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85
plugins/utilities/infinity_shield.py
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85
plugins/utilities/infinity_shield.py
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# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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import random
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from bascenev1lib.actor.spaz import Spaz
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from bascenev1lib.actor.spazfactory import SpazFactory
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if TYPE_CHECKING:
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pass
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Spaz._old_init = Spaz.__init__
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def __init__(self,
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color: Sequence[float] = (1.0, 1.0, 1.0),
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highlight: Sequence[float] = (0.5, 0.5, 0.5),
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character: str = 'Spaz',
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source_player: bs.Player = None,
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start_invincible: bool = True,
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can_accept_powerups: bool = True,
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powerups_expire: bool = False,
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demo_mode: bool = False):
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self._old_init(color, highlight, character, source_player, start_invincible,
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can_accept_powerups, powerups_expire, demo_mode)
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if self.source_player:
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self.equip_shields()
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def animate_shield():
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if not self.shield:
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return
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bs.animate_array(self.shield, 'color', 3, {
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0.0: self.shield.color,
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0.2: (random.random(), random.random(), random.random())
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})
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bs.timer(0.2, animate_shield, repeat=True)
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self.impact_scale = 0
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def equip_shields(self, decay: bool = False) -> None:
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"""
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Give this spaz a nice energy shield.
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"""
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if not self.node:
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babase.print_error('Can\'t equip shields; no node.')
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return
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factory = SpazFactory.get()
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if self.shield is None:
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self.shield = bs.newnode('shield',
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owner=self.node,
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attrs={
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'color': (0.3, 0.2, 2.0),
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'radius': 1.3
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})
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self.node.connectattr('position_center', self.shield, 'position')
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self.shield_hitpoints = self.shield_hitpoints_max = 650
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self.shield_decay_rate = factory.shield_decay_rate if decay else 0
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self.shield.hurt = 0
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factory.shield_up_sound.play(1.0, position=self.node.position)
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if self.impact_scale == 0:
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return
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if self.shield_decay_rate > 0:
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self.shield_decay_timer = bs.Timer(0.5,
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bs.WeakCall(self.shield_decay),
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repeat=True)
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# So user can see the decay.
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self.shield.always_show_health_bar = True
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# ba_meta export plugin
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class InfinityShieldPlugin(babase.Plugin):
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Spaz.__init__ = __init__
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Spaz.equip_shields = equip_shields
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