# ba_meta require api 9 from __future__ import annotations from bascenev1lib.gameutils import SharedObjects import bascenev1 as bs import babase import random from typing import Optional, List, Dict, Any # Vanishing Tiles - BombSquad Minigame # Tiles disappear one by one. Survive all rounds to win. # Last player/team standing takes the crown. plugman = dict( plugin_name="vanishing_tiles", description="Tiles disappear gradually. Survive each round to continue. Last player standing wins!", external_url="https://discord.gg/sQGDsztQcy", authors=[ {"name": "Mr.ghosty", "email": "", "discord": "gaurangbroyo"}, {"name": "senchx", "email": "", "discord": "senchx0"}, ], version="2.1.0", ) class Player(bs.Player['Team']): def __init__(self) -> None: super().__init__() self.death_time: Optional[float] = None class Team(bs.Team[Player]): pass # ba_meta export bascenev1.GameActivity class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): name = 'Vanishing Tiles' description = 'Tiles disappear one by one. Be the last one standing!' scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS) announce_player_deaths = True @classmethod def get_available_settings(cls, sessiontype: type[bs.Session]) -> list[babase.Setting]: return [ bs.BoolSetting('Epic Mode', default=False), bs.BoolSetting('Show Credits', default=True), ] @classmethod def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool: return issubclass(sessiontype, (bs.FreeForAllSession, bs.DualTeamSession)) @classmethod def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]: return ['Vanishing Tiles Arena'] def __init__(self, settings: dict) -> None: super().__init__(settings) self._epic_mode: bool = bool(settings.get('Epic Mode', False)) self._show_credits: bool = bool(settings.get('Show Credits', True)) self.default_music = bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL self._round: int = 1 self._removing: bool = False self._game_start_time: Optional[float] = None self._tile_nodes: Dict[int, bs.Node] = {} self._region_nodes: Dict[int, bs.Node] = {} self._present_tile_ids: set[int] = set() self._remove_speed: float = 1.8 self._collide_mat = bs.Material() self._collide_mat.add_actions(actions=(('modify_part_collision', 'collide', True),)) self._no_collide_mat = bs.Material() self._no_collide_mat.add_actions(actions=(('modify_part_collision', 'collide', False),)) self._default_tex = bs.gettexture('powerupHealth') self._warn_tex = bs.gettexture('powerupCurse') self._final_tex = bs.gettexture('powerupPunch') self._hud_round: Optional[bs.Node] = None self._hud_players: Optional[bs.Node] = None self._hud_tiles: Optional[bs.Node] = None self._credit_node: Optional[bs.Node] = None if self._epic_mode: self.slow_motion = True def spawn_player(self, player: Player) -> Any: if isinstance(self.session, bs.FreeForAllSession): spaz = self.spawn_player_spaz(player, position=VanishingTilesMapDefs.points['spawn1']) else: spaz = self.spawn_player_spaz(player) spaz.connect_controls_to_player(enable_punch=False, enable_pickup=False, enable_bomb=False) spaz.set_bomb_count(0) return spaz def on_begin(self) -> None: super().on_begin() self._game_start_time = bs.time() if self._show_credits: self._credit_node = bs.newnode('text', attrs={ 'text': 'Made by Mr.Ghosty', 'scale': 0.7, 'position': (0, 8), 'shadow': 0.8, 'flatness': 1.0, 'color': (1.0, 0.3, 0.8, 1.0), 'h_align': 'center', 'v_attach': 'bottom', }) bs.animate_array(self._credit_node, 'color', 4, { 0.0: [1.0, 0.3, 0.8, 1.0], 1.0: [0.3, 0.8, 1.0, 1.0], 2.0: [0.4, 1.0, 0.4, 1.0], 3.0: [1.0, 1.0, 0.2, 1.0], 4.0: [1.0, 0.3, 0.8, 1.0], }, loop=True) self._build_hud() self._cleanup_tiles() self._spawn_all_tiles() self._show_round_banner() if not isinstance(self.session, bs.FreeForAllSession): if not all(len(t.players) >= 1 for t in self.teams): bs.broadcastmessage('Not enough players - draw!', color=(1, 1, 0)) bs.timer(1.0, lambda: self.end(bs.GameResults())) return bs.timer(1.0, self._check_initial_state) bs.timer(3.0, self._start_removal) def _build_hud(self) -> None: for attr in ('_hud_round', '_hud_players', '_hud_tiles'): node = getattr(self, attr, None) if node is not None and node.exists(): node.delete() setattr(self, attr, None) self._hud_round = bs.newnode('text', attrs={ 'text': '', 'scale': 0.85, 'position': (0, -40), 'maxwidth': 300, 'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center', 'shadow': 1.0, 'flatness': 1.0, 'color': (1, 1, 1, 1), 'in_world': False, }) self._hud_players = bs.newnode('text', attrs={ 'text': '', 'scale': 0.8, 'position': (0, -58), 'maxwidth': 300, 'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center', 'shadow': 1.0, 'flatness': 1.0, 'color': (1, 0.8, 0.2, 1), 'in_world': False, }) self._hud_tiles = bs.newnode('text', attrs={ 'text': '', 'scale': 0.8, 'position': (0, -74), 'maxwidth': 300, 'h_align': 'center', 'v_align': 'center', 'v_attach': 'top', 'h_attach': 'center', 'shadow': 1.0, 'flatness': 1.0, 'color': (0.5, 1.0, 0.5, 1), 'in_world': False, }) self._refresh_hud() def _refresh_hud(self) -> None: alive = len([p for p in self.players if p.is_alive()]) tiles = len(self._present_tile_ids) urgent = tiles <= 4 if self._hud_round: self._hud_round.text = f'Round {self._round}' if self._hud_players: self._hud_players.text = f'Players alive: {alive}' if self._hud_tiles: self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1) self._hud_tiles.text = f'Tiles left: {tiles}' def _show_round_banner(self) -> None: node = bs.newnode('text', attrs={ 'text': f'Round {self._round}', 'scale': 1.3, 'position': (0, 60), 'shadow': 1.2, 'flatness': 0.7, 'color': (1, 1, 0, 1), 'h_align': 'center', 'v_attach': 'center', 'in_world': False, }) bs.animate(node, 'scale', {0: 0.0, 0.15: 1.3, 2.0: 1.3, 2.5: 0.0}) bs.timer(2.6, node.delete) def on_player_join(self, player: Player) -> None: if self.has_begun(): player.death_time = bs.time() bs.broadcastmessage( f'{player.getname()} joined! Round {self._round} - {len(self._present_tile_ids)} tiles left.', color=(0.5, 1.0, 1.0), transient=True, ) return self.spawn_player(player) def _check_initial_state(self) -> None: if not [p for p in self.players if p.is_alive()]: bs.timer(1.0, self._check_end_game) def _spawn_all_tiles(self) -> None: positions = [ (4.5, 2, -9), (4.5, 2, -6), (4.5, 2, -3), (4.5, 2, 0), (1.5, 2, -9), (1.5, 2, -6), (1.5, 2, -3), (1.5, 2, 0), (-1.5, 2, -9), (-1.5, 2, -6), (-1.5, 2, -3), (-1.5, 2, 0), (-4.5, 2, -9), (-4.5, 2, -6), (-4.5, 2, -3), (-4.5, 2, 0), ] model = bs.getmesh('buttonSquareOpaque') shared = SharedObjects.get() for i, pos in enumerate(positions): tile = bs.newnode('prop', attrs={ 'body': 'puck', 'position': pos, 'mesh': model, 'mesh_scale': 3.73, 'body_scale': 3.73, 'gravity_scale': 0.0, 'color_texture': self._default_tex, 'reflection': 'soft', 'materials': [self._no_collide_mat], }) region = bs.newnode('region', attrs={ 'position': pos, 'scale': (3.5, 0.1, 3.5), 'type': 'box', 'materials': [self._collide_mat, shared.footing_material], }) self._tile_nodes[i] = tile self._region_nodes[i] = region self._present_tile_ids.add(i) self._refresh_hud() def _start_removal(self) -> None: if not self._removing: self._removing = True self._remove_next_tile() def _make_final_tile(self) -> None: try: tile_id = list(self._present_tile_ids)[0] tile = self._tile_nodes.get(tile_id) if tile and tile.exists(): tile.color_texture = self._final_tex except Exception: pass self.slow_motion = True bs.broadcastmessage('LAST TILE!', color=(1, 0.4, 0.1)) for p in self.players: if p.is_alive() and p.actor and p.actor.exists(): p.actor.node.handlemessage(bs.CelebrateMessage(3.0)) self._refresh_hud() bs.timer(3.0, self._round_end_check) def _remove_next_tile(self) -> None: if len(self._present_tile_ids) <= 1: self._make_final_tile() return if len(self._present_tile_ids) <= 4: bs.getsound('shieldDown').play(0.4) tile_id = random.choice(list(self._present_tile_ids)) self._remove_tile(tile_id) bs.timer(self._remove_speed, self._remove_next_tile) def _remove_tile(self, tile_id: int) -> None: tile = self._tile_nodes.get(tile_id) region = self._region_nodes.get(tile_id) if tile is None or not tile.exists(): self._present_tile_ids.discard(tile_id) return tile.color_texture = self._warn_tex def vanish() -> None: if tile.exists(): bs.emitfx(position=tile.position, count=20, scale=0.9, spread=0.5, chunk_type='spark') tile.delete() if region and region.exists(): region.delete() self._present_tile_ids.discard(tile_id) self._refresh_hud() bs.timer(1.0, vanish) def _round_end_check(self) -> None: self.slow_motion = self._epic_mode if not isinstance(self.session, bs.FreeForAllSession): living_teams = [t for t in self.teams if any(p.is_alive() for p in t.players)] if len(living_teams) <= 1: self._removing = False self.end_game() return else: if len([p for p in self.players if p.is_alive()]) <= 1: self._removing = False self.end_game() return self._remove_speed = max(0.3, self._remove_speed * 0.75) self._round += 1 survivors = [p for p in self.players if p.is_alive()] bs.broadcastmessage(f'Round {self._round}! Speed increasing!', color=(0.5, 1.0, 1.0)) bs.timer(1.5, lambda s=survivors: self._next_round(s)) def _next_round(self, survivors: List[Player]) -> None: safety = bs.newnode('region', attrs={ 'position': (0, 1.5, -5), 'scale': (20, 0.2, 20), 'type': 'box', 'materials': [SharedObjects.get().footing_material], }) self._cleanup_tiles() self._spawn_all_tiles() self._show_round_banner() self._refresh_hud() for p in survivors: if p.actor and p.actor.exists(): p.actor.handlemessage(bs.StandMessage(VanishingTilesMapDefs.points['spawn1'])) bs.timer(2.5, safety.delete) self._removing = False bs.timer(3.0, self._start_removal) def handlemessage(self, msg: Any) -> Any: if isinstance(msg, bs.PlayerDiedMessage): super().handlemessage(msg) msg.getplayer(Player).death_time = bs.time() self._refresh_hud() bs.timer(0.5, self._check_end_game) return None return super().handlemessage(msg) def on_player_leave(self, player: Player) -> None: super().on_player_leave(player) bs.timer(0.2, self._check_team_empty) def _check_team_empty(self) -> None: if self.has_ended(): return if isinstance(self.session, bs.FreeForAllSession): return for team in self.teams: if len(team.players) == 0: bs.broadcastmessage('A team has no players - game over!', color=(1, 1, 0)) bs.timer(1.0, self.end_game) return def _check_end_game(self) -> None: if not self.has_begun(): return if not isinstance(self.session, bs.FreeForAllSession): if len([t for t in self.teams if any(p.is_alive() for p in t.players)]) <= 1: self.end_game() else: if len([p for p in self.players if p.is_alive()]) <= 1: self.end_game() def end_game(self) -> None: if self.has_ended(): return cur_time = bs.time() start = self._game_start_time or cur_time results = bs.GameResults() for team in self.teams: longest = 0.0 for p in team.players: death = p.death_time or (cur_time + 1) longest = max(longest, death - start) results.set_team_score(team, int(longest * 1000)) for attr in ('_hud_round', '_hud_players', '_hud_tiles'): node = getattr(self, attr, None) if node is not None and node.exists(): node.delete() if self._credit_node and self._credit_node.exists(): self._credit_node.delete() self.end(results=results) def _cleanup_tiles(self) -> None: for n in list(self._tile_nodes.values()): if n.exists(): n.delete() for n in list(self._region_nodes.values()): if n.exists(): n.delete() self._tile_nodes.clear() self._region_nodes.clear() self._present_tile_ids.clear() class VanishingTilesMapDefs: points = {'spawn1': (0, 3, -5)} boxes = { 'area_of_interest_bounds': (0, 4, -5, 0, 0, 0, 16, 8, 16), 'map_bounds': (0, 4, -5, 0, 0, 0, 30, 14, 30), } class VanishingTilesMap(bs.Map): defs = VanishingTilesMapDefs() name = 'Vanishing Tiles Arena' @classmethod def get_preview_texture_name(cls) -> str: return 'powerupHealth' @classmethod def on_preload(cls) -> Any: return {'bgtex': bs.gettexture('menuBG'), 'bgmesh': bs.getmesh('thePadBG')} def __init__(self) -> None: super().__init__() self.node = bs.newnode('terrain', attrs={ 'mesh': self.preloaddata['bgmesh'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bgtex'], }) bs._map.register_map(VanishingTilesMap) # ba_meta export babase.Plugin class Main(babase.Plugin): def __init__(self) -> None: babase.app.classic.add_coop_practice_level(bs.Level( name='Vanishing Tiles', displayname='Vanishing Tiles', gametype=VanishingTilesGame, settings={}, preview_texture_name='powerupHealth', ))