# Released under the MIT and Apache License. See LICENSE for details. # """placeholder :clown:""" # ba_meta require api 8 #!"Made to you by @brostos & @Dliwk" from __future__ import annotations from urllib.request import Request, urlopen, urlretrieve from pathlib import Path from os import getcwd, remove from bauiv1lib.popup import PopupWindow from babase._mgen.enums import TimeType import asyncio import http.client import ast import uuid import json import time import threading import shutil import hashlib import babase import _babase import bascenev1 as bs import bascenev1lib import bauiv1 as bui from typing import TYPE_CHECKING if TYPE_CHECKING: from typing import Any, Tuple ANDROID = babase.app.classic.platform == "android" DIRPATH = Path(f"{_babase.app.python_directory_user}/image_id.json") if ANDROID: # !can add ios in future # Installing websocket def get_module(): install_path = Path(f"{getcwd()}/ba_data/python") # For the guys like me on windows path = Path(f"{install_path}/websocket.tar.gz") file_path = Path(f"{install_path}/websocket") source_dir = Path(f"{install_path}/websocket-client-1.6.1/websocket") if not file_path.exists(): url = "https://files.pythonhosted.org/packages/b1/34/3a5cae1e07d9566ad073fa6d169bf22c03a3ba7b31b3c3422ec88d039108/websocket-client-1.6.1.tar.gz" try: filename, headers = urlretrieve(url, filename=path) with open(filename, "rb") as f: content = f.read() assert hashlib.md5(content).hexdigest() == "86bc69b61947943627afc1b351c0b5db" shutil.unpack_archive(filename, install_path) remove(path) shutil.copytree(source_dir, file_path) shutil.rmtree(Path(f"{install_path}/websocket-client-1.6.1")) except Exception as e: if type(e) == shutil.Error: shutil.rmtree(Path(f"{install_path}/websocket-client-1.6.1")) else: pass get_module() from websocket import WebSocketConnectionClosedException import websocket start_time = time.time() class PresenceUpdate: def __init__(self): self.ws = websocket.WebSocketApp("wss://gateway.discord.gg/?encoding=json&v=10", on_open=self.on_open, on_message=self.on_message, on_error=self.on_error, on_close=self.on_close) self.heartbeat_interval = int(41250) self.resume_gateway_url: str | None = None self.session_id: str | None = None self.stop_heartbeat_thread = threading.Event() self.do_once = True self.state: str | None = "In Game" self.details: str | None = "Main Menu" self.start_timestamp = time.time() self.large_image_key: str | None = "bombsquadicon" self.large_image_text: str | None = "BombSquad Icon" self.small_image_key: str | None = None self.small_image_text: str | None = ( f"{_babase.app.classic.platform.capitalize()}({_babase.app.version})") self.media_proxy = "mp:/app-assets/963434684669382696/{}.png" self.identify: bool = False self.party_id: str = str(uuid.uuid4()) self.party_size = 1 self.party_max = 8 def presence(self): with open(DIRPATH, "r") as maptxt: largetxt = json.load(maptxt)[self.large_image_key] with open(DIRPATH, "r") as maptxt: smalltxt = json.load(maptxt)[self.small_image_key] presencepayload = { "op": 3, "d": { "since": None, # used to show how long the user went idle will add afk to work with this and then set the status to idle "status": "online", "afk": "false", "activities": [ { "name": "BombSquad", "type": 0, "application_id": "963434684669382696", "state": self.state, "details": self.details, "timestamps": { "start": start_time }, "party": { "id": self.party_id, "size": [self.party_size, self.party_max] }, "assets": { "large_image": self.media_proxy.format(largetxt), "large_text": self.large_image_text, "small_image": self.media_proxy.format(smalltxt), "small_text": self.small_image_text, }, "client_info": { "version": 0, "os": "android", "client": "mobile", }, "buttons": ["Discord Server", "Download BombSquad"], "metadata": { "button_urls": [ "https://discord.gg/bombsquad-ballistica-official-1001896771347304639", "https://bombsquad-community.web.app/download", ] }, } ], }, } try: self.ws.send(json.dumps(presencepayload)) except WebSocketConnectionClosedException: pass def on_message(self, ws, message): message = json.loads(message) try: self.heartbeat_interval = message["d"]["heartbeat_interval"] except: pass try: self.resume_gateway_url = message["d"]["resume_gateway_url"] self.session_id = message["d"]["session_id"] except: pass def on_error(self, ws, error): babase.print_exception(error) def on_close(self, ws, close_status_code, close_msg): print("Closed Discord Connection Successfully") def on_open(self, ws): print("Connected to Discord Websocket") def heartbeats(): """Sending heartbeats to keep the connection alive""" if self.do_once: heartbeat_payload = { "op": 1, "d": 251, } # step two keeping connection alive by sending heart beats and receiving opcode 11 self.ws.send(json.dumps(heartbeat_payload)) self.do_once = False def identify(): """Identifying to the gateway and enable by using user token and the intents we will be using e.g 256->For Presence""" with open(f"{getcwd()}/token.txt", 'r') as f: token = bytes.fromhex(f.read()).decode('utf-8') identify_payload = { "op": 2, "d": { "token": token, "properties": { "os": "linux", "browser": "Discord Android", "device": "android", }, "intents": 256, }, } # step 3 send an identify self.ws.send(json.dumps(identify_payload)) identify() while True: heartbeat_payload = {"op": 1, "d": self.heartbeat_interval} try: self.ws.send(json.dumps(heartbeat_payload)) time.sleep(self.heartbeat_interval / 1000) except: pass if self.stop_heartbeat_thread.is_set(): self.stop_heartbeat_thread.clear() break threading.Thread(target=heartbeats, daemon=True, name="heartbeat").start() def start(self): if Path(f"{getcwd()}/token.txt").exists(): threading.Thread(target=self.ws.run_forever, daemon=True, name="websocket").start() def close(self): self.stop_heartbeat_thread.set() self.do_once = True self.ws.close() if not ANDROID: # installing pypresence def get_module(): install_path = Path(f"{getcwd()}/ba_data/python") path = Path(f"{install_path}/pypresence.tar.gz") file_path = Path(f"{install_path}/pypresence") source_dir = Path(f"{install_path}/pypresence-4.3.0/pypresence") if not file_path.exists(): url = "https://files.pythonhosted.org/packages/f4/2e/d110f862720b5e3ba1b0b719657385fc4151929befa2c6981f48360aa480/pypresence-4.3.0.tar.gz" try: filename, headers = urlretrieve(url, filename=path) with open(filename, "rb") as f: content = f.read() assert hashlib.md5(content).hexdigest() == "f7c163cdd001af2456c09e241b90bad7" shutil.unpack_archive(filename, install_path) shutil.copytree(source_dir, file_path) shutil.rmtree(Path(f"{install_path}/pypresence-4.3.0")) remove(path) except: pass # Make modifications for it to work on windows if babase.app.classic.platform == "windows": with open(Path(f"{getcwd()}/ba_data/python/pypresence/utils.py"), "r") as file: data = file.readlines() data[45] = """ def get_event_loop(force_fresh=False): loop = asyncio.ProactorEventLoop() if sys.platform == 'win32' else asyncio.new_event_loop() if force_fresh: return loop try: running = asyncio.get_running_loop() except RuntimeError: return loop if running.is_closed(): return loop else: if sys.platform in ('linux', 'darwin'): return running if sys.platform == 'win32': if isinstance(running, asyncio.ProactorEventLoop): return running else: return loop""" with open(Path(f"{getcwd()}/ba_data/python/pypresence/utils.py"), "w") as file: for number, line in enumerate(data): if number not in range(46, 56): file.write(line) get_module() from pypresence import PipeClosed, DiscordError, DiscordNotFound from pypresence.utils import get_event_loop import pypresence import socket DEBUG = True _last_server_addr = 'localhost' _last_server_port = 43210 def print_error(err: str, include_exception: bool = False) -> None: if DEBUG: if include_exception: babase.print_exception(err) else: babase.print_error(err) else: print(f"ERROR in discordrp.py: {err}") def log(msg: str) -> None: if DEBUG: print(f"LOG in discordrp.py: {msg}") def _run_overrides() -> None: old_init = bs.Activity.__init__ def new_init(self, *args: Any, **kwargs: Any) -> None: # type: ignore old_init(self, *args, **kwargs) self._discordrp_start_time = time.mktime(time.localtime()) bs.Activity.__init__ = new_init # type: ignore old_connect = bs.connect_to_party def new_connect(*args, **kwargs) -> None: # type: ignore global _last_server_addr global _last_server_port old_connect(*args, **kwargs) c = kwargs.get("address") or args[0] _last_server_port = kwargs.get("port") or args[1] bs.connect_to_party = new_connect start_time = time.time() class RpcThread(threading.Thread): def __init__(self): super().__init__(name="RpcThread") self.rpc = pypresence.Presence(963434684669382696) self.state: str | None = "In Game" self.details: str | None = "Main Menu" self.start_timestamp = time.mktime(time.localtime()) self.large_image_key: str | None = "bombsquadicon" self.large_image_text: str | None = "BombSquad Icon" self.small_image_key: str | None = None self.small_image_text: str | None = None self.party_id: str = str(uuid.uuid4()) self.party_size = 1 self.party_max = 8 self.join_secret: str | None = None self._last_update_time: float = 0 self._last_secret_update_time: float = 0 self._last_connect_time: float = 0 self.should_close = False @staticmethod def is_discord_running(): for i in range(6463, 6473): s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.settimeout(0.01) try: conn = s.connect_ex(('localhost', i)) s.close() if (conn == 0): s.close() return (True) except: s.close() return (False) def _generate_join_secret(self): # resp = requests.get('https://legacy.ballistica.net/bsAccessCheck').text connection_info = bs.get_connection_to_host_info() if connection_info: addr = _last_server_addr port = _last_server_port else: try: with urlopen( "https://legacy.ballistica.net/bsAccessCheck" ) as resp: resp = resp.read().decode() resp = ast.literal_eval(resp) addr = resp["address"] port = 43210 secret_dict = { "format_version": 1, "hostname": addr, "port": port, } self.join_secret = json.dumps(secret_dict) except: pass def _update_secret(self): threading.Thread(target=self._generate_join_secret, daemon=True).start() self._last_secret_update_time = time.time() def run(self) -> None: asyncio.set_event_loop(get_event_loop()) while not self.should_close: if time.time() - self._last_update_time > 0.1: self._do_update_presence() if time.time() - self._last_secret_update_time > 15: self._update_secret() # if time.time() - self._last_connect_time > 120 and is_discord_running(): #!Eric please add module manager(pip) # self._reconnect() time.sleep(0.03) def _subscribe(self, event: str, **args): self.rpc.send_data( 1, { "nonce": f"{time.time():.20f}", "cmd": "SUBSCRIBE", "evt": event, "args": args, }, ) data = self.rpc.loop.run_until_complete(self.rpc.read_output()) self.handle_event(data) def _subscribe_events(self): self._subscribe("ACTIVITY_JOIN") self._subscribe("ACTIVITY_JOIN_REQUEST") # def _update_presence(self) -> None: # self._last_update_time = time.time() # try: # self._do_update_presence() # except (AttributeError, AssertionError): # try: # self._reconnect() # except Exception: # print_error("failed to update presence", include_exception= True) def _reconnect(self) -> None: self.rpc.connect() self._subscribe_events() self._do_update_presence() self._last_connect_time = time.time() def _do_update_presence(self) -> None: if RpcThread.is_discord_running(): self._last_update_time = time.time() try: data = self.rpc.update( state=self.state or " ", details=self.details, start=start_time, large_image=self.large_image_key, large_text=self.large_image_text, small_image=self.small_image_key, small_text=self.small_image_text, party_id=self.party_id, party_size=[self.party_size, self.party_max], join=self.join_secret, # buttons = [ #!cant use buttons together with join # { # "label": "Discord Server", # "url": "https://ballistica.net/discord" # }, # { # "label": "Download Bombsquad", # "url": "https://bombsquad.ga/download"} # ] ) self.handle_event(data) except (PipeClosed, DiscordError, AssertionError, AttributeError): try: self._reconnect() except (DiscordNotFound, DiscordError): pass def handle_event(self, data): evt = data["evt"] if evt is None: return data = data.get("data", {}) if evt == "ACTIVITY_JOIN": secret = data.get("secret") try: server = json.loads(secret) format_version = server["format_version"] except Exception: babase.print_exception("discordrp: unknown activity join format") else: try: if format_version == 1: hostname = server["hostname"] port = server["port"] self._connect_to_party(hostname, port) except Exception: babase.print_exception( f"discordrp: incorrect activity join data, {format_version=}" ) elif evt == "ACTIVITY_JOIN_REQUEST": user = data.get("user", {}) uid = user.get("id") username = user.get("username") discriminator = user.get("discriminator", None) avatar = user.get("avatar") self.on_join_request(username, uid, discriminator, avatar) def _connect_to_party(self, hostname, port) -> None: babase.pushcall( babase.Call(bs.connect_to_party, hostname, port), from_other_thread=True ) def on_join_request(self, username, uid, discriminator, avatar) -> None: del uid # unused del avatar # unused babase.pushcall( babase.Call( bui.screenmessage, "Discord: {} wants to join!".format(username), color=(0.0, 1.0, 0.0), ), from_other_thread=True, ) babase.pushcall(lambda: bui.getsound('bellMed').play(), from_other_thread=True) class Discordlogin(PopupWindow): def __init__(self): # pylint: disable=too-many-locals _uiscale = bui.app.ui_v1.uiscale self._transitioning_out = False s = 1.25 if _uiscale is babase.UIScale.SMALL else 1.27 if _uiscale is babase.UIScale.MEDIUM else 1.3 self._width = 380 * s self._height = 150 + 150 * s self.path = Path(f"{getcwd()}/token.txt") bg_color = (0.5, 0.4, 0.6) log_btn_colour = (0.10, 0.95, 0.10) if not self.path.exists() else (1.00, 0.15, 0.15) log_txt = "LOG IN" if not self.path.exists() else "LOG OUT" # creates our _root_widget PopupWindow.__init__(self, position=(0.0, 0.0), size=(self._width, self._height), scale=(2.1 if _uiscale is babase.UIScale.SMALL else 1.5 if _uiscale is babase.UIScale.MEDIUM else 1.0), bg_color=bg_color) self._cancel_button = bui.buttonwidget( parent=self.root_widget, position=(25, self._height - 40), size=(50, 50), scale=0.58, label='', color=bg_color, on_activate_call=self._on_cancel_press, autoselect=True, icon=bui.gettexture('crossOut'), iconscale=1.2) bui.imagewidget(parent=self.root_widget, position=(180, self._height - 55), size=(32 * s, 32 * s), texture=bui.gettexture("discordLogo"), color=(10 - 0.32, 10 - 0.39, 10 - 0.96)) self.email_widget = bui.textwidget(parent=self.root_widget, text="Email/Phone Number", size=(400, 70), position=(50, 180), h_align='left', v_align='center', editable=True, scale=0.8, autoselect=True, maxwidth=220) self.password_widget = bui.textwidget(parent=self.root_widget, text="Password", size=(400, 70), position=(50, 120), h_align='left', v_align='center', editable=True, scale=0.8, autoselect=True, maxwidth=220) bui.containerwidget(edit=self.root_widget, cancel_button=self._cancel_button) bui.textwidget( parent=self.root_widget, position=(265, self._height - 37), size=(0, 0), h_align='center', v_align='center', scale=1.0, text="Discord", maxwidth=200, color=(0.80, 0.80, 0.80)) bui.textwidget( parent=self.root_widget, position=(265, self._height - 78), size=(0, 0), h_align='center', v_align='center', scale=1.0, text="💀Use at your own risk💀\n ⚠️discord account might get terminated⚠️", maxwidth=200, color=(1.00, 0.15, 0.15)) self._login_button = bui.buttonwidget( parent=self.root_widget, position=(120, 65), size=(400, 80), scale=0.58, label=log_txt, color=log_btn_colour, on_activate_call=self.login, autoselect=True) def _on_cancel_press(self) -> None: self._transition_out() def _transition_out(self) -> None: if not self._transitioning_out: self._transitioning_out = True bui.containerwidget(edit=self.root_widget, transition='out_scale') def on_bascenev1libup_cancel(self) -> None: bui.getsound('swish').play() self._transition_out() def login(self): if not self.path.exists(): json_data = { 'login': bui.textwidget(query=self.email_widget), 'password': bui.textwidget(query=self.password_widget), 'undelete': False, 'captcha_key': None, 'login_source': None, 'gift_code_sku_id': None, } headers = { 'user-agent': "Mozilla/5.0", 'content-type': "application/json", } conn = http.client.HTTPSConnection("discord.com") payload = json.dumps(json_data) # conn.request("POST", "/api/v9/auth/login", payload, headers) # res = conn.getresponse().read() try: conn.request("POST", "/api/v9/auth/login", payload, headers) res = conn.getresponse().read() token = json.loads(res)['token'].encode().hex().encode() with open(self.path, 'wb') as f: f.write(token) bui.screenmessage("Successfully logged in", (0.21, 1.0, 0.20)) bui.getsound('shieldUp').play() self.on_bascenev1libup_cancel() except: bui.screenmessage("Incorrect credentials", (1.00, 0.15, 0.15)) bui.getsound('error').play() conn.close() else: remove(self.path) bui.getsound('shieldDown').play() bui.screenmessage("Account successfully removed!!", (0.10, 0.10, 1.00)) self.on_bascenev1libup_cancel() PresenceUpdate().ws.close() run_once = False def get_once_asset(): global run_once if run_once: return response = Request( "https://discordapp.com/api/oauth2/applications/963434684669382696/assets", headers={"User-Agent": "Mozilla/5.0"}, ) try: with urlopen(response) as assets: assets = json.loads(assets.read()) asset = [] asset_id = [] for x in assets: dem = x["name"] don = x["id"] asset_id.append(don) asset.append(dem) asset_id_dict = dict(zip(asset, asset_id)) with open(DIRPATH, "w") as imagesets: jsonfile = json.dumps(asset_id_dict) json.dump(asset_id_dict, imagesets, indent=4) except: pass run_once = True def get_class(): if ANDROID: return PresenceUpdate() elif not ANDROID: return RpcThread() # ba_meta export babase.Plugin class DiscordRP(babase.Plugin): def __init__(self) -> None: self.update_timer: bs.Timer | None = None self.rpc_thread = get_class() self._last_server_info: str | None = None if not ANDROID: _run_overrides() get_once_asset() def on_app_running(self) -> None: if not ANDROID: self.rpc_thread.start() self.update_timer = bs.AppTimer( 1, bs.WeakCall(self.update_status), repeat=True ) if ANDROID: self.rpc_thread.start() self.update_timer = bs.AppTimer( 4, bs.WeakCall(self.update_status), repeat=True ) def has_settings_ui(self): return True def show_settings_ui(self, button): if not ANDROID: bui.screenmessage("Nothing here achievement!!!", (0.26, 0.65, 0.94)) bui.getsound('achievement').play() if ANDROID: Discordlogin() def on_app_shutdown(self) -> None: if not ANDROID and self.rpc_thread.is_discord_running(): self.rpc_thread.rpc.close() self.rpc_thread.should_close = True def on_app_pause(self) -> None: self.rpc_thread.close() def on_app_resume(self) -> None: global start_time start_time = time.time() self.rpc_thread.start() def _get_current_activity_name(self) -> str | None: act = bs.get_foreground_host_activity() if isinstance(act, bs.GameActivity): return act.name this = "Lobby" name: str | None = ( act.__class__.__name__.replace("Activity", "") .replace("ScoreScreen", "Ranking") .replace("Coop", "") .replace("MultiTeam", "") .replace("Victory", "") .replace("EndSession", "") .replace("Transition", "") .replace("Draw", "") .replace("FreeForAll", "") .replace("Join", this) .replace("Team", "") .replace("Series", "") .replace("CustomSession", "Custom Session(mod)") ) if name == "MainMenu": name = "Main Menu" if name == this: self.rpc_thread.large_image_key = "lobby" self.rpc_thread.large_image_text = "Bombing up" #self.rpc_thread.small_image_key = "lobbysmall" if name == "Ranking": self.rpc_thread.large_image_key = "ranking" self.rpc_thread.large_image_text = "Viewing Results" return name def _get_current_map_name(self) -> Tuple[str | None, str | None]: act = bs.get_foreground_host_activity() if isinstance(act, bs.GameActivity): texname = act.map.get_preview_texture_name() if texname: return act.map.name, texname.lower().removesuffix("preview") return None, None def update_status(self) -> None: roster = bs.get_game_roster() connection_info = bs.get_connection_to_host_info() self.rpc_thread.large_image_key = "bombsquadicon" self.rpc_thread.large_image_text = "BombSquad" self.rpc_thread.small_image_key = _babase.app.classic.platform self.rpc_thread.small_image_text = ( f"{_babase.app.classic.platform.capitalize()}({_babase.app.version})" ) connection_info = bs.get_connection_to_host_info() if not ANDROID: svinfo = str(connection_info) if self._last_server_info != svinfo: self._last_server_info = svinfo self.rpc_thread.party_id = str(uuid.uuid4()) self.rpc_thread._update_secret() if connection_info != {}: servername = connection_info["name"] self.rpc_thread.details = "Online" self.rpc_thread.party_size = max( 1, sum(len(client["players"]) for client in roster) ) self.rpc_thread.party_max = max(8, self.rpc_thread.party_size) if len(servername) == 19 and "Private Party" in servername: self.rpc_thread.state = "Private Party" elif servername == "": # A local game joinable from the internet try: offlinename = json.loads(bs.get_game_roster()[0]["spec_string"])[ "n" ] if len(offlinename) > 19: # Thanks Rikko self.rpc_thread.state = offlinename[slice(19)] + "..." else: self.rpc_thread.state = offlinename except IndexError: pass else: if len(servername) > 19: self.rpc_thread.state = servername[slice(19)] + ".." else: self.rpc_thread.state = servername[slice(19)] if connection_info == {}: self.rpc_thread.details = "Local" # ! replace with something like ballistica github cause self.rpc_thread.state = self._get_current_activity_name() self.rpc_thread.party_size = max(1, len(roster)) self.rpc_thread.party_max = max(1, bs.get_public_party_max_size()) if ( bs.get_foreground_host_session() is not None and self.rpc_thread.details == "Local" ): session = ( bs.get_foreground_host_session() .__class__.__name__.replace("MainMenuSession", "") .replace("EndSession", "") .replace("FreeForAllSession", ": FFA") # ! for session use small image key .replace("DualTeamSession", ": Teams") .replace("CoopSession", ": Coop") ) #! self.rpc_thread.small_image_key = session.lower() self.rpc_thread.details = f"{self.rpc_thread.details} {session}" if ( self.rpc_thread.state == "NoneType" ): # sometimes the game just breaks which means its not really watching replay FIXME self.rpc_thread.state = "Watching Replay" self.rpc_thread.large_image_key = "replay" self.rpc_thread.large_image_text = "Viewing Awesomeness" #!self.rpc_thread.small_image_key = "replaysmall" act = bs.get_foreground_host_activity() session = bs.get_foreground_host_session() if act: from bascenev1lib.game.elimination import EliminationGame from bascenev1lib.game.thelaststand import TheLastStandGame from bascenev1lib.game.meteorshower import MeteorShowerGame # noinspection PyUnresolvedReferences,PyProtectedMember try: self.rpc_thread.start_timestamp = act._discordrp_start_time # type: ignore except AttributeError: # This can be the case if plugin launched AFTER activity # has been created; in that case let's assume it was # created just now. self.rpc_thread.start_timestamp = act._discordrp_start_time = time.mktime( # type: ignore time.localtime() ) if isinstance(act, EliminationGame): alive_count = len([p for p in act.players if p.lives > 0]) self.rpc_thread.details += f" ({alive_count} players left)" elif isinstance(act, TheLastStandGame): # noinspection PyProtectedMember points = act._score self.rpc_thread.details += f" ({points} points)" elif isinstance(act, MeteorShowerGame): with bs.ContextRef(act): sec = bs.time() - act._timer.getstarttime() secfmt = "" if sec < 60: secfmt = f"{sec:.2f}" else: secfmt = f"{int(sec) // 60:02}:{sec:.2f}" self.rpc_thread.details += f" ({secfmt})" # if isinstance(session, ba.DualTeamSession): # scores = ':'.join([ # str(t.customdata['score']) # for t in session.sessionteams # ]) # self.rpc_thread.details += f' ({scores})' mapname, short_map_name = self._get_current_map_name() if mapname: with open(DIRPATH, 'r') as asset_dict: asset_keys = json.load(asset_dict).keys() if short_map_name in asset_keys: self.rpc_thread.large_image_text = mapname self.rpc_thread.large_image_key = short_map_name self.rpc_thread.small_image_key = 'bombsquadlogo2' self.rpc_thread.small_image_text = 'BombSquad' if _babase.get_idle_time() / (1000 * 60) % 60 >= 0.4: self.rpc_thread.details = f"AFK in {self.rpc_thread.details}" if not ANDROID: self.rpc_thread.large_image_key = ( "https://media.tenor.com/uAqNn6fv7x4AAAAM/bombsquad-spaz.gif" ) if ANDROID and Path(f"{getcwd()}/token.txt").exists(): self.rpc_thread.presence()