From eb7e05ad72f61fbf555bbccfa3a48898ee284834 Mon Sep 17 00:00:00 2001 From: Loup-Garou911XD Date: Thu, 18 May 2023 20:20:53 +0000 Subject: [PATCH] [ci] auto-format --- plugins/minigames/arms_race.py | 27 +++++++++++++-------------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/plugins/minigames/arms_race.py b/plugins/minigames/arms_race.py index 459a57e..f97407d 100644 --- a/plugins/minigames/arms_race.py +++ b/plugins/minigames/arms_race.py @@ -30,7 +30,6 @@ class State: self.next = None self.index = None - def apply(self, spaz): spaz.disconnect_controls_from_player() spaz.connect_controls_to_player(enable_punch=self.punch, @@ -155,17 +154,17 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]): player.state = self.states[0] self.spawn_player(player) - def idk(self,spaz:PlayerSpaz): + def idk(self, spaz: PlayerSpaz): - return {"press":{ - ba.InputType.PUNCH_PRESS : spaz.on_punch_press, - ba.InputType.PICK_UP_PRESS : spaz.on_pickup_press,}, - "release":{ - ba.InputType.PUNCH_RELEASE : spaz.on_punch_release, - ba.InputType.PICK_UP_RELEASE : spaz.on_pickup_release} - } + return {"press": { + ba.InputType.PUNCH_PRESS: spaz.on_punch_press, + ba.InputType.PICK_UP_PRESS: spaz.on_pickup_press, }, + "release": { + ba.InputType.PUNCH_RELEASE: spaz.on_punch_release, + ba.InputType.PICK_UP_RELEASE: spaz.on_pickup_release} + } - def set_controls(self,spaz:PlayerSpaz,): + def set_controls(self, spaz: PlayerSpaz,): spaz.on_punch_press() # overriding the default character spawning.. @@ -175,13 +174,13 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]): super().spawn_player(player) player.state.apply(player.actor) - press_input=self.idk(player.actor)["press"] - release_input=self.idk(player.actor)["release"] + press_input = self.idk(player.actor)["press"] + release_input = self.idk(player.actor)["release"] - for press,release in zip(press_input.keys(),release_input.keys()): + for press, release in zip(press_input.keys(), release_input.keys()): player.assigninput( press, - lambda : player.actor.on_bomb_press() + lambda: player.actor.on_bomb_press() ) player.assigninput( release,