mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
5936 lines
238 KiB
Python
5936 lines
238 KiB
Python
import babase as ba
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import _babase as _ba # music control
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import bauiv1lib.mainmenu as mm
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import bauiv1 as bui
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import bascenev1 as bs
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from bascenev1 import broadcastmessage as push, get_foreground_host_activity as ga
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from bauiv1lib import popup # Pickers
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from typing import Any, cast, Sequence, Optional, Callable # UI control
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import math # floating name
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from bauiv1lib.colorpicker import ColorPicker
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import random # random attrs
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from bascenev1lib.actor.spazbot import SpazBot, SpazBotSet
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from bascenev1lib.actor.spaz import Spaz
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from bascenev1lib.actor.bomb import Bomb, BombFactory
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import weakref # get map (bot)
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.popuptext import PopupText # my unfunny popups
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from bauiv1lib.tabs import TabRow # BOTS and USERS
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from bascenev1lib.actor.powerupbox import PowerupBox
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from bascenev1lib.actor.bomb import TNTSpawner
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from os import listdir as ls
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def error(real): # not fake
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bui.getsound('error').play()
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with ga().context:
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img = bs.gettexture("ouyaAButton")
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push(real, color=(1, 0, 0), top=Nice.top_msg, image=img)
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def ding(fake): # fake
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if Nice.do_ding:
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bui.getsound('ding').play()
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with ga().context:
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img = bs.gettexture("ouyaOButton")
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push(fake, color=(0, 1, 0), top=Nice.top_msg, image=img)
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def var(s, v=None):
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cfg = bui.app.config
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if v is None:
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try:
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return cfg['sb_'+s]
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except:
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return 0
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else:
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cfg['sb_'+s] = v
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cfg.commit()
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class Nice(mm.MainMenuWindow):
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# config, trash code ik
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def_attrs = [False, "Spaz", 2.0, 0.0, 1.0, 0.4, (1, 1, 1), 3, "normal", False, False,
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(1, 1, 1), 0.5, False, 0.0, False, False, 9.0, 5.0, 1.0, 0.7, True, False,
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False, False, False, False, '$', (1, 1, 1)]
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a = var('do_ding')
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do_ding = a if isinstance(a, bool) else True
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a = var('while_control')
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while_control = a if isinstance(a, bool) else True
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lite_mode = var('lite_mode')
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animate_camera = var('animate_camera')
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top_msg = var('top_msg')
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notify_bot_ded = var('notify_bot_ded')
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pause_when_bots = var('pause_when_bots')
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drop_indox = 9
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drop_cords = (69123, 0, 0)
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tweak_dux = None
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tweak_2d = False
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tweakz_dux = None
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LTWAC = (0.9, 0.9, 0.9)
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lmao_teams = []
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pending = [] # pending effects on bot from load_window
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pending2 = [] # same but for drops
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toxic_bots = []
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next_team_id = 2
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team_to_nuke = None
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ga_tint = (1.30, 1.20, 1)
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indox = 0 # spawn_window's character image order
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val_attrs = def_attrs.copy()
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# my dumb positioning
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soff = (0, 0)
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howoff = 400
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_pos = 0
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_anim_out = 'out_right'
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_anim_outv = 'out_left'
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anim_in = 'in_right'
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anim_inv = 'in_left'
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center_pos = (0, 140)
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scale = 1.3
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# objects
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node_gravity_scale = 1.0
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node_sticky = False
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node_reflect = False
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node_reflect2 = False
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node_reflection_scale = [1.2]
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brobordd = None
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def pause(s, b):
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try:
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ga().globalsnode.paused = b
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except AttributeError:
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pass # i am not the host
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def __init__(s, call_sand=True):
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try:
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for i in ga().players:
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if i.sessionplayer.inputdevice.client_id == -1:
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s.brobordd = i
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break
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except:
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pass # not the host.
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s.thex = 0.0
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s.they = 0.0
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s.spaz_not_fly = Spaz.on_jump_press
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s.auto_spawn_on_random = False
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s.random_peace = False
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s._height = 300
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s._width = 500
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global root_widget, old_ga, nood
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if Nice.pause_when_bots:
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with ga().context:
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bs.timer(0, bs.Call(s.pause, True))
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if str(ga()) != old_ga:
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s.on_ga_change()
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if call_sand:
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root_widget = s._rw = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
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size=(s._width, s._height),
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color=cola,
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transition=s.anim_in,
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stack_offset=s.soff,
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scale=s.scale)
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def pos():
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s._pos = 0 if s._pos else 1
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if s._pos:
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pos_left()
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else:
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pos_right()
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def pos_left():
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s._anim_out = 'out_left'
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s._anim_outv = 'out_right'
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s.anim_in = 'in_left'
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s.anim_inv = 'in_right'
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s.soff = (-s.howoff, 0)
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bui.containerwidget(edit=s._rw,
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transition=None,
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position=(0, 150),
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stack_offset=(-s.howoff, 0))
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bui.containerwidget(edit=s._rw, transition='in_left')
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bui.buttonwidget(edit=s._LR, label='Right')
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bui.buttonwidget(edit=s.center_btn, position=(395, 250))
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def pos_right():
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s._anim_out = 'out_right'
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s._anim_outv = 'out_left'
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s.anim_in = 'in_right'
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s.anim_inv = 'in_left'
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s.soff = (s.howoff, 0)
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bui.containerwidget(edit=s._rw,
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transition=None,
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position=(930, 140),
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stack_offset=(s.howoff, 0))
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bui.containerwidget(edit=s._rw, transition='in_right')
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bui.buttonwidget(edit=s._LR, label='Left')
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bui.buttonwidget(edit=s.center_btn, position=(30, 250))
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s._LR = bui.buttonwidget(
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parent=root_widget,
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size=(50, 15),
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label='Left',
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scale=s.scale,
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button_type='square',
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position=(395, 30),
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color=colb,
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textcolor=wht,
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on_activate_call=bs.Call(pos))
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bui.textwidget(parent=root_widget,
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color=(0.1, 0.7, 1),
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text='Sandbox',
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position=(200, 250))
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bui.buttonwidget(parent=root_widget,
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label='Spawn',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("cuteSpaz"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(40, 185),
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on_activate_call=bs.Call(s.spawn_window))
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bui.buttonwidget(parent=root_widget,
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label='Control',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("controllerIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(180, 185),
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on_activate_call=bs.Call(s.control_window))
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bui.buttonwidget(parent=root_widget,
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label='Tune',
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color=colb,
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icon=bui.gettexture("settingsIcon"),
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iconscale=s.scale,
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size=(130, 50),
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textcolor=wht,
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button_type='square',
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position=(320, 185),
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on_activate_call=bs.Call(s.config_window))
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bui.buttonwidget(parent=root_widget,
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label='Modify',
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color=colb,
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size=(130, 50),
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icon=bui.gettexture("advancedIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(40, 125),
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on_activate_call=bs.Call(s.mod_window))
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bui.buttonwidget(parent=root_widget,
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label='Effect',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("graphicsIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(180, 125),
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on_activate_call=bs.Call(s.effect_window))
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bui.buttonwidget(parent=root_widget,
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label='Listen',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("audioIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(320, 125),
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on_activate_call=bs.Call(s.listen_window))
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bui.buttonwidget(parent=root_widget,
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label='Deploy',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("star"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(40, 65),
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on_activate_call=bs.Call(s.drop_window))
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bui.buttonwidget(parent=root_widget,
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label='Tweak',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("menuIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(180, 65),
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on_activate_call=bs.Call(s.tweak_window))
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bacc = bui.buttonwidget(
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parent=root_widget,
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size=(50, 15),
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label='Back',
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scale=s.scale,
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button_type='square',
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position=(30, 30),
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color=colb,
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textcolor=wht,
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on_activate_call=bs.Call(s.back))
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bui.containerwidget(edit=root_widget, cancel_button=bacc)
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s.center_btn = bui.buttonwidget(
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parent=root_widget,
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size=(50, 15),
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label='Center',
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scale=s.scale,
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button_type='square',
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position=(30, 250), # (395, 250) if left
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color=colb,
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textcolor=wht,
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on_activate_call=bs.Call(s.center))
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bui.buttonwidget(parent=root_widget,
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label='More',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("storeIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(320, 65),
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on_activate_call=bs.Call(s.lol_window))
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def center(s):
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if s.soff == (0, 0):
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error("Sandbox is already centered what are u doing")
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return
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s.soff = (0, 0)
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bui.containerwidget(edit=s._rw, transition=None)
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bui.containerwidget(edit=s._rw, position=(s.center_pos[0] + s.howoff, s.center_pos[1]))
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bui.containerwidget(edit=s._rw, stack_offset=s.soff)
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bui.containerwidget(edit=s._rw, transition='in_scale')
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def back(s, wosh=False):
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s.kill(wosh, root_widget)
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s.pause(False)
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def kill(s, wosh=False, who=None, keep_hl=False, anim=True, rev=False):
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try:
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bui.containerwidget(edit=who, transition=(
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s._anim_out if not rev else s._anim_outv) if anim else None)
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except:
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pass
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if wosh:
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bui.getsound('swish').play()
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if not keep_hl:
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s.hl3(None, False)
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def lol_window(s):
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if ga() is None:
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push("no MORE for you bud,\nyou are not the host.", color=(1, 1, 0))
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return
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s.lol_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
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size=(500, 240),
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stack_offset=s.soff,
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color=cola,
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transition=s.anim_in,
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scale=s.scale)
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bui.textwidget(parent=s.lol_widget,
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color=(0.1, 0.7, 1),
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text='More',
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position=(210, 190))
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bui.buttonwidget(parent=s.lol_widget,
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label='Gather',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("achievementTeamPlayer"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(40, 125),
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on_activate_call=bs.Call(s.lol_teams_window))
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bui.buttonwidget(parent=s.lol_widget,
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label='Epic',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("nextLevelIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(180, 125),
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on_activate_call=bs.Call(s.epic_window))
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bui.buttonwidget(parent=s.lol_widget,
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label='Tint',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("achievementRunaround"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(320, 125),
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on_activate_call=bs.Call(s.light_window))
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bui.buttonwidget(parent=s.lol_widget,
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label='Dim',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("shadow"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(40, 65),
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on_activate_call=bs.Call(s.dim_window))
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bui.buttonwidget(parent=s.lol_widget,
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label='Load',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("inventoryIcon"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(180, 65),
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on_activate_call=bs.Call(s.load_window))
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bui.buttonwidget(parent=s.lol_widget,
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label='About',
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size=(130, 50),
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color=colb,
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icon=bui.gettexture("heart"),
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iconscale=s.scale,
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textcolor=wht,
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button_type='square',
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position=(320, 65),
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on_activate_call=bs.Call(s.about_window))
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bacc = bui.buttonwidget(
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parent=s.lol_widget,
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size=(60, 20),
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label='Back',
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scale=s.scale,
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color=colb,
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textcolor=wht,
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position=(30, 30),
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on_activate_call=bs.Call(s.kill, True, s.lol_widget))
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bui.containerwidget(edit=s.lol_widget, cancel_button=bacc)
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bui.textwidget(parent=s.lol_widget,
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color=(0.7, 0.7, 0.7),
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scale=s.scale/3,
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text="* Not advanced enough? tweak 'globals' at Tweak menu,\n it holds the activity node which is basically everything.",
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position=(180, 30))
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def about_window(s):
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about_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
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size=(500, 450),
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stack_offset=s.soff,
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color=cola,
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transition=s.anim_in,
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scale=s.scale)
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txt = "SandBox v1.2 BETA\nThe mod which does almost everything in the game.\n\n" \
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"Made this mod for myself to test future mods freely, though you are\n" \
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"free to use it too!\n\nSorry if you found any bugs, I did my best to fix all existing bugs\n" \
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"and excepted a lot of lines, if I found more bugs I'm gonna fix them asap.\n\n" \
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"Coded using Galaxy A14 (4/64) using GNU Nano on Termux!" \
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"\n\nBig thanks to:\nYOU for trying this mod!"
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s.about_preview_text = bui.textwidget(parent=about_widget,
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text=txt,
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scale=s.scale,
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maxwidth=450,
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position=(30, 350))
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bui.textwidget(parent=about_widget,
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color=(0.1, 0.7, 1),
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text='About',
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position=(200, 400),
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maxwidth=150)
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bacc = bui.buttonwidget(
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parent=about_widget,
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size=(60, 20),
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label='Back',
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scale=s.scale,
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color=colb,
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textcolor=wht,
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position=(30, 30),
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on_activate_call=bs.Call(s.kill, True, about_widget))
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bui.containerwidget(edit=about_widget, cancel_button=bacc)
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|
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def load_window(s):
|
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if Nice.pause_when_bots:
|
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error("Cannot use Load Window while game is paused")
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return
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s.load_dux = None
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load_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
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size=(500, 300),
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stack_offset=s.soff,
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color=cola,
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transition=s.anim_in,
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scale=s.scale)
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s.load_preview_text = bui.textwidget(parent=load_widget,
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text='',
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size=(50, 50),
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scale=s.scale/1.4,
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maxwidth=200,
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position=(280, 175))
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bui.textwidget(parent=load_widget,
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color=(0.1, 0.7, 1),
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text='Load',
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position=(200, 250),
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maxwidth=150)
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bui.buttonwidget(
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parent=load_widget,
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size=(70, 30),
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label='Load',
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button_type='square',
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scale=s.scale,
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color=colb,
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textcolor=wht,
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position=(370, 30),
|
|
on_activate_call=bs.Call(s.do_load))
|
|
|
|
load_scroll = bui.scrollwidget(parent=load_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(250, 150))
|
|
|
|
load_sub = bui.containerwidget(parent=load_scroll,
|
|
background=False,
|
|
size=(190, len(load_name)*26),
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=load_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, load_widget))
|
|
bui.containerwidget(edit=load_widget, cancel_button=bacc)
|
|
bui.textwidget(edit=s.load_preview_text, text="Preset Name")
|
|
|
|
for i in range(len(load_name)):
|
|
j = len(load_name)-1-i
|
|
bui.textwidget(parent=load_sub,
|
|
scale=s.scale/2,
|
|
text=(load_name[j]),
|
|
h_align='left',
|
|
v_align='center',
|
|
color=(1, 1, 1),
|
|
on_activate_call=bs.Call(s.load_preview, j),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, (20 * i)))
|
|
|
|
def load_preview(s, i):
|
|
bui.textwidget(edit=s.load_preview_text, text=load_name[i])
|
|
s.load_dux = i
|
|
|
|
def do_load(s):
|
|
i = s.load_dux
|
|
if i is None:
|
|
error("Select a preset or get out.")
|
|
return
|
|
s.load_preset(i)
|
|
ding(f"Loaded '{load_name[i]}'")
|
|
|
|
def load_preset(s, i):
|
|
if not i: # Beboo
|
|
Nice.indox = 9
|
|
Nice.val_attrs[1] = "B-9000"
|
|
Nice.val_attrs[6] = (1, 0, 0)
|
|
Nice.val_attrs[7] = 0
|
|
Nice.val_attrs[11] = (0.6, 0, 0)
|
|
Nice.val_attrs[12] = 0.6 # punchiness
|
|
Nice.val_attrs[13] = True
|
|
Nice.val_attrs[17] = 99
|
|
Nice.val_attrs[18] = 0
|
|
Nice.val_attrs[20] = 0
|
|
Nice.val_attrs[22] = True
|
|
Nice.val_attrs[23] = True # host
|
|
Nice.val_attrs[24] = True
|
|
Nice.val_attrs[25] = True
|
|
Nice.val_attrs[26] = True # your bots
|
|
Nice.val_attrs[27] = "Beboo"
|
|
Nice.val_attrs[28] = (0.7, 0, 0)
|
|
Nice.pending = ["sp", "speed", "toxic", "constant_heal"]
|
|
s.spawn_window()
|
|
elif i == 1: # Kronk Buddy
|
|
Nice.indox = 1
|
|
Nice.val_attrs[1] = "Kronk"
|
|
Nice.val_attrs[6] = (0, 1, 1)
|
|
Nice.val_attrs[7] = 0
|
|
Nice.val_attrs[11] = (0, 0, 1)
|
|
Nice.val_attrs[12] = 0.6
|
|
Nice.val_attrs[13] = True
|
|
Nice.val_attrs[17] = 99
|
|
Nice.val_attrs[18] = 0
|
|
Nice.val_attrs[20] = 0
|
|
Nice.val_attrs[22] = True
|
|
Nice.val_attrs[24] = True
|
|
Nice.val_attrs[25] = True
|
|
Nice.val_attrs[27] = "Kronko Buddo"
|
|
Nice.val_attrs[28] = (0, 0, 0.7)
|
|
s.spawn_window()
|
|
elif i == 3: # Infinitely Cursed Jack
|
|
Nice.indox = 5
|
|
Nice.val_attrs[0] = True # bouncy
|
|
Nice.val_attrs[1] = "Jack Morgan"
|
|
Nice.val_attrs[6] = (1, 1, 0)
|
|
Nice.val_attrs[7] = 0
|
|
Nice.val_attrs[11] = (1, 1, 0)
|
|
Nice.val_attrs[12] = 0
|
|
Nice.val_attrs[13] = True
|
|
Nice.val_attrs[17] = 99
|
|
Nice.val_attrs[18] = 0
|
|
Nice.val_attrs[20] = 0
|
|
Nice.val_attrs[22] = False # start invincible
|
|
Nice.val_attrs[23] = True # host
|
|
Nice.val_attrs[24] = True # players
|
|
Nice.val_attrs[25] = True # bots
|
|
Nice.val_attrs[26] = True # your bots
|
|
Nice.val_attrs[27] = "Jackie KMS"
|
|
Nice.val_attrs[28] = (1, 1, 0)
|
|
Nice.pending = ["infinite_curse"]
|
|
s.spawn_window()
|
|
elif i == 2: # Flying Pixel
|
|
Nice.indox = 10
|
|
Nice.val_attrs[0] = True # bouncy
|
|
Nice.val_attrs[1] = "Pixel"
|
|
Nice.val_attrs[6] = (1, 0, 1)
|
|
Nice.val_attrs[7] = 0
|
|
Nice.val_attrs[11] = (1, 0, 1)
|
|
Nice.val_attrs[12] = 0
|
|
Nice.val_attrs[13] = True
|
|
Nice.val_attrs[17] = 99
|
|
Nice.val_attrs[18] = 0
|
|
Nice.val_attrs[20] = 0
|
|
Nice.val_attrs[22] = True # start invincible
|
|
Nice.val_attrs[23] = True # host
|
|
Nice.val_attrs[24] = True # players
|
|
Nice.val_attrs[25] = True # bots
|
|
Nice.val_attrs[26] = True # your bots
|
|
Nice.val_attrs[27] = "Pixie"
|
|
Nice.val_attrs[28] = (1, 0, 1)
|
|
Nice.pending = ["constant_jump", "constant_heal"]
|
|
s.spawn_window()
|
|
elif i == 4: # Big Shiny TNT
|
|
Nice.pending2 = ["big_bomb"]
|
|
Nice.drop_indox = 9
|
|
s.drop_window()
|
|
elif i == 5: # Long fuse bomb
|
|
Nice.pending2 = ["long_fuse"]
|
|
Nice.drop_indox = 17
|
|
s.drop_window()
|
|
elif i == 6: # Huge safe mine
|
|
Nice.pending2 = ["big_bomb"]
|
|
Nice.drop_indox = 10
|
|
s.drop_window()
|
|
|
|
def dim_window(s):
|
|
s.dim_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.buttonwidget(parent=s.dim_widget,
|
|
size=(200, 50),
|
|
label="Inner",
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(20, 125),
|
|
on_activate_call=s.switch_dim)
|
|
|
|
bui.textwidget(parent=s.dim_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Which Vignette?',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
bui.buttonwidget(parent=s.dim_widget,
|
|
size=(200, 50),
|
|
label="Outer",
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(20, 60),
|
|
on_activate_call=bs.Call(s.switch_dim, 1))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.dim_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.dim_widget))
|
|
bui.containerwidget(edit=s.dim_widget, cancel_button=bacc)
|
|
|
|
def switch_dim(s, t=0):
|
|
s.kill(True, s.dim_widget)
|
|
title = "Outer" if t else "Inner"
|
|
title = title+" Vignette"
|
|
s.switch_dim_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.switch_dim_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text=title,
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
p = ga().globalsnode
|
|
p = p.vignette_outer if t else p.vignette_inner
|
|
x = bui.textwidget(
|
|
parent=s.switch_dim_widget,
|
|
text=str(p[0])[:5],
|
|
editable=True,
|
|
size=(200, 25),
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 150))
|
|
y = bui.textwidget(
|
|
parent=s.switch_dim_widget,
|
|
size=(200, 25),
|
|
text=str(p[1])[:5],
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 120))
|
|
z = bui.textwidget(
|
|
parent=s.switch_dim_widget,
|
|
size=(200, 25),
|
|
text=str(p[2])[:5],
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 90))
|
|
|
|
bui.buttonwidget(
|
|
parent=s.switch_dim_widget,
|
|
size=(60, 20),
|
|
label='Set',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(200, 30),
|
|
on_activate_call=bs.Call(s.collect_dim, x, y, z, t))
|
|
|
|
def back(s):
|
|
s.kill(True, s.switch_dim_widget, keep_hl=True)
|
|
s.dim_window()
|
|
bacc = bui.buttonwidget(
|
|
parent=s.switch_dim_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(back, s))
|
|
bui.containerwidget(edit=s.switch_dim_widget, cancel_button=bacc)
|
|
|
|
def gettext(s, w):
|
|
return cast(str, bui.textwidget(query=w))
|
|
|
|
def collect_dim(s, x, y, z, outer):
|
|
n = ga().globalsnode
|
|
t1 = s.gettext(x)
|
|
t2 = s.gettext(y)
|
|
t3 = s.gettext(z)
|
|
emp = "X" if not t1 else "Y" if not t2 else "Z" if not z else None
|
|
if emp:
|
|
error(f"{emp} value cannot be empty!")
|
|
return
|
|
try:
|
|
v = eval(f"({t1}, {t2}, {t3})")
|
|
except Exception as e:
|
|
error(str(e))
|
|
return
|
|
if outer:
|
|
n.vignette_outer = v
|
|
else:
|
|
n.vignette_inner = v
|
|
s.kill(True, s.switch_dim_widget)
|
|
ding("Dim updated!")
|
|
|
|
def epic_window(s):
|
|
s.epic_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 200),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.epic_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Epic',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 150))
|
|
|
|
s.epic_pick = bui.buttonwidget(parent=s.epic_widget,
|
|
size=(200, 50),
|
|
label="Make Fast" if ga().globalsnode.slow_motion else "Make Epic",
|
|
textcolor=wht,
|
|
color=cola,
|
|
scale=s.scale,
|
|
position=(20, 75),
|
|
on_activate_call=s.switch_epic)
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.epic_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.epic_widget))
|
|
bui.containerwidget(edit=s.epic_widget, cancel_button=bacc)
|
|
|
|
def switch_epic(s):
|
|
b = not ga().globalsnode.slow_motion
|
|
ga().globalsnode.slow_motion = b
|
|
s.do_your_thing(b)
|
|
bui.buttonwidget(edit=s.epic_pick, label=("Make Fast" if b else "Make Epic"))
|
|
|
|
def light_window(s):
|
|
s.light_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.light_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Tint',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
global light_pick
|
|
tent = ga().globalsnode.tint
|
|
ntent = s.negate(tent)
|
|
light_pick = bui.buttonwidget(parent=s.light_widget,
|
|
size=(200, 50),
|
|
label="Change Color",
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
position=(20, 125),
|
|
on_activate_call=bs.Call(PickerLight, tent))
|
|
bui.buttonwidget(edit=light_pick, color=tent, textcolor=ntent)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.light_widget,
|
|
size=(60, 20),
|
|
label='/ 1.1',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(200, 70),
|
|
on_activate_call=bs.Call(s.mult))
|
|
|
|
bui.buttonwidget(
|
|
parent=s.light_widget,
|
|
size=(60, 20),
|
|
label='x 1.1',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 70),
|
|
on_activate_call=bs.Call(s.mult, 1))
|
|
|
|
bui.buttonwidget(
|
|
parent=s.light_widget,
|
|
size=(60, 20),
|
|
label='Set',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(200, 30),
|
|
on_activate_call=bs.Call(s.collect_light))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.light_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.light_widget))
|
|
bui.containerwidget(edit=s.light_widget, cancel_button=bacc)
|
|
|
|
def mult(s, i=0):
|
|
c = Nice.ga_tint
|
|
x = 1.1 if i else (1/(1.1))
|
|
Nice.ga_tint = c = (c[0]*x, c[1]*x, c[2]*x)
|
|
bui.buttonwidget(edit=light_pick, color=c)
|
|
bui.buttonwidget(edit=light_pick, textcolor=Nice.negate(Nice, c))
|
|
bui.buttonwidget(edit=light_pick, on_activate_call=bs.Call(PickerLight, c))
|
|
|
|
def collect_light(s):
|
|
ding("Success!")
|
|
s.kill(True, s.light_widget)
|
|
ga().globalsnode.tint = Nice.ga_tint
|
|
|
|
def lol_teams_window(s):
|
|
s.LTW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.buttonwidget(parent=s.LTW,
|
|
size=(200, 50),
|
|
label="Add",
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
icon=bui.gettexture("powerupHealth"),
|
|
position=(20, 125),
|
|
on_activate_call=s.lol_teams_window_add)
|
|
|
|
bui.textwidget(parent=s.LTW,
|
|
color=(0.1, 0.7, 1),
|
|
text='What To Do?',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
bui.buttonwidget(parent=s.LTW,
|
|
size=(200, 50),
|
|
label="Nuke",
|
|
scale=s.scale,
|
|
color=colb,
|
|
icon=bui.gettexture("powerupCurse"),
|
|
textcolor=wht,
|
|
position=(20, 60),
|
|
on_activate_call=bs.Call(s.lol_teams_window_nuke))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.LTW,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.LTW))
|
|
bui.containerwidget(edit=s.LTW, cancel_button=bacc)
|
|
|
|
def lol_teams_window_nuke(s):
|
|
s.LTWN = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.LTWN,
|
|
color=(0.1, 0.7, 1),
|
|
text='Nuke',
|
|
position=(200, 250),
|
|
maxwidth=250)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.LTWN,
|
|
size=(70, 30),
|
|
label='Nuke',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(370, 30),
|
|
on_activate_call=bs.Call(s.do_nuke))
|
|
|
|
LTWNS = bui.scrollwidget(parent=s.LTWN,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(300, 150))
|
|
|
|
s.LTWN_sub = bui.containerwidget(parent=LTWNS,
|
|
background=False,
|
|
size=(300, len(Nice.lmao_teams)*26),
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
s.LTWNP = bui.textwidget(parent=s.LTWN,
|
|
text='Team Name',
|
|
size=(50, 50),
|
|
scale=s.scale/1.4,
|
|
maxwidth=115,
|
|
color=wht,
|
|
position=(340, 175))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.LTWN,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.LTWN))
|
|
bui.containerwidget(edit=s.LTWN, cancel_button=bacc)
|
|
|
|
s.LTWN_load_teams()
|
|
|
|
def LTWN_load_teams(s):
|
|
for w in s.LTWN_sub.get_children():
|
|
w.delete()
|
|
for i in range(len(Nice.lmao_teams)):
|
|
i = len(Nice.lmao_teams)-1-i
|
|
t = Nice.lmao_teams[i]
|
|
bui.textwidget(parent=s.LTWN_sub,
|
|
scale=s.scale/2,
|
|
text=t.name,
|
|
h_align='left',
|
|
v_align='center',
|
|
color=t.color,
|
|
on_activate_call=bs.Call(s.LTWN_prev, i),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, (20 * i)))
|
|
|
|
def LTWN_prev(s, i):
|
|
t = Nice.lmao_teams[i]
|
|
s.team_to_nuke = t
|
|
bui.textwidget(edit=s.LTWNP, text=t.name, color=t.color)
|
|
|
|
def do_nuke(s):
|
|
if len(Nice.lmao_teams) < 1:
|
|
error("Remove what u blind?")
|
|
return
|
|
if s.team_to_nuke is None:
|
|
error("Select a team")
|
|
return
|
|
t = s.team_to_nuke
|
|
s.team_to_nuke = None
|
|
ga().remove_team(t)
|
|
ding(f"Removed '{t.name}'")
|
|
Nice.lmao_teams.remove(t)
|
|
bui.containerwidget(edit=s.LTWN_sub, size=(300, len(Nice.lmao_teams)*26))
|
|
s.LTWN_load_teams()
|
|
|
|
def lol_teams_window_add(s):
|
|
s.LTWA = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(450, 230),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bacc = bui.buttonwidget(
|
|
parent=s.LTWA,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.LTWA))
|
|
bui.containerwidget(edit=s.LTWA, cancel_button=bacc)
|
|
|
|
bui.textwidget(parent=s.LTWA,
|
|
color=(0.1, 0.7, 1),
|
|
text='Add',
|
|
position=(200, 180))
|
|
|
|
bui.textwidget(parent=s.LTWA,
|
|
color=wht,
|
|
text="Team Name:",
|
|
scale=s.scale/1.6,
|
|
position=(30, 160),
|
|
h_align="left",
|
|
maxwidth=400)
|
|
|
|
s.LTWA_box = bui.textwidget(parent=s.LTWA,
|
|
editable=True,
|
|
description="Enter team name:",
|
|
position=(30, 130),
|
|
size=(400, 30),
|
|
h_align="left",
|
|
maxwidth=400)
|
|
|
|
bui.textwidget(parent=s.LTWA,
|
|
color=wht,
|
|
text="Team Color:",
|
|
scale=s.scale/1.6,
|
|
position=(30, 100),
|
|
h_align="left",
|
|
maxwidth=400)
|
|
|
|
global LTWAB
|
|
LTWAB = bui.buttonwidget(
|
|
parent=s.LTWA,
|
|
size=(70, 30),
|
|
label='Pick',
|
|
button_type="square",
|
|
textcolor=s.negate(Nice.LTWAC),
|
|
position=(30, 70),
|
|
color=Nice.LTWAC,
|
|
on_activate_call=bs.Call(PickerLol, Nice.LTWAC))
|
|
|
|
s.LTWA_ran = bui.buttonwidget(
|
|
parent=s.LTWA,
|
|
size=(60, 20),
|
|
color=cola,
|
|
scale=s.scale,
|
|
label='Random',
|
|
textcolor=wht,
|
|
button_type="square",
|
|
position=(340, 70),
|
|
on_activate_call=bs.Call(s.LTWA_random))
|
|
|
|
bui.buttonwidget(
|
|
parent=s.LTWA,
|
|
size=(60, 20),
|
|
label='Done',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(340, 30),
|
|
on_activate_call=bs.Call(s.lol_teams_window_done))
|
|
|
|
def negate(s, c): return (1-c[0], 1-c[1], 1-c[2])
|
|
|
|
def LTWA_random(s):
|
|
global LTWAB
|
|
r = random.choice(random_team)
|
|
Nice.LTWAC = r[1]
|
|
bui.textwidget(edit=s.LTWA_box, text=r[0])
|
|
bui.buttonwidget(edit=LTWAB, color=r[1], textcolor=s.negate(r[1]))
|
|
|
|
def lol_teams_window_done(s):
|
|
LTN = cast(str, bui.textwidget(query=s.LTWA_box))
|
|
if not LTN:
|
|
error("Enter a team name or just leave a space there")
|
|
return
|
|
team = bs.SessionTeam(Nice.next_team_id, name=LTN, color=Nice.LTWAC)
|
|
Nice.lmao_teams.append(team)
|
|
ga().add_team(team)
|
|
Nice.next_team_id += 1
|
|
s.kill(True, s.LTWA)
|
|
ding(f"'{LTN}' was added!")
|
|
|
|
def tweak_window(s):
|
|
if ga() is None:
|
|
push("You don't meet the minimum requirements\nto use BorddTweaker: BEING THE HOST.", color=(1, 1, 0))
|
|
return
|
|
p = s.brobordd.node.position
|
|
with ga().context:
|
|
nuds = bs.getnodes()
|
|
s.nodes = []
|
|
s.nodes_2d = []
|
|
# fill up both 3D and 2D nodes
|
|
for i in nuds:
|
|
try:
|
|
pos = i.position
|
|
except:
|
|
continue
|
|
try:
|
|
obj = i.getdelegate(object)
|
|
except:
|
|
obj = None
|
|
if len(pos) == 3:
|
|
s.nodes.append([])
|
|
s.nodes[-1].append(pos)
|
|
s.nodes[-1].append(i), s.nodes[-1].append(obj)
|
|
elif len(pos) == 2:
|
|
s.nodes_2d.append([])
|
|
s.nodes_2d[-1].append(pos)
|
|
s.nodes_2d[-1].append(i)
|
|
s.nodes_2d[-1].append(obj)
|
|
s.nodes.append([])
|
|
s.nodes[-1].append((0, 0, 0))
|
|
s.nodes[-1].append(ga().globalsnode), s.nodes[-1].append(None)
|
|
# sort by closest (3D only)
|
|
s.nodes = sorted(s.nodes, key=lambda k: math.dist(p, k[0]))
|
|
# fill up 3D names and pics
|
|
s.tweak_name = []
|
|
s.tweak_texture = []
|
|
for n in range(len(s.nodes)):
|
|
obj = " ~" if s.nodes[n][2] is not None else ""
|
|
try:
|
|
s.tweak_name.append(str(s.nodes[n][1].getnodetype())+f" {n}"+obj)
|
|
except:
|
|
s.tweak_name.append(f"idk {n}"+obj)
|
|
try:
|
|
t = str(s.nodes[n][1].color_texture)
|
|
on = t.find('"')
|
|
off = t.find('"', on+1)
|
|
s.tweak_texture.append(bui.gettexture(t[on+1:off]))
|
|
except:
|
|
try:
|
|
t = str(s.nodes[n][1].texture)
|
|
on = t.find('"')
|
|
off = t.find('"', on+1)
|
|
s.tweak_texture.append(bui.gettexture(t[on+1:off]))
|
|
except:
|
|
try:
|
|
s.tweak_texture.append(str(s.nodes[n][1].text))
|
|
except:
|
|
s.tweak_texture.append(bui.gettexture("tv"))
|
|
try:
|
|
thing = s.what_is(s.nodes[n][1].mesh)
|
|
except:
|
|
continue
|
|
s.tweak_name[-1] = s.tweak_name[-1]+thing
|
|
# fill up 2D names and pics too
|
|
s.tweak_name_2d = []
|
|
s.tweak_texture_2d = []
|
|
for n in range(len(s.nodes_2d)):
|
|
obj = " ~" if s.nodes_2d[n][2] is not None else ""
|
|
try:
|
|
s.tweak_name_2d.append(str(s.nodes_2d[n][1].getnodetype())+f" {n}"+obj)
|
|
except:
|
|
s.tweak_name_2d.append(f"idk {n}"+obj)
|
|
try:
|
|
t = str(s.nodes_2d[n][1].color_texture)
|
|
on = t.find('"')
|
|
off = t.find('"', on+1)
|
|
s.tweak_texture_2d.append(bui.gettexture(t[on+1:off]))
|
|
except:
|
|
try:
|
|
t = str(s.nodes_2d[n][1].texture)
|
|
on = t.find('"')
|
|
off = t.find('"', on+1)
|
|
s.tweak_texture_2d.append(bui.gettexture(t[on+1:off]))
|
|
except:
|
|
try:
|
|
s.tweak_texture_2d.append(str(s.nodes_2d[n][1].text))
|
|
except:
|
|
s.tweak_texture_2d.append(bui.gettexture("tv"))
|
|
try:
|
|
thing = s.what_is(s.nodes_2d[n][1].mesh)
|
|
except:
|
|
continue
|
|
s.tweak_name_2d[-1] = s.tweak_name_2d[-1]+thing
|
|
|
|
s.tweak_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
s.tweak_preview_image = bui.buttonwidget(parent=s.tweak_widget,
|
|
label='',
|
|
size=(50, 50),
|
|
position=(300, 175),
|
|
button_type='square',
|
|
color=colb,
|
|
mask_texture=bui.gettexture('characterIconMask'))
|
|
|
|
s.tweak_preview_text = bui.textwidget(parent=s.tweak_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.4,
|
|
maxwidth=115,
|
|
position=(365, 175))
|
|
|
|
s.tweak_preview_text2 = bui.textwidget(parent=s.tweak_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.8,
|
|
maxwidth=115,
|
|
position=(360, 155))
|
|
|
|
bui.textwidget(parent=s.tweak_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Tweak',
|
|
position=(300, 240),
|
|
maxwidth=150)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.tweak_widget,
|
|
size=(70, 30),
|
|
label='Select',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(370, 30),
|
|
on_activate_call=bs.Call(s.do_tweak))
|
|
|
|
tweak_scroll = bui.scrollwidget(parent=s.tweak_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(250, 150))
|
|
|
|
s.tweak_sub = bui.containerwidget(parent=tweak_scroll,
|
|
background=False,
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
|
|
tabdefs = [('3d', '3D Nodes'), ('2d', "2D Nodes")]
|
|
|
|
s.tweak_tab = TabRow(
|
|
s.tweak_widget,
|
|
tabdefs,
|
|
pos=(30, 230),
|
|
size=(250, 0),
|
|
on_select_call=s.switch_tweak_tab)
|
|
|
|
# the right order
|
|
s.tweak_tab.update_appearance('3d')
|
|
s.cola_fill(s.tweak_widget)
|
|
s.load_tweak_nodes()
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.tweak_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.tweak_widget))
|
|
bui.containerwidget(edit=s.tweak_widget, cancel_button=bacc)
|
|
|
|
bui.textwidget(
|
|
parent=s.tweak_widget,
|
|
size=(60, 20),
|
|
text='~ has an object, 3d sorted by how close node is.',
|
|
scale=s.scale/2,
|
|
color=wht,
|
|
maxwidth=250,
|
|
position=(19, 60))
|
|
|
|
def what_is(s, t):
|
|
t = str(t).split('"')[1]
|
|
for i in what_is_arr:
|
|
if i[0] == t:
|
|
return f" ({i[1]})"
|
|
return ""
|
|
|
|
def switch_tweak_tab(s, t):
|
|
s.tweak_tab.update_appearance(t)
|
|
s.cola_fill(s.tweak_widget)
|
|
s.load_tweak_nodes(t == '3d')
|
|
|
|
def load_tweak_nodes(s, t=True):
|
|
# selected index is s.tweak_dux
|
|
tn = s.tweak_name if t else s.tweak_name_2d
|
|
alex = s.nodes if t else s.nodes_2d
|
|
# clean up
|
|
for c in s.tweak_sub.get_children():
|
|
c.delete()
|
|
bui.textwidget(edit=s.tweak_preview_text, text="Node Type")
|
|
bui.buttonwidget(edit=s.tweak_preview_image, texture=bui.gettexture("tv"), color=(1, 1, 1))
|
|
bui.containerwidget(edit=s.tweak_sub, size=(190, len(alex)*25.6))
|
|
s.tweak_dux = None
|
|
s.tweak_2d = False
|
|
|
|
for i in range(len(alex)):
|
|
bui.textwidget(parent=s.tweak_sub,
|
|
scale=s.scale/2,
|
|
text=(tn[i]),
|
|
h_align='left',
|
|
v_align='center',
|
|
color=(1, 1, 1),
|
|
on_activate_call=bs.Call(s.tweak_preview, i, t),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, (20 * len(alex)) - (20 * i) - 30))
|
|
|
|
def tweak_preview(s, i, b):
|
|
s.tweak_dux = i
|
|
s.tweak_2d = not b
|
|
tn = s.tweak_name if b else s.tweak_name_2d
|
|
tt = s.tweak_texture if b else s.tweak_texture_2d
|
|
# nud = s.nodes[i] if b else s.nodes_2d[i]
|
|
# try: s.draw_locator(nud[1].position)
|
|
# except Exception as e: error(str(e))
|
|
bui.textwidget(edit=s.tweak_preview_text, text=tn[s.tweak_dux])
|
|
k = tt[s.tweak_dux]
|
|
bui.textwidget(edit=s.tweak_preview_text2, text="")
|
|
if isinstance(k, str):
|
|
bui.textwidget(edit=s.tweak_preview_text2,
|
|
text=tt[s.tweak_dux], color=s.get_type_color("str"))
|
|
bui.buttonwidget(edit=s.tweak_preview_image,
|
|
texture=bui.gettexture("tv"), color=(1, 1, 1))
|
|
else:
|
|
bui.buttonwidget(edit=s.tweak_preview_image, texture=tt[s.tweak_dux], color=(1, 1, 1))
|
|
|
|
def connect_dots(s, pos1, pos2):
|
|
spacing = 5
|
|
x1, y1 = pos1
|
|
x2, y2 = pos2
|
|
# Calculate the distance between pos1 and pos2
|
|
distance = ((x2 - x1) ** 2 + (y2 - y1) ** 2) ** 0.5
|
|
# Calculate the number of dots needed
|
|
num_dots = int(distance / spacing)
|
|
# Calculate the step for each coordinate
|
|
x_step = (x2 - x1) / num_dots
|
|
y_step = (y2 - y1) / num_dots
|
|
# Generate the dots
|
|
dots = []
|
|
for i in range(num_dots):
|
|
dot_x = x1 + i * x_step
|
|
dot_y = y1 + i * y_step
|
|
dots.append((dot_x, dot_y))
|
|
return dots
|
|
|
|
def draw_char(s, char, pos, color=(0, 1, 1)):
|
|
with ga().context:
|
|
n = bs.newnode("text", attrs={
|
|
"text": char,
|
|
"flatness": 1.0,
|
|
"scale": 1,
|
|
"position": pos,
|
|
"color": color
|
|
})
|
|
s.royna.append(n)
|
|
return n
|
|
|
|
def draw_locator(s, pos, pos2=(0, 0)):
|
|
try:
|
|
for node in s.royna:
|
|
node.delete()
|
|
except:
|
|
pass
|
|
s.royna = []
|
|
dots = s.connect_dots(pos, pos2)
|
|
s.draw_char(char="B", pos=pos, color=(1, 0, 0))
|
|
s.draw_char(char="A", pos=pos2, color=(1, 0, 0))
|
|
for i in range(len(dots)):
|
|
n = s.draw_char(char="O", pos=dots[i])
|
|
s.royna.append(n)
|
|
|
|
def do_tweak(s):
|
|
b = s.tweak_2d
|
|
i = s.tweak_dux
|
|
try:
|
|
node = s.nodes_2d[i] if b else s.nodes[i] # list of 3
|
|
except TypeError:
|
|
error("Select a node dum dum")
|
|
return
|
|
name = s.tweak_name_2d[i] if b else s.tweak_name[i]
|
|
s.tweakz_current_name = name
|
|
s.tweakz_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
s.tweakz_preview_text = bui.textwidget(parent=s.tweakz_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.4,
|
|
maxwidth=170,
|
|
position=(290, 175))
|
|
|
|
s.tweakz_preview_text2 = bui.textwidget(parent=s.tweakz_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.8,
|
|
maxwidth=170,
|
|
position=(290, 150))
|
|
|
|
bui.textwidget(parent=s.tweakz_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text=f'Tweak {name}',
|
|
position=(300, 240),
|
|
maxwidth=150)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.tweakz_widget,
|
|
size=(70, 30),
|
|
label='Tweak',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(370, 30),
|
|
on_activate_call=s.tweak_this)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.tweakz_widget,
|
|
size=(70, 30),
|
|
label='Call',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(260, 30),
|
|
on_activate_call=s.call_this)
|
|
|
|
tweakz_scroll = bui.scrollwidget(parent=s.tweakz_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(250, 150))
|
|
|
|
s.tweakz_sub = bui.containerwidget(parent=tweakz_scroll,
|
|
background=False,
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
|
|
tabdefs = [('node', 'Node'), ('obj', "Object")]
|
|
|
|
s.tweakz_tab = TabRow(
|
|
s.tweakz_widget,
|
|
tabdefs,
|
|
pos=(30, 230),
|
|
size=(250, 0),
|
|
on_select_call=bs.Call(s.switch_tweakz_tab, node))
|
|
|
|
# the right order
|
|
s.tweakz_tab.update_appearance('node')
|
|
s.cola_fill(s.tweakz_widget)
|
|
s.load_tweakz_nodes(node)
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.tweakz_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.tweakz_widget))
|
|
bui.containerwidget(edit=s.tweakz_widget, cancel_button=bacc)
|
|
|
|
def switch_tweakz_tab(s, node, t):
|
|
s.tweakz_tab.update_appearance(t)
|
|
s.cola_fill(s.tweakz_widget)
|
|
s.load_tweakz_nodes(node, t == 'node')
|
|
bui.textwidget(edit=s.tweak_preview_text2, text="")
|
|
|
|
def load_tweakz_nodes(s, node, t=True):
|
|
# selected index is s.tweakz_dux
|
|
alex = node
|
|
s.tweakz_current_node = node
|
|
s.tweakz_is_node = t
|
|
tn = []
|
|
typez = []
|
|
value = []
|
|
col = []
|
|
blex = alex[1 if t else 2]
|
|
for i in dir(blex):
|
|
tn.append(i)
|
|
try:
|
|
attr = getattr(blex, i) if i not in [
|
|
"punch_position", "punch_velocity", "punch_momentum_linear"] else (0, 0, 0) # gay
|
|
except:
|
|
attr = None
|
|
typez.append(str(type(attr).__name__))
|
|
value.append(attr)
|
|
if alex[2] is None and not t:
|
|
tn.append("No object lol")
|
|
s.tweakz_name = tn
|
|
s.tweakz_type = typez
|
|
s.tweakz_value = value
|
|
# clean up
|
|
for c in s.tweakz_sub.get_children():
|
|
c.delete()
|
|
bui.textwidget(edit=s.tweakz_preview_text, text="Attribute")
|
|
bui.textwidget(edit=s.tweakz_preview_text2, text="Type")
|
|
bui.containerwidget(edit=s.tweakz_sub, size=(190, len(tn)*25.9))
|
|
s.tweakz_dux = None
|
|
for i in range(len(typez)):
|
|
t = typez[i]
|
|
col.append(s.get_type_color(t))
|
|
col.append((0.1, 0.1, 1))
|
|
typez.append("byBordd")
|
|
|
|
for i in range(len(tn)):
|
|
bui.textwidget(parent=s.tweakz_sub,
|
|
scale=s.scale/2,
|
|
text=(tn[i]),
|
|
color=col[i],
|
|
h_align='left',
|
|
v_align='center',
|
|
on_activate_call=bs.Call(s.tweakz_preview, i, t),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(210, 29),
|
|
position=(-30, (20 * len(tn)) - (20 * i) - 30))
|
|
|
|
def get_type_color(s, t):
|
|
c = (1, 0.5, 0) # unknown orange
|
|
if t == "str":
|
|
c = (0, 0.6, 0) # green
|
|
elif t == "float":
|
|
c = (0, 1, 1) # cyan
|
|
elif t == "tuple":
|
|
c = (1, 0.6, 1) # light pink
|
|
elif t == "bool":
|
|
c = (1, 1, 0) # yellow
|
|
elif t == "NoneType":
|
|
c = (0.4, 0.4, 0.4) # grey
|
|
elif t == "Texture":
|
|
c = (0.6, 0, 0.8) # purple
|
|
return c
|
|
|
|
def tweakz_preview(s, i, b):
|
|
s.tweakz_dux = i
|
|
tn = s.tweakz_name
|
|
typez = s.tweakz_type
|
|
bui.textwidget(edit=s.tweakz_preview_text, text=tn[i])
|
|
bui.textwidget(edit=s.tweakz_preview_text2, text=typez[i])
|
|
bui.textwidget(edit=s.tweakz_preview_text2, color=s.get_type_color(typez[i]))
|
|
|
|
def tweak_this(s):
|
|
i = s.tweakz_dux
|
|
mode = 0
|
|
try:
|
|
name = s.tweakz_current_name.split(" ")[0]+"."+s.tweakz_name[i]
|
|
except TypeError:
|
|
error("Select an attribute bruh")
|
|
return
|
|
try:
|
|
value = s.tweakz_value[i]
|
|
except IndexError:
|
|
error("Tweak no object? are you high?")
|
|
return
|
|
typ = s.tweakz_type[i]
|
|
if typ == "NoneType":
|
|
error("Can't modify NoneType,\nidk what type should it be.")
|
|
return
|
|
if str(value).startswith("<"):
|
|
if not typ == "Texture":
|
|
error(f"{name} is not tweakable!")
|
|
return
|
|
mode = 1 # texture picker
|
|
if typ == "tuple" and str(value).startswith("(<"):
|
|
error("This tuple is not tweakable!")
|
|
return
|
|
s.TTW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(450, 200),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.TTW,
|
|
color=(0.1, 0.7, 1),
|
|
text=f"Tweak {name}",
|
|
position=(205, 150),
|
|
h_align="center",
|
|
maxwidth=400)
|
|
|
|
bui.textwidget(parent=s.TTW,
|
|
color=s.get_type_color(typ),
|
|
text=typ,
|
|
scale=s.scale/1.6,
|
|
position=(205, 127),
|
|
h_align="center",
|
|
maxwidth=400)
|
|
|
|
bui.textwidget(parent=s.TTW,
|
|
color=wht,
|
|
text="Default old value since the tweak window was opened:",
|
|
scale=s.scale/1.6,
|
|
position=(205, 100),
|
|
h_align="center",
|
|
maxwidth=400)
|
|
|
|
if not mode:
|
|
s.tweakz_box = bui.textwidget(parent=s.TTW,
|
|
text=str(value),
|
|
editable=True,
|
|
position=(30, 75),
|
|
size=(400, 30),
|
|
h_align="center",
|
|
maxwidth=400)
|
|
elif mode == 1:
|
|
global THE_TB
|
|
s.tweakz_box = THE_TB = bui.textwidget(parent=s.TTW,
|
|
text=str(value).split('"')[1],
|
|
position=(30, 75),
|
|
size=(400, 30),
|
|
editable=True,
|
|
h_align="center",
|
|
maxwidth=400)
|
|
bui.buttonwidget(parent=s.TTW,
|
|
label="Pick Texture",
|
|
color=cola,
|
|
textcolor=wht,
|
|
position=(150, 35),
|
|
size=(150, 30),
|
|
on_activate_call=TexturePicker)
|
|
bui.textwidget(edit=s.tweakz_box, color=s.get_type_color(typ))
|
|
|
|
bui.buttonwidget(
|
|
parent=s.TTW,
|
|
size=(60, 20),
|
|
label='Cancel',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.TTW))
|
|
|
|
bui.buttonwidget(
|
|
parent=s.TTW,
|
|
size=(60, 20),
|
|
label='Set',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(340, 30),
|
|
on_activate_call=bs.Call(s.gather_tweakz, s.tweakz_name[i], typ, mode))
|
|
|
|
def gather_tweakz(s, name, typ, mode):
|
|
value = cast(str, bui.textwidget(query=s.tweakz_box))
|
|
v = None # parsed value
|
|
node = s.tweakz_current_node
|
|
if not value:
|
|
error("If you won't enter something THEN U CAN PRESS CANCEL.")
|
|
# my nice yet stupid validator
|
|
elif typ == "bool" and value.lower() in ["true", "false"]:
|
|
v = value.lower() == 'true'
|
|
elif typ == "bool":
|
|
error("bool must be True or False, not '{}'".format(value))
|
|
return
|
|
elif typ == "float":
|
|
try:
|
|
v = float(value)
|
|
except:
|
|
error("float must be a number (decimal), not '{}'".format(value))
|
|
return
|
|
elif typ == "int":
|
|
try:
|
|
v = int(value)
|
|
except:
|
|
error("int must be a number (no decimals), not '{}'".format(value))
|
|
return
|
|
elif typ == "tuple":
|
|
try:
|
|
e = eval(value)
|
|
v = e if type(e) is tuple else bro
|
|
except:
|
|
error(
|
|
f"tuple must be a goddamn tuple, not '{value}'\nlike this: (1.23, 1.91, 0.69)")
|
|
return
|
|
elif typ == "str":
|
|
v = value # string anything u like
|
|
elif typ == "Texture":
|
|
if value not in all_texture:
|
|
error(f"Unknown texture '{value}',\nuse 'white', 'black' or 'null' for empty ones")
|
|
return
|
|
with ga().context:
|
|
v = bs.gettexture(value)
|
|
# apply value to node
|
|
try:
|
|
with ga().context:
|
|
setattr(node[1 if s.tweakz_is_node else 2], name, v)
|
|
except Exception as e:
|
|
error(str(e) if str(e).strip() else f"No error info, repr(e):\n{repr(e)}")
|
|
else:
|
|
ding(f"Tweaked!")
|
|
s.kill(True, s.TTW)
|
|
|
|
def call_this(s):
|
|
i = s.tweakz_dux
|
|
try:
|
|
name = s.tweakz_name[s.tweakz_dux]
|
|
except TypeError:
|
|
error("You better call a doctor instead,\nno attribute is selected")
|
|
return
|
|
try:
|
|
attr = getattr(s.tweakz_current_node[1 if s.tweakz_is_node else 2], name)
|
|
except AttributeError as e:
|
|
error("Node no longer exists\nwhat are you doing here?" if "No object lol" not in str(
|
|
e) else "Sure, equip a brain first")
|
|
return
|
|
s.CTW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(450, 200),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.CTW,
|
|
color=(0.1, 0.7, 1),
|
|
text=f"Call {name}",
|
|
position=(205, 150),
|
|
h_align="center",
|
|
maxwidth=400)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.CTW,
|
|
size=(60, 20),
|
|
label='Cancel',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.CTW))
|
|
|
|
bui.buttonwidget(
|
|
parent=s.CTW,
|
|
size=(60, 20),
|
|
label='Call',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(340, 30),
|
|
on_activate_call=bs.Call(s.do_call_this, attr, name))
|
|
|
|
s.call_this_box = bui.textwidget(parent=s.CTW,
|
|
color=(0.1, 0.7, 1),
|
|
text="",
|
|
description="Leave blank to call with no args, args example:\n14.2, True, 'Yes', ...\nenter",
|
|
editable=True,
|
|
position=(30, 75),
|
|
size=(400, 30),
|
|
h_align="center",
|
|
maxwidth=400)
|
|
|
|
bui.textwidget(parent=s.CTW,
|
|
color=wht,
|
|
text="Enter arguments separated by a comma (optional):",
|
|
scale=s.scale/1.6,
|
|
position=(205, 100),
|
|
h_align="center",
|
|
maxwidth=400)
|
|
|
|
def do_call_this(s, attr, name):
|
|
t = cast(str, bui.textwidget(query=s.call_this_box))
|
|
if t != "":
|
|
args = t.split(",")
|
|
try:
|
|
args = [eval(a.strip()) for a in args]
|
|
except Exception as e:
|
|
error(str(e))
|
|
return
|
|
else:
|
|
args = []
|
|
try:
|
|
with ga().context:
|
|
out = attr(*args)
|
|
ding(
|
|
f"Success! calling '{name}' (dumped to terminal)\nwith arguments {args}\noutputted: {out}")
|
|
s.kill(True, s.CTW)
|
|
except Exception as e:
|
|
error(str(e) if str(e).strip() else f"No error info, repr(e):\n{repr(e)}")
|
|
else:
|
|
print(f"SandBox.ByBordd: calling '{name}' outputted:\n{out}")
|
|
|
|
def drop_window(s):
|
|
if ga() is None:
|
|
push("Drop? looks like you dropped your brain somewhere,\nyou are not the host.", color=(1, 1, 0))
|
|
return
|
|
s.drop_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.drop_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Deploy',
|
|
position=(210, 250),
|
|
maxwidth=250)
|
|
|
|
Nice.drop_view = bui.buttonwidget(parent=s.drop_widget,
|
|
label='',
|
|
size=(100, 100),
|
|
position=(40, 120),
|
|
button_type='square',
|
|
color=(1, 1, 1),
|
|
texture=bui.gettexture(drop_texture[Nice.drop_indox]),
|
|
mask_texture=bui.gettexture('characterIconMask'),
|
|
on_activate_call=bs.Call(Picker, 69))
|
|
|
|
s.drop_where = bui.buttonwidget(parent=s.drop_widget,
|
|
label='', # Where To Deploy?
|
|
color=cola,
|
|
textcolor=wht,
|
|
size=(150, 100),
|
|
position=(170, 120),
|
|
button_type='square',
|
|
on_activate_call=s.where_to_drop)
|
|
s.update_cords_view(69)
|
|
|
|
bui.buttonwidget(parent=s.drop_widget,
|
|
label='Edit\nAttrs',
|
|
color=cola,
|
|
textcolor=wht,
|
|
size=(100, 100),
|
|
position=(350, 120),
|
|
button_type='square',
|
|
on_activate_call=s.edit_drop_attrs)
|
|
|
|
bui.buttonwidget(parent=s.drop_widget,
|
|
label='Locate position',
|
|
size=(120, 25),
|
|
position=(180, 85),
|
|
color=colb,
|
|
textcolor=wht,
|
|
button_type='square',
|
|
on_activate_call=bs.Call(s.show_in_game, 0, 69))
|
|
|
|
bui.buttonwidget(parent=s.drop_widget,
|
|
label='Draw a line',
|
|
size=(120, 25),
|
|
position=(180, 50),
|
|
button_type='square',
|
|
color=colb,
|
|
textcolor=wht,
|
|
on_activate_call=bs.Call(s.show_in_game, 1, 69))
|
|
|
|
Nice.drop_name = bui.textwidget(parent=s.drop_widget,
|
|
text=drop_name[Nice.drop_indox],
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(65, 85))
|
|
|
|
def back(): s.kill(True, s.drop_widget, True); Nice.pending2 = []
|
|
bacc = bui.buttonwidget(
|
|
parent=s.drop_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=back)
|
|
bui.containerwidget(edit=s.drop_widget, cancel_button=bacc)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.drop_widget,
|
|
size=(100, 40),
|
|
label='Drop',
|
|
color=colb,
|
|
scale=s.scale,
|
|
textcolor=wht,
|
|
position=(350, 30),
|
|
on_activate_call=bs.Call(s.do_drop))
|
|
|
|
def edit_drop_attrs(s):
|
|
s.edit_drop_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 350),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=s.edit_drop_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Edit Attributes',
|
|
position=(70, 300),
|
|
maxwidth=250)
|
|
|
|
bui.textwidget(parent=s.edit_drop_widget,
|
|
color=wht,
|
|
position=(30, 250),
|
|
size=(150, 30),
|
|
text="gravity_scale",
|
|
click_activate=True,
|
|
selectable=True,
|
|
on_activate_call=bs.Call(s.welp, -1))
|
|
|
|
bui.textwidget(parent=s.edit_drop_widget,
|
|
color=wht,
|
|
position=(30, 220),
|
|
size=(150, 30),
|
|
text="sticky",
|
|
click_activate=True,
|
|
selectable=True,
|
|
on_activate_call=bs.Call(s.welp, -2))
|
|
|
|
bui.textwidget(parent=s.edit_drop_widget,
|
|
color=wht,
|
|
position=(30, 190),
|
|
size=(150, 30),
|
|
text="reflection='powerup'",
|
|
maxwidth=190,
|
|
click_activate=True,
|
|
selectable=True,
|
|
on_activate_call=bs.Call(s.welp, -3))
|
|
|
|
bui.textwidget(parent=s.edit_drop_widget,
|
|
color=wht,
|
|
position=(30, 160),
|
|
size=(150, 30),
|
|
text="reflection='soft'",
|
|
maxwidth=190,
|
|
click_activate=True,
|
|
selectable=True,
|
|
on_activate_call=bs.Call(s.welp, -4))
|
|
|
|
bui.textwidget(parent=s.edit_drop_widget,
|
|
color=wht,
|
|
position=(30, 130),
|
|
size=(150, 30),
|
|
text="reflection_scale",
|
|
maxwidth=190,
|
|
click_activate=True,
|
|
selectable=True,
|
|
on_activate_call=bs.Call(s.welp, -5))
|
|
|
|
s.drop_attr1 = bui.textwidget(parent=s.edit_drop_widget,
|
|
color=wht,
|
|
position=(220, 250),
|
|
editable=True,
|
|
size=(70, 30),
|
|
text=str(Nice.node_gravity_scale),
|
|
description="Default: 1.0, More: Heavier, Less: Lighter, Enter")
|
|
|
|
bui.checkboxwidget(parent=s.edit_drop_widget,
|
|
value=s.node_sticky,
|
|
text="",
|
|
color=colb,
|
|
scale=s.scale/1.3,
|
|
on_value_change_call=bs.Call(s.check_drop_attrs, 0),
|
|
position=(225, 220))
|
|
|
|
s.drop_radio1 = bui.checkboxwidget(parent=s.edit_drop_widget,
|
|
value=s.node_reflect,
|
|
text="",
|
|
color=colb,
|
|
scale=s.scale/1.3,
|
|
on_value_change_call=bs.Call(s.check_drop_attrs, 1),
|
|
position=(225, 190))
|
|
|
|
s.drop_radio2 = bui.checkboxwidget(parent=s.edit_drop_widget,
|
|
value=s.node_reflect2,
|
|
text="",
|
|
color=colb,
|
|
scale=s.scale/1.3,
|
|
on_value_change_call=bs.Call(s.check_drop_attrs, 2),
|
|
position=(225, 160))
|
|
|
|
s.drop_attr2 = bui.textwidget(parent=s.edit_drop_widget,
|
|
color=wht,
|
|
position=(220, 130),
|
|
editable=True,
|
|
size=(70, 30),
|
|
text=str(Nice.node_reflection_scale[0]),
|
|
description="Default: 1.2, More: more shiny! while Less: more plain, Enter")
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.edit_drop_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.collect_drop_attrs))
|
|
bui.containerwidget(edit=s.edit_drop_widget, cancel_button=bacc)
|
|
|
|
bui.buttonwidget(
|
|
parent=s.edit_drop_widget,
|
|
size=(60, 20),
|
|
label='Help',
|
|
color=colb,
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
position=(200, 30),
|
|
on_activate_call=bs.Call(s.welp, 69123))
|
|
|
|
def collect_drop_attrs(s):
|
|
t1 = cast(str, bui.textwidget(query=s.drop_attr1))
|
|
t2 = cast(str, bui.textwidget(query=s.drop_attr2))
|
|
try:
|
|
v1 = float(t1)
|
|
except:
|
|
error(f"Invalid gravity_scale value '{t1}'\nrequired value: float\nexample: 6.89")
|
|
return
|
|
try:
|
|
v2 = float(t2)
|
|
except:
|
|
error(f"Invalid reflection_scale value '{t2}'\nrequired value: float\nexample: 6.89")
|
|
return
|
|
s.kill(True, s.edit_drop_widget, True)
|
|
Nice.node_gravity_scale = v1
|
|
Nice.node_reflection_scale = [float(cast(str, bui.textwidget(query=s.drop_attr2)))]
|
|
|
|
def check_drop_attrs(s, i, b):
|
|
if not i:
|
|
Nice.node_sticky = b
|
|
if i == 1:
|
|
Nice.node_reflect = b
|
|
bui.checkboxwidget(edit=s.drop_radio2, value=False)
|
|
Nice.node_reflect2 = False
|
|
if i == 2:
|
|
Nice.node_reflect2 = b
|
|
bui.checkboxwidget(edit=s.drop_radio1, value=False)
|
|
Nice.node_reflect = False
|
|
|
|
def do_drop(s):
|
|
p = Nice.drop_cords
|
|
if p[0] == 69123:
|
|
error("No position provided")
|
|
return
|
|
i = Nice.drop_indox
|
|
powerup = Nice.drop_indox < 9
|
|
bui.getsound("spawn").play()
|
|
with ga().context:
|
|
n = None
|
|
if powerup:
|
|
b = powerup_name[i]
|
|
n = PowerupBox(position=p, poweruptype=b).autoretain()
|
|
n = n.node
|
|
else:
|
|
bss = 1.0
|
|
br = 2.0
|
|
if "big_bomb" in Nice.pending2:
|
|
bss = 2.5
|
|
br = 12.5
|
|
if i == 9: # TNT
|
|
n = Bomb(position=p, bomb_type='tnt', bomb_scale=bss,
|
|
blast_radius=br).autoretain()
|
|
n = n.node
|
|
if i == 10: # Peaceful Mine
|
|
n = Bomb(position=p, bomb_type='land_mine',
|
|
bomb_scale=bss, blast_radius=br).autoretain()
|
|
n = n.node
|
|
if i == 11: # Lit Mine
|
|
n = Bomb(position=p, bomb_type='land_mine', bomb_scale=bss,
|
|
blast_radius=br).autoretain().arm()
|
|
n = n.node
|
|
if i > 11 and i < 17: # Eggs
|
|
from bascenev1lib.gameutils import SharedObjects
|
|
shared = SharedObjects.get()
|
|
num = i - 11
|
|
tex = f"eggTex{i - 11}" if i < 15 else "white" if i < 16 else "empty"
|
|
n = bs.newnode('prop',
|
|
delegate=s,
|
|
attrs={
|
|
'mesh': bs.getmesh("egg"),
|
|
'color_texture': bs.gettexture(tex),
|
|
'body': 'capsule',
|
|
'reflection': 'soft',
|
|
'mesh_scale': 0.5,
|
|
'body_scale': 0.6,
|
|
'density': 4.0,
|
|
'reflection_scale': [0.15],
|
|
'shadow_size': 0.6,
|
|
'position': p,
|
|
'materials': [shared.object_material, bs.Material()],
|
|
},
|
|
)
|
|
if i > 16 and i < 21:
|
|
n = Bomb(position=p, bomb_type=bomb_type[i - 17]).autoretain()
|
|
n = n.node
|
|
# apply configs
|
|
n.gravity_scale = Nice.node_gravity_scale
|
|
n.sticky = Nice.node_sticky
|
|
if Nice.node_reflect:
|
|
n.reflection = 'powerup'
|
|
elif Nice.node_reflect2:
|
|
n.reflection = 'soft'
|
|
n.reflection_scale = Nice.node_reflection_scale
|
|
if "long_fuse" in Nice.pending2:
|
|
n.fuse_length = 5
|
|
|
|
def where_to_drop(s):
|
|
s.where_drop_widget = s.DW = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.buttonwidget(parent=s.DW,
|
|
size=(200, 50),
|
|
label="Current Position",
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(20, 125),
|
|
on_activate_call=bs.Call(s.use_my_pos, 69))
|
|
|
|
bui.textwidget(parent=s.DW,
|
|
color=(0.1, 0.7, 1),
|
|
text='Where to deploy?',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
bui.buttonwidget(parent=s.DW,
|
|
size=(200, 50),
|
|
label="Custom Position",
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(20, 60),
|
|
on_activate_call=bs.Call(s.custom_drop_window))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=s.DW,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, s.DW))
|
|
bui.containerwidget(edit=s.DW, cancel_button=bacc)
|
|
|
|
# custom position
|
|
def custom_drop_window(s):
|
|
s.kill(True, s.DW)
|
|
custom_drop_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.textwidget(parent=custom_drop_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Custom Position',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
txt = str(Nice.drop_cords[0])
|
|
x = bui.textwidget(
|
|
parent=custom_drop_widget,
|
|
text=txt if txt != '69123' else "0",
|
|
editable=True,
|
|
size=(200, 25),
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 150))
|
|
y = bui.textwidget(
|
|
parent=custom_drop_widget,
|
|
size=(200, 25),
|
|
text=str(Nice.drop_cords[1]),
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 120))
|
|
z = bui.textwidget(
|
|
parent=custom_drop_widget,
|
|
size=(200, 25),
|
|
text=str(Nice.drop_cords[2]),
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 90))
|
|
|
|
def collect(s):
|
|
w = x
|
|
a = []
|
|
for i in range(3):
|
|
try:
|
|
a.append(float(cast(str, bui.textwidget(query=w))))
|
|
except:
|
|
error("Invalid "+("Z" if w == z else "Y" if w == y else "X")+" Cordinate!")
|
|
return
|
|
w = z if i else y
|
|
s.kill(True, custom_drop_widget)
|
|
bui.getsound('gunCocking').play()
|
|
Nice.drop_cords = tuple(a)
|
|
s.update_cords_view(69)
|
|
|
|
def back(s):
|
|
s.kill(True, custom_drop_widget)
|
|
s.where_to_drop()
|
|
|
|
bui.buttonwidget(
|
|
parent=custom_drop_widget,
|
|
size=(60, 20),
|
|
label='Set',
|
|
color=colb,
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
position=(190, 30),
|
|
on_activate_call=bs.Call(collect, s))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=custom_drop_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
textcolor=wht,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(back, s))
|
|
bui.containerwidget(edit=custom_drop_widget, cancel_button=bacc)
|
|
|
|
def spawn_window(s):
|
|
if ga() is None:
|
|
push('Spawning requires you to be the host!', color=(1, 1, 0))
|
|
return
|
|
global spawn_widget, nice_name, nice_view, cords_view, title_node
|
|
spawn_widget = s._sw = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.textwidget(parent=spawn_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Spawn',
|
|
position=(200, 250),
|
|
maxwidth=250)
|
|
|
|
nice_view = bui.buttonwidget(parent=spawn_widget,
|
|
label='',
|
|
size=(100, 100),
|
|
position=(30, 120),
|
|
button_type='square',
|
|
color=(1, 1, 1),
|
|
texture=bui.gettexture(bot_texture[Nice.indox]+'Icon'),
|
|
mask_texture=bui.gettexture('characterIconMask'),
|
|
on_activate_call=Picker)
|
|
|
|
bui.buttonwidget(edit=nice_view, tint_texture=bui.gettexture(
|
|
bot_texture[bot_name.index(Nice.val_attrs[1])]+'IconColorMask'))
|
|
bui.buttonwidget(
|
|
edit=nice_view, tint_color=Nice.val_attrs[6], tint2_color=Nice.val_attrs[11])
|
|
|
|
cords_view = bui.buttonwidget(parent=spawn_widget,
|
|
label='Where To\nSpawn?',
|
|
color=colb,
|
|
textcolor=wht,
|
|
size=(180, 100),
|
|
position=(150, 120),
|
|
button_type='square',
|
|
on_activate_call=bs.Call(s.cords_window))
|
|
|
|
attr_view = bui.buttonwidget(parent=spawn_widget,
|
|
label='Edit\nAttrs',
|
|
color=colb,
|
|
size=(100, 100),
|
|
textcolor=wht,
|
|
position=(350, 120),
|
|
button_type='square',
|
|
on_activate_call=bs.Call(s.attr_window))
|
|
|
|
try:
|
|
if cords[0] != 69123:
|
|
s.update_cords_view()
|
|
except TypeError:
|
|
error('No coordinates set')
|
|
|
|
nice_name = bui.textwidget(parent=spawn_widget,
|
|
text=bot_name[Nice.indox],
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(50, 85))
|
|
|
|
bui.buttonwidget(parent=spawn_widget,
|
|
label='Locate position',
|
|
size=(120, 25),
|
|
position=(180, 85),
|
|
color=colb,
|
|
textcolor=wht,
|
|
button_type='square',
|
|
on_activate_call=bs.Call(s.show_in_game))
|
|
|
|
bui.buttonwidget(parent=spawn_widget,
|
|
label='Draw a line',
|
|
size=(120, 25),
|
|
position=(180, 50),
|
|
button_type='square',
|
|
color=colb,
|
|
textcolor=wht,
|
|
on_activate_call=bs.Call(s.show_in_game, 1))
|
|
|
|
def back(s):
|
|
s.kill(True, spawn_widget)
|
|
Nice.pending = []
|
|
bacc = bui.buttonwidget(
|
|
parent=spawn_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(back, s))
|
|
bui.containerwidget(edit=s._sw, cancel_button=bacc)
|
|
|
|
bui.buttonwidget(
|
|
parent=spawn_widget,
|
|
size=(100, 40),
|
|
label='Spawn',
|
|
color=colb,
|
|
scale=s.scale,
|
|
textcolor=wht,
|
|
position=(350, 30),
|
|
on_activate_call=bs.Call(s.do_spawn))
|
|
|
|
"""Button, my little wrappie"""
|
|
def Button(s):
|
|
def lmao(self):
|
|
Nice()
|
|
self._resume()
|
|
|
|
def openBox(self):
|
|
bui.buttonwidget(edit=self.sbox, icon=bui.gettexture('chestOpenIcon'))
|
|
bs.apptimer(0.6, bs.Call(closeBox, self))
|
|
|
|
def closeBox(self):
|
|
if self.sbox.exists():
|
|
bui.buttonwidget(edit=self.sbox, icon=bui.gettexture('chestIcon'))
|
|
|
|
def wrap(self=mm.MainMenuWindow._refresh_in_game, *args, **kwargs):
|
|
r = s(self, *args, **kwargs)
|
|
h = 125
|
|
v = self._height - 60.0
|
|
self.sbox = bui.buttonwidget(
|
|
color=colb,
|
|
parent=self._root_widget,
|
|
position=(-100, self._height),
|
|
size=(100, 50),
|
|
scale=1.0,
|
|
textcolor=wht,
|
|
label="Sandbox",
|
|
icon=bui.gettexture('chestIcon'),
|
|
iconscale=0.8,
|
|
on_select_call=bs.Call(openBox, self),
|
|
on_activate_call=bs.Call(lmao, self))
|
|
return r
|
|
return wrap
|
|
|
|
# coordinates
|
|
def cords_window(s):
|
|
global cords_widget
|
|
cords_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.buttonwidget(parent=cords_widget,
|
|
size=(200, 50),
|
|
label="Current Position",
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(20, 125),
|
|
on_activate_call=bs.Call(s.use_my_pos))
|
|
|
|
bui.textwidget(parent=cords_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Where to spawn?',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
bui.buttonwidget(parent=cords_widget,
|
|
size=(200, 50),
|
|
label="Custom Position",
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(20, 60),
|
|
on_activate_call=bs.Call(s.custom_window))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=cords_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, cords_widget))
|
|
bui.containerwidget(edit=cords_widget, cancel_button=bacc)
|
|
|
|
# custom position
|
|
def custom_window(s):
|
|
s.kill(True, cords_widget)
|
|
global cords
|
|
try:
|
|
txt = str(cords[0]) if cords[0] != 69123 else "0"
|
|
except TypeError:
|
|
cords = (0, 0, 0)
|
|
txt = "0"
|
|
custom_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.textwidget(parent=custom_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Custom Position',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
x = bui.textwidget(
|
|
parent=custom_widget,
|
|
text=txt,
|
|
editable=True,
|
|
size=(200, 25),
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 150))
|
|
y = bui.textwidget(
|
|
parent=custom_widget,
|
|
size=(200, 25),
|
|
text=str(cords[1]),
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 120))
|
|
z = bui.textwidget(
|
|
parent=custom_widget,
|
|
size=(200, 25),
|
|
text=str(cords[2]),
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 90))
|
|
|
|
def collect(s):
|
|
global cords
|
|
w = x
|
|
a = []
|
|
for i in range(3):
|
|
try:
|
|
a.append(float(cast(str, bui.textwidget(query=w))))
|
|
except:
|
|
error("Invalid "+("Z" if w == z else "Y" if w == y else "X")+" Cordinate!")
|
|
return
|
|
w = z if i else y
|
|
s.kill(True, custom_widget)
|
|
bui.getsound('gunCocking').play()
|
|
cords = tuple(a)
|
|
s.update_cords_view()
|
|
|
|
def back(s):
|
|
s.kill(True, custom_widget)
|
|
s.cords_window()
|
|
|
|
bui.buttonwidget(
|
|
parent=custom_widget,
|
|
size=(60, 20),
|
|
label='Set',
|
|
color=colb,
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
position=(190, 30),
|
|
on_activate_call=bs.Call(collect, s))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=custom_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
textcolor=wht,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(back, s))
|
|
bui.containerwidget(edit=custom_widget, cancel_button=bacc)
|
|
|
|
def attr_window(s):
|
|
global attr_widget
|
|
attr_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(400, 500),
|
|
color=cola,
|
|
stack_offset=(-s.soff[0], -s.soff[1]),
|
|
transition=s.anim_inv,
|
|
scale=s.scale)
|
|
|
|
attr_scroll = bui.scrollwidget(parent=attr_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(350, 370))
|
|
|
|
bui.textwidget(parent=attr_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Edit Attributes',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(180, 460))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=attr_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 45),
|
|
on_activate_call=s.gather)
|
|
bui.containerwidget(edit=attr_widget, cancel_button=bacc)
|
|
|
|
bui.buttonwidget(
|
|
parent=attr_widget,
|
|
size=(60, 20),
|
|
label='Help',
|
|
color=colb,
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
position=(290, 45),
|
|
on_activate_call=bs.Call(s.welp, 69123))
|
|
|
|
bui.buttonwidget(
|
|
parent=attr_widget,
|
|
size=(80, 20),
|
|
label='Random',
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(150, 45),
|
|
on_activate_call=bs.Call(s.gather, True))
|
|
|
|
bui.checkboxwidget(
|
|
parent=attr_widget,
|
|
size=(200, 20),
|
|
position=(40, 20),
|
|
text="Ran auto spawn",
|
|
color=cola,
|
|
textcolor=(1, 1, 1),
|
|
scale=s.scale/2,
|
|
value=s.auto_spawn_on_random,
|
|
on_value_change_call=bs.Call(s.tick, 0))
|
|
|
|
bui.checkboxwidget(
|
|
parent=attr_widget,
|
|
size=(200, 20),
|
|
position=(220, 20),
|
|
text="Ran peace",
|
|
color=cola,
|
|
textcolor=(1, 1, 1),
|
|
scale=s.scale/2,
|
|
value=s.random_peace,
|
|
on_value_change_call=bs.Call(s.tick, 1))
|
|
|
|
# -> no = 23
|
|
# -> cw = 595 (+26)
|
|
# -> cb = 440 (+20)
|
|
# -> tw = 435 (+19)
|
|
cw = 757
|
|
cb = 560
|
|
tw = 553
|
|
|
|
et = tw
|
|
attr_sub = bui.containerwidget(parent=attr_scroll,
|
|
background=False,
|
|
size=(190, cw),
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
global ins
|
|
ins = []
|
|
for i in range(len(attrs)):
|
|
bui.textwidget(parent=attr_sub,
|
|
text=attrs[i],
|
|
scale=s.scale/2,
|
|
h_align='left',
|
|
v_align='center',
|
|
on_activate_call=bs.Call(s.welp, i),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, tw - (20 * i)))
|
|
a = Nice.val_attrs[i]
|
|
if isinstance(a, bool):
|
|
l = bui.checkboxwidget(parent=attr_sub,
|
|
value=a,
|
|
text="",
|
|
color=colb,
|
|
scale=s.scale/2,
|
|
on_value_change_call=bs.Call(s.check, i),
|
|
position=(180, cb - (20 * i)))
|
|
elif isinstance(a, tuple) or i == 6 or i == 11 or i == 28:
|
|
k = Nice.val_attrs[i]
|
|
l = bui.buttonwidget(parent=attr_sub,
|
|
label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)[:3]}, {str(a[2]+0.01)[:3]}",
|
|
scale=s.scale,
|
|
size=(30, 12),
|
|
color=k,
|
|
textcolor=(1-k[0], 1-k[1], 1-k[2]), # invert
|
|
on_activate_call=bs.Call(NicePick, s, a, i),
|
|
position=(180, cb - (20 * i)))
|
|
else:
|
|
l = bui.textwidget(parent=attr_sub,
|
|
text=str(a),
|
|
scale=s.scale/2,
|
|
h_align='left',
|
|
v_align='center',
|
|
editable=True,
|
|
color=(1, 1, 1),
|
|
size=(150, 25),
|
|
position=(150, et - (20 * i)))
|
|
ins.append(l)
|
|
|
|
# on back press
|
|
def gather(s, ran=False, close=True):
|
|
global nice_view
|
|
for i in range(len(ins)):
|
|
if bui.Widget.get_widget_type(ins[i]) == 'text':
|
|
v = cast(str, bui.textwidget(query=ins[i]))
|
|
t = type_attrs[i]
|
|
if t == 'float':
|
|
if ran:
|
|
v = random.uniform(0.0, 9.9)
|
|
bui.textwidget(edit=ins[i], text=str(v)[:3])
|
|
else:
|
|
try:
|
|
v = float(v)
|
|
except ValueError:
|
|
error(
|
|
f"{attrs[i]}: Invalid value '{v}'\nRequired type: float, Given type: {type(v).__name__}\nExample of float: 3.141592 (decimal number)")
|
|
return
|
|
elif t == 'int':
|
|
if ran:
|
|
v = random.randrange(0, 7)
|
|
bui.textwidget(edit=ins[i], text=str(v))
|
|
else:
|
|
try:
|
|
v = int(v)
|
|
except ValueError:
|
|
error(
|
|
f"{attrs[i]}: Invalid value '{v}'\nRequired type: int, Given type: {type(v)}\nExample of int: 68 (number)")
|
|
return
|
|
else:
|
|
# print (f"checking={v} v_in_bot_name={v in bot_name} not_i={not i} i={i}")
|
|
if not v in bot_name and i == 1:
|
|
if ran:
|
|
v = random.choice(bot_name)
|
|
s.spawn(bot_name.index(v)) # update preview
|
|
bui.textwidget(edit=ins[i], text=str(v))
|
|
else:
|
|
error(f"character: Invalid character '{v}'")
|
|
if v in w_bot_name:
|
|
push(
|
|
f"Did you mean '{bot_name[w_bot_name.index(v)]}'?", color=(0, 0.6, 1))
|
|
return
|
|
elif i == 1:
|
|
if ran:
|
|
v = random.choice(bot_name)
|
|
try:
|
|
s.spawn(bot_name.index(v)) # update preview
|
|
except TypeError:
|
|
Nice.spawn(Nice, bot_name.index(v))
|
|
bui.textwidget(edit=ins[i], text=str(v))
|
|
elif not v in bomb_type and i == 8:
|
|
if ran:
|
|
v = random.choice(bomb_type)
|
|
bui.textwidget(edit=ins[i], text=str(v))
|
|
else:
|
|
error(f"default_bomb_type: Invalid bomb type '{v}'")
|
|
if v in w_bomb_type:
|
|
push(
|
|
f"Did you mean '{bomb_type[w_bomb_type.index(v)]}'?", color=(0, 0.6, 1))
|
|
return
|
|
elif v in bomb_type and ran and i == 8:
|
|
v = random.choice(bomb_type)
|
|
bui.textwidget(edit=ins[i], text=str(v))
|
|
Nice.val_attrs[i] = v
|
|
if bui.Widget.get_widget_type(ins[i]) == 'checkbox' and ran:
|
|
v = random.choice([True, False]) if not s.random_peace else False
|
|
bui.checkboxwidget(edit=ins[i], value=v)
|
|
Nice.val_attrs[i] = v
|
|
elif bui.Widget.get_widget_type(ins[i]) == 'button' and ran:
|
|
a = []
|
|
for r in range(3):
|
|
a.append(random.uniform(0.0, 1.0))
|
|
a = (float(a[0]), float(a[1]), float(a[2]))
|
|
bui.buttonwidget(edit=ins[i], label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)[:3]}, {str(a[2]+0.01)[:3]}", color=(
|
|
a[0], a[1], a[2]), textcolor=(1-a[0], 1-a[1], 1-a[2]))
|
|
Nice.val_attrs[i] = a
|
|
bui.buttonwidget(edit=nice_view, tint_texture=bui.gettexture(
|
|
bot_texture[bot_name.index(Nice.val_attrs[1])]+'IconColorMask'))
|
|
bui.buttonwidget(
|
|
edit=nice_view, tint_color=Nice.val_attrs[6], tint2_color=Nice.val_attrs[11])
|
|
if not ran and close:
|
|
s.kill(True, attr_widget, rev=True)
|
|
elif ran:
|
|
bui.getsound('cashRegister2').play()
|
|
if s.auto_spawn_on_random:
|
|
s.do_spawn()
|
|
|
|
def control_window(s):
|
|
if ga() is None:
|
|
push('How control and you are not the host?', color=(1, 1, 0))
|
|
return
|
|
global control_widget, lmao, lmao_bots, old_ga, preview_image, preview_text, dux, preview_text2, preview_text3, start_stop, preview_text4, currently_txt, currently_dux, control_ones, fresh, bomb_control
|
|
try:
|
|
a = bomb_control
|
|
except NameError:
|
|
bomb_control = False
|
|
fresh = True
|
|
|
|
control_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
try:
|
|
p1 = lmao[currently_dux]
|
|
p2 = lmao_bots[currently_dux].character
|
|
lol = bui.gettexture(bot_texture[bot_name.index(p2)]+"Icon")
|
|
except NameError:
|
|
p1 = 'Name'
|
|
p2 = 'Character'
|
|
lol = None
|
|
preview_image = bui.buttonwidget(parent=control_widget,
|
|
label='',
|
|
size=(50, 50),
|
|
position=(300, 175),
|
|
button_type='square',
|
|
color=(1, 1, 1),
|
|
texture=lol,
|
|
mask_texture=bui.gettexture('characterIconMask'),
|
|
on_activate_call=bs.Call(push, 'Set the skin in modify menu'))
|
|
|
|
preview_text = bui.textwidget(parent=control_widget,
|
|
text=p1,
|
|
size=(50, 50),
|
|
scale=s.scale/1.3,
|
|
position=(365, 175))
|
|
|
|
preview_text2 = bui.textwidget(parent=control_widget,
|
|
text=p2,
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(360, 155))
|
|
|
|
# '{100 * (1 - lmao_bots[0].node.hurt)}%'
|
|
preview_text3 = bui.textwidget(parent=control_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(295, 125))
|
|
|
|
try:
|
|
test = currently_txt
|
|
except NameError:
|
|
test = 'Control started\nnow tap a bot'
|
|
preview_text4 = bui.textwidget(parent=control_widget,
|
|
text='Press start\nto start controlling' if not on_control else test,
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(295, 85))
|
|
|
|
bui.textwidget(parent=control_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Control',
|
|
position=(200, 250),
|
|
maxwidth=250)
|
|
|
|
start_stop = bui.buttonwidget(
|
|
parent=control_widget,
|
|
size=(70, 30),
|
|
label='Stop' if on_control else 'Start',
|
|
icon=bui.gettexture('ouyaAButton' if on_control else 'ouyaOButton'),
|
|
iconscale=0.5,
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(370, 30),
|
|
on_activate_call=bs.Call(s.start_or_stop)) # , True))
|
|
|
|
control_scroll = bui.scrollwidget(parent=control_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(250, 150))
|
|
|
|
control_sub = bui.containerwidget(parent=control_scroll,
|
|
background=False,
|
|
size=(190, len(lmao)*26),
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=control_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, control_widget))
|
|
bui.containerwidget(edit=control_widget, cancel_button=bacc)
|
|
|
|
bui.checkboxwidget(
|
|
parent=control_widget,
|
|
size=(300, 20),
|
|
color=cola,
|
|
text='Bomb to switch control',
|
|
value=bomb_control,
|
|
scale=s.scale/2,
|
|
position=(120, 35),
|
|
textcolor=(1, 1, 1),
|
|
on_value_change_call=s.check_bomb)
|
|
|
|
if len(lmao) == 0 or str(ga()) != old_ga:
|
|
bui.textwidget(parent=control_sub,
|
|
text='no bots',
|
|
h_align='center',
|
|
v_align='center',
|
|
size=(60, 29),
|
|
position=(60, -62))
|
|
control_ones = []
|
|
for i in range(len(lmao)):
|
|
try:
|
|
alive = lmao_bots[i].node.hurt < 1
|
|
except IndexError:
|
|
s.kill(True, control_widget)
|
|
push('Wait for that bot to spawn first')
|
|
return
|
|
except AttributeError:
|
|
alive = False
|
|
da_one = bui.textwidget(parent=control_sub,
|
|
scale=s.scale/2,
|
|
text=(lmao[i] if alive else f"{lmao[i]} (dead)"),
|
|
h_align='left',
|
|
v_align='center',
|
|
color=((1, 1, 1) if alive else (0.6, 0.6, 0.6)),
|
|
on_activate_call=bs.Call(s.preview, i, alive),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, (20 * i)))
|
|
control_ones.append(da_one)
|
|
try:
|
|
control_ones[currently_dux].activate()
|
|
except NameError:
|
|
pass
|
|
|
|
def check_bomb(s, b):
|
|
global bomb_control
|
|
bomb_control = b
|
|
|
|
def preview(s, i, alive, mod=0):
|
|
global preview_image, preview_text, lmao, dux, lmao_bots, lmao_chars, preview_text2, preview_text3, drux, val_attrs2, val_arr, on_control, currently_dux, effect_dux
|
|
global effect_widget, mod_widget, control_widget, lmao_chars2, lmao2, effect_dux2
|
|
# special case
|
|
if i == 69123:
|
|
bui.textwidget(edit=preview_text, text='All bots', color=(1, 1, 1))
|
|
bui.textwidget(edit=preview_text2, text='real', color=(0.8, 0.8, 0.8))
|
|
bui.buttonwidget(edit=preview_image, texture=bui.gettexture(
|
|
"achievementSharingIsCaring"), tint_texture=None, mask_texture=None)
|
|
s.select_all_bots = True
|
|
return
|
|
s.select_all_bots = False
|
|
try:
|
|
bui.checkboxwidget(edit=s.select_all, value=False)
|
|
except:
|
|
pass
|
|
drux = i
|
|
_lmao_chars = lmao_chars if mod != 3 else lmao_chars2
|
|
_lmao = lmao if mod != 3 else lmao2
|
|
_lmao_bots = lmao_bots if mod != 3 else lmao_players
|
|
bui.textwidget(edit=preview_text, text=_lmao[i], color=(
|
|
(1, 1, 1) if alive else (0.6, 0.6, 0.6)))
|
|
bui.textwidget(edit=preview_text2, text=_lmao_chars[i], color=(
|
|
(0.8, 0.8, 0.8) if alive else (0.4, 0.4, 0.4)))
|
|
bui.buttonwidget(edit=preview_image, tint_texture=bui.gettexture(
|
|
bot_texture[bot_name.index(_lmao_chars[i])]+'IconColorMask'))
|
|
if mod != 3:
|
|
bui.buttonwidget(edit=preview_image,
|
|
tint_color=val_arr[drux][6], tint2_color=val_arr[drux][11])
|
|
if alive:
|
|
try:
|
|
if not on_control:
|
|
s.hl3(i)
|
|
except AttributeError:
|
|
error('this bot is dead, reopen window')
|
|
alive = False
|
|
# TODO array containing lmao bot text ins so we can live change
|
|
else:
|
|
s.hl3(None, False)
|
|
try:
|
|
hurt = _lmao_bots[i].node.hurt if mod != 3 else _lmao_bots[i].actor.node.hurt
|
|
except AttributeError:
|
|
pass # bot is GONE
|
|
try:
|
|
hp_txt = f'HP: {"%.2f" % (100 * (1 - hurt))}%'
|
|
except AttributeError:
|
|
hp_txt = 'HP: 0.00%'
|
|
except NameError:
|
|
hp_txt = 'HP: 0.00% (gone)'
|
|
bui.textwidget(edit=preview_text3, text=hp_txt, color=(
|
|
(0.8, 0.8, 0.8) if alive else (0.4, 0.4, 0.4)))
|
|
dux = i
|
|
if not mod:
|
|
currently_dux = i
|
|
elif mod == 2:
|
|
effect_dux = i
|
|
elif mod == 3:
|
|
effect_dux2 = i
|
|
bot = _lmao_bots[dux]
|
|
char = _lmao_chars[dux]
|
|
skin = bot_texture[bot_name.index(char)] # neoSpaz
|
|
icon = bui.gettexture(skin+'Icon') # texture: neoSpazIcon
|
|
bui.buttonwidget(edit=preview_image, texture=icon, color=(
|
|
(1, 1, 1) if alive else (0.6, 0.6, 0.6)))
|
|
if mod or on_control:
|
|
s.assign()
|
|
|
|
def start_or_stop(s):
|
|
global on_control, start_stop, lmao, fresh, currently_dux, lmao_bots
|
|
try:
|
|
KO = lmao_bots[currently_dux].node.hurt == 1
|
|
except NameError:
|
|
error("Start your brain first")
|
|
return
|
|
except AttributeError:
|
|
KO = True
|
|
if KO:
|
|
error(f"{lmao[currently_dux]} is dead.")
|
|
return
|
|
fresh = False
|
|
if not len(lmao):
|
|
error('it literally says no bots bruh\nuse spawn menu')
|
|
return
|
|
on_control = b = not on_control
|
|
bui.buttonwidget(edit=start_stop, label='Stop' if b else 'Start')
|
|
bui.buttonwidget(edit=start_stop, icon=bui.gettexture(
|
|
'ouyaAButton' if b else 'ouyaOButton'))
|
|
if b:
|
|
if random.choice([1, 0, 0]):
|
|
push('You can switch control by selecting another bot')
|
|
s.reset_bright_bots()
|
|
KO = False
|
|
s.assign()
|
|
|
|
def assign(s): # bool):
|
|
global on_control, lmao, dux, start_stop, preview_text4, currently_txt, currently_dux, control_widget, preview_text2, old_dux, control_ones, fresh, allow_assign, alive_bots, alive_arr
|
|
try:
|
|
if control_widget.exists():
|
|
allow_assign = True
|
|
if not allow_assign:
|
|
return
|
|
allow_assign = False # for outside control
|
|
except NameError:
|
|
return # coming from modify widget lol
|
|
for i in ga().players:
|
|
if i.sessionplayer.inputdevice.client_id == -1:
|
|
i.resetinput() # clean up previous control
|
|
with ga().context:
|
|
i.actor.connect_controls_to_player()
|
|
if not on_control:
|
|
push('Stopped control for good', color=(0.4, 0.1, 0.2))
|
|
try:
|
|
s.draw()
|
|
except:
|
|
s.draw(s)
|
|
old_dux = None
|
|
try:
|
|
bui.textwidget(edit=preview_text4, text="Press start\nto start controlling")
|
|
except NameError:
|
|
pass # modify again
|
|
except RuntimeError:
|
|
pass # bot died, outside UI control
|
|
i.actor.node.invincible = False
|
|
return
|
|
try:
|
|
s.update_alive_bots()
|
|
a = lmao_bots[currently_dux].node.hurt
|
|
except TypeError:
|
|
push('now select a bot to control', color=(0, 0.5, 0))
|
|
return
|
|
except AttributeError:
|
|
error(f'{lmao[dux]} is dead, controlling nothing')
|
|
on_control = False
|
|
s.assign()
|
|
bui.buttonwidget(edit=start_stop, label='Start',
|
|
icon=bui.gettexture("ouyaOButton"))
|
|
return
|
|
if cast(str, bui.textwidget(query=preview_text4)) == 'Character':
|
|
push('good, now select a bot to control', color=(0, 0.5, 0))
|
|
return
|
|
if Nice.while_control:
|
|
i.actor.node.invincible = True
|
|
try:
|
|
if currently_dux == old_dux and not fresh:
|
|
push('pressed on an already controlled bot')
|
|
s.start_or_stop()
|
|
return
|
|
elif fresh:
|
|
fresh = False
|
|
except NameError:
|
|
pass
|
|
old_dux = currently_dux
|
|
ding(f'Now controlling {lmao[currently_dux]}')
|
|
s.pls_move()
|
|
currently_txt = f"Now controlling\n{lmao[currently_dux]}"
|
|
s.draw(currently_txt)
|
|
bui.textwidget(edit=preview_text4, text=currently_txt)
|
|
s.hl2(lmao_bots[currently_dux].node, True)
|
|
|
|
# start colntrol from here
|
|
i.assigninput(ba.InputType.UP_DOWN, bs.Call(s.set_x))
|
|
i.assigninput(ba.InputType.LEFT_RIGHT, bs.Call(s.set_y))
|
|
i.assigninput(ba.InputType.PICK_UP_PRESS, bs.Call(s.key, 0))
|
|
i.assigninput(ba.InputType.BOMB_PRESS, bs.Call(s.key, 3))
|
|
i.assigninput(ba.InputType.PUNCH_PRESS, bs.Call(s.key, 1))
|
|
i.assigninput(ba.InputType.JUMP_PRESS, bs.Call(s.key, 2))
|
|
break # i have nothing to do w other players left
|
|
|
|
def draw(s, what=None, where=(650, 600), color=(0, 1, 1)):
|
|
global nood
|
|
for i in nood:
|
|
i.delete()
|
|
if what is None:
|
|
return
|
|
n = []
|
|
t = what.split('\n')
|
|
p = where
|
|
c = color
|
|
for i in range(len(t)):
|
|
with ga().context:
|
|
n = bs.newnode("text", attrs={
|
|
"text": t[i],
|
|
"flatness": 1.0,
|
|
"h_align": "left",
|
|
"v_attach": "bottom",
|
|
"scale": 0.8,
|
|
"position": (p[0], p[1] - (i * 25)),
|
|
"color": (c[0]-(i*0.25), c[1]-(i*0.3), c[2]-(i*0.1))
|
|
})
|
|
nood.append(n)
|
|
|
|
def config_window(s):
|
|
if ga() is None:
|
|
push('Sure, ask the HOST that is obv not YOU', color=(1, 1, 0))
|
|
return
|
|
global config_widget, epic_config
|
|
config_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 350),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=config_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Tune',
|
|
position=(205, 303))
|
|
|
|
bui.checkboxwidget(parent=config_widget,
|
|
color=cola,
|
|
text="Invincible while controlling bots",
|
|
textcolor=(1, 1, 1),
|
|
value=Nice.while_control,
|
|
on_value_change_call=bs.Call(s.conf, 0),
|
|
scale=s.scale/1.3,
|
|
position=(30, 268))
|
|
|
|
bui.checkboxwidget(parent=config_widget,
|
|
color=cola,
|
|
text="Notify when my bots die",
|
|
textcolor=(1, 1, 1),
|
|
value=Nice.notify_bot_ded,
|
|
on_value_change_call=bs.Call(s.conf, 1),
|
|
scale=s.scale/1.3,
|
|
position=(30, 233))
|
|
|
|
bui.checkboxwidget(parent=config_widget,
|
|
color=cola,
|
|
text="Pause the game when using this",
|
|
textcolor=(1, 1, 1),
|
|
value=Nice.pause_when_bots,
|
|
on_value_change_call=bs.Call(s.conf, 2),
|
|
scale=s.scale/1.3,
|
|
position=(30, 198))
|
|
|
|
epic_config = bui.checkboxwidget(parent=config_widget,
|
|
color=cola,
|
|
text="Show screen messages on top right",
|
|
textcolor=(1, 1, 1),
|
|
value=Nice.top_msg,
|
|
on_value_change_call=bs.Call(s.conf, 3),
|
|
scale=s.scale/1.3,
|
|
position=(30, 163))
|
|
# s.do_your_thing(ga().globalsnode.slow_motion, False)
|
|
|
|
bui.checkboxwidget(parent=config_widget,
|
|
color=cola,
|
|
text="Lite mode (keep off unless lags)",
|
|
textcolor=(1, 1, 1),
|
|
value=Nice.lite_mode,
|
|
on_value_change_call=bs.Call(s.conf, 4),
|
|
scale=s.scale/1.3,
|
|
position=(30, 128))
|
|
|
|
bui.checkboxwidget(parent=config_widget,
|
|
color=cola,
|
|
text="Rotate camera on control (cool)",
|
|
textcolor=(1, 1, 1),
|
|
value=Nice.animate_camera,
|
|
on_value_change_call=bs.Call(s.conf, 5),
|
|
scale=s.scale/1.3,
|
|
position=(30, 93))
|
|
|
|
bui.checkboxwidget(parent=config_widget,
|
|
color=cola,
|
|
text="Play ding sound on success",
|
|
textcolor=(1, 1, 1),
|
|
value=Nice.do_ding,
|
|
on_value_change_call=bs.Call(s.conf, 6),
|
|
scale=s.scale/1.3,
|
|
position=(30, 58))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=config_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, config_widget))
|
|
bui.containerwidget(edit=config_widget, cancel_button=bacc)
|
|
|
|
def conf(s, i, b):
|
|
if not i:
|
|
Nice.while_control = b
|
|
var('while_control', b)
|
|
elif i == 1:
|
|
Nice.notify_bot_ded = b
|
|
var('notify_bot_ded', b)
|
|
elif i == 2:
|
|
Nice.pause_when_bots = b
|
|
var('pause_when_bots', b)
|
|
s.pause(b)
|
|
ding('Applied now!')
|
|
elif i == 3:
|
|
Nice.top_msg = b
|
|
var('top_msg', b)
|
|
elif i == 4:
|
|
Nice.lite_mode = b
|
|
var('lite_mode', b)
|
|
elif i == 5:
|
|
Nice.animate_camera = b
|
|
var('animate_camera', b)
|
|
elif i == 6:
|
|
Nice.do_ding = b
|
|
var('do_ding', b)
|
|
|
|
"""do your thing, a dumb node extractor that i coded myself
|
|
simply extracts titles and changes based on game
|
|
eg. Epic Hockey <-> Hockey"""
|
|
def do_your_thing(s, b):
|
|
import json
|
|
global title, virgin, epic_config, title_node
|
|
epic = "Epic " if b else ""
|
|
|
|
def fade(node, i):
|
|
try:
|
|
t = title_node[i].text = f"{epic}{title[i]}"
|
|
except:
|
|
pass
|
|
bs.animate(node, 'opacity', {0.0: 0.0, 0.15: 1.0})
|
|
with ga().context:
|
|
if virgin:
|
|
virgin = False # defined outside as True
|
|
title = []
|
|
title_node = []
|
|
# lets grab those nodes! (sus)
|
|
for n in bs.getnodes()[::-1]:
|
|
if hasattr(n, 'text'):
|
|
if 'ARG' in n.text:
|
|
continue
|
|
if 'gameNames' not in n.text:
|
|
continue
|
|
try:
|
|
try:
|
|
title.append(json.loads(n.text)['s'][0][1]['t'][1])
|
|
except:
|
|
try:
|
|
title.append(json.loads(n.text)['t'][1])
|
|
except:
|
|
continue
|
|
title_node.append(n)
|
|
except:
|
|
pass # i swear it cusses about int and stuff i had to shut it up
|
|
for i in range(len(title_node)):
|
|
if not title_node[i].exists():
|
|
continue
|
|
try:
|
|
bs.animate(title_node[i], 'opacity', {0.0: 1.0, 0.1: 0.0})
|
|
except:
|
|
return # what are we doing here
|
|
bs.timer(0.08, bs.Call(fade, title_node[i], i))
|
|
|
|
def mod_window(s):
|
|
if ga() is None:
|
|
push('Listen, only game host can modify', color=(1, 1, 0))
|
|
return
|
|
global mod_widget, lmao, lmao_bots, old_ga, preview_image, preview_text, dux, preview_text2, dux2, preview_text3, do_tp
|
|
dux = None
|
|
|
|
mod_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
preview_image = bui.buttonwidget(parent=mod_widget,
|
|
label='',
|
|
size=(50, 50),
|
|
position=(300, 175),
|
|
button_type='square',
|
|
color=colb,
|
|
mask_texture=bui.gettexture('characterIconMask'),
|
|
on_activate_call=bs.Call(push, 'Press modify to set the skin and stuff'))
|
|
|
|
preview_text = bui.textwidget(parent=mod_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.3,
|
|
position=(365, 175))
|
|
|
|
preview_text2 = bui.textwidget(parent=mod_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(360, 155))
|
|
|
|
preview_text3 = bui.textwidget(parent=mod_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(295, 125))
|
|
|
|
bui.textwidget(parent=mod_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Modify',
|
|
position=(200, 250),
|
|
maxwidth=250)
|
|
|
|
bui.buttonwidget(
|
|
parent=mod_widget,
|
|
size=(70, 30),
|
|
label='Modify',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(370, 30),
|
|
on_activate_call=bs.Call(s.do_modify))
|
|
|
|
mod_scroll = bui.scrollwidget(parent=mod_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(250, 150))
|
|
|
|
mod_sub = bui.containerwidget(parent=mod_scroll,
|
|
background=False,
|
|
size=(190, len(lmao)*26),
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=mod_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, mod_widget))
|
|
bui.containerwidget(edit=mod_widget, cancel_button=bacc)
|
|
|
|
bui.buttonwidget(edit=preview_image, texture=None, color=(1, 1, 1))
|
|
bui.textwidget(edit=preview_text, text='Name')
|
|
bui.textwidget(edit=preview_text2, text='Character')
|
|
|
|
if len(lmao) == 0 or str(ga()) != old_ga:
|
|
bui.textwidget(parent=mod_sub,
|
|
text='no bots',
|
|
h_align='center',
|
|
v_align='center',
|
|
size=(60, 29),
|
|
position=(60, -62))
|
|
return
|
|
|
|
# selected index is dux
|
|
for i in range(len(lmao)):
|
|
try:
|
|
alive = lmao_bots[i].node.hurt < 1
|
|
except IndexError:
|
|
s.kill(True, mod_widget)
|
|
push('Wait for that bot to spawn first')
|
|
return
|
|
except AttributeError:
|
|
alive = False
|
|
bui.textwidget(parent=mod_sub,
|
|
scale=s.scale/2,
|
|
text=(lmao[i] if alive else f"{lmao[i]} (dead)"),
|
|
h_align='left',
|
|
v_align='center',
|
|
color=((1, 1, 1) if alive else (0.6, 0.6, 0.6)),
|
|
on_activate_call=bs.Call(s.preview, i, alive, 1),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, (20 * i)))
|
|
|
|
def tp_check(s, b):
|
|
global do_tp
|
|
do_tp = b
|
|
|
|
def do_modify(s):
|
|
global mid_widget, indox2, nice2_name, nice2_view, cords2_view, lmao, dux, lmao_bots, max_digits, val_attrs2, val_arr, drux, cords2, dp_tp
|
|
|
|
try:
|
|
name = lmao[dux]
|
|
except TypeError:
|
|
error('You what bro?')
|
|
return
|
|
try:
|
|
a = bot_texture[bot_name.index(val_arr[drux][1])]
|
|
except TypeError:
|
|
error('It\'s dead.')
|
|
return
|
|
mid_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=mid_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text=f'Modify {name}',
|
|
position=(150, 250),
|
|
maxwidth=250)
|
|
|
|
nice2_view = bui.buttonwidget(parent=mid_widget,
|
|
label='',
|
|
size=(100, 100),
|
|
position=(30, 120),
|
|
button_type='square',
|
|
color=(1, 1, 1),
|
|
texture=bui.gettexture(
|
|
bot_texture[bot_name.index(lmao_chars[dux])]+'Icon'),
|
|
mask_texture=bui.gettexture('characterIconMask'),
|
|
on_activate_call=bs.Call(Picker, 1))
|
|
|
|
# Apply bot's stuff to mod preset (clean up)
|
|
cap = bot_name.index(lmao_chars[drux])
|
|
good_name = bot_name[cap]
|
|
va = val_arr[drux]
|
|
va[1] = good_name
|
|
|
|
bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(
|
|
bot_texture[bot_name.index(val_arr[drux][1])]+'IconColorMask'))
|
|
bui.buttonwidget(
|
|
edit=nice2_view, tint_color=val_arr[drux][6], tint2_color=val_arr[drux][11])
|
|
|
|
try:
|
|
pus = lmao_bots[dux].node.position
|
|
except AttributeError:
|
|
error(f'{lmao[dux]} is dead.')
|
|
return
|
|
m = max_digits
|
|
cords2_view = bui.buttonwidget(parent=mid_widget,
|
|
label=f'changed via\nupdate_cords_view',
|
|
color=colb,
|
|
textcolor=wht,
|
|
size=(180, 100),
|
|
position=(150, 120),
|
|
button_type='square',
|
|
on_activate_call=bs.Call(s.cords2_window))
|
|
|
|
attr_view = bui.buttonwidget(parent=mid_widget,
|
|
label='Edit\nAttrs',
|
|
color=colb,
|
|
size=(100, 100),
|
|
textcolor=wht,
|
|
position=(350, 120),
|
|
button_type='square',
|
|
on_activate_call=bs.Call(s.do_modify2))
|
|
|
|
s.update_cords_view(True)
|
|
|
|
nice2_name = bui.textwidget(parent=mid_widget,
|
|
text=good_name,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(50, 85))
|
|
|
|
bui.buttonwidget(parent=mid_widget,
|
|
label='Locate position',
|
|
size=(120, 25),
|
|
position=(180, 85),
|
|
color=colb,
|
|
textcolor=wht,
|
|
button_type='square',
|
|
on_activate_call=bs.Call(s.show_in_game, 0, True))
|
|
|
|
bui.buttonwidget(parent=mid_widget,
|
|
label='Draw a line',
|
|
size=(120, 25),
|
|
position=(180, 50),
|
|
button_type='square',
|
|
color=colb,
|
|
textcolor=wht,
|
|
on_activate_call=bs.Call(s.show_in_game, 1, True))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=mid_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, mid_widget, True))
|
|
bui.containerwidget(edit=mid_widget, cancel_button=bacc)
|
|
|
|
bui. buttonwidget(
|
|
parent=mid_widget,
|
|
size=(100, 40),
|
|
label='Apply',
|
|
color=colb,
|
|
scale=s.scale,
|
|
textcolor=wht,
|
|
position=(350, 30),
|
|
on_activate_call=s.apply_mods)
|
|
|
|
bui.checkboxwidget(
|
|
parent=mid_widget,
|
|
size=(70, 30),
|
|
text="Teleport",
|
|
value=do_tp,
|
|
color=cola,
|
|
textcolor=(1, 1, 1),
|
|
on_value_change_call=bs.Call(s.tp_check),
|
|
scale=s.scale/1.5,
|
|
position=(340, 90))
|
|
|
|
val_attrs2 = val_arr[dux].copy() # reset to default temp
|
|
indox2 = bot_name.index(val_attrs2[1])
|
|
|
|
def do_modify2(s):
|
|
global dux, lmao_bots, mud_widget, val_attrs2
|
|
try:
|
|
if lmao_bots[dux].node.hurt >= 1:
|
|
error(f'{lmao[dux]} is dead.')
|
|
return
|
|
except TypeError:
|
|
error('You what bro?')
|
|
return
|
|
mud_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(400, 500),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
mud_scroll = bui.scrollwidget(parent=mud_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(350, 370))
|
|
|
|
bui.textwidget(parent=mud_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Edit attributes',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(180, 460))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=mud_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=s.gather2)
|
|
bui.containerwidget(edit=mud_widget, cancel_button=bacc)
|
|
|
|
bui.buttonwidget(
|
|
parent=mud_widget,
|
|
size=(60, 20),
|
|
label='Help',
|
|
color=colb,
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
position=(290, 30),
|
|
on_activate_call=bs.Call(s.welp, 69123))
|
|
|
|
bui.buttonwidget(
|
|
parent=mud_widget,
|
|
size=(80, 20),
|
|
label='Random',
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(150, 30),
|
|
on_activate_call=bs.Call(s.gather2, True))
|
|
|
|
# -> no = 23
|
|
# -> cw = 595 (+26)
|
|
# -> cb = 440 (+20)
|
|
# -> tw = 435 (+19)
|
|
cw = 757
|
|
cb = 560
|
|
tw = 553
|
|
|
|
et = tw
|
|
mud_sub = bui.containerwidget(parent=mud_scroll,
|
|
background=False,
|
|
size=(190, cw),
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
global ins2
|
|
ins2 = []
|
|
for i in range(len(attrs)):
|
|
bui.textwidget(parent=mud_sub,
|
|
text=attrs[i],
|
|
scale=s.scale/2,
|
|
h_align='left',
|
|
v_align='center',
|
|
on_activate_call=bs.Call(
|
|
s.welp, i) if i not in not_editable else bs.Call(s.welp, i, nah=True),
|
|
selectable=True,
|
|
autoselect=True,
|
|
color=(1, 1, 1) if i not in not_editable else (0.6, 0.6, 0.6),
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, tw - (20 * i)))
|
|
a = val_attrs2[i]
|
|
if isinstance(a, bool):
|
|
l = bui.checkboxwidget(parent=mud_sub,
|
|
value=a,
|
|
text="",
|
|
color=colb,
|
|
scale=s.scale/2,
|
|
on_value_change_call=bs.Call(
|
|
s.check, i, mod=True) if i not in not_editable else bs.Call(s.welp, i, ignore=True),
|
|
position=(180, cb - (20 * i)))
|
|
elif isinstance(a, tuple) or i == 6 or i == 11 or i == 28:
|
|
k = val_attrs2[i]
|
|
l = bui.buttonwidget(parent=mud_sub,
|
|
label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)[:3]}, {str(a[2]+0.01)[:3]}",
|
|
scale=s.scale,
|
|
size=(30, 12),
|
|
color=k,
|
|
textcolor=(1-k[0], 1-k[1], 1-k[2]), # invert
|
|
on_activate_call=bs.Call(NicePick2, s, a, i),
|
|
position=(180, cb - (20 * i)))
|
|
else:
|
|
l = bui.textwidget(parent=mud_sub,
|
|
text=str(a),
|
|
scale=s.scale/2,
|
|
h_align='left',
|
|
v_align='center',
|
|
editable=True,
|
|
color=(1, 1, 1),
|
|
size=(150, 25),
|
|
position=(150, et - (20 * i)))
|
|
ins2.append(l)
|
|
|
|
def gather2(s, ran=False):
|
|
global val_attrs2, nice2_view, mud_widget, drux
|
|
for i in range(len(ins2)):
|
|
if bui.Widget.get_widget_type(ins2[i]) == 'text':
|
|
v = cast(str, bui.textwidget(query=ins2[i]))
|
|
t = type_attrs[i]
|
|
if t == 'float':
|
|
if ran:
|
|
v = random.uniform(0.0, 9.9)
|
|
bui.textwidget(edit=ins2[i], text=str(v)[:3])
|
|
else:
|
|
try:
|
|
v = float(v)
|
|
except ValueError:
|
|
error(
|
|
f"{attrs[i]}: Invalid value '{v}'\nRequired type: float, Given type: {type(v).__name__}\nExample of float: 3.141592 (decimal number)")
|
|
return
|
|
elif t == 'int':
|
|
if ran:
|
|
v = random.randrange(0, 7)
|
|
bui.textwidget(edit=ins2[i], text=str(v))
|
|
else:
|
|
try:
|
|
v = int(v)
|
|
except ValueError:
|
|
error(
|
|
f"{attrs[i]}: Invalid value '{v}'\nRequired type: int, Given type: {type(v)}\nExample of int: 68 (number)")
|
|
return
|
|
else:
|
|
# print (f"checking={v} v_in_bot_name={v in bot_name} not_i={not i} i={i}")
|
|
if not v in bot_name and i == 1:
|
|
if ran:
|
|
v = random.choice(bot_name)
|
|
s.spawn(bot_name.index(v)) # update preview
|
|
bui.textwidget(edit=ins2[i], text=str(v))
|
|
else:
|
|
error(f"character: Invalid character '{v}'")
|
|
if v in w_bot_name:
|
|
push(
|
|
f"Did you mean '{bot_name[w_bot_name.index(v)]}'?", color=(0, 0.6, 1))
|
|
return
|
|
elif i == 1:
|
|
if ran:
|
|
v = random.choice(bot_name)
|
|
s.spawn(bot_name.index(v), True) # update preview
|
|
bui.textwidget(edit=ins2[i], text=str(v))
|
|
elif not v in bomb_type and i == 8:
|
|
if ran:
|
|
v = random.choice(bomb_type)
|
|
bui.textwidget(edit=ins2[i], text=str(v))
|
|
else:
|
|
error(f"default_bomb_type: Invalid bomb type '{v}'")
|
|
if v in w_bomb_type:
|
|
push(
|
|
f"Did you mean '{bomb_type[w_bomb_type.index(v)]}'?", color=(0, 0.6, 1))
|
|
return
|
|
elif v in bomb_type and ran and i == 8:
|
|
v = random.choice(bomb_type)
|
|
bui.textwidget(edit=ins2[i], text=str(v))
|
|
val_attrs2[i] = v
|
|
if bui.Widget.get_widget_type(ins2[i]) == 'checkbox' and ran:
|
|
v = random.choice([True, False])
|
|
bui.checkboxwidget(edit=ins2[i], value=v)
|
|
val_attrs2[i] = v
|
|
elif bui.Widget.get_widget_type(ins2[i]) == 'button' and ran:
|
|
a = []
|
|
for r in range(3):
|
|
a.append(random.uniform(0.0, 1.0))
|
|
a = (float(a[0]), float(a[1]), float(a[2]))
|
|
bui.buttonwidget(edit=ins2[i], label=f"{str(a[0]+0.01)[:3]} {str(a[1]+0.01)[:3]}, {str(a[2]+0.01)[:3]}", color=(
|
|
a[0], a[1], a[2]), textcolor=(1-a[0], 1-a[1], 1-a[2]))
|
|
val_attrs2[i] = a
|
|
# bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(val_attrs2[1]+'IconColorMask'))
|
|
bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(
|
|
bot_texture[bot_name.index(val_attrs2[1])]+'IconColorMask'))
|
|
bui.buttonwidget(
|
|
edit=nice2_view, tint_color=val2_attrs[6], tint2_color=val2_attrs[11])
|
|
if not ran:
|
|
s.kill(True, mud_widget, True)
|
|
else:
|
|
bui.getsound('cashRegister2').play()
|
|
|
|
def cords2_window(s):
|
|
global cords2_widget
|
|
cords2_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.buttonwidget(parent=cords2_widget,
|
|
size=(200, 50),
|
|
label="Current Position",
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(20, 125),
|
|
on_activate_call=bs.Call(s.use_my_pos, True))
|
|
|
|
bui.textwidget(parent=cords2_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Teleport to:',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
bui.buttonwidget(parent=cords2_widget,
|
|
size=(200, 50),
|
|
label="Custom Position",
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(20, 60),
|
|
on_activate_call=bs.Call(s.custom2_window))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=cords2_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, cords2_widget, True))
|
|
bui.containerwidget(edit=cords2_widget, cancel_button=bacc)
|
|
|
|
def custom2_window(s):
|
|
s.kill(True, cords2_widget, True)
|
|
global cords2
|
|
try:
|
|
txt = str(cords2[0]) if cords2[0] != 69123 else "0"
|
|
except TypeError:
|
|
cords2 = (0, 0, 0)
|
|
txt = "0"
|
|
custom2_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(300, 250),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
bui.textwidget(parent=custom2_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Custom Position',
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(125, 200))
|
|
|
|
x = bui.textwidget(
|
|
parent=custom2_widget,
|
|
text=txt,
|
|
editable=True,
|
|
size=(200, 25),
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 150))
|
|
y = bui.textwidget(
|
|
parent=custom2_widget,
|
|
size=(200, 25),
|
|
text=str(cords2[1]),
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 120))
|
|
z = bui.textwidget(
|
|
parent=custom2_widget,
|
|
size=(200, 25),
|
|
text=str(cords2[2]),
|
|
editable=True,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(55, 90))
|
|
|
|
def collect(s):
|
|
global cords2
|
|
w = x
|
|
a = []
|
|
for i in range(3):
|
|
try:
|
|
a.append(float(cast(str, bui.textwidget(query=w))))
|
|
except:
|
|
error("Invalid "+("Z" if w == z else "Y" if w == y else "X")+" Cordinate!")
|
|
return
|
|
w = z if i else y
|
|
s.kill(True, custom2_widget, True)
|
|
bui.getsound('gunCocking').play()
|
|
cords2 = tuple(a)
|
|
s.update_cords_view(True)
|
|
|
|
def back(s):
|
|
s.kill(True, custom2_widget, True)
|
|
s.cords2_window(Nice)
|
|
|
|
bui.buttonwidget(
|
|
parent=custom2_widget,
|
|
size=(60, 20),
|
|
label='Set',
|
|
color=colb,
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
position=(190, 30),
|
|
on_activate_call=bs.Call(collect, s))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=custom2_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
textcolor=wht,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(back, s))
|
|
bui.containerwidget(edit=custom2_widget, cancel_button=bacc)
|
|
|
|
def apply_mods(s):
|
|
global drux, lmao, lmao_bots, val_arr, indox2, val_attts2, cords2, do_tp
|
|
global LAH, LAP, LAB, LAF, testa
|
|
s.kill(True, mid_widget, True)
|
|
new = val_attrs2
|
|
bot = lmao_bots[dux]
|
|
if cords2[0] != 69123 and do_tp:
|
|
bot.node.handlemessage(bs.StandMessage(cords2, 0))
|
|
nice_custom_color = (0.7, 0.7, 0.7)
|
|
bot.bouncy = new[0]
|
|
# skipped character
|
|
bot.charge_dist_max = new[2]
|
|
bot.charge_dist_min = new[3]
|
|
charge_speed_max = new[4]
|
|
charge_speed_min = new[5]
|
|
bot.node.color = new[6]
|
|
bot.set_bomb_count(new[7])
|
|
bot.bomb_type = new[8]
|
|
bot.bomb_type_default = new[8]
|
|
bot.default_boxing_gloves = new[9]
|
|
bot.default_shields = new[10]
|
|
bot.node.highlight = new[11]
|
|
bot.punchiness = new[12]
|
|
bot.run = new[13]
|
|
bot.run_dist_min = new[14]
|
|
bot.demo_mode = new[15]
|
|
bot.static = new[16]
|
|
bot.throw_dist_max = new[17]
|
|
bot.throw_dist_min = new[18]
|
|
bot.throw_rate = new[19]
|
|
bot.throwiness = new[20]
|
|
bot.start_invincible = new[22]
|
|
LAH[dux] = new[23]
|
|
LAP[dux] = new[24]
|
|
LAB[dux] = new[25]
|
|
LAF[dux] = new[26]
|
|
if new[27] == '%':
|
|
testa[dux].text = new[1]
|
|
elif new[27] == '$':
|
|
testa[dux].text = lmao[drux]
|
|
else:
|
|
testa[dux].text = new[27]
|
|
testa[dux].color = new[28]
|
|
t = bot_texture[bot_name.index(bot.character)]
|
|
s.set_char(bot, bot_style[indox2])
|
|
ding(f'Modified {lmao[drux]}!')
|
|
if not on_control:
|
|
s.hl4(bot)
|
|
val_arr[dux] = val_attrs2.copy() # apply temp to the stored ones
|
|
|
|
def set_char(s, bot, char):
|
|
global lmao_bots, lmao_chars, val_arr
|
|
i = lmao_bots.index(bot)
|
|
name = bot_name[bot_style.index(char)]
|
|
lmao_chars[i] = name
|
|
val_arr[i][1] = name
|
|
b = bot.node
|
|
c = bot_texture[bot_style.index(char)]
|
|
with ga().context:
|
|
try:
|
|
pelvis = bs.getmesh(c+'Pelvis')
|
|
except RuntimeError:
|
|
pelvis = bs.getmesh('kronkPelvis')
|
|
head = bs.getmesh(c+'Head')
|
|
torso = bs.getmesh(c+'Torso')
|
|
toes = bs.getmesh(c+'Toes')
|
|
uarm = bs.getmesh(c+'UpperArm')
|
|
uleg = bs.getmesh(c+'UpperLeg')
|
|
farm = bs.getmesh(c+'ForeArm')
|
|
lleg = bs.getmesh(c+'LowerLeg')
|
|
hand = bs.getmesh(c+'Hand')
|
|
b.head_mesh = head
|
|
b.pelvis_mesh = pelvis
|
|
b.torso_mesh = torso
|
|
b.toes_mesh = toes
|
|
b.upper_arm_mesh = uarm
|
|
b.upper_leg_mesh = uleg
|
|
b.forearm_mesh = farm
|
|
b.lower_leg_mesh = lleg
|
|
b.hand_mesh = hand
|
|
b.style = 'spaz' if char in has_no_style else char
|
|
b.color_mask_texture = bs.gettexture(c+'ColorMask')
|
|
b.color_texture = bs.gettexture(c if c in has_no_color else c+'Color')
|
|
s.preview(i, (bot.node.hurt < 1), 1)
|
|
|
|
def listen_window(s):
|
|
global listen_widget, music_preview_image, music_preview_text, music_preview_text2, music_dux
|
|
music_dux = 8
|
|
listen_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
music_preview_image = bui.buttonwidget(parent=listen_widget,
|
|
label='',
|
|
size=(50, 50),
|
|
position=(300, 175),
|
|
button_type='square',
|
|
color=colb,
|
|
mask_texture=bui.gettexture('characterIconMask'))
|
|
|
|
music_preview_text = bui.textwidget(parent=listen_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.4,
|
|
maxwidth=115,
|
|
position=(365, 175))
|
|
|
|
music_preview_text2 = bui.textwidget(parent=listen_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
maxwidth=115,
|
|
position=(360, 155))
|
|
|
|
bui.textwidget(parent=listen_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Listen',
|
|
position=(200, 250),
|
|
maxwidth=150)
|
|
|
|
bui.buttonwidget(
|
|
parent=listen_widget,
|
|
size=(70, 30),
|
|
label='Listen',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(370, 30),
|
|
on_activate_call=bs.Call(s.play_music))
|
|
|
|
bui.buttonwidget(
|
|
parent=listen_widget,
|
|
size=(70, 30),
|
|
label='Def',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
icon=bui.gettexture("replayIcon"),
|
|
iconscale=s.scale/2.5,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(270, 30),
|
|
on_activate_call=bs.Call(s.play_music, True))
|
|
|
|
listen_scroll = bui.scrollwidget(parent=listen_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(250, 150))
|
|
|
|
listen_sub = bui.containerwidget(parent=listen_scroll,
|
|
background=False,
|
|
size=(190, len(music_name)*26),
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=listen_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, listen_widget))
|
|
bui.containerwidget(edit=listen_widget, cancel_button=bacc)
|
|
|
|
bui.buttonwidget(edit=music_preview_image, texture=None, color=(1, 1, 1))
|
|
bui.textwidget(edit=music_preview_text, text=music_name[music_dux])
|
|
bui.textwidget(edit=music_preview_text2, text=music_desc[music_dux])
|
|
bui.buttonwidget(edit=music_preview_image, texture=bui.gettexture(music_texture[music_dux]))
|
|
|
|
# selected index is music_dux
|
|
for i in range(len(music_name)):
|
|
bui.textwidget(parent=listen_sub,
|
|
scale=s.scale/2,
|
|
text=(music_name[i]),
|
|
h_align='left',
|
|
v_align='center',
|
|
color=(1, 1, 1),
|
|
on_activate_call=bs.Call(s.preview_music, i),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, (20 * i)))
|
|
|
|
def preview_music(s, i):
|
|
global music_preview_image, music_dux, music_preview_text, music_preview_text2
|
|
global music_widget
|
|
music_dux = i
|
|
bui.textwidget(edit=music_preview_text, text=music_name[i], color=(1, 1, 1))
|
|
bui.textwidget(edit=music_preview_text2, text=music_desc[i], color=(1, 1, 1))
|
|
bui.buttonwidget(edit=music_preview_image, texture=bui.gettexture(music_texture[i]))
|
|
|
|
def play_music(s, default=False):
|
|
global music_dux
|
|
try:
|
|
with ga().context:
|
|
bs.setmusic(music_type[music_dux] if not default else ga().default_music)
|
|
except AttributeError:
|
|
if not default:
|
|
bs.set_internal_music(ba.getsimplesound(music_desc[music_dux][:-4]))
|
|
push("You are not the host,\nsound will only play for you\nand it might be lower than usual\nturn sound volume down and music volume up", color=(1, 0, 1))
|
|
if default:
|
|
try:
|
|
push(
|
|
f"Now playing default music: {music_name[music_type.index(ga().default_music)]}")
|
|
except AttributeError:
|
|
push("Unable to get default music\nsince you are not the host\nit resets next game tho", (1, 1, 0))
|
|
|
|
def effect_window(s):
|
|
if ga() is None:
|
|
push('Effect who and how? you are not the host!', color=(1, 1, 0))
|
|
return
|
|
global effect_widget, lmao, lmao_bots, old_ga, preview_image, preview_text, dux, preview_text2, dux2, preview_text3, effect_dux, effect_ones, effect_tab, effect_sub, effect_bots
|
|
effect_bots = True
|
|
effect_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 290),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
try:
|
|
p1 = lmao[effect_dux]
|
|
p2 = lmao_bots[effect_dux].character
|
|
lol = bui.gettexture(bot_texture[bot_name.index(p2)]+"Icon")
|
|
except IndexError:
|
|
p1 = 'Name'
|
|
p2 = 'Character'
|
|
lol = None
|
|
preview_image = bui.buttonwidget(parent=effect_widget,
|
|
label='',
|
|
size=(50, 50),
|
|
position=(300, 175),
|
|
button_type='square',
|
|
color=(1, 1, 1),
|
|
texture=lol,
|
|
mask_texture=bui.gettexture('characterIconMask'),
|
|
on_activate_call=bs.Call(push, 'what are you trying to achieve'))
|
|
|
|
preview_text = bui.textwidget(parent=effect_widget,
|
|
text=p1,
|
|
size=(50, 50),
|
|
scale=s.scale/1.3,
|
|
position=(365, 175))
|
|
|
|
preview_text2 = bui.textwidget(parent=effect_widget,
|
|
text=p2,
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(360, 155))
|
|
|
|
# '{100 * (1 - lmao_bots[0].node.hurt)}%'
|
|
preview_text3 = bui.textwidget(parent=effect_widget,
|
|
text='',
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(295, 125))
|
|
|
|
bui.textwidget(parent=effect_widget,
|
|
text='Select who,\nthen press effect',
|
|
size=(50, 50),
|
|
scale=s.scale/1.7,
|
|
position=(295, 85))
|
|
|
|
bui.textwidget(parent=effect_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text='Effect',
|
|
position=(300, 240),
|
|
maxwidth=250)
|
|
|
|
bui.buttonwidget(
|
|
parent=effect_widget,
|
|
size=(70, 30),
|
|
label='Effect',
|
|
button_type='square',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(360, 30),
|
|
on_activate_call=bs.Call(s.do_effect))
|
|
|
|
effect_scroll = bui.scrollwidget(parent=effect_widget,
|
|
position=(30, 80),
|
|
claims_up_down=False,
|
|
claims_left_right=True,
|
|
autoselect=True,
|
|
size=(250, 150))
|
|
tabdefs = [('bots', 'Bots'), ('players', "Players")]
|
|
|
|
effect_tab = TabRow(
|
|
effect_widget,
|
|
tabdefs,
|
|
pos=(30, 230),
|
|
size=(250, 0),
|
|
on_select_call=s.switch_tab)
|
|
|
|
effect_tab.update_appearance('bots')
|
|
effect_sub = bui.containerwidget(parent=effect_scroll,
|
|
background=False,
|
|
color=(0.3, 0.3, 0.3),
|
|
scale=s.scale)
|
|
bacc = bui.buttonwidget(
|
|
parent=effect_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, effect_widget))
|
|
bui.containerwidget(edit=effect_widget, cancel_button=bacc)
|
|
|
|
s.cola_fill(effect_widget)
|
|
|
|
if len(lmao) == 0 or str(ga()) != old_ga:
|
|
s.inform('No bots', effect_sub)
|
|
else:
|
|
try:
|
|
a = effect_dux
|
|
except NameError:
|
|
a = 0
|
|
effect_ones = s.load(lmao, lmao_bots, effect_widget, effect_sub, a)
|
|
|
|
def switch_tab(s, id):
|
|
global effect_tab, effect_sub, effect_widget, preview_image, effect_dux, lmao_players, lmao, lmao_bots, lmao2, lmao_chars2, effect_bots
|
|
effect_tab.update_appearance(id)
|
|
for w in effect_sub.get_children():
|
|
w.delete()
|
|
if id == "bots":
|
|
effect_bots = True
|
|
try:
|
|
a = effect_dux
|
|
except NameError:
|
|
a = 0
|
|
s.load(lmao, lmao_bots, effect_widget, effect_sub, a)
|
|
else:
|
|
effect_bots = False
|
|
s.select_all_bots = False
|
|
lmao_players = ga().players
|
|
lmao2 = []
|
|
lmao_chars2 = []
|
|
for i in lmao_players:
|
|
lmao2.append(i.getname())
|
|
lmao_chars2.append(i.character)
|
|
s.load(lmao2, lmao_players, effect_widget, effect_sub, 0, 3)
|
|
s.cola_fill(effect_widget)
|
|
|
|
def load(s, arr, arr2, container, sub, dux=0, mod=2):
|
|
global lmao_bots, lmao_players, preview_image
|
|
bui.containerwidget(edit=sub, size=(190, ((1 if mod == 2 else 0)+len(arr))*26))
|
|
if len(arr) == 0 or str(ga()) != old_ga and mod == 2:
|
|
s.inform('Still\nNo bots', effect_sub)
|
|
return
|
|
ones = []
|
|
for i in range(len(arr)):
|
|
try:
|
|
alive = (arr2[i].node.hurt <
|
|
1) if arr2[i] in lmao_bots else arr2[i].actor.node.hurt < 1
|
|
except IndexError:
|
|
s.kill(True, widget)
|
|
push('Something is still spawining, try again')
|
|
return
|
|
except AttributeError:
|
|
alive = False
|
|
da_one = bui.textwidget(parent=sub,
|
|
scale=s.scale/2,
|
|
text=(arr[i] if alive else f"{arr[i]} (dead)"),
|
|
h_align='left',
|
|
v_align='center',
|
|
color=((1, 1, 1) if alive else (0.6, 0.6, 0.6)),
|
|
on_activate_call=bs.Call(s.preview, i, alive, mod),
|
|
selectable=True,
|
|
autoselect=True,
|
|
click_activate=True,
|
|
size=(180, 29),
|
|
position=(-30, (20 * i)))
|
|
ones.append(da_one)
|
|
if mod == 2:
|
|
s.select_all = bui.checkboxwidget(parent=sub,
|
|
scale=s.scale/2,
|
|
size=(200, 5),
|
|
text="Select all",
|
|
color=cola,
|
|
value=False,
|
|
textcolor=wht,
|
|
on_value_change_call=s.effect_all_bots,
|
|
position=(0, 10+(20 * (len(arr)))))
|
|
try:
|
|
ones[dux].activate()
|
|
except NameError:
|
|
pass
|
|
return ones
|
|
|
|
def effect_all_bots(s, b):
|
|
if b:
|
|
s.preview(69123, True)
|
|
s.reset_bright_bots()
|
|
s.select_all_bots = b
|
|
|
|
def inform(s, what, where):
|
|
global nukeme
|
|
try:
|
|
nukeme.delete()
|
|
except NameError:
|
|
pass
|
|
for i in where.get_children():
|
|
i.delete()
|
|
nukeme = bui.textwidget(parent=where,
|
|
text=what,
|
|
h_align='center',
|
|
v_align='center',
|
|
size=(60, 29),
|
|
position=(60, -62))
|
|
|
|
def do_effect(s):
|
|
global effect_dux, lmao_bots, lmao, effect_bots, lmao2, lmao_players, eff_widget, indox2, nice2_name, nice2_view, cords2_view, dux, max_digits, val_attrs2, val_arr, drux, cords2, dp_tp, effect_indox, effect_tip, effect_dux2
|
|
# validate button press
|
|
if not s.select_all_bots:
|
|
_lmao = lmao if effect_bots else lmao2
|
|
_lmao_bots = lmao_bots if effect_bots else lmao_players
|
|
_effect_dux = effect_dux if effect_bots else effect_dux2
|
|
try:
|
|
name = _lmao[_effect_dux]
|
|
except NameError:
|
|
error('Select a bot first' if len(_lmao_bots)
|
|
else 'When it says no bots\nyet u still click the button??')
|
|
return
|
|
except IndexError:
|
|
pass
|
|
try:
|
|
hurt = _lmao_bots[_effect_dux].node.hurt if effect_bots else _lmao_bots[_effect_dux].actor.node.hurt
|
|
if hurt == 1:
|
|
error(f'{_lmao[_effect_dux]} is dead.')
|
|
return
|
|
except:
|
|
try:
|
|
error(f'{_lmao[_effect_dux]} is dead.')
|
|
return
|
|
except IndexError:
|
|
error("No bots")
|
|
return
|
|
else:
|
|
_lmao = lmao
|
|
_lmao_bots = lmao_bots
|
|
_effect_dux = 69123
|
|
name = "All bots"
|
|
try:
|
|
a = effect_indox
|
|
except NameError:
|
|
effect_indox = 0
|
|
eff_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(500, 300),
|
|
stack_offset=s.soff,
|
|
color=cola,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=eff_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text=f'Effect {name}',
|
|
position=(165, 250),
|
|
maxwidth=250)
|
|
|
|
effect_tip = bui.textwidget(parent=eff_widget,
|
|
text=effect_tips[effect_indox],
|
|
position=(175, 190),
|
|
scale=s.scale/2,
|
|
maxwidth=250)
|
|
|
|
nice2_view = bui.buttonwidget(parent=eff_widget,
|
|
label='',
|
|
size=(100, 100),
|
|
position=(60, 120),
|
|
button_type='square',
|
|
color=(1, 1, 1),
|
|
texture=bui.gettexture(effect_texture[effect_indox]),
|
|
mask_texture=bui.gettexture('characterIconMask'),
|
|
on_activate_call=bs.Call(Picker, 2))
|
|
|
|
# Apply bot's stuff to mod preset (clean up)
|
|
if not s.select_all_bots:
|
|
good_name = effect_name[_effect_dux]
|
|
if effect_bots:
|
|
va = val_arr[_effect_dux]
|
|
bui.buttonwidget(edit=nice2_view, tint_texture=bui.gettexture(
|
|
effect_texture[_effect_dux]))
|
|
|
|
nice2_name = bui.textwidget(parent=eff_widget,
|
|
text=effect_name[effect_indox],
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(85, 85))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=eff_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
textcolor=wht,
|
|
scale=s.scale,
|
|
color=colb,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, eff_widget, True))
|
|
bui.containerwidget(edit=eff_widget, cancel_button=bacc)
|
|
|
|
bui. buttonwidget(
|
|
parent=eff_widget,
|
|
size=(100, 40),
|
|
label='Apply',
|
|
color=colb,
|
|
scale=s.scale,
|
|
textcolor=wht,
|
|
position=(350, 30),
|
|
on_activate_call=s.apply_effects)
|
|
|
|
if s.select_all_bots:
|
|
return
|
|
if effect_bots:
|
|
val_attrs2 = val_arr[_effect_dux].copy() # reset to default temp
|
|
indox2 = effect_name.index(good_name)
|
|
|
|
def apply_effects(s):
|
|
global eff_widget, effect_indox, effect_dux, lmao_bots, lmao, effect_bots, effect_dux
|
|
s.kill(True, eff_widget, True)
|
|
n = effect_indox
|
|
i = effect_dux if effect_bots else effect_dux2
|
|
a = effect_name[n]
|
|
if not s.select_all_bots:
|
|
bots = [lmao_bots[i]] if effect_bots else [lmao_players[i].actor]
|
|
name = lmao[i] if effect_bots else lmao2[i]
|
|
else:
|
|
bots = lmao_bots
|
|
name = "All Bots"
|
|
try:
|
|
em = effect_message[n]
|
|
except IndexError:
|
|
em = None
|
|
with ga().context:
|
|
for bot in bots:
|
|
if em:
|
|
bot.handlemessage(bs.PowerupMessage(em))
|
|
elif a == 'Shatter':
|
|
bot.shatter(True)
|
|
elif a == 'Freeze':
|
|
bot.handlemessage(bs.FreezeMessage())
|
|
elif a == 'Unfreeze':
|
|
bot.handlemessage(bs.ThawMessage())
|
|
elif a == 'Celebrate':
|
|
bot.handlemessage(bs.CelebrateMessage())
|
|
elif a == 'Stop Celebrating':
|
|
bot.handlemessage(bs.CelebrateMessage(duration=0.0001))
|
|
elif a == 'Kill':
|
|
try:
|
|
bot.handlemessage(bs.DieMessage())
|
|
except:
|
|
pass # bot is dead or so
|
|
elif a == 'Infinite Curse':
|
|
if bot._cursed:
|
|
bot.handlemessage(bs.PowerupMessage('health'))
|
|
bot.curse()
|
|
s.spam_curse(bot)
|
|
elif a == 'Super Speed':
|
|
bot.node.hockey = True
|
|
elif a == 'Normal Speed':
|
|
bot.node.hockey = False
|
|
elif a == 'Invincible':
|
|
bot.node.invincible = True
|
|
elif a == 'Beatable':
|
|
bot.node.invincible = False
|
|
elif a == 'Sleep':
|
|
bot._knocked = True
|
|
s.spam_knock(bot)
|
|
elif a == 'Wake Up':
|
|
bot._knocked = False
|
|
elif a == 'Super Punch':
|
|
s.give_sp(bot)
|
|
elif a == 'Normal Punch':
|
|
bot._punch_power_scale = 1.2
|
|
bot._punch_cooldown = 400
|
|
elif a == 'Fly Jumps':
|
|
if effect_bots:
|
|
bot.on_jump_press = s.spaz_bot_fly(bot.on_jump_press)
|
|
else:
|
|
lmao_players[i].assigninput(
|
|
ba.InputType.JUMP_PRESS, bs.Call(s.spaz_fly, bot))
|
|
elif a == 'Normal Jumps':
|
|
bot.on_jump_press = s.spaz_not_fly
|
|
elif a == 'GodMode Preset':
|
|
bot.node.hockey = True # Speed
|
|
bot._super = True
|
|
bot.node.invincible = True # Invincibility
|
|
s.give_sp(bot) # Super Punch
|
|
PopupText("I HAVE THE POWER", position=bot.node.position,
|
|
random_offset=1).autoretain()
|
|
elif a == "Reset All":
|
|
push(f'Resetted all effects from {name}')
|
|
bui.getsound('shieldDown').play()
|
|
bot.on_jump_press = s.spaz_not_fly
|
|
bot._cursed = False
|
|
bot._super = False
|
|
bot.node.hockey = False
|
|
bot.node.invincible = False
|
|
bot._knocked = False
|
|
bot._punch_power_scale = 1.2
|
|
bot._punch_cooldown = 400
|
|
return
|
|
ding(f"Applied '{a}' to {name}")
|
|
|
|
def link_text(s, text, bot, color=(1, 1, 1), off=1.5):
|
|
with ga().context:
|
|
try:
|
|
m = bs.newnode('math',
|
|
owner=bot.node,
|
|
attrs={'input1': (0, off, 0),
|
|
'operation': 'add'})
|
|
bot.node.connectattr('position', m, 'input2')
|
|
test = bs.newnode(
|
|
'text',
|
|
owner=bot.node,
|
|
attrs={'text': text,
|
|
'in_world': True,
|
|
'shadow': 1.0,
|
|
'flatness': 1.0,
|
|
'color': color,
|
|
'scale': 0.0,
|
|
'h_align': 'center'})
|
|
m.connectattr('output', test, 'position')
|
|
bs.animate(test, 'scale', {0: 0.0, 0.5: 0.01})
|
|
return test
|
|
except:
|
|
pass
|
|
|
|
def nodetimer(s, time, node):
|
|
with ga().context:
|
|
bs.timer(time, node.delete)
|
|
|
|
"""Constant Jump - spam jump on bot, combine w fly jumps"""
|
|
def constant_jump(s, bot):
|
|
if not bot.exists():
|
|
return
|
|
p = bot.node.position
|
|
p2 = (p[0], p[1]-0.2, p[2])
|
|
bot.on_jump_press(bot)
|
|
if random.choice([False, False, False, True]):
|
|
PopupText("Hoppie", position=p2, random_offset=0.3, color=(1, 0, 1)).autoretain()
|
|
bs.timer((random.choice([0.1, 0.4, 0.7, 0.1]) if p2[1] <
|
|
4 else 1.5), bs.Call(s.constant_jump, s, bot))
|
|
|
|
"""toxic celebrate - when a player dies,
|
|
celebrate the hunt, called from outside Nice."""
|
|
def toxic_celebrate(s):
|
|
for b in Nice.toxic_bots:
|
|
try:
|
|
p = b.node.position
|
|
except:
|
|
return # bot is dead
|
|
p2 = (p[0], p[1]-0.2, p[2])
|
|
# PopupText(random.choice(toxic_win),position=p2,random_offset=0.3,color=(0,1,1)).autoretain()
|
|
n = s.link_text(s, text=random.choice(toxic_win), bot=b, color=(1, 0, 1), off=2)
|
|
s.nodetimer(s, 1.5, n)
|
|
|
|
"""Constant Heal - heal bot from time to time"""
|
|
def constant_heal(s, bot):
|
|
with ga().context:
|
|
if not bot.exists():
|
|
return
|
|
p = bot.node.position
|
|
p2 = (p[0], p[1]-0.2, p[2])
|
|
bot.handlemessage(bs.PowerupMessage('health'))
|
|
PopupText("Healed", position=p2, random_offset=0.3, color=(0, 1, 0)).autoretain()
|
|
bs.timer(4, bs.Call(s.constant_heal, s, bot))
|
|
|
|
"""Make Toxic - makes a bot say toxic stuff.
|
|
only called from outside Nice"""
|
|
def make_toxic(s, bot):
|
|
with ga().context:
|
|
if not bot.exists():
|
|
return
|
|
p = bot.node.position
|
|
if bot.node.hurt > 0.5:
|
|
bot.handlemessage(bs.PowerupMessage('shield'))
|
|
p2 = (p[0], p[1]-0.2, p[2])
|
|
# PopupText(random.choice(toxic),position=p2,random_offset=0.3,color=(1,0,0)).autoretain()
|
|
n = s.link_text(s, text=random.choice(toxic), bot=bot, color=(1, 0, 0))
|
|
s.nodetimer(s, 1.5, n)
|
|
bs.timer(2, bs.Call(s.make_toxic, s, bot))
|
|
|
|
def phew(s, pos):
|
|
PopupText("Damage ignored", position=pos, random_offset=0.3).autoretain()
|
|
|
|
def give_sp(s, bot): bot._punch_cooldown = 0; bot._punch_power_scale = 15; bot._super = True
|
|
|
|
def spam_knock(s, bot):
|
|
with ga().context:
|
|
if not bot.exists() or not bot._knocked:
|
|
return
|
|
bot.node.handlemessage('knockout', 1000)
|
|
p = bot.node.position
|
|
p2 = (p[0], p[1]-0.2, p[2])
|
|
PopupText("z", position=p2, random_offset=0.3).autoretain()
|
|
bs.timer(0.9, bs.Call(s.spam_knock, bot))
|
|
|
|
def spam_curse(s, bot):
|
|
with ga().context:
|
|
if not bot.exists() or not bot._cursed:
|
|
return
|
|
bot.handlemessage(bs.PowerupMessage('health'))
|
|
p2 = bot.node.position
|
|
p2 = (p2[0]+0.7, p2[1]-0.3, p2[2])
|
|
PopupText(random.choice(nah_uh), position=p2, random_offset=0.3).autoretain()
|
|
bot.curse()
|
|
def adapter(): Nice.spam_curse(Nice, bot)
|
|
bs.timer(4.5, adapter)
|
|
|
|
def update_alive_bots(s):
|
|
global lmao, alive_bots, alive_arr, lmao_bots, currently_dux
|
|
global on_control, move_on
|
|
alive_bots = []
|
|
alive_arr = []
|
|
for p in range(len(lmao)):
|
|
try:
|
|
if lmao_bots[p].node.hurt < 1:
|
|
alive_bots.append(lmao_bots[p])
|
|
alive_arr.append(lmao[p])
|
|
except AttributeError:
|
|
continue # vanished
|
|
|
|
# fly override
|
|
def spaz_bot_fly(s, self):
|
|
def wrapper(b):
|
|
is_moving = abs(b.node.move_up_down) >= 0.01 or abs(b.node.move_left_right) >= 0.01
|
|
if not b.node.exists():
|
|
return
|
|
t = ba.apptime()
|
|
b.last_jump_time_ms = -9999
|
|
if t - b.last_jump_time_ms >= b._jump_cooldown:
|
|
b.node.jump_pressed = True
|
|
if b.node.jump_pressed:
|
|
v = b.node.velocity
|
|
v1 = v[0]
|
|
v2 = v[1]
|
|
v3 = v[2]
|
|
p = b.node.position
|
|
p1 = p[0]
|
|
p2 = p[1]
|
|
p3 = p[2]
|
|
r = b.node.run
|
|
b.node.handlemessage("impulse", p1, 0.0+p2, p3, v1, v2,
|
|
v3, 0*r, 0*r, 0, 0, v1, v2, v3)
|
|
b.node.handlemessage("impulse", p1, 3.6+p2, p3, v1, v2,
|
|
v3, 0*r, 0*r, 0, 0, v1, v2, v3)
|
|
b.node.handlemessage('impulse', p1, p2+0.001, p3, 0,
|
|
0.2, 0, 200, 200, 0, 0, 0, 5, 0)
|
|
b.last_jump_time_ms = t
|
|
b._turbo_filter_add_press('jump')
|
|
return wrapper
|
|
|
|
def spaz_fly(s, _bot):
|
|
if not _bot.node.exists():
|
|
return
|
|
_bot.node.handlemessage(
|
|
'impulse', _bot.node.position[0], _bot.node.position[1], _bot.node.position[2],
|
|
0.0, 0.0, 0.0, 200.0, 200.0, 0.0, 0.0, 0.0, 1.0, 0.0)
|
|
|
|
def cola_fill(s, widget, exclude=[]):
|
|
if hasattr(widget, 'exists') and widget.exists():
|
|
for child in widget.get_children():
|
|
if child.get_widget_type() == 'button' and child not in exclude:
|
|
bui.buttonwidget(edit=child, color=cola)
|
|
|
|
def bombdown(s, b=1):
|
|
global bomb_down
|
|
if b:
|
|
bomb_down = True
|
|
with ga().context:
|
|
bs.timer(0.1, bs.Call(s.bombdown, 0))
|
|
else:
|
|
bomb_down = False
|
|
|
|
def key(s, i):
|
|
global lmao_bots, move_on, currently_dux, bomb_control, lmao, currently_txt
|
|
global alive_bots, alive_arr, bomb_down
|
|
try:
|
|
bot = lmao_bots[currently_dux]
|
|
except IndexError:
|
|
push(f"no {currently_dux}")
|
|
with ga().context:
|
|
if i > 2:
|
|
if bomb_control and not bomb_down:
|
|
s.bombdown()
|
|
if len(alive_bots) == 1:
|
|
return # blud only has 1 bot
|
|
currently_dux += 1
|
|
if currently_dux == len(lmao):
|
|
currently_dux = 0
|
|
for a in range(len(lmao_bots)):
|
|
try:
|
|
if lmao_bots[currently_dux].node.hurt == 1:
|
|
currently_dux += 1 # dead
|
|
except AttributeError:
|
|
currently_dux += 1 # vanished
|
|
if currently_dux == len(lmao) + 1:
|
|
currently_dux = 0
|
|
push(f'Switched control to {lmao[currently_dux]}', color=(0, 1, 1))
|
|
currently_txt = f"Now controlling\n{lmao[currently_dux]}"
|
|
s.draw(currently_txt)
|
|
bui.getsound('gunCocking').play()
|
|
s.hl2(lmao_bots[currently_dux].node, True)
|
|
return
|
|
elif bomb_down:
|
|
push('too fast')
|
|
return
|
|
bot.on_bomb_press()
|
|
bot.on_bomb_release()
|
|
elif i > 1:
|
|
try:
|
|
bot.on_jump_press()
|
|
except TypeError:
|
|
bot.on_jump_press(bot)
|
|
bot.on_jump_release()
|
|
elif i:
|
|
bot.on_punch_press()
|
|
bot.on_punch_release()
|
|
else:
|
|
bot.on_pickup_press()
|
|
bot.on_pickup_release()
|
|
|
|
def set_x(s, x): s.thex = x
|
|
|
|
def set_y(s, y): s.they = y
|
|
|
|
def pls_move(s):
|
|
global lmao_bots, move_on, currently_dux, move_x
|
|
global alive_bots
|
|
if s.thex and s.they:
|
|
try:
|
|
b = lmao_bots[currently_dux]
|
|
except IndexError:
|
|
return # control was stopped
|
|
except TypeError:
|
|
return # bot died lmao
|
|
b.on_move_left_right(s.they)
|
|
b.on_move_up_down(s.thex)
|
|
try:
|
|
p = b.node.position
|
|
except:
|
|
# error("an error occured, falling back and stopping control\nthis is a failsafe.")
|
|
on_control = False
|
|
allow_assign = True
|
|
s.assign()
|
|
return
|
|
if not Nice.lite_mode and Nice.animate_camera:
|
|
try:
|
|
_ba.set_camera_target(p[0], p[1], p[2])
|
|
except UnboundLocalError:
|
|
s.draw()
|
|
bs.apptimer(0.01, s.pls_move)
|
|
|
|
# s.welp bro lmao
|
|
def welp(s, w, nah=False, ignore=None):
|
|
if ignore:
|
|
nah = ignore
|
|
global attrs
|
|
title = 'Help' if w == 69123 else attrs[w] if w > 0 else node_attrs[-w]
|
|
desc = 'Tap on an attribute to view detailed help about it.\nI wrote this help myself by trying each,\nmay not be 100% accurate tho' if w == 69123 else welps[
|
|
w] if w > 0 else node_welps[-w]
|
|
welp_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
|
|
size=(400, 200 if title not in [
|
|
'custom_name', 'gravity_scale'] else 230),
|
|
color=cola,
|
|
stack_offset=s.soff,
|
|
transition=s.anim_in,
|
|
scale=s.scale)
|
|
|
|
bui.textwidget(parent=welp_widget,
|
|
color=(0.1, 0.7, 1),
|
|
text=title,
|
|
scale=s.scale,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(170, 150 if title not in ['custom_name', 'gravity_scale'] else 180))
|
|
|
|
bui.textwidget(parent=welp_widget,
|
|
text=desc if not nah else "Attribute is only editable at first spawn,\nyou can remake the bot in that case." +
|
|
("\nThis change will be ignored." if ignore else ""),
|
|
scale=s.scale/2,
|
|
h_align='center',
|
|
v_align='center',
|
|
position=(180, 100))
|
|
|
|
bacc = bui.buttonwidget(
|
|
parent=welp_widget,
|
|
size=(60, 20),
|
|
label='Back',
|
|
scale=s.scale,
|
|
color=colb,
|
|
textcolor=wht,
|
|
position=(30, 30),
|
|
on_activate_call=bs.Call(s.kill, True, welp_widget, True))
|
|
bui.containerwidget(edit=welp_widget, cancel_button=bacc)
|
|
|
|
# checkbox manager
|
|
def check(s, n, v, mod=False):
|
|
global val_attrs2
|
|
if mod:
|
|
val_attrs2[n] = v
|
|
else:
|
|
Nice.val_attrs[n] = v
|
|
|
|
def tick(s, n, v):
|
|
if not n:
|
|
s.auto_spawn_on_random = v
|
|
elif n == 1:
|
|
s.random_peace = v
|
|
|
|
# sync selection with attrs
|
|
def spawn(s, i, mod=False):
|
|
global nice_name, nice_view, val_attrs2, nice2_view, nice2_name, indox2, effect_indox, effect_tip
|
|
if mod == 1:
|
|
indox2 = i
|
|
elif mod == 2 or mod == 3:
|
|
effect_indox = i
|
|
bui.textwidget(edit=effect_tip, text=effect_tips[i], scale=0.6)
|
|
elif mod == 69:
|
|
Nice.drop_indox = i
|
|
else:
|
|
Nice.indox = i
|
|
nv = nice_view if not mod else nice2_view if mod != 69 else Nice.drop_view
|
|
va = Nice.val_attrs if not mod else val_attrs2 if mod != 69 else None
|
|
nn = nice_name if not mod else nice2_name if mod != 69 else Nice.drop_name
|
|
try:
|
|
bui.textwidget(edit=nn, text=bot_name[i] if mod not in [
|
|
2, 3, 69] else effect_name[i] if mod != 69 else drop_name[i])
|
|
except:
|
|
s.spawn(i, 0)
|
|
bui.buttonwidget(edit=nv, texture=bui.gettexture(
|
|
(bot_texture[i]+'Icon') if mod not in [2, 3, 69] else effect_texture[i] if mod != 69 else drop_texture[i]))
|
|
if mod not in [2, 3, 69]:
|
|
bui.buttonwidget(edit=nv, tint_texture=bui.gettexture(bot_texture[i]+'IconColorMask'))
|
|
bui.buttonwidget(edit=nv, tint_color=va[6], tint2_color=va[11])
|
|
va[1] = bot_name[i]
|
|
|
|
def on_ga_change(s):
|
|
global old_ga, virgin, lmao, lmao_bots, lmao_players, lmao_bots2, testa
|
|
global LAH, LAP, LAB, LAF, lmao_chars, move_on, on_control, nood
|
|
old_ga = str(ga())
|
|
virgin = True
|
|
print(f"Sandbox.ByBordd: Hewoo! Spawn context is now '{old_ga}'")
|
|
Nice.lmao_teams = []
|
|
Nice.next_team_id = 2
|
|
s.team_to_nuke = None
|
|
lmao = []
|
|
nood = []
|
|
lmao_bots = []
|
|
lmao_players = []
|
|
lmao_bots2 = []
|
|
testa = []
|
|
LAH = []
|
|
LAP = []
|
|
LAB = []
|
|
LAF = []
|
|
lmao_chars = []
|
|
move_on = 0
|
|
on_control = False
|
|
|
|
# actual spawn
|
|
def do_spawn(s):
|
|
global cords, prev_idk, bruh, attrs, lmao, old_ga, lmao_bots, indox2
|
|
global move_on, lmao_chars, on_control, busy
|
|
if busy:
|
|
if Nice.pause_when_bots:
|
|
push('Already spawned a bot\nResume first to spawn another\nOr Turn off pause from Config', color=(
|
|
1, 1, 0))
|
|
else:
|
|
push('too fast', color=(1, 1, 0))
|
|
return
|
|
|
|
idk = ga()
|
|
if str(idk) != old_ga:
|
|
on_ga_change()
|
|
with idk.context:
|
|
if cords is None or cords[0] == 69123:
|
|
error("Set a spawn position first")
|
|
return
|
|
busy = True
|
|
for k in ga().players:
|
|
if k.sessionplayer.inputdevice.client_id == -1:
|
|
p = k
|
|
lmao.append(random.choice(random_bot_names).replace(
|
|
'#', str(len(lmao)))) # NO_BOT)
|
|
CustomBot.set_up(attrs, Nice.val_attrs)
|
|
try:
|
|
p.customdata[lmao[-1]] = CustomBotSet(p)
|
|
p.customdata[lmao[-1]].do_custom()
|
|
except NameError:
|
|
error("You need to be in game to spawn bots")
|
|
busy = False
|
|
|
|
# know where the hell are cords
|
|
def show_in_game(s, mode=0, mod=False):
|
|
global cords, lmao_bots, move_on, cords2
|
|
if mod is True:
|
|
co = cords2
|
|
elif mod is False:
|
|
co = cords
|
|
else:
|
|
co = Nice.drop_cords
|
|
if co[0] == 69123:
|
|
error("Set a position first")
|
|
return
|
|
with ga().context:
|
|
if mode:
|
|
me = s.get_my_pos()
|
|
if s.are_close(me, co, 1) == 1:
|
|
error("Join the goddamn game first")
|
|
return
|
|
elif s.are_close(me, co, 2) == 2:
|
|
error("It's right where you're standing dum")
|
|
return
|
|
elif s.are_close(me, co, 3) == 2:
|
|
bui.getsound('shieldUp').play()
|
|
push(f"No need, it's so close", color=(1, 0, 0))
|
|
return
|
|
ding(f"Drew a line between you and position!")
|
|
if random.randint(1, 10) == 10:
|
|
push('Tip: wait for some particles to die if line wasn\'t drawn')
|
|
for i in s.draw_line(co, me):
|
|
bs.emitfx(position=i,
|
|
scale=2, count=1, spread=0,
|
|
chunk_type=chunk_types[0 if Nice.lite_mode else 1])
|
|
else:
|
|
ding(f"Particle spawned at position!")
|
|
s.hl(co)
|
|
|
|
# hl4 should only be called when hl3 is present
|
|
def hl4(s, bot):
|
|
def w():
|
|
global mod_widget
|
|
return mod_widget.exists()
|
|
old = bot.node.color
|
|
old_off = (old[0]-5, old[1]-5, old[2]-5)
|
|
def hl4_off(bot, old_off): bot.node.color = old_off
|
|
|
|
def hl4_on(bot, old):
|
|
if w():
|
|
bot.node.color = old
|
|
# that spaz is goin blinking fr
|
|
if Nice.lite_mode:
|
|
return
|
|
bs.apptimer(0, bs.Call(hl4_on, bot, old))
|
|
bs.apptimer(0.5, bs.Call(hl4_off, bot, old_off))
|
|
bs.apptimer(1, bs.Call(hl4_on, bot, old))
|
|
bs.apptimer(1.5, bs.Call(hl4_off, bot, old_off))
|
|
bs.apptimer(2, bs.Call(hl4_on, bot, old))
|
|
|
|
def reset_bright_bots(s):
|
|
global lmao_bots, lmao_players
|
|
# made specially for hl3
|
|
for b in lmao_bots:
|
|
try:
|
|
c = b.node.color
|
|
except:
|
|
continue
|
|
# this nukes all bright colors, they look annoying anyway
|
|
if c[0] >= 5:
|
|
b.node.color = (c[0]-5, c[1]-5, c[2]-5)
|
|
|
|
try:
|
|
for b in lmao_players:
|
|
try:
|
|
c = b.actor.node.color
|
|
except:
|
|
continue
|
|
if c[0] >= 5:
|
|
b.actor.node.color = (c[0]-5, c[1]-5, c[2]-5)
|
|
except NameError:
|
|
return
|
|
|
|
def hl3(s, i, set=True):
|
|
global lmao_bots, drux, effect_bots, lmao_players
|
|
drux = i
|
|
s.reset_bright_bots()
|
|
if Nice.lite_mode:
|
|
return
|
|
if i is not None:
|
|
try:
|
|
bot = lmao_bots[i].node if effect_bots else lmao_players[i].actor.node
|
|
except IndexError:
|
|
return
|
|
old = bot.color
|
|
if set:
|
|
bot.color = (old[0]+5, old[1]+5, old[2]+5)
|
|
|
|
def hl2(s, p, instant=False):
|
|
s.hl3(None)
|
|
if Nice.lite_mode:
|
|
return
|
|
old = p.color
|
|
n = 10
|
|
shade = (old[0]+n, old[1]+n, old[2]+n)
|
|
p.color = shade
|
|
|
|
def nah(n):
|
|
n -= 0.01
|
|
shade = (old[0]+n, old[1]+n, old[2]+n)
|
|
p.color = shade
|
|
if old[0] > shade[0]:
|
|
return
|
|
bs.apptimer(0.001, bs.Call(nah, n))
|
|
bs.apptimer(0 if instant else 2, bs.Call(nah, n))
|
|
|
|
def hl(s, p):
|
|
v1 = 2
|
|
v2 = 10
|
|
if Nice.lite_mode:
|
|
v1 = 1
|
|
v2 = 3
|
|
with ga().context:
|
|
bs.emitfx(position=p, tendril_type=tendril_types[1],
|
|
scale=v1, count=v2, spread=0,
|
|
chunk_type=chunk_types[0])
|
|
|
|
# TODO by-id positioning
|
|
def use_my_pos(s, c2=False):
|
|
global cords, cords_widget, cords2_widget, cords2
|
|
if c2 is True:
|
|
cords2 = s.get_my_pos()
|
|
elif c2 is False:
|
|
cords = s.get_my_pos()
|
|
else:
|
|
Nice.drop_cords = s.get_my_pos()
|
|
if s.get_my_pos():
|
|
s.update_cords_view(c2)
|
|
else:
|
|
error('You are not in game')
|
|
s.kill(True, cords2_widget if c2 is True else cords_widget if c2 is False else s.where_drop_widget, c2)
|
|
bui.getsound('gunCocking').play()
|
|
|
|
def get_my_pos(s):
|
|
global max_digits
|
|
p = []
|
|
for k in ga().players:
|
|
if k.sessionplayer.inputdevice.client_id == -1:
|
|
for i in k.node.position:
|
|
p.append(float(str(i)[:max_digits]))
|
|
|
|
cords = (float(p[0]), float(p[1]), float(p[2]))
|
|
return cords
|
|
|
|
def update_cords_view(s, c2=False):
|
|
global cords_view, cords, cords2_view, cords2
|
|
c = cords2 if c2 is True else cords if c2 != 69 else Nice.drop_cords
|
|
try:
|
|
bui.buttonwidget(edit=cords2_view if c2 is True else cords_view if c2 != 69 else s.drop_where,
|
|
label=f"X: {c[0]}\nY: {c[1]}\nZ: {c[2]}" if c[0] != 69123 else 'Where To\nTeleport?' if c2 != 69 else "Where To\nDeploy?")
|
|
except TypeError:
|
|
error("Join the game first bruh")
|
|
|
|
# math is OP after all
|
|
def draw_line(s, c, me):
|
|
def gd(c, me): return ((c[0] - me[0])**2 + (c[1] - me[1])**2 + (c[2] - me[2])**2)**0.5
|
|
d = gd(c, me)
|
|
n = int(d)
|
|
pol = []
|
|
for i in range(n):
|
|
t = i / (n - 1)
|
|
x = c[0] + t * (me[0] - c[0])
|
|
y = c[1] + t * (me[1] - c[1])
|
|
z = c[2] + t * (me[2] - c[2])
|
|
pol.append((x, y, z))
|
|
return pol
|
|
|
|
def are_close(s, p1, p2, sus):
|
|
try:
|
|
d = ((p1[0] - p2[0])**2 + (p1[1] - p2[1])**2 + (p1[2] - p2[2])**2)**0.5
|
|
except TypeError:
|
|
return 1
|
|
if d < sus:
|
|
return 2
|
|
else:
|
|
return 3
|
|
|
|
def restore_sp(s, bot):
|
|
if not bot._super:
|
|
return
|
|
if bot._has_boxing_gloves:
|
|
return
|
|
push("Suspected gloves expiration\nrestoring super punch")
|
|
s.give_sp(bot)
|
|
|
|
|
|
class NicePick(bui.Window):
|
|
def __init__(s, t, u, i):
|
|
global hmm
|
|
hmm = i
|
|
ColorPicker(
|
|
parent=bui.get_special_widget('overlay_stack'),
|
|
tag=('color'),
|
|
delegate=s,
|
|
initial_color=u,
|
|
position=(700, 0))
|
|
|
|
def _set_color(s, color): pass
|
|
|
|
def color_picker_selected_color(s, picker, c):
|
|
global hmm, val_attrs2, ins
|
|
Nice.val_attrs[hmm] = c
|
|
bui.buttonwidget(edit=ins[hmm],
|
|
label=f"{str(c[0]+0.01)[:3]} {str(c[1]+0.01)[:3]}, {str(c[2]+0.01)[:3]}",
|
|
color=c,
|
|
on_activate_call=bs.Call(NicePick, s, c, hmm),
|
|
textcolor=(1-c[0], 1-c[1], 1-c[2]))
|
|
Nice.gather(Nice, False, False)
|
|
val_attrs2[hmm] = c
|
|
|
|
def color_picker_closing(self, picker): pass
|
|
|
|
|
|
class NicePick2(bui.Window):
|
|
def __init__(s, t, u, i):
|
|
global hmm2
|
|
hmm2 = i
|
|
ColorPicker(
|
|
parent=bui.get_special_widget('overlay_stack'),
|
|
tag=('color'),
|
|
delegate=s,
|
|
initial_color=u,
|
|
position=(700, 0))
|
|
|
|
def _set_color(s, color): pass
|
|
|
|
def color_picker_selected_color(s, picker, c):
|
|
global hmm2, val_attrs2, ins2
|
|
val_attrs2[hmm2] = c
|
|
bui.buttonwidget(
|
|
edit=ins2[hmm2], label=f"{str(c[0]+0.01)[:3]} {str(c[1]+0.01)[:3]}, {str(c[2]+0.01)[:3]}", color=c, textcolor=(1-c[0], 1-c[1], 1-c[2]))
|
|
bui.buttonwidget(edit=ins2[hmm2], on_activate_call=bs.Call(NicePick2, s, c, hmm2))
|
|
|
|
def color_picker_closing(self, picker): pass
|
|
|
|
|
|
class PickerLight(bui.Window):
|
|
def __init__(s, u):
|
|
ColorPicker(
|
|
parent=bui.get_special_widget('overlay_stack'),
|
|
tag=('color'),
|
|
delegate=s,
|
|
initial_color=u,
|
|
position=(700, 0))
|
|
|
|
def _set_color(s, color): pass
|
|
|
|
def color_picker_selected_color(s, picker, c):
|
|
bui.buttonwidget(edit=light_pick, color=c)
|
|
bui.buttonwidget(edit=light_pick, textcolor=Nice.negate(Nice, c))
|
|
bui.buttonwidget(edit=light_pick, on_activate_call=bs.Call(PickerLight, c))
|
|
Nice.ga_tint = c
|
|
|
|
def color_picker_closing(self, picker): pass
|
|
|
|
|
|
class PickerLol(bui.Window):
|
|
def __init__(s, u):
|
|
ColorPicker(
|
|
parent=bui.get_special_widget('overlay_stack'),
|
|
tag=('color'),
|
|
delegate=s,
|
|
initial_color=u,
|
|
position=(700, 0))
|
|
|
|
def _set_color(s, color): pass
|
|
|
|
def color_picker_selected_color(s, picker, c):
|
|
Nice.LTWAC = c
|
|
bui.buttonwidget(edit=LTWAB, color=c)
|
|
bui.buttonwidget(edit=LTWAB, textcolor=Nice.negate(Nice, c))
|
|
bui.buttonwidget(edit=LTWAB, on_activate_call=bs.Call(PickerLol, Nice.LTWAC))
|
|
|
|
def color_picker_closing(self, picker): pass
|
|
|
|
|
|
class Picker(popup.PopupWindow):
|
|
def __init__(s, mod=0):
|
|
uiscale = bui.app.ui_v1.uiscale
|
|
scale = (1.9 if uiscale is ba.UIScale.SMALL else 1.6 if uiscale is ba.UIScale.MEDIUM else 1)
|
|
count = len(bot_texture) if mod not in [2, 69] else len(
|
|
effect_texture) if mod != 69 else len(drop_texture)
|
|
columns = 3
|
|
rows = int(math.ceil(float(count) / columns))
|
|
bw = 100
|
|
bh = 100
|
|
bbh = 10
|
|
bbv = 15
|
|
s._width = (10 + columns * (bw + 2 * bbh) * (1.0 / 0.95) * (1.0 / 0.8))
|
|
s._height = s._width * 0.8
|
|
s._sw = s._width * 0.8
|
|
s._sh = s._height * 0.9
|
|
s._sp = ((s._width - s._sw) * 0.5, (s._height - s._sh) * 0.5)
|
|
popup.PopupWindow.__init__(s,
|
|
position=(550.0, 0.0),
|
|
size=(s._width, s._height),
|
|
scale=scale,
|
|
bg_color=(0, 0, 0),
|
|
focus_position=s._sp,
|
|
focus_size=(s._sw, s._sh))
|
|
s._scrollwidget = bui.scrollwidget(parent=s.root_widget,
|
|
size=(s._sw, s._sh),
|
|
color=(0, 0, 0),
|
|
position=s._sp)
|
|
bui.containerwidget(edit=s._scrollwidget, claims_left_right=True)
|
|
s._sub_width = s._sw * 0.95
|
|
s._sub_height = 5 + rows * (bh + 2 * bbv) + 100
|
|
s._subcontainer = bui.containerwidget(parent=s._scrollwidget, size=(
|
|
s._sub_width, s._sub_height), background=False)
|
|
bui.textwidget(parent=s.root_widget,
|
|
text='Select character (scroll)' if mod != 2 and mod != 69 else 'Select effect (scroll)' if mod != 69 else 'What to deploy? (scroll)',
|
|
scale=scale/2,
|
|
position=(130, 364))
|
|
mask_texture = bui.gettexture('characterIconMask') # good frame
|
|
index = 0
|
|
for y in range(rows):
|
|
for x in range(columns):
|
|
pos = (x * (bw + 2 * bbh) + bbh, s._sub_height - (y + 1) * (bh + 2 * bbv) + 12)
|
|
try:
|
|
icon = bui.gettexture(bot_texture[index] + 'Icon') if mod not in [2, 69] else bui.gettexture(
|
|
effect_texture[index]) if mod != 69 else bui.gettexture(drop_texture[index])
|
|
except IndexError:
|
|
return
|
|
btn = bui.buttonwidget(
|
|
parent=s._subcontainer,
|
|
button_type='square',
|
|
position=(pos[0], pos[1]),
|
|
size=(bw, bh),
|
|
autoselect=True,
|
|
texture=icon,
|
|
tint_texture=(bui.gettexture(
|
|
bot_texture[index]+'IconColorMask') if mod not in [2, 69] else None),
|
|
tint_color=val_attrs2[6] if mod == 1 else None if mod in [
|
|
2, 69] else Nice.val_attrs[6],
|
|
tint2_color=val_attrs2[11] if mod == 1 else None if mod in [
|
|
2, 69] else Nice.val_attrs[11],
|
|
color=(1, 1, 1),
|
|
mask_texture=mask_texture,
|
|
label='',
|
|
on_activate_call=bs.Call(s.ok, index, mod))
|
|
bui.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60)
|
|
name = bot_name[index] if mod not in [
|
|
2, 69] else effect_name[index] if mod != 69 else drop_name[index]
|
|
bui.textwidget(parent=s._subcontainer,
|
|
text=name,
|
|
position=(pos[0] + bw * 0.5, pos[1] - 12),
|
|
size=(0, 0),
|
|
scale=0.5,
|
|
maxwidth=bw,
|
|
draw_controller=btn,
|
|
h_align='center',
|
|
v_align='center')
|
|
index += 1
|
|
if index >= len(bot_texture if mod not in [2, 69] else effect_texture if mod != 69 else drop_texture):
|
|
break # brb
|
|
if index >= len(bot_texture if mod not in [2, 69] else effect_texture if mod != 69 else drop_texture):
|
|
break # bye bye
|
|
|
|
def ok(s, index, mod=False):
|
|
global effect_bots
|
|
bui.containerwidget(edit=s.root_widget, transition=anim_out)
|
|
if index or index == 0:
|
|
Nice.spawn(Nice, index, mod if effect_bots or mod == 69 else mod + 1)
|
|
|
|
def on_popup_cancel(s) -> None:
|
|
bui.getsound('swish').play()
|
|
s.ok(None)
|
|
|
|
|
|
class TexturePicker(popup.PopupWindow):
|
|
def __init__(s):
|
|
scale = Nice.scale
|
|
count = len(all_texture)
|
|
columns = 6
|
|
rows = int(math.ceil(float(count) / columns))
|
|
bw = 100
|
|
bh = 100
|
|
bbh = 10
|
|
bbv = 15
|
|
s._width = (10 + columns * (bw + 2 * bbh) * (1.0 / 0.95) * (1.0 / 0.8))
|
|
s._height = s._width * 0.8
|
|
s._sw = s._width * 0.8
|
|
s._sh = s._height * 0.9
|
|
s._sp = ((s._width - s._sw) * 0.5, (s._height - s._sh) * 0.5)
|
|
popup.PopupWindow.__init__(s,
|
|
position=(550.0, 0.0),
|
|
size=(s._width, s._height),
|
|
scale=scale,
|
|
bg_color=(0, 0, 0),
|
|
focus_position=s._sp,
|
|
focus_size=(s._sw, s._sh))
|
|
s._scrollwidget = bui.scrollwidget(parent=s.root_widget,
|
|
size=(s._sw, s._sh),
|
|
color=(0, 0, 0),
|
|
position=s._sp)
|
|
bui.containerwidget(edit=s._scrollwidget, claims_left_right=True)
|
|
s._sub_width = s._sw * 0.95
|
|
s._sub_height = 5 + rows * (bh + 2 * bbv) + 100
|
|
s._subcontainer = bui.containerwidget(parent=s._scrollwidget, size=(
|
|
s._sub_width, s._sub_height), background=False)
|
|
index = 0
|
|
for y in range(rows):
|
|
for x in range(columns):
|
|
pos = (x * (bw + 2 * bbh) + bbh, s._sub_height - (y + 1) * (bh + 2 * bbv) + 12)
|
|
try:
|
|
icon = bui.gettexture(all_texture[index])
|
|
except IndexError:
|
|
return
|
|
btn = bui.buttonwidget(
|
|
parent=s._subcontainer,
|
|
button_type='square',
|
|
position=(pos[0], pos[1]),
|
|
size=(bw, bh),
|
|
autoselect=True,
|
|
texture=icon,
|
|
color=(1, 1, 1),
|
|
label='',
|
|
on_activate_call=bs.Call(s.ok, index))
|
|
bui.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60)
|
|
name = all_texture[index]
|
|
bui.textwidget(parent=s._subcontainer,
|
|
text=name,
|
|
position=(pos[0] + bw * 0.5, pos[1] - 12),
|
|
size=(0, 0),
|
|
scale=0.5,
|
|
maxwidth=bw,
|
|
draw_controller=btn,
|
|
h_align='center',
|
|
v_align='center')
|
|
index += 1
|
|
if index >= len(all_texture):
|
|
break
|
|
if index >= len(all_texture):
|
|
break # bye bye
|
|
|
|
def ok(s, index):
|
|
global THE_TB
|
|
bui.containerwidget(edit=s.root_widget, transition=anim_out)
|
|
try: bui.textwidget(edit=THE_TB, text=all_texture[index])
|
|
except TypeError: pass # NoneType
|
|
|
|
def on_popup_cancel(s) -> None:
|
|
bui.getsound('swish').play()
|
|
s.ok(None)
|
|
|
|
|
|
# Initialize Arrays
|
|
toxic = ["You can't run too far",
|
|
"You're dead",
|
|
"Keep running noob",
|
|
"Come here you deadmeat",
|
|
"It's about time",
|
|
"Do not resist your death",
|
|
"The instrument of doom",
|
|
"Your death is near",
|
|
"I see your fear, just die",
|
|
"COME HERE",
|
|
"KILL KILL KILL",
|
|
"I'm the OnePunchMan",
|
|
"STOP LET ME KILL U",
|
|
"YOU'RE ALMOST DEAD"]
|
|
|
|
toxic_win = ["HAHAHHAA",
|
|
"Easy noob",
|
|
"And stay dead",
|
|
"That was easy",
|
|
"HE'S DEAD.",
|
|
"YOU FAILED! HAHAH"]
|
|
|
|
load_name = ["Beboo The GOAT",
|
|
"Kronk Buddy",
|
|
"Flying Pixel",
|
|
"Suicidal Jack (or not?)",
|
|
"Big Shiny TNT",
|
|
"Liying bomb",
|
|
"Huge Safe Mine"]
|
|
|
|
random_team = [
|
|
["Cyan", (0, 1, 1)],
|
|
["Yellow", (1, 1, 0)],
|
|
["Winners", (1, 0, 1)],
|
|
["Zamn", (0.5, 1, 0.5)],
|
|
["Gang", (0.5, 0.5, 1)],
|
|
["White", (1, 1, 1)],
|
|
["Noobs", (0.4, 0.2, 0.1)],
|
|
["Pros", (0.2, 0.4, 0.1)],
|
|
["Green", (0, 1, 0)],
|
|
["Orange", (1, 0.5, 0)],
|
|
["Purple", (0.5, 0, 0.5)],
|
|
["Silver", (0.75, 0.75, 0.75)],
|
|
["Gold", (0.8, 0.6, 0.2)],
|
|
["Pink", (1, 0.5, 0.5)],
|
|
["Turquoise", (0, 1, 1)],
|
|
["Lime", (0.75, 1, 0)],
|
|
["Maroon", (0.5, 0, 0)],
|
|
["Teal", (0, 0.5, 0.5)],
|
|
["Navy", (0, 0, 0.5)],
|
|
["Magenta", (1, 0, 1)],
|
|
["Brown", (0.6, 0.3, 0)],
|
|
["Sky", (0.53, 0.81, 0.92)],
|
|
["Raptors", (0.9, 0.1, 0.1)],
|
|
["Sharks", (0.1, 0.1, 0.9)],
|
|
["Tigers", (1, 0.5, 0)],
|
|
["Dragons", (0.5, 0, 1)],
|
|
["Falcons", (0.75, 0.75, 0)],
|
|
["Wolves", (0.5, 0.5, 0.5)],
|
|
["Lions", (1, 0.5, 0.5)],
|
|
["Panthers", (0.1, 0, 0.1)]
|
|
]
|
|
|
|
node_attrs = ['gotta clean this code soon', 'gravity_scale', 'sticky',
|
|
'reflection=\'powerup\'', "reflection='soft'", "reflection_scale"]
|
|
node_welps = ["i mean for real", "How likely is it to be pulled by the ground.\ndefault: 1.0, increasing makes it heavier\ndecreasing makes it lighter, it may even fly,\nnegative values cause object to fall up",
|
|
'When checked, object spawns sticky\nwhich sticks to anything lol', "reflect light like powerups do", "reflect light softly like bombs do", "how shiny the reflection can get, default is 1.2\nsetting to something like 40 results in\na very shiny object which looks cool"]
|
|
powerup_name = ['triple_bombs', 'curse', 'health', 'ice_bombs',
|
|
'impact_bombs', 'land_mines', 'punch',
|
|
'shield', 'sticky_bombs']
|
|
effect_texture = (['powerupBomb', 'powerupCurse', 'powerupHealth', 'powerupIceBombs',
|
|
'powerupImpactBombs', 'powerupLandMines', 'powerupPunch',
|
|
'powerupShield', 'powerupStickyBombs', 'graphicsIcon',
|
|
'bombColorIce', 'touchArrowsActions', 'trophy',
|
|
'crossOut', 'bonesIcon', 'lock',
|
|
'achievementGotTheMoves', 'backIcon',
|
|
'star', 'achievementCrossHair',
|
|
'achievementOffYouGo', 'achievementFootballShutout',
|
|
'achievementSuperPunch', 'leftButton',
|
|
"buttonJump", "downButton"])
|
|
effect_texture.append("neoSpazIconColorMask")
|
|
effect_texture.append("replayIcon")
|
|
|
|
effect_name = ["Triple Bombs", "Curse", "Heal", "Ice Bombs", "Impact Bombs", "Land Mines",
|
|
"Gloves", "Energy Shield", "Sticky Bombs", "Shatter", "Freeze",
|
|
"Unfreeze", "Celebrate", "Stop Celebrating", "Kill", "Infinite Curse",
|
|
"Super Speed", "Normal Speed", "Invincible", "Beatable", "Sleep",
|
|
"Wake Up", "Super Punch", "Normal Punch", "Fly Jumps", "Normal Jumps"]
|
|
effect_name.append("GodMode Preset")
|
|
effect_name.append("Reset All")
|
|
|
|
effect_tips = ["PowerUp\nSets default_bomb_count\nvalue to 3 for a short while",
|
|
"PowerUp\nCurse the player, making\nthem explode in 5 seconds",
|
|
"PowerUp\nHeal the player, removing\nany curses and wounds!",
|
|
"PowerUp\nSets default_bomb_type\nvalue to ice for a short while",
|
|
"PowerUp\nSets default_bomb_type\nvalue to impact for a short while",
|
|
"PowerUp\nSets land_mine_count\nvalue to 3, decreased on use",
|
|
"PowerUp\nGives the player\nboxing gloves for a short while",
|
|
"PowerUp\nGives the player an\nenergy shield, decays over time",
|
|
"PowerUp\nSets default_bomb_type\nvalue to sticky for a short while",
|
|
"Effect\nShatters the player\ntearing them apart everywhere",
|
|
"Effect\nFreezes the player\nparalyzing them for an amount of time\nand calling FreezeMessage\ndoesn't work on shielded spazes",
|
|
"Effect\nImmediately unfreezes player\nmelting the ice and calling ThawMessage",
|
|
"Emote\nMakes the spaz celebrate forever!",
|
|
"Emote\nMakes the spaz stop celebrating!",
|
|
"Instant Effect\nImmediately kill the spaz\nfor good.",
|
|
"Effect Granter\nApply an infinite curse\non the poor spaz, although\ncurse -> heal -> repeat",
|
|
"Effect Granter\nApply super speed to bot\nsince I couldn't make it run\nbcz me nub",
|
|
"Effect Revoker\nReturn bot speed to normal\nin case you used super speed",
|
|
"Effect Granter\nMake the bot Invincible!\nwhich means it would be immune,\nmaking a weird rod sound upon\nbeing hit",
|
|
"Effect Revoker\nTake the invincibility off the bot\nmaking it valnurable",
|
|
"Effect Granter\nMake the bot have a nap that lasts forever.\nYes, they won't wake up",
|
|
"Effect Revoker\nWake the bot up if it's sleeping or so",
|
|
"Effect Granter\nTurn the bot into OnePunchMan\nin addition to removing\npunch cooldown",
|
|
"Effect Revoker\nRemoves super punch powers from bot",
|
|
"Effect Granter\nGives the bot unlimited jumps\nwhich makes it fly after each",
|
|
"Effect Revoker\nRemoves the fly jumps effect\nwhich returns old jumping behaviour"]
|
|
effect_tips.append("Multiple Effect Granter\nGiven effects:\nSuper Punch\nInvincibility\nSpeed")
|
|
effect_tips.append("Universal Effect Revoker\nRemoves all effects on bot,\nwho's laughing now?")
|
|
|
|
effect_message = ["triple_bombs", "curse", "health", "ice_bombs", "impact_bombs",
|
|
"land_mines", "punch", "shield", "sticky_bombs"]
|
|
|
|
bot_texture = (['neoSpaz', 'kronk', 'zoe', 'ninja', 'mel', 'jack', 'bunny',
|
|
'agent', 'penguin', 'cyborg', 'pixie', 'frosty', 'wizard',
|
|
'bear', 'ali', 'santa', 'bones'])
|
|
|
|
bot_name = (['Spaz', 'Kronk', 'Zoe', 'Snake Shadow', 'Mel', 'Jack Morgan', 'Easter Bunny',
|
|
'Agent Johnson', 'Pascal', 'B-9000', 'Pixel', 'Frosty',
|
|
'Grumbledorf', 'Bernard', 'Taobao Mascot', 'Santa Claus', 'Bones'])
|
|
|
|
bot_style = ["spaz", "kronk", "female", "ninja", "mel", "pirate",
|
|
"bunny", "agent", "penguin", "cyborg", "pixie",
|
|
"frosty", "wizard", "bear", "ali", "santa", "bones"]
|
|
|
|
w_bot_name = ['Spas', 'Kornk', 'Girl', 'Ninja', 'Cook', 'Jack', 'Rabbit', 'Agent', 'Penguin',
|
|
'Robot', 'Angel', 'Snowman', 'Wizard', 'Bear', 'Santa', 'Skeleton']
|
|
|
|
indox2 = 0
|
|
effect_dux = 0
|
|
effect_bots = True
|
|
has_no_color = ["kronk"]
|
|
has_no_style = ["wizard"]
|
|
on_control = False
|
|
virgin = True
|
|
bomb_down = False
|
|
effect_dux2 = 0
|
|
drux = 0
|
|
cords = (69123, 0, 0)
|
|
cords2 = (69123, 0, 0)
|
|
chunk_types = ['spark', 'slime', 'ice', 'metal', 'sweat', 'splinter', 'rock']
|
|
emit_types = ['flag_stand', 'distortion', 'stickers', 'tendrils']
|
|
tendril_types = ['ice', 'smoke', 'thin_smoke']
|
|
max_digits = 8
|
|
nice_custom_text = '$'
|
|
nice_custom_color = (0.7, 0.7, 0.7)
|
|
attrs = ["bouncy", "character", "charge_dist_max", "charge_dist_min",
|
|
"charge_speed_max", "charge_speed_min", "color", "default_bomb_count",
|
|
"default_bomb_type", "default_boxing_gloves", "default_shields", "highlight", "punchiness", "run", "run_dist_min",
|
|
"demo_mode", "static", "throw_dist_max", "throw_dist_min", "throw_rate",
|
|
"throwiness", "can_accept_powerups", "start_invincible", 'attack_host', 'attack_players',
|
|
'attack_bots', 'attack_your_bots', 'custom_name', 'custom_name_color']
|
|
not_editable = [21, 22]
|
|
music_name = ["Char Select", "Chosen One", "Epic", "Epic Race", "Flag Catcher",
|
|
"Flying", "Football", "Forward March", "Grand Romp", "Hockey",
|
|
"Keep Away", "Marching", "Menu", "Onslaught", "Race",
|
|
"Runaway", "Scary", "Scores", "Sports", "Survival",
|
|
"To The Death", "Victory"]
|
|
|
|
drop_texture = (['powerupBomb', 'powerupCurse', 'powerupHealth', 'powerupIceBombs',
|
|
'powerupImpactBombs', 'powerupLandMines', 'powerupPunch',
|
|
'powerupShield', 'powerupStickyBombs', 'tnt',
|
|
"landMine", "landMineLit", "eggTex1", "eggTex2", "eggTex3", "white", "black",
|
|
"bombColor", "impactBombColor", "bombStickyColor", "bombColorIce"])
|
|
drop_name = ["Triple Bombs", "Curse", "Heal", "Ice Bombs", "Impact Bombs", "Land Mines",
|
|
"Gloves", "Energy Shield", "Sticky Bombs", 'TNT', 'Land Mine',
|
|
"Lit Land Mine", "Striped Egg", "Lined Egg", "Dotted Egg", "White Egg", "Black Egg",
|
|
"Bomb", "Impact Bomb", "Sticky Bomb", "Ice Bomb"]
|
|
|
|
music_texture = ["neoSpazIcon", "achievementSuperPunch", "tipTopPreview", "bigGPreview", "bridgitPreview",
|
|
"alwaysLandPreview", "achievementFootballVictory", "cragCastlePreview", "achievementFlawlessVictory", "hockeyStadiumPreview",
|
|
"thePadPreview", "achievementRunaround", "logo", "doomShroomPreview", "lakeFrigidPreview",
|
|
"monkeyFacePreview", "powerupCurse", "achievementFootballShutout", "footballStadiumPreview", "rampagePreview",
|
|
"achievementOnslaught", "achievementMedalLarge"]
|
|
music_desc = ["charSelectMusic.ogg", "survivalMusic.ogg", "slowEpicMusic.ogg", "slowEpicMusic.ogg", "flagCatcherMusic.ogg",
|
|
"flyingMusic.ogg", "sportsMusic.ogg", "forwardMarchMusic.ogg", "grandRompMusic.ogg", "sportsMusic.ogg",
|
|
"runAwayMusic.ogg", "whenJohnnyComesMarchingHomeMusic.ogg", "menuMusic.ogg", "runAwayMusic.ogg", "runAwayMusic.ogg",
|
|
"runAwayMusic.ogg", "scaryMusic.ogg", "scoresEpicMusic.ogg", "sportsMusic.ogg", "survivalMusic.ogg",
|
|
"toTheDeathMusic.ogg", "victoryMusic.ogg"]
|
|
music_type = [bs.MusicType.CHAR_SELECT,
|
|
bs.MusicType.CHOSEN_ONE,
|
|
bs.MusicType.EPIC,
|
|
bs.MusicType.EPIC_RACE,
|
|
bs.MusicType.FLAG_CATCHER,
|
|
bs.MusicType.FLYING,
|
|
bs.MusicType.FOOTBALL,
|
|
bs.MusicType.FORWARD_MARCH,
|
|
bs.MusicType.GRAND_ROMP,
|
|
bs.MusicType.HOCKEY,
|
|
bs.MusicType.KEEP_AWAY,
|
|
bs.MusicType.MARCHING,
|
|
bs.MusicType.MENU,
|
|
bs.MusicType.ONSLAUGHT,
|
|
bs.MusicType.RACE,
|
|
bs.MusicType.RUN_AWAY,
|
|
bs.MusicType.SCARY,
|
|
bs.MusicType.SCORES,
|
|
bs.MusicType.SPORTS,
|
|
bs.MusicType.SURVIVAL,
|
|
bs.MusicType.TO_THE_DEATH,
|
|
bs.MusicType.VICTORY]
|
|
val_attrs2 = Nice.def_attrs.copy() # for modifying, not creating
|
|
val_arr = []
|
|
type_attrs = [type(i).__name__ for i in Nice.def_attrs]
|
|
lmao = [] # list of bots by string
|
|
testa = [] # list of bot floating names
|
|
old_ga = str(ga())
|
|
LAH = []
|
|
LAP = []
|
|
LAB = []
|
|
LAF = []
|
|
ATK = ['attack_host', 'attack_players', 'attack_bots', 'attack_your_bots']
|
|
lmao_bots = []
|
|
lmao_players = []
|
|
lmao_bots2 = []
|
|
lmao_chars = []
|
|
move_on = 0
|
|
dux = None
|
|
kon = None
|
|
do_tp = True
|
|
cola = (0.13, 0.13, 0.13)
|
|
colb = cola
|
|
wht = (1, 1, 1)
|
|
busy = False
|
|
# colb = (0.2, 0.2, 0.2)
|
|
anim_in = 'in_right'
|
|
anim_out = 'out_right'
|
|
bomb_type = ['normal', 'impact', 'sticky', 'ice', 'land_mine', 'tnt']
|
|
w_bomb_type = ['default', 'black', 'green', 'blue', 'mine', 'box']
|
|
welps = ['When checked, the bot randomly jumps around,\nincreasing its damage',
|
|
'The way bot looks, more like of its "skin"\nIt has nothing to do with behavior',
|
|
'How close the bot needs to get to you\nbefore attempting to bomb you',
|
|
'How far the bot needs to get away from you\nbefore attempting to bomb you',
|
|
'The limit of bomb reload speed which the bot\ncan\'t go any faster',
|
|
'The limit of bomb reload speed which the bot\ncan\'t go any slower',
|
|
'The main color of the bot, Has nothing to do\nwith its behaviour',
|
|
'How much bombs the bot is allowed to throw\nin a row before the old ones explode.\nBlud has the triple bomb by default rip',
|
|
'The type of the bomb which the bot throws,\navailable types are\nnormal, sticky, impact, ice, tnt and land_mine',
|
|
'When checked, the bot will spawn with a shield.\nUnfair naa?',
|
|
'When checked, the bot will spawn with gloves.\nClick spawn and start running away.',
|
|
'The side color of bot, covers places which the\ncolor attribute doesn\'t',
|
|
'How likely is the bot to punch, simply\nincrease this enough and it\'s gonna spam punch lol',
|
|
'When checked, the bot is allowed to run,\nincreasing its damage',
|
|
'How far the bot needs to be to start running',
|
|
'I have no idea what is this,\npreviously this was start_cursed but\nI removed it because it was annoying',
|
|
'When checked, the bot will not try to follow you,\ninstead, will try to bomb you from a remote distance.\nSpaz\'es in Rookie Onslaught have this by default.',
|
|
'How far the distance needed by bot\nbefore throwing a bomb\nsimilar to charge, but throw!',
|
|
'How close the distance needed\nso the bot stops throwing',
|
|
'How likely is the bot to spam bombs',
|
|
'How pro the bot can be at predicting your next move\nand throwing a bomb at a place you would be in',
|
|
"When checked, bot can collect powerups!",
|
|
"hen checked, bot spawns invincible for a short while",
|
|
"When checked, the bot attacks the game host,\nother players have another check",
|
|
"When checked, the bot attacks all players\nexcept the host, which has his own check",
|
|
"When checked, the bot attacks other bots,\nexcept its friends, the bots that\nYOU spawned.",
|
|
"When checked, the bot betrays other bots\nthat YOU spawned, for bots that you\ndidn\'t spawn exists another check",
|
|
"Gives the bot a nice name!\nBot mame appears above its head.\nSet to '%' to follow default name,\nset to '$' to follow bot's control codename",
|
|
"The color of bot's custom_name"]
|
|
|
|
# For Nice.what_is
|
|
what_is_arr = [["tnt", "TNT"],
|
|
["powerup", "PUP"]]
|
|
|
|
# BotName Builder
|
|
random_bot_names = [
|
|
"Gapple#", "iPun#", "BathRom#", "double#", "Times#", "InsertName#", "ShutUp#", "Botty#", "Bottie#", "Clumsy#",
|
|
"Cheeky#", "Phucc#", "Cope#", "Bebo#", "Sike#", "AwMan#", "Putt#", "Nuts#", "Kids#", "Poo#",
|
|
"Bang#", "Sus#", "OnCrack#", "Cadeau#", "Bureau#", "Yasta#", "Eshta#", "YaZmele#", "7abibo#", "Straight#",
|
|
"Egg#", "NotEgg#", "MaybeEgg#", "ProbEgg#", "YouEgg#", "YouNoob#", "Nub#", "HahaNoob#", "LMAO#", "LOL#",
|
|
"Bomb#", "FrBro?#", "ForReal#", "RealOrFake#", "Real#", "Fake#", "UnFake#", "Realn't#", "Bruh#", "Stop#",
|
|
"SnapDrag#", "Exynos#", "Lagsynos#", "GnuNano#", "Lynx#", "How#", "TeachMe#", "Scam#", "Cap#", "ScamSung#",
|
|
"iBot#", "Just#", "I'mNot#", "Run#", "EzNoob#", "GoSleep#", "Pain#", "GalaxyTabA#", "GalaxyA#", "GalaxyS#",
|
|
"GalaxyM#", "ReleasedV#", "MtkGen#", "MediaTek#", "IntelI#", "IndexIs#", "MyOrder#", "Grep#", "KaliLinux#", "Bios#",
|
|
"Ftw#", "Tldr#", "Simp#", "MrSmoth#", "Bordd#", "Geh#", "KillMe#", "Bruda#", "Otg#"
|
|
]
|
|
|
|
# infinite curse pop ups
|
|
nah_uh = ["naah uh", "not today", "reset that counter!", "I'm stayin alive",
|
|
"not in mood\nto explood", "Not today,\nthank you.",
|
|
"Let that 1\nbecome a 5", "boomn't, let's\ntry again",
|
|
"Infinite curse\non duty!", "3.. 2.. 1.. repeat!", "this takes forever",
|
|
"nope, try again", "The power of\nthe infinite curse!"]
|
|
|
|
for i in range(len(nah_uh)):
|
|
nah_uh.append("") # 50% chance to say nothing
|
|
|
|
|
|
def meow_patch(og):
|
|
def wrapper(self, msg: Any) -> Any:
|
|
# print(msg)
|
|
if isinstance(msg, bs.DieMessage):
|
|
if msg.how == bs.DeathType.IMPACT and self.node.getdelegate(object) not in Nice.toxic_bots:
|
|
Nice.toxic_celebrate(Nice)
|
|
global on_control
|
|
if msg.how == bs.DeathType.IMPACT and hasattr(self.node.getdelegate(object), 'source_player') and on_control:
|
|
on_control = False
|
|
Nice.assign(Nice)
|
|
push('Control will stop when your corpse vanish LOL', color=(0, 1, 1))
|
|
elif isinstance(msg, bs.ImpactDamageMessage) and hasattr(self.node.getdelegate(object), 'source_player') and self.node.getdelegate(object).node.invincible:
|
|
pos = self.node.getdelegate(object).node.position
|
|
with ga().context:
|
|
bs.timer(0.001, bs.Call(Nice.phew, Nice, pos))
|
|
return
|
|
elif isinstance(msg, bs.PowerupMessage) and msg.poweruptype == 'punch' and hasattr(self.node.getdelegate(object), "_super") and self.node.getdelegate(object)._super:
|
|
if on_control:
|
|
push('Gloves have canceled your Super Punch effect\nDon\'t worry, restoring Super Punch')
|
|
bot = self.node.getdelegate(object)
|
|
with ga().context:
|
|
bs.timer(0.01, bs.Call(Nice.give_sp, Nice, bot))
|
|
bs.timer(20.1, bs.Call(Nice.restore_sp, Nice, bot))
|
|
try:
|
|
return og(self, msg)
|
|
except:
|
|
pass # safe mines are gay
|
|
return wrapper
|
|
|
|
|
|
Spaz.handlemessage = meow_patch(Spaz.handlemessage)
|
|
|
|
|
|
class CustomBot(SpazBot):
|
|
@classmethod
|
|
def set_up(cls, attrs, val_attrz):
|
|
global LAH, LAP, LAB, LAF, nice_custom_text, nice_custom_color, lmao, lmao_chars, val_arr
|
|
val_arr.append(val_attrz.copy())
|
|
dict = {attrs[i]: val_attrz[i] for i in range(len(attrs))}
|
|
for key, value in dict.items():
|
|
if key == 'character':
|
|
lmao_chars.append(value)
|
|
if key in ATK:
|
|
if key == ATK[0]:
|
|
LAH.append(value)
|
|
if key == ATK[1]:
|
|
LAP.append(value)
|
|
if key == ATK[2]:
|
|
LAB.append(value)
|
|
if key == ATK[3]:
|
|
LAF.append(value)
|
|
elif key == 'custom_name':
|
|
t = value
|
|
if value == '%':
|
|
t = val_attrz[attrs.index('character')]
|
|
elif value == '$':
|
|
t = lmao[-1] # NO_BOT
|
|
nice_custom_text = t
|
|
elif key == 'custom_name_color':
|
|
nice_custom_color = value
|
|
else:
|
|
setattr(cls, key, value)
|
|
|
|
def __init__(self, player) -> None:
|
|
Spaz.__init__(self,
|
|
color=self.color,
|
|
highlight=self.highlight,
|
|
character=self.character,
|
|
source_player=None,
|
|
start_invincible=self.start_invincible,
|
|
can_accept_powerups=self.can_accept_powerups)
|
|
self.update_callback: Optional[Callable[[SpazBot], Any]] = None
|
|
activity = self.activity
|
|
assert isinstance(activity, bs.GameActivity)
|
|
self._map = weakref.ref(activity.map)
|
|
self.last_player_attacked_by: Optional[bs.Player] = None
|
|
self.last_attacked_time = 0.0
|
|
self.last_attacked_type: Optional[Tuple[str, str]] = None
|
|
self.target_point_default: Optional[bs.Vec3] = None
|
|
self.held_count = 0
|
|
self.last_player_held_by: Optional[bs.Player] = None
|
|
self.target_flag: Optional[Flag] = None
|
|
self._charge_speed = 0.5 * (self.charge_speed_min +
|
|
self.charge_speed_max)
|
|
self._lead_amount = 0.5
|
|
self._mode = 'wait'
|
|
self._charge_closing_in = False
|
|
self._last_charge_dist = 0.0
|
|
self._running = False
|
|
self._last_jump_time = 0.0
|
|
|
|
def handlemessage(self, msg: Any) -> Any:
|
|
assert not self.expired
|
|
if isinstance(msg, bs.DieMessage):
|
|
if self.node.getnodetype() == 'spaz':
|
|
s = self.node.getdelegate(object)
|
|
if isinstance(s, SpazBot) and s in lmao_bots:
|
|
try:
|
|
j = lmao_bots.index(s)
|
|
except:
|
|
j = 69123
|
|
if j != 69123:
|
|
Nice.update_alive_bots(Nice)
|
|
global move_on, dux, control_widget, on_control, allow_assign, alive_bots, currently_dux
|
|
if not s._dead:
|
|
move_on += 1
|
|
if Nice.notify_bot_ded:
|
|
push(f'{lmao[lmao_bots.index(s)]} has died!', color=(1, 0, 1))
|
|
p = self.node.position # PEPSI
|
|
if dux == lmao_bots.index(s) and on_control:
|
|
push('the bot you are controlling has died LMAO', color=(1, 0.2, 0.7))
|
|
on_control = False
|
|
allow_assign = True
|
|
Nice.assign(Nice)
|
|
wasdead = self._dead
|
|
self._dead = True
|
|
self.hitpoints = 0
|
|
if msg.immediate:
|
|
if self.node:
|
|
self.node.delete()
|
|
elif self.node:
|
|
self.node.hurt = 1.0
|
|
if self.play_big_death_sound and not wasdead:
|
|
SpazFactory.get().single_player_death_sound.play()
|
|
self.node.dead = True
|
|
bs.timer(2.0, self.node.delete) # TODO ragdoll erase time settings
|
|
else:
|
|
return super().handlemessage(msg)
|
|
|
|
|
|
class CustomBotSet(SpazBotSet):
|
|
def __init__(self,
|
|
source_player: bs.Player = None) -> None:
|
|
self._bot_list_count = 5
|
|
self._bot_add_list = 0
|
|
self._bot_update_list = 0
|
|
self._bot_lists: List[List[SpazBot]] = [
|
|
[] for _ in range(self._bot_list_count)
|
|
]
|
|
self._spawn_sound = bs.getsound('spawn')
|
|
self._spawning_count = 0
|
|
self._bot_update_timer: Optional[bs.Timer] = None
|
|
self.start_moving_customs()
|
|
self.source_player = source_player
|
|
|
|
def do_custom(self) -> None:
|
|
global cords
|
|
self.spawn_bot(CustomBot,
|
|
cords,
|
|
0, self.setup_custom)
|
|
|
|
def start_moving_customs(self) -> None:
|
|
self._bot_update_timer = bs.Timer(0.05,
|
|
bs.WeakCall(self._bupdate),
|
|
repeat=True)
|
|
|
|
def _spawn_bot(self, bot_type: type[SpazBot], pos: Sequence[float],
|
|
on_spawn_call: Optional[Callable[[SpazBot], Any]]) -> None:
|
|
spaz = bot_type(self.source_player)
|
|
self._spawn_sound.play(position=pos)
|
|
spaz.node.handlemessage('flash')
|
|
spaz.node.is_area_of_interest = True
|
|
spaz.handlemessage(bs.StandMessage(pos, random.uniform(0, 360)))
|
|
self.add_bot(spaz)
|
|
if on_spawn_call is not None:
|
|
on_spawn_call(spaz)
|
|
global busy
|
|
busy = False
|
|
|
|
def _bupdate(self) -> None:
|
|
global LAH, LAP, LAB, LAF, lmao_bots
|
|
nuds = bs.getnodes()
|
|
bot_list = self._bot_lists[self._bot_update_list] = ([
|
|
b for b in self._bot_lists[self._bot_update_list] if b
|
|
])
|
|
player_pts = []
|
|
not_host = []
|
|
bad_bots = []
|
|
good_bots = []
|
|
host = None
|
|
for n in nuds:
|
|
if n.getnodetype() == 'spaz':
|
|
s = n.getdelegate(object)
|
|
if isinstance(s, SpazBot):
|
|
if not s in self.get_living_bots():
|
|
if hasattr(s, 'source_player'):
|
|
player_pts.append((
|
|
bs.Vec3(n.position),
|
|
bs.Vec3(n.velocity)))
|
|
if s.source_player is self.source_player:
|
|
good_bots.append(player_pts[-1])
|
|
else:
|
|
player_pts.append((
|
|
bs.Vec3(n.position),
|
|
bs.Vec3(n.velocity)))
|
|
bad_bots.append(player_pts[-1])
|
|
elif isinstance(s, PlayerSpaz):
|
|
player_pts.append((
|
|
bs.Vec3(n.position),
|
|
bs.Vec3(n.velocity)))
|
|
bowl = s.getplayer(bs.Player, True) is self.source_player
|
|
if bowl:
|
|
host = player_pts[-1]
|
|
else:
|
|
not_host.append(player_pts[-1])
|
|
|
|
for bot in bot_list:
|
|
if bot not in lmao_bots:
|
|
lmao_bots.append(bot)
|
|
i = lmao_bots.index(bot)
|
|
if not LAH[i]:
|
|
player_pts.remove(host)
|
|
if not LAP[i]:
|
|
player_pts = [k for k in player_pts if k not in not_host]
|
|
if not LAB[i]:
|
|
player_pts = [k for k in player_pts if k not in bad_bots]
|
|
if not LAF[i]:
|
|
player_pts = [k for k in player_pts if k not in good_bots]
|
|
bot.set_player_points(player_pts)
|
|
bot.update_ai()
|
|
|
|
for bot in self.get_living_bots():
|
|
if bot not in lmao_bots2 and bot not in lmao_bots:
|
|
lmao_bots2.append(bot)
|
|
|
|
def setup_custom(self, spaz) -> None:
|
|
spaz.source_player = self.source_player
|
|
self.set_custom_text(spaz)
|
|
for i in Nice.pending:
|
|
if i == "sp":
|
|
Nice.give_sp(Nice, spaz)
|
|
if i == "speed":
|
|
spaz.node.hockey = True
|
|
if i == "constant_heal":
|
|
Nice.constant_heal(Nice, spaz)
|
|
if i == "toxic":
|
|
Nice.toxic_bots.append(spaz)
|
|
Nice.make_toxic(Nice, spaz)
|
|
if i == "constant_jump":
|
|
spaz.on_jump_press = Nice.spaz_bot_fly(Nice, spaz.on_jump_press)
|
|
Nice.constant_jump(Nice, spaz)
|
|
if i == "infinite_curse":
|
|
if spaz._cursed:
|
|
spaz.handlemessage(bs.PowerupMessage('health'))
|
|
spaz.curse()
|
|
Nice.spam_curse(Nice, spaz)
|
|
|
|
def set_custom_text(self, spaz) -> None: # FLOAT
|
|
global nice_custom_text, nice_custom_color, testa
|
|
try:
|
|
m = bs.newnode('math',
|
|
owner=spaz.node,
|
|
attrs={'input1': (0, 1.2, 0),
|
|
'operation': 'add'})
|
|
spaz.node.connectattr('position', m, 'input2')
|
|
test = spaz._custom_text = bs.newnode(
|
|
'text',
|
|
owner=spaz.node,
|
|
attrs={'text': nice_custom_text,
|
|
'in_world': True,
|
|
'shadow': 1.0,
|
|
'flatness': 1.0,
|
|
'color': nice_custom_color,
|
|
'scale': 0.0,
|
|
'h_align': 'center'})
|
|
m.connectattr('output', spaz._custom_text, 'position')
|
|
bs.animate(spaz._custom_text, 'scale', {0: 0.0, 0.5: 0.01})
|
|
testa.append(test)
|
|
except:
|
|
pass
|
|
|
|
# ba_meta require api 8
|
|
# BroBordd touch grass
|
|
# Copyright 2024, solely by BroBordd. All rights reserved.
|
|
# ba_meta export plugin
|
|
|
|
|
|
class byBordd(ba.Plugin):
|
|
def __init__(s):
|
|
mm.MainMenuWindow._refresh_in_game = Nice.Button(mm.MainMenuWindow._refresh_in_game)
|
|
|
|
|
|
# All Textures (generated)
|
|
all_texture = [i[:-4] for i in ls("ba_data/textures")]
|