bombsquad-plugin-manager/plugins/utilities/cheat_menu.py
2024-02-01 10:09:19 +00:00

358 lines
12 KiB
Python

# Ported by brostos to api 8
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
"""CheatMenu | now cheat much as you can haha!! please eric sir dont kill me
Credits To:
Pranav"Modder"= Creator of the mod.
Emily"Skin and Modder"= Code and Mod Ideas.(pls dont be angry) :"(
And Me(Edited): Well Litterally Nothing lol.
Important Note From the Creator: "I apreciate any kind of modification. So feel free to use or edit code or change credit string.... no problem.
this mod uses activity loop cheacks if change in config and update it on our player node"
Really Awesome servers:
Bombsquad Consultancy Service - https://discord.gg/2RKd9QQdQY.
bombspot - https://discord.gg/ucyaesh.
cyclones - https://discord.gg/pJXxkbQ7kH.
"""
from __future__ import annotations
__author__ = 'egg'
__version__ = 1.0
import babase
import bauiv1 as bui
import bascenev1 as bs
import _babase
from baenv import TARGET_BALLISTICA_BUILD as build_number
from bauiv1lib.settings.allsettings import AllSettingsWindow
from bascenev1lib.actor.spaz import Spaz
from typing import (
Text,
Tuple,
Optional,
Union,
get_args
)
type
# Default Confings/Settings
CONFIG = "CheatMenu"
APPCONFIG = babase.app.config
Configs = {
"Unlimited Heath": False,
"SpeedBoots": False,
"Fly": False,
"SuperPunch": False,
"ImpactOnly": False,
"StickyOnly": False,
"IceOnly": False,
"Infinite Bombs": False,
"More Are Coming": False,
"Credits": False,
}
def setconfigs() -> None:
"""Set required defualt configs for mod"""
if CONFIG not in APPCONFIG:
APPCONFIG[str(CONFIG)] = Configs
for c in Configs:
if c not in APPCONFIG[str(CONFIG)]:
APPCONFIG[str(CONFIG)][str(c)] = Configs[str(c)]
else:
pass
APPCONFIG.apply_and_commit()
def update_config(config: str, change: any):
"""update's given value in json config file of pluguin"""
APPCONFIG[str(CONFIG)][str(config)] = change
APPCONFIG.apply_and_commit()
# ba_meta require api 8
# ba_meta export plugin
class Plugin(babase.Plugin):
def on_app_running(self) -> None:
if babase.app.build_number if build_number < 21282 else babase.app.env.build_number:
setconfigs()
self.overwrite()
else:
babase.screenmessage(f'{__name__} only works on api 8')
def overwrite(self) -> None:
AllSettingsWindow.init = AllSettingsWindow.__init__
AllSettingsWindow.__init__ = AllSettingsWindowInit
# creating Cheat button, start button
def AllSettingsWindowInit(self, transition: str = 'in_right', origin_widget: bui.Widget = None):
self.init(transition)
uiscale = bui.app.ui_v1.uiscale
btn_width = 720 if uiscale is babase.UIScale.SMALL else 400
btn_height = 380
self.cheat_menu_btn = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(btn_width, btn_height),
size=(105, 50),
icon=bui.gettexture('settingsIcon'),
label='Cheats',
button_type='square',
text_scale=1.2,
on_activate_call=babase.Call(
on_cheat_menu_btn_press, self))
# on cheat button press call Window
def on_cheat_menu_btn_press(self):
bui.containerwidget(edit=self._root_widget,
transition='out_scale')
bui.app.ui_v1.set_main_menu_window(
CheatMenuWindow(
transition='in_right').get_root_widget(), from_window=self._root_widget)
class CheatMenuWindow(bui.Window):
def __init__(self,
transition: Optional[str] = 'in_right') -> None:
# background window, main widget parameters
uiscale = bui.app.ui_v1.uiscale
self._width = 870.0 if uiscale is babase.UIScale.SMALL else 670.0
self._height = (390.0 if uiscale is babase.UIScale.SMALL else
450.0 if uiscale is babase.UIScale.MEDIUM else 520.0)
extra_x = 100 if uiscale is babase.UIScale.SMALL else 0
self.extra_x = extra_x
top_extra = 20 if uiscale is babase.UIScale.SMALL else 0
# scroll widget parameters
self._scroll_width = self._width - (100 + 2 * extra_x)
self._scroll_height = self._height - 115.0
self._sub_width = self._scroll_width * 0.95
self._sub_height = 640.0
self._spacing = 32
self._extra_button_spacing = self._spacing * 2.5
super().__init__(
root_widget=bui.containerwidget(
size=(self._width, self._height),
transition=transition,
scale=(2.06 if uiscale is babase.UIScale.SMALL else
1.4 if uiscale is babase.UIScale.MEDIUM else 1.0)))
# back button widget
self._back_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(52 + self.extra_x,
self._height - 60 - top_extra),
size=(60, 60),
scale=0.8,
label=babase.charstr(babase.SpecialChar.BACK),
button_type='backSmall',
on_activate_call=self._back)
bui.containerwidget(edit=self._root_widget,
cancel_button=self._back_button)
# window title, apears in top center of window
self._title_text = bui.textwidget(
parent=self._root_widget,
position=(0, self._height - 40 - top_extra),
size=(self._width, 25),
text='Cheat Menu',
color=bui.app.ui_v1.title_color,
scale=1.2,
h_align='center',
v_align='top')
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
position=(50 + extra_x, 50 - top_extra),
simple_culling_v=20.0,
highlight=False,
size=(self._scroll_width,
self._scroll_height),
selection_loops_to_parent=True)
bui.widget(edit=self._scrollwidget,
right_widget=self._scrollwidget)
# subcontainer represents scroll widget and used as parent
self._subcontainer = bui.containerwidget(
parent=self._scrollwidget,
size=(self._sub_width,
self._sub_height),
background=False,
selection_loops_to_parent=True)
v = self._sub_height - 35
v -= self._spacing * 1.2
conf = APPCONFIG[str(CONFIG)]
for checkbox in Configs:
bui.checkboxwidget(
parent=self._subcontainer,
autoselect=True,
position=(25.0, v),
size=(40, 40),
text=checkbox,
textcolor=(0.8, 0.8, 0.8),
value=APPCONFIG[CONFIG][checkbox],
on_value_change_call=babase.Call(
self.update, checkbox),
scale=1.4,
maxwidth=430)
v -= 70
def update(self, config: str, change) -> None:
"""Change config and get our sounds
Args:
config: str
change: any
"""
try:
if change == True and config == "Fly":
bui.screenmessage("Some maps may not work good for flying",
color=(1, 0, 0))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
bui.screenmessage("error", color=(1, 0, 0))
bui.getsound('error').play()
try:
if change == True and config == "SuperPunch":
bui.screenmessage("SuperPunch Activated",
color=(1, 0, 0))
elif change == False and config == "SuperPunch":
bui.screenmessage("Super Punch Deactivated",
color=(0.5, 0, 0))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
bui.screenmessage("error", color=(1, 0, 0))
bui.getsound('spazOw').play()
try:
if change == True and config == "IceOnly":
bui.screenmessage("Ice Bombs Activated",
color=(0.1, 1, 1))
elif change == False and config == "IceOnly":
bui.screenmessage("Ice Bombs Deactivated",
color=(1, 0, 0))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
bui.screenmessage("error", color=(1, 0, 0))
bui.getsound('spazOw').play()
try:
if change == True and config == "StickyOnly":
bui.screenmessage("Sticky Bombs Activated",
color=(0, 1, 0))
elif change == False and config == "StickyOnly":
bui.screenmessage("Sticky Bombs Deactivated",
color=(1, 0, 0))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
bui.screenmessage("error", color=(1, 0, 0))
bui.getsound('spazOw').play()
try:
if change == True and config == "ImpactOnly":
bui.screenmessage("Impact Bombs Activated",
color=(0.5, 0.5, 0.5))
elif change == False and config == "ImpactOnly":
bui.screenmessage("Impact Bombs Deactivated",
color=(1, 0, 0))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
bui.screenmessage("error", color=(1, 0, 0))
bui.getsound('spazOw').play()
try:
if change == True and config == "More Are Coming":
bui.screenmessage("Check out https://discord.gg/2RKd9QQdQY For More Mods",
color=(4, 9, 2))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
bui.screenmessage("error", color=(1, 0, 0))
bui.getsound('cheer').play()
try:
if change == True and config == "Credits":
bui.screenmessage("To Pranav Made The Mod and Emily For Ideas, Thx",
color=(4, 9, 2))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
bui.screenmessage("error", color=(1, 0, 0))
bui.getsound('cheer').play()
def _back(self) -> None:
"""Kill the window and get back to previous one
"""
bui.containerwidget(edit=self._root_widget,
transition='out_scale')
bui.app.ui_v1.set_main_menu_window(
AllSettingsWindow(
transition='in_left').get_root_widget(), from_window=self._root_widget)
def ishost():
session = bs.get_foreground_host_session()
with session.context:
for player in session.sessionplayers:
if player.inputdevice.client_id == -1:
return True
def activity_loop():
if bs.get_foreground_host_activity() is not None:
activity = bs.get_foreground_host_activity()
with activity.context:
for player in activity.players:
if not ishost() or not player.actor:
return
config = APPCONFIG[CONFIG]
player.actor.node.invincible = config["Unlimited Heath"]
player.actor.node.fly = config["Fly"]
player.actor.node.hockey = config["SpeedBoots"]
if config["SuperPunch"]:
player.actor._punch_power_scale = 2
elif not config["SuperPunch"]:
player.actor._punch_power_scale = 1.2
if config["IceOnly"]:
player.actor.bomb_type = 'ice'
elif not config["IceOnly"]:
player.actor.bomb_type = 'normal'
player.actor.bomb_count = 1
if config["ImpactOnly"]:
player.actor.bomb_type = 'impact'
player.actor.bomb_count = 1
if config["StickyOnly"]:
player.actor.bomb_type = 'sticky'
player.actor.bomb_count = 1
if config["Infinite Bombs"]:
player.actor.bomb_count = 100
timer = babase.AppTimer(2, activity_loop, repeat=True)