# ba_meta require api 9 import babase import bauiv1 as bui import bauiv1lib.party import bascenev1 as bs class InfiniteImpactBombs(bauiv1lib.party.PartyWindow): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self._bombs_enabled = False # Track bomb state self._btn = bui.buttonwidget( parent=self._root_widget, size=(200, 50), scale=0.7, label="Toggle Impact Bombs", button_type="square", position=(self._width - 210, self._height - 50), on_activate_call=self._toggle_bombs ) def _toggle_bombs(self): """Toggle infinite impact bombs for the player.""" activity = bs.get_foreground_host_activity() if activity is None or not hasattr(activity, "players"): bui.screenmessage("No game running!", color=(1, 0, 0)) return for player in activity.players: if player and player.actor: spaz = player.actor if self._bombs_enabled: spaz.bomb_type = "normal" bui.screenmessage("Impact Bombs Disabled", color=(1, 0, 0)) else: spaz.bomb_type = "impact" bui.screenmessage("Impact Bombs Enabled", color=(0, 1, 0)) self._bombs_enabled = not self._bombs_enabled # ba_meta export plugin class ByANES(babase.Plugin): def __init__(self): bauiv1lib.party.PartyWindow = InfiniteImpactBombs