Merge pull request #426 from Startingbat/main

Better forest map
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Loup 2026-01-22 20:46:41 +05:30 committed by GitHub
commit ee349b2d1a
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@ -39,6 +39,25 @@
"md5sum": "01fb81dc27d63789f31559140ec2bd72"
}
}
},
"forest_v2": {
"description": "A better looking land with some trees\nNew mini games added so you can play more on this update forest",
"external_url": "",
"authors": [
{
"name": "Startingbat",
"email": "",
"discord": "startingbat"
}
],
"versions": {
"1.0.0": {
"api_version": 9,
"commit_sha": "4a20493",
"released_on": "22-01-2026",
"md5sum": "42af7d02a8c0d03ad8aaf6da1cf2bac0"
}
}
}
}
}

182
plugins/maps/forest_v2.py Normal file
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@ -0,0 +1,182 @@
# ba_meta require api 9
from __future__ import annotations
from typing import TYPE_CHECKING
import bascenev1 as bs
from bascenev1 import _map
from bascenev1lib.gameutils import SharedObjects
if TYPE_CHECKING:
pass
plugman = dict(
plugin_name="forest_v2",
description="A better looking land with some trees\nNew mini games added so you can play more on this update forest",
external_url="",
authors=[
{"name": "Startingbat", "email": "", "discord": "startingbat"},
],
version="1.0.0",
)
class ForestMapData:
points = {}
boxes = {}
boxes['area_of_interest_bounds'] = (
(0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (29.8180273, 11.57249038, 18.89134176)
)
boxes['edge_box'] = (
(-0.103873591, 0.4133341891, 0.4294651013)
+ (0.0, 0.0, 0.0)
+ (22.48295719, 1.290242794, 8.990252454)
)
boxes['map_bounds'] = (
(0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (42.09506485, 22.81173179, 29.76723155)
)
points['ffa_spawn1'] = (-2.0, -2.0, -4.373674593) + (
8.895057015,
1.0,
0.444350722,
)
points['ffa_spawn2'] = (-2.0, -2.0, 2.076288941) + (
8.895057015,
1.0,
0.444350722,
)
points['flag_default'] = (-2.5, -3.0, -2.0)
points['powerup_spawn1'] = (-6.0, -2.6, -1.25)
points['powerup_spawn2'] = (1.0, -2.6, -1.25)
points['spawn1'] = (-10.0, -2.0, -2.0) + (0.5, 1.0, 3.2)
points['spawn2'] = (5.0, -2.0, -2.0) + (0.5, 1.0, 3.2)
points['race_point1'] = (0.5901776337, -2.6, 1.543598704) + (
0.2824957007,
3.950514538,
2.292534365,
)
points['race_point2'] = (4.7526567, -2.6, 1.09551316) + (
0.2824957007,
3.950514538,
2.392880724,
)
points['race_point3'] = (7.450800117, -2.6, -2.248040576) + (
2.167067932,
3.950514538,
0.2574992262,
)
points['race_point4'] = (5.064768438, -2.6, -5.820463576) + (
0.2824957007,
3.950514538,
2.392880724,
)
points['race_point5'] = (0.5901776337, -2.6, -6.165424036) + (
0.2824957007,
3.950514538,
2.156382533,
)
points['race_point6'] = (-3.057459058, -2.6, -6.114179652) + (
0.2824957007,
3.950514538,
2.323773344,
)
points['race_point7'] = (-5.814316926, -2.6, -2.248040576) + (
2.0364457,
3.950514538,
0.2574992262,
)
points['race_point8'] = (-2.958397223, -2.6, 1.360005754) + (
0.2824957007,
3.950514538,
2.529692681,
)
points['flag1'] = (-10.25842, -2.6673191, -2.2210996)
points['flag2'] = (5.2464933, -3.2587945, -1.6802032)
points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271)
class ForestMap(bs.Map):
defs = ForestMapData()
name = 'Forest'
@classmethod
def get_play_types(cls) -> list[str]:
return ['melee', 'keep_away', 'team_flag', 'race']
@classmethod
def get_preview_texture_name(cls) -> list[str]:
return 'natureBackgroundColor'
@classmethod
def on_preload(cls) -> any:
data: dict[str, any] = {
'mesh': bs.getmesh('natureBackground'),
'tex': bs.gettexture('natureBackgroundColor'),
'mesh2': bs.getmesh('trees'),
'tex2': bs.gettexture('treesColor'),
'collision_mesh': bs.getcollisionmesh('natureBackgroundCollide'),
'mesh_bg': bs.getmesh('thePadBG'),
'mesh_bg_tex': bs.gettexture('black'),
}
return data
def __init__(self) -> None:
super().__init__()
shared = SharedObjects.get()
self.node = bs.newnode(
'terrain',
delegate=self,
attrs={
'mesh': self.preloaddata['mesh'],
'color_texture': self.preloaddata['tex'],
'collision_mesh': self.preloaddata['collision_mesh'],
'materials': [shared.footing_material],
},
)
self.background = bs.newnode(
'terrain',
attrs={
'mesh': self.preloaddata['mesh_bg'],
'lighting': False,
'color_texture': self.preloaddata['mesh_bg_tex'],
},
)
self.trees = bs.newnode(
'prop',
attrs={
'mesh': self.preloaddata['mesh2'],
'body': 'box',
'mesh_scale': 0.6,
'density': 999999, # Very high density to make it immovable
'damping': 999999,
'position': (-2, 9, -5),
'color_texture': self.preloaddata['tex2'],
},
)
gnode = bs.getactivity().globalsnode
gnode.tint = (1.0, 1.10, 1.15)
gnode.ambient_color = (0.9, 1.3, 1.1)
gnode.shadow_ortho = True
gnode.shadow_offset = (0, 0, -5.0)
gnode.vignette_outer = (0.76, 0.76, 0.76)
gnode.vignette_inner = (0.95, 0.95, 0.99)
def is_point_near_edge(self, point: bs.Vec3, running: bool = False) -> bool:
xpos = point.x
zpos = point.z
x_adj = xpos * 0.125
z_adj = (zpos + 3.7) * 0.2
if running:
x_adj *= 1.4
z_adj *= 1.4
return x_adj * x_adj + z_adj * z_adj > 1.0
# ba_meta export babase.Plugin
class StartingbatYT(bs.Plugin):
_map.register_map(ForestMap)