mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
250 lines
8.1 KiB
Python
250 lines
8.1 KiB
Python
# ba_meta require api 7
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from __future__ import annotations
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from typing import TYPE_CHECKING, cast
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import ba
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import _ba
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import random
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from ba._map import Map
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from bastd import mainmenu
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from bastd.ui.party import PartyWindow
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from bastd.gameutils import SharedObjects
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from time import sleep
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if TYPE_CHECKING:
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from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
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# mood light plugin by ʟօʊքɢǟʀօʊ
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def Print(arg1, arg2="", arg3=""):
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ba.screenmessage(str(arg1)+str(arg2)+str(arg3))
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try:
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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except:
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ba.app.config["moodlightingSettings"] = (15, 20)
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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Print("settings up moodlight")
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class SettingWindow(ba.Window):
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def __init__(self):
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self.draw_ui()
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def increase_limit(self):
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global Ldefault, Udefault
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try:
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if Udefault >= 29 and self.selected == "upper":
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ba.textwidget(edit=self.warn_text,
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text="Careful!You risk get blind beyond this point")
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elif self.selected == "lower" and Ldefault >= -20 or self.selected == "upper" and Udefault <= 30:
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ba.textwidget(edit=self.warn_text, text="")
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if self.selected == "lower":
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Ldefault += 1
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ba.textwidget(edit=self.lower_text, text=str(Ldefault))
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elif self.selected == "upper":
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Udefault += 1
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ba.textwidget(edit=self.upper_text, text=str(Udefault))
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except AttributeError:
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ba.textwidget(edit=self.warn_text, text="Click on number to select it")
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def decrease_limit(self):
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global Ldefault, Udefault
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try:
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if Ldefault <= -19 and self.selected == "lower":
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ba.textwidget(edit=self.warn_text,
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text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
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elif (self.selected == "upper" and Udefault <= 30) or (self.selected == "lower" and Ldefault >= -20):
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ba.textwidget(edit=self.warn_text, text="")
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if self.selected == "lower":
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Ldefault -= 1
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ba.textwidget(edit=self.lower_text, text=str(Ldefault))
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elif self.selected == "upper":
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Udefault -= 1
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ba.textwidget(edit=self.upper_text, text=str(Udefault))
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except AttributeError:
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ba.textwidget(edit=self.warn_text, text="Click on number to select it")
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def on_text_click(self, selected):
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self.selected = selected
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if selected == "upper":
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ba.textwidget(edit=self.upper_text, color=(0, 0, 1))
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ba.textwidget(edit=self.lower_text, color=(1, 1, 1))
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elif selected == "lower":
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ba.textwidget(edit=self.lower_text, color=(0, 0, 1))
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ba.textwidget(edit=self.upper_text, color=(1, 1, 1))
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else:
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Print("this should't happen from on_text_click")
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def draw_ui(self):
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self.uiscale = ba.app.ui.uiscale
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super().__init__(
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root_widget=ba.containerwidget(
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size=(670, 670),
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on_outside_click_call=self.close,
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transition="in_right",))
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moodlight_label = ba.textwidget(
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parent=self._root_widget,
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size=(200, 100),
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position=(150, 550),
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scale=2,
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h_align="center",
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v_align="center",
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text="Mood light settings",
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color=(0, 1, 0))
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increase_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(600, 100),
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size=(5, 1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("upButton"),
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on_activate_call=self.increase_limit)
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decrease_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(100, 100),
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size=(5, 1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("downButton"),
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on_activate_call=self.decrease_limit)
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self.lower_text = ba.textwidget(
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parent=self._root_widget,
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size=(200, 100),
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scale=2,
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position=(100, 200),
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h_align="center",
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v_align="center",
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maxwidth=400.0,
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text=str(Ldefault),
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click_activate=True,
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selectable=True)
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lower_text_label = ba.textwidget(
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parent=self._root_widget,
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size=(200, 100),
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position=(100, 150),
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h_align="center",
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v_align="center",
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text="Limit darkness")
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self.upper_text = ba.textwidget(
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parent=self._root_widget,
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size=(200, 100),
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scale=2,
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position=(400, 200),
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h_align="center",
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v_align="center",
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maxwidth=400.0,
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text=str(Udefault),
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click_activate=True,
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selectable=True)
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upper_text_label = ba.textwidget(
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parent=self._root_widget,
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size=(200, 100),
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position=(400, 150),
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h_align="center",
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v_align="center",
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text="Limit brightness")
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self.warn_text = ba.textwidget(
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parent=self._root_widget,
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text="",
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size=(400, 200),
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position=(150, 300),
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h_align="center",
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v_align="center",
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maxwidth=600)
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self.close_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(550, 590),
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size=(35, 35),
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icon=ba.gettexture("crossOut"),
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icon_color=(1, 0.2, 0.2),
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scale=2,
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color=(1, 0.2, 0.2),
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extra_touch_border_scale=5,
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on_activate_call=self.close,
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button_type="square")
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save_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(520, 470),
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size=(90, 70),
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scale=1.5,
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label="SAVE",
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button_type="square",
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on_activate_call=self.save_settings)
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ba.textwidget(edit=self.upper_text, on_activate_call=ba.Call(self.on_text_click, "upper"))
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ba.textwidget(edit=self.lower_text, on_activate_call=ba.Call(self.on_text_click, "lower"))
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def save_settings(self):
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ba.app.config["moodlightingSettings"] = (Ldefault, Udefault)
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ba.app.config.commit()
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Print("settings saved")
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self.close()
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def close(self):
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ba.containerwidget(edit=self._root_widget, transition="out_right",)
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Map._old_init = Map.__init__
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def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
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old_fcm(msg, clients, sender_override)
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if msg == 'ml':
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try:
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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SettingWindow()
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_ba.chatmessage("Mood light settings opened")
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except Exception as err:
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Print(err)
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old_fcm = _ba.chatmessage
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_ba.chatmessage = new_chat_message
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_ba.set_party_icon_always_visible(True)
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# ba_meta export plugin
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class moodlight(ba.Plugin):
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def __init__(self):
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pass
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def on_app_running(self):
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try:
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pass
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except Exception as err:
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Print(err)
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def on_plugin_manager_prompt(self):
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SettingWindow()
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def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
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self._old_init(vr_overlay_offset)
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in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
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if not in_game:
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return
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gnode = _ba.getactivity().globalsnode
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def changetint():
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Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
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Udefault)/10, random.randrange(Ldefault, Udefault)/10)
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ba.animate_array(gnode, 'tint', 3, {
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0.0: gnode.tint,
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1.0: Range
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})
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_ba.timer(0.3, changetint, repeat=True)
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Map.__init__ = _new_init
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