bot.character)]
s.set_char(bot, bot_style[indox2])
ding(f'Modified {lmao[drux]}!')
if not on_control:
s.hl4(bot)
val_arr[dux] = val_attrs2.copy() # apply temp to the stored ones
def set_char(s, bot, char):
global lmao_bots, lmao_chars, val_arr
i = lmao_bots.index(bot)
name = bot_name[bot_style.index(char)]
lmao_chars[i] = name
val_arr[i][1] = name
b = bot.node
c = bot_texture[bot_style.index(char)]
with ga().context:
try:
pelvis = bs.getmesh(c+'Pelvis')
except RuntimeError:
pelvis = bs.getmesh('kronkPelvis')
head = bs.getmesh(c+'Head')
torso = bs.getmesh(c+'Torso')
toes = bs.getmesh(c+'Toes')
uarm = bs.getmesh(c+'UpperArm')
uleg = bs.getmesh(c+'UpperLeg')
farm = bs.getmesh(c+'ForeArm')
lleg = bs.getmesh(c+'LowerLeg')
hand = bs.getmesh(c+'Hand')
b.head_mesh = head
b.pelvis_mesh = pelvis
b.torso_mesh = torso
b.toes_mesh = toes
b.upper_arm_mesh = uarm
b.upper_leg_mesh = uleg
b.forearm_mesh = farm
b.lower_leg_mesh = lleg
b.hand_mesh = hand
b.style = 'spaz' if char in has_no_style else char
b.color_mask_texture = bs.gettexture(c+'ColorMask')
b.color_texture = bs.gettexture(c if c in has_no_color else c+'Color')
s.preview(i, (bot.node.hurt < 1), 1)
def listen_window(s):
global listen_widget, music_preview_image, music_preview_text, music_preview_text2, music_dux
music_dux = 8
listen_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
music_preview_image = bui.buttonwidget(parent=listen_widget,
label='',
size=(50, 50),
position=(300, 175),
button_type='square',
color=colb,
mask_texture=bui.gettexture('characterIconMask'))
music_preview_text = bui.textwidget(parent=listen_widget,
text='',
size=(50, 50),
scale=s.scale/1.4,
maxwidth=115,
position=(365, 175))
music_preview_text2 = bui.textwidget(parent=listen_widget,
text='',
size=(50, 50),
scale=s.scale/1.7,
maxwidth=115,
position=(360, 155))
bui.textwidget(parent=listen_widget,
color=(0.1, 0.7, 1),
text='Listen',
position=(200, 250),
maxwidth=150)
bui.buttonwidget(
parent=listen_widget,
size=(70, 30),
label='Listen',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(370, 30),
on_activate_call=bs.Call(s.play_music))
bui.buttonwidget(
parent=listen_widget,
size=(70, 30),
label='Def',
button_type='square',
scale=s.scale,
icon=bui.gettexture("replayIcon"),
iconscale=s.scale/2.5,
color=colb,
textcolor=wht,
position=(270, 30),
on_activate_call=bs.Call(s.play_music, True))
listen_scroll = bui.scrollwidget(parent=listen_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(250, 150))
listen_sub = bui.containerwidget(parent=listen_scroll,
background=False,
size=(190, len(music_name)*26),
color=(0.3, 0.3, 0.3),
scale=s.scale)
bacc = bui.buttonwidget(
parent=listen_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, listen_widget))
bui.containerwidget(edit=listen_widget, cancel_button=bacc)
bui.buttonwidget(edit=music_preview_image, texture=None, color=(1, 1, 1))
bui.textwidget(edit=music_preview_text, text=music_name[music_dux])
bui.textwidget(edit=music_preview_text2, text=music_desc[music_dux])
bui.buttonwidget(edit=music_preview_image, texture=bui.gettexture(music_texture[music_dux]))
# selected index is music_dux
for i in range(len(music_name)):
bui.textwidget(parent=listen_sub,
scale=s.scale/2,
text=(music_name[i]),
h_align='left',
v_align='center',
color=(1, 1, 1),
on_activate_call=bs.Call(s.preview_music, i),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, (20 * i)))
def preview_music(s, i):
global music_preview_image, music_dux, music_preview_text, music_preview_text2
global music_widget
music_dux = i
bui.textwidget(edit=music_preview_text, text=music_name[i], color=(1, 1, 1))
bui.textwidget(edit=music_preview_text2, text=music_desc[i], color=(1, 1, 1))
bui.buttonwidget(edit=music_preview_image, texture=bui.gettexture(music_texture[i]))
def play_music(s, default=False):
global music_dux
try:
with ga().context:
bs.setmusic(music_type[music_dux] if not default else ga().default_music)
except AttributeError:
if not default:
bs.set_internal_music(ba.getsimplesound(music_desc[music_dux][:-4]))
push("You are not the host,\nsound will only play for you\nand it might be lower than usual\nturn sound volume down and music volume up", color=(1, 0, 1))
if default:
try:
push(
f"Now playing default music: {music_name[music_type.index(ga().default_music)]}")
except AttributeError:
push("Unable to get default music\nsince you are not the host\nit resets next game tho", (1, 1, 0))
def effect_window(s):
if ga() is None:
push('Effect who and how? you are not the host!', color=(1, 1, 0))
return
global effect_widget, lmao, lmao_bots, old_ga, preview_image, preview_text, dux, preview_text2, dux2, preview_text3, effect_dux, effect_ones, effect_tab, effect_sub, effect_bots
effect_bots = True
effect_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 290),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
try:
p1 = lmao[effect_dux]
p2 = lmao_bots[effect_dux].character
lol = bui.gettexture(bot_texture[bot_name.index(p2)]+"Icon")
except IndexError:
p1 = 'Name'
p2 = 'Character'
lol = None
preview_image = bui.buttonwidget(parent=effect_widget,
label='',
size=(50, 50),
position=(300, 175),
button_type='square',
color=(1, 1, 1),
texture=lol,
mask_texture=bui.gettexture('characterIconMask'),
on_activate_call=bs.Call(push, 'what are you trying to achieve'))
preview_text = bui.textwidget(parent=effect_widget,
text=p1,
size=(50, 50),
scale=s.scale/1.3,
position=(365, 175))
preview_text2 = bui.textwidget(parent=effect_widget,
text=p2,
size=(50, 50),
scale=s.scale/1.7,
position=(360, 155))
# '{100 * (1 - lmao_bots[0].node.hurt)}%'
preview_text3 = bui.textwidget(parent=effect_widget,
text='',
size=(50, 50),
scale=s.scale/1.7,
position=(295, 125))
bui.textwidget(parent=effect_widget,
text='Select who,\nthen press effect',
size=(50, 50),
scale=s.scale/1.7,
position=(295, 85))
bui.textwidget(parent=effect_widget,
color=(0.1, 0.7, 1),
text='Effect',
position=(300, 240),
maxwidth=250)
bui.buttonwidget(
parent=effect_widget,
size=(70, 30),
label='Effect',
button_type='square',
scale=s.scale,
color=colb,
textcolor=wht,
position=(360, 30),
on_activate_call=bs.Call(s.do_effect))
effect_scroll = bui.scrollwidget(parent=effect_widget,
position=(30, 80),
claims_up_down=False,
claims_left_right=True,
autoselect=True,
size=(250, 150))
tabdefs = [('bots', 'Bots'), ('players', "Players")]
effect_tab = TabRow(
effect_widget,
tabdefs,
pos=(30, 230),
size=(250, 0),
on_select_call=s.switch_tab)
effect_tab.update_appearance('bots')
effect_sub = bui.containerwidget(parent=effect_scroll,
background=False,
color=(0.3, 0.3, 0.3),
scale=s.scale)
bacc = bui.buttonwidget(
parent=effect_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, effect_widget))
bui.containerwidget(edit=effect_widget, cancel_button=bacc)
s.cola_fill(effect_widget)
if len(lmao) == 0 or str(ga()) != old_ga:
s.inform('No bots', effect_sub)
else:
try:
a = effect_dux
except NameError:
a = 0
effect_ones = s.load(lmao, lmao_bots, effect_widget, effect_sub, a)
def switch_tab(s, id):
global effect_tab, effect_sub, effect_widget, preview_image, effect_dux, lmao_players, lmao, lmao_bots, lmao2, lmao_chars2, effect_bots
effect_tab.update_appearance(id)
for w in effect_sub.get_children():
w.delete()
if id == "bots":
effect_bots = True
try:
a = effect_dux
except NameError:
a = 0
s.load(lmao, lmao_bots, effect_widget, effect_sub, a)
else:
effect_bots = False
s.select_all_bots = False
lmao_players = ga().players
lmao2 = []
lmao_chars2 = []
for i in lmao_players:
lmao2.append(i.getname())
lmao_chars2.append(i.character)
s.load(lmao2, lmao_players, effect_widget, effect_sub, 0, 3)
s.cola_fill(effect_widget)
def load(s, arr, arr2, container, sub, dux=0, mod=2):
global lmao_bots, lmao_players, preview_image
bui.containerwidget(edit=sub, size=(190, ((1 if mod == 2 else 0)+len(arr))*26))
if len(arr) == 0 or str(ga()) != old_ga and mod == 2:
s.inform('Still\nNo bots', effect_sub)
return
ones = []
for i in range(len(arr)):
try:
alive = (arr2[i].node.hurt <
1) if arr2[i] in lmao_bots else arr2[i].actor.node.hurt < 1
except IndexError:
s.kill(True, widget)
push('Something is still spawining, try again')
return
except AttributeError:
alive = False
da_one = bui.textwidget(parent=sub,
scale=s.scale/2,
text=(arr[i] if alive else f"{arr[i]} (dead)"),
h_align='left',
v_align='center',
color=((1, 1, 1) if alive else (0.6, 0.6, 0.6)),
on_activate_call=bs.Call(s.preview, i, alive, mod),
selectable=True,
autoselect=True,
click_activate=True,
size=(180, 29),
position=(-30, (20 * i)))
ones.append(da_one)
if mod == 2:
s.select_all = bui.checkboxwidget(parent=sub,
scale=s.scale/2,
size=(200, 5),
text="Select all",
color=cola,
value=False,
textcolor=wht,
on_value_change_call=s.effect_all_bots,
position=(0, 10+(20 * (len(arr)))))
try:
ones[dux].activate()
except NameError:
pass
return ones
def effect_all_bots(s, b):
if b:
s.preview(69123, True)
s.reset_bright_bots()
s.select_all_bots = b
def inform(s, what, where):
global nukeme
try:
nukeme.delete()
except NameError:
pass
for i in where.get_children():
i.delete()
nukeme = bui.textwidget(parent=where,
text=what,
h_align='center',
v_align='center',
size=(60, 29),
position=(60, -62))
def do_effect(s):
global effect_dux, lmao_bots, lmao, effect_bots, lmao2, lmao_players, eff_widget, indox2, nice2_name, nice2_view, cords2_view, dux, max_digits, val_attrs2, val_arr, drux, cords2, dp_tp, effect_indox, effect_tip, effect_dux2
# validate button press
if not s.select_all_bots:
_lmao = lmao if effect_bots else lmao2
_lmao_bots = lmao_bots if effect_bots else lmao_players
_effect_dux = effect_dux if effect_bots else effect_dux2
try:
name = _lmao[_effect_dux]
except NameError:
error('Select a bot first' if len(_lmao_bots)
else 'When it says no bots\nyet u still click the button??')
return
except IndexError:
pass
try:
hurt = _lmao_bots[_effect_dux].node.hurt if effect_bots else _lmao_bots[_effect_dux].actor.node.hurt
if hurt == 1:
error(f'{_lmao[_effect_dux]} is dead.')
return
except:
try:
error(f'{_lmao[_effect_dux]} is dead.')
return
except IndexError:
error("No bots")
return
else:
_lmao = lmao
_lmao_bots = lmao_bots
_effect_dux = 69123
name = "All bots"
try:
a = effect_indox
except NameError:
effect_indox = 0
eff_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(500, 300),
stack_offset=s.soff,
color=cola,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=eff_widget,
color=(0.1, 0.7, 1),
text=f'Effect {name}',
position=(165, 250),
maxwidth=250)
effect_tip = bui.textwidget(parent=eff_widget,
text=effect_tips[effect_indox],
position=(175, 190),
scale=s.scale/2,
maxwidth=250)
nice2_view = bui.buttonwidget(parent=eff_widget,
label='',
size=(100, 100),
position=(60, 120),
button_type='square',
color=(1, 1, 1),
texture=bui.gettexture(effect_texture[effect_indox]),
mask_texture=bui.gettexture('characterIconMask'),
on_activate_call=bs.Call(Picker, 2))
# Apply bot's stuff to mod preset (clean up)
if not s.select_all_bots:
good_name = effect_name[_effect_dux]
if effect_bots:
va = val_arr[_effect_dux]
bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(
effect_texture[_effect_dux]))
nice2_name = bui.textwidget(parent=eff_widget,
text=effect_name[effect_indox],
h_align='center',
v_align='center',
position=(85, 85))
bacc = bui.buttonwidget(
parent=eff_widget,
size=(60, 20),
label='Back',
textcolor=wht,
scale=s.scale,
color=colb,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, eff_widget, True))
bui.containerwidget(edit=eff_widget, cancel_button=bacc)
bui. buttonwidget(
parent=eff_widget,
size=(100, 40),
label='Apply',
color=colb,
scale=s.scale,
textcolor=wht,
position=(350, 30),
on_activate_call=s.apply_effects)
if s.select_all_bots:
return
if effect_bots:
val_attrs2 = val_arr[_effect_dux].copy() # reset to default temp
indox2 = effect_name.index(good_name)
def apply_effects(s):
global eff_widget, effect_indox, effect_dux, lmao_bots, lmao, effect_bots, effect_dux
s.kill(True, eff_widget, True)
n = effect_indox
i = effect_dux if effect_bots else effect_dux2
a = effect_name[n]
if not s.select_all_bots:
bots = [lmao_bots[i]] if effect_bots else [lmao_players[i].actor]
name = lmao[i] if effect_bots else lmao2[i]
else:
bots = lmao_bots
name = "All Bots"
try:
em = effect_message[n]
except IndexError:
em = None
with ga().context:
for bot in bots:
if em:
bot.handlemessage(bs.PowerupMessage(em))
elif a == 'Shatter':
bot.shatter(True)
elif a == 'Freeze':
bot.handlemessage(bs.FreezeMessage())
elif a == 'Unfreeze':
bot.handlemessage(bs.ThawMessage())
elif a == 'Celebrate':
bot.handlemessage(bs.CelebrateMessage())
elif a == 'Stop Celebrating':
bot.handlemessage(bs.CelebrateMessage(duration=0.0001))
elif a == 'Kill':
try:
bot.handlemessage(bs.DieMessage())
except:
pass # bot is dead or so
elif a == 'Infinite Curse':
if bot._cursed:
bot.handlemessage(bs.PowerupMessage('health'))
bot.curse()
s.spam_curse(bot)
elif a == 'Super Speed':
bot.node.hockey = True
elif a == 'Normal Speed':
bot.node.hockey = False
elif a == 'Invincible':
bot.node.invincible = True
elif a == 'Beatable':
bot.node.invincible = False
elif a == 'Sleep':
bot._knocked = True
s.spam_knock(bot)
elif a == 'Wake Up':
bot._knocked = False
elif a == 'Super Punch':
s.give_sp(bot)
elif a == 'Normal Punch':
bot._punch_power_scale = 1.2
bot._punch_cooldown = 400
elif a == 'Fly Jumps':
if effect_bots:
bot.on_jump_press = s.spaz_bot_fly(bot.on_jump_press)
else:
lmao_players[i].assigninput(
ba.InputType.JUMP_PRESS, bs.Call(s.spaz_fly, bot))
elif a == 'Normal Jumps':
bot.on_jump_press = s.spaz_not_fly
elif a == 'GodMode Preset':
bot.node.hockey = True # Speed
bot._super = True
bot.node.invincible = True # Invincibility
s.give_sp(bot) # Super Punch
PopupText("I HAVE THE POWER", position=bot.node.position,
random_offset=1).autoretain()
elif a == "Reset All":
push(f'Resetted all effects from {name}')
bui.getsound('shieldDown').play()
bot.on_jump_press = s.spaz_not_fly
bot._cursed = False
bot._super = False
bot.node.hockey = False
bot.node.invincible = False
bot._knocked = False
bot._punch_power_scale = 1.2
bot._punch_cooldown = 400
return
ding(f"Applied '{a}' to {name}")
def link_text(s, text, bot, color=(1, 1, 1), off=1.5):
with ga().context:
try:
m = bs.newnode('math',
owner=bot.node,
attrs={'input1': (0, off, 0),
'operation': 'add'})
bot.node.connectattr('position', m, 'input2')
test = bs.newnode(
'text',
owner=bot.node,
attrs={'text': text,
'in_world': True,
'shadow': 1.0,
'flatness': 1.0,
'color': color,
'scale': 0.0,
'h_align': 'center'})
m.connectattr('output', test, 'position')
bs.animate(test, 'scale', {0: 0.0, 0.5: 0.01})
return test
except:
pass
def nodetimer(s, time, node):
with ga().context:
bs.timer(time, node.delete)
"""Constant Jump - spam jump on bot, combine w fly jumps"""
def constant_jump(s, bot):
if not bot.exists():
return
p = bot.node.position
p2 = (p[0], p[1]-0.2, p[2])
bot.on_jump_press(bot)
if random.choice([False, False, False, True]):
PopupText("Hoppie", position=p2, random_offset=0.3, color=(1, 0, 1)).autoretain()
bs.timer((random.choice([0.1, 0.4, 0.7, 0.1]) if p2[1] <
4 else 1.5), bs.Call(s.constant_jump, s, bot))
"""toxic celebrate - when a player dies,
celebrate the hunt, called from outside Nice."""
def toxic_celebrate(s):
for b in Nice.toxic_bots:
try:
p = b.node.position
except:
return # bot is dead
p2 = (p[0], p[1]-0.2, p[2])
# PopupText(random.choice(toxic_win),position=p2,random_offset=0.3,color=(0,1,1)).autoretain()
n = s.link_text(s, text=random.choice(toxic_win), bot=b, color=(1, 0, 1), off=2)
s.nodetimer(s, 1.5, n)
"""Constant Heal - heal bot from time to time"""
def constant_heal(s, bot):
with ga().context:
if not bot.exists():
return
p = bot.node.position
p2 = (p[0], p[1]-0.2, p[2])
bot.handlemessage(bs.PowerupMessage('health'))
PopupText("Healed", position=p2, random_offset=0.3, color=(0, 1, 0)).autoretain()
bs.timer(4, bs.Call(s.constant_heal, s, bot))
"""Make Toxic - makes a bot say toxic stuff.
only called from outside Nice"""
def make_toxic(s, bot):
with ga().context:
if not bot.exists():
return
p = bot.node.position
if bot.node.hurt > 0.5:
bot.handlemessage(bs.PowerupMessage('shield'))
p2 = (p[0], p[1]-0.2, p[2])
# PopupText(random.choice(toxic),position=p2,random_offset=0.3,color=(1,0,0)).autoretain()
n = s.link_text(s, text=random.choice(toxic), bot=bot, color=(1, 0, 0))
s.nodetimer(s, 1.5, n)
bs.timer(2, bs.Call(s.make_toxic, s, bot))
def phew(s, pos):
PopupText("Damage ignored", position=pos, random_offset=0.3).autoretain()
def give_sp(s, bot): bot._punch_cooldown = 0; bot._punch_power_scale = 15; bot._super = True
def spam_knock(s, bot):
with ga().context:
if not bot.exists() or not bot._knocked:
return
bot.node.handlemessage('knockout', 1000)
p = bot.node.position
p2 = (p[0], p[1]-0.2, p[2])
PopupText("z", position=p2, random_offset=0.3).autoretain()
bs.timer(0.9, bs.Call(s.spam_knock, bot))
def spam_curse(s, bot):
with ga().context:
if not bot.exists() or not bot._cursed:
return
bot.handlemessage(bs.PowerupMessage('health'))
p2 = bot.node.position
p2 = (p2[0]+0.7, p2[1]-0.3, p2[2])
PopupText(random.choice(nah_uh), position=p2, random_offset=0.3).autoretain()
bot.curse()
def adapter(): Nice.spam_curse(Nice, bot)
bs.timer(4.5, adapter)
def update_alive_bots(s):
global lmao, alive_bots, alive_arr, lmao_bots, currently_dux
global on_control, move_on
alive_bots = []
alive_arr = []
for p in range(len(lmao)):
try:
if lmao_bots[p].node.hurt < 1:
alive_bots.append(lmao_bots[p])
alive_arr.append(lmao[p])
except AttributeError:
continue # vanished
# fly override
def spaz_bot_fly(s, self):
def wrapper(b):
is_moving = abs(b.node.move_up_down) >= 0.01 or abs(b.node.move_left_right) >= 0.01
if not b.node.exists():
return
t = ba.apptime()
b.last_jump_time_ms = -9999
if t - b.last_jump_time_ms >= b._jump_cooldown:
b.node.jump_pressed = True
if b.node.jump_pressed:
v = b.node.velocity
v1 = v[0]
v2 = v[1]
v3 = v[2]
p = b.node.position
p1 = p[0]
p2 = p[1]
p3 = p[2]
r = b.node.run
b.node.handlemessage("impulse", p1, 0.0+p2, p3, v1, v2,
v3, 0*r, 0*r, 0, 0, v1, v2, v3)
b.node.handlemessage("impulse", p1, 3.6+p2, p3, v1, v2,
v3, 0*r, 0*r, 0, 0, v1, v2, v3)
b.node.handlemessage('impulse', p1, p2+0.001, p3, 0,
0.2, 0, 200, 200, 0, 0, 0, 5, 0)
b.last_jump_time_ms = t
b._turbo_filter_add_press('jump')
return wrapper
def spaz_fly(s, _bot):
if not _bot.node.exists():
return
_bot.node.handlemessage(
'impulse', _bot.node.position[0], _bot.node.position[1], _bot.node.position[2],
0.0, 0.0, 0.0, 200.0, 200.0, 0.0, 0.0, 0.0, 1.0, 0.0)
def cola_fill(s, widget, exclude=[]):
if hasattr(widget, 'exists') and widget.exists():
for child in widget.get_children():
if child.get_widget_type() == 'button' and child not in exclude:
bui.buttonwidget(edit=child, color=cola)
def bombdown(s, b=1):
global bomb_down
if b:
bomb_down = True
with ga().context:
bs.timer(0.1, bs.Call(s.bombdown, 0))
else:
bomb_down = False
def key(s, i):
global lmao_bots, move_on, currently_dux, bomb_control, lmao, currently_txt
global alive_bots, alive_arr, bomb_down
try:
bot = lmao_bots[currently_dux]
except IndexError:
push(f"no {currently_dux}")
with ga().context:
if i > 2:
if bomb_control and not bomb_down:
s.bombdown()
if len(alive_bots) == 1:
return # blud only has 1 bot
currently_dux += 1
if currently_dux == len(lmao):
currently_dux = 0
for a in range(len(lmao_bots)):
try:
if lmao_bots[currently_dux].node.hurt == 1:
currently_dux += 1 # dead
except AttributeError:
currently_dux += 1 # vanished
if currently_dux == len(lmao) + 1:
currently_dux = 0
push(f'Switched control to {lmao[currently_dux]}', color=(0, 1, 1))
currently_txt = f"Now controlling\n{lmao[currently_dux]}"
s.draw(currently_txt)
bui.getsound('gunCocking').play()
s.hl2(lmao_bots[currently_dux].node, True)
return
elif bomb_down:
push('too fast')
return
bot.on_bomb_press()
bot.on_bomb_release()
elif i > 1:
try:
bot.on_jump_press()
except TypeError:
bot.on_jump_press(bot)
bot.on_jump_release()
elif i:
bot.on_punch_press()
bot.on_punch_release()
else:
bot.on_pickup_press()
bot.on_pickup_release()
def set_x(s, x): s.thex = x
def set_y(s, y): s.they = y
def pls_move(s):
global lmao_bots, move_on, currently_dux, move_x
global alive_bots
if s.thex and s.they:
try:
b = lmao_bots[currently_dux]
except IndexError:
return # control was stopped
except TypeError:
return # bot died lmao
b.on_move_left_right(s.they)
b.on_move_up_down(s.thex)
try:
p = b.node.position
except:
# error("an error occured, falling back and stopping control\nthis is a failsafe.")
on_control = False
allow_assign = True
s.assign()
return
if not Nice.lite_mode and Nice.animate_camera:
try:
_ba.set_camera_target(p[0], p[1], p[2])
except UnboundLocalError:
s.draw()
bs.apptimer(0.01, s.pls_move)
# s.welp bro lmao
def welp(s, w, nah=False, ignore=None):
if ignore:
nah = ignore
global attrs
title = 'Help' if w == 69123 else attrs[w] if w > 0 else node_attrs[-w]
desc = 'Tap on an attribute to view detailed help about it.\nI wrote this help myself by trying each,\nmay not be 100% accurate tho' if w == 69123 else welps[
w] if w > 0 else node_welps[-w]
welp_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
size=(400, 200 if title not in [
'custom_name', 'gravity_scale'] else 230),
color=cola,
stack_offset=s.soff,
transition=s.anim_in,
scale=s.scale)
bui.textwidget(parent=welp_widget,
color=(0.1, 0.7, 1),
text=title,
scale=s.scale,
h_align='center',
v_align='center',
position=(170, 150 if title not in ['custom_name', 'gravity_scale'] else 180))
bui.textwidget(parent=welp_widget,
text=desc if not nah else "Attribute is only editable at first spawn,\nyou can remake the bot in that case." +
("\nThis change will be ignored." if ignore else ""),
scale=s.scale/2,
h_align='center',
v_align='center',
position=(180, 100))
bacc = bui.buttonwidget(
parent=welp_widget,
size=(60, 20),
label='Back',
scale=s.scale,
color=colb,
textcolor=wht,
position=(30, 30),
on_activate_call=bs.Call(s.kill, True, welp_widget, True))
bui.containerwidget(edit=welp_widget, cancel_button=bacc)
# checkbox manager
def check(s, n, v, mod=False):
global val_attrs2
if mod:
val_attrs2[n] = v
else:
Nice.val_attrs[n] = v
def tick(s, n, v):
if not n:
s.auto_spawn_on_random = v
elif n == 1:
s.random_peace = v
# sync selection with attrs
def spawn(s, i, mod=False):
global nice_name, nice_view, val_attrs2, nice2_view, nice2_name, indox2, effect_indox, effect_tip
if mod == 1:
indox2 = i
elif mod == 2 or mod == 3:
effect_indox = i
bui.textwidget(edit=effect_tip, text=effect_tips[i], scale=0.6)
elif mod == 69:
Nice.drop_indox = i
else:
Nice.indox = i
nv = nice_view if not mod else nice2_view if mod != 69 else Nice.drop_view
va = Nice.val_attrs if not mod else val_attrs2 if mod != 69 else None
nn = nice_name if not mod else nice2_name if mod != 69 else Nice.drop_name
try:
bui.textwidget(edit=nn, text=bot_name[i] if mod not in [
2, 3, 69] else effect_name[i] if mod != 69 else drop_name[i])
except:
s.spawn(i, 0)
bui.buttonwidget(edit=nv, texture=bui.gettexture(
(bot_texture[i]+'Icon') if mod not in [2, 3, 69] else effect_texture[i] if mod != 69 else drop_texture[i]))
if mod not in [2, 3, 69]:
bui.buttonwidget(edit=nv, tint_texture=bui.gettexture(bot_texture[i]+'IconColorMask'))
bui.buttonwidget(edit=nv, tint_color=va[6], tint2_color=va[11])
va[1] = bot_name[i]
def on_ga_change(s):
global old_ga, virgin, lmao, lmao_bots, lmao_players, lmao_bots2, testa
global LAH, LAP, LAB, LAF, lmao_chars, move_on, on_control, nood
old_ga = str(ga())
virgin = True
print(f"Sandbox.ByBordd: Hewoo! Spawn context is now '{old_ga}'")
Nice.lmao_teams = []
Nice.next_team_id = 2
s.team_to_nuke = None
lmao = []
nood = []
lmao_bots = []
lmao_players = []
lmao_bots2 = []
testa = []
LAH = []
LAP = []
LAB = []
LAF = []
lmao_chars = []
move_on = 0
on_control = False
# actual spawn
def do_spawn(s):
global cords, prev_idk, bruh, attrs, lmao, old_ga, lmao_bots, indox2
global move_on, lmao_chars, on_control, busy
if busy:
if Nice.pause_when_bots:
push('Already spawned a bot\nResume first to spawn another\nOr Turn off pause from Config', color=(
1, 1, 0))
else:
push('too fast', color=(1, 1, 0))
return
idk = ga()
if str(idk) != old_ga:
on_ga_change()
with idk.context:
if cords is None or cords[0] == 69123:
error("Set a spawn position first")
return
busy = True
for k in ga().players:
if k.sessionplayer.inputdevice.client_id == -1:
p = k
lmao.append(random.choice(random_bot_names).replace(
'#', str(len(lmao)))) # NO_BOT)
CustomBot.set_up(attrs, Nice.val_attrs)
try:
p.customdata[lmao[-1]] = CustomBotSet(p)
p.customdata[lmao[-1]].do_custom()
except NameError:
error("You need to be in game to spawn bots")
busy = False
# know where the hell are cords
def show_in_game(s, mode=0, mod=False):
global cords, lmao_bots, move_on, cords2
if mod is True:
co = cords2
elif mod is False:
co = cords
else:
co = Nice.drop_cords
if co[0] == 69123:
error("Set a position first")
return
with ga().context:
if mode:
me = s.get_my_pos()
if s.are_close(me, co, 1) == 1:
error("Join the goddamn game first")
return
elif s.are_close(me, co, 2) == 2:
error("It's right where you're standing dum")
return
elif s.are_close(me, co, 3) == 2:
bui.getsound('shieldUp').play()
push(f"No need, it's so close", color=(1, 0, 0))
return
ding(f"Drew a line between you and position!")
if random.randint(1, 10) == 10:
push('Tip: wait for some particles to die if line wasn\'t drawn')
for i in s.draw_line(co, me):
bs.emitfx(position=i,
scale=2, count=1, spread=0,
chunk_type=chunk_types[0 if Nice.lite_mode else 1])
else:
ding(f"Particle spawned at position!")
s.hl(co)
# hl4 should only be called when hl3 is present
def hl4(s, bot):
def w():
global mod_widget
return mod_widget.exists()
old = bot.node.color
old_off = (old[0]-5, old[1]-5, old[2]-5)
def hl4_off(bot, old_off): bot.node.color = old_off
def hl4_on(bot, old):
if w():
bot.node.color = old
# that spaz is goin blinking fr
if Nice.lite_mode:
return
bs.apptimer(0, bs.Call(hl4_on, bot, old))
bs.apptimer(0.5, bs.Call(hl4_off, bot, old_off))
bs.apptimer(1, bs.Call(hl4_on, bot, old))
bs.apptimer(1.5, bs.Call(hl4_off, bot, old_off))
bs.apptimer(2, bs.Call(hl4_on, bot, old))
def reset_bright_bots(s):
global lmao_bots, lmao_players
# made specially for hl3
for b in lmao_bots:
try:
c = b.node.color
except:
continue
# this nukes all bright colors, they look annoying anyway
if c[0] >= 5:
b.node.color = (c[0]-5, c[1]-5, c[2]-5)
try:
for b in lmao_players:
try:
c = b.actor.node.color
except:
continue
if c[0] >= 5:
b.actor.node.color = (c[0]-5, c[1]-5, c[2]-5)
except NameError:
return
def hl3(s, i, set=True):
global lmao_bots, drux, effect_bots, lmao_players
drux = i
s.reset_bright_bots()
if Nice.lite_mode:
return
if i is not None:
try:
bot = lmao_bots[i].node if effect_bots else lmao_players[i].actor.node
except IndexError:
return
old = bot.color
if set:
bot.color = (old[0]+5, old[1]+5, old[2]+5)
def hl2(s, p, instant=False):
s.hl3(None)
if Nice.lite_mode:
return
old = p.color
n = 10
shade = (old[0]+n, old[1]+n, old[2]+n)
p.color = shade
def nah(n):
n -= 0.01
shade = (old[0]+n, old[1]+n, old[2]+n)
p.color = shade
if old[0] > shade[0]:
return
bs.apptimer(0.001, bs.Call(nah, n))
bs.apptimer(0 if instant else 2, bs.Call(nah, n))
def hl(s, p):
v1 = 2
v2 = 10
if Nice.lite_mode:
v1 = 1
v2 = 3
with ga().context:
bs.emitfx(position=p, tendril_type=tendril_types[1],
scale=v1, count=v2, spread=0,
chunk_type=chunk_types[0])
# TODO by-id positioning
def use_my_pos(s, c2=False):
global cords, cords_widget, cords2_widget, cords2
if c2 is True:
cords2 = s.get_my_pos()
elif c2 is False:
cords = s.get_my_pos()
else:
Nice.drop_cords = s.get_my_pos()
if s.get_my_pos():
s.update_cords_view(c2)
else:
error('You are not in game')
s.kill(True, cords2_widget if c2 is True else cords_widget if c2 is False else s.where_drop_widget, c2)
bui.getsound('gunCocking').play()
def get_my_pos(s):
global max_digits
p = []
for k in ga().players:
if k.sessionplayer.inputdevice.client_id == -1:
for i in k.node.position:
p.append(float(str(i)[:max_digits]))
cords = (float(p[0]), float(p[1]), float(p[2]))
return cords
def update_cords_view(s, c2=False):
global cords_view, cords, cords2_view, cords2
c = cords2 if c2 is True else cords if c2 != 69 else Nice.drop_cords
try:
bui.buttonwidget(edit=cords2_view if c2 is True else cords_view if c2 != 69 else s.drop_where,
label=f"X: {c[0]}\nY: {c[1]}\nZ: {c[2]}" if c[0] != 69123 else 'Where To\nTeleport?' if c2 != 69 else "Where To\nDeploy?")
except TypeError:
error("Join the game first bruh")
# math is OP after all
def draw_line(s, c, me):
def gd(c, me): return ((c[0] - me[0])**2 + (c[1] - me[1])**2 + (c[2] - me[2])**2)**0.5
d = gd(c, me)
n = int(d)
pol = []
for i in range(n):
t = i / (n - 1)
x = c[0] + t * (me[0] - c[0])
y = c[1] + t * (me[1] - c[1])
z = c[2] + t * (me[2] - c[2])
pol.append((x, y, z))
return pol
def are_close(s, p1, p2, sus):
try:
d = ((p1[0] - p2[0])**2 + (p1[1] - p2[1])**2 + (p1[2] - p2[2])**2)**0.5
except TypeError:
return 1
if d < sus:
return 2
else:
return 3
def restore_sp(s, bot):
if not bot._super:
return
if bot._has_boxing_gloves:
return
push("Suspected gloves expiration\nrestoring super punch")
s.give_sp(bot)
class NicePick(bui.Window):
def __init__(s, t, u, i):
global hmm
hmm = i
ColorPicker(
parent=bui.get_special_widget('overlay_stack'),
tag=('color'),
delegate=s,
initial_color=u,
position=(700, 0))
def _set_color(s, color): pass
def color_picker_selected_color(s, picker, c):
global hmm, val_attrs2, ins
Nice.val_attrs[hmm] = c
bui.buttonwidget(edit=ins[hmm],
label=f"{str(c[0]+0.01)[:3]} {str(c[1]+0.01)[:3]}, {str(c[2]+0.01)[:3]}",
color=c,
on_activate_call=bs.Call(NicePick, s, c, hmm),
textcolor=(1-c[0], 1-c[1], 1-c[2]))
Nice.gather(Nice, False, False)
val_attrs2[hmm] = c
def color_picker_closing(self, picker): pass
class NicePick2(bui.Window):
def __init__(s, t, u, i):
global hmm2
hmm2 = i
ColorPicker(
parent=bui.get_special_widget('overlay_stack'),
tag=('color'),
delegate=s,
initial_color=u,
position=(700, 0))
def _set_color(s, color): pass
def color_picker_selected_color(s, picker, c):
global hmm2, val_attrs2, ins2
val_attrs2[hmm2] = c
bui.buttonwidget(
edit=ins2[hmm2], label=f"{str(c[0]+0.01)[:3]} {str(c[1]+0.01)[:3]}, {str(c[2]+0.01)[:3]}", color=c, textcolor=(1-c[0], 1-c[1], 1-c[2]))
bui.buttonwidget(edit=ins2[hmm2], on_activate_call=bs.Call(NicePick2, s, c, hmm2))
def color_picker_closing(self, picker): pass
class PickerLight(bui.Window):
def __init__(s, u):
ColorPicker(
parent=bui.get_special_widget('overlay_stack'),
tag=('color'),
delegate=s,
initial_color=u,
position=(700, 0))
def _set_color(s, color): pass
def color_picker_selected_color(s, picker, c):
bui.buttonwidget(edit=light_pick, color=c)
bui.buttonwidget(edit=light_pick, textcolor=Nice.negate(Nice, c))
bui.buttonwidget(edit=light_pick, on_activate_call=bs.Call(PickerLight, c))
Nice.ga_tint = c
def color_picker_closing(self, picker): pass
class PickerLol(bui.Window):
def __init__(s, u):
ColorPicker(
parent=bui.get_special_widget('overlay_stack'),
tag=('color'),
delegate=s,
initial_color=u,
position=(700, 0))
def _set_color(s, color): pass
def color_picker_selected_color(s, picker, c):
Nice.LTWAC = c
bui.buttonwidget(edit=LTWAB, color=c)
bui.buttonwidget(edit=LTWAB, textcolor=Nice.negate(Nice, c))
bui.buttonwidget(edit=LTWAB, on_activate_call=bs.Call(PickerLol, Nice.LTWAC))
def color_picker_closing(self, picker): pass
class Picker(popup.PopupWindow):
def __init__(s, mod=0):
uiscale = bui.app.ui_v1.uiscale
scale = (1.9 if uiscale is ba.UIScale.SMALL else 1.6 if uiscale is ba.UIScale.MEDIUM else 1)
count = len(bot_texture) if mod not in [2, 69] else len(
effect_texture) if mod != 69 else len(drop_texture)
columns = 3
rows = int(math.ceil(float(count) / columns))
bw = 100
bh = 100
bbh = 10
bbv = 15
s._width = (10 + columns * (bw + 2 * bbh) * (1.0 / 0.95) * (1.0 / 0.8))
s._height = s._width * 0.8
s._sw = s._width * 0.8
s._sh = s._height * 0.9
s._sp = ((s._width - s._sw) * 0.5, (s._height - s._sh) * 0.5)
popup.PopupWindow.__init__(s,
position=(550.0, 0.0),
size=(s._width, s._height),
scale=scale,
bg_color=(0, 0, 0),
focus_position=s._sp,
focus_size=(s._sw, s._sh))
s._scrollwidget = bui.scrollwidget(parent=s.root_widget,
size=(s._sw, s._sh),
color=(0, 0, 0),
position=s._sp)
bui.containerwidget(edit=s._scrollwidget, claims_left_right=True)
s._sub_width = s._sw * 0.95
s._sub_height = 5 + rows * (bh + 2 * bbv) + 100
s._subcontainer = bui.containerwidget(parent=s._scrollwidget, size=(
s._sub_width, s._sub_height), background=False)
bui.textwidget(parent=s.root_widget,
text='Select character (scroll)' if mod != 2 and mod != 69 else 'Select effect (scroll)' if mod != 69 else 'What to deploy? (scroll)',
scale=scale/2,
position=(130, 364))
mask_texture = bui.gettexture('characterIconMask') # good frame
index = 0
for y in range(rows):
for x in range(columns):
pos = (x * (bw + 2 * bbh) + bbh, s._sub_height - (y + 1) * (bh + 2 * bbv) + 12)
try:
icon = bui.gettexture(bot_texture[index] + 'Icon') if mod not in [2, 69] else bui.gettexture(
effect_texture[index]) if mod != 69 else bui.gettexture(drop_texture[index])
except IndexError:
return
btn = bui.buttonwidget(
parent=s._subcontainer,
button_type='square',
position=(pos[0], pos[1]),
size=(bw, bh),
autoselect=True,
texture=icon,
tint_texture=(bui.gettexture(
bot_texture[index]+'IconColorMask') if mod not in [2, 69] else None),
tint_color=val_attrs2[6] if mod == 1 else None if mod in [
2, 69] else Nice.val_attrs[6],
tint2_color=val_attrs2[11] if mod == 1 else None if mod in [
2, 69] else Nice.val_attrs[11],
color=(1, 1, 1),
mask_texture=mask_texture,
label='',
on_activate_call=bs.Call(s.ok, index, mod))
bui.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60)
name = bot_name[index] if mod not in [
2, 69] else effect_name[index] if mod != 69 else drop_name[index]
bui.textwidget(parent=s._subcontainer,
text=name,
position=(pos[0] + bw * 0.5, pos[1] - 12),
size=(0, 0),
scale=0.5,
maxwidth=bw,
draw_controller=btn,
h_align='center',
v_align='center')
index += 1
if index >= len(bot_texture if mod not in [2, 69] else effect_texture if mod != 69 else drop_texture):
break # brb
if index >= len(bot_texture if mod not in [2, 69] else effect_texture if mod != 69 else drop_texture):
break # bye bye
def ok(s, index, mod=False):
global effect_bots
bui.containerwidget(edit=s.root_widget, transition=anim_out)
if index or index == 0:
Nice.spawn(Nice, index, mod if effect_bots or mod == 69 else mod + 1)
def on_popup_cancel(s) -> None:
bui.getsound('swish').play()
s.ok(None)
class TexturePicker(popup.PopupWindow):
def __init__(s):
scale = Nice.scale
count = len(all_texture)
columns = 6
rows = int(math.ceil(float(count) / columns))
bw = 100
bh = 100
bbh = 10
bbv = 15
s._width = (10 + columns * (bw + 2 * bbh) * (1.0 / 0.95) * (1.0 / 0.8))
s._height = s._width * 0.8
s._sw = s._width * 0.8
s._sh = s._height * 0.9
s._sp = ((s._width - s._sw) * 0.5, (s._height - s._sh) * 0.5)
popup.PopupWindow.__init__(s,
position=(550.0, 0.0),
size=(s._width, s._height),
scale=scale,
bg_color=(0, 0, 0),
focus_position=s._sp,
focus_size=(s._sw, s._sh))
s._scrollwidget = bui.scrollwidget(parent=s.root_widget,
size=(s._sw, s._sh),
color=(0, 0, 0),
position=s._sp)
bui.containerwidget(edit=s._scrollwidget, claims_left_right=True)
s._sub_width = s._sw * 0.95
s._sub_height = 5 + rows * (bh + 2 * bbv) + 100
s._subcontainer = bui.containerwidget(parent=s._scrollwidget, size=(
s._sub_width, s._sub_height), background=False)
index = 0
for y in range(rows):
for x in range(columns):
pos = (x * (bw + 2 * bbh) + bbh, s._sub_height - (y + 1) * (bh + 2 * bbv) + 12)
try:
icon = bui.gettexture(all_texture[index])
except IndexError:
return
btn = bui.buttonwidget(
parent=s._subcontainer,
button_type='square',
position=(pos[0], pos[1]),
size=(bw, bh),
autoselect=True,
texture=icon,
color=(1, 1, 1),
label='',
on_activate_call=bs.Call(s.ok, index))
bui.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60)
name = all_texture[index]
bui.textwidget(parent=s._subcontainer,
text=name,
position=(pos[0] + bw * 0.5, pos[1] - 12),
size=(0, 0),
scale=0.5,
maxwidth=bw,
draw_controller=btn,
h_align='center',
v_align='center')
index += 1
if index >= len(all_texture):
break
if index >= len(all_texture):
break # bye bye
def ok(s, index):
global THE_TB
bui.containerwidget(edit=s.root_widget, transition=anim_out)
try:
bui.textwidget(edit=THE_TB, text=all_texture[index])
except TypeError:
pass # NoneType
def on_popup_cancel(s) -> None:
bui.getsound('swish').play()
s.ok(None)
# Initialize Arrays
toxic = ["You can't run too far",
"You're dead",
"Keep running noob",
"Come here you deadmeat",
"It's about time",
"Do not resist your death",
"The instrument of doom",
"Your death is near",
"I see your fear, just die",
"COME HERE",
"KILL KILL KILL",
"I'm the OnePunchMan",
"STOP LET ME KILL U",
"YOU'RE ALMOST DEAD"]
toxic_win = ["HAHAHHAA",
"Easy noob",
"And stay dead",
"That was easy",
"HE'S DEAD.",
"YOU FAILED! HAHAH"]
load_name = ["Beboo The GOAT",
"Kronk Buddy",
"Flying Pixel",
"Suicidal Jack (or not?)",
"Big Shiny TNT",
"Liying bomb",
"Huge Safe Mine"]
random_team = [
["Cyan", (0, 1, 1)],
["Yellow", (1, 1, 0)],
["Winners", (1, 0, 1)],
["Zamn", (0.5, 1, 0.5)],
["Gang", (0.5, 0.5, 1)],
["White", (1, 1, 1)],
["Noobs", (0.4, 0.2, 0.1)],
["Pros", (0.2, 0.4, 0.1)],
["Green", (0, 1, 0)],
["Orange", (1, 0.5, 0)],
["Purple", (0.5, 0, 0.5)],
["Silver", (0.75, 0.75, 0.75)],
["Gold", (0.8, 0.6, 0.2)],
["Pink", (1, 0.5, 0.5)],
["Turquoise", (0, 1, 1)],
["Lime", (0.75, 1, 0)],
["Maroon", (0.5, 0, 0)],
["Teal", (0, 0.5, 0.5)],
["Navy", (0, 0, 0.5)],
["Magenta", (1, 0, 1)],
["Brown", (0.6, 0.3, 0)],
["Sky", (0.53, 0.81, 0.92)],
["Raptors", (0.9, 0.1, 0.1)],
["Sharks", (0.1, 0.1, 0.9)],
["Tigers", (1, 0.5, 0)],
["Dragons", (0.5, 0, 1)],
["Falcons", (0.75, 0.75, 0)],
["Wolves", (0.5, 0.5, 0.5)],
["Lions", (1, 0.5, 0.5)],
["Panthers", (0.1, 0, 0.1)]
]
node_attrs = ['gotta clean this code soon', 'gravity_scale', 'sticky',
'reflection=\'powerup\'', "reflection='soft'", "reflection_scale"]
node_welps = ["i mean for real", "How likely is it to be pulled by the ground.\ndefault: 1.0, increasing makes it heavier\ndecreasing makes it lighter, it may even fly,\nnegative values cause object to fall up",
'When checked, object spawns sticky\nwhich sticks to anything lol', "reflect light like powerups do", "reflect light softly like bombs do", "how shiny the reflection can get, default is 1.2\nsetting to something like 40 results in\na very shiny object which looks cool"]
powerup_name = ['triple_bombs', 'curse', 'health', 'ice_bombs',
'impact_bombs', 'land_mines', 'punch',
'shield', 'sticky_bombs']
effect_texture = (['powerupBomb', 'powerupCurse', 'powerupHealth', 'powerupIceBombs',
'powerupImpactBombs', 'powerupLandMines', 'powerupPunch',
'powerupShield', 'powerupStickyBombs', 'graphicsIcon',
'bombColorIce', 'touchArrowsActions', 'trophy',
'crossOut', 'bonesIcon', 'lock',
'achievementGotTheMoves', 'backIcon',
'star', 'achievementCrossHair',
'achievementOffYouGo', 'achievementFootballShutout',
'achievementSuperPunch', 'leftButton',
"buttonJump", "downButton"])
effect_texture.append("neoSpazIconColorMask")
effect_texture.append("replayIcon")
effect_name = ["Triple Bombs", "Curse", "Heal", "Ice Bombs", "Impact Bombs", "Land Mines",
"Gloves", "Energy Shield", "Sticky Bombs", "Shatter", "Freeze",
"Unfreeze", "Celebrate", "Stop Celebrating", "Kill", "Infinite Curse",
"Super Speed", "Normal Speed", "Invincible", "Beatable", "Sleep",
"Wake Up", "Super Punch", "Normal Punch", "Fly Jumps", "Normal Jumps"]
effect_name.append("GodMode Preset")
effect_name.append("Reset All")
effect_tips = ["PowerUp\nSets default_bomb_count\nvalue to 3 for a short while",
"PowerUp\nCurse the player, making\nthem explode in 5 seconds",
"PowerUp\nHeal the player, removing\nany curses and wounds!",
"PowerUp\nSets default_bomb_type\nvalue to ice for a short while",
"PowerUp\nSets default_bomb_type\nvalue to impact for a short while",
"PowerUp\nSets land_mine_count\nvalue to 3, decreased on use",
"PowerUp\nGives the player\nboxing gloves for a short while",
"PowerUp\nGives the player an\nenergy shield, decays over time",
"PowerUp\nSets default_bomb_type\nvalue to sticky for a short while",
"Effect\nShatters the player\ntearing them apart everywhere",
"Effect\nFreezes the player\nparalyzing them for an amount of time\nand calling FreezeMessage\ndoesn't work on shielded spazes",
"Effect\nImmediately unfreezes player\nmelting the ice and calling ThawMessage",
"Emote\nMakes the spaz celebrate forever!",
"Emote\nMakes the spaz stop celebrating!",
"Instant Effect\nImmediately kill the spaz\nfor good.",
"Effect Granter\nApply an infinite curse\non the poor spaz, although\ncurse -> heal -> repeat",
"Effect Granter\nApply super speed to bot\nsince I couldn't make it run\nbcz me nub",
"Effect Revoker\nReturn bot speed to normal\nin case you used super speed",
"Effect Granter\nMake the bot Invincible!\nwhich means it would be immune,\nmaking a weird rod sound upon\nbeing hit",
"Effect Revoker\nTake the invincibility off the bot\nmaking it valnurable",
"Effect Granter\nMake the bot have a nap that lasts forever.\nYes, they won't wake up",
"Effect Revoker\nWake the bot up if it's sleeping or so",
"Effect Granter\nTurn the bot into OnePunchMan\nin addition to removing\npunch cooldown",
"Effect Revoker\nRemoves super punch powers from bot",
"Effect Granter\nGives the bot unlimited jumps\nwhich makes it fly after each",
"Effect Revoker\nRemoves the fly jumps effect\nwhich returns old jumping behaviour"]
effect_tips.append("Multiple Effect Granter\nGiven effects:\nSuper Punch\nInvincibility\nSpeed")
effect_tips.append("Universal Effect Revoker\nRemoves all effects on bot,\nwho's laughing now?")
effect_message = ["triple_bombs", "curse", "health", "ice_bombs", "impact_bombs",
"land_mines", "punch", "shield", "sticky_bombs"]
bot_texture = (['neoSpaz', 'kronk', 'zoe', 'ninja', 'mel', 'jack', 'bunny',
'agent', 'penguin', 'cyborg', 'pixie', 'frosty', 'wizard',
'bear', 'ali', 'santa', 'bones'])
bot_name = (['Spaz', 'Kronk', 'Zoe', 'Snake Shadow', 'Mel', 'Jack Morgan', 'Easter Bunny',
'Agent Johnson', 'Pascal', 'B-9000', 'Pixel', 'Frosty',
'Grumbledorf', 'Bernard', 'Taobao Mascot', 'Santa Claus', 'Bones'])
bot_style = ["spaz", "kronk", "female", "ninja", "mel", "pirate",
"bunny", "agent", "penguin", "cyborg", "pixie",
"frosty", "wizard", "bear", "ali", "santa", "bones"]
w_bot_name = ['Spas', 'Kornk', 'Girl', 'Ninja', 'Cook', 'Jack', 'Rabbit', 'Agent', 'Penguin',
'Robot', 'Angel', 'Snowman', 'Wizard', 'Bear', 'Santa', 'Skeleton']
indox2 = 0
effect_dux = 0
effect_bots = True
has_no_color = ["kronk"]
has_no_style = ["wizard"]
on_control = False
virgin = True
bomb_down = False
effect_dux2 = 0
drux = 0
cords = (69123, 0, 0)
cords2 = (69123, 0, 0)
chunk_types = ['spark', 'slime', 'ice', 'metal', 'sweat', 'splinter', 'rock']
emit_types = ['flag_stand', 'distortion', 'stickers', 'tendrils']
tendril_types = ['ice', 'smoke', 'thin_smoke']
max_digits = 8
nice_custom_text = '$'
nice_custom_color = (0.7, 0.7, 0.7)
attrs = ["bouncy", "character", "charge_dist_max", "charge_dist_min",
"charge_speed_max", "charge_speed_min", "color", "default_bomb_count",
"default_bomb_type", "default_boxing_gloves", "default_shields", "highlight", "punchiness", "run", "run_dist_min",
"demo_mode", "static", "throw_dist_max", "throw_dist_min", "throw_rate",
"throwiness", "can_accept_powerups", "start_invincible", 'attack_host', 'attack_players',
'attack_bots', 'attack_your_bots', 'custom_name', 'custom_name_color']
not_editable = [21, 22]
music_name = ["Char Select", "Chosen One", "Epic", "Epic Race", "Flag Catcher",
"Flying", "Football", "Forward March", "Grand Romp", "Hockey",
"Keep Away", "Marching", "Menu", "Onslaught", "Race",
"Runaway", "Scary", "Scores", "Sports", "Survival",
"To The Death", "Victory"]
drop_texture = (['powerupBomb', 'powerupCurse', 'powerupHealth', 'powerupIceBombs',
'powerupImpactBombs', 'powerupLandMines', 'powerupPunch',
'powerupShield', 'powerupStickyBombs', 'tnt',
"landMine", "landMineLit", "eggTex1", "eggTex2", "eggTex3", "white", "black",
"bombColor", "impactBombColor", "bombStickyColor", "bombColorIce"])
drop_name = ["Triple Bombs", "Curse", "Heal", "Ice Bombs", "Impact Bombs", "Land Mines",
"Gloves", "Energy Shield", "Sticky Bombs", 'TNT', 'Land Mine',
"Lit Land Mine", "Striped Egg", "Lined Egg", "Dotted Egg", "White Egg", "Black Egg",
"Bomb", "Impact Bomb", "Sticky Bomb", "Ice Bomb"]
music_texture = ["neoSpazIcon", "achievementSuperPunch", "tipTopPreview", "bigGPreview", "bridgitPreview",
"alwaysLandPreview", "achievementFootballVictory", "cragCastlePreview", "achievementFlawlessVictory", "hockeyStadiumPreview",
"thePadPreview", "achievementRunaround", "logo", "doomShroomPreview", "lakeFrigidPreview",
"monkeyFacePreview", "powerupCurse", "achievementFootballShutout", "footballStadiumPreview", "rampagePreview",
"achievementOnslaught", "achievementMedalLarge"]
music_desc = ["charSelectMusic.ogg", "survivalMusic.ogg", "slowEpicMusic.ogg", "slowEpicMusic.ogg", "flagCatcherMusic.ogg",
"flyingMusic.ogg", "sportsMusic.ogg", "forwardMarchMusic.ogg", "grandRompMusic.ogg", "sportsMusic.ogg",
"runAwayMusic.ogg", "whenJohnnyComesMarchingHomeMusic.ogg", "menuMusic.ogg", "runAwayMusic.ogg", "runAwayMusic.ogg",
"runAwayMusic.ogg", "scaryMusic.ogg", "scoresEpicMusic.ogg", "sportsMusic.ogg", "survivalMusic.ogg",
"toTheDeathMusic.ogg", "victoryMusic.ogg"]
music_type = [bs.MusicType.CHAR_SELECT,
bs.MusicType.CHOSEN_ONE,
bs.MusicType.EPIC,
bs.MusicType.EPIC_RACE,
bs.MusicType.FLAG_CATCHER,
bs.MusicType.FLYING,
bs.MusicType.FOOTBALL,
bs.MusicType.FORWARD_MARCH,
bs.MusicType.GRAND_ROMP,
bs.MusicType.HOCKEY,
bs.MusicType.KEEP_AWAY,
bs.MusicType.MARCHING,
bs.MusicType.MENU,
bs.MusicType.ONSLAUGHT,
bs.MusicType.RACE,
bs.MusicType.RUN_AWAY,
bs.MusicType.SCARY,
bs.MusicType.SCORES,
bs.MusicType.SPORTS,
bs.MusicType.SURVIVAL,
bs.MusicType.TO_THE_DEATH,
bs.MusicType.VICTORY]
val_attrs2 = Nice.def_attrs.copy() # for modifying, not creating
val_arr = []
type_attrs = [type(i).__name__ for i in Nice.def_attrs]
lmao = [] # list of bots by string
testa = [] # list of bot floating names
old_ga = str(ga())
LAH = []
LAP = []
LAB = []
LAF = []
ATK = ['attack_host', 'attack_players', 'attack_bots', 'attack_your_bots']
lmao_bots = []
lmao_players = []
lmao_bots2 = []
lmao_chars = []
move_on = 0
dux = None
kon = None
do_tp = True
cola = (0.13, 0.13, 0.13)
colb = cola
wht = (1, 1, 1)
busy = False
# colb = (0.2, 0.2, 0.2)
anim_in = 'in_right'
anim_out = 'out_right'
bomb_type = ['normal', 'impact', 'sticky', 'ice', 'land_mine', 'tnt']
w_bomb_type = ['default', 'black', 'green', 'blue', 'mine', 'box']
welps = ['When checked, the bot randomly jumps around,\nincreasing its damage',
'The way bot looks, more like of its "skin"\nIt has nothing to do with behavior',
'How close the bot needs to get to you\nbefore attempting to bomb you',
'How far the bot needs to get away from you\nbefore attempting to bomb you',
'The limit of bomb reload speed which the bot\ncan\'t go any faster',
'The limit of bomb reload speed which the bot\ncan\'t go any slower',
'The main color of the bot, Has nothing to do\nwith its behaviour',
'How much bombs the bot is allowed to throw\nin a row before the old ones explode.\nBlud has the triple bomb by default rip',
'The type of the bomb which the bot throws,\navailable types are\nnormal, sticky, impact, ice, tnt and land_mine',
'When checked, the bot will spawn with a shield.\nUnfair naa?',
'When checked, the bot will spawn with gloves.\nClick spawn and start running away.',
'The side color of bot, covers places which the\ncolor attribute doesn\'t',
'How likely is the bot to punch, simply\nincrease this enough and it\'s gonna spam punch lol',
'When checked, the bot is allowed to run,\nincreasing its damage',
'How far the bot needs to be to start running',
'I have no idea what is this,\npreviously this was start_cursed but\nI removed it because it was annoying',
'When checked, the bot will not try to follow you,\ninstead, will try to bomb you from a remote distance.\nSpaz\'es in Rookie Onslaught have this by default.',
'How far the distance needed by bot\nbefore throwing a bomb\nsimilar to charge, but throw!',
'How close the distance needed\nso the bot stops throwing',
'How likely is the bot to spam bombs',
'How pro the bot can be at predicting your next move\nand throwing a bomb at a place you would be in',
"When checked, bot can collect powerups!",
"hen checked, bot spawns invincible for a short while",
"When checked, the bot attacks the game host,\nother players have another check",
"When checked, the bot attacks all players\nexcept the host, which has his own check",
"When checked, the bot attacks other bots,\nexcept its friends, the bots that\nYOU spawned.",
"When checked, the bot betrays other bots\nthat YOU spawned, for bots that you\ndidn\'t spawn exists another check",
"Gives the bot a nice name!\nBot mame appears above its head.\nSet to '%' to follow default name,\nset to '$' to follow bot's control codename",
"The color of bot's custom_name"]
# For Nice.what_is
what_is_arr = [["tnt", "TNT"],
["powerup", "PUP"]]
# BotName Builder
random_bot_names = [
"Gapple#", "iPun#", "BathRom#", "double#", "Times#", "InsertName#", "ShutUp#", "Botty#", "Bottie#", "Clumsy#",
"Cheeky#", "Phucc#", "Cope#", "Bebo#", "Sike#", "AwMan#", "Putt#", "Nuts#", "Kids#", "Poo#",
"Bang#", "Sus#", "OnCrack#", "Cadeau#", "Bureau#", "Yasta#", "Eshta#", "YaZmele#", "7abibo#", "Straight#",
"Egg#", "NotEgg#", "MaybeEgg#", "ProbEgg#", "YouEgg#", "YouNoob#", "Nub#", "HahaNoob#", "LMAO#", "LOL#",
"Bomb#", "FrBro?#", "ForReal#", "RealOrFake#", "Real#", "Fake#", "UnFake#", "Realn't#", "Bruh#", "Stop#",
"SnapDrag#", "Exynos#", "Lagsynos#", "GnuNano#", "Lynx#", "How#", "TeachMe#", "Scam#", "Cap#", "ScamSung#",
"iBot#", "Just#", "I'mNot#", "Run#", "EzNoob#", "GoSleep#", "Pain#", "GalaxyTabA#", "GalaxyA#", "GalaxyS#",
"GalaxyM#", "ReleasedV#", "MtkGen#", "MediaTek#", "IntelI#", "IndexIs#", "MyOrder#", "Grep#", "KaliLinux#", "Bios#",
"Ftw#", "Tldr#", "Simp#", "MrSmoth#", "Bordd#", "Geh#", "KillMe#", "Bruda#", "Otg#"
]
# infinite curse pop ups
nah_uh = ["naah uh", "not today", "reset that counter!", "I'm stayin alive",
"not in mood\nto explood", "Not today,\nthank you.",
"Let that 1\nbecome a 5", "boomn't, let's\ntry again",
"Infinite curse\non duty!", "3.. 2.. 1.. repeat!", "this takes forever",
"nope, try again", "The power of\nthe infinite curse!"]
for i in range(len(nah_uh)):
nah_uh.append("") # 50% chance to say nothing
def meow_patch(og):
def wrapper(self, msg: Any) -> Any:
# print(msg)
if isinstance(msg, bs.DieMessage):
if msg.how == bs.DeathType.IMPACT and self.node.getdelegate(object) not in Nice.toxic_bots:
Nice.toxic_celebrate(Nice)
global on_control
if msg.how == bs.DeathType.IMPACT and hasattr(self.node.getdelegate(object), 'source_player') and on_control:
on_control = False
Nice.assign(Nice)
push('Control will stop when your corpse vanish LOL', color=(0, 1, 1))
elif isinstance(msg, bs.ImpactDamageMessage) and hasattr(self.node.getdelegate(object), 'source_player') and self.node.getdelegate(object).node.invincible:
pos = self.node.getdelegate(object).node.position
with ga().context:
bs.timer(0.001, bs.Call(Nice.phew, Nice, pos))
return
elif isinstance(msg, bs.PowerupMessage) and msg.poweruptype == 'punch' and hasattr(self.node.getdelegate(object), "_super") and self.node.getdelegate(object)._super:
if on_control:
push('Gloves have canceled your Super Punch effect\nDon\'t worry, restoring Super Punch')
bot = self.node.getdelegate(object)
with ga().context:
bs.timer(0.01, bs.Call(Nice.give_sp, Nice, bot))
bs.timer(20.1, bs.Call(Nice.restore_sp, Nice, bot))
try:
return og(self, msg)
except:
pass # safe mines are gay
return wrapper
Spaz.handlemessage = meow_patch(Spaz.handlemessage)
class CustomBot(SpazBot):
@classmethod
def set_up(cls, attrs, val_attrz):
global LAH, LAP, LAB, LAF, nice_custom_text, nice_custom_color, lmao, lmao_chars, val_arr
val_arr.append(val_attrz.copy())
dict = {attrs[i]: val_attrz[i] for i in range(len(attrs))}
for key, value in dict.items():
if key == 'character':
lmao_chars.append(value)
if key in ATK:
if key == ATK[0]:
LAH.append(value)
if key == ATK[1]:
LAP.append(value)
if key == ATK[2]:
LAB.append(value)
if key == ATK[3]:
LAF.append(value)
elif key == 'custom_name':
t = value
if value == '%':
t = val_attrz[attrs.index('character')]
elif value == '$':
t = lmao[-1] # NO_BOT
nice_custom_text = t
elif key == 'custom_name_color':
nice_custom_color = value
else:
setattr(cls, key, value)
def __init__(self, player) -> None:
Spaz.__init__(self,
color=self.color,
highlight=self.highlight,
character=self.character,
source_player=None,
start_invincible=self.start_invincible,
can_accept_powerups=self.can_accept_powerups)
self.update_callback: Optional[Callable[[SpazBot], Any]] = None
activity = self.activity
assert isinstance(activity, bs.GameActivity)
self._map = weakref.ref(activity.map)
self.last_player_attacked_by: Optional[bs.Player] = None
self.last_attacked_time = 0.0
self.last_attacked_type: Optional[Tuple[str, str]] = None
self.target_point_default: Optional[bs.Vec3] = None
self.held_count = 0
self.last_player_held_by: Optional[bs.Player] = None
self.target_flag: Optional[Flag] = None
self._charge_speed = 0.5 * (self.charge_speed_min +
self.charge_speed_max)
self._lead_amount = 0.5
self._mode = 'wait'
self._charge_closing_in = False
self._last_charge_dist = 0.0
self._running = False
self._last_jump_time = 0.0
def handlemessage(self, msg: Any) -> Any:
assert not self.expired
if isinstance(msg, bs.DieMessage):
if self.node.getnodetype() == 'spaz':
s = self.node.getdelegate(object)
if isinstance(s, SpazBot) and s in lmao_bots:
try:
j = lmao_bots.index(s)
except:
j = 69123
if j != 69123:
Nice.update_alive_bots(Nice)
global move_on, dux, control_widget, on_control, allow_assign, alive_bots, currently_dux
if not s._dead:
move_on += 1
if Nice.notify_bot_ded:
push(f'{lmao[lmao_bots.index(s)]} has died!', color=(1, 0, 1))
p = self.node.position # PEPSI
if dux == lmao_bots.index(s) and on_control:
push('the bot you are controlling has died LMAO', color=(1, 0.2, 0.7))
on_control = False
allow_assign = True
Nice.assign(Nice)
wasdead = self._dead
self._dead = True
self.hitpoints = 0
if msg.immediate:
if self.node:
self.node.delete()
elif self.node:
self.node.hurt = 1.0
if self.play_big_death_sound and not wasdead:
SpazFactory.get().single_player_death_sound.play()
self.node.dead = True
bs.timer(2.0, self.node.delete) # TODO ragdoll erase time settings
else:
return super().handlemessage(msg)
class CustomBotSet(SpazBotSet):
def __init__(self,
source_player: bs.Player = None) -> None:
self._bot_list_count = 5
self._bot_add_list = 0
self._bot_update_list = 0
self._bot_lists: List[List[SpazBot]] = [
[] for _ in range(self._bot_list_count)
]
self._spawn_sound = bs.getsound('spawn')
self._spawning_count = 0
self._bot_update_timer: Optional[bs.Timer] = None
self.start_moving_customs()
self.source_player = source_player
def do_custom(self) -> None:
global cords
self.spawn_bot(CustomBot,
cords,
0, self.setup_custom)
def start_moving_customs(self) -> None:
self._bot_update_timer = bs.Timer(0.05,
bs.WeakCall(self._bupdate),
repeat=True)
def _spawn_bot(self, bot_type: type[SpazBot], pos: Sequence[float],
on_spawn_call: Optional[Callable[[SpazBot], Any]]) -> None:
spaz = bot_type(self.source_player)
self._spawn_sound.play(position=pos)
spaz.node.handlemessage('flash')
spaz.node.is_area_of_interest = True
spaz.handlemessage(bs.StandMessage(pos, random.uniform(0, 360)))
self.add_bot(spaz)
if on_spawn_call is not None:
on_spawn_call(spaz)
global busy
busy = False
def _bupdate(self) -> None:
global LAH, LAP, LAB, LAF, lmao_bots
nuds = bs.getnodes()
bot_list = self._bot_lists[self._bot_update_list] = ([
b for b in self._bot_lists[self._bot_update_list] if b
])
player_pts = []
not_host = []
bad_bots = []
good_bots = []
host = None
for n in nuds:
if n.getnodetype() == 'spaz':
s = n.getdelegate(object)
if isinstance(s, SpazBot):
if not s in self.get_living_bots():
if hasattr(s, 'source_player'):
player_pts.append((
bs.Vec3(n.position),
bs.Vec3(n.velocity)))
if s.source_player is self.source_player:
good_bots.append(player_pts[-1])
else:
player_pts.append((
bs.Vec3(n.position),
bs.Vec3(n.velocity)))
bad_bots.append(player_pts[-1])
elif isinstance(s, PlayerSpaz):
player_pts.append((
bs.Vec3(n.position),
bs.Vec3(n.velocity)))
bowl = s.getplayer(bs.Player, True) is self.source_player
if bowl:
host = player_pts[-1]
else:
not_host.append(player_pts[-1])
for bot in bot_list:
if bot not in lmao_bots:
lmao_bots.append(bot)
i = lmao_bots.index(bot)
if not LAH[i]:
player_pts.remove(host)
if not LAP[i]:
player_pts = [k for k in player_pts if k not in not_host]
if not LAB[i]:
player_pts = [k for k in player_pts if k not in bad_bots]
if not LAF[i]:
player_pts = [k for k in player_pts if k not in good_bots]
bot.set_player_points(player_pts)
bot.update_ai()
for bot in self.get_living_bots():
if bot not in lmao_bots2 and bot not in lmao_bots:
lmao_bots2.append(bot)
def setup_custom(self, spaz) -> None:
spaz.source_player = self.source_player
self.set_custom_text(spaz)
for i in Nice.pending:
if i == "sp":
Nice.give_sp(Nice, spaz)
if i == "speed":
spaz.node.hockey = True
if i == "constant_heal":
Nice.constant_heal(Nice, spaz)
if i == "toxic":
Nice.toxic_bots.append(spaz)
Nice.make_toxic(Nice, spaz)
if i == "constant_jump":
spaz.on_jump_press = Nice.spaz_bot_fly(Nice, spaz.on_jump_press)
Nice.constant_jump(Nice, spaz)
if i == "infinite_curse":
if spaz._cursed:
spaz.handlemessage(bs.PowerupMessage('health'))
spaz.curse()
Nice.spam_curse(Nice, spaz)
def set_custom_text(self, spaz) -> None: # FLOAT
global nice_custom_text, nice_custom_color, testa
try:
m = bs.newnode('math',
owner=spaz.node,
attrs={'input1': (0, 1.2, 0),
'operation': 'add'})
spaz.node.connectattr('position', m, 'input2')
test = spaz._custom_text = bs.newnode(
'text',
owner=spaz.node,
attrs={'text': nice_custom_text,
'in_world': True,
'shadow': 1.0,
'flatness': 1.0,
'color': nice_custom_color,
'scale': 0.0,
'h_align': 'center'})
m.connectattr('output', spaz._custom_text, 'position')
bs.animate(spaz._custom_text, 'scale', {0: 0.0, 0.5: 0.01})
testa.append(test)
except:
pass
# ba_meta require api 8
# BroBordd touch grass
# Copyright 2024, solely by BroBordd. All rights reserved.
# ba_meta export plugin
class byBordd(ba.Plugin):
def __init__(s):
mm.MainMenuWindow._refresh_in_game = Nice.Button(mm.MainMenuWindow._refresh_in_game)
# All Textures (generated)
all_texture = [i[:-4] for i in ls("ba_data/textures")]