Major progress on settings ui

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Loup 2022-09-22 04:12:19 +05:30 committed by GitHub
parent cd59c1ad03
commit da21963579
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@ -14,172 +14,132 @@ from time import sleep
if TYPE_CHECKING:
from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
# ba_meta export plugin
class SettingWindow(ba.Window):
def __init__(self):
global Ldefault,Udefault
Ldefault=5
Udefault=20
class ColorSchemeWindow(ba.Window):
def __init__(self, default_colors=((0.41, 0.39, 0.5), (0.5, 0.7, 0.25))):
self._default_colors = default_colors
self._color, self._highlight = ba.app.config.get("ColorScheme", (None, None))
def increase_limit(self):
global Ldefault,Udefault
try:
if Udefault>=29 and self.selected=="upper":
ba.textwidget(edit=self.warn_text,text="Careful!You risk get blind beyond this point")
elif self.selected=="lower" and Ldefault>=-20:
ba.textwidget(edit=self.warn_text,text="")
self._last_color = self._color
self._last_highlight = self._highlight
if self.selected=="lower":
Ldefault += 1
ba.textwidget(edit=self.lower_text,text=str(Ldefault))
elif self.selected=="upper":
Udefault+=1
ba.textwidget(edit=self.upper_text,text=str(Udefault))
except AttributeError:
ba.textwidget(edit=self.warn_text,text="Click on number to select it")
# Let's set the game's default colorscheme before opening the Window.
# Otherwise the colors in the Window are tinted as per the already
# applied custom colorscheme thereby making it impossible to visually
# differentiate between different colors.
# A hack to let players select any RGB color value through the UI,
# otherwise this is limited only to pro accounts.
ba.app.accounts_v1.have_pro = lambda: True
def decrease_limit(self):
global Ldefault,Udefault
try:
if Ldefault<=-19 and self.selected == "lower":
ba.textwidget(edit=self.warn_text,text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
elif (self.selected == "upper" and Udefault >=30) or (self.selected== "lower" and Ldefault>=-20):
ba.textwidget(edit=self.warn_text,text="")
self.draw_ui()
if self.selected=="lower":
Ldefault -= 1
ba.textwidget(edit=self.lower_text,text=str(Ldefault))
elif self.selected=="upper":
Udefault -=1
ba.textwidget(edit=self.upper_text,text=str(Udefault))
except AttributeError:
ba.textwidget(edit=self.warn_text,text="Click on number to select it")
def on_text_click(self,selected):
self.selected=selected
if selected=="upper":
ba.textwidget(edit=self.upper_text,color=(0,0,1))
ba.textwidget(edit=self.lower_text,color=(1,1,1))
elif selected=="lower":
ba.textwidget(edit=self.lower_text,color=(0,0,1))
ba.textwidget(edit=self.upper_text,color=(1,1,1))
else:
ba.screenmessage("this should't happen from on_text_click")
def draw_ui(self):
# Most of the stuff here for drawing the UI is referred from the
# game's bastd/ui/profile/edit.py, and so there could be some
# cruft here due to my oversight.
uiscale = ba.app.ui.uiscale
self._width = width = 480.0 if uiscale is ba.UIScale.SMALL else 380.0
self._x_inset = x_inset = 40.0 if uiscale is ba.UIScale.SMALL else 0.0
self._height = height = (
275.0
if uiscale is ba.UIScale.SMALL
else 288.0
if uiscale is ba.UIScale.MEDIUM
else 300.0
)
spacing = 40
self._base_scale = (
2.05
if uiscale is ba.UIScale.SMALL
else 1.5
if uiscale is ba.UIScale.MEDIUM
else 1.0
)
top_extra = 15
self.uiscale=ba.app.ui.uiscale
super().__init__(
root_widget=ba.containerwidget(
size=(width, height + top_extra),
on_outside_click_call=self.cancel_on_outside_click,
transition="in_right",
scale=self._base_scale,
stack_offset=(0, 15) if uiscale is ba.UIScale.SMALL else (0, 0),
)
)
size=(800, 800),
on_outside_click_call=self.close,
transition="in_right",))
cancel_button = ba.buttonwidget(
increase_button=ba.buttonwidget(
parent=self._root_widget,
position=(52 + x_inset, height - 60),
size=(155, 60),
scale=0.8,
autoselect=True,
position=(250,100),
size=(50,50),
label="+",
scale=2,
on_activate_call=self.increase_limit)
decrease_button=ba.buttonwidget(
parent=self._root_widget,
position=(100,100),
size=(50,50),
scale=2,
label="-",
on_activate_call=self.decrease_limit)
self.lower_text=ba.textwidget(
parent=self._root_widget,
size=(200,100),
scale=2,
position=(100,300),
h_align="center",
v_align="center",
maxwidth=400.0,
text=str(Ldefault),
click_activate=True,
selectable=True)
self.upper_text=ba.textwidget(
parent=self._root_widget,
size=(200,100),
scale=2,
position=(500,300),
h_align="center",
v_align="center",
maxwidth=400.0,
text=str(Udefault),
click_activate=True,
selectable=True)
ba.textwidget(edit=self.upper_text,on_activate_call=ba.Call(self.on_text_click,"upper"))
ba.textwidget(edit=self.lower_text,on_activate_call=ba.Call(self.on_text_click,"lower"))
self.warn_text=ba.textwidget(
parent=self._root_widget,
text="",
size=(400,100),
position=(200,500),
h_align="center",
v_align="center",
maxwidth=600)
close_button=ba.buttonwidget(
parent=self._root_widget,
position=(700,650),
size=(100,100),
label=ba.Lstr(resource="cancelText"),
on_activate_call=self._cancel,
)
ba.containerwidget(edit=self._root_widget, cancel_button=cancel_button)
on_activate_call=self.close,
color=(0.8,0.2,0.2))
ba.containerwidget(edit=self._root_widget, cancel_button=close_button)
save_button = ba.buttonwidget(
parent=self._root_widget,
position=(width - (177 + x_inset), height - 110),
size=(155, 60),
autoselect=True,
scale=0.8,
label=ba.Lstr(resource="saveText"),
)
ba.widget(edit=save_button, left_widget=cancel_button)
ba.buttonwidget(edit=save_button, on_activate_call=self.save)
ba.widget(edit=cancel_button, right_widget=save_button)
ba.containerwidget(edit=self._root_widget, start_button=save_button)
reset_button = ba.buttonwidget(
parent=self._root_widget,
position=(width - (177 + x_inset), height - 60),
size=(155, 60),
color=(0.2, 0.5, 0.6),
autoselect=True,
scale=0.8,
label=ba.Lstr(resource="settingsWindowAdvanced.resetText"),
)
ba.widget(edit=reset_button, left_widget=reset_button)
ba.buttonwidget(edit=reset_button, on_activate_call=self.reset)
ba.widget(edit=cancel_button, right_widget=reset_button)
ba.containerwidget(edit=self._root_widget, start_button=reset_button)
v = height - 65.0
v -= spacing * 3.0
b_size = 80
b_offs = 75
ba.textwidget(
parent=self._root_widget,
h_align="center",
v_align="center",
position=(self._width * 0.5 - b_offs, v - 65),
size=(0, 0),
draw_controller=self._color_button,
text=ba.Lstr(resource="editProfileWindow.colorText"),
scale=0.7,
color=ba.app.ui.title_color,
maxwidth=120,
)
self._highlight_button = ba.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(self._width * 0.5 + b_offs - b_size * 0.5, v - 50),
size=(b_size, b_size),
color=self._last_highlight or self._default_colors[1],
label="",
button_type="square",
)
ba.buttonwidget(
edit=self._highlight_button,
on_activate_call=ba.Call(self._pick_color, "highlight"),
)
ba.textwidget(
parent=self._root_widget,
h_align="center",
v_align="center",
position=(self._width * 0.5 + b_offs, v - 65),
size=(0, 0),
draw_controller=self._highlight_button,
text=ba.Lstr(resource="editProfileWindow.highlightText"),
scale=0.7,
color=ba.app.ui.title_color,
maxwidth=120,
)
def cancel_on_outside_click(self):
ba.playsound(ba.getsound("swish"))
self._cancel()
def _cancel(self):
if self._last_color and self._last_highlight:
colorscheme = ColorScheme(self._last_color, self._last_highlight)
colorscheme.apply()
# Good idea to revert this back now so we do not break anything else.
ba.app.accounts_v1.have_pro = original_have_pro
ba.containerwidget(edit=self._root_widget, transition="out_right")
def reset(self, transition_out=True):
if transition_out:
ba.playsound(ba.getsound("gunCocking"))
ba.app.config["ColorScheme"] = (None, None)
# Good idea to revert this back now so we do not break anything else.
ba.app.accounts_v1.have_pro = original_have_pro
ba.app.config.commit()
ba.containerwidget(edit=self._root_widget, transition="out_right")
def save(self, transition_out=True):
if transition_out:
ba.playsound(ba.getsound("gunCocking"))
colorscheme = ColorScheme(
self._color or self._default_colors[0],
self._highlight or self._default_colors[1],
)
def close(self):
ba.screenmessage("closed")
ba.containerwidget(edit=self._root_widget, transition="out_right")
@ -188,10 +148,20 @@ class ColorSchemeWindow(ba.Window):
class UwUuser(ba.Plugin):
# ba_meta export plugin
class moodlight(ba.Plugin):
Map._old_init = Map.__init__
def on_plugin_manager_prompt(self):
ColorSchemeWindow()
def on_app_running(self):
try:
SettingWindow().draw_ui()
except Exception as err:
ba.screenmessage(str(err))
# def on_plugin_manager_prompt(self):
# SettingWindow()
def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
self._old_init(vr_overlay_offset)
in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
@ -199,13 +169,12 @@ class UwUuser(ba.Plugin):
gnode = _ba.getactivity().globalsnode
lowerlimit=5
upperlimit=20
def changetint():
ba.animate_array(gnode, 'tint', 3, {
0.0: gnode.tint,
1.0: (random.randrange(lowerlimit,upperlimit)/10, random.randrange(lowerlimit,upperlimit)/10, random.randrange(lowerlimit, upperlimit)/10)
1.0: (random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10)
})
_ba.timer(0.3, changetint, repeat= True)