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https://github.com/bombsquad-community/plugin-manager.git
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[ci] auto-format
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parent
118bcc9571
commit
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22 changed files with 43 additions and 0 deletions
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@ -2151,6 +2151,8 @@ class CustomAccountViewerWindow(viewer.AccountViewerWindow):
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babase.print_exception('Error displaying account info.')
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# ba_meta export babase.Plugin
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class bySmoothy(babase.Plugin):
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def __init__(self):
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bs.connect_to_party = newconnect_to_party
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@ -540,6 +540,8 @@ def on_begin(self, *args, **kwargs) -> None:
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return original_on_begin(self, *args, **kwargs)
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# ba_meta export babase.Plugin
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class byHeySmoothy(babase.Plugin):
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def on_app_running(self):
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bs._activity.Activity.on_begin = on_begin
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@ -73,6 +73,8 @@ if TYPE_CHECKING:
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"""
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# ba_meta export babase.Plugin
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class AutoRun(babase.Plugin):
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# During my research and prototyping I figured I'd have to do some linear algebgra.
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# I didn't want to use libraries, since this is supposed to be a standalone mod.
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@ -27,6 +27,8 @@ if TYPE_CHECKING:
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pass
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# ba_meta export babase.Plugin
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class BombRadiusVisualizer(babase.Plugin):
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# We use a decorator to add extra code to existing code, increasing mod compatibility.
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@ -348,6 +348,8 @@ def _update_text(self) -> None:
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self._text_node.text = text
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# ba_meta export babase.Plugin
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class HeySmoothy(babase.Plugin):
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def __init__(self):
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@ -19,6 +19,8 @@ class BombPickupMessage:
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freeze: bool = True
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# ba_meta export babase.Plugin
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class Plugin(babase.Plugin):
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# there are two ways to ignore our team player hits
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@ -43,6 +43,8 @@ class FastEpicSwitcher(bauiv1lib.party.PartyWindow):
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bui.screenmessage("Switched to Epic Mode!", color=(0, 1, 0))
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# ba_meta export babase.Plugin
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class ByANES(babase.Plugin):
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def on_app_running(self):
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bauiv1lib.party.PartyWindow = FastEpicSwitcher
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@ -349,6 +349,8 @@ def handle_download(url, path, callback):
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print(f"Error occurred: {e}")
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# ba_meta export babase.Plugin
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class bySmoothy(babase.Plugin):
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def on_app_running(self):
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pass
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@ -270,6 +270,7 @@ bs.chatmessage = new_chat_message
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# ba_meta export babase.Plugin
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class byFreaku(babase.Plugin):
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def on_app_running(self):
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pass
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@ -237,6 +237,8 @@ def _manual_camera(self, widget):
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self.main_window_replace(Manual_camera_window(origin_widget=widget))
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# ba_meta export babase.Plugin
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class ByDroopy(babase.Plugin):
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def __init__(self):
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InGameMenuWindow._refresh_in_game = my_refresh_in_game
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@ -338,6 +338,8 @@ def _restore_state(self) -> None:
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babase.print_exception('Error restoring gather-win state.')
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# ba_meta export babase.Plugin
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class MaxPlayersPlugin(babase.Plugin):
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def has_settings_ui(self) -> bool:
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@ -290,6 +290,8 @@ bs.chatmessage = new_chat_message
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Map._old_init = Map.__init__
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# ba_meta export babase.Plugin
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class moodlight(babase.Plugin):
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def __init__(self):
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pass
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@ -31,6 +31,8 @@ if TYPE_CHECKING:
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pass
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# ba_meta export babase.Plugin
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class RagdollBGone(babase.Plugin):
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# We use a decorator to add extra code to existing code, increasing mod compatibility.
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@ -27,6 +27,8 @@ def R(s):
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return w
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# ba_meta export babase.Plugin
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class byBordd(v):
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def __init__(s):
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m._refresh_in_game = R(m._refresh_in_game)
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@ -5930,6 +5930,8 @@ class CustomBotSet(SpazBotSet):
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# Copyright 2024, solely by BroBordd. All rights reserved.
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# ba_meta export babase.Plugin
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class byBordd(ba.Plugin):
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def __init__(s):
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igm._refresh_in_game = Nice.Button(igm._refresh_in_game)
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@ -62,6 +62,8 @@ class SorryPW(bauiv1lib.party.PartyWindow):
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# ba_meta require api 9
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# ba_meta export babase.Plugin
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class byBordd(babase.Plugin):
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def __init__(s):
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bauiv1lib.party.PartyWindow = SorryPW
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@ -197,6 +197,8 @@ def _on_tagwinbtn_press(self):
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# ba_meta require api 9
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# ba_meta export babase.Plugin
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class Tag(babase.Plugin):
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def __init__(self) -> None:
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"""
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@ -5,6 +5,8 @@ from bascenev1 import broadcastmessage as push, get_foreground_host_activity as
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# ba_meta require api 9
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# ba_meta export babase.Plugin
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class byBordd(p):
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def ear(s):
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a = gcm()
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@ -85,6 +85,8 @@ class VeryPW(party.PartyWindow):
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# ba_meta require api 9
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# ba_meta export babase.Plugin
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class byBordd(Plugin):
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def __init__(s):
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party.PartyWindow = VeryPW
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@ -20,6 +20,8 @@ import babase
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# ba_meta require api 9
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# ba_meta export babase.Plugin
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class WiggleDance(babase.Plugin):
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def add_dance_mechanic_to_spaz(spaz_class):
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"""Add dance mechanic to the Spaz class"""
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@ -47,5 +47,7 @@ def wave_emote():
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print(last_len_msg, "last_len_msg")
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# ba_meta export babase.Plugin
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class brostos(babase.Plugin):
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timer = bs.AppTimer(0.5, wave_emote, repeat=True)
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@ -85,6 +85,8 @@ def replaceable_punch(self) -> None:
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self._turbo_filter_add_press('punch')
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# ba_meta export babase.Plugin
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class ragingspeedhorn(babase.Plugin):
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try:
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oath = _babase.env()['python_directory_user'] + '/Saved XYZ'
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