pickup,punch btn is now bomb btn

This commit is contained in:
Loup-Garou911XD 2023-05-19 01:46:55 +05:30
parent f75653cdc4
commit e3203684bb

View file

@ -30,6 +30,7 @@ class State:
self.next = None
self.index = None
def apply(self, spaz):
spaz.disconnect_controls_from_player()
spaz.connect_controls_to_player(enable_punch=self.punch,
@ -154,6 +155,19 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
player.state = self.states[0]
self.spawn_player(player)
def idk(self,spaz:PlayerSpaz):
return {"press":{
ba.InputType.PUNCH_PRESS : spaz.on_punch_press,
ba.InputType.PICK_UP_PRESS : spaz.on_pickup_press,},
"release":{
ba.InputType.PUNCH_RELEASE : spaz.on_punch_release,
ba.InputType.PICK_UP_RELEASE : spaz.on_pickup_release}
}
def set_controls(self,spaz:PlayerSpaz,):
spaz.on_punch_press()
# overriding the default character spawning..
def spawn_player(self, player):
if player.state is None:
@ -161,6 +175,19 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
super().spawn_player(player)
player.state.apply(player.actor)
press_input=self.idk(player.actor)["press"]
release_input=self.idk(player.actor)["release"]
for press,release in zip(press_input.keys(),release_input.keys()):
player.assigninput(
press,
lambda : player.actor.on_bomb_press()
)
player.assigninput(
release,
lambda: player.actor.on_bomb_release()
)
def isValidKill(self, m):
if m.getkillerplayer(Player) is None:
return False