[ci] auto-format

This commit is contained in:
Loup-Garou911XD 2023-05-18 20:20:53 +00:00 committed by github-actions[bot]
parent e3203684bb
commit eb7e05ad72

View file

@ -30,7 +30,6 @@ class State:
self.next = None self.next = None
self.index = None self.index = None
def apply(self, spaz): def apply(self, spaz):
spaz.disconnect_controls_from_player() spaz.disconnect_controls_from_player()
spaz.connect_controls_to_player(enable_punch=self.punch, spaz.connect_controls_to_player(enable_punch=self.punch,
@ -155,17 +154,17 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
player.state = self.states[0] player.state = self.states[0]
self.spawn_player(player) self.spawn_player(player)
def idk(self,spaz:PlayerSpaz): def idk(self, spaz: PlayerSpaz):
return {"press":{ return {"press": {
ba.InputType.PUNCH_PRESS : spaz.on_punch_press, ba.InputType.PUNCH_PRESS: spaz.on_punch_press,
ba.InputType.PICK_UP_PRESS : spaz.on_pickup_press,}, ba.InputType.PICK_UP_PRESS: spaz.on_pickup_press, },
"release":{ "release": {
ba.InputType.PUNCH_RELEASE : spaz.on_punch_release, ba.InputType.PUNCH_RELEASE: spaz.on_punch_release,
ba.InputType.PICK_UP_RELEASE : spaz.on_pickup_release} ba.InputType.PICK_UP_RELEASE: spaz.on_pickup_release}
} }
def set_controls(self,spaz:PlayerSpaz,): def set_controls(self, spaz: PlayerSpaz,):
spaz.on_punch_press() spaz.on_punch_press()
# overriding the default character spawning.. # overriding the default character spawning..
@ -175,13 +174,13 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
super().spawn_player(player) super().spawn_player(player)
player.state.apply(player.actor) player.state.apply(player.actor)
press_input=self.idk(player.actor)["press"] press_input = self.idk(player.actor)["press"]
release_input=self.idk(player.actor)["release"] release_input = self.idk(player.actor)["release"]
for press,release in zip(press_input.keys(),release_input.keys()): for press, release in zip(press_input.keys(), release_input.keys()):
player.assigninput( player.assigninput(
press, press,
lambda : player.actor.on_bomb_press() lambda: player.actor.on_bomb_press()
) )
player.assigninput( player.assigninput(
release, release,