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Final tutorial button
Changed the texture to "frameInset" and the button will only appear only if the external_url is not empty.
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1 changed files with 29 additions and 27 deletions
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@ -962,33 +962,35 @@ class PluginWindow(popup.PopupWindow):
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scale=0.45)
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scale=0.45)
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## Below snippet handles the tutorial button in the plugin window
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## Below snippet handles the tutorial button in the plugin window
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open_pos_x = (10 if _uiscale is ba.UIScale.SMALL else
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tutorial_url = self.plugin.info["external_url"]
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50 if _uiscale is ba.UIScale.MEDIUM else 50)
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if tutorial_url:
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open_pos_y = (100 if _uiscale is ba.UIScale.SMALL else
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open_pos_x = (10 if _uiscale is ba.UIScale.SMALL else
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110 if _uiscale is ba.UIScale.MEDIUM else 120)
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70 if _uiscale is ba.UIScale.MEDIUM else 60)
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open_button = ba.buttonwidget(parent=self._root_widget,
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open_pos_y = (100 if _uiscale is ba.UIScale.SMALL else
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autoselect=True,
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110 if _uiscale is ba.UIScale.MEDIUM else 120)
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position=(open_pos_x, open_pos_y),
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open_button = ba.buttonwidget(parent=self._root_widget,
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size=(40, 40),
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autoselect=True,
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button_type="square",
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position=(open_pos_x, open_pos_y),
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label="",
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size=(40, 40),
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# color=ba.app.ui.title_color,
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button_type="square",
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color=(0.6, 0.53, 0.63),
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label="",
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on_activate_call=lambda: ba.open_url(self.plugin.info["external_url"]))
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# color=ba.app.ui.title_color,
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ba.imagewidget(parent=self._root_widget,
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color=(0.6, 0.53, 0.63),
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position=(open_pos_x, open_pos_y),
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on_activate_call=lambda: ba.open_url(self.plugin.info["external_url"]))
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size=(40, 40),
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ba.imagewidget(parent=self._root_widget,
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color=(0.8, 0.95, 1),
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position=(open_pos_x, open_pos_y),
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texture=ba.gettexture("file"),
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size=(40, 40),
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draw_controller=open_button)
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color=(0.8, 0.95, 1),
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ba.textwidget(parent=self._root_widget,
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texture=ba.gettexture("frameInset"),
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position=(open_pos_x - 3, open_pos_y + 12),
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draw_controller=open_button)
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text="Tutorial",
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ba.textwidget(parent=self._root_widget,
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size=(10, 10),
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position=(open_pos_x - 3, open_pos_y + 12),
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draw_controller=open_button,
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text="Tutorial",
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color=(1, 1, 1, 1),
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size=(10, 10),
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rotate=25,
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draw_controller=open_button,
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scale=0.45)
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color=(1, 1, 1, 1),
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rotate=25,
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scale=0.45)
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if to_draw_button4:
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if to_draw_button4:
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settings_pos_x = (60 if _uiscale is ba.UIScale.SMALL else
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settings_pos_x = (60 if _uiscale is ba.UIScale.SMALL else
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