diff --git a/plugins/utilities.json b/plugins/utilities.json index 5e384c5..1c29a24 100644 --- a/plugins/utilities.json +++ b/plugins/utilities.json @@ -943,6 +943,12 @@ } ], "versions": { + "2.2.0": { + "api_version": 9, + "commit_sha": "6fc165a", + "released_on": "26-05-2025", + "md5sum": "49817d6f1b42a3a2a2fabae9d70c076f" + }, "2.1.0": { "api_version": 9, "commit_sha": "bb129cc", diff --git a/plugins/utilities/character_chooser.py b/plugins/utilities/character_chooser.py index 8488d54..706021d 100644 --- a/plugins/utilities/character_chooser.py +++ b/plugins/utilities/character_chooser.py @@ -41,7 +41,7 @@ import _babase from bascenev1lib.actor.playerspaz import PlayerSpaz -from babase._error import print_exception, print_error, NotFoundError +import logging from babase._language import Lstr @@ -251,11 +251,11 @@ def handlemessage(self, msg: Any) -> Any: # If we've been removed from the lobby, ignore this stuff. if self._dead: - print_error('chooser got ChangeMessage after dying') + logging.error('chooser got ChangeMessage after dying') return if not self._text_node: - print_error('got ChangeMessage after nodes died') + logging.error('got ChangeMessage after nodes died') return if msg.what == 'characterchooser': self._click_sound.play()