mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
[ci] auto-format
This commit is contained in:
parent
93ab4f7422
commit
f7ae806295
1 changed files with 212 additions and 205 deletions
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@ -60,28 +60,29 @@ os.makedirs(CUSTOM_CHARACTERS, exist_ok=True)
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SPAZ_PRESET = {
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"color_mask" : "neoSpazColorMask",
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"color_texture" : "neoSpazColor",
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"head" : "neoSpazHead",
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"hand" : "neoSpazHand",
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"torso" : "neoSpazTorso",
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"pelvis" : "neoSpazTorso",
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"upper_arm" : "neoSpazUpperArm",
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"forearm" : "neoSpazForeArm",
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"upper_leg" : "neoSpazUpperLeg",
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"lower_leg" : "neoSpazLowerLeg",
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"toes_mesh" : "neoSpazToes",
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"jump_sounds" : ['spazJump01', 'spazJump02', 'spazJump03', 'spazJump04'],
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"attack_sounds" : ['spazAttack01', 'spazAttack02', 'spazAttack03', 'spazAttack04'],
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"impact_sounds" : ['spazImpact01', 'spazImpact02', 'spazImpact03', 'spazImpact04'],
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"death_sounds" : ['spazDeath01'],
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"pickup_sounds" : ['spazPickup01'],
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"fall_sounds" : ['spazFall01'],
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"icon_texture" : "neoSpazIcon",
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"color_mask": "neoSpazColorMask",
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"color_texture": "neoSpazColor",
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"head": "neoSpazHead",
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"hand": "neoSpazHand",
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"torso": "neoSpazTorso",
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"pelvis": "neoSpazTorso",
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"upper_arm": "neoSpazUpperArm",
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"forearm": "neoSpazForeArm",
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"upper_leg": "neoSpazUpperLeg",
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"lower_leg": "neoSpazLowerLeg",
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"toes_mesh": "neoSpazToes",
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"jump_sounds": ['spazJump01', 'spazJump02', 'spazJump03', 'spazJump04'],
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"attack_sounds": ['spazAttack01', 'spazAttack02', 'spazAttack03', 'spazAttack04'],
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"impact_sounds": ['spazImpact01', 'spazImpact02', 'spazImpact03', 'spazImpact04'],
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"death_sounds": ['spazDeath01'],
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"pickup_sounds": ['spazPickup01'],
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"fall_sounds": ['spazFall01'],
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"icon_texture": "neoSpazIcon",
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"icon_mask_texture": "neoSpazIconColorMask",
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"style" : "spaz"
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"style": "spaz"
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}
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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@ -123,7 +124,7 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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('20 Minutes', 1200),
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],
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default=0,
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),
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),
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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@ -169,9 +170,9 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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self._punch_image = Image(
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bs.gettexture('buttonPunch'),
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position=(345,200),
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scale=(50,50),
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color= (0.9,0.9,0,0.9)
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position=(345, 200),
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scale=(50, 50),
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color=(0.9, 0.9, 0, 0.9)
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)
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self._punch_text = Text(
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"Model+",
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@ -179,13 +180,13 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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shadow=0.5,
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flatness=0.5,
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color=(0.9, 0.9, 0, 0.9),
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position=(263,190))
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position=(263, 190))
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self._grab_image = Image(
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bs.gettexture('buttonPickUp'),
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position=(385,240),
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scale=(50,50),
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color= (0,0.7,0.9)
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position=(385, 240),
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scale=(50, 50),
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color=(0, 0.7, 0.9)
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)
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self._grab_text = Text(
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"Component-",
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@ -193,13 +194,13 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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shadow=0.5,
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flatness=0.5,
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color=(0, 0.7, 1, 0.9),
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position=(340,265))
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position=(340, 265))
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self._jump_image = Image(
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bs.gettexture('buttonJump'),
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position=(385,160),
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scale=(50,50),
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color= (0.2,0.9,0.2,0.9)
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position=(385, 160),
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scale=(50, 50),
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color=(0.2, 0.9, 0.2, 0.9)
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)
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self._jump_text = Text(
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"Component+",
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@ -207,13 +208,13 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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shadow=0.5,
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flatness=0.5,
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color=(0.2, 0.9, 0.2, 0.9),
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position=(340,113))
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position=(340, 113))
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self._bomb_image = Image(
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bs.gettexture('buttonBomb'),
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position=(425,200),
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scale=(50,50),
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color= (0.9,0.2,0.2,0.9)
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position=(425, 200),
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scale=(50, 50),
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color=(0.9, 0.2, 0.2, 0.9)
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)
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self._bomb_text = Text(
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"Model-",
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@ -221,8 +222,7 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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shadow=0.5,
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flatness=0.5,
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color=(0.9, 0.2, 0.2, 0.9),
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position=(452,190))
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position=(452, 190))
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self._host = Text(
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"Originally created by \ue020HeySmoothy\nhttps://youtu.be/q0KxY1hfMPQ\nhttps://youtu.be/3l2dxWEhrzE\n\nModified for multiplayer by \ue047Nyaa! :3",
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@ -290,57 +290,57 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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super().on_begin()
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def nextBodyPart(self, spaz):
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spaz.bodyindex = (spaz.bodyindex+1)%len(self.cache.keys())
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spaz.bodyindex = (spaz.bodyindex+1) % len(self.cache.keys())
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try:
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spaz.bodypart.delete()
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except AttributeError:
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pass
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part = list(self.cache.keys())[spaz.bodyindex]
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spaz.bodypart = bs.newnode(
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'text',
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owner=spaz.node,
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attrs={
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'text': str(part),
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'in_world': True,
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'color':(1,1,1),
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'scale': 0.011,
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'shadow': 0.5,
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'flatness': 0.5,
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'h_align': 'center',})
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math = bs.newnode('math',
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'text',
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owner=spaz.node,
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attrs={
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'input1': (0,1.7,0.5),
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'operation': 'add',
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})
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'text': str(part),
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'in_world': True,
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'color': (1, 1, 1),
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'scale': 0.011,
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'shadow': 0.5,
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'flatness': 0.5,
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'h_align': 'center', })
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math = bs.newnode('math',
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owner=spaz.node,
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attrs={
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'input1': (0, 1.7, 0.5),
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'operation': 'add',
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})
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spaz.node.connectattr('position', math, 'input2')
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math.connectattr('output', spaz.bodypart, 'position')
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bs.getsound('deek').play()
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def prevBodyPart(self, spaz):
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spaz.bodyindex = (spaz.bodyindex-1)%len(self.cache.keys())
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spaz.bodyindex = (spaz.bodyindex-1) % len(self.cache.keys())
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try:
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spaz.bodypart.delete()
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except AttributeError:
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pass
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part=list(self.cache.keys())[spaz.bodyindex]
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spaz.bodypart=bs.newnode(
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'text',
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owner=spaz.node,
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attrs={
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'text': str(part),
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'in_world': True,
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'color':(1,1,1),
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'scale': 0.011,
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'shadow': 0.5,
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'flatness': 0.5,
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'h_align': 'center',})
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math = bs.newnode('math',
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part = list(self.cache.keys())[spaz.bodyindex]
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spaz.bodypart = bs.newnode(
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'text',
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owner=spaz.node,
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attrs={
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'input1': (0,1.7,0.5),
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'operation': 'add',
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})
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'text': str(part),
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'in_world': True,
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'color': (1, 1, 1),
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'scale': 0.011,
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'shadow': 0.5,
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'flatness': 0.5,
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'h_align': 'center', })
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math = bs.newnode('math',
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owner=spaz.node,
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attrs={
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'input1': (0, 1.7, 0.5),
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'operation': 'add',
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})
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spaz.node.connectattr('position', math, 'input2')
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math.connectattr('output', spaz.bodypart, 'position')
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bs.getsound('deek').play()
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@ -351,7 +351,7 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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except AttributeError:
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pass
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part = list(self.cache.keys())[spaz.bodyindex]
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spaz.meshindex = (spaz.meshindex+1)%len(self.cache[part])
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spaz.meshindex = (spaz.meshindex+1) % len(self.cache[part])
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mesh = self.cache[part][spaz.meshindex]
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spaz.newmesh = bs.newnode(
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'text',
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@ -359,26 +359,26 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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attrs={
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'text': str(mesh),
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'in_world': True,
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'color':(1,1,1),
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'color': (1, 1, 1),
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'scale': 0.011,
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'shadow': 0.5,
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'flatness': 0.5,
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'h_align': 'center'
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})
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math = bs.newnode('math',
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owner=spaz.node,
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attrs={
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'input1': (0,-0.6,0.5),
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'operation': 'add',
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})
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owner=spaz.node,
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attrs={
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'input1': (0, -0.6, 0.5),
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'operation': 'add',
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})
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spaz.node.connectattr('position', math, 'input2')
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math.connectattr('output', spaz.newmesh, 'position')
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if part == "main_color":
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self.setColor(spaz,mesh)
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self.setColor(spaz, mesh)
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elif part == "highlight_color":
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self.setHighlight(spaz,mesh)
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self.setHighlight(spaz, mesh)
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else:
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self.setModel(spaz,part,mesh)
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self.setModel(spaz, part, mesh)
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bs.getsound('click01').play()
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def prevModel(self, spaz):
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@ -387,7 +387,7 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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except AttributeError:
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pass
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part = list(self.cache.keys())[spaz.bodyindex]
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spaz.meshindex = (spaz.meshindex-1)%len(self.cache[part])
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spaz.meshindex = (spaz.meshindex-1) % len(self.cache[part])
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mesh = self.cache[part][spaz.meshindex]
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spaz.newmesh = bs.newnode(
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'text',
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@ -395,26 +395,26 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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attrs={
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'text': str(mesh),
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'in_world': True,
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'color':(1,1,1),
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'color': (1, 1, 1),
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'scale': 0.011,
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'shadow': 0.5,
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'flatness': 0.5,
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'h_align': 'center'
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})
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math = bs.newnode('math',
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owner=spaz.node,
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attrs={
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'input1': (0,-0.6,0.5),
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'operation': 'add',
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})
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owner=spaz.node,
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attrs={
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'input1': (0, -0.6, 0.5),
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'operation': 'add',
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})
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spaz.node.connectattr('position', math, 'input2')
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math.connectattr('output', spaz.newmesh, 'position')
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if part == "main_color":
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self.setColor(spaz,mesh)
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self.setColor(spaz, mesh)
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elif part == "highlight_color":
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self.setHighlight(spaz,mesh)
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self.setHighlight(spaz, mesh)
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else:
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self.setModel(spaz,part,mesh)
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self.setModel(spaz, part, mesh)
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bs.getsound('click01').play()
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def setColor(self, spaz, color):
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@ -424,73 +424,73 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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spaz.node.highlight = highlight
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def setModel(self, spaz, bodypart, meshname):
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if bodypart=='head':
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if bodypart == 'head':
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spaz.node.head_mesh = bs.getmesh(meshname)
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elif bodypart=='torso':
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elif bodypart == 'torso':
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spaz.node.torso_mesh = bs.getmesh(meshname)
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elif bodypart=='pelvis':
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elif bodypart == 'pelvis':
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spaz.node.pelvis_mesh = bs.getmesh(meshname)
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elif bodypart=='upper_arm':
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elif bodypart == 'upper_arm':
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spaz.node.upper_arm_mesh = bs.getmesh(meshname)
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elif bodypart=='forearm':
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elif bodypart == 'forearm':
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spaz.node.forearm_mesh = bs.getmesh(meshname)
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elif bodypart=='hand':
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elif bodypart == 'hand':
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spaz.node.hand_mesh = bs.getmesh(meshname)
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elif bodypart=='upper_leg':
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elif bodypart == 'upper_leg':
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spaz.node.upper_leg_mesh = bs.getmesh(meshname)
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elif bodypart=='lower_leg':
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elif bodypart == 'lower_leg':
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spaz.node.lower_leg_mesh = bs.getmesh(meshname)
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elif bodypart=='toes_mesh':
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elif bodypart == 'toes_mesh':
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spaz.node.toes_mesh = bs.getmesh(meshname)
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elif bodypart=='style':
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elif bodypart == 'style':
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spaz.node.style = meshname
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elif bodypart=='color_texture':
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elif bodypart == 'color_texture':
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spaz.node.color_texture = bs.gettexture(meshname)
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elif bodypart=='color_mask':
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elif bodypart == 'color_mask':
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spaz.node.color_mask_texture = bs.gettexture(meshname)
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def spawn_player(self, player):
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spaz = self.spawn_player_spaz(player)
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spaz.bodyindex=0
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spaz.meshindex=0
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spaz.bodypart= bs.newnode(
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'text',
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owner=spaz.node,
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attrs={
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'text': "<Choose Component>",
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'in_world': True,
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'scale': 0.011,
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'color': (1, 0.4, 0.9, 1),
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'h_align': 'center',
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'shadow': 0.7,
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'flatness': 0.5,
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})
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math = bs.newnode('math',
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spaz.bodyindex = 0
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spaz.meshindex = 0
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spaz.bodypart = bs.newnode(
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'text',
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owner=spaz.node,
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attrs={
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'input1': (0,1.7,0.5),
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'operation': 'add',
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'text': "<Choose Component>",
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'in_world': True,
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'scale': 0.011,
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'color': (1, 0.4, 0.9, 1),
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'h_align': 'center',
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'shadow': 0.7,
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'flatness': 0.5,
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})
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math = bs.newnode('math',
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owner=spaz.node,
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attrs={
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'input1': (0, 1.7, 0.5),
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'operation': 'add',
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})
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spaz.node.connectattr('position', math, 'input2')
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math.connectattr('output', spaz.bodypart, 'position')
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spaz.newmesh = bs.newnode(
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'text',
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owner=spaz.node,
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attrs={
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'text': "<Choose Model/Tex>",
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'in_world': True,
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'scale': 0.011,
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'color': (1, 0.4, 0.9, 1),
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'h_align': 'center',
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'shadow': 0.7,
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'flatness': 0.5,
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})
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math = bs.newnode('math',
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'text',
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owner=spaz.node,
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attrs={
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'input1': (0,-0.6,0.5),
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'operation': 'add',
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'text': "<Choose Model/Tex>",
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'in_world': True,
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'scale': 0.011,
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'color': (1, 0.4, 0.9, 1),
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'h_align': 'center',
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'shadow': 0.7,
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'flatness': 0.5,
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})
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math = bs.newnode('math',
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owner=spaz.node,
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attrs={
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'input1': (0, -0.6, 0.5),
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'operation': 'add',
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})
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spaz.node.connectattr('position', math, 'input2')
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math.connectattr('output', spaz.newmesh, 'position')
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@ -533,28 +533,29 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
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def initialize_meshs(self):
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self.cache = {
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||||
"head" : ["bomb","landMine","wing","eyeLid","impactBomb"],
|
||||
"hand" : ["hairTuft3","bomb","powerup"],
|
||||
"torso" : ["bomb","landMine","bomb"],
|
||||
"pelvis" : ["hairTuft4","bomb"],
|
||||
"upper_arm" : ["wing","locator","bomb"],
|
||||
"forearm" : ["flagPole","bomb"],
|
||||
"upper_leg" : ["bomb"],
|
||||
"lower_leg" : ["bomb"],
|
||||
"toes_mesh" : ["bomb"],
|
||||
"style" : ["spaz","female","ninja","kronk","mel","pirate","santa","frosty","bones","bear","penguin","ali","cyborg","agent","pixie","bunny"],
|
||||
"color_texture": ["kronk","egg1","egg2","egg3","achievementGotTheMoves","bombColor","crossOut","explosion","rgbStripes","powerupCurse","powerupHealth","impactBombColorLit"],
|
||||
"color_mask" : ["egg1","egg2","egg3","bombColor","crossOutMask","fontExtras3"],
|
||||
"main_color" : [(0,0,0),(1,0,0),(0,1,0),(0,0,1),(1,1,0),(1,0,1),(0,1,1),(1,1,1)],
|
||||
"highlight_color" : [(0,0,0),(1,0,0),(0,1,0),(0,0,1),(1,1,0),(1,0,1),(0,1,1),(1,1,1)],
|
||||
"head": ["bomb", "landMine", "wing", "eyeLid", "impactBomb"],
|
||||
"hand": ["hairTuft3", "bomb", "powerup"],
|
||||
"torso": ["bomb", "landMine", "bomb"],
|
||||
"pelvis": ["hairTuft4", "bomb"],
|
||||
"upper_arm": ["wing", "locator", "bomb"],
|
||||
"forearm": ["flagPole", "bomb"],
|
||||
"upper_leg": ["bomb"],
|
||||
"lower_leg": ["bomb"],
|
||||
"toes_mesh": ["bomb"],
|
||||
"style": ["spaz", "female", "ninja", "kronk", "mel", "pirate", "santa", "frosty", "bones", "bear", "penguin", "ali", "cyborg", "agent", "pixie", "bunny"],
|
||||
"color_texture": ["kronk", "egg1", "egg2", "egg3", "achievementGotTheMoves", "bombColor", "crossOut", "explosion", "rgbStripes", "powerupCurse", "powerupHealth", "impactBombColorLit"],
|
||||
"color_mask": ["egg1", "egg2", "egg3", "bombColor", "crossOutMask", "fontExtras3"],
|
||||
"main_color": [(0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (1, 1, 1)],
|
||||
"highlight_color": [(0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (1, 1, 1)],
|
||||
}
|
||||
chars = ["neoSpaz","zoe","ninja","kronk","mel","jack","santa","frosty","bones","bear","penguin","ali","cyborg","agent","wizard","pixie","bunny"]
|
||||
chars = ["neoSpaz", "zoe", "ninja", "kronk", "mel", "jack", "santa", "frosty",
|
||||
"bones", "bear", "penguin", "ali", "cyborg", "agent", "wizard", "pixie", "bunny"]
|
||||
|
||||
for char in chars:
|
||||
self.cache["head"].append(char + "Head")
|
||||
self.cache["hand"].append(char + "Hand")
|
||||
self.cache["torso"].append(char + "Torso")
|
||||
if char not in ['mel',"jack","santa"]:
|
||||
if char not in ['mel', "jack", "santa"]:
|
||||
self.cache["pelvis"].append(char + "Pelvis")
|
||||
self.cache["upper_arm"].append(char + "UpperArm")
|
||||
self.cache["forearm"].append(char + "ForeArm")
|
||||
|
|
@ -562,7 +563,7 @@ class CharacterBuilder(bs.TeamGameActivity[Player, Team]):
|
|||
self.cache["lower_leg"].append(char + "LowerLeg")
|
||||
self.cache["toes_mesh"].append(char + "Toes")
|
||||
self.cache["color_mask"].append(char + "ColorMask")
|
||||
if char !="kronk":
|
||||
if char != "kronk":
|
||||
self.cache["color_texture"].append(char + "Color")
|
||||
|
||||
|
||||
|
|
@ -576,17 +577,17 @@ def texture_to_string(texture):
|
|||
|
||||
def spaz_to_json(spaz):
|
||||
spaz_json = copy.deepcopy(SPAZ_PRESET)
|
||||
spaz_json['head'] = mesh_to_string(spaz.node.head_mesh)
|
||||
spaz_json['hand'] = mesh_to_string(spaz.node.hand_mesh)
|
||||
spaz_json['torso'] = mesh_to_string(spaz.node.torso_mesh)
|
||||
spaz_json['pelvis'] = mesh_to_string(spaz.node.pelvis_mesh)
|
||||
spaz_json['upper_arm'] = mesh_to_string(spaz.node.upper_arm_mesh)
|
||||
spaz_json['forearm'] = mesh_to_string(spaz.node.forearm_mesh)
|
||||
spaz_json['upper_leg'] = mesh_to_string(spaz.node.upper_leg_mesh)
|
||||
spaz_json['lower_leg'] = mesh_to_string(spaz.node.lower_leg_mesh)
|
||||
spaz_json['toes_mesh'] = mesh_to_string(spaz.node.toes_mesh)
|
||||
spaz_json['style'] = spaz.node.style
|
||||
spaz_json['color_mask'] = texture_to_string(spaz.node.color_mask_texture)
|
||||
spaz_json['head'] = mesh_to_string(spaz.node.head_mesh)
|
||||
spaz_json['hand'] = mesh_to_string(spaz.node.hand_mesh)
|
||||
spaz_json['torso'] = mesh_to_string(spaz.node.torso_mesh)
|
||||
spaz_json['pelvis'] = mesh_to_string(spaz.node.pelvis_mesh)
|
||||
spaz_json['upper_arm'] = mesh_to_string(spaz.node.upper_arm_mesh)
|
||||
spaz_json['forearm'] = mesh_to_string(spaz.node.forearm_mesh)
|
||||
spaz_json['upper_leg'] = mesh_to_string(spaz.node.upper_leg_mesh)
|
||||
spaz_json['lower_leg'] = mesh_to_string(spaz.node.lower_leg_mesh)
|
||||
spaz_json['toes_mesh'] = mesh_to_string(spaz.node.toes_mesh)
|
||||
spaz_json['style'] = spaz.node.style
|
||||
spaz_json['color_mask'] = texture_to_string(spaz.node.color_mask_texture)
|
||||
spaz_json['color_texture'] = texture_to_string(spaz.node.color_texture)
|
||||
return spaz_json
|
||||
|
||||
|
|
@ -604,18 +605,18 @@ def import_character(name, spaz):
|
|||
return (False, name)
|
||||
activity = bs.get_foreground_host_activity()
|
||||
with activity.context:
|
||||
spaz.node.head_mesh = bs.getmesh(character.head_mesh)
|
||||
spaz.node.hand_mesh = bs.getmesh(character.hand_mesh)
|
||||
spaz.node.torso_mesh = bs.getmesh(character.torso_mesh)
|
||||
spaz.node.pelvis_mesh = bs.getmesh(character.pelvis_mesh)
|
||||
spaz.node.upper_arm_mesh = bs.getmesh(character.upper_arm_mesh)
|
||||
spaz.node.forearm_mesh = bs.getmesh(character.forearm_mesh)
|
||||
spaz.node.upper_leg_mesh = bs.getmesh(character.upper_leg_mesh)
|
||||
spaz.node.lower_leg_mesh = bs.getmesh(character.lower_leg_mesh)
|
||||
spaz.node.toes_mesh = bs.getmesh(character.toes_mesh)
|
||||
spaz.node.style = character.style
|
||||
spaz.node.color_mask_texture = bs.gettexture(character.color_mask_texture)
|
||||
spaz.node.color_texture = bs.gettexture(character.color_texture)
|
||||
spaz.node.head_mesh = bs.getmesh(character.head_mesh)
|
||||
spaz.node.hand_mesh = bs.getmesh(character.hand_mesh)
|
||||
spaz.node.torso_mesh = bs.getmesh(character.torso_mesh)
|
||||
spaz.node.pelvis_mesh = bs.getmesh(character.pelvis_mesh)
|
||||
spaz.node.upper_arm_mesh = bs.getmesh(character.upper_arm_mesh)
|
||||
spaz.node.forearm_mesh = bs.getmesh(character.forearm_mesh)
|
||||
spaz.node.upper_leg_mesh = bs.getmesh(character.upper_leg_mesh)
|
||||
spaz.node.lower_leg_mesh = bs.getmesh(character.lower_leg_mesh)
|
||||
spaz.node.toes_mesh = bs.getmesh(character.toes_mesh)
|
||||
spaz.node.style = character.style
|
||||
spaz.node.color_mask_texture = bs.gettexture(character.color_mask_texture)
|
||||
spaz.node.color_texture = bs.gettexture(character.color_texture)
|
||||
return (True, appearance_name)
|
||||
|
||||
|
||||
|
|
@ -637,31 +638,34 @@ def export_character(name, spaz):
|
|||
|
||||
|
||||
def register_character_json(name, character):
|
||||
appearance = Appearance(name)
|
||||
appearance.color_texture = character['color_texture']
|
||||
appearance = Appearance(name)
|
||||
appearance.color_texture = character['color_texture']
|
||||
appearance.color_mask_texture = character['color_mask']
|
||||
appearance.default_color = (0.6, 0.6, 0.6)
|
||||
appearance.default_highlight = (0, 1, 0)
|
||||
appearance.icon_texture = character['icon_texture']
|
||||
appearance.icon_mask_texture = character['icon_mask_texture']
|
||||
appearance.head_mesh = character['head']
|
||||
appearance.torso_mesh = character['torso']
|
||||
appearance.pelvis_mesh = character['pelvis']
|
||||
appearance.upper_arm_mesh = character['upper_arm']
|
||||
appearance.forearm_mesh = character['forearm']
|
||||
appearance.hand_mesh = character['hand']
|
||||
appearance.upper_leg_mesh = character['upper_leg']
|
||||
appearance.lower_leg_mesh = character['lower_leg']
|
||||
appearance.toes_mesh = character['toes_mesh']
|
||||
appearance.jump_sounds = character['jump_sounds']
|
||||
appearance.attack_sounds = character['attack_sounds']
|
||||
appearance.impact_sounds = character['impact_sounds']
|
||||
appearance.death_sounds = character['death_sounds']
|
||||
appearance.pickup_sounds = character['pickup_sounds']
|
||||
appearance.fall_sounds = character['fall_sounds']
|
||||
appearance.style = character['style']
|
||||
appearance.default_color = (0.6, 0.6, 0.6)
|
||||
appearance.default_highlight = (0, 1, 0)
|
||||
appearance.icon_texture = character['icon_texture']
|
||||
appearance.icon_mask_texture = character['icon_mask_texture']
|
||||
appearance.head_mesh = character['head']
|
||||
appearance.torso_mesh = character['torso']
|
||||
appearance.pelvis_mesh = character['pelvis']
|
||||
appearance.upper_arm_mesh = character['upper_arm']
|
||||
appearance.forearm_mesh = character['forearm']
|
||||
appearance.hand_mesh = character['hand']
|
||||
appearance.upper_leg_mesh = character['upper_leg']
|
||||
appearance.lower_leg_mesh = character['lower_leg']
|
||||
appearance.toes_mesh = character['toes_mesh']
|
||||
appearance.jump_sounds = character['jump_sounds']
|
||||
appearance.attack_sounds = character['attack_sounds']
|
||||
appearance.impact_sounds = character['impact_sounds']
|
||||
appearance.death_sounds = character['death_sounds']
|
||||
appearance.pickup_sounds = character['pickup_sounds']
|
||||
appearance.fall_sounds = character['fall_sounds']
|
||||
appearance.style = character['style']
|
||||
|
||||
|
||||
cm = bs.chatmessage
|
||||
|
||||
|
||||
def _new_chatmessage(msg: str | babase.Lstr, *args, **kwargs):
|
||||
activity = bs.get_foreground_host_activity()
|
||||
if not activity:
|
||||
|
|
@ -681,34 +685,34 @@ def _new_chatmessage(msg: str | babase.Lstr, *args, **kwargs):
|
|||
|
||||
if msg.startswith("/export"):
|
||||
if len(msg.split(" ")) > 1:
|
||||
success, character_name = export_character(" ".join(msg.split(" ")[1:]), player.actor)
|
||||
success, character_name = export_character(" ".join(msg.split(" ")[1:]), player.actor)
|
||||
if success:
|
||||
bs.screenmessage(
|
||||
'Exported character "{}"'.format(character_name),
|
||||
color=(0,1,0)
|
||||
color=(0, 1, 0)
|
||||
)
|
||||
bui.getsound("gunCocking").play()
|
||||
else:
|
||||
bs.screenmessage(
|
||||
'Character "{}" already exists'.format(character_name),
|
||||
color=(1,0,0)
|
||||
color=(1, 0, 0)
|
||||
)
|
||||
bui.getsound("error").play()
|
||||
else:
|
||||
cm("Enter name of character, Usage: /export <character_name>", *args, **kwargs)
|
||||
elif msg.startswith("/import"):
|
||||
if len(msg.split(" ")) > 1:
|
||||
success, character_name = import_character(" ".join(msg.split(" ")[1:]), player.actor)
|
||||
success, character_name = import_character(" ".join(msg.split(" ")[1:]), player.actor)
|
||||
if success:
|
||||
bs.screenmessage(
|
||||
'Imported character "{}"'.format(character_name),
|
||||
color=(0,1,0)
|
||||
color=(0, 1, 0)
|
||||
)
|
||||
bui.getsound("gunCocking").play()
|
||||
else:
|
||||
bs.screenmessage(
|
||||
'Character "{}" doesn\'t exist'.format(character_name),
|
||||
color=(1,0,0)
|
||||
color=(1, 0, 0)
|
||||
)
|
||||
bui.getsound("error").play()
|
||||
else:
|
||||
|
|
@ -724,12 +728,14 @@ def _new_chatmessage(msg: str | babase.Lstr, *args, **kwargs):
|
|||
spaz_str = ""
|
||||
for key, value in spaz_json.items():
|
||||
spaz_str += "{}: {}\n".format(key, value)
|
||||
bs.screenmessage(spaz_str, color=(1,1,1))
|
||||
bs.screenmessage(spaz_str, color=(1, 1, 1))
|
||||
|
||||
cm(msg, *args, **kwargs)
|
||||
|
||||
|
||||
bs.chatmessage = _new_chatmessage
|
||||
|
||||
|
||||
def get_player(msg, activity):
|
||||
client_id = -1
|
||||
words = msg.split(" ")
|
||||
|
|
@ -737,11 +743,13 @@ def get_player(msg, activity):
|
|||
if last_word.isdigit():
|
||||
client_id = int(last_word)
|
||||
for player in activity.players:
|
||||
player_client_id = player.sessionplayer.inputdevice.client_id
|
||||
if client_id == player_client_id:
|
||||
return player
|
||||
player_client_id = player.sessionplayer.inputdevice.client_id
|
||||
if client_id == player_client_id:
|
||||
return player
|
||||
|
||||
# ba_meta export plugin
|
||||
|
||||
|
||||
class bySmoothy(babase.Plugin):
|
||||
def __init__(self):
|
||||
bui.set_party_icon_always_visible(True)
|
||||
|
|
@ -755,4 +763,3 @@ class bySmoothy(babase.Plugin):
|
|||
with open(os.path.join(CUSTOM_CHARACTERS, character_file), "r") as fin:
|
||||
character = json.load(fin)
|
||||
register_character_json(name, character)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue