[ci] auto-format

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MW2917 2025-10-28 16:44:49 +00:00 committed by github-actions[bot]
parent 71e996d27d
commit e63c5ffe61

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@ -15,7 +15,9 @@ from __future__ import annotations
from typing import TYPE_CHECKING, override
import logging, random, weakref
import logging
import random
import weakref
import bascenev1 as bs
import efro.debug as Edebug
@ -40,15 +42,18 @@ from bascenev1lib.actor.spazbot import (
if TYPE_CHECKING:
from typing import Any, Sequence, Optional, List
class Player(bs.Player['Team']):
"""Our player type for this game."""
class SpazBot2(SpazBot):
#custom bots that have custom behaviours requiring more msg and modules from spaz.py will have them imported here.
# custom bots that have custom behaviours requiring more msg and modules from spaz.py will have them imported here.
from bascenev1lib.actor.spaz import Spaz, PunchHitMessage
class BouncyBotSemiLite(BouncyBot):
highlight = (1,1,0.8)
highlight = (1, 1, 0.8)
punchiness = 0.85
run = False
default_boxing_gloves = False
@ -57,9 +62,9 @@ class BouncyBotSemiLite(BouncyBot):
class FroshBot(SpazBot):
#Slightly beefier version of BomberBots, with slightly altered behaviour.
color = (0.13,0.13,0.13)
highlight = (0.2,1,1)
# Slightly beefier version of BomberBots, with slightly altered behaviour.
color = (0.13, 0.13, 0.13)
highlight = (0.2, 1, 1)
character = 'Bernard'
run = True
default_bomb_count = 2
@ -70,16 +75,19 @@ class FroshBot(SpazBot):
charge_speed_min = 0.3
default_hitpoints = 1300
class FroshBotShielded(FroshBot):
default_shields = True
class StickyBotShielded(StickyBot):
default_shields = True
class IcePuncherBot(SpazBot2):
#A bot who can freeze anyone on punch and is immune to freezing.
color = (0,0,1)
highlight = (.2,.2,1)
# A bot who can freeze anyone on punch and is immune to freezing.
color = (0, 0, 1)
highlight = (.2, .2, 1)
character = 'Pascal'
run = True
punchiness = 0.8
@ -91,7 +99,7 @@ class IcePuncherBot(SpazBot2):
throw_dist_max = 9999
def handlemessage(self, msg):
#Add the ability to freeze anyone on punch.
# Add the ability to freeze anyone on punch.
if isinstance(msg, self.PunchHitMessage):
node = bs.getcollision().opposingnode
try:
@ -101,38 +109,39 @@ class IcePuncherBot(SpazBot2):
print('freeze failed.')
return super().handlemessage(msg)
elif isinstance(msg, bs.FreezeMessage):
pass #resistant to freezing.
pass # resistant to freezing.
else:
return super().handlemessage(msg)
class IcePuncherBotShielded(IcePuncherBot):
default_shields = True
class GliderBot(BrawlerBot):
#A bot who can glide on terrain and navigate it safely as if it's ice skating.
color = (0.5,0.5,0.5)
highlight = (0,10,0)
# A bot who can glide on terrain and navigate it safely as if it's ice skating.
color = (0.5, 0.5, 0.5)
highlight = (0, 10, 0)
character = 'B-9000'
charge_speed_min = 0.3
charge_speed_max = 1.0
def __init__(self) -> None:
super().__init__()
self.node.hockey = True #Added the ability to move fast "like in hockey".
self.node.hockey = True # Added the ability to move fast "like in hockey".
class GliderBotShielded(GliderBot):
#Shielded version of GliderBot.
# Shielded version of GliderBot.
default_shields = True
class TeamBotSet(SpazBotSet):
"""Bots that can gather in a team and kill other bots."""
activity: BotsVSBotsGame
def __init__ (self, team: Team) -> None:
def __init__(self, team: Team) -> None:
super().__init__()
activity = bs.getactivity()
self._pro_bots = activity._pro_bots
@ -141,12 +150,10 @@ class TeamBotSet(SpazBotSet):
self.spawn_time = activity.spawn_time
self._team = weakref.ref(team)
def colorforteam(self, spaz) -> None:
spaz.node.color = self.team.color
def yell(self) -> None:
def yell(self) -> None:
for botlist in self._bot_lists:
for bot in botlist:
if bot:
@ -191,14 +198,12 @@ class TeamBotSet(SpazBotSet):
bot.set_player_points(player_pts)
bot.update_ai()
def get_bot_type(self):
bot_types = [
BrawlerBot,
ChargerBot,
BouncyBotSemiLite,
]
]
if self._punching_bots_only == False:
bot_types += [
SpazBot,
@ -209,11 +214,11 @@ class TeamBotSet(SpazBotSet):
BrawlerBotProShielded,
ChargerBotProShielded,
BouncyBot,
]
]
if self._punching_bots_only == False:
bot_types += [
BomberBotProShielded,
]
]
if self._bonus_bots == True:
bot_types += [
IcePuncherBot,
@ -222,7 +227,7 @@ class TeamBotSet(SpazBotSet):
if self._punching_bots_only == False:
bot_types += [
FroshBot,
]
]
if self._bonus_bots and self._pro_bots == True:
bot_types += [
IcePuncherBotShielded,
@ -232,11 +237,8 @@ class TeamBotSet(SpazBotSet):
bot_types += [
FroshBotShielded,
StickyBotShielded,
]
return random.choice(bot_types)
]
return random.choice(bot_types)
@property
def team(self) -> Team:
@ -244,7 +246,6 @@ class TeamBotSet(SpazBotSet):
return self._team()
class Team(bs.Team[TeamBotSet]):
"""Our team type for this game."""
@ -252,16 +253,13 @@ class Team(bs.Team[TeamBotSet]):
self.score = 0
self.bots = TeamBotSet(self)
# ba_meta export bascenev1.GameActivity
class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]):
"""A game type based on acquiring kills."""
name = 'Bots VS Bots'
description = 'Sit down and enjoy mobs from your team fight the opposing team for you. \n Feel free to enjoy some popcorn with it or place a bet with your friends.' #, self._score_to_win
description = 'Sit down and enjoy mobs from your team fight the opposing team for you. \n Feel free to enjoy some popcorn with it or place a bet with your friends.' # , self._score_to_win
@override
@classmethod
@ -287,7 +285,7 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]):
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
return issubclass(sessiontype, bs.DualTeamSession)
@override
@override
@classmethod
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
return ['Football Stadium']
@ -315,9 +313,11 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]):
@override
def get_instance_description(self) -> str | Sequence:
return 'Enjoy the battle.'
@override
def get_instance_description_short(self) -> str | Sequence:
return 'Enjoy the battle.'
@override
def on_team_join(self, team: Team) -> None:
self.spawn_team(team)
@ -328,17 +328,16 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]):
def spawn_player(self, player: Player) -> None:
return None
#def team_pois_set
# def team_pois_set
def spawn_team(self, team: Team) -> None:
camp = self.map.get_flag_position(team.id)
for i in range(self._bots_per_team):
team.bots.spawn_bot(team.bots.get_bot_type(),
(camp[0], camp[1] + 1.8, random.randrange(-4,5)),
self.spawn_time, team.bots.colorforteam)
(camp[0], camp[1] + 1.8, random.randrange(-4, 5)),
self.spawn_time, team.bots.colorforteam)
bs.timer(float(self.spawn_time) + 1.7, team.bots.yell)
def update(self) -> None:
if len(self._get_living_teams()) < 2:
@ -350,7 +349,6 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]):
for team in self.teams
if team.bots.have_living_bots()
]
@override
def handlemessage(self, msg: Any) -> Any:
@ -360,8 +358,6 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]):
else:
return super().handlemessage(msg)
return None
@override
def end_game(self) -> None: