mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
Update request from bombsquaders
This commit is contained in:
parent
bfb5d25467
commit
e01840c83d
13 changed files with 4602 additions and 1 deletions
|
|
@ -877,6 +877,104 @@
|
||||||
"md5sum": "1cbe5b3e85b5dfcee1eb322f33568fd4"
|
"md5sum": "1cbe5b3e85b5dfcee1eb322f33568fd4"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"Avalanche": {
|
||||||
|
"description": "Dodge the falling ice bombs",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"email": "",
|
||||||
|
"discord": ""
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"HYPER_RACE": {
|
||||||
|
"description": "Race and avoid the obsatacles",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "JoseAng3l",
|
||||||
|
"email": "",
|
||||||
|
"discord": "joseang3l"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"meteorshowerdeluxe": {
|
||||||
|
"description": "Meteor shower on all maps support",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "EraOSBeta",
|
||||||
|
"email": "",
|
||||||
|
"discord": "3ra0"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"ofuuuAttack": {
|
||||||
|
"description": "Dodge the falling bombs.",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "Riyukii",
|
||||||
|
"email": "",
|
||||||
|
"discord": ""
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"safe_zone": {
|
||||||
|
"description": "Stay in the safe zone",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "SEBASTIAN2059",
|
||||||
|
"email": "",
|
||||||
|
"discord": "sebastian2059"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"SnowBallFight": {
|
||||||
|
"description": "Throw snoballs and dominate",
|
||||||
|
"external_url": "https://youtu.be/uXyb_meBjGI?si=D_N_OXZT5BFh8R5C",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "JoseAng3l",
|
||||||
|
"email": "",
|
||||||
|
"discord": "joseang3l"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"EggGame": {
|
||||||
|
"description": "Throw Egg as far u can",
|
||||||
|
"external_url": "https://youtu.be/82vLp9ceCcw?si=OSC5Hu3Ns7PevlwP",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "Mr.Smoothy",
|
||||||
|
"email": "",
|
||||||
|
"discord": "mr.smoothy"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
143
plugins/minigames/Avalanche.py
Normal file
143
plugins/minigames/Avalanche.py
Normal file
|
|
@ -0,0 +1,143 @@
|
||||||
|
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||||
|
"""Avalancha mini-game."""
|
||||||
|
|
||||||
|
# ba_meta require api 8
|
||||||
|
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
import random
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
from bascenev1lib.actor.bomb import Bomb
|
||||||
|
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||||
|
from bascenev1lib.game.meteorshower import *
|
||||||
|
from bascenev1lib.actor.spazbot import *
|
||||||
|
from bascenev1lib.actor.spaz import PunchHitMessage
|
||||||
|
from bascenev1lib.gameutils import SharedObjects
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from typing import Any, Sequence, Optional, List, Dict, Type, Type
|
||||||
|
|
||||||
|
## MoreMinigames.py support ##
|
||||||
|
randomPic = ["lakeFrigidPreview", "hockeyStadiumPreview"]
|
||||||
|
|
||||||
|
|
||||||
|
def ba_get_api_version():
|
||||||
|
return 6
|
||||||
|
|
||||||
|
|
||||||
|
def ba_get_levels():
|
||||||
|
return [
|
||||||
|
babase._level.Level(
|
||||||
|
"Icy Emits",
|
||||||
|
gametype=IcyEmitsGame,
|
||||||
|
settings={},
|
||||||
|
preview_texture_name=random.choice(randomPic),
|
||||||
|
)
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
## MoreMinigames.py support ##
|
||||||
|
|
||||||
|
|
||||||
|
class PascalBot(BrawlerBot):
|
||||||
|
color = (0, 0, 3)
|
||||||
|
highlight = (0.2, 0.2, 1)
|
||||||
|
character = "Pascal"
|
||||||
|
bouncy = True
|
||||||
|
punchiness = 0.7
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
assert not self.expired
|
||||||
|
if isinstance(msg, bs.FreezeMessage):
|
||||||
|
return
|
||||||
|
else:
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta export bascenev1.GameActivity
|
||||||
|
class AvalanchaGame(MeteorShowerGame):
|
||||||
|
"""Minigame involving dodging falling bombs."""
|
||||||
|
|
||||||
|
name = "Avalanche"
|
||||||
|
description = "Dodge the ice-bombs."
|
||||||
|
available_settings = [
|
||||||
|
bs.BoolSetting("Epic Mode", default=False),
|
||||||
|
bs.IntSetting("Difficulty", default=1, min_value=1, max_value=3, increment=1),
|
||||||
|
]
|
||||||
|
scoreconfig = bs.ScoreConfig(
|
||||||
|
label="Survived", scoretype=bs.ScoreType.MILLISECONDS, version="B"
|
||||||
|
)
|
||||||
|
|
||||||
|
announce_player_deaths = True
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||||
|
return ["Tip Top"]
|
||||||
|
|
||||||
|
def __init__(self, settings: dict):
|
||||||
|
super().__init__(settings)
|
||||||
|
|
||||||
|
self._epic_mode = settings.get("Epic Mode", False)
|
||||||
|
self._last_player_death_time: Optional[float] = None
|
||||||
|
self._meteor_time = 2.0
|
||||||
|
if settings["Difficulty"] == 1:
|
||||||
|
self._min_delay = 0.4
|
||||||
|
elif settings["Difficulty"] == 2:
|
||||||
|
self._min_delay = 0.3
|
||||||
|
else:
|
||||||
|
self._min_delay = 0.1
|
||||||
|
|
||||||
|
self._timer: Optional[OnScreenTimer] = None
|
||||||
|
self._bots = SpazBotSet()
|
||||||
|
|
||||||
|
self.default_music = (
|
||||||
|
bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL
|
||||||
|
)
|
||||||
|
if self._epic_mode:
|
||||||
|
self.slow_motion = True
|
||||||
|
|
||||||
|
def on_transition_in(self) -> None:
|
||||||
|
super().on_transition_in()
|
||||||
|
gnode = bs.getactivity().globalsnode
|
||||||
|
gnode.tint = (0.5, 0.5, 1)
|
||||||
|
|
||||||
|
act = bs.getactivity().map
|
||||||
|
shared = SharedObjects.get()
|
||||||
|
mat = bs.Material()
|
||||||
|
mat.add_actions(actions=("modify_part_collision", "friction", 0.18))
|
||||||
|
|
||||||
|
act.node.color = act.bottom.color = (1, 1, 1.2)
|
||||||
|
act.node.reflection = act.bottom.reflection = "soft"
|
||||||
|
act.node.materials = [shared.footing_material, mat]
|
||||||
|
|
||||||
|
def _set_meteor_timer(self) -> None:
|
||||||
|
bs.timer(
|
||||||
|
(1.0 + 0.2 * random.random()) * self._meteor_time, self._drop_bomb_cluster
|
||||||
|
)
|
||||||
|
|
||||||
|
def _drop_bomb_cluster(self) -> None:
|
||||||
|
defs = self.map.defs
|
||||||
|
delay = 0.0
|
||||||
|
for _i in range(random.randrange(1, 3)):
|
||||||
|
pos = defs.points["flag_default"]
|
||||||
|
pos = (pos[0], pos[1] + 0.4, pos[2])
|
||||||
|
dropdir = -1.0 if pos[0] > 0 else 1.0
|
||||||
|
vel = (random.randrange(-4, 4), 7.0, random.randrange(0, 4))
|
||||||
|
bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
|
||||||
|
delay += 0.1
|
||||||
|
self._set_meteor_timer()
|
||||||
|
|
||||||
|
def _drop_bomb(self, position: Sequence[float], velocity: Sequence[float]) -> None:
|
||||||
|
Bomb(position=position, velocity=velocity, bomb_type="ice").autoretain()
|
||||||
|
|
||||||
|
def _decrement_meteor_time(self) -> None:
|
||||||
|
if self._meteor_time < self._min_delay:
|
||||||
|
return
|
||||||
|
self._meteor_time = max(0.01, self._meteor_time * 0.9)
|
||||||
|
if random.choice([0, 0, 1]) == 1:
|
||||||
|
pos = self.map.defs.points["flag_default"]
|
||||||
|
self._bots.spawn_bot(PascalBot, pos=pos, spawn_time=2)
|
||||||
491
plugins/minigames/EggGame.py
Normal file
491
plugins/minigames/EggGame.py
Normal file
|
|
@ -0,0 +1,491 @@
|
||||||
|
# Ported by brostos to api 8
|
||||||
|
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
|
||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
|
||||||
|
"""Egg game and support classes."""
|
||||||
|
# The Egg Game - throw egg as far as you can
|
||||||
|
# created in BCS (Bombsquad Consultancy Service) - opensource bombsquad mods for all
|
||||||
|
# discord.gg/ucyaesh join now and give your contribution
|
||||||
|
# The Egg game by mr.smoothy
|
||||||
|
# ba_meta require api 8
|
||||||
|
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||||
|
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||||
|
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
||||||
|
from bascenev1lib.gameutils import SharedObjects
|
||||||
|
from bascenev1lib.actor.flag import Flag
|
||||||
|
import math
|
||||||
|
import random
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from typing import Any, Sequence, Dict, Type, List, Optional, Union
|
||||||
|
|
||||||
|
|
||||||
|
class PuckDiedMessage:
|
||||||
|
"""Inform something that a puck has died."""
|
||||||
|
|
||||||
|
def __init__(self, puck: Puck):
|
||||||
|
self.puck = puck
|
||||||
|
|
||||||
|
|
||||||
|
class Puck(bs.Actor):
|
||||||
|
"""A lovely giant hockey puck."""
|
||||||
|
|
||||||
|
def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
|
||||||
|
super().__init__()
|
||||||
|
shared = SharedObjects.get()
|
||||||
|
activity = self.getactivity()
|
||||||
|
|
||||||
|
# Spawn just above the provided point.
|
||||||
|
self._spawn_pos = (position[0], position[1] + 1.0, position[2])
|
||||||
|
self.last_players_to_touch =None
|
||||||
|
self.scored = False
|
||||||
|
self.egg_mesh = bs.getmesh('egg')
|
||||||
|
self.egg_tex_1 = bs.gettexture('eggTex1')
|
||||||
|
self.egg_tex_2 = bs.gettexture('eggTex2')
|
||||||
|
self.egg_tex_3 = bs.gettexture('eggTex3')
|
||||||
|
self.eggtx=[self.egg_tex_1,self.egg_tex_2,self.egg_tex_3]
|
||||||
|
regg=random.randrange(0,3)
|
||||||
|
assert activity is not None
|
||||||
|
assert isinstance(activity, EggGame)
|
||||||
|
pmats = [shared.object_material, activity.puck_material]
|
||||||
|
self.node = bs.newnode('prop',
|
||||||
|
delegate=self,
|
||||||
|
attrs={
|
||||||
|
'mesh': self.egg_mesh,
|
||||||
|
'color_texture': self.eggtx[regg],
|
||||||
|
'body': 'capsule',
|
||||||
|
'reflection': 'soft',
|
||||||
|
'reflection_scale': [0.2],
|
||||||
|
'shadow_size': 0.5,
|
||||||
|
'body_scale':0.7,
|
||||||
|
'is_area_of_interest': True,
|
||||||
|
'position': self._spawn_pos,
|
||||||
|
'materials': pmats
|
||||||
|
})
|
||||||
|
bs.animate(self.node, 'mesh_scale', {0: 0, 0.2: 0.7, 0.26: 0.6})
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
if isinstance(msg, bs.DieMessage):
|
||||||
|
assert self.node
|
||||||
|
self.node.delete()
|
||||||
|
activity = self._activity()
|
||||||
|
if activity and not msg.immediate:
|
||||||
|
activity.handlemessage(PuckDiedMessage(self))
|
||||||
|
|
||||||
|
# If we go out of bounds, move back to where we started.
|
||||||
|
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||||
|
assert self.node
|
||||||
|
self.node.position = self._spawn_pos
|
||||||
|
|
||||||
|
elif isinstance(msg, bs.HitMessage):
|
||||||
|
assert self.node
|
||||||
|
assert msg.force_direction is not None
|
||||||
|
self.node.handlemessage(
|
||||||
|
'impulse', msg.pos[0], msg.pos[1], msg.pos[2], msg.velocity[0],
|
||||||
|
msg.velocity[1], msg.velocity[2], 1.0 * msg.magnitude,
|
||||||
|
1.0 * msg.velocity_magnitude, msg.radius, 0,
|
||||||
|
msg.force_direction[0], msg.force_direction[1],
|
||||||
|
msg.force_direction[2])
|
||||||
|
|
||||||
|
# If this hit came from a player, log them as the last to touch us.
|
||||||
|
s_player = msg.get_source_player(Player)
|
||||||
|
if s_player is not None:
|
||||||
|
activity = self._activity()
|
||||||
|
if activity:
|
||||||
|
if s_player in activity.players:
|
||||||
|
self.last_players_to_touch = s_player
|
||||||
|
else:
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
|
class Player(bs.Player['Team']):
|
||||||
|
"""Our player type for this game."""
|
||||||
|
|
||||||
|
|
||||||
|
class Team(bs.Team[Player]):
|
||||||
|
"""Our team type for this game."""
|
||||||
|
|
||||||
|
def on_app_running(self) -> None:
|
||||||
|
self.score = 0
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta export bascenev1.GameActivity
|
||||||
|
class EggGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
"""Egg game."""
|
||||||
|
|
||||||
|
name = 'Epic Egg Game'
|
||||||
|
description = 'Score some goals.'
|
||||||
|
available_settings = [
|
||||||
|
bs.IntSetting(
|
||||||
|
'Score to Win',
|
||||||
|
min_value=1,
|
||||||
|
default=1,
|
||||||
|
increment=1,
|
||||||
|
),
|
||||||
|
bs.IntChoiceSetting(
|
||||||
|
'Time Limit',
|
||||||
|
choices=[
|
||||||
|
('None', 0),
|
||||||
|
('40 Seconds', 40),
|
||||||
|
('1 Minute', 60),
|
||||||
|
('2 Minutes', 120),
|
||||||
|
('5 Minutes', 300),
|
||||||
|
('10 Minutes', 600),
|
||||||
|
('20 Minutes', 1200),
|
||||||
|
],
|
||||||
|
default=0,
|
||||||
|
),
|
||||||
|
bs.FloatChoiceSetting(
|
||||||
|
'Respawn Times',
|
||||||
|
choices=[
|
||||||
|
('Shorter', 0.1),
|
||||||
|
('Short', 0.5),
|
||||||
|
('Normal', 1.0),
|
||||||
|
('Long', 2.0),
|
||||||
|
('Longer', 4.0),
|
||||||
|
],
|
||||||
|
default=1.0,
|
||||||
|
),
|
||||||
|
]
|
||||||
|
default_music = bs.MusicType.HOCKEY
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||||
|
return issubclass(sessiontype, bs.DualTeamSession)
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||||
|
return bs.app.classic.getmaps('football')
|
||||||
|
|
||||||
|
def __init__(self, settings: dict):
|
||||||
|
super().__init__(settings)
|
||||||
|
shared = SharedObjects.get()
|
||||||
|
self.slow_motion = True
|
||||||
|
self._scoreboard = Scoreboard()
|
||||||
|
self._cheer_sound = bui.getsound('cheer')
|
||||||
|
self._chant_sound = bui.getsound('crowdChant')
|
||||||
|
self._foghorn_sound = bui.getsound('foghorn')
|
||||||
|
self._swipsound = bui.getsound('swip')
|
||||||
|
self._whistle_sound = bui.getsound('refWhistle')
|
||||||
|
self.puck_mesh = bs.getmesh('bomb')
|
||||||
|
self.puck_tex = bs.gettexture('landMine')
|
||||||
|
self.puck_scored_tex = bs.gettexture('landMineLit')
|
||||||
|
self._puck_sound = bui.getsound('metalHit')
|
||||||
|
self.puck_material = bs.Material()
|
||||||
|
self._fake_wall_material=bs.Material()
|
||||||
|
self.HIGHEST=0
|
||||||
|
self._fake_wall_material.add_actions(
|
||||||
|
conditions=('they_have_material', shared.player_material),
|
||||||
|
actions=(
|
||||||
|
('modify_part_collision', 'collide', True),
|
||||||
|
('modify_part_collision', 'physical', True)
|
||||||
|
|
||||||
|
))
|
||||||
|
self.puck_material.add_actions(actions=(('modify_part_collision',
|
||||||
|
'friction', 0.5)))
|
||||||
|
self.puck_material.add_actions(conditions=('they_have_material',
|
||||||
|
shared.pickup_material),
|
||||||
|
actions=('modify_part_collision',
|
||||||
|
'collide', True))
|
||||||
|
self.puck_material.add_actions(
|
||||||
|
conditions=(
|
||||||
|
('we_are_younger_than', 100),
|
||||||
|
'and',
|
||||||
|
('they_have_material', shared.object_material),
|
||||||
|
),
|
||||||
|
actions=('modify_node_collision', 'collide', False),
|
||||||
|
)
|
||||||
|
# self.puck_material.add_actions(conditions=('they_have_material',
|
||||||
|
# shared.footing_material),
|
||||||
|
# actions=('impact_sound',
|
||||||
|
# self._puck_sound, 0.2, 5))
|
||||||
|
|
||||||
|
# Keep track of which player last touched the puck
|
||||||
|
self.puck_material.add_actions(
|
||||||
|
conditions=('they_have_material', shared.player_material),
|
||||||
|
actions=(('call', 'at_connect',
|
||||||
|
self._handle_puck_player_collide), ))
|
||||||
|
|
||||||
|
# We want the puck to kill powerups; not get stopped by them
|
||||||
|
self.puck_material.add_actions(
|
||||||
|
conditions=('they_have_material',
|
||||||
|
PowerupBoxFactory.get().powerup_material),
|
||||||
|
actions=(('modify_part_collision', 'physical', False),
|
||||||
|
('message', 'their_node', 'at_connect', bs.DieMessage())))
|
||||||
|
# self.puck_material.add_actions(
|
||||||
|
# conditions=('they_have_material',shared.footing_material)
|
||||||
|
# actions=(('modify_part_collision', 'collide',
|
||||||
|
# True), ('modify_part_collision', 'physical', True),
|
||||||
|
# ('call', 'at_connect', self._handle_egg_collision))
|
||||||
|
# )
|
||||||
|
self._score_region_material = bs.Material()
|
||||||
|
self._score_region_material.add_actions(
|
||||||
|
conditions=('they_have_material', self.puck_material),
|
||||||
|
actions=(('modify_part_collision', 'collide',
|
||||||
|
True), ('modify_part_collision', 'physical', False),
|
||||||
|
('call', 'at_connect', self._handle_score)))
|
||||||
|
self.main_ground_material= bs.Material()
|
||||||
|
|
||||||
|
self.main_ground_material.add_actions(
|
||||||
|
conditions=('they_have_material', self.puck_material),
|
||||||
|
actions=(('modify_part_collision', 'collide',
|
||||||
|
True), ('modify_part_collision', 'physical', False),
|
||||||
|
('call', 'at_connect', self._handle_egg_collision)))
|
||||||
|
|
||||||
|
self._puck_spawn_pos: Optional[Sequence[float]] = None
|
||||||
|
self._score_regions: Optional[List[bs.NodeActor]] = None
|
||||||
|
self._puck: Optional[Puck] = None
|
||||||
|
self._pucks=[]
|
||||||
|
self._score_to_win = int(settings['Score to Win'])
|
||||||
|
self._time_limit = float(settings['Time Limit'])
|
||||||
|
|
||||||
|
def get_instance_description(self) -> Union[str, Sequence]:
|
||||||
|
return "Throw Egg as far u can"
|
||||||
|
|
||||||
|
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||||
|
return "Throw Egg as far u can"
|
||||||
|
|
||||||
|
def on_begin(self) -> None:
|
||||||
|
super().on_begin()
|
||||||
|
if self._time_limit==0.0:
|
||||||
|
self._time_limit=60
|
||||||
|
self.setup_standard_time_limit(self._time_limit)
|
||||||
|
# self.setup_standard_powerup_drops()
|
||||||
|
self._puck_spawn_pos = self.map.get_flag_position(None)
|
||||||
|
self._spawn_puck()
|
||||||
|
self._spawn_puck()
|
||||||
|
self._spawn_puck()
|
||||||
|
self._spawn_puck()
|
||||||
|
self._spawn_puck()
|
||||||
|
|
||||||
|
# Set up the two score regions.
|
||||||
|
defs = self.map.defs
|
||||||
|
self._score_regions = []
|
||||||
|
pos=(11.88630542755127, 0.3009839951992035, 1.33331298828125)
|
||||||
|
# mat=bs.Material()
|
||||||
|
# mat.add_actions(
|
||||||
|
|
||||||
|
# actions=( ('modify_part_collision','physical',True),
|
||||||
|
# ('modify_part_collision','collide',True))
|
||||||
|
# )
|
||||||
|
# self._score_regions.append(
|
||||||
|
# bs.NodeActor(
|
||||||
|
# bs.newnode('region',
|
||||||
|
# attrs={
|
||||||
|
# 'position': pos,
|
||||||
|
# 'scale': (2,3,5),
|
||||||
|
# 'type': 'box',
|
||||||
|
# 'materials': [self._score_region_material]
|
||||||
|
# })))
|
||||||
|
# pos=(-11.88630542755127, 0.3009839951992035, 1.33331298828125)
|
||||||
|
# self._score_regions.append(
|
||||||
|
# bs.NodeActor(
|
||||||
|
# bs.newnode('region',
|
||||||
|
# attrs={
|
||||||
|
# 'position': pos,
|
||||||
|
# 'scale': (2,3,5),
|
||||||
|
# 'type': 'box',
|
||||||
|
# 'materials': [self._score_region_material]
|
||||||
|
# })))
|
||||||
|
self._score_regions.append(
|
||||||
|
bs.NodeActor(
|
||||||
|
bs.newnode('region',
|
||||||
|
attrs={
|
||||||
|
'position': (-9.21,defs.boxes['goal2'][0:3][1],defs.boxes['goal2'][0:3][2]),
|
||||||
|
'scale': defs.boxes['goal2'][6:9],
|
||||||
|
'type': 'box',
|
||||||
|
'materials': (self._fake_wall_material, )
|
||||||
|
})))
|
||||||
|
pos=(0,0.1,-5)
|
||||||
|
self.main_ground=bs.newnode('region',attrs={'position': pos,'scale': (25,0.001,22),'type': 'box','materials': [self.main_ground_material]})
|
||||||
|
self._update_scoreboard()
|
||||||
|
self._chant_sound.play()
|
||||||
|
|
||||||
|
def on_team_join(self, team: Team) -> None:
|
||||||
|
self._update_scoreboard()
|
||||||
|
|
||||||
|
def _handle_puck_player_collide(self) -> None:
|
||||||
|
collision = bs.getcollision()
|
||||||
|
try:
|
||||||
|
puck = collision.sourcenode.getdelegate(Puck, True)
|
||||||
|
player = collision.opposingnode.getdelegate(PlayerSpaz,
|
||||||
|
True).getplayer(
|
||||||
|
Player, True)
|
||||||
|
except bs.NotFoundError:
|
||||||
|
return
|
||||||
|
|
||||||
|
puck.last_players_to_touch = player
|
||||||
|
|
||||||
|
def _kill_puck(self) -> None:
|
||||||
|
self._puck = None
|
||||||
|
def _handle_egg_collision(self) -> None:
|
||||||
|
|
||||||
|
no=bs.getcollision().opposingnode
|
||||||
|
pos=no.position
|
||||||
|
egg=no.getdelegate(Puck)
|
||||||
|
source_player=egg.last_players_to_touch
|
||||||
|
if source_player==None or pos[0]< -8 or not source_player.node.exists() :
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
try:
|
||||||
|
col=source_player.team.color
|
||||||
|
self.flagg=Flag(pos,touchable=False,color=col).autoretain()
|
||||||
|
self.flagg.is_area_of_interest=True
|
||||||
|
player_pos=source_player.node.position
|
||||||
|
|
||||||
|
distance = math.sqrt( pow(player_pos[0]-pos[0],2) + pow(player_pos[2]-pos[2],2))
|
||||||
|
|
||||||
|
|
||||||
|
dis_mark=bs.newnode('text',
|
||||||
|
|
||||||
|
attrs={
|
||||||
|
'text':str(round(distance,2))+"m",
|
||||||
|
'in_world':True,
|
||||||
|
'scale':0.02,
|
||||||
|
'h_align':'center',
|
||||||
|
'position':(pos[0],1.6,pos[2]),
|
||||||
|
'color':col
|
||||||
|
})
|
||||||
|
bs.animate(dis_mark,'scale',{
|
||||||
|
0.0:0, 0.5:0.01
|
||||||
|
})
|
||||||
|
if distance > self.HIGHEST:
|
||||||
|
self.HIGHEST=distance
|
||||||
|
self.stats.player_scored(
|
||||||
|
source_player,
|
||||||
|
10,
|
||||||
|
big_message=False)
|
||||||
|
|
||||||
|
no.delete()
|
||||||
|
bs.timer(2,self._spawn_puck)
|
||||||
|
source_player.team.score=int(distance)
|
||||||
|
|
||||||
|
except():
|
||||||
|
pass
|
||||||
|
def spawn_player(self, player: Player) -> bs.Actor:
|
||||||
|
|
||||||
|
|
||||||
|
zoo=random.randrange(-4,5)
|
||||||
|
pos=(-11.204887390136719, 0.2998693287372589, zoo)
|
||||||
|
spaz = self.spawn_player_spaz(
|
||||||
|
player, position=pos, angle=90 )
|
||||||
|
assert spaz.node
|
||||||
|
|
||||||
|
# Prevent controlling of characters before the start of the race.
|
||||||
|
|
||||||
|
return spaz
|
||||||
|
def _handle_score(self) -> None:
|
||||||
|
"""A point has been scored."""
|
||||||
|
|
||||||
|
assert self._puck is not None
|
||||||
|
assert self._score_regions is not None
|
||||||
|
|
||||||
|
# Our puck might stick around for a second or two
|
||||||
|
# we don't want it to be able to score again.
|
||||||
|
if self._puck.scored:
|
||||||
|
return
|
||||||
|
|
||||||
|
region = bs.getcollision().sourcenode
|
||||||
|
index = 0
|
||||||
|
for index in range(len(self._score_regions)):
|
||||||
|
if region == self._score_regions[index].node:
|
||||||
|
break
|
||||||
|
|
||||||
|
for team in self.teams:
|
||||||
|
if team.id == index:
|
||||||
|
scoring_team = team
|
||||||
|
team.score += 1
|
||||||
|
|
||||||
|
# Tell all players to celebrate.
|
||||||
|
for player in team.players:
|
||||||
|
if player.actor:
|
||||||
|
player.actor.handlemessage(bs.CelebrateMessage(2.0))
|
||||||
|
|
||||||
|
# If we've got the player from the scoring team that last
|
||||||
|
# touched us, give them points.
|
||||||
|
if (scoring_team.id in self._puck.last_players_to_touch
|
||||||
|
and self._puck.last_players_to_touch[scoring_team.id]):
|
||||||
|
self.stats.player_scored(
|
||||||
|
self._puck.last_players_to_touch[scoring_team.id],
|
||||||
|
20,
|
||||||
|
big_message=True)
|
||||||
|
|
||||||
|
# End game if we won.
|
||||||
|
if team.score >= self._score_to_win:
|
||||||
|
self.end_game()
|
||||||
|
|
||||||
|
self._foghorn_sound.play()
|
||||||
|
self._cheer_sound.play()
|
||||||
|
|
||||||
|
# self._puck.scored = True
|
||||||
|
|
||||||
|
# Change puck texture to something cool
|
||||||
|
# self._puck.node.color_texture = self.puck_scored_tex
|
||||||
|
# Kill the puck (it'll respawn itself shortly).
|
||||||
|
bs.timer(1.0, self._kill_puck)
|
||||||
|
|
||||||
|
# light = bs.newnode('light',
|
||||||
|
# attrs={
|
||||||
|
# 'position': bs.getcollision().position,
|
||||||
|
# 'height_attenuated': False,
|
||||||
|
# 'color': (1, 0, 0)
|
||||||
|
# })
|
||||||
|
# bs.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
|
||||||
|
# bs.timer(1.0, light.delete)
|
||||||
|
|
||||||
|
bs.cameraflash(duration=10.0)
|
||||||
|
self._update_scoreboard()
|
||||||
|
|
||||||
|
def end_game(self) -> None:
|
||||||
|
results = bs.GameResults()
|
||||||
|
for team in self.teams:
|
||||||
|
results.set_team_score(team, team.score)
|
||||||
|
self.end(results=results)
|
||||||
|
|
||||||
|
def _update_scoreboard(self) -> None:
|
||||||
|
winscore = self._score_to_win
|
||||||
|
# for team in self.teams:
|
||||||
|
# self._scoreboard.set_team_value(team, team.score, winscore)
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
|
||||||
|
# Respawn dead players if they're still in the game.
|
||||||
|
if isinstance(msg, bs.PlayerDiedMessage):
|
||||||
|
# Augment standard behavior...
|
||||||
|
super().handlemessage(msg)
|
||||||
|
self.respawn_player(msg.getplayer(Player))
|
||||||
|
|
||||||
|
# Respawn dead pucks.
|
||||||
|
elif isinstance(msg, PuckDiedMessage):
|
||||||
|
if not self.has_ended():
|
||||||
|
bs.timer(3.0, self._spawn_puck)
|
||||||
|
else:
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
def _flash_puck_spawn(self) -> None:
|
||||||
|
# light = bs.newnode('light',
|
||||||
|
# attrs={
|
||||||
|
# 'position': self._puck_spawn_pos,
|
||||||
|
# 'height_attenuated': False,
|
||||||
|
# 'color': (1, 0, 0)
|
||||||
|
# })
|
||||||
|
# bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
|
||||||
|
# bs.timer(1.0, light.delete)
|
||||||
|
pass
|
||||||
|
def _spawn_puck(self) -> None:
|
||||||
|
# self._swipsound.play()
|
||||||
|
# self._whistle_sound.play()
|
||||||
|
self._flash_puck_spawn()
|
||||||
|
assert self._puck_spawn_pos is not None
|
||||||
|
zoo=random.randrange(-5,6)
|
||||||
|
pos=(-11.204887390136719, 0.2998693287372589, zoo)
|
||||||
|
self._pucks.append (Puck(position=pos))
|
||||||
1239
plugins/minigames/HYPER_RACE.py
Normal file
1239
plugins/minigames/HYPER_RACE.py
Normal file
File diff suppressed because it is too large
Load diff
643
plugins/minigames/SnowBallFight.py
Normal file
643
plugins/minigames/SnowBallFight.py
Normal file
|
|
@ -0,0 +1,643 @@
|
||||||
|
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||||
|
# ba_meta require api 8
|
||||||
|
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
import random
|
||||||
|
from bascenev1lib.actor.bomb import Blast
|
||||||
|
from bascenev1lib.gameutils import SharedObjects
|
||||||
|
from bascenev1lib.actor.spaz import PunchHitMessage
|
||||||
|
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||||
|
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||||
|
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from typing import Any, Sequence
|
||||||
|
|
||||||
|
|
||||||
|
lang = bs.app.lang.language
|
||||||
|
|
||||||
|
if lang == 'Spanish':
|
||||||
|
name = 'Guerra de Nieve'
|
||||||
|
snowball_rate = 'Intervalo de Ataque'
|
||||||
|
snowball_slowest = 'Más Lento'
|
||||||
|
snowball_slow = 'Lento'
|
||||||
|
snowball_fast = 'Rápido'
|
||||||
|
snowball_lagcity = 'Más Rápido'
|
||||||
|
snowball_scale = 'Tamaño de Bola de Nieve'
|
||||||
|
snowball_smallest = 'Más Pequeño'
|
||||||
|
snowball_small = 'Pequeño'
|
||||||
|
snowball_big = 'Grande'
|
||||||
|
snowball_biggest = 'Más Grande'
|
||||||
|
snowball_insane = 'Insano'
|
||||||
|
snowball_melt = 'Derretir Bola de Nieve'
|
||||||
|
snowball_bust = 'Rebotar Bola de Nieve'
|
||||||
|
snowball_explode = 'Explotar al Impactar'
|
||||||
|
snowball_snow = 'Modo Nieve'
|
||||||
|
else:
|
||||||
|
name = 'Snowball Fight'
|
||||||
|
snowball_rate = 'Snowball Rate'
|
||||||
|
snowball_slowest = 'Slowest'
|
||||||
|
snowball_slow = 'Slow'
|
||||||
|
snowball_fast = 'Fast'
|
||||||
|
snowball_lagcity = 'Lag City'
|
||||||
|
snowball_scale = 'Snowball Scale'
|
||||||
|
snowball_smallest = 'Smallest'
|
||||||
|
snowball_small = 'Small'
|
||||||
|
snowball_big = 'Big'
|
||||||
|
snowball_biggest = 'Biggest'
|
||||||
|
snowball_insane = 'Insane'
|
||||||
|
snowball_melt = 'Snowballs Melt'
|
||||||
|
snowball_bust = 'Snowballs Bust'
|
||||||
|
snowball_explode = 'Snowballs Explode'
|
||||||
|
snowball_snow = 'Snow Mode'
|
||||||
|
|
||||||
|
|
||||||
|
class Snowball(bs.Actor):
|
||||||
|
|
||||||
|
def __init__(self,
|
||||||
|
position: Sequence[float] = (0.0, 1.0, 0.0),
|
||||||
|
velocity: Sequence[float] = (0.0, 0.0, 0.0),
|
||||||
|
blast_radius: float = 0.7,
|
||||||
|
bomb_scale: float = 0.8,
|
||||||
|
source_player: bs.Player | None = None,
|
||||||
|
owner: bs.Node | None = None,
|
||||||
|
melt: bool = True,
|
||||||
|
bounce: bool = True,
|
||||||
|
explode: bool = False):
|
||||||
|
super().__init__()
|
||||||
|
shared = SharedObjects.get()
|
||||||
|
self._exploded = False
|
||||||
|
self.scale = bomb_scale
|
||||||
|
self.blast_radius = blast_radius
|
||||||
|
self._source_player = source_player
|
||||||
|
self.owner = owner
|
||||||
|
self._hit_nodes = set()
|
||||||
|
self.snowball_melt = melt
|
||||||
|
self.snowball_bounce = bounce
|
||||||
|
self.snowball_explode = explode
|
||||||
|
self.radius = bomb_scale * 0.1
|
||||||
|
if bomb_scale <= 1.0:
|
||||||
|
shadow_size = 0.6
|
||||||
|
elif bomb_scale <= 2.0:
|
||||||
|
shadow_size = 0.4
|
||||||
|
elif bomb_scale <= 3.0:
|
||||||
|
shadow_size = 0.2
|
||||||
|
else:
|
||||||
|
shadow_size = 0.1
|
||||||
|
|
||||||
|
self.snowball_material = bs.Material()
|
||||||
|
self.snowball_material.add_actions(
|
||||||
|
conditions=(
|
||||||
|
(
|
||||||
|
('we_are_younger_than', 5),
|
||||||
|
'or',
|
||||||
|
('they_are_younger_than', 100),
|
||||||
|
),
|
||||||
|
'and',
|
||||||
|
('they_have_material', shared.object_material),
|
||||||
|
),
|
||||||
|
actions=('modify_node_collision', 'collide', False),
|
||||||
|
)
|
||||||
|
|
||||||
|
self.snowball_material.add_actions(
|
||||||
|
conditions=('they_have_material', shared.pickup_material),
|
||||||
|
actions=('modify_part_collision', 'use_node_collide', False),
|
||||||
|
)
|
||||||
|
|
||||||
|
self.snowball_material.add_actions(actions=('modify_part_collision',
|
||||||
|
'friction', 0.3))
|
||||||
|
|
||||||
|
self.snowball_material.add_actions(
|
||||||
|
conditions=('they_have_material', shared.player_material),
|
||||||
|
actions=(('modify_part_collision', 'physical', False),
|
||||||
|
('call', 'at_connect', self.hit)))
|
||||||
|
|
||||||
|
self.snowball_material.add_actions(
|
||||||
|
conditions=(('they_dont_have_material', shared.player_material),
|
||||||
|
'and',
|
||||||
|
('they_have_material', shared.object_material),
|
||||||
|
'or',
|
||||||
|
('they_have_material', shared.footing_material)),
|
||||||
|
actions=('call', 'at_connect', self.bounce))
|
||||||
|
|
||||||
|
self.node = bs.newnode(
|
||||||
|
'prop',
|
||||||
|
delegate=self,
|
||||||
|
attrs={
|
||||||
|
'position': position,
|
||||||
|
'velocity': velocity,
|
||||||
|
'body': 'sphere',
|
||||||
|
'body_scale': self.scale,
|
||||||
|
'mesh': bs.getmesh('frostyPelvis'),
|
||||||
|
'shadow_size': shadow_size,
|
||||||
|
'color_texture': bs.gettexture('bunnyColor'),
|
||||||
|
'reflection': 'soft',
|
||||||
|
'reflection_scale': [0.15],
|
||||||
|
'density': 1.0,
|
||||||
|
'materials': [self.snowball_material]
|
||||||
|
})
|
||||||
|
self.light = bs.newnode(
|
||||||
|
'light',
|
||||||
|
owner=self.node,
|
||||||
|
attrs={
|
||||||
|
'color': (0.6, 0.6, 1.0),
|
||||||
|
'intensity': 0.8,
|
||||||
|
'radius': self.radius
|
||||||
|
})
|
||||||
|
self.node.connectattr('position', self.light, 'position')
|
||||||
|
bs.animate(self.node, 'mesh_scale', {
|
||||||
|
0: 0,
|
||||||
|
0.2: 1.3 * self.scale,
|
||||||
|
0.26: self.scale
|
||||||
|
})
|
||||||
|
bs.animate(self.light, 'radius', {
|
||||||
|
0: 0,
|
||||||
|
0.2: 1.3 * self.radius,
|
||||||
|
0.26: self.radius
|
||||||
|
})
|
||||||
|
if self.snowball_melt:
|
||||||
|
bs.timer(1.5, bs.WeakCall(self._disappear))
|
||||||
|
|
||||||
|
def hit(self) -> None:
|
||||||
|
if not self.node:
|
||||||
|
return
|
||||||
|
if self._exploded:
|
||||||
|
return
|
||||||
|
if self.snowball_explode:
|
||||||
|
self._exploded = True
|
||||||
|
self.do_explode()
|
||||||
|
bs.timer(0.001, bs.WeakCall(self.handlemessage, bs.DieMessage()))
|
||||||
|
else:
|
||||||
|
self.do_hit()
|
||||||
|
|
||||||
|
def do_hit(self) -> None:
|
||||||
|
v = self.node.velocity
|
||||||
|
if babase.Vec3(*v).length() > 5.0:
|
||||||
|
node = bs.getcollision().opposingnode
|
||||||
|
if node is not None and node and not (
|
||||||
|
node in self._hit_nodes):
|
||||||
|
t = self.node.position
|
||||||
|
hitdir = self.node.velocity
|
||||||
|
self._hit_nodes.add(node)
|
||||||
|
node.handlemessage(
|
||||||
|
bs.HitMessage(
|
||||||
|
pos=t,
|
||||||
|
velocity=v,
|
||||||
|
magnitude=babase.Vec3(*v).length()*0.5,
|
||||||
|
velocity_magnitude=babase.Vec3(*v).length()*0.5,
|
||||||
|
radius=0,
|
||||||
|
srcnode=self.node,
|
||||||
|
source_player=self._source_player,
|
||||||
|
force_direction=hitdir,
|
||||||
|
hit_type='snoBall',
|
||||||
|
hit_subtype='default'))
|
||||||
|
|
||||||
|
if not self.snowball_bounce:
|
||||||
|
bs.timer(0.05, bs.WeakCall(self.do_bounce))
|
||||||
|
|
||||||
|
def do_explode(self) -> None:
|
||||||
|
Blast(position=self.node.position,
|
||||||
|
velocity=self.node.velocity,
|
||||||
|
blast_radius=self.blast_radius,
|
||||||
|
source_player=babase.existing(self._source_player),
|
||||||
|
blast_type='impact',
|
||||||
|
hit_subtype='explode').autoretain()
|
||||||
|
|
||||||
|
def bounce(self) -> None:
|
||||||
|
if not self.node:
|
||||||
|
return
|
||||||
|
if self._exploded:
|
||||||
|
return
|
||||||
|
if not self.snowball_bounce:
|
||||||
|
vel = self.node.velocity
|
||||||
|
bs.timer(0.01, bs.WeakCall(self.calc_bounce, vel))
|
||||||
|
else:
|
||||||
|
return
|
||||||
|
|
||||||
|
def calc_bounce(self, vel) -> None:
|
||||||
|
if not self.node:
|
||||||
|
return
|
||||||
|
ospd = babase.Vec3(*vel).length()
|
||||||
|
dot = sum(x*y for x, y in zip(vel, self.node.velocity))
|
||||||
|
if ospd*ospd - dot > 50.0:
|
||||||
|
bs.timer(0.05, bs.WeakCall(self.do_bounce))
|
||||||
|
|
||||||
|
def do_bounce(self) -> None:
|
||||||
|
if not self.node:
|
||||||
|
return
|
||||||
|
if not self._exploded:
|
||||||
|
self.do_effect()
|
||||||
|
|
||||||
|
def do_effect(self) -> None:
|
||||||
|
self._exploded = True
|
||||||
|
bs.emitfx(position=self.node.position,
|
||||||
|
velocity=[v*0.1 for v in self.node.velocity],
|
||||||
|
count=10,
|
||||||
|
spread=0.1,
|
||||||
|
scale=0.4,
|
||||||
|
chunk_type='ice')
|
||||||
|
sound = bs.getsound('impactMedium')
|
||||||
|
sound.play(1.0, position=self.node.position)
|
||||||
|
scl = self.node.mesh_scale
|
||||||
|
bs.animate(self.node, 'mesh_scale', {
|
||||||
|
0.0: scl*1.0,
|
||||||
|
0.02: scl*0.5,
|
||||||
|
0.05: 0.0
|
||||||
|
})
|
||||||
|
lr = self.light.radius
|
||||||
|
bs.animate(self.light, 'radius', {
|
||||||
|
0.0: lr*1.0,
|
||||||
|
0.02: lr*0.5,
|
||||||
|
0.05: 0.0
|
||||||
|
})
|
||||||
|
bs.timer(0.08,
|
||||||
|
bs.WeakCall(self.handlemessage, bs.DieMessage()))
|
||||||
|
|
||||||
|
def _disappear(self) -> None:
|
||||||
|
self._exploded = True
|
||||||
|
if self.node:
|
||||||
|
scl = self.node.mesh_scale
|
||||||
|
bs.animate(self.node, 'mesh_scale', {
|
||||||
|
0.0: scl*1.0,
|
||||||
|
0.3: scl*0.5,
|
||||||
|
0.5: 0.0
|
||||||
|
})
|
||||||
|
lr = self.light.radius
|
||||||
|
bs.animate(self.light, 'radius', {
|
||||||
|
0.0: lr*1.0,
|
||||||
|
0.3: lr*0.5,
|
||||||
|
0.5: 0.0
|
||||||
|
})
|
||||||
|
bs.timer(0.55,
|
||||||
|
bs.WeakCall(self.handlemessage, bs.DieMessage()))
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
if isinstance(msg, bs.DieMessage):
|
||||||
|
if self.node:
|
||||||
|
self.node.delete()
|
||||||
|
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||||
|
self.handlemessage(bs.DieMessage())
|
||||||
|
else:
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
|
class NewPlayerSpaz(PlayerSpaz):
|
||||||
|
|
||||||
|
def __init__(self, *args: Any, **kwds: Any):
|
||||||
|
super().__init__(*args, **kwds)
|
||||||
|
self.snowball_scale = 1.0
|
||||||
|
self.snowball_melt = True
|
||||||
|
self.snowball_bounce = True
|
||||||
|
self.snowball_explode = False
|
||||||
|
|
||||||
|
def on_punch_press(self) -> None:
|
||||||
|
if not self.node or self.frozen or self.node.knockout > 0.0:
|
||||||
|
return
|
||||||
|
t_ms = bs.time() * 1000
|
||||||
|
assert isinstance(t_ms, int)
|
||||||
|
if t_ms - self.last_punch_time_ms >= self._punch_cooldown:
|
||||||
|
if self.punch_callback is not None:
|
||||||
|
self.punch_callback(self)
|
||||||
|
|
||||||
|
# snowball
|
||||||
|
pos = self.node.position
|
||||||
|
p1 = self.node.position_center
|
||||||
|
p2 = self.node.position_forward
|
||||||
|
direction = [p1[0]-p2[0],p2[1]-p1[1],p1[2]-p2[2]]
|
||||||
|
direction[1] = 0.03
|
||||||
|
mag = 20.0/babase.Vec3(*direction).length()
|
||||||
|
vel = [v * mag for v in direction]
|
||||||
|
Snowball(position=(pos[0], pos[1] + 0.1, pos[2]),
|
||||||
|
velocity=vel,
|
||||||
|
blast_radius=self.blast_radius,
|
||||||
|
bomb_scale=self.snowball_scale,
|
||||||
|
source_player=self.source_player,
|
||||||
|
owner=self.node,
|
||||||
|
melt=self.snowball_melt,
|
||||||
|
bounce=self.snowball_bounce,
|
||||||
|
explode=self.snowball_explode).autoretain()
|
||||||
|
|
||||||
|
self._punched_nodes = set() # Reset this.
|
||||||
|
self.last_punch_time_ms = t_ms
|
||||||
|
self.node.punch_pressed = True
|
||||||
|
if not self.node.hold_node:
|
||||||
|
bs.timer(
|
||||||
|
0.1,
|
||||||
|
bs.WeakCall(self._safe_play_sound,
|
||||||
|
SpazFactory.get().swish_sound, 0.8))
|
||||||
|
self._turbo_filter_add_press('punch')
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
if isinstance(msg, PunchHitMessage):
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
return super().handlemessage(msg)
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
class Player(bs.Player['Team']):
|
||||||
|
"""Our player type for this game."""
|
||||||
|
|
||||||
|
|
||||||
|
class Team(bs.Team[Player]):
|
||||||
|
"""Our team type for this game."""
|
||||||
|
|
||||||
|
def __init__(self) -> None:
|
||||||
|
self.score = 0
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta export bascenev1.GameActivity
|
||||||
|
class SnowballFightGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
"""A game type based on acquiring kills."""
|
||||||
|
|
||||||
|
name = name
|
||||||
|
description = 'Kill a set number of enemies to win.'
|
||||||
|
|
||||||
|
# Print messages when players die since it matters here.
|
||||||
|
announce_player_deaths = True
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_available_settings(
|
||||||
|
cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
|
||||||
|
settings = [
|
||||||
|
bs.IntSetting(
|
||||||
|
'Kills to Win Per Player',
|
||||||
|
min_value=1,
|
||||||
|
default=5,
|
||||||
|
increment=1,
|
||||||
|
),
|
||||||
|
bs.IntChoiceSetting(
|
||||||
|
'Time Limit',
|
||||||
|
choices=[
|
||||||
|
('None', 0),
|
||||||
|
('1 Minute', 60),
|
||||||
|
('2 Minutes', 120),
|
||||||
|
('5 Minutes', 300),
|
||||||
|
('10 Minutes', 600),
|
||||||
|
('20 Minutes', 1200),
|
||||||
|
],
|
||||||
|
default=0,
|
||||||
|
),
|
||||||
|
bs.FloatChoiceSetting(
|
||||||
|
'Respawn Times',
|
||||||
|
choices=[
|
||||||
|
('Shorter', 0.25),
|
||||||
|
('Short', 0.5),
|
||||||
|
('Normal', 1.0),
|
||||||
|
('Long', 2.0),
|
||||||
|
('Longer', 4.0),
|
||||||
|
],
|
||||||
|
default=1.0,
|
||||||
|
),
|
||||||
|
bs.IntChoiceSetting(
|
||||||
|
snowball_rate,
|
||||||
|
choices=[
|
||||||
|
(snowball_slowest, 500),
|
||||||
|
(snowball_slow, 400),
|
||||||
|
('Normal', 300),
|
||||||
|
(snowball_fast, 200),
|
||||||
|
(snowball_lagcity, 100),
|
||||||
|
],
|
||||||
|
default=300,
|
||||||
|
),
|
||||||
|
bs.FloatChoiceSetting(
|
||||||
|
snowball_scale,
|
||||||
|
choices=[
|
||||||
|
(snowball_smallest, 0.4),
|
||||||
|
(snowball_small, 0.6),
|
||||||
|
('Normal', 0.8),
|
||||||
|
(snowball_big, 1.4),
|
||||||
|
(snowball_biggest, 3.0),
|
||||||
|
(snowball_insane, 6.0),
|
||||||
|
],
|
||||||
|
default=0.8,
|
||||||
|
),
|
||||||
|
bs.BoolSetting(snowball_melt, default=True),
|
||||||
|
bs.BoolSetting(snowball_bust, default=True),
|
||||||
|
bs.BoolSetting(snowball_explode, default=False),
|
||||||
|
bs.BoolSetting(snowball_snow, default=True),
|
||||||
|
bs.BoolSetting('Epic Mode', default=False),
|
||||||
|
]
|
||||||
|
|
||||||
|
# In teams mode, a suicide gives a point to the other team, but in
|
||||||
|
# free-for-all it subtracts from your own score. By default we clamp
|
||||||
|
# this at zero to benefit new players, but pro players might like to
|
||||||
|
# be able to go negative. (to avoid a strategy of just
|
||||||
|
# suiciding until you get a good drop)
|
||||||
|
if issubclass(sessiontype, bs.FreeForAllSession):
|
||||||
|
settings.append(
|
||||||
|
bs.BoolSetting('Allow Negative Scores', default=False))
|
||||||
|
|
||||||
|
return settings
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
|
||||||
|
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||||
|
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||||
|
return bs.app.classic.getmaps('melee')
|
||||||
|
|
||||||
|
def __init__(self, settings: dict):
|
||||||
|
super().__init__(settings)
|
||||||
|
self._scoreboard = Scoreboard()
|
||||||
|
self._score_to_win: int | None = None
|
||||||
|
self._dingsound = bs.getsound('dingSmall')
|
||||||
|
self._epic_mode = bool(settings['Epic Mode'])
|
||||||
|
self._kills_to_win_per_player = int(
|
||||||
|
settings['Kills to Win Per Player'])
|
||||||
|
self._time_limit = float(settings['Time Limit'])
|
||||||
|
self._allow_negative_scores = bool(
|
||||||
|
settings.get('Allow Negative Scores', False))
|
||||||
|
self._snowball_rate = int(settings[snowball_rate])
|
||||||
|
self._snowball_scale = float(settings[snowball_scale])
|
||||||
|
self._snowball_melt = bool(settings[snowball_melt])
|
||||||
|
self._snowball_bounce = bool(settings[snowball_bust])
|
||||||
|
self._snowball_explode = bool(settings[snowball_explode])
|
||||||
|
self._snow_mode = bool(settings[snowball_snow])
|
||||||
|
|
||||||
|
# Base class overrides.
|
||||||
|
self.slow_motion = self._epic_mode
|
||||||
|
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||||
|
bs.MusicType.TO_THE_DEATH)
|
||||||
|
|
||||||
|
def get_instance_description(self) -> str | Sequence:
|
||||||
|
return 'Crush ${ARG1} of your enemies.', self._score_to_win
|
||||||
|
|
||||||
|
def get_instance_description_short(self) -> str | Sequence:
|
||||||
|
return 'kill ${ARG1} enemies', self._score_to_win
|
||||||
|
|
||||||
|
def on_team_join(self, team: Team) -> None:
|
||||||
|
if self.has_begun():
|
||||||
|
self._update_scoreboard()
|
||||||
|
|
||||||
|
def on_transition_in(self) -> None:
|
||||||
|
super().on_transition_in()
|
||||||
|
if self._snow_mode:
|
||||||
|
gnode = bs.getactivity().globalsnode
|
||||||
|
gnode.tint = (0.8, 0.8, 1.3)
|
||||||
|
bs.timer(0.02, self.emit_snowball, repeat=True)
|
||||||
|
|
||||||
|
def on_begin(self) -> None:
|
||||||
|
super().on_begin()
|
||||||
|
self.setup_standard_time_limit(self._time_limit)
|
||||||
|
# self.setup_standard_powerup_drops()
|
||||||
|
|
||||||
|
# Base kills needed to win on the size of the largest team.
|
||||||
|
self._score_to_win = (self._kills_to_win_per_player *
|
||||||
|
max(1, max(len(t.players) for t in self.teams)))
|
||||||
|
self._update_scoreboard()
|
||||||
|
|
||||||
|
def emit_snowball(self) -> None:
|
||||||
|
pos = (-10 + (random.random() * 30), 15,
|
||||||
|
-10 + (random.random() * 30))
|
||||||
|
vel = ((-5.0 + random.random() * 30.0) * (-1.0 if pos[0] > 0 else 1.0),
|
||||||
|
-50.0, (-5.0 + random.random() * 30.0) * (
|
||||||
|
-1.0 if pos[0] > 0 else 1.0))
|
||||||
|
bs.emitfx(position=pos,
|
||||||
|
velocity=vel,
|
||||||
|
count=10,
|
||||||
|
scale=1.0 + random.random(),
|
||||||
|
spread=0.0,
|
||||||
|
chunk_type='spark')
|
||||||
|
|
||||||
|
def spawn_player_spaz(self,
|
||||||
|
player: Player,
|
||||||
|
position: Sequence[float] = (0, 0, 0),
|
||||||
|
angle: float | None = None) -> PlayerSpaz:
|
||||||
|
from babase import _math
|
||||||
|
from bascenev1._gameutils import animate
|
||||||
|
from bascenev1._coopsession import CoopSession
|
||||||
|
|
||||||
|
if isinstance(self.session, bs.DualTeamSession):
|
||||||
|
position = self.map.get_start_position(player.team.id)
|
||||||
|
else:
|
||||||
|
# otherwise do free-for-all spawn locations
|
||||||
|
position = self.map.get_ffa_start_position(self.players)
|
||||||
|
|
||||||
|
name = player.getname()
|
||||||
|
color = player.color
|
||||||
|
highlight = player.highlight
|
||||||
|
|
||||||
|
light_color = _math.normalized_color(color)
|
||||||
|
display_color = babase.safecolor(color, target_intensity=0.75)
|
||||||
|
|
||||||
|
spaz = NewPlayerSpaz(color=color,
|
||||||
|
highlight=highlight,
|
||||||
|
character=player.character,
|
||||||
|
player=player)
|
||||||
|
|
||||||
|
player.actor = spaz
|
||||||
|
assert spaz.node
|
||||||
|
|
||||||
|
# If this is co-op and we're on Courtyard or Runaround, add the
|
||||||
|
# material that allows us to collide with the player-walls.
|
||||||
|
# FIXME: Need to generalize this.
|
||||||
|
if isinstance(self.session, CoopSession) and self.map.getname() in [
|
||||||
|
'Courtyard', 'Tower D'
|
||||||
|
]:
|
||||||
|
mat = self.map.preloaddata['collide_with_wall_material']
|
||||||
|
assert isinstance(spaz.node.materials, tuple)
|
||||||
|
assert isinstance(spaz.node.roller_materials, tuple)
|
||||||
|
spaz.node.materials += (mat, )
|
||||||
|
spaz.node.roller_materials += (mat, )
|
||||||
|
|
||||||
|
spaz.node.name = name
|
||||||
|
spaz.node.name_color = display_color
|
||||||
|
spaz.connect_controls_to_player(
|
||||||
|
enable_pickup=False, enable_bomb=False)
|
||||||
|
|
||||||
|
# Move to the stand position and add a flash of light.
|
||||||
|
spaz.handlemessage(
|
||||||
|
bs.StandMessage(
|
||||||
|
position,
|
||||||
|
angle if angle is not None else random.uniform(0, 360)))
|
||||||
|
self._spawn_sound.play(1, position=spaz.node.position)
|
||||||
|
light = bs.newnode('light', attrs={'color': light_color})
|
||||||
|
spaz.node.connectattr('position', light, 'position')
|
||||||
|
animate(light, 'intensity', {0: 0, 0.25: 1, 0.5: 0})
|
||||||
|
bs.timer(0.5, light.delete)
|
||||||
|
|
||||||
|
# custom
|
||||||
|
spaz._punch_cooldown = self._snowball_rate
|
||||||
|
spaz.snowball_scale = self._snowball_scale
|
||||||
|
spaz.snowball_melt = self._snowball_melt
|
||||||
|
spaz.snowball_bounce = self._snowball_bounce
|
||||||
|
spaz.snowball_explode = self._snowball_explode
|
||||||
|
|
||||||
|
return spaz
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
|
||||||
|
if isinstance(msg, bs.PlayerDiedMessage):
|
||||||
|
|
||||||
|
# Augment standard behavior.
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
player = msg.getplayer(Player)
|
||||||
|
self.respawn_player(player)
|
||||||
|
|
||||||
|
killer = msg.getkillerplayer(Player)
|
||||||
|
if killer is None:
|
||||||
|
return None
|
||||||
|
|
||||||
|
# Handle team-kills.
|
||||||
|
if killer.team is player.team:
|
||||||
|
|
||||||
|
# In free-for-all, killing yourself loses you a point.
|
||||||
|
if isinstance(self.session, bs.FreeForAllSession):
|
||||||
|
new_score = player.team.score - 1
|
||||||
|
if not self._allow_negative_scores:
|
||||||
|
new_score = max(0, new_score)
|
||||||
|
player.team.score = new_score
|
||||||
|
|
||||||
|
# In teams-mode it gives a point to the other team.
|
||||||
|
else:
|
||||||
|
self._dingsound.play()
|
||||||
|
for team in self.teams:
|
||||||
|
if team is not killer.team:
|
||||||
|
team.score += 1
|
||||||
|
|
||||||
|
# Killing someone on another team nets a kill.
|
||||||
|
else:
|
||||||
|
killer.team.score += 1
|
||||||
|
self._dingsound.play()
|
||||||
|
|
||||||
|
# In FFA show scores since its hard to find on the scoreboard.
|
||||||
|
if isinstance(killer.actor, PlayerSpaz) and killer.actor:
|
||||||
|
killer.actor.set_score_text(str(killer.team.score) + '/' +
|
||||||
|
str(self._score_to_win),
|
||||||
|
color=killer.team.color,
|
||||||
|
flash=True)
|
||||||
|
|
||||||
|
self._update_scoreboard()
|
||||||
|
|
||||||
|
# If someone has won, set a timer to end shortly.
|
||||||
|
# (allows the dust to clear and draws to occur if deaths are
|
||||||
|
# close enough)
|
||||||
|
assert self._score_to_win is not None
|
||||||
|
if any(team.score >= self._score_to_win for team in self.teams):
|
||||||
|
bs.timer(0.5, self.end_game)
|
||||||
|
|
||||||
|
else:
|
||||||
|
return super().handlemessage(msg)
|
||||||
|
return None
|
||||||
|
|
||||||
|
def _update_scoreboard(self) -> None:
|
||||||
|
for team in self.teams:
|
||||||
|
self._scoreboard.set_team_value(team, team.score,
|
||||||
|
self._score_to_win)
|
||||||
|
|
||||||
|
def end_game(self) -> None:
|
||||||
|
results = bs.GameResults()
|
||||||
|
for team in self.teams:
|
||||||
|
results.set_team_score(team, team.score)
|
||||||
|
self.end(results=results)
|
||||||
67
plugins/minigames/meteorshowerdeluxe.py
Normal file
67
plugins/minigames/meteorshowerdeluxe.py
Normal file
|
|
@ -0,0 +1,67 @@
|
||||||
|
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||||
|
# ba_meta require api 8
|
||||||
|
"""
|
||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <[1](https://fsf.org/)>
|
||||||
|
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
This license is designed to ensure cooperation with the community in the case of network server software. It is a free, copyleft license for software and other kinds of works. The license guarantees your freedom to share and change all versions of a program, to make sure it remains free software for all its users.
|
||||||
|
|
||||||
|
The license identifier refers to the choice to use code under AGPL-3.0-or-later (i.e., AGPL-3.0 or some later version), as distinguished from use of code under AGPL-3.0-only. The license notice states which of these applies the code in the file.
|
||||||
|
|
||||||
|
|
||||||
|
"""
|
||||||
|
import random
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
from bascenev1lib.game.meteorshower import MeteorShowerGame
|
||||||
|
from bascenev1lib.actor.bomb import Bomb
|
||||||
|
|
||||||
|
|
||||||
|
class NewMeteorShowerGame(MeteorShowerGame):
|
||||||
|
@classmethod
|
||||||
|
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||||
|
return bs.app.classic.getmaps("melee")
|
||||||
|
|
||||||
|
def _drop_bomb_cluster(self) -> None:
|
||||||
|
# Drop several bombs in series.
|
||||||
|
delay = 0.0
|
||||||
|
bounds = list(self._map.get_def_bound_box("map_bounds"))
|
||||||
|
for _i in range(random.randrange(1, 3)):
|
||||||
|
# Drop them somewhere within our bounds with velocity pointing
|
||||||
|
# toward the opposite side.
|
||||||
|
pos = (
|
||||||
|
random.uniform(bounds[0], bounds[3]),
|
||||||
|
bounds[4],
|
||||||
|
random.uniform(bounds[2], bounds[5]),
|
||||||
|
)
|
||||||
|
dropdirx = -1 if pos[0] > 0 else 1
|
||||||
|
dropdirz = -1 if pos[2] > 0 else 1
|
||||||
|
forcex = (
|
||||||
|
bounds[0] - bounds[3]
|
||||||
|
if bounds[0] - bounds[3] > 0
|
||||||
|
else -(bounds[0] - bounds[3])
|
||||||
|
)
|
||||||
|
forcez = (
|
||||||
|
bounds[2] - bounds[5]
|
||||||
|
if bounds[2] - bounds[5] > 0
|
||||||
|
else -(bounds[2] - bounds[5])
|
||||||
|
)
|
||||||
|
vel = (
|
||||||
|
(-5 + random.random() * forcex) * dropdirx,
|
||||||
|
random.uniform(-3.066, -4.12),
|
||||||
|
(-5 + random.random() * forcez) * dropdirz,
|
||||||
|
)
|
||||||
|
bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
|
||||||
|
delay += 0.1
|
||||||
|
self._set_meteor_timer()
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta export plugin
|
||||||
|
class byEra0S(babase.Plugin):
|
||||||
|
MeteorShowerGame.get_supported_maps = NewMeteorShowerGame.get_supported_maps
|
||||||
|
MeteorShowerGame._drop_bomb_cluster = NewMeteorShowerGame._drop_bomb_cluster
|
||||||
340
plugins/minigames/ofuuuAttack.py
Normal file
340
plugins/minigames/ofuuuAttack.py
Normal file
|
|
@ -0,0 +1,340 @@
|
||||||
|
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||||
|
# ba_meta require api 8
|
||||||
|
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
import random
|
||||||
|
from bascenev1lib.actor.bomb import BombFactory, Bomb
|
||||||
|
from bascenev1lib.gameutils import SharedObjects
|
||||||
|
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from typing import Any, Sequence, Optional, List, Dict, Type, Type
|
||||||
|
|
||||||
|
class _GotTouched():
|
||||||
|
pass
|
||||||
|
|
||||||
|
class UFO(bs.Actor):
|
||||||
|
|
||||||
|
def __init__(self, pos: float = (0,0,0)):
|
||||||
|
super().__init__()
|
||||||
|
shared = SharedObjects.get()
|
||||||
|
self.r: Optional[int] = 0
|
||||||
|
self.dis: Optional[List] = []
|
||||||
|
self.target: float = (0.0, 0.0, 0.0)
|
||||||
|
self.regs: List[bs.NodeActor] = []
|
||||||
|
self.node = bs.newnode('prop',
|
||||||
|
delegate=self,
|
||||||
|
attrs={'body':'landMine',
|
||||||
|
'position': pos,
|
||||||
|
'mesh':bs.getmesh('landMine'),
|
||||||
|
'mesh_scale': 1.5,
|
||||||
|
'body_scale': 0.01,
|
||||||
|
'shadow_size': 0.000001,
|
||||||
|
'gravity_scale': 0.0,
|
||||||
|
'color_texture': bs.gettexture("achievementCrossHair"),
|
||||||
|
'materials': [shared.object_material]})
|
||||||
|
self.ufo_collide = None
|
||||||
|
|
||||||
|
def create_target(self):
|
||||||
|
if not self.node.exists(): return
|
||||||
|
self.dis = []
|
||||||
|
shared = SharedObjects.get()
|
||||||
|
try:
|
||||||
|
def pass_():
|
||||||
|
self.regs.clear()
|
||||||
|
bs.timer(3875*0.001, self.move)
|
||||||
|
try: bs.timer(3277*0.001, lambda: Bomb(velocity=(0,0,0), position=(self.target[0], self.node.position[1]-0.43999, self.target[2]), bomb_type='impact').autoretain().arm())
|
||||||
|
except: pass
|
||||||
|
key = bs.Material()
|
||||||
|
key.add_actions(
|
||||||
|
conditions=('they_have_material', shared.object_material),
|
||||||
|
actions=(
|
||||||
|
('modify_part_collision', 'collide', True),
|
||||||
|
('modify_part_collision', 'physical', False),
|
||||||
|
('call', 'at_connect', pass_()),
|
||||||
|
))
|
||||||
|
except: pass
|
||||||
|
self.regs.append(bs.NodeActor(bs.newnode('region',
|
||||||
|
attrs={
|
||||||
|
'position': self.target,
|
||||||
|
'scale': (0.04, 22, 0.04),
|
||||||
|
'type': 'sphere',
|
||||||
|
'materials':[key]})))
|
||||||
|
|
||||||
|
def move(self):
|
||||||
|
if not self.node.exists(): return
|
||||||
|
try:
|
||||||
|
self.create_target()
|
||||||
|
for j in bs.getnodes():
|
||||||
|
n = j.getdelegate(object)
|
||||||
|
if j.getnodetype() == 'prop' and isinstance(n, TileFloor):
|
||||||
|
if n.node.exists(): self.dis.append(n.node)
|
||||||
|
self.r = random.randint(0,len(self.dis)-1)
|
||||||
|
self.target = (self.dis[self.r].position[0], self.node.position[1], self.dis[self.r].position[2])
|
||||||
|
bs.animate_array(self.node, 'position', 3, {
|
||||||
|
0:self.node.position,
|
||||||
|
3.0:self.target})
|
||||||
|
except: pass
|
||||||
|
def handlemessage(self, msg):
|
||||||
|
|
||||||
|
if isinstance(msg, bs.DieMessage):
|
||||||
|
self.node.delete()
|
||||||
|
elif isinstance(msg ,bs.OutOfBoundsMessage): self.handlemessage(bs.DieMessage())
|
||||||
|
else: super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
|
class TileFloor(bs.Actor):
|
||||||
|
def __init__(self,
|
||||||
|
pos: float = (0, 0, 0)):
|
||||||
|
super().__init__()
|
||||||
|
get_mat = SharedObjects.get()
|
||||||
|
self.pos = pos
|
||||||
|
self.scale = 1.5
|
||||||
|
self.mat, self.mat2, self.test = bs.Material(), bs.Material(), bs.Material()
|
||||||
|
self.mat.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', False)))
|
||||||
|
self.mat2.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True)))
|
||||||
|
self.test.add_actions(
|
||||||
|
conditions=('they_have_material', BombFactory.get().bomb_material),
|
||||||
|
actions=(
|
||||||
|
('modify_part_collision', 'collide', True),
|
||||||
|
('modify_part_collision', 'physical', False),
|
||||||
|
('message', 'our_node', 'at_connect', _GotTouched())))
|
||||||
|
self.node = bs.newnode('prop',
|
||||||
|
delegate=self,
|
||||||
|
attrs={'body':'puck',
|
||||||
|
'position': self.pos,
|
||||||
|
'mesh':bs.getmesh('buttonSquareOpaque'),
|
||||||
|
'mesh_scale': self.scale*1.16,
|
||||||
|
'body_scale': self.scale,
|
||||||
|
'shadow_size': 0.0002,
|
||||||
|
'gravity_scale': 0.0,
|
||||||
|
'color_texture': bs.gettexture("tnt"),
|
||||||
|
'is_area_of_interest': True,
|
||||||
|
'materials': [self.mat, self.test]})
|
||||||
|
self.node_support = bs.newnode('region',
|
||||||
|
attrs={
|
||||||
|
'position': self.pos,
|
||||||
|
'scale': (self.scale*0.8918, 0.1, self.scale*0.8918),
|
||||||
|
'type': 'box',
|
||||||
|
'materials':[get_mat.footing_material, self.mat2]
|
||||||
|
})
|
||||||
|
def handlemessage(self, msg):
|
||||||
|
if isinstance(msg, bs.DieMessage):
|
||||||
|
self.node.delete()
|
||||||
|
self.node_support.delete()
|
||||||
|
elif isinstance(msg, _GotTouched):
|
||||||
|
def do(): self.handlemessage(bs.DieMessage())
|
||||||
|
bs.timer(0.1, do)
|
||||||
|
else: super().handlemessage(msg)
|
||||||
|
|
||||||
|
class defs():
|
||||||
|
points = boxes = {}
|
||||||
|
boxes['area_of_interest_bounds'] = (-1.3440, 1.185751251, 3.7326226188) + (
|
||||||
|
0.0, 0.0, 0.0) + (29.8180273, 15.57249038, 22.93859993)
|
||||||
|
boxes['map_bounds'] = (0.0, 2.585751251, 0.4326226188) + (0.0, 0.0, 0.0) + (29.09506485, 15.81173179, 33.76723155)
|
||||||
|
|
||||||
|
class DummyMapForGame(bs.Map):
|
||||||
|
defs, name = defs(), 'Tile Lands'
|
||||||
|
@classmethod
|
||||||
|
def get_play_types(cls) -> List[str]:
|
||||||
|
return []
|
||||||
|
@classmethod
|
||||||
|
def get_preview_texture_name(cls) -> str:
|
||||||
|
return 'achievementCrossHair'
|
||||||
|
@classmethod
|
||||||
|
def on_preload(cls) -> Any:
|
||||||
|
data: Dict[str, Any] = {'bg_1': bs.gettexture('rampageBGColor'),'bg_2': bs.gettexture('rampageBGColor2'),'bg_mesh_1': bs.getmesh('rampageBG'),'bg_mesh_2': bs.getmesh('rampageBG2'),}
|
||||||
|
return data
|
||||||
|
def __init__(self) -> None:
|
||||||
|
super().__init__()
|
||||||
|
self.bg1 = bs.newnode('terrain',attrs={'mesh': self.preloaddata['bg_mesh_1'],'lighting': False,'background': True,'color_texture': self.preloaddata['bg_2']})
|
||||||
|
self.bg2 = bs.newnode('terrain',attrs={ 'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False,'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||||
|
a = bs.getactivity().globalsnode
|
||||||
|
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (1.2, 1.1, 0.97), (1.3, 1.2, 1.03), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
||||||
|
|
||||||
|
class DummyMapForGame2(bs.Map):
|
||||||
|
defs, name = defs(), 'Tile Lands Night'
|
||||||
|
@classmethod
|
||||||
|
def get_play_types(cls) -> List[str]:
|
||||||
|
return []
|
||||||
|
@classmethod
|
||||||
|
def get_preview_texture_name(cls) -> str:
|
||||||
|
return 'achievementCrossHair'
|
||||||
|
@classmethod
|
||||||
|
def on_preload(cls) -> Any:
|
||||||
|
data: Dict[str, Any] = {'bg_1': bs.gettexture('menuBG'),'bg_2': bs.gettexture('menuBG'),'bg_mesh_1': bs.getmesh('thePadBG'),'bg_mesh_2': bs.getmesh('thePadBG'),}
|
||||||
|
return data
|
||||||
|
def __init__(self) -> None:
|
||||||
|
super().__init__()
|
||||||
|
self.bg1 = bs.newnode('terrain',attrs={'mesh': self.preloaddata['bg_mesh_1'],'lighting': False,'background': True,'color_texture': self.preloaddata['bg_2']})
|
||||||
|
self.bg2 = bs.newnode('terrain',attrs={ 'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False,'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||||
|
a = bs.getactivity().globalsnode
|
||||||
|
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (0.5, 0.7, 1.27), (2.5, 2.5, 2.5), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
||||||
|
|
||||||
|
bs._map.register_map(DummyMapForGame)
|
||||||
|
bs._map.register_map(DummyMapForGame2)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class Player(bs.Player['Team']):
|
||||||
|
"""Our player type for this game."""
|
||||||
|
|
||||||
|
def __init__(self) -> None:
|
||||||
|
super().__init__()
|
||||||
|
self.death_time: Optional[float] = None
|
||||||
|
|
||||||
|
|
||||||
|
class Team(bs.Team[Player]):
|
||||||
|
"""Our team type for this game."""
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta export bascenev1.GameActivity
|
||||||
|
class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
|
||||||
|
name = 'UFO Attack'
|
||||||
|
description = 'Dodge the falling bombs.'
|
||||||
|
available_settings = [
|
||||||
|
bs.BoolSetting('Epic Mode', default=False),
|
||||||
|
bs.BoolSetting('Enable Run', default=True),
|
||||||
|
bs.BoolSetting('Enable Jump', default=True),
|
||||||
|
bs.BoolSetting('Display Map Area Dimension', default=False),
|
||||||
|
bs.IntSetting('No. of Rows' + u' →',max_value=13, min_value=1, default=8, increment=1),
|
||||||
|
bs.IntSetting('No. of Columns' + u' ↓', max_value=12, min_value=1, default=6, increment=1)
|
||||||
|
]
|
||||||
|
scoreconfig = bs.ScoreConfig(label='Survived',
|
||||||
|
scoretype=bs.ScoreType.SECONDS,
|
||||||
|
version='B')
|
||||||
|
|
||||||
|
# Print messages when players die (since its meaningful in this game).
|
||||||
|
announce_player_deaths = True
|
||||||
|
@classmethod
|
||||||
|
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||||
|
return ['Tile Lands', 'Tile Lands Night']
|
||||||
|
@classmethod
|
||||||
|
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||||
|
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||||
|
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||||
|
|
||||||
|
def __init__(self, settings: dict):
|
||||||
|
super().__init__(settings)
|
||||||
|
|
||||||
|
self.col = int(settings['No. of Columns' + u' ↓'])
|
||||||
|
self.row = int(settings['No. of Rows' + u' →'])
|
||||||
|
self.bool1 = bool(settings['Enable Run'])
|
||||||
|
self.bool2 = bool(settings['Enable Jump'])
|
||||||
|
self._epic_mode = settings.get('Epic Mode', False)
|
||||||
|
self._last_player_death_time: Optional[float] = None
|
||||||
|
self._timer: Optional[OnScreenTimer] = None
|
||||||
|
self.default_music = (bs.MusicType.EPIC
|
||||||
|
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||||
|
if bool(settings["Display Map Area Dimension"]):
|
||||||
|
self.game_name = "UFO Attack " + "(" + str(self.col) + "x" + str(self.row) + ")"
|
||||||
|
else: self.game_name = "UFO Attack"
|
||||||
|
if self._epic_mode:
|
||||||
|
self.slow_motion = True
|
||||||
|
|
||||||
|
def get_instance_display_string(self) -> babase.Lstr:
|
||||||
|
return self.game_name
|
||||||
|
|
||||||
|
def on_begin(self) -> None:
|
||||||
|
super().on_begin()
|
||||||
|
self._timer = OnScreenTimer()
|
||||||
|
self._timer.start()
|
||||||
|
#bs.timer(5.0, self._check_end_game)
|
||||||
|
for r in range(self.col):
|
||||||
|
for j in range(self.row):
|
||||||
|
tile = TileFloor(pos=(-6.204283+(j*1.399), 3.425666,
|
||||||
|
-1.3538+(r*1.399))).autoretain()
|
||||||
|
self.ufo = UFO(pos=(-5.00410667, 6.616383286, -2.503472)).autoretain()
|
||||||
|
bs.timer(7000*0.001, lambda: self.ufo.move())
|
||||||
|
for t in self.players:
|
||||||
|
self.spawn_player(t)
|
||||||
|
|
||||||
|
def on_player_join(self, player: Player) -> None:
|
||||||
|
if self.has_begun():
|
||||||
|
bs.broadcastmessage(
|
||||||
|
babase.Lstr(resource='playerDelayedJoinText',
|
||||||
|
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||||
|
color=(0, 1, 0),
|
||||||
|
)
|
||||||
|
assert self._timer is not None
|
||||||
|
player.death_time = self._timer.getstarttime()
|
||||||
|
return
|
||||||
|
|
||||||
|
def on_player_leave(self, player: Player) -> None:
|
||||||
|
super().on_player_leave(player)
|
||||||
|
self._check_end_game()
|
||||||
|
|
||||||
|
def spawn_player(self, player: Player) -> bs.Actor:
|
||||||
|
dis = []
|
||||||
|
for a in bs.getnodes():
|
||||||
|
g = a.getdelegate(object)
|
||||||
|
if a.getnodetype() == 'prop' and isinstance(g, TileFloor):
|
||||||
|
dis.append(g.node)
|
||||||
|
r = random.randint(0, len(dis)-1)
|
||||||
|
spaz = self.spawn_player_spaz(player, position=(dis[r].position[0], dis[r].position[1]+1.005958, dis[r].position[2]))
|
||||||
|
spaz.connect_controls_to_player(enable_punch=False,
|
||||||
|
enable_bomb=False,
|
||||||
|
enable_run=self.bool1,
|
||||||
|
enable_jump=self.bool2,
|
||||||
|
enable_pickup=False)
|
||||||
|
spaz.play_big_death_sound = True
|
||||||
|
return spaz
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
if isinstance(msg, bs.PlayerDiedMessage):
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
curtime = bs.time()
|
||||||
|
msg.getplayer(Player).death_time = curtime
|
||||||
|
bs.timer(1.0, self._check_end_game)
|
||||||
|
|
||||||
|
else:
|
||||||
|
return super().handlemessage(msg)
|
||||||
|
return None
|
||||||
|
|
||||||
|
def _check_end_game(self) -> None:
|
||||||
|
living_team_count = 0
|
||||||
|
for team in self.teams:
|
||||||
|
for player in team.players:
|
||||||
|
if player.is_alive():
|
||||||
|
living_team_count += 1
|
||||||
|
break
|
||||||
|
if living_team_count <= 1:
|
||||||
|
self.end_game()
|
||||||
|
|
||||||
|
def end_game(self) -> None:
|
||||||
|
self.ufo.handlemessage(bs.DieMessage())
|
||||||
|
cur_time = bs.time()
|
||||||
|
assert self._timer is not None
|
||||||
|
start_time = self._timer.getstarttime()
|
||||||
|
for team in self.teams:
|
||||||
|
for player in team.players:
|
||||||
|
survived = False
|
||||||
|
if player.death_time is None:
|
||||||
|
survived = True
|
||||||
|
player.death_time = cur_time + 1
|
||||||
|
score = int(player.death_time - self._timer.getstarttime())
|
||||||
|
if survived:
|
||||||
|
score += 2
|
||||||
|
self.stats.player_scored(player, score, screenmessage=False)
|
||||||
|
self._timer.stop(endtime=self._last_player_death_time)
|
||||||
|
results = bs.GameResults()
|
||||||
|
for team in self.teams:
|
||||||
|
longest_life = 0.0
|
||||||
|
for player in team.players:
|
||||||
|
assert player.death_time is not None
|
||||||
|
longest_life = max(longest_life,
|
||||||
|
player.death_time - start_time)
|
||||||
|
|
||||||
|
# Submit the score value in milliseconds.
|
||||||
|
results.set_team_score(team, int(longest_life))
|
||||||
|
|
||||||
|
self.end(results=results)
|
||||||
720
plugins/minigames/safe_zone.py
Normal file
720
plugins/minigames/safe_zone.py
Normal file
|
|
@ -0,0 +1,720 @@
|
||||||
|
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
"""Elimination mini-game."""
|
||||||
|
|
||||||
|
# Maded by Froshlee14
|
||||||
|
# Update by SEBASTIAN2059
|
||||||
|
|
||||||
|
# ba_meta require api 8
|
||||||
|
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
import _babase
|
||||||
|
import random
|
||||||
|
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||||
|
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||||
|
from bascenev1lib.actor import spazbot as stdbot
|
||||||
|
from bascenev1lib.gameutils import SharedObjects as so
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from typing import (Any, Tuple, Dict, Type, List, Sequence, Optional,
|
||||||
|
Union)
|
||||||
|
|
||||||
|
|
||||||
|
class Icon(bs.Actor):
|
||||||
|
"""Creates in in-game icon on screen."""
|
||||||
|
|
||||||
|
def __init__(self,
|
||||||
|
player: Player,
|
||||||
|
position: Tuple[float, float],
|
||||||
|
scale: float,
|
||||||
|
show_lives: bool = True,
|
||||||
|
show_death: bool = True,
|
||||||
|
name_scale: float = 1.0,
|
||||||
|
name_maxwidth: float = 115.0,
|
||||||
|
flatness: float = 1.0,
|
||||||
|
shadow: float = 1.0):
|
||||||
|
super().__init__()
|
||||||
|
|
||||||
|
self._player = player
|
||||||
|
self._show_lives = show_lives
|
||||||
|
self._show_death = show_death
|
||||||
|
self._name_scale = name_scale
|
||||||
|
self._outline_tex = bs.gettexture('characterIconMask')
|
||||||
|
|
||||||
|
icon = player.get_icon()
|
||||||
|
self.node = bs.newnode('image',
|
||||||
|
delegate=self,
|
||||||
|
attrs={
|
||||||
|
'texture': icon['texture'],
|
||||||
|
'tint_texture': icon['tint_texture'],
|
||||||
|
'tint_color': icon['tint_color'],
|
||||||
|
'vr_depth': 400,
|
||||||
|
'tint2_color': icon['tint2_color'],
|
||||||
|
'mask_texture': self._outline_tex,
|
||||||
|
'opacity': 1.0,
|
||||||
|
'absolute_scale': True,
|
||||||
|
'attach': 'bottomCenter'
|
||||||
|
})
|
||||||
|
self._name_text = bs.newnode(
|
||||||
|
'text',
|
||||||
|
owner=self.node,
|
||||||
|
attrs={
|
||||||
|
'text': babase.Lstr(value=player.getname()),
|
||||||
|
'color': babase.safecolor(player.team.color),
|
||||||
|
'h_align': 'center',
|
||||||
|
'v_align': 'center',
|
||||||
|
'vr_depth': 410,
|
||||||
|
'maxwidth': name_maxwidth,
|
||||||
|
'shadow': shadow,
|
||||||
|
'flatness': flatness,
|
||||||
|
'h_attach': 'center',
|
||||||
|
'v_attach': 'bottom'
|
||||||
|
})
|
||||||
|
if self._show_lives:
|
||||||
|
self._lives_text = bs.newnode('text',
|
||||||
|
owner=self.node,
|
||||||
|
attrs={
|
||||||
|
'text': 'x0',
|
||||||
|
'color': (1, 1, 0.5),
|
||||||
|
'h_align': 'left',
|
||||||
|
'vr_depth': 430,
|
||||||
|
'shadow': 1.0,
|
||||||
|
'flatness': 1.0,
|
||||||
|
'h_attach': 'center',
|
||||||
|
'v_attach': 'bottom'
|
||||||
|
})
|
||||||
|
self.set_position_and_scale(position, scale)
|
||||||
|
|
||||||
|
def set_position_and_scale(self, position: Tuple[float, float],
|
||||||
|
scale: float) -> None:
|
||||||
|
"""(Re)position the icon."""
|
||||||
|
assert self.node
|
||||||
|
self.node.position = position
|
||||||
|
self.node.scale = [70.0 * scale]
|
||||||
|
self._name_text.position = (position[0], position[1] + scale * 52.0)
|
||||||
|
self._name_text.scale = 1.0 * scale * self._name_scale
|
||||||
|
if self._show_lives:
|
||||||
|
self._lives_text.position = (position[0] + scale * 10.0,
|
||||||
|
position[1] - scale * 43.0)
|
||||||
|
self._lives_text.scale = 1.0 * scale
|
||||||
|
|
||||||
|
def update_for_lives(self) -> None:
|
||||||
|
"""Update for the target player's current lives."""
|
||||||
|
if self._player:
|
||||||
|
lives = self._player.lives
|
||||||
|
else:
|
||||||
|
lives = 0
|
||||||
|
if self._show_lives:
|
||||||
|
if lives > 0:
|
||||||
|
self._lives_text.text = 'x' + str(lives - 1)
|
||||||
|
else:
|
||||||
|
self._lives_text.text = ''
|
||||||
|
if lives == 0:
|
||||||
|
self._name_text.opacity = 0.2
|
||||||
|
assert self.node
|
||||||
|
self.node.color = (0.7, 0.3, 0.3)
|
||||||
|
self.node.opacity = 0.2
|
||||||
|
|
||||||
|
def handle_player_spawned(self) -> None:
|
||||||
|
"""Our player spawned; hooray!"""
|
||||||
|
if not self.node:
|
||||||
|
return
|
||||||
|
self.node.opacity = 1.0
|
||||||
|
self.update_for_lives()
|
||||||
|
|
||||||
|
def handle_player_died(self) -> None:
|
||||||
|
"""Well poo; our player died."""
|
||||||
|
if not self.node:
|
||||||
|
return
|
||||||
|
if self._show_death:
|
||||||
|
bs.animate(
|
||||||
|
self.node, 'opacity', {
|
||||||
|
0.00: 1.0,
|
||||||
|
0.05: 0.0,
|
||||||
|
0.10: 1.0,
|
||||||
|
0.15: 0.0,
|
||||||
|
0.20: 1.0,
|
||||||
|
0.25: 0.0,
|
||||||
|
0.30: 1.0,
|
||||||
|
0.35: 0.0,
|
||||||
|
0.40: 1.0,
|
||||||
|
0.45: 0.0,
|
||||||
|
0.50: 1.0,
|
||||||
|
0.55: 0.2
|
||||||
|
})
|
||||||
|
lives = self._player.lives
|
||||||
|
if lives == 0:
|
||||||
|
bs.timer(0.6, self.update_for_lives)
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
if isinstance(msg, bs.DieMessage):
|
||||||
|
self.node.delete()
|
||||||
|
return None
|
||||||
|
return super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
|
class Player(bs.Player['Team']):
|
||||||
|
"""Our player type for this game."""
|
||||||
|
|
||||||
|
def __init__(self) -> None:
|
||||||
|
self.lives = 0
|
||||||
|
self.icons: List[Icon] = []
|
||||||
|
|
||||||
|
|
||||||
|
class Team(bs.Team[Player]):
|
||||||
|
"""Our team type for this game."""
|
||||||
|
|
||||||
|
def __init__(self) -> None:
|
||||||
|
self.survival_seconds: Optional[int] = None
|
||||||
|
self.spawn_order: List[Player] = []
|
||||||
|
|
||||||
|
lang = bs.app.lang.language
|
||||||
|
if lang == 'Spanish':
|
||||||
|
description = 'Mantente en la zona segura.'
|
||||||
|
join_description = 'Corre hacia la zona segura.'
|
||||||
|
kill_timer = 'Kill timer: '
|
||||||
|
else:
|
||||||
|
description = 'Stay in the safe zone.'
|
||||||
|
join_description = 'Run into the safe zone'
|
||||||
|
kill_timer = 'Kill timer: '
|
||||||
|
|
||||||
|
# ba_meta export bascenev1.GameActivity
|
||||||
|
class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
"""Game type where last player(s) left alive win."""
|
||||||
|
|
||||||
|
name = 'Safe Zone'
|
||||||
|
description = description
|
||||||
|
scoreconfig = bs.ScoreConfig(label='Survived',
|
||||||
|
scoretype=bs.ScoreType.SECONDS,
|
||||||
|
none_is_winner=True)
|
||||||
|
# Show messages when players die since it's meaningful here.
|
||||||
|
announce_player_deaths = True
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_available_settings(
|
||||||
|
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||||
|
settings = [
|
||||||
|
bs.IntSetting(
|
||||||
|
'Lives Per Player',
|
||||||
|
default=2,
|
||||||
|
min_value=1,
|
||||||
|
max_value=10,
|
||||||
|
increment=1,
|
||||||
|
),
|
||||||
|
bs.IntChoiceSetting(
|
||||||
|
'Time Limit',
|
||||||
|
choices=[
|
||||||
|
('None', 0),
|
||||||
|
('1 Minute', 60),
|
||||||
|
('2 Minutes', 120),
|
||||||
|
('5 Minutes', 300),
|
||||||
|
('10 Minutes', 600),
|
||||||
|
('20 Minutes', 1200),
|
||||||
|
],
|
||||||
|
default=0,
|
||||||
|
),
|
||||||
|
bs.FloatChoiceSetting(
|
||||||
|
'Respawn Times',
|
||||||
|
choices=[
|
||||||
|
('Short', 0.25),
|
||||||
|
('Normal', 0.5),
|
||||||
|
],
|
||||||
|
default=0.5,
|
||||||
|
),
|
||||||
|
bs.BoolSetting('Epic Mode', default=False),
|
||||||
|
]
|
||||||
|
if issubclass(sessiontype, bs.DualTeamSession):
|
||||||
|
settings.append(bs.BoolSetting('Solo Mode', default=False))
|
||||||
|
settings.append(
|
||||||
|
bs.BoolSetting('Balance Total Lives', default=False))
|
||||||
|
return settings
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||||
|
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||||
|
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||||
|
return ['Football Stadium','Hockey Stadium']
|
||||||
|
|
||||||
|
def __init__(self, settings: dict):
|
||||||
|
super().__init__(settings)
|
||||||
|
self._scoreboard = Scoreboard()
|
||||||
|
self._start_time: Optional[float] = None
|
||||||
|
self._vs_text: Optional[bs.Actor] = None
|
||||||
|
self._round_end_timer: Optional[bs.Timer] = None
|
||||||
|
self._epic_mode = bool(settings['Epic Mode'])
|
||||||
|
self._lives_per_player = int(settings['Lives Per Player'])
|
||||||
|
self._time_limit = float(settings['Time Limit'])
|
||||||
|
self._balance_total_lives = bool(
|
||||||
|
settings.get('Balance Total Lives', False))
|
||||||
|
self._solo_mode = bool(settings.get('Solo Mode', False))
|
||||||
|
|
||||||
|
# Base class overrides:
|
||||||
|
self.slow_motion = self._epic_mode
|
||||||
|
self.default_music = (bs.MusicType.EPIC
|
||||||
|
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||||
|
|
||||||
|
self._tick_sound = bs.getsound('tick')
|
||||||
|
|
||||||
|
def get_instance_description(self) -> Union[str, Sequence]:
|
||||||
|
return join_description
|
||||||
|
|
||||||
|
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||||
|
return 'last team standing wins' if isinstance(
|
||||||
|
self.session, bs.DualTeamSession) else 'last one standing wins'
|
||||||
|
|
||||||
|
def on_player_join(self, player: Player) -> None:
|
||||||
|
|
||||||
|
# No longer allowing mid-game joiners here; too easy to exploit.
|
||||||
|
if self.has_begun():
|
||||||
|
|
||||||
|
# Make sure their team has survival seconds set if they're all dead
|
||||||
|
# (otherwise blocked new ffa players are considered 'still alive'
|
||||||
|
# in score tallying).
|
||||||
|
if (self._get_total_team_lives(player.team) == 0
|
||||||
|
and player.team.survival_seconds is None):
|
||||||
|
player.team.survival_seconds = 0
|
||||||
|
bs.broadcastmessage(
|
||||||
|
babase.Lstr(resource='playerDelayedJoinText',
|
||||||
|
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||||
|
color=(0, 1, 0),
|
||||||
|
)
|
||||||
|
return
|
||||||
|
|
||||||
|
player.lives = self._lives_per_player
|
||||||
|
|
||||||
|
if self._solo_mode:
|
||||||
|
player.team.spawn_order.append(player)
|
||||||
|
self._update_solo_mode()
|
||||||
|
else:
|
||||||
|
# Create our icon and spawn.
|
||||||
|
player.icons = [Icon(player, position=(0, 50), scale=0.8)]
|
||||||
|
if player.lives > 0:
|
||||||
|
self.spawn_player(player)
|
||||||
|
|
||||||
|
# Don't waste time doing this until begin.
|
||||||
|
if self.has_begun():
|
||||||
|
self._update_icons()
|
||||||
|
|
||||||
|
def on_begin(self) -> None:
|
||||||
|
super().on_begin()
|
||||||
|
self._start_time = bs.time()
|
||||||
|
self.setup_standard_time_limit(self._time_limit)
|
||||||
|
#self.setup_standard_powerup_drops()
|
||||||
|
|
||||||
|
bs.timer(5,self.spawn_zone)
|
||||||
|
self._bots = stdbot.SpazBotSet()
|
||||||
|
bs.timer(3,babase.Call(self.add_bot,'left'))
|
||||||
|
bs.timer(3,babase.Call(self.add_bot,'right'))
|
||||||
|
if len(self.initialplayerinfos) > 4:
|
||||||
|
bs.timer(5,babase.Call(self.add_bot,'right'))
|
||||||
|
bs.timer(5,babase.Call(self.add_bot,'left'))
|
||||||
|
|
||||||
|
if self._solo_mode:
|
||||||
|
self._vs_text = bs.NodeActor(
|
||||||
|
bs.newnode('text',
|
||||||
|
attrs={
|
||||||
|
'position': (0, 105),
|
||||||
|
'h_attach': 'center',
|
||||||
|
'h_align': 'center',
|
||||||
|
'maxwidth': 200,
|
||||||
|
'shadow': 0.5,
|
||||||
|
'vr_depth': 390,
|
||||||
|
'scale': 0.6,
|
||||||
|
'v_attach': 'bottom',
|
||||||
|
'color': (0.8, 0.8, 0.3, 1.0),
|
||||||
|
'text': babase.Lstr(resource='vsText')
|
||||||
|
}))
|
||||||
|
|
||||||
|
# If balance-team-lives is on, add lives to the smaller team until
|
||||||
|
# total lives match.
|
||||||
|
if (isinstance(self.session, bs.DualTeamSession)
|
||||||
|
and self._balance_total_lives and self.teams[0].players
|
||||||
|
and self.teams[1].players):
|
||||||
|
if self._get_total_team_lives(
|
||||||
|
self.teams[0]) < self._get_total_team_lives(self.teams[1]):
|
||||||
|
lesser_team = self.teams[0]
|
||||||
|
greater_team = self.teams[1]
|
||||||
|
else:
|
||||||
|
lesser_team = self.teams[1]
|
||||||
|
greater_team = self.teams[0]
|
||||||
|
add_index = 0
|
||||||
|
while (self._get_total_team_lives(lesser_team) <
|
||||||
|
self._get_total_team_lives(greater_team)):
|
||||||
|
lesser_team.players[add_index].lives += 1
|
||||||
|
add_index = (add_index + 1) % len(lesser_team.players)
|
||||||
|
|
||||||
|
self._update_icons()
|
||||||
|
|
||||||
|
# We could check game-over conditions at explicit trigger points,
|
||||||
|
# but lets just do the simple thing and poll it.
|
||||||
|
bs.timer(1.0, self._update, repeat=True)
|
||||||
|
|
||||||
|
def spawn_zone(self):
|
||||||
|
self.zone_pos = (random.randrange(-10,10),0.05,random.randrange(-5,5))
|
||||||
|
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':self.zone_pos,'color':(1, 1, 0),'opacity':0.8,'draw_beauty':True,'additive':False,'drawShadow':False})
|
||||||
|
self.zone_limit = bs.newnode('locator',attrs={'shape':'circleOutline','position':self.zone_pos,'color':(1, 0.2, 0.2),'opacity':0.8,'draw_beauty':True,'additive':False,'drawShadow':False})
|
||||||
|
bs.animate_array(self.zone, 'size', 1,{0:[0], 0.3:[self.get_players_count()*0.85], 0.35:[self.get_players_count()*0.8]})
|
||||||
|
bs.animate_array(self.zone_limit, 'size', 1,{0:[0], 0.3:[self.get_players_count()*1.2], 0.35:[self.get_players_count()*0.95]})
|
||||||
|
self.last_players_count = self.get_players_count()
|
||||||
|
bs.getsound('laserReverse').play()
|
||||||
|
self.start_timer()
|
||||||
|
self.move_zone()
|
||||||
|
|
||||||
|
def delete_zone(self):
|
||||||
|
self.zone.delete()
|
||||||
|
self.zone = None
|
||||||
|
self.zone_limit.delete()
|
||||||
|
self.zone_limit = None
|
||||||
|
bs.getsound('shieldDown').play()
|
||||||
|
bs.timer(1,self.spawn_zone)
|
||||||
|
|
||||||
|
def move_zone(self):
|
||||||
|
if self.zone_pos[0] > 0: x = random.randrange(0,10)
|
||||||
|
else: x = random.randrange(-10,0)
|
||||||
|
|
||||||
|
if self.zone_pos[2] > 0: y = random.randrange(0,5)
|
||||||
|
else: y = random.randrange(-5,0)
|
||||||
|
|
||||||
|
new_pos = (x,0.05,y)
|
||||||
|
bs.animate_array(self.zone, 'position', 3,{0:self.zone.position, 8:new_pos})
|
||||||
|
bs.animate_array(self.zone_limit, 'position', 3,{0:self.zone_limit.position,8:new_pos})
|
||||||
|
|
||||||
|
def start_timer(self):
|
||||||
|
count = self.get_players_count()
|
||||||
|
self._time_remaining = 10 if count > 9 else count-1 if count > 6 else count if count > 2 else count*2
|
||||||
|
self._timer_x = bs.Timer(1.0,bs.WeakCall(self.tick),repeat=True)
|
||||||
|
# gnode = bs.getactivity().globalsnode
|
||||||
|
# tint = gnode.tint
|
||||||
|
# bs.animate_array(gnode,'tint',3,{0:tint,self._time_remaining*1.5:(1.0,0.5,0.5),self._time_remaining*1.55:tint})
|
||||||
|
|
||||||
|
def stop_timer(self):
|
||||||
|
self._time = None
|
||||||
|
self._timer_x = None
|
||||||
|
|
||||||
|
def tick(self):
|
||||||
|
self.check_players()
|
||||||
|
self._time = bs.NodeActor(bs.newnode('text',
|
||||||
|
attrs={'v_attach':'top','h_attach':'center',
|
||||||
|
'text':kill_timer+str(self._time_remaining)+'s',
|
||||||
|
'opacity':0.8,'maxwidth':100,'h_align':'center',
|
||||||
|
'v_align':'center','shadow':1.0,'flatness':1.0,
|
||||||
|
'color':(1,1,1),'scale':1.5,'position':(0,-50)}
|
||||||
|
)
|
||||||
|
)
|
||||||
|
self._time_remaining -= 1
|
||||||
|
self._tick_sound.play()
|
||||||
|
|
||||||
|
def check_players(self):
|
||||||
|
if self._time_remaining <= 0:
|
||||||
|
self.stop_timer()
|
||||||
|
bs.animate_array(self.zone, 'size', 1,{0:[self.last_players_count*0.8], 1.4:[self.last_players_count*0.8],1.5:[0]})
|
||||||
|
bs.animate_array(self.zone_limit, 'size', 1,{0:[self.last_players_count*0.95], 1.45:[self.last_players_count*0.95],1.5:[0]})
|
||||||
|
bs.timer(1.5,self.delete_zone)
|
||||||
|
for player in self.players:
|
||||||
|
if not player.actor is None:
|
||||||
|
if player.actor.is_alive():
|
||||||
|
p1 = player.actor.node.position
|
||||||
|
p2 = self.zone.position
|
||||||
|
diff = (babase.Vec3(p1[0]-p2[0],0.0,p1[2]-p2[2]))
|
||||||
|
dist = (diff.length())
|
||||||
|
if dist > (self.get_players_count()*0.7):
|
||||||
|
player.actor.handlemessage(bs.DieMessage())
|
||||||
|
|
||||||
|
def get_players_count(self):
|
||||||
|
count = 0
|
||||||
|
for player in self.players:
|
||||||
|
if not player.actor is None:
|
||||||
|
if player.actor.is_alive():
|
||||||
|
count += 1
|
||||||
|
return count
|
||||||
|
|
||||||
|
def _update_solo_mode(self) -> None:
|
||||||
|
# For both teams, find the first player on the spawn order list with
|
||||||
|
# lives remaining and spawn them if they're not alive.
|
||||||
|
for team in self.teams:
|
||||||
|
# Prune dead players from the spawn order.
|
||||||
|
team.spawn_order = [p for p in team.spawn_order if p]
|
||||||
|
for player in team.spawn_order:
|
||||||
|
assert isinstance(player, Player)
|
||||||
|
if player.lives > 0:
|
||||||
|
if not player.is_alive():
|
||||||
|
self.spawn_player(player)
|
||||||
|
break
|
||||||
|
|
||||||
|
def _update_icons(self) -> None:
|
||||||
|
# pylint: disable=too-many-branches
|
||||||
|
|
||||||
|
# In free-for-all mode, everyone is just lined up along the bottom.
|
||||||
|
if isinstance(self.session, bs.FreeForAllSession):
|
||||||
|
count = len(self.teams)
|
||||||
|
x_offs = 85
|
||||||
|
xval = x_offs * (count - 1) * -0.5
|
||||||
|
for team in self.teams:
|
||||||
|
if len(team.players) == 1:
|
||||||
|
player = team.players[0]
|
||||||
|
for icon in player.icons:
|
||||||
|
icon.set_position_and_scale((xval, 30), 0.7)
|
||||||
|
icon.update_for_lives()
|
||||||
|
xval += x_offs
|
||||||
|
|
||||||
|
# In teams mode we split up teams.
|
||||||
|
else:
|
||||||
|
if self._solo_mode:
|
||||||
|
# First off, clear out all icons.
|
||||||
|
for player in self.players:
|
||||||
|
player.icons = []
|
||||||
|
|
||||||
|
# Now for each team, cycle through our available players
|
||||||
|
# adding icons.
|
||||||
|
for team in self.teams:
|
||||||
|
if team.id == 0:
|
||||||
|
xval = -60
|
||||||
|
x_offs = -78
|
||||||
|
else:
|
||||||
|
xval = 60
|
||||||
|
x_offs = 78
|
||||||
|
is_first = True
|
||||||
|
test_lives = 1
|
||||||
|
while True:
|
||||||
|
players_with_lives = [
|
||||||
|
p for p in team.spawn_order
|
||||||
|
if p and p.lives >= test_lives
|
||||||
|
]
|
||||||
|
if not players_with_lives:
|
||||||
|
break
|
||||||
|
for player in players_with_lives:
|
||||||
|
player.icons.append(
|
||||||
|
Icon(player,
|
||||||
|
position=(xval, (40 if is_first else 25)),
|
||||||
|
scale=1.0 if is_first else 0.5,
|
||||||
|
name_maxwidth=130 if is_first else 75,
|
||||||
|
name_scale=0.8 if is_first else 1.0,
|
||||||
|
flatness=0.0 if is_first else 1.0,
|
||||||
|
shadow=0.5 if is_first else 1.0,
|
||||||
|
show_death=is_first,
|
||||||
|
show_lives=False))
|
||||||
|
xval += x_offs * (0.8 if is_first else 0.56)
|
||||||
|
is_first = False
|
||||||
|
test_lives += 1
|
||||||
|
# Non-solo mode.
|
||||||
|
else:
|
||||||
|
for team in self.teams:
|
||||||
|
if team.id == 0:
|
||||||
|
xval = -50
|
||||||
|
x_offs = -85
|
||||||
|
else:
|
||||||
|
xval = 50
|
||||||
|
x_offs = 85
|
||||||
|
for player in team.players:
|
||||||
|
for icon in player.icons:
|
||||||
|
icon.set_position_and_scale((xval, 30), 0.7)
|
||||||
|
icon.update_for_lives()
|
||||||
|
xval += x_offs
|
||||||
|
|
||||||
|
def _get_spawn_point(self, player: Player) -> Optional[babase.Vec3]:
|
||||||
|
del player # Unused.
|
||||||
|
|
||||||
|
# In solo-mode, if there's an existing live player on the map, spawn at
|
||||||
|
# whichever spot is farthest from them (keeps the action spread out).
|
||||||
|
if self._solo_mode:
|
||||||
|
living_player = None
|
||||||
|
living_player_pos = None
|
||||||
|
for team in self.teams:
|
||||||
|
for tplayer in team.players:
|
||||||
|
if tplayer.is_alive():
|
||||||
|
assert tplayer.node
|
||||||
|
ppos = tplayer.node.position
|
||||||
|
living_player = tplayer
|
||||||
|
living_player_pos = ppos
|
||||||
|
break
|
||||||
|
if living_player:
|
||||||
|
assert living_player_pos is not None
|
||||||
|
player_pos = babase.Vec3(living_player_pos)
|
||||||
|
points: List[Tuple[float, babase.Vec3]] = []
|
||||||
|
for team in self.teams:
|
||||||
|
start_pos = babase.Vec3(self.map.get_start_position(team.id))
|
||||||
|
points.append(
|
||||||
|
((start_pos - player_pos).length(), start_pos))
|
||||||
|
# Hmm.. we need to sorting vectors too?
|
||||||
|
points.sort(key=lambda x: x[0])
|
||||||
|
return points[-1][1]
|
||||||
|
return None
|
||||||
|
|
||||||
|
def spawn_player(self, player: Player) -> bs.Actor:
|
||||||
|
actor = self.spawn_player_spaz(player, self._get_spawn_point(player))
|
||||||
|
if not self._solo_mode:
|
||||||
|
bs.timer(0.3, babase.Call(self._print_lives, player))
|
||||||
|
|
||||||
|
# spaz but *without* the ability to attack or pick stuff up.
|
||||||
|
actor.connect_controls_to_player(enable_punch=False,
|
||||||
|
enable_bomb=False,
|
||||||
|
enable_pickup=False)
|
||||||
|
|
||||||
|
# If we have any icons, update their state.
|
||||||
|
for icon in player.icons:
|
||||||
|
icon.handle_player_spawned()
|
||||||
|
return actor
|
||||||
|
|
||||||
|
def _print_lives(self, player: Player) -> None:
|
||||||
|
from bascenev1lib.actor import popuptext
|
||||||
|
|
||||||
|
# We get called in a timer so it's possible our player has left/etc.
|
||||||
|
if not player or not player.is_alive() or not player.node:
|
||||||
|
return
|
||||||
|
|
||||||
|
popuptext.PopupText('x' + str(player.lives - 1),
|
||||||
|
color=(1, 1, 0, 1),
|
||||||
|
offset=(0, -0.8, 0),
|
||||||
|
random_offset=0.0,
|
||||||
|
scale=1.8,
|
||||||
|
position=player.node.position).autoretain()
|
||||||
|
|
||||||
|
def on_player_leave(self, player: Player) -> None:
|
||||||
|
super().on_player_leave(player)
|
||||||
|
player.icons = []
|
||||||
|
|
||||||
|
# Remove us from spawn-order.
|
||||||
|
if self._solo_mode:
|
||||||
|
if player in player.team.spawn_order:
|
||||||
|
player.team.spawn_order.remove(player)
|
||||||
|
|
||||||
|
# Update icons in a moment since our team will be gone from the
|
||||||
|
# list then.
|
||||||
|
bs.timer(0, self._update_icons)
|
||||||
|
|
||||||
|
# If the player to leave was the last in spawn order and had
|
||||||
|
# their final turn currently in-progress, mark the survival time
|
||||||
|
# for their team.
|
||||||
|
if self._get_total_team_lives(player.team) == 0:
|
||||||
|
assert self._start_time is not None
|
||||||
|
player.team.survival_seconds = int(bs.time() - self._start_time)
|
||||||
|
|
||||||
|
def _get_total_team_lives(self, team: Team) -> int:
|
||||||
|
return sum(player.lives for player in team.players)
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
if isinstance(msg, bs.PlayerDiedMessage):
|
||||||
|
|
||||||
|
# Augment standard behavior.
|
||||||
|
super().handlemessage(msg)
|
||||||
|
player: Player = msg.getplayer(Player)
|
||||||
|
|
||||||
|
player.lives -= 1
|
||||||
|
if player.lives < 0:
|
||||||
|
babase.print_error(
|
||||||
|
"Got lives < 0 in Elim; this shouldn't happen. solo:" +
|
||||||
|
str(self._solo_mode))
|
||||||
|
player.lives = 0
|
||||||
|
|
||||||
|
# If we have any icons, update their state.
|
||||||
|
for icon in player.icons:
|
||||||
|
icon.handle_player_died()
|
||||||
|
|
||||||
|
# Play big death sound on our last death
|
||||||
|
# or for every one in solo mode.
|
||||||
|
if self._solo_mode or player.lives == 0:
|
||||||
|
SpazFactory.get().single_player_death_sound.play()
|
||||||
|
|
||||||
|
# If we hit zero lives, we're dead (and our team might be too).
|
||||||
|
if player.lives == 0:
|
||||||
|
# If the whole team is now dead, mark their survival time.
|
||||||
|
if self._get_total_team_lives(player.team) == 0:
|
||||||
|
assert self._start_time is not None
|
||||||
|
player.team.survival_seconds = int(bs.time() -
|
||||||
|
self._start_time)
|
||||||
|
else:
|
||||||
|
# Otherwise, in regular mode, respawn.
|
||||||
|
if not self._solo_mode:
|
||||||
|
self.respawn_player(player)
|
||||||
|
|
||||||
|
# In solo, put ourself at the back of the spawn order.
|
||||||
|
if self._solo_mode:
|
||||||
|
player.team.spawn_order.remove(player)
|
||||||
|
player.team.spawn_order.append(player)
|
||||||
|
elif isinstance(msg,stdbot.SpazBotDiedMessage):
|
||||||
|
self._on_spaz_bot_died(msg)
|
||||||
|
|
||||||
|
def _on_spaz_bot_died(self,die_msg):
|
||||||
|
bs.timer(1,babase.Call(self.add_bot,die_msg.spazbot.node.position))
|
||||||
|
|
||||||
|
def _on_bot_spawn(self,spaz):
|
||||||
|
spaz.update_callback = self.move_bot
|
||||||
|
spaz_type = type(spaz)
|
||||||
|
spaz._charge_speed = self._get_bot_speed(spaz_type)
|
||||||
|
|
||||||
|
def add_bot(self,pos=None):
|
||||||
|
if pos == 'left': position = (-11,0,random.randrange(-5,5))
|
||||||
|
elif pos == 'right': position = (11,0,random.randrange(-5,5))
|
||||||
|
else: position = pos
|
||||||
|
self._bots.spawn_bot(self.get_random_bot(),pos=position,spawn_time=1,on_spawn_call=babase.Call(self._on_bot_spawn))
|
||||||
|
|
||||||
|
def move_bot(self,bot):
|
||||||
|
p = bot.node.position
|
||||||
|
speed = -bot._charge_speed if(p[0]>=-11 and p[0]<0) else bot._charge_speed
|
||||||
|
|
||||||
|
if (p[0]>=-11) and (p[0]<=11):
|
||||||
|
bot.node.move_left_right = speed
|
||||||
|
bot.node.move_up_down = 0.0
|
||||||
|
bot.node.run = 0.0
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
def get_random_bot(self):
|
||||||
|
bots = [stdbot.BomberBotStatic, stdbot.TriggerBotStatic]
|
||||||
|
return (random.choice(bots))
|
||||||
|
|
||||||
|
def _get_bot_speed(self, bot_type):
|
||||||
|
if bot_type == stdbot.BomberBotStatic:
|
||||||
|
return 0.48
|
||||||
|
elif bot_type == stdbot.TriggerBotStatic:
|
||||||
|
return 0.73
|
||||||
|
else:
|
||||||
|
raise Exception('Invalid bot type to _getBotSpeed(): '+str(bot_type))
|
||||||
|
|
||||||
|
def _update(self) -> None:
|
||||||
|
if self._solo_mode:
|
||||||
|
# For both teams, find the first player on the spawn order
|
||||||
|
# list with lives remaining and spawn them if they're not alive.
|
||||||
|
for team in self.teams:
|
||||||
|
# Prune dead players from the spawn order.
|
||||||
|
team.spawn_order = [p for p in team.spawn_order if p]
|
||||||
|
for player in team.spawn_order:
|
||||||
|
assert isinstance(player, Player)
|
||||||
|
if player.lives > 0:
|
||||||
|
if not player.is_alive():
|
||||||
|
self.spawn_player(player)
|
||||||
|
self._update_icons()
|
||||||
|
break
|
||||||
|
|
||||||
|
# If we're down to 1 or fewer living teams, start a timer to end
|
||||||
|
# the game (allows the dust to settle and draws to occur if deaths
|
||||||
|
# are close enough).
|
||||||
|
if len(self._get_living_teams()) < 2:
|
||||||
|
self._round_end_timer = bs.Timer(0.5, self.end_game)
|
||||||
|
|
||||||
|
def _get_living_teams(self) -> List[Team]:
|
||||||
|
return [
|
||||||
|
team for team in self.teams
|
||||||
|
if len(team.players) > 0 and any(player.lives > 0
|
||||||
|
for player in team.players)
|
||||||
|
]
|
||||||
|
|
||||||
|
def end_game(self) -> None:
|
||||||
|
if self.has_ended():
|
||||||
|
return
|
||||||
|
results = bs.GameResults()
|
||||||
|
self._vs_text = None # Kill our 'vs' if its there.
|
||||||
|
for team in self.teams:
|
||||||
|
results.set_team_score(team, team.survival_seconds)
|
||||||
|
self.end(results=results)
|
||||||
|
|
@ -986,6 +986,62 @@
|
||||||
"md5sum": "5fa8706f36d618f8302551dd2a0403a0"
|
"md5sum": "5fa8706f36d618f8302551dd2a0403a0"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
|
"disable_friendly_fire": {
|
||||||
|
"description": "Disables friendly fire",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "EmperoR",
|
||||||
|
"email": "",
|
||||||
|
"discord": "EmperoR#4098"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"infinityShield": {
|
||||||
|
"description": "Gives you unbreakable shield",
|
||||||
|
"external_url": "https://youtu.be/hp7vbB-hUPg?si=i7Th0NP5xDPLN2P_",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "JoseAng3l",
|
||||||
|
"email": "",
|
||||||
|
"discord": "joseang3l"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"OnlyNight": {
|
||||||
|
"description": "Night Mode",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"email": "",
|
||||||
|
"discord": ""
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"1.0.0": null
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Tag": {
|
||||||
|
"description": "Get a tag",
|
||||||
|
"external_url": "",
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "pranav",
|
||||||
|
"email": "",
|
||||||
|
"discord": ""
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"versions": {
|
||||||
|
"2.0.1": null
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
81
plugins/utilities/InfinityShield.py
Normal file
81
plugins/utilities/InfinityShield.py
Normal file
|
|
@ -0,0 +1,81 @@
|
||||||
|
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||||
|
# ba_meta require api 8
|
||||||
|
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
import random
|
||||||
|
from bascenev1lib.actor.spaz import Spaz
|
||||||
|
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
Spaz._old_init = Spaz.__init__
|
||||||
|
def __init__(self,
|
||||||
|
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||||
|
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||||
|
character: str = 'Spaz',
|
||||||
|
source_player: bs.Player = None,
|
||||||
|
start_invincible: bool = True,
|
||||||
|
can_accept_powerups: bool = True,
|
||||||
|
powerups_expire: bool = False,
|
||||||
|
demo_mode: bool = False):
|
||||||
|
self._old_init(color,highlight,character,source_player,start_invincible,
|
||||||
|
can_accept_powerups,powerups_expire,demo_mode)
|
||||||
|
if self.source_player:
|
||||||
|
self.equip_shields()
|
||||||
|
def animate_shield():
|
||||||
|
if not self.shield:
|
||||||
|
return
|
||||||
|
bs.animate_array(self.shield, 'color', 3, {
|
||||||
|
0.0: self.shield.color,
|
||||||
|
0.2: (random.random(), random.random(), random.random())
|
||||||
|
})
|
||||||
|
bs.timer(0.2, animate_shield, repeat=True)
|
||||||
|
self.impact_scale = 0
|
||||||
|
|
||||||
|
def equip_shields(self, decay: bool = False) -> None:
|
||||||
|
"""
|
||||||
|
Give this spaz a nice energy shield.
|
||||||
|
"""
|
||||||
|
|
||||||
|
if not self.node:
|
||||||
|
babase.print_error('Can\'t equip shields; no node.')
|
||||||
|
return
|
||||||
|
|
||||||
|
factory = SpazFactory.get()
|
||||||
|
if self.shield is None:
|
||||||
|
self.shield = bs.newnode('shield',
|
||||||
|
owner=self.node,
|
||||||
|
attrs={
|
||||||
|
'color': (0.3, 0.2, 2.0),
|
||||||
|
'radius': 1.3
|
||||||
|
})
|
||||||
|
self.node.connectattr('position_center', self.shield, 'position')
|
||||||
|
self.shield_hitpoints = self.shield_hitpoints_max = 650
|
||||||
|
self.shield_decay_rate = factory.shield_decay_rate if decay else 0
|
||||||
|
self.shield.hurt = 0
|
||||||
|
factory.shield_up_sound.play(1.0, position=self.node.position)
|
||||||
|
|
||||||
|
if self.impact_scale == 0:
|
||||||
|
return
|
||||||
|
|
||||||
|
if self.shield_decay_rate > 0:
|
||||||
|
self.shield_decay_timer = bs.Timer(0.5,
|
||||||
|
bs.WeakCall(self.shield_decay),
|
||||||
|
repeat=True)
|
||||||
|
# So user can see the decay.
|
||||||
|
self.shield.always_show_health_bar = True
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta export plugin
|
||||||
|
class InfinityShieldPlugin(babase.Plugin):
|
||||||
|
Spaz.__init__ = __init__
|
||||||
|
Spaz.equip_shields = equip_shields
|
||||||
50
plugins/utilities/OnlyNight.py
Normal file
50
plugins/utilities/OnlyNight.py
Normal file
|
|
@ -0,0 +1,50 @@
|
||||||
|
# Ported by brostos to api 8
|
||||||
|
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
|
||||||
|
"""Only Night."""
|
||||||
|
|
||||||
|
# ba_meta require api 8
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bascenev1 as bs
|
||||||
|
from bascenev1._gameactivity import GameActivity
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta export plugin
|
||||||
|
class OnlyNight(babase.Plugin):
|
||||||
|
GameActivity.old_on_transition_in = GameActivity.on_transition_in
|
||||||
|
|
||||||
|
def new_on_transition_in(self) -> None:
|
||||||
|
self.old_on_transition_in()
|
||||||
|
gnode = bs.getactivity().globalsnode
|
||||||
|
if self.map.getname() in [
|
||||||
|
"Monkey Face",
|
||||||
|
"Rampage",
|
||||||
|
"Roundabout",
|
||||||
|
"Step Right Up",
|
||||||
|
"Tip Top",
|
||||||
|
"Zigzag",
|
||||||
|
"The Pad",
|
||||||
|
]:
|
||||||
|
gnode.tint = (0.4, 0.4, 0.4)
|
||||||
|
elif self.map.getname() in [
|
||||||
|
"Big G",
|
||||||
|
"Bridgit",
|
||||||
|
"Courtyard",
|
||||||
|
"Crag Castle",
|
||||||
|
"Doom Shroom",
|
||||||
|
"Football Stadium",
|
||||||
|
"Happy Thoughts",
|
||||||
|
"Hockey Stadium",
|
||||||
|
]:
|
||||||
|
gnode.tint = (0.5, 0.5, 0.5)
|
||||||
|
else:
|
||||||
|
gnode.tint = (0.3, 0.3, 0.3)
|
||||||
|
|
||||||
|
GameActivity.on_transition_in = new_on_transition_in
|
||||||
565
plugins/utilities/Tag.py
Normal file
565
plugins/utilities/Tag.py
Normal file
|
|
@ -0,0 +1,565 @@
|
||||||
|
# Ported by brostos to api 8
|
||||||
|
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
|
||||||
|
"""
|
||||||
|
I apreciate any kind of modification. So feel free to use or edit code or change credit string.... no problem.
|
||||||
|
|
||||||
|
really awsome servers:
|
||||||
|
Bombsquad Consultancy Service - https://discord.gg/2RKd9QQdQY
|
||||||
|
bombspot - https://discord.gg/ucyaesh
|
||||||
|
cyclones - https://discord.gg/pJXxkbQ7kH
|
||||||
|
|
||||||
|
how to use:
|
||||||
|
Account -> PlayerProfile -> Edit(new profile -> edit)
|
||||||
|
Open profile you like (every profile has dirrent tags, settings (Configs))
|
||||||
|
enable tag for profile you like, edit tag you want. enable cool flashy animation
|
||||||
|
"""
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
from bauiv1lib.profile.edit import EditProfileWindow
|
||||||
|
from bauiv1lib.colorpicker import ColorPicker
|
||||||
|
from bauiv1lib.popup import PopupMenu
|
||||||
|
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||||
|
from baenv import TARGET_BALLISTICA_BUILD as build_number
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
import _babase
|
||||||
|
|
||||||
|
from typing import (
|
||||||
|
Tuple,
|
||||||
|
Optional,
|
||||||
|
Sequence,
|
||||||
|
Union,
|
||||||
|
Callable,
|
||||||
|
Any,
|
||||||
|
List,
|
||||||
|
cast
|
||||||
|
)
|
||||||
|
|
||||||
|
__version__ = 2.0
|
||||||
|
__author__ = "pranav1711#2006"
|
||||||
|
|
||||||
|
|
||||||
|
# Default Confings/Settings
|
||||||
|
Configs = {
|
||||||
|
"enabletag": False,
|
||||||
|
"tag": "",
|
||||||
|
"scale": "medium",
|
||||||
|
"opacity": 1.0,
|
||||||
|
"shadow": 0.0,
|
||||||
|
"animtag": False,
|
||||||
|
"frequency": 0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
# Useful global fucntions
|
||||||
|
def setconfigs() -> None:
|
||||||
|
"""
|
||||||
|
Set required defualt configs for mod
|
||||||
|
"""
|
||||||
|
cnfg = babase.app.config
|
||||||
|
profiles = cnfg['Player Profiles']
|
||||||
|
if not "TagConf" in cnfg: cnfg["TagConf"] = {}
|
||||||
|
for p in profiles:
|
||||||
|
if not p in cnfg["TagConf"]:
|
||||||
|
cnfg["TagConf"][str(p)] = Configs
|
||||||
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
|
def getanimcolor(name: str) -> dict:
|
||||||
|
"""
|
||||||
|
Returns dictnary of colors with prefective time -> {seconds: (r, g, b)}
|
||||||
|
"""
|
||||||
|
freq = babase.app.config['TagConf'][str(name)]['frequency']
|
||||||
|
s1 = 0.0
|
||||||
|
s2 = s1 + freq
|
||||||
|
s3 = s2 + freq
|
||||||
|
|
||||||
|
animcolor = {
|
||||||
|
s1: (1,0,0),
|
||||||
|
s2: (0,1,0),
|
||||||
|
s3: (0,0,1)
|
||||||
|
}
|
||||||
|
return animcolor
|
||||||
|
|
||||||
|
def gethostname() -> str:
|
||||||
|
"""
|
||||||
|
Return player name, by using -1 only host can use tags.
|
||||||
|
"""
|
||||||
|
session = bs.get_foreground_host_session()
|
||||||
|
with session.context:
|
||||||
|
for player in session.sessionplayers:
|
||||||
|
if player.inputdevice.client_id == -1:
|
||||||
|
name = player.getname(full=True, icon=False)
|
||||||
|
break
|
||||||
|
if name == bui.app.plus.get_v1_account_name:
|
||||||
|
return '__account__'
|
||||||
|
return name
|
||||||
|
|
||||||
|
# Dummy functions for extend functionality for class object
|
||||||
|
PlayerSpaz.init = PlayerSpaz.__init__
|
||||||
|
EditProfileWindow.init = EditProfileWindow.__init__
|
||||||
|
|
||||||
|
# PlayerSpaz object at -> bascenev1lib.actor.playerspaz
|
||||||
|
def NewPlayerSzapInit(self,
|
||||||
|
player: bs.Player,
|
||||||
|
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||||
|
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||||
|
character: str = 'Spaz',
|
||||||
|
powerups_expire: bool = True) -> None:
|
||||||
|
self.init(player, color, highlight, character, powerups_expire)
|
||||||
|
self.curname = gethostname()
|
||||||
|
|
||||||
|
try:
|
||||||
|
cnfg = babase.app.config["TagConf"]
|
||||||
|
if cnfg[str(self.curname)]["enabletag"]:
|
||||||
|
# Tag node
|
||||||
|
self.mnode = bs.newnode('math', owner=self.node, attrs={'input1': (0, 1.5, 0),'operation': 'add'})
|
||||||
|
self.node.connectattr('torso_position', self.mnode, 'input2')
|
||||||
|
|
||||||
|
tagtext = cnfg[str(self.curname)]["tag"]
|
||||||
|
opacity = cnfg[str(self.curname)]["opacity"]
|
||||||
|
shadow = cnfg[str(self.curname)]["shadow"]
|
||||||
|
sl = cnfg[str(self.curname)]["scale"]
|
||||||
|
scale = 0.01 if sl == 'mediam' else 0.009 if not sl == 'large' else 0.02
|
||||||
|
|
||||||
|
self.Tag = bs.newnode(
|
||||||
|
type='text',
|
||||||
|
owner=self.node,
|
||||||
|
attrs={
|
||||||
|
'text': str(tagtext),
|
||||||
|
'in_world': True,
|
||||||
|
'shadow': shadow,
|
||||||
|
'color': (0,0,0),
|
||||||
|
'scale': scale,
|
||||||
|
'opacity': opacity,
|
||||||
|
'flatness': 1.0,
|
||||||
|
'h_align': 'center'})
|
||||||
|
self.mnode.connectattr('output', self.Tag, 'position')
|
||||||
|
|
||||||
|
if cnfg[str(self.curname)]["animtag"]:
|
||||||
|
kys = getanimcolor(self.curname)
|
||||||
|
bs.animate_array(node=self.Tag, attr='color', size=3, keys=kys, loop=True)
|
||||||
|
except Exception: pass
|
||||||
|
|
||||||
|
|
||||||
|
def NewEditProfileWindowInit(self,
|
||||||
|
existing_profile: Optional[str],
|
||||||
|
in_main_menu: bool,
|
||||||
|
transition: str = 'in_right') -> None:
|
||||||
|
"""
|
||||||
|
New boilerplate for editprofilewindow, addeds button to call TagSettings window
|
||||||
|
"""
|
||||||
|
self.existing_profile = existing_profile
|
||||||
|
self.in_main_menu = in_main_menu
|
||||||
|
self.init(existing_profile, in_main_menu, transition)
|
||||||
|
|
||||||
|
v = self._height - 115.0
|
||||||
|
x_inset = self._x_inset
|
||||||
|
b_width = 50
|
||||||
|
b_height = 30
|
||||||
|
|
||||||
|
self.tagwinbtn = bui.buttonwidget(
|
||||||
|
parent=self._root_widget,
|
||||||
|
autoselect=True,
|
||||||
|
position=(505 + x_inset, v - 38 - 15),
|
||||||
|
size=(b_width, b_height),
|
||||||
|
color=(0.6, 0.5, 0.6),
|
||||||
|
label='Tag',
|
||||||
|
button_type='square',
|
||||||
|
text_scale=1.2,
|
||||||
|
on_activate_call=babase.Call(_on_tagwinbtn_press, self))
|
||||||
|
|
||||||
|
def _on_tagwinbtn_press(self):
|
||||||
|
"""
|
||||||
|
Calls tag config window passes all paramisters
|
||||||
|
"""
|
||||||
|
bui.containerwidget(edit=self._root_widget, transition='out_scale')
|
||||||
|
bui.app.ui_v1.set_main_menu_window(
|
||||||
|
TagWindow(self.existing_profile,
|
||||||
|
self.in_main_menu,
|
||||||
|
self._name,
|
||||||
|
transition='in_right').get_root_widget(), from_window=self._root_widget)
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta require api 8
|
||||||
|
# ba_meta export plugin
|
||||||
|
class Tag(babase.Plugin):
|
||||||
|
def __init__(self) -> None:
|
||||||
|
"""
|
||||||
|
Tag above actor player head, replacing PlayerSpaz class for getting actor,
|
||||||
|
using EditProfileWindow for UI.
|
||||||
|
"""
|
||||||
|
if _babase.env().get("build_number",0) >= 20327:
|
||||||
|
setconfigs()
|
||||||
|
self.Replace()
|
||||||
|
|
||||||
|
def Replace(self) -> None:
|
||||||
|
"""
|
||||||
|
Replacing bolierplates no harm to relative funtionality only extending
|
||||||
|
"""
|
||||||
|
PlayerSpaz.__init__ = NewPlayerSzapInit
|
||||||
|
EditProfileWindow.__init__ = NewEditProfileWindowInit
|
||||||
|
|
||||||
|
|
||||||
|
class TagWindow(bui.Window):
|
||||||
|
|
||||||
|
def __init__(self,
|
||||||
|
existing_profile: Optional[str],
|
||||||
|
in_main_menu: bool,
|
||||||
|
profilename: str,
|
||||||
|
transition: Optional[str] = 'in_right'):
|
||||||
|
self.existing_profile = existing_profile
|
||||||
|
self.in_main_menu = in_main_menu
|
||||||
|
self.profilename = profilename
|
||||||
|
|
||||||
|
uiscale = bui.app.ui_v1.uiscale
|
||||||
|
self._width = 870.0 if uiscale is babase.UIScale.SMALL else 670.0
|
||||||
|
self._height = (390.0 if uiscale is babase.UIScale.SMALL else
|
||||||
|
450.0 if uiscale is babase.UIScale.MEDIUM else 520.0)
|
||||||
|
extra_x = 100 if uiscale is babase.UIScale.SMALL else 0
|
||||||
|
self.extra_x = extra_x
|
||||||
|
top_extra = 20 if uiscale is babase.UIScale.SMALL else 0
|
||||||
|
|
||||||
|
super().__init__(
|
||||||
|
root_widget=bui.containerwidget(
|
||||||
|
size=(self._width, self._height),
|
||||||
|
transition=transition,
|
||||||
|
scale=(2.06 if uiscale is babase.UIScale.SMALL else
|
||||||
|
1.4 if uiscale is babase.UIScale.MEDIUM else 1.0)))
|
||||||
|
|
||||||
|
self._back_button = bui.buttonwidget(
|
||||||
|
parent=self._root_widget,
|
||||||
|
autoselect=True,
|
||||||
|
selectable=False, # FIXME: when press a in text field it selets to button
|
||||||
|
position=(52 + self.extra_x, self._height - 60),
|
||||||
|
size=(60, 60),
|
||||||
|
scale=0.8,
|
||||||
|
label=babase.charstr(babase.SpecialChar.BACK),
|
||||||
|
button_type='backSmall',
|
||||||
|
on_activate_call=self._back)
|
||||||
|
bui.containerwidget(edit=self._root_widget, cancel_button=self._back_button)
|
||||||
|
|
||||||
|
self._save_button = bui.buttonwidget(
|
||||||
|
parent=self._root_widget,
|
||||||
|
position=(self._width - (177 + extra_x),
|
||||||
|
self._height - 60),
|
||||||
|
size=(155, 60),
|
||||||
|
color=(0, 0.7, 0.5),
|
||||||
|
autoselect=True,
|
||||||
|
selectable=False, # FIXME: when press a in text field it selets to button
|
||||||
|
scale=0.8,
|
||||||
|
label=babase.Lstr(resource='saveText'),
|
||||||
|
on_activate_call=self.on_save)
|
||||||
|
bui.widget(edit=self._save_button, left_widget=self._back_button)
|
||||||
|
bui.widget(edit=self._back_button, right_widget=self._save_button)
|
||||||
|
bui.containerwidget(edit=self._root_widget, start_button=self._save_button)
|
||||||
|
|
||||||
|
self._title_text = bui.textwidget(
|
||||||
|
parent=self._root_widget,
|
||||||
|
position=(0, self._height - 52 - top_extra),
|
||||||
|
size=(self._width, 25),
|
||||||
|
text='Tag',
|
||||||
|
color=bui.app.ui_v1.title_color,
|
||||||
|
scale=1.5,
|
||||||
|
h_align='center',
|
||||||
|
v_align='top')
|
||||||
|
|
||||||
|
self._scroll_width = self._width - (100 + 2 * extra_x)
|
||||||
|
self._scroll_height = self._height - 115.0
|
||||||
|
self._sub_width = self._scroll_width * 0.95
|
||||||
|
self._sub_height = 724.0
|
||||||
|
self._spacing = 32
|
||||||
|
self._extra_button_spacing = self._spacing * 2.5
|
||||||
|
|
||||||
|
self._scrollwidget = bui.scrollwidget(
|
||||||
|
parent=self._root_widget,
|
||||||
|
position=(50 + extra_x, 50),
|
||||||
|
simple_culling_v=20.0,
|
||||||
|
highlight=False,
|
||||||
|
size=(self._scroll_width,
|
||||||
|
self._scroll_height),
|
||||||
|
selection_loops_to_parent=True)
|
||||||
|
bui.widget(edit=self._scrollwidget, right_widget=self._scrollwidget)
|
||||||
|
|
||||||
|
self._subcontainer = bui.containerwidget(
|
||||||
|
parent=self._scrollwidget,
|
||||||
|
size=(self._sub_width,
|
||||||
|
self._sub_height),
|
||||||
|
background=False,
|
||||||
|
selection_loops_to_parent=True)
|
||||||
|
|
||||||
|
v = self._sub_height - 35
|
||||||
|
v -= self._spacing * 1.2
|
||||||
|
|
||||||
|
self._prof = babase.app.config["TagConf"][self.profilename]
|
||||||
|
self.enabletagcb = bui.checkboxwidget(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
autoselect=False,
|
||||||
|
position=(10.0, v + 30),
|
||||||
|
size=(10, 10),
|
||||||
|
text='Enable Tag',
|
||||||
|
textcolor=(0.8, 0.8, 0.8),
|
||||||
|
value=self._prof['enabletag'],
|
||||||
|
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'enabletag']),
|
||||||
|
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
||||||
|
maxwidth=430)
|
||||||
|
|
||||||
|
self.tag_text = bui.textwidget(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
text='Tag',
|
||||||
|
position=(25.0, v - 30),
|
||||||
|
flatness=1.0,
|
||||||
|
scale=1.55,
|
||||||
|
maxwidth=430,
|
||||||
|
h_align='center',
|
||||||
|
v_align='center',
|
||||||
|
color=(0.8, 0.8, 0.8))
|
||||||
|
|
||||||
|
self.tagtextfield = bui.textwidget(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
position=(100.0, v - 45),
|
||||||
|
size=(350, 50),
|
||||||
|
text=self._prof["tag"],
|
||||||
|
h_align='center',
|
||||||
|
v_align='center',
|
||||||
|
max_chars=16,
|
||||||
|
autoselect=True,
|
||||||
|
editable=True,
|
||||||
|
padding=4,
|
||||||
|
color=(0.9, 0.9, 0.9, 1.0))
|
||||||
|
|
||||||
|
self.tag_color_text = bui.textwidget(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
text='Color',
|
||||||
|
position=(40.0, v - 80),
|
||||||
|
flatness=1.0,
|
||||||
|
scale=1.25,
|
||||||
|
maxwidth=430,
|
||||||
|
h_align='center',
|
||||||
|
v_align='center',
|
||||||
|
color=(0.8, 0.8, 0.8))
|
||||||
|
|
||||||
|
self.tag_scale_text = bui.textwidget(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
text='Scale',
|
||||||
|
position=(40.0, v - 130),
|
||||||
|
flatness=1.0,
|
||||||
|
scale=1.25,
|
||||||
|
maxwidth=430,
|
||||||
|
h_align='center',
|
||||||
|
v_align='center',
|
||||||
|
color=(0.8, 0.8, 0.8))
|
||||||
|
|
||||||
|
self.tag_scale_button = PopupMenu(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
position=(330.0, v - 145),
|
||||||
|
width=150,
|
||||||
|
autoselect=True,
|
||||||
|
on_value_change_call=bs.WeakCall(self._on_menu_choice),
|
||||||
|
choices=['large', 'medium', 'small'],
|
||||||
|
button_size=(150, 50),
|
||||||
|
#choices_display=('large', 'medium', 'small'),
|
||||||
|
current_choice=self._prof["scale"])
|
||||||
|
|
||||||
|
CustomConfigNumberEdit(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
position=(40.0, v - 180),
|
||||||
|
xoffset=65,
|
||||||
|
displayname='Opacity',
|
||||||
|
configkey=['TagConf', f'{self.profilename}', 'opacity'],
|
||||||
|
changesound=False,
|
||||||
|
minval=0.5,
|
||||||
|
maxval=2.0,
|
||||||
|
increment=0.1,
|
||||||
|
textscale=1.25)
|
||||||
|
|
||||||
|
CustomConfigNumberEdit(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
position=(40.0, v - 230),
|
||||||
|
xoffset=65,
|
||||||
|
displayname='Shadow',
|
||||||
|
configkey=['TagConf', f'{self.profilename}', 'shadow'],
|
||||||
|
changesound=False,
|
||||||
|
minval=0.0,
|
||||||
|
maxval=2.0,
|
||||||
|
increment=0.1,
|
||||||
|
textscale=1.25)
|
||||||
|
|
||||||
|
self.enabletaganim = bui.checkboxwidget(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
autoselect=True,
|
||||||
|
position=(10.0, v - 280),
|
||||||
|
size=(10, 10),
|
||||||
|
text='Animate tag',
|
||||||
|
textcolor=(0.8, 0.8, 0.8),
|
||||||
|
value=self._prof['enabletag'],
|
||||||
|
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'animtag']),
|
||||||
|
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
||||||
|
maxwidth=430)
|
||||||
|
|
||||||
|
CustomConfigNumberEdit(
|
||||||
|
parent=self._subcontainer,
|
||||||
|
position=(40.0, v - 330),
|
||||||
|
xoffset=65,
|
||||||
|
displayname='Frequency',
|
||||||
|
configkey=['TagConf', f'{self.profilename}', 'frequency'],
|
||||||
|
changesound=False,
|
||||||
|
minval=0.1,
|
||||||
|
maxval=5.0,
|
||||||
|
increment=0.1,
|
||||||
|
textscale=1.25)
|
||||||
|
|
||||||
|
def _back(self) -> None:
|
||||||
|
"""
|
||||||
|
transit window into back window
|
||||||
|
"""
|
||||||
|
bui.containerwidget(edit=self._root_widget,
|
||||||
|
transition='out_scale')
|
||||||
|
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
||||||
|
self.existing_profile,
|
||||||
|
self.in_main_menu,
|
||||||
|
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
||||||
|
|
||||||
|
def change_val(self, config: List[str], val: bool) -> None:
|
||||||
|
"""
|
||||||
|
chamges the value of check boxes
|
||||||
|
"""
|
||||||
|
cnfg = babase.app.config["TagConf"]
|
||||||
|
try:
|
||||||
|
cnfg[config[0]][config[1]] = val
|
||||||
|
bui.getsound('gunCocking').play()
|
||||||
|
except Exception:
|
||||||
|
bui.screenmessage("error", color=(1,0,0))
|
||||||
|
bui.getsound('error').play()
|
||||||
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
|
def _on_menu_choice(self, choice: str):
|
||||||
|
"""
|
||||||
|
Changes the given choice in configs
|
||||||
|
"""
|
||||||
|
cnfg = babase.app.config["TagConf"][self.profilename]
|
||||||
|
cnfg["scale"] = choice
|
||||||
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
|
def on_save(self):
|
||||||
|
"""
|
||||||
|
Gets the text in text field of tag and then save it
|
||||||
|
"""
|
||||||
|
text: str = cast(str, bui.textwidget(query=self.tagtextfield))
|
||||||
|
profile = babase.app.config["TagConf"][self.profilename]
|
||||||
|
if not text == "" or not text.strip():
|
||||||
|
profile['tag'] = text
|
||||||
|
babase.app.config.apply_and_commit()
|
||||||
|
bui.getsound('gunCocking').play()
|
||||||
|
else:
|
||||||
|
bui.screenmessage(f"please define tag", color=(1,0,0))
|
||||||
|
bui.getsound('error').play()
|
||||||
|
|
||||||
|
bui.containerwidget(edit=self._root_widget,
|
||||||
|
transition='out_scale')
|
||||||
|
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
||||||
|
self.existing_profile,
|
||||||
|
self.in_main_menu,
|
||||||
|
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
||||||
|
|
||||||
|
|
||||||
|
class CustomConfigNumberEdit:
|
||||||
|
"""A set of controls for editing a numeric config value.
|
||||||
|
|
||||||
|
It will automatically save and apply the config when its
|
||||||
|
value changes.
|
||||||
|
|
||||||
|
Attributes:
|
||||||
|
|
||||||
|
nametext
|
||||||
|
The text widget displaying the name.
|
||||||
|
|
||||||
|
valuetext
|
||||||
|
The text widget displaying the current value.
|
||||||
|
|
||||||
|
minusbutton
|
||||||
|
The button widget used to reduce the value.
|
||||||
|
|
||||||
|
plusbutton
|
||||||
|
The button widget used to increase the value.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self,
|
||||||
|
parent: bui.Widget,
|
||||||
|
configkey: List[str],
|
||||||
|
position: Tuple[float, float],
|
||||||
|
minval: float = 0.0,
|
||||||
|
maxval: float = 100.0,
|
||||||
|
increment: float = 1.0,
|
||||||
|
callback: Callable[[float], Any] = None,
|
||||||
|
xoffset: float = 0.0,
|
||||||
|
displayname: Union[str, babase.Lstr] = None,
|
||||||
|
changesound: bool = True,
|
||||||
|
textscale: float = 1.0):
|
||||||
|
self._minval = minval
|
||||||
|
self._maxval = maxval
|
||||||
|
self._increment = increment
|
||||||
|
self._callback = callback
|
||||||
|
self._configkey = configkey
|
||||||
|
self._value = babase.app.config[configkey[0]][configkey[1]][configkey[2]]
|
||||||
|
|
||||||
|
self.nametext = bui.textwidget(
|
||||||
|
parent=parent,
|
||||||
|
position=position,
|
||||||
|
size=(100, 30),
|
||||||
|
text=displayname,
|
||||||
|
maxwidth=160 + xoffset,
|
||||||
|
color=(0.8, 0.8, 0.8, 1.0),
|
||||||
|
h_align='left',
|
||||||
|
v_align='center',
|
||||||
|
scale=textscale)
|
||||||
|
|
||||||
|
self.valuetext = bui.textwidget(
|
||||||
|
parent=parent,
|
||||||
|
position=(246 + xoffset, position[1]),
|
||||||
|
size=(60, 28),
|
||||||
|
editable=False,
|
||||||
|
color=(0.3, 1.0, 0.3, 1.0),
|
||||||
|
h_align='right',
|
||||||
|
v_align='center',
|
||||||
|
text=str(self._value),
|
||||||
|
padding=2)
|
||||||
|
|
||||||
|
self.minusbutton = bui.buttonwidget(
|
||||||
|
parent=parent,
|
||||||
|
position=(330 + xoffset, position[1]),
|
||||||
|
size=(28, 28),
|
||||||
|
label='-',
|
||||||
|
autoselect=True,
|
||||||
|
on_activate_call=babase.Call(self._down),
|
||||||
|
repeat=True,
|
||||||
|
enable_sound=changesound)
|
||||||
|
|
||||||
|
self.plusbutton = bui.buttonwidget(parent=parent,
|
||||||
|
position=(380 + xoffset, position[1]),
|
||||||
|
size=(28, 28),
|
||||||
|
label='+',
|
||||||
|
autoselect=True,
|
||||||
|
on_activate_call=babase.Call(self._up),
|
||||||
|
repeat=True,
|
||||||
|
enable_sound=changesound)
|
||||||
|
|
||||||
|
bui.uicleanupcheck(self, self.nametext)
|
||||||
|
self._update_display()
|
||||||
|
|
||||||
|
def _up(self) -> None:
|
||||||
|
self._value = min(self._maxval, self._value + self._increment)
|
||||||
|
self._changed()
|
||||||
|
|
||||||
|
def _down(self) -> None:
|
||||||
|
self._value = max(self._minval, self._value - self._increment)
|
||||||
|
self._changed()
|
||||||
|
|
||||||
|
def _changed(self) -> None:
|
||||||
|
self._update_display()
|
||||||
|
if self._callback:
|
||||||
|
self._callback(self._value)
|
||||||
|
babase.app.config[self._configkey[0]][self._configkey[1]][self._configkey[2]] = float(str(f'{self._value:.1f}'))
|
||||||
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
|
def _update_display(self) -> None:
|
||||||
|
bui.textwidget(edit=self.valuetext, text=f'{self._value:.1f}')
|
||||||
108
plugins/utilities/disable_friendly_fire.py
Normal file
108
plugins/utilities/disable_friendly_fire.py
Normal file
|
|
@ -0,0 +1,108 @@
|
||||||
|
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||||
|
# ba_meta require api 8
|
||||||
|
from __future__ import annotations
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
import babase
|
||||||
|
import bauiv1 as bui
|
||||||
|
import bascenev1 as bs
|
||||||
|
import bascenev1lib
|
||||||
|
from bascenev1lib.gameutils import SharedObjects
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
pass
|
||||||
|
|
||||||
|
class BombPickupMessage:
|
||||||
|
""" message says that someone pick up the dropped bomb """
|
||||||
|
|
||||||
|
# for bs.FreezeMessage
|
||||||
|
freeze: bool = True
|
||||||
|
|
||||||
|
# ba_meta export plugin
|
||||||
|
class Plugin(babase.Plugin):
|
||||||
|
|
||||||
|
# there are two ways to ignore our team player hits
|
||||||
|
# either change playerspaz handlemessage or change spaz handlemessage
|
||||||
|
def playerspaz_new_handlemessage(func: fuction) -> fuction:
|
||||||
|
def wrapper(*args, **kwargs):
|
||||||
|
global freeze
|
||||||
|
|
||||||
|
# only run if session is dual team
|
||||||
|
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
||||||
|
# when spaz got hurt by any reason this statement is runs.
|
||||||
|
if isinstance(args[1], bs.HitMessage):
|
||||||
|
our_team_players: list[type(args[0]._player)]
|
||||||
|
|
||||||
|
# source_player
|
||||||
|
attacker = args[1].get_source_player(type(args[0]._player))
|
||||||
|
|
||||||
|
# our team payers
|
||||||
|
our_team_players = args[0]._player.team.players.copy()
|
||||||
|
|
||||||
|
if len(our_team_players) > 0:
|
||||||
|
|
||||||
|
# removing our self
|
||||||
|
our_team_players.remove(args[0]._player)
|
||||||
|
|
||||||
|
# if we honding teammate or if we have a shield, do hit.
|
||||||
|
for player in our_team_players:
|
||||||
|
if player.actor.exists() and args[0]._player.actor.exists():
|
||||||
|
if args[0]._player.actor.node.hold_node == player.actor.node or args[0]._player.actor.shield:
|
||||||
|
our_team_players.remove(player)
|
||||||
|
break
|
||||||
|
|
||||||
|
if attacker in our_team_players:
|
||||||
|
freeze = False
|
||||||
|
return None
|
||||||
|
else:
|
||||||
|
freeze = True
|
||||||
|
|
||||||
|
# if ice_bomb blast hits any spaz this statement runs.
|
||||||
|
elif isinstance(args[1], bs.FreezeMessage):
|
||||||
|
if not freeze:
|
||||||
|
freeze = True # use it and reset it
|
||||||
|
return None
|
||||||
|
|
||||||
|
# orignal unchanged code goes here
|
||||||
|
func(*args, **kwargs)
|
||||||
|
|
||||||
|
return wrapper
|
||||||
|
|
||||||
|
# replace original fuction to modified function
|
||||||
|
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage = playerspaz_new_handlemessage(
|
||||||
|
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage)
|
||||||
|
|
||||||
|
# let's add a message when bomb is pick by player
|
||||||
|
def bombfact_new_init(func: function) -> function:
|
||||||
|
def wrapper(*args):
|
||||||
|
|
||||||
|
func(*args) # original code
|
||||||
|
|
||||||
|
args[0].bomb_material.add_actions(
|
||||||
|
conditions=('they_have_material', SharedObjects.get().pickup_material),
|
||||||
|
actions=('message', 'our_node', 'at_connect', BombPickupMessage()),
|
||||||
|
)
|
||||||
|
return wrapper
|
||||||
|
|
||||||
|
# you get the idea
|
||||||
|
bascenev1lib.actor.bomb.BombFactory.__init__ = bombfact_new_init(
|
||||||
|
bascenev1lib.actor.bomb.BombFactory.__init__)
|
||||||
|
|
||||||
|
def bomb_new_handlemessage(func: function) -> function:
|
||||||
|
def wrapper(*args, **kwargs):
|
||||||
|
# only run if session is dual team
|
||||||
|
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
||||||
|
if isinstance(args[1], BombPickupMessage):
|
||||||
|
# get the pickuper and assign the pickuper to the source_player(attacker) of bomb blast
|
||||||
|
for player in args[0].activity.players:
|
||||||
|
if player.actor.exists():
|
||||||
|
if player.actor.node.hold_node == args[0].node:
|
||||||
|
args[0]._source_player = player
|
||||||
|
break
|
||||||
|
|
||||||
|
func(*args, **kwargs) # original
|
||||||
|
|
||||||
|
return wrapper
|
||||||
|
|
||||||
|
bascenev1lib.actor.bomb.Bomb.handlemessage = bomb_new_handlemessage(
|
||||||
|
bascenev1lib.actor.bomb.Bomb.handlemessage)
|
||||||
Loading…
Add table
Add a link
Reference in a new issue