# ba_meta require api 9 # ba_meta name Snowfall FX # ba_meta description Adds snowfall particle effects in all maps. # ba_meta author KritarthaT import random import bascenev1 as bs import babase def start_snowfall(activity: bs.Activity) -> None: if not hasattr(activity, 'map'): return try: bounds = activity.map.get_def_bound_box('map_bounds') except Exception: return def emit_snow() -> None: for i in range(int(bounds[3] * bounds[5])): def _emit() -> None: bs.emitfx( position=( random.uniform(bounds[0], bounds[3]), random.uniform(bounds[4] * 1.2, bounds[4] * 1.45), random.uniform(bounds[2], bounds[5]) ), velocity=(0, 0, 0), scale=random.uniform(1.0, 1.6), count=random.randint(6, 12), spread=random.uniform(0.03, 0.08), chunk_type='ice' # ❄️ Snowflake particle ) bs.timer(random.uniform(0.01, 0.05) * (i + 1), _emit) bs.timer(0.5, emit_snow, repeat=True) # ba_meta export plugin class SnowfallFX(babase.Plugin): def __init__(self): bs.Activity.__init__ = self._wrap_activity_init(bs.Activity.__init__) def _wrap_activity_init(self, original_init): def new_init(activity_self, settings): original_init(activity_self, settings) bs.timer(1.0, lambda: start_snowfall(activity_self)) return new_init