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368
plugins/utilities/max_players.py
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368
plugins/utilities/max_players.py
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"""===========MAX_PLAYERS==========="""
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# ba_meta require api 7
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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import _ba
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from ba._session import Session
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from ba._coopsession import CoopSession, TEAM_COLORS, TEAM_NAMES
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from ba._multiteamsession import MultiTeamSession
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from bastd.ui.gather import GatherWindow
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from bastd.ui.popup import PopupWindow
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if TYPE_CHECKING:
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from typing import List, Any, Optional, Sequence
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cfg = ba.app.config
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cmp = {'coop_max_players': 4,
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'teams_max_players': 8,
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'ffa_max_players': 8}
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lang = ba.app.lang.language
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if lang == 'Spanish':
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title_text = 'Máximo de Jugadores'
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title_short_text = 'Jugadores'
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coop_text = 'Cooperativo'
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teams_text = 'Equipos'
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ffa_text = 'Todos Contra Todos'
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else:
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title_text = 'Max Players'
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title_short_text = 'Players'
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coop_text = 'Co-op'
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teams_text = 'Teams'
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ffa_text = 'FFA'
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class ConfigNumberEdit:
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def __init__(self,
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parent: ba.Widget,
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position: Tuple[float, float],
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value: int,
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config: str,
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text: str):
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self._increment = 1
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self._minval = 1
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self._maxval = 100
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self._value = value
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self._config = config
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textscale = 1.0
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self.nametext = ba.textwidget(
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parent=parent,
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position=(position[0], position[1]),
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size=(100, 30),
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text=text,
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maxwidth=150,
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color=(0.8, 0.8, 0.8, 1.0),
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h_align='left',
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v_align='center',
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scale=textscale)
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self.valuetext = ba.textwidget(
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parent=parent,
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position=(position[0]+150, position[1]),
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size=(60, 28),
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editable=False,
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color=(0.3, 1.0, 0.3, 1.0),
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h_align='right',
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v_align='center',
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text=str(value),
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padding=2)
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self.minusbutton = ba.buttonwidget(
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parent=parent,
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position=(position[0]+240, position[1]),
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size=(28, 28),
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label='-',
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autoselect=True,
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on_activate_call=ba.Call(self._down),
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repeat=True)
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self.plusbutton = ba.buttonwidget(
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parent=parent,
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position=(position[0]+290, position[1]),
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size=(28, 28),
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label='+',
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autoselect=True,
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on_activate_call=ba.Call(self._up),
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repeat=True)
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def _up(self) -> None:
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self._value = min(self._maxval, self._value + self._increment)
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self._update_display()
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def _down(self) -> None:
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self._value = max(self._minval, self._value - self._increment)
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self._update_display()
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def _update_display(self) -> None:
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ba.textwidget(edit=self.valuetext, text=str(self._value))
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cfg['Config Max Players'][self._config] = self._value
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cfg.apply_and_commit()
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class SettingsMaxPlayers(PopupWindow):
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def __init__(self):
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# pylint: disable=too-many-locals
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uiscale = ba.app.ui.uiscale
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self._transitioning_out = False
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self._width = 400
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self._height = 220
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bg_color = (0.5, 0.4, 0.6)
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# creates our _root_widget
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PopupWindow.__init__(self,
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position=(0.0, 0.0),
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size=(self._width, self._height),
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scale=1.2,
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bg_color=bg_color)
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self._cancel_button = ba.buttonwidget(
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parent=self.root_widget,
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position=(25, self._height - 40),
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size=(50, 50),
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scale=0.58,
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label='',
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color=bg_color,
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on_activate_call=self._on_cancel_press,
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autoselect=True,
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icon=ba.gettexture('crossOut'),
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iconscale=1.2)
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ba.containerwidget(edit=self.root_widget,
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cancel_button=self._cancel_button)
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ba.textwidget(
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parent=self.root_widget,
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position=(self._width * 0.5, self._height - 30),
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size=(0, 0),
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h_align='center',
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v_align='center',
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scale=0.8,
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text=title_text,
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maxwidth=200,
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color=ba.app.ui.title_color)
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posx = 33
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posy = self._height
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# co-op
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ConfigNumberEdit(parent=self.root_widget,
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position=(posx, posy*0.6),
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value=cfg['Config Max Players']['coop_max_players'],
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config='coop_max_players',
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text=coop_text)
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# teams
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ConfigNumberEdit(parent=self.root_widget,
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position=(posx, posy*0.38),
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value=cfg['Config Max Players']['teams_max_players'],
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config='teams_max_players',
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text=teams_text)
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# ffa
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ConfigNumberEdit(parent=self.root_widget,
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position=(posx, posy*0.16),
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value=cfg['Config Max Players']['ffa_max_players'],
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config='ffa_max_players',
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text=ffa_text)
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def _on_cancel_press(self) -> None:
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self._transition_out()
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def _transition_out(self) -> None:
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if not self._transitioning_out:
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self._transitioning_out = True
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ba.containerwidget(edit=self.root_widget, transition='out_scale')
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def on_popup_cancel(self) -> None:
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ba.playsound(ba.getsound('swish'))
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self._transition_out()
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def __init__(self) -> None:
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"""Instantiate a co-op mode session."""
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# pylint: disable=cyclic-import
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from ba._campaign import getcampaign
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from bastd.activity.coopjoin import CoopJoinActivity
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_ba.increment_analytics_count('Co-op session start')
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app = _ba.app
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# If they passed in explicit min/max, honor that.
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# Otherwise defer to user overrides or defaults.
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if 'min_players' in app.coop_session_args:
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min_players = app.coop_session_args['min_players']
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else:
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min_players = 1
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if 'max_players' in app.coop_session_args:
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max_players = app.coop_session_args['max_players']
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else:
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max_players = app.config.get(
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'Coop Game Max Players',
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cfg['Config Max Players']['coop_max_players'])
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# print('FIXME: COOP SESSION WOULD CALC DEPS.')
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depsets: Sequence[ba.DependencySet] = []
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Session.__init__(self,
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depsets,
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team_names=TEAM_NAMES,
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team_colors=TEAM_COLORS,
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min_players=min_players,
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max_players=max_players)
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# Tournament-ID if we correspond to a co-op tournament (otherwise None)
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self.tournament_id: Optional[str] = (
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app.coop_session_args.get('tournament_id'))
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self.campaign = getcampaign(app.coop_session_args['campaign'])
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self.campaign_level_name: str = app.coop_session_args['level']
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self._ran_tutorial_activity = False
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self._tutorial_activity: Optional[ba.Activity] = None
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self._custom_menu_ui: List[Dict[str, Any]] = []
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# Start our joining screen.
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self.setactivity(_ba.newactivity(CoopJoinActivity))
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self._next_game_instance: Optional[ba.GameActivity] = None
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self._next_game_level_name: Optional[str] = None
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self._update_on_deck_game_instances()
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def get_max_players(self) -> int:
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"""Return max number of ba.Players allowed to join the game at once."""
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if self.use_teams:
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return _ba.app.config.get(
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'Team Game Max Players',
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cfg['Config Max Players']['teams_max_players'])
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return _ba.app.config.get(
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'Free-for-All Max Players',
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cfg['Config Max Players']['ffa_max_players'])
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GatherWindow.__old_init__ = GatherWindow.__init__
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def __gather_init__(self,
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transition: Optional[str] = 'in_right',
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origin_widget: ba.Widget = None):
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self.__old_init__(transition, origin_widget)
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def _do_max_players():
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SettingsMaxPlayers()
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self._max_players_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(self._width*0.72, self._height*0.91),
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size=(220, 60),
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scale=1.0,
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color=(0.6, 0.0, 0.9),
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icon=ba.gettexture('usersButton'),
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iconscale=1.5,
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autoselect=True,
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label=title_short_text,
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button_type='regular',
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on_activate_call=_do_max_players)
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def _save_state(self) -> None:
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try:
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for tab in self._tabs.values():
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tab.save_state()
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sel = self._root_widget.get_selected_child()
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selected_tab_ids = [
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tab_id for tab_id, tab in self._tab_row.tabs.items()
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if sel == tab.button
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]
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if sel == self._back_button:
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sel_name = 'Back'
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elif sel == self._max_players_button:
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sel_name = 'Max Players'
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elif selected_tab_ids:
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assert len(selected_tab_ids) == 1
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sel_name = f'Tab:{selected_tab_ids[0].value}'
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elif sel == self._tab_container:
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sel_name = 'TabContainer'
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else:
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raise ValueError(f'unrecognized selection: \'{sel}\'')
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ba.app.ui.window_states[type(self)] = {
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'sel_name': sel_name,
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}
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except Exception:
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ba.print_exception(f'Error saving state for {self}.')
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def _restore_state(self) -> None:
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from efro.util import enum_by_value
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try:
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for tab in self._tabs.values():
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tab.restore_state()
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sel: Optional[ba.Widget]
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winstate = ba.app.ui.window_states.get(type(self), {})
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sel_name = winstate.get('sel_name', None)
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assert isinstance(sel_name, (str, type(None)))
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current_tab = self.TabID.ABOUT
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gather_tab_val = ba.app.config.get('Gather Tab')
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try:
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stored_tab = enum_by_value(self.TabID, gather_tab_val)
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if stored_tab in self._tab_row.tabs:
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current_tab = stored_tab
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except ValueError:
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pass
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self._set_tab(current_tab)
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if sel_name == 'Back':
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sel = self._back_button
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elif sel_name == 'Max Players':
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sel = self._back_button
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elif sel_name == 'TabContainer':
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sel = self._tab_container
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elif isinstance(sel_name, str) and sel_name.startswith('Tab:'):
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try:
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sel_tab_id = enum_by_value(self.TabID,
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sel_name.split(':')[-1])
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except ValueError:
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sel_tab_id = self.TabID.ABOUT
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sel = self._tab_row.tabs[sel_tab_id].button
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else:
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sel = self._tab_row.tabs[current_tab].button
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ba.containerwidget(edit=self._root_widget, selected_child=sel)
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except Exception:
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ba.print_exception('Error restoring gather-win state.')
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# ba_meta export plugin
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class MaxPlayersPlugin(ba.Plugin):
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def has_settings_ui(self) -> bool:
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return True
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def show_settings_ui(self, source_widget: ba.Widget | None) -> None:
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SettingsMaxPlayers()
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if 'Config Max Players' in ba.app.config:
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old_config = ba.app.config['Config Max Players']
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for setting in cmp:
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if setting not in old_config:
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ba.app.config['Config Max Players'].update({setting: cmp[setting]})
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remove_list = []
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for setting in old_config:
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if setting not in cmp:
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remove_list.append(setting)
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for element in remove_list:
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ba.app.config['Config Max Players'].pop(element)
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else:
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ba.app.config['Config Max Players'] = cmp
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ba.app.config.apply_and_commit()
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CoopSession.__init__ = __init__
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MultiTeamSession.get_max_players = get_max_players
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GatherWindow.__init__ = __gather_init__
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GatherWindow._save_state = _save_state
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GatherWindow._restore_state = _restore_state
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