diff --git a/plugins/minigames.json b/plugins/minigames.json index 52bcd96..583f84e 100644 --- a/plugins/minigames.json +++ b/plugins/minigames.json @@ -1688,6 +1688,25 @@ "md5sum": "be998b599896ed0e8dd5f2545fae6173" } } + }, + "vanishing_tiles": { + "description": "Tiles disappear gradually. Survive each round to continue. Last player standing wins!", + "external_url": "https://discord.gg/sQGDsztQcy", + "authors": [ + { + "name": "Mr.Paradox", + "email": "microsoftusergame@gmail.com", + "discord": "gaurangbroyo" + }, + { + "name": "senchx", + "email": "", + "discord": "senchx0" + } + ], + "versions": { + "1.0.2": null + } } } } \ No newline at end of file diff --git a/plugins/minigames/vanishing_tiles.py b/plugins/minigames/vanishing_tiles.py index 78826d0..f606a6a 100644 --- a/plugins/minigames/vanishing_tiles.py +++ b/plugins/minigames/vanishing_tiles.py @@ -1,5 +1,10 @@ # ba_meta require api 9 from __future__ import annotations +from bascenev1lib.gameutils import SharedObjects +import bascenev1 as bs +import babase +import random +from typing import Optional, List, Dict, Any # Vanishing Tiles - BombSquad Minigame # Tiles disappear one by one. Survive all rounds to win. @@ -16,12 +21,6 @@ plugman = dict( version="1.0.2", ) -from typing import Optional, List, Dict, Any -import random -import babase -import bascenev1 as bs -from bascenev1lib.gameutils import SharedObjects - class Player(bs.Player['Team']): def __init__(self) -> None: @@ -36,7 +35,7 @@ class Team(bs.Team[Player]): # ba_meta export bascenev1.GameActivity class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): - name = 'Vanishing Tiles' + name = 'Vanishing Tiles' description = 'Tiles disappear one by one. Be the last one standing!' scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS) announce_player_deaths = True @@ -58,17 +57,17 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): def __init__(self, settings: dict) -> None: super().__init__(settings) - self._epic_mode = bool(settings.get('Epic Mode', False)) - self._show_credits = bool(settings.get('Show Credits', True)) - self.default_music = bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL + self._epic_mode = bool(settings.get('Epic Mode', False)) + self._show_credits = bool(settings.get('Show Credits', True)) + self.default_music = bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL - self._round = 1 - self._removing = False + self._round = 1 + self._removing = False self._game_start_time: Optional[float] = None self._tile_nodes: Dict[int, bs.Node] = {} self._region_nodes: Dict[int, bs.Node] = {} - self._present_tile_ids: set[int] = set() + self._present_tile_ids: set[int] = set() self._remove_speed = 1.8 @@ -78,8 +77,8 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): self._no_collide_mat.add_actions(actions=(('modify_part_collision', 'collide', False),)) self._default_tex = bs.gettexture('powerupHealth') - self._warn_tex = bs.gettexture('powerupCurse') - self._final_tex = bs.gettexture('powerupPunch') + self._warn_tex = bs.gettexture('powerupCurse') + self._final_tex = bs.gettexture('powerupPunch') self._hud_round: Optional[bs.Node] = None self._hud_players: Optional[bs.Node] = None @@ -163,7 +162,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): self._hud_players.text = f'Players alive: {alive}' if self._hud_tiles: self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1) - self._hud_tiles.text = f'Tiles left: {tiles}' + self._hud_tiles.text = f'Tiles left: {tiles}' def _show_round_banner(self) -> None: node = bs.newnode('text', attrs={ @@ -195,7 +194,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): (-1.5, 2, -9), (-1.5, 2, -6), (-1.5, 2, -3), (-1.5, 2, 0), (-4.5, 2, -9), (-4.5, 2, -6), (-4.5, 2, -3), (-4.5, 2, 0), ] - model = bs.getmesh('buttonSquareOpaque') + model = bs.getmesh('buttonSquareOpaque') shared = SharedObjects.get() for i, pos in enumerate(positions): tile = bs.newnode('prop', attrs={ @@ -208,7 +207,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): 'position': pos, 'scale': (3.5, 0.1, 3.5), 'type': 'box', 'materials': [self._collide_mat, shared.footing_material], }) - self._tile_nodes[i] = tile + self._tile_nodes[i] = tile self._region_nodes[i] = region self._present_tile_ids.add(i) self._refresh_hud() @@ -221,7 +220,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): def _make_final_tile(self) -> None: try: tile_id = list(self._present_tile_ids)[0] - tile = self._tile_nodes.get(tile_id) + tile = self._tile_nodes.get(tile_id) if tile and tile.exists(): tile.color_texture = self._final_tex except Exception: @@ -248,7 +247,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): bs.timer(self._remove_speed, self._remove_next_tile) def _remove_tile(self, tile_id: int) -> None: - tile = self._tile_nodes.get(tile_id) + tile = self._tile_nodes.get(tile_id) region = self._region_nodes.get(tile_id) if tile is None or not tile.exists(): self._present_tile_ids.discard(tile_id) @@ -345,12 +344,12 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): if self.has_ended(): return cur_time = bs.time() - start = self._game_start_time or cur_time - results = bs.GameResults() + start = self._game_start_time or cur_time + results = bs.GameResults() for team in self.teams: longest = 0.0 for p in team.players: - death = p.death_time or (cur_time + 1) + death = p.death_time or (cur_time + 1) longest = max(longest, death - start) results.set_team_score(team, int(longest * 1000)) @@ -378,7 +377,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): class VanishingTilesMapDefs: points = {'spawn1': (0, 3, -5)} - boxes = { + boxes = { 'area_of_interest_bounds': (0, 4, -5, 0, 0, 0, 16, 8, 16), 'map_bounds': (0, 4, -5, 0, 0, 0, 30, 14, 30), }