mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-11-07 17:36:00 +00:00
[ci] auto-format
This commit is contained in:
parent
93ab4f7422
commit
f7ae806295
1 changed files with 212 additions and 205 deletions
|
|
@ -82,6 +82,7 @@ SPAZ_PRESET = {
|
||||||
"style": "spaz"
|
"style": "spaz"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class Player(bs.Player['Team']):
|
class Player(bs.Player['Team']):
|
||||||
"""Our player type for this game."""
|
"""Our player type for this game."""
|
||||||
|
|
||||||
|
|
@ -223,7 +224,6 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
|
||||||
color=(0.9, 0.2, 0.2, 0.9),
|
color=(0.9, 0.2, 0.2, 0.9),
|
||||||
position=(452, 190))
|
position=(452, 190))
|
||||||
|
|
||||||
|
|
||||||
self._host = Text(
|
self._host = Text(
|
||||||
"Originally created by \ue020HeySmoothy\nhttps://youtu.be/q0KxY1hfMPQ\nhttps://youtu.be/3l2dxWEhrzE\n\nModified for multiplayer by \ue047Nyaa! :3",
|
"Originally created by \ue020HeySmoothy\nhttps://youtu.be/q0KxY1hfMPQ\nhttps://youtu.be/3l2dxWEhrzE\n\nModified for multiplayer by \ue047Nyaa! :3",
|
||||||
flash=False,
|
flash=False,
|
||||||
|
|
@ -548,7 +548,8 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
|
||||||
"main_color": [(0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (1, 1, 1)],
|
"main_color": [(0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (1, 1, 1)],
|
||||||
"highlight_color": [(0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (1, 1, 1)],
|
"highlight_color": [(0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (1, 1, 1)],
|
||||||
}
|
}
|
||||||
chars = ["neoSpaz","zoe","ninja","kronk","mel","jack","santa","frosty","bones","bear","penguin","ali","cyborg","agent","wizard","pixie","bunny"]
|
chars = ["neoSpaz", "zoe", "ninja", "kronk", "mel", "jack", "santa", "frosty",
|
||||||
|
"bones", "bear", "penguin", "ali", "cyborg", "agent", "wizard", "pixie", "bunny"]
|
||||||
|
|
||||||
for char in chars:
|
for char in chars:
|
||||||
self.cache["head"].append(char + "Head")
|
self.cache["head"].append(char + "Head")
|
||||||
|
|
@ -661,7 +662,10 @@ def register_character_json(name, character):
|
||||||
appearance.fall_sounds = character['fall_sounds']
|
appearance.fall_sounds = character['fall_sounds']
|
||||||
appearance.style = character['style']
|
appearance.style = character['style']
|
||||||
|
|
||||||
|
|
||||||
cm = bs.chatmessage
|
cm = bs.chatmessage
|
||||||
|
|
||||||
|
|
||||||
def _new_chatmessage(msg: str | babase.Lstr, *args, **kwargs):
|
def _new_chatmessage(msg: str | babase.Lstr, *args, **kwargs):
|
||||||
activity = bs.get_foreground_host_activity()
|
activity = bs.get_foreground_host_activity()
|
||||||
if not activity:
|
if not activity:
|
||||||
|
|
@ -728,8 +732,10 @@ def _new_chatmessage(msg: str | babase.Lstr, *args, **kwargs):
|
||||||
|
|
||||||
cm(msg, *args, **kwargs)
|
cm(msg, *args, **kwargs)
|
||||||
|
|
||||||
|
|
||||||
bs.chatmessage = _new_chatmessage
|
bs.chatmessage = _new_chatmessage
|
||||||
|
|
||||||
|
|
||||||
def get_player(msg, activity):
|
def get_player(msg, activity):
|
||||||
client_id = -1
|
client_id = -1
|
||||||
words = msg.split(" ")
|
words = msg.split(" ")
|
||||||
|
|
@ -742,6 +748,8 @@ def get_player(msg, activity):
|
||||||
return player
|
return player
|
||||||
|
|
||||||
# ba_meta export plugin
|
# ba_meta export plugin
|
||||||
|
|
||||||
|
|
||||||
class bySmoothy(babase.Plugin):
|
class bySmoothy(babase.Plugin):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
bui.set_party_icon_always_visible(True)
|
bui.set_party_icon_always_visible(True)
|
||||||
|
|
@ -755,4 +763,3 @@ class bySmoothy(babase.Plugin):
|
||||||
with open(os.path.join(CUSTOM_CHARACTERS, character_file), "r") as fin:
|
with open(os.path.join(CUSTOM_CHARACTERS, character_file), "r") as fin:
|
||||||
character = json.load(fin)
|
character = json.load(fin)
|
||||||
register_character_json(name, character)
|
register_character_json(name, character)
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue