# ba_meta require api 7 from __future__ import annotations from typing import TYPE_CHECKING, cast if TYPE_CHECKING: from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union import ba import _ba import random from ba._map import Map from bastd import mainmenu from bastd.ui.party import PartyWindow from bastd.gameutils import SharedObjects from time import sleep """mood light plugin by ʟօʊքɢǟʀօʊ type ml in chat or use plugin manager to open settings""" def Print(*args): out = " ".join(args) ba.screenmessage(out) def cprint(*args): out = "\n".join(args) _ba.chatmessage(out) # # class printerr:#for debugging # #def __init__(self): # global errcounter # errcounter=1 # def __enter__(self): # _ba.chatmessage("executing") # # def __exit__(self, exc_type, exc_value, exc_tb): # cprint(exc_type, exc_value, exc_tb) # if not(exc_type==None): # cprint(exc_type, exc_value, exc_tb) # else: # cprint("Executed sucessfully","No error") try: Ldefault, Udefault = ba.app.config.get("moodlightingSettings") except: ba.app.config["moodlightingSettings"] = (15, 20) Ldefault, Udefault = ba.app.config.get("moodlightingSettings") Print("settings up moodlight") Print("Type ml in chat or use plugin manager to access settings") try: loop = ba.app.config.get("moodlightEnabled") except: ba.app.config["moodlightEnabled"] = True ba.app.config.commit() loop = True class SettingWindow(ba.Window): def __init__(self): self.draw_ui() def increase_limit(self): global Ldefault, Udefault try: if Udefault >= 29 and self.selected == "upper": ba.textwidget(edit=self.warn_text, text="Careful!You risk get blind beyond this point") elif self.selected == "lower" and Ldefault >= -20 or self.selected == "upper" and Udefault <= 30: ba.textwidget(edit=self.warn_text, text="") if self.selected == "lower": Ldefault += 1 ba.textwidget(edit=self.lower_text, text=str(Ldefault)) elif self.selected == "upper": Udefault += 1 ba.textwidget(edit=self.upper_text, text=str(Udefault)) except AttributeError: ba.textwidget(edit=self.warn_text, text="Click on number to select it") def decrease_limit(self): global Ldefault, Udefault try: if Ldefault <= -19 and self.selected == "lower": ba.textwidget(edit=self.warn_text, text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE") elif (self.selected == "upper" and Udefault <= 30) or (self.selected == "lower" and Ldefault >= -20): ba.textwidget(edit=self.warn_text, text="") if self.selected == "lower": Ldefault -= 1 ba.textwidget(edit=self.lower_text, text=str(Ldefault)) elif self.selected == "upper": Udefault -= 1 ba.textwidget(edit=self.upper_text, text=str(Udefault)) except AttributeError: ba.textwidget(edit=self.warn_text, text="Click on number to select it") def on_text_click(self, selected): self.selected = selected if selected == "upper": ba.textwidget(edit=self.upper_text, color=(0, 0, 1)) ba.textwidget(edit=self.lower_text, color=(1, 1, 1)) elif selected == "lower": ba.textwidget(edit=self.lower_text, color=(0, 0, 1)) ba.textwidget(edit=self.upper_text, color=(1, 1, 1)) else: Print("this should't happen from on_text_click") def draw_ui(self): self.uiscale = ba.app.ui.uiscale super().__init__( root_widget=ba.containerwidget( size=(670, 670), on_outside_click_call=self.close, transition="in_right",)) moodlight_label = ba.textwidget( parent=self._root_widget, size=(200, 100), position=(150, 550), scale=2, selectable=False, h_align="center", v_align="center", text="Mood light settings", color=(0, 1, 0)) self.enable_button = ba.buttonwidget( parent=self._root_widget, position=(100, 470), size=(90, 70), scale=1.5, color=(1, 0, 0) if loop else (0, 1, 0), label="DISABLE" if loop else "ENABLE", on_activate_call=self.on_enableButton_press) save_button = ba.buttonwidget( parent=self._root_widget, position=(520, 470), size=(90, 70), scale=1.5, label="SAVE", on_activate_call=self.save_settings) self.close_button = ba.buttonwidget( parent=self._root_widget, position=(550, 590), size=(35, 35), icon=ba.gettexture("crossOut"), icon_color=(1, 0.2, 0.2), scale=2, color=(1, 0.2, 0.2), extra_touch_border_scale=5, on_activate_call=self.close) self.lower_text = ba.textwidget( parent=self._root_widget, size=(200, 100), scale=2, position=(100, 200), h_align="center", v_align="center", maxwidth=400.0, text=str(Ldefault), click_activate=True, selectable=True) lower_text_label = ba.textwidget( parent=self._root_widget, size=(200, 100), position=(100, 150), h_align="center", v_align="center", text="Limit darkness") self.upper_text = ba.textwidget( parent=self._root_widget, size=(200, 100), scale=2, position=(400, 200), h_align="center", v_align="center", maxwidth=400.0, text=str(Udefault), click_activate=True, selectable=True) upper_text_label = ba.textwidget( parent=self._root_widget, size=(200, 100), position=(400, 150), h_align="center", v_align="center", text="Limit brightness") decrease_button = ba.buttonwidget( parent=self._root_widget, position=(100, 100), size=(5, 1), scale=3.5, extra_touch_border_scale=2.5, icon=ba.gettexture("downButton"), on_activate_call=self.decrease_limit) increase_button = ba.buttonwidget( parent=self._root_widget, position=(600, 100), size=(5, 1), scale=3.5, extra_touch_border_scale=2.5, icon=ba.gettexture("upButton"), on_activate_call=self.increase_limit) self.warn_text = ba.textwidget( parent=self._root_widget, text="", size=(400, 200), position=(150, 300), h_align="center", v_align="center", maxwidth=600) # ++++++++++++++++for keyboard navigation++++++++++++++++ ba.widget(edit=self.enable_button, up_widget=decrease_button, down_widget=self.lower_text, left_widget=save_button, right_widget=save_button) ba.widget(edit=save_button, up_widget=self.close_button, down_widget=self.upper_text, left_widget=self.enable_button, right_widget=self.enable_button) ba.widget(edit=self.close_button, up_widget=increase_button, down_widget=save_button, left_widget=self.enable_button, right_widget=save_button) ba.widget(edit=self.lower_text, up_widget=self.enable_button, down_widget=decrease_button, left_widget=self.upper_text, right_widget=self.upper_text) ba.widget(edit=self.upper_text, up_widget=save_button, down_widget=increase_button, left_widget=self.lower_text, right_widget=self.lower_text) ba.widget(edit=decrease_button, up_widget=self.lower_text, down_widget=self.enable_button, left_widget=increase_button, right_widget=increase_button) ba.widget(edit=increase_button, up_widget=self.upper_text, down_widget=self.close_button, left_widget=decrease_button, right_widget=decrease_button) # -------------------------------------------------------------------------------------------------- ba.textwidget(edit=self.upper_text, on_activate_call=ba.Call(self.on_text_click, "upper")) ba.textwidget(edit=self.lower_text, on_activate_call=ba.Call(self.on_text_click, "lower")) def on_enableButton_press(self): global loop loop = ba.app.config.get("moodlightEnabled") if loop: loop = False label = "ENABLE" color = (0, 1, 0) elif not loop: loop = True label = "DISABLE" color = (1, 0, 0) Print("Restart level to enable") ba.app.config["moodlightEnabled"] = loop ba.app.config.commit() ba.buttonwidget(edit=self.enable_button, label=label, color=color) def save_settings(self): ba.app.config["moodlightingSettings"] = (Ldefault, Udefault) ba.app.config.commit() Print("settings saved") self.close() def close(self): ba.containerwidget(edit=self._root_widget, transition="out_right",) def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None): old_fcm(msg, clients, sender_override) if msg == 'ml': try: Ldefault, Udefault = ba.app.config.get("moodlightingSettings") SettingWindow() cprint("Mood light settings opened") except Exception as err: Print(err) old_fcm = _ba.chatmessage _ba.chatmessage = new_chat_message _ba.set_party_icon_always_visible(True) Map._old_init = Map.__init__ # ba_meta export plugin class moodlight(ba.Plugin): def __init__(self): pass def on_app_running(self): _ba.show_progress_bar() def on_plugin_manager_prompt(self): # called by plugin manager SettingWindow() def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None: self._old_init(vr_overlay_offset) in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession) if not in_game: return gnode = _ba.getactivity().globalsnode default_tint = (1.100000023841858, 1.0, 0.8999999761581421) transition_duration = 1.0 # for future improvements def changetint(): if loop: Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault, Udefault)/10) ba.animate_array(gnode, 'tint', 3, { 0.0: gnode.tint, transition_duration: Range }) else: global timer timer = None ba.animate_array(gnode, "tint", 3, {0.0: gnode.tint, 0.4: default_tint}) global timer timer = ba.Timer(0.3, changetint, repeat=True) Map.__init__ = _new_init