# Released under the MIT License. See LICENSE for details. # """DeathMatch game and support classes.""" # ba_meta require api 7 # (see https://ballistica.net/wiki/meta-tag-system) from __future__ import annotations from typing import TYPE_CHECKING import ba import _ba from bastd.actor.playerspaz import PlayerSpaz from bastd.actor.scoreboard import Scoreboard from bastd.gameutils import SharedObjects from bastd.game.deathmatch import DeathMatchGame, Player, Team from bastd.gameutils import SharedObjects if TYPE_CHECKING: from typing import Any, Sequence, Dict, Type, List, Optional, Union # ba_meta export game class ShimlaGame(DeathMatchGame): name = 'Shimla' @classmethod def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool: return issubclass(sessiontype, ba.DualTeamSession) @classmethod def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]: return ['Creative Thoughts'] def __init__(self, settings: dict): super().__init__(settings) shared = SharedObjects.get() self.lifts = {} self._real_wall_material = ba.Material() self._real_wall_material.add_actions( actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self._real_wall_material.add_actions( conditions=('they_have_material', shared.player_material), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self._lift_material = ba.Material() self._lift_material.add_actions( actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self._lift_material.add_actions( conditions=('they_have_material', shared.player_material), actions=(('call', 'at_connect', self._handle_lift),), ) self._lift_material.add_actions( conditions=('they_have_material', shared.player_material), actions=(('call', 'at_disconnect', self._handle_lift_disconnect),), ) def on_begin(self): ba.getactivity().globalsnode.happy_thoughts_mode = False super().on_begin() self.make_map() ba.timer(2, self.disable_fly) def disable_fly(self): activity = _ba.get_foreground_host_activity() for players in activity.players: players.actor.node.fly = False def spawn_player_spaz( self, player: Player, position: Sequence[float] | None = None, angle: float | None = None, ) -> PlayerSpaz: """Intercept new spazzes and add our team material for them.""" spaz = super().spawn_player_spaz(player, position, angle) spaz.connect_controls_to_player(enable_punch=True, enable_bomb=True, enable_pickup=True, enable_fly=False, enable_jump=True) spaz.fly = False return spaz def make_map(self): shared = SharedObjects.get() _ba.get_foreground_host_activity()._map.leftwall.materials = [ shared.footing_material, self._real_wall_material] _ba.get_foreground_host_activity()._map.rightwall.materials = [ shared.footing_material, self._real_wall_material] _ba.get_foreground_host_activity()._map.topwall.materials = [ shared.footing_material, self._real_wall_material] self.floorwall1 = ba.newnode('region', attrs={'position': (-10, 5, -5.52), 'scale': (15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) self.floorwall2 = ba.newnode('region', attrs={'position': (10, 5, -5.52), 'scale': ( 15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) self.wall1 = ba.newnode('region', attrs={'position': (0, 11, -6.90), 'scale': ( 35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) self.wall2 = ba.newnode('region', attrs={'position': (0, 11, -4.14), 'scale': ( 35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) ba.newnode('locator', attrs={'shape': 'box', 'position': (-10, 5, -5.52), 'color': ( 0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)}) ba.newnode('locator', attrs={'shape': 'box', 'position': (10, 5, -5.52), 'color': ( 0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)}) self.create_lift(-16.65, 8) self.create_lift(16.65, 8) self.create_static_step(0, 18.29) self.create_static_step(0, 7) self.create_static_step(13, 17) self.create_static_step(-13, 17) self.create_slope(8, 15, True) self.create_slope(-8, 15, False) self.create_static_step(5, 15) self.create_static_step(-5, 15) self.create_static_step(13, 12) self.create_static_step(-13, 12) self.create_slope(8, 10, True) self.create_slope(-8, 10, False) self.create_static_step(5, 10) self.create_static_step(-5, 10) def create_static_step(self, x, y): shared = SharedObjects.get() ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (5.5, 0.1, 6), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) ba.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': ( 1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (5.5, 0.1, 2)}) def create_lift(self, x, y): shared = SharedObjects.get() color = (0.7, 0.6, 0.5) floor = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': ( 1.8, 0.1, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material, self._lift_material]}) cleaner = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': ( 2, 0.3, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) lift = ba.newnode('locator', attrs={'shape': 'box', 'position': ( x, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 3.7, 2)}) _tcombine = ba.newnode('combine', owner=floor, attrs={ 'input0': x, 'input2': -5.5, 'size': 3 }) mnode = ba.newnode('math', owner=lift, attrs={ 'input1': (0, 2, 0), 'operation': 'add' }) _tcombine.connectattr('output', mnode, 'input2') _cleaner_combine = ba.newnode('combine', owner=cleaner, attrs={ 'input1': 5.6, 'input2': -5.5, 'size': 3 }) _cleaner_combine.connectattr('output', cleaner, 'position') ba.animate(_tcombine, 'input1', { 0: 5.1, }) ba.animate(_cleaner_combine, 'input0', { 0: -19 if x < 0 else 19, }) _tcombine.connectattr('output', floor, 'position') mnode.connectattr('output', lift, 'position') self.lifts[floor] = {"state": "origin", "lift": _tcombine, "cleaner": _cleaner_combine, 'leftLift': x < 0} def _handle_lift(self): region = ba.getcollision().sourcenode lift = self.lifts[region] def clean(lift): ba.animate(lift["cleaner"], 'input0', { 0: -19 if lift["leftLift"] else 19, 2: -16 if lift["leftLift"] else 16, 4.3: -19 if lift["leftLift"] else 19 }) if lift["state"] == "origin": lift["state"] = "transition" ba.animate(lift["lift"], 'input1', { 0: 5.1, 1.3: 5.1, 6: 5+12, 9: 5+12, 15: 5.1 }) ba.timer(16, ba.Call(lambda lift: lift.update({'state': 'end'}), lift)) ba.timer(12, ba.Call(clean, lift)) def _handle_lift_disconnect(self): region = ba.getcollision().sourcenode lift = self.lifts[region] if lift["state"] == 'end': lift["state"] = "origin" def create_slope(self, x, y, backslash): shared = SharedObjects.get() for i in range(0, 21): ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) ba.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': ( 1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.2, 0.1, 2)}) if backslash: x = x+0.1 y = y+0.1 else: x = x-0.1 y = y+0.1 class mapdefs: points = {} # noinspection PyDictCreation boxes = {} boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855, -5.401537075) + (0.0, 0.0, 0.0) + ( 42.46156851, 20.94044653, 0.6931564611) points['ffa_spawn1'] = (-9.295167711, 8.010664315, -5.44451005) + (1.555840357, 1.453808816, 0.1165648888) points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + ( 1.553861796, 1.453808816, 0.04419853907) points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + ( 1.337925849, 1.453808816, 0.04419853907) points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + ( 1.337925849, 1.453808816, 0.04419853907) points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + ( 1.337925849, 1.453808816, 0.04419853907) points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + ( 1.878332089, 1.453808816, 0.007578097856) points['flag1'] = (-11.75152479, 8.057427485, -5.52) points['flag2'] = (9.840909039, 8.188634282, -5.52) points['flag3'] = (-0.2195258696, 5.010273907, -5.52) points['flag4'] = (-0.04605809154, 12.73369108, -5.52) points['flag_default'] = (-0.04201942896, 12.72374492, -5.52) boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + ( 0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168) points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985) points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177) points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453) points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453) points['spawn1'] = (-9.295167711, 8.010664315, -5.44451005) + (1.555840357, 1.453808816, 0.1165648888) points['spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (1.553861796, 1.453808816, 0.04419853907) points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + ( 1.555840357, 1.453808816, 0.1165648888) points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + ( 1.553861796, 1.453808816, 0.04419853907) points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + ( 0.9516389866, 0.6666414677, 0.08607244075) points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + ( 0.5245740665, 0.5245740665, 0.01941146064) class CreativeThoughts(ba.Map): """Freaking map by smoothy.""" defs = mapdefs name = 'Creative Thoughts' @classmethod def get_play_types(cls) -> List[str]: """Return valid play types for this map.""" return [ 'melee', 'keep_away', 'team_flag' ] @classmethod def get_preview_texture_name(cls) -> str: return 'alwaysLandPreview' @classmethod def on_preload(cls) -> Any: data: Dict[str, Any] = { 'model': ba.getmodel('alwaysLandLevel'), 'bottom_model': ba.getmodel('alwaysLandLevelBottom'), 'bgmodel': ba.getmodel('alwaysLandBG'), 'collide_model': ba.getcollidemodel('alwaysLandLevelCollide'), 'tex': ba.gettexture('alwaysLandLevelColor'), 'bgtex': ba.gettexture('alwaysLandBGColor'), 'vr_fill_mound_model': ba.getmodel('alwaysLandVRFillMound'), 'vr_fill_mound_tex': ba.gettexture('vrFillMound') } return data @classmethod def get_music_type(cls) -> ba.MusicType: return ba.MusicType.FLYING def __init__(self) -> None: super().__init__(vr_overlay_offset=(0, -3.7, 2.5)) shared = SharedObjects.get() self._fake_wall_material = ba.Material() self._real_wall_material = ba.Material() self._fake_wall_material.add_actions( conditions=(('they_are_younger_than', 9000), 'and', ('they_have_material', shared.player_material)), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self._real_wall_material.add_actions( conditions=('they_have_material', shared.player_material), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self.background = ba.newnode( 'terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'background': True, 'color_texture': ba.gettexture("rampageBGColor") }) self.leftwall = ba.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': ( 0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) self.rightwall = ba.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': ( 0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) self.topwall = ba.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': ( 35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]}) ba.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': ( 0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)}) ba.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': ( 0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)}) ba.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': ( 0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)}) gnode = ba.getactivity().globalsnode gnode.happy_thoughts_mode = True gnode.shadow_offset = (0.0, 8.0, 5.0) gnode.tint = (1.3, 1.23, 1.0) gnode.ambient_color = (1.3, 1.23, 1.0) gnode.vignette_outer = (0.64, 0.59, 0.69) gnode.vignette_inner = (0.95, 0.95, 0.93) gnode.vr_near_clip = 1.0 self.is_flying = True # throw out some tips on flying txt = ba.newnode('text', attrs={ 'text': ba.Lstr(resource='pressJumpToFlyText'), 'scale': 1.2, 'maxwidth': 800, 'position': (0, 200), 'shadow': 0.5, 'flatness': 0.5, 'h_align': 'center', 'v_attach': 'bottom' }) cmb = ba.newnode('combine', owner=txt, attrs={ 'size': 4, 'input0': 0.3, 'input1': 0.9, 'input2': 0.0 }) ba.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0}) cmb.connectattr('output', txt, 'color') ba.timer(10.0, txt.delete) try: ba._map.register_map(CreativeThoughts) except: pass