Chat command to launch setting window

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Loup 2022-09-22 13:28:25 +05:30 committed by GitHub
parent da21963579
commit ee29a3ba4c
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@ -9,6 +9,7 @@ import _ba
import random
from ba._map import Map
from bastd import mainmenu
from bastd.ui.party import PartyWindow
from bastd.gameutils import SharedObjects
from time import sleep
if TYPE_CHECKING:
@ -19,13 +20,14 @@ class SettingWindow(ba.Window):
global Ldefault,Udefault
Ldefault=5
Udefault=20
self.draw_ui()
def increase_limit(self):
global Ldefault,Udefault
try:
if Udefault>=29 and self.selected=="upper":
ba.textwidget(edit=self.warn_text,text="Careful!You risk get blind beyond this point")
elif self.selected=="lower" and Ldefault>=-20:
elif self.selected=="lower" and Ldefault>=-20 or self.selected=="upper" and Udefault<=30:
ba.textwidget(edit=self.warn_text,text="")
if self.selected=="lower":
@ -42,7 +44,7 @@ class SettingWindow(ba.Window):
try:
if Ldefault<=-19 and self.selected == "lower":
ba.textwidget(edit=self.warn_text,text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
elif (self.selected == "upper" and Udefault >=30) or (self.selected== "lower" and Ldefault>=-20):
elif (self.selected == "upper" and Udefault <=30) or (self.selected== "lower" and Ldefault>=-20):
ba.textwidget(edit=self.warn_text,text="")
@ -115,11 +117,7 @@ class SettingWindow(ba.Window):
text=str(Udefault),
click_activate=True,
selectable=True)
ba.textwidget(edit=self.upper_text,on_activate_call=ba.Call(self.on_text_click,"upper"))
ba.textwidget(edit=self.lower_text,on_activate_call=ba.Call(self.on_text_click,"lower"))
self.warn_text=ba.textwidget(
parent=self._root_widget,
text="",
@ -133,34 +131,41 @@ class SettingWindow(ba.Window):
parent=self._root_widget,
position=(700,650),
size=(100,100),
label=ba.Lstr(resource="cancelText"),
icon=ba.gettexture('crossOut'),
on_activate_call=self.close,
color=(0.8,0.2,0.2))
ba.containerwidget(edit=self._root_widget, cancel_button=close_button)
ba.textwidget(edit=self.upper_text,on_activate_call=ba.Call(self.on_text_click,"upper"))
ba.textwidget(edit=self.lower_text,on_activate_call=ba.Call(self.on_text_click,"lower"))
def close(self):
ba.screenmessage("closed")
def close(self):
ba.containerwidget(edit=self._root_widget, transition="out_right")
# ba_meta export plugin
class moodlight(ba.Plugin):
def __init__(self):
pass
Map._old_init = Map.__init__
def on_app_running(self):
try:
SettingWindow().draw_ui()
SettingWindow()
_ba.timer(0.5, self.on_chat_message, True)
except Exception as err:
ba.screenmessage(str(err))
# def on_plugin_manager_prompt(self):
# SettingWindow()
def on_chat_message(self):
messages=_ba.get_chat_messages()
if len(messages)>0:
lastmessage=messages[-1].split(":")[-1].strip().lower()
if lastmessage in ("/mood light","/mood lighting","/mood_light","/mood_lighting","/moodlight","ml"):
_ba.chatmessage("Mood light settings opened")
SettingWindow()
def on_plugin_manager_prompt(self):
SettingWindow()
def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
self._old_init(vr_overlay_offset)
@ -169,9 +174,7 @@ class moodlight(ba.Plugin):
gnode = _ba.getactivity().globalsnode
def changetint():
def changetint(self):
ba.animate_array(gnode, 'tint', 3, {
0.0: gnode.tint,
1.0: (random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10)