[ci] auto-format

This commit is contained in:
Loup-Garou911XD 2022-11-03 17:08:09 +00:00 committed by github-actions[bot]
parent 85304770d3
commit d58e326d4c
5 changed files with 564 additions and 530 deletions

View file

@ -13,6 +13,8 @@ if TYPE_CHECKING:
Spaz.oldhandlemessage = Spaz.handlemessage
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, ba.DieMessage):
if self.node:

View file

@ -37,6 +37,7 @@ else:
teams_text = 'Teams'
ffa_text = 'FFA'
class ConfigNumberEdit:
def __init__(self,
@ -102,6 +103,7 @@ class ConfigNumberEdit:
cfg['Config Max Players'][self._config] = self._value
cfg.apply_and_commit()
class SettingsMaxPlayers(PopupWindow):
def __init__(self):
@ -180,6 +182,7 @@ class SettingsMaxPlayers(PopupWindow):
ba.playsound(ba.getsound('swish'))
self._transition_out()
def __init__(self) -> None:
"""Instantiate a co-op mode session."""
# pylint: disable=cyclic-import
@ -230,6 +233,7 @@ def __init__(self) -> None:
self._next_game_level_name: Optional[str] = None
self._update_on_deck_game_instances()
def get_max_players(self) -> int:
"""Return max number of ba.Players allowed to join the game at once."""
if self.use_teams:
@ -240,11 +244,15 @@ def get_max_players(self) -> int:
'Free-for-All Max Players',
cfg['Config Max Players']['ffa_max_players'])
GatherWindow.__old_init__ = GatherWindow.__init__
def __gather_init__(self,
transition: Optional[str] = 'in_right',
origin_widget: ba.Widget = None):
self.__old_init__(transition, origin_widget)
def _do_max_players():
SettingsMaxPlayers()
self._max_players_button = ba.buttonwidget(
@ -260,6 +268,7 @@ def __gather_init__(self,
button_type='regular',
on_activate_call=_do_max_players)
def _save_state(self) -> None:
try:
for tab in self._tabs.values():
@ -287,6 +296,7 @@ def _save_state(self) -> None:
except Exception:
ba.print_exception(f'Error saving state for {self}.')
def _restore_state(self) -> None:
from efro.util import enum_by_value
try:
@ -326,6 +336,8 @@ def _restore_state(self) -> None:
ba.print_exception('Error restoring gather-win state.')
# ba_meta export plugin
class MaxPlayersPlugin(ba.Plugin):
def has_settings_ui(self) -> bool:
@ -338,7 +350,7 @@ class MaxPlayersPlugin(ba.Plugin):
old_config = ba.app.config['Config Max Players']
for setting in cmp:
if setting not in old_config:
ba.app.config['Config Max Players'].update({setting:cmp[setting]})
ba.app.config['Config Max Players'].update({setting: cmp[setting]})
remove_list = []
for setting in old_config:
if setting not in cmp:

View file

@ -31,6 +31,7 @@ else:
ba.app.config['quick_game_button'] = config
ba.app.config.commit()
def start_game(session: ba.Session, fadeout: bool = True):
def callback():
if fadeout:
@ -50,6 +51,7 @@ def start_game(session: ba.Session, fadeout: bool = True):
else:
callback()
class SimplePlaylist:
def __init__(self,
@ -66,6 +68,7 @@ class SimplePlaylist:
settings = self.settings['settings']
return dict(resolved_type=self.gametype, settings=settings)
class CustomSession(FreeForAllSession):
def __init__(self, *args, **kwargs):
@ -305,6 +308,8 @@ class SelectGameWindow(PlaylistAddGameWindow):
PlayWindow._old_init = PlayWindow.__init__
def __init__(self, *args, **kwargs):
self._old_init()
@ -331,6 +336,7 @@ def __init__(self, *args, **kwargs):
self._restore_state()
def states(self) -> None:
return {
'Team Games': self._teams_button,
@ -340,6 +346,7 @@ def states(self) -> None:
'Quick Game': self._quick_game_button
}
def _save_state(self) -> None:
swapped = {v: k for k, v in states(self).items()}
if self._root_widget.get_selected_child() in swapped:
@ -349,6 +356,7 @@ def _save_state(self) -> None:
else:
ba.print_exception(f'Error saving state for {self}.')
def _restore_state(self) -> None:
if not hasattr(self, '_quick_game_button'):
return # ensure that our monkey patched init ran

View file

@ -5,189 +5,195 @@
# -*- coding: utf-8 -*-
# ba_meta require api 7
from _ba import env,get_foreground_host_activity,get_foreground_host_session,get_game_roster, get_chat_messages,set_party_icon_always_visible, chatmessage as cmsg, screenmessage as smsg
from _ba import env, get_foreground_host_activity, get_foreground_host_session, get_game_roster, get_chat_messages, set_party_icon_always_visible, chatmessage as cmsg, screenmessage as smsg
import ba
#our prefix that what we starts cmds with
px='/'
# our prefix that what we starts cmds with
px = '/'
# main class
#main class
class _cmds:
def _process_cmd():
set_party_icon_always_visible(True)
messages=get_chat_messages()
if len(messages)>1:
messages = get_chat_messages()
if len(messages) > 1:
lastmsg = messages[len(messages)-1]
m=lastmsg.split(' ')[1]
m = lastmsg.split(' ')[1]
if m.startswith(px):
return _cmds._handle()
else:
pass
def _handle():
messages=get_chat_messages()
if len(messages)>1:
messages = get_chat_messages()
if len(messages) > 1:
lastmsg = messages[len(messages)-1]
m=lastmsg.split(' ')[1] #cmd
n=lastmsg.split(' ')[2:] #aguments
m = lastmsg.split(' ')[1] # cmd
n = lastmsg.split(' ')[2:] # aguments
roster=get_game_roster()
session=get_foreground_host_session()
session_players=session.sessionplayers
roster = get_game_roster()
session = get_foreground_host_session()
session_players = session.sessionplayers
activity=get_foreground_host_activity()
activity_players=activity.players
activity = get_foreground_host_activity()
activity_players = activity.players
if m == px:
cmsg(px+'help for help')
elif m == px+'help' :
if n==[]:
elif m == px+'help':
if n == []:
cmsg('===========================================')
cmsg(f' {px}help 1 - for page 1 | simple commands')
cmsg(f' {px}help 2 - for page 2 | all or number of list cmds')
cmsg(f' {px}help 3 - for page 3 | Other useful cmds')
cmsg('===========================================')
elif n[0]=='1':
elif n[0] == '1':
cmsg('============================')
cmsg(f' {px}help 1 page 1 |')
cmsg(f' {px}help 1 page 2 |')
cmsg('============================')
if n[1] in [ 'page' , 'Page' , ]:
if n[2]=='1':
if n[1] in ['page', 'Page', ]:
if n[2] == '1':
cmsg('============== Help 1, Page 1 ==============')
cmsg(f' your command prefix is or all commands starts with - {px}')
cmsg(f' {px}list or {px}l -- to see ids of players and execute commands')
cmsg(f' {px}uniqeid or {px}id -- to see accountid/uniqeid of player')
cmsg(f' {px}quit or {px}restart -- to restart the game')
cmsg(f' {px}mute/unmute -- to mute chat for everyone in your game')
elif n[2]=='2':
elif n[2] == '2':
cmsg('============== Help 1, Page 2 ==============')
cmsg(f' {px}pause -- to pause everyone in your game')
cmsg(f' {px}nv or {px}night -- to make night in your game')
cmsg(f' {px}dv or {px}day -- to make night in your game')
cmsg(f' {px}camera_mode -- to rotate camera ,repat to off')
cmsg('===========================================')
elif n[0]=='2':
elif n[0] == '2':
cmsg('============================')
cmsg(f' {px}help 2 page 1 |')
cmsg(f' {px}help 2 page 2 |')
cmsg(f' {px}help 2 page 3 |')
cmsg('============================')
if n[1] in [ 'page' , 'Page' ]:
if n[1] in ['page', 'Page']:
if n[2] == '1':
cmsg('============== Help 2 Page 1 ==============')
cmsg(f' {px}kill all or {px}kill number of list | kills the player')
cmsg(f' {px}heal all or {px}heal number of list | heals the players')
cmsg(f' {px}freeze all or {px}freeze number of list | freeze the player')
cmsg(f' {px}unfreeze/thaw all or {px}unfreeze/thaw number of list | unfreeze the player')
cmsg(
f' {px}unfreeze/thaw all or {px}unfreeze/thaw number of list | unfreeze the player')
cmsg(f' {px}gloves all or {px}gloves number of list | give gloves to player')
cmsg('============================')
elif n[2] == '2':
cmsg('============== Help 2 Page 2 ==============')
cmsg(f' {px}shield all or {px}shield number of list | give shield the player')
cmsg(f' {px}fall all or {px}fall number of list | teleport in down and fall up the player')
cmsg(
f' {px}fall all or {px}fall number of list | teleport in down and fall up the player')
cmsg(f' {px}curse all or {px}curse number of list | curse the player')
cmsg(f' {px}creepy all or {px}creepy number of list | make creepy actor of player')
cmsg(
f' {px}creepy all or {px}creepy number of list | make creepy actor of player')
cmsg(f' {px}inv all or {px}inv number of list | makes invisible player')
cmsg(f' {px}celebrate all or {px}celebrate number of list | celebrate action to the player')
cmsg(
f' {px}celebrate all or {px}celebrate number of list | celebrate action to the player')
cmsg('============================')
elif n[2] == '3':
cmsg('============== Help 2 Page 3 ==============')
cmsg(f' {px}gm all or {px}gm number of list | give bs gods like powers to player')
cmsg(f' {px}sp all or {px}sp number of list | give superrrrrrr damages when punch to player')
cmsg(
f' {px}sp all or {px}sp number of list | give superrrrrrr damages when punch to player')
cmsg(f' {px}sleep all or {px}sleep number of list | sleep up the player')
cmsg(f' {px}fly all or {px}fly number of list | fly up the player ')
cmsg(f' {px}hug number of list | hugup the player')
cmsg('============================')
elif n[0]=='3':
elif n[0] == '3':
cmsg('============================')
cmsg(f" {px}d_bomb bombType | changes default bomb | do {px}d_bomb help for bomb names ")
cmsg(f' {px}dbc (number of bombs) | changes default count of player')
cmsg('============================')
elif m in [ px+'list' , px+'l' , px+'clientids' , px+'ids' , px+'playerids' ]:
elif m in [px+'list', px+'l', px+'clientids', px+'ids', px+'playerids']:
cmsg('======= Indexs ======')
for i in session_players:
cmsg(i.getname()+' --> '+str(session_players.index(i))+'\n')
if not roster ==[]:
if not roster == []:
for i in roster:
cmsg(f'======For {px}kick only======')
cmsg(str(i['players'][0]['nam_full'])+' - '+str(i['client_id']))
elif m in [ px+'uniqeid' , px+'id' , px+'pb-id' , px+'pb' , px+'accountid' ]:
if n==[]:
elif m in [px+'uniqeid', px+'id', px+'pb-id', px+'pb', px+'accountid']:
if n == []:
cmsg(f'use : {px}uniqeid number of list')
else:
try:
id=session_players[int(n[0])]
id = session_players[int(n[0])]
cmsg(id.getname()+"'s accountid is "+id.get_v1_account_id())
except:
cmsg('could not found player')
elif m in [ px+'quit' , px+'restart' ]:
elif m in [px+'quit', px+'restart']:
ba.quit()
elif m in [ px+'mute' , px+'mutechat' ]:
cfg=ba.app.config
cfg['Chat Muted']=True
elif m in [px+'mute', px+'mutechat']:
cfg = ba.app.config
cfg['Chat Muted'] = True
cfg.apply_and_commit()
cmsg('muted')
smsg(f'chat muted use {px}unmute and click on send to unmute')
elif m in [ px+'unmute' , px+'unmutechat' ]:
cfg=ba.app.config
cfg['Chat Muted']=False
elif m in [px+'unmute', px+'unmutechat']:
cfg = ba.app.config
cfg['Chat Muted'] = False
cfg.apply_and_commit()
cmsg('un_muted')
smsg('chat un_muted')
elif m in [ px+'end' , px+'next' ]:
if n==[]:
elif m in [px+'end', px+'next']:
if n == []:
try:
activity.end_game()
cmsg('Game ended Hope you scored great')
except:
cmsg('Game already ended')
elif m in [ px+'dv' , px+'day' ]:
if activity.globalsnode.tint==(1.0,1.0,1.0):
elif m in [px+'dv', px+'day']:
if activity.globalsnode.tint == (1.0, 1.0, 1.0):
cmsg(f'alwardy {px}dv is on ,do {px}nv for night')
else:
activity.globalsnode.tint=(1.0,1.0,1.0)
activity.globalsnode.tint = (1.0, 1.0, 1.0)
cmsg('day mode on!')
elif m in [ px+'nv' , px+'night' ]:
if activity.globalsnode.tint==(0.5, 0.7, 1.0):
elif m in [px+'nv', px+'night']:
if activity.globalsnode.tint == (0.5, 0.7, 1.0):
cmsg(f'alwardy {px}nv is on ,do {px}dv for day')
else:
activity.globalsnode.tint=(0.5, 0.7, 1.0)
activity.globalsnode.tint = (0.5, 0.7, 1.0)
cmsg('night mode on!')
elif m in [ px+'sm' , px+'slow' , px+'slowmo' ]:
if n==[]:
elif m in [px+'sm', px+'slow', px+'slowmo']:
if n == []:
if not activity.globalsnode.slow_motion:
activity.globalsnode.slow_motion=True
activity.globalsnode.slow_motion = True
cmsg('Game in Epic Mode Now')
else:
activity.globalsnode.slow_motion=False
activity.globalsnode.slow_motion = False
cmsg('Game in normal mode now ')
elif m in [ px+'pause' , px+'pausegame' ]:
elif m in [px+'pause', px+'pausegame']:
if n == []:
if not activity.globalsnode.paused:
activity.globalsnode.paused=True
activity.globalsnode.paused = True
cmsg('Game Paused')
else:
activity.globalsnode.paused=False
activity.globalsnode.paused = False
cmsg('Game un paused')
elif m in [ px+'cameraMode', px+'camera_mode' , px+'rotate_camera' ]:
elif m in [px+'cameraMode', px+'camera_mode', px+'rotate_camera']:
if n == []:
if not activity.globalsnode.camera_mode == 'rotate':
activity.globalsnode.camera_mode = 'rotate'
@ -196,7 +202,7 @@ class _cmds:
activity.globalsnode.camera_mode = 'follow'
cmsg('camera mode is normal now')
elif m in [ px+'remove' , px+'rm' ]:
elif m in [px+'remove', px+'rm']:
if n == []:
cmsg(f'{px}remove all or {px}remove number in list')
elif n[0] == 'all':
@ -205,308 +211,313 @@ class _cmds:
cmsg('Removed All')
else:
try:
r=session_players[int(n[0])]
r = session_players[int(n[0])]
r.remove_from_game()
cmsg('Removed') #cant use getname() activity alwrady finish
cmsg('Removed') # cant use getname() activity alwrady finish
except:
cmsg('could not found player')
elif m in [ px+'inv' , px+'invisible' ]:
if n==[]:
elif m in [px+'inv', px+'invisible']:
if n == []:
cmsg(f'help : {px}inv all or {px}inv number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
body=i.actor.node
if not body.torso_model==None:
body.head_model=None
body.torso_model=None
body.upper_arm_model=None
body.forearm_model=None
body.pelvis_model=None
body.hand_model=None
body.toes_model=None
body.upper_leg_model=None
body.lower_leg_model=None
body.style='cyborg'
body = i.actor.node
if not body.torso_model == None:
body.head_model = None
body.torso_model = None
body.upper_arm_model = None
body.forearm_model = None
body.pelvis_model = None
body.hand_model = None
body.toes_model = None
body.upper_leg_model = None
body.lower_leg_model = None
body.style = 'cyborg'
cmsg('All invisible now Dont get cought')
else:
cmsg('alwardy invisible')
else:
body=activity_players[int(n[0])].actor.node
is_name=session_players[int(n[0])].getname()
if not body.torso_model==None:
body.head_model=None
body.torso_model=None
body.upper_arm_model=None
body.forearm_model=None
body.pelvis_model=None
body.hand_model=None
body.toes_model=None
body.upper_leg_model=None
body.lower_leg_model=None
body.style='cyborg'
body = activity_players[int(n[0])].actor.node
is_name = session_players[int(n[0])].getname()
if not body.torso_model == None:
body.head_model = None
body.torso_model = None
body.upper_arm_model = None
body.forearm_model = None
body.pelvis_model = None
body.hand_model = None
body.toes_model = None
body.upper_leg_model = None
body.lower_leg_model = None
body.style = 'cyborg'
cmsg(is_name+' using invisiblelity ')
else:
cmsg('alwardy invisible')
elif m in [ px+'hl' , px+'headless' ]:
if n==[]:
elif m in [px+'hl', px+'headless']:
if n == []:
cmsg(f'help : {px}spaz all or {px}spaz number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
body=i.actor.node
if not body.head_model==None:
body.head_model=None
body.style='cyborg'
body = i.actor.node
if not body.head_model == None:
body.head_model = None
body.style = 'cyborg'
cmsg('headless ? xD')
else:
cmsg('alwardy headless are you really headless?')
else:
body=activity_players[int(n[0])].actor.node
is_name=session_players[int(n[0])].getname()
if not body.head_model==None:
body.head_model=None
body.style='cyborg'
body = activity_players[int(n[0])].actor.node
is_name = session_players[int(n[0])].getname()
if not body.head_model == None:
body.head_model = None
body.style = 'cyborg'
cmsg(is_name+'is headless now xD')
else:
cmsg('alwardy headless are you really headless?')
elif m in [ px+'creepy' , px+'creep' ]:
if n==[]:
elif m in [px+'creepy', px+'creep']:
if n == []:
cmsg(f'use: {px}creepy all or {px}creepy number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
body=i.actor.node
body.head_model=None
body = i.actor.node
body.head_model = None
body.handlemessage(ba.PowerupMessage(poweruptype='punch'))
body.handlemessage(ba.PowerupMessage(poweruptype='shield'))
cmsg('dont creep out childs all will be scared')
else:
try:
body=activity_players[int(n[0])].actor.node
body.head_model=None
body = activity_players[int(n[0])].actor.node
body.head_model = None
body.handlemessage(ba.PowerupMessage(poweruptype='punch'))
body.handlemessage(ba.PowerupMessage(poweruptype='shield'))
cmsg('dont creep out childs all will be scared')
except:
cmsg('could not found player to make')
elif m in [ px+'kill' , px+'die' ]:
elif m in [px+'kill', px+'die']:
if n == []:
cmsg(f'Use : {px}kill all or {px}kill number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.DieMessage())
cmsg('Killed all')
else:
is_name=session_players[int(n[0])].getname()
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.DieMessage())
cmsg('Killed '+is_name)
elif m in [ px+'heal' , px+'heath' ]:
elif m in [px+'heal', px+'heath']:
if n == []:
cmsg(f'Use: {px}heal all or {px}heal number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='health'))
cmsg('Heald all')
else:
is_name=session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='health'))
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
ba.PowerupMessage(poweruptype='health'))
cmsg('Heald '+is_name)
elif m in [ px+'curse' , px+'cur' ]:
elif m in [px+'curse', px+'cur']:
if n == []:
cmsg(f'Use: {px}curse all or {px}curse number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='curse'))
cmsg('Cursed all')
else:
is_name=session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='curse'))
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
ba.PowerupMessage(poweruptype='curse'))
cmsg('Cursed '+is_name)
elif m in [ px+'sleep' ]:
elif m in [px+'sleep']:
if n == []:
cmsg(f'Use: {px}sleep all or {px}sleep number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage('knockout', 8000)
cmsg('Sleep all its Night :)')
else:
is_name=session_players[int(n[0])].getname()
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage('knockout', 8000)
cmsg(is_name+' sleeped now')
elif m in [ px+'sp' , px+'superpunch' ]:
elif m in [px+'sp', px+'superpunch']:
if n == []:
cmsg(f'Use : {px}sp/superpunch all or {px}sp/superpunch number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
if not i.actor._punch_power_scale==15:
i.actor._punch_power_scale=15
i.actor._punch_cooldown=0
if not i.actor._punch_power_scale == 15:
i.actor._punch_power_scale = 15
i.actor._punch_cooldown = 0
cmsg('Everyone enjoy your Super punches')
else:
i.actor._punch_power_scale=1.2
i.actor._punch_cooldown=400
i.actor._punch_power_scale = 1.2
i.actor._punch_cooldown = 400
cmsg('Super punches off now')
else:
try:
if not activity_players[int(n[0])].actor._punch_power_scale==15:
is_name=session_players[int(n[0])].getname()
activity_players[int(n[0])].actor._punch_power_scale=15
activity_players[int(n[0])].actor._punch_cooldown=0
if not activity_players[int(n[0])].actor._punch_power_scale == 15:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor._punch_power_scale = 15
activity_players[int(n[0])].actor._punch_cooldown = 0
cmsg(is_name+' using super punches get away from him')
else:
activity_players[int(n[0])].actor._punch_power_scale=1.2
activity_players[int(n[0])].actor._punch_cooldown=400
activity_players[int(n[0])].actor._punch_power_scale = 1.2
activity_players[int(n[0])].actor._punch_cooldown = 400
cmsg(':( ')
except:
pass
elif m in [ px+'gloves' , px+'punch' ]:
elif m in [px+'gloves', px+'punch']:
if n == []:
cmsg(f'Use: {px}gloves all or {px}gloves number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='punch'))
cmsg('Free Gloves enjoy all')
else:
is_name=session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='punch'))
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
ba.PowerupMessage(poweruptype='punch'))
cmsg(is_name+' using gloves')
elif m in [ px+'shield' , px+'protect' ]:
elif m in [px+'shield', px+'protect']:
if n == []:
cmsg(f'Use: {px}shield all or {px}shield number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.PowerupMessage(poweruptype='shield'))
cmsg('Everyone enjoy free shield :)')
else:
is_name=session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='shield'))
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
ba.PowerupMessage(poweruptype='shield'))
cmsg(is_name+' using shield')
elif m in [ px+'freeze' , px+'ice' ]:
elif m in [px+'freeze', px+'ice']:
if n == []:
cmsg(f'Use: {px}freeze all or {px}freeze number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.FreezeMessage())
cmsg('Freezed all')
else:
is_name=session_players[int(n[0])].getname()
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.FreezeMessage())
cmsg('Un freezed '+is_name)
elif m in [ px+'unfreeze' , px+'thaw' ]:
elif m in [px+'unfreeze', px+'thaw']:
if n == []:
cmsg(f'Use: {px}unfreeze/thaw all or {px}unfreeze/thaw number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.ThawMessage())
cmsg('Un freezed all ')
else:
is_name=session_players[int(n[0])].getname()
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.ThawMessage())
cmsg('Un freezed '+is_name)
elif m in [ px+'fall' ]:
elif m in [px+'fall']:
if n == []:
cmsg(f'Use: {px}fall all or {px}fall number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.StandMessage())
cmsg('Felt everyone')
else:
is_name=session_players[int(n[0])].getname()
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.StandMessage())
cmsg(is_name+' got felt')
elif m in [ px+'celebrate' , px+'celeb' ]:
elif m in [px+'celebrate', px+'celeb']:
if n == []:
cmsg(f'Use: {px}celebrate all or {px}celebrate number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(ba.CelebrateMessage())
cmsg('Celebrate all :)')
else:
is_name=session_players[int(n[0])].getname()
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(ba.CelebrateMessage())
cmsg(is_name+' is celebrating bt why?')
elif m in [ px+'fly' ]:
if n==[]:
elif m in [px+'fly']:
if n == []:
cmsg(f'Use: {px}fly all or {px}fly number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
if not i.actor.node.fly==True:
i.actor.node.fly=True
if not i.actor.node.fly == True:
i.actor.node.fly = True
cmsg('fly all dont go out ok')
else:
i.actor.node.fly=False
i.actor.node.fly = False
cmsg('flying mode off')
else:
try:
is_name=session_players[int(n[0])].getname()
if not activity_players[int(n[0])].actor.node.fly==True:
activity_players[int(n[0])].actor.node.fly=True
is_name = session_players[int(n[0])].getname()
if not activity_players[int(n[0])].actor.node.fly == True:
activity_players[int(n[0])].actor.node.fly = True
cmsg(is_name+' is flying')
else:
activity_players[int(n[0])].actor.node.fly=False
activity_players[int(n[0])].actor.node.fly = False
cmsg('fly off :(')
except:
cmsg('player not found')
pass
elif m in [ px+'gm' , px+'godmode' ]:
if n==[]:
elif m in [px+'gm', px+'godmode']:
if n == []:
cmsg(f'Use: {px}gm all or {px}gm number of list')
elif n[0]=='all':
elif n[0] == 'all':
for i in activity_players:
if not i.actor.node.hockey==True:
i.actor.node.hockey=True
i.actor.node.invincible=True
i.actor._punch_power_scale=7
if not i.actor.node.hockey == True:
i.actor.node.hockey = True
i.actor.node.invincible = True
i.actor._punch_power_scale = 7
cmsg('Gmed all ')
else:
i.actor.node.hockey=False
i.actor.node.invincible=False
i.actor._punch_power_scale=1.2
i.actor.node.hockey = False
i.actor.node.invincible = False
i.actor._punch_power_scale = 1.2
cmsg('Un gmed all')
else:
try:
is_name=session_players[int(n[0])].getname()
if not activity_players[int(n[0])].actor.node.hockey==True:
activity_players[int(n[0])].actor.node.hockey=True
activity_players[int(n[0])].actor.node.invincible=True
activity_players[int(n[0])].actor._punch_power_scale=7
is_name = session_players[int(n[0])].getname()
if not activity_players[int(n[0])].actor.node.hockey == True:
activity_players[int(n[0])].actor.node.hockey = True
activity_players[int(n[0])].actor.node.invincible = True
activity_players[int(n[0])].actor._punch_power_scale = 7
cmsg('Gmed '+is_name)
else:
activity_players[int(n[0])].actor.node.hockey=False
activity_players[int(n[0])].actor.node.invincible=False
activity_players[int(n[0])].actor._punch_power_scale=1.2
activity_players[int(n[0])].actor.node.hockey = False
activity_players[int(n[0])].actor.node.invincible = False
activity_players[int(n[0])].actor._punch_power_scale = 1.2
cmsg('un gmed '+is_name)
except:
cmsg('could not found player')
elif m in [ px+'d_bomb', px+'default_bomb' ]:
elif m in [px+'d_bomb', px+'default_bomb']:
if n == []:
cmsg(f'Use: {px}d_bomb/default_bomb all or {px}d_bomb number of list ,type {px}d_bomb help for help')
elif n[0]=='help':
cmsg(
f'Use: {px}d_bomb/default_bomb all or {px}d_bomb number of list ,type {px}d_bomb help for help')
elif n[0] == 'help':
cmsg("bombtypes - ['ice', 'impact', 'land_mine', 'normal', 'sticky','tnt']")
elif n[0] in [ 'ice' , 'impact', 'land_mine' , 'normal' , 'sticky' , 'tnt']:
elif n[0] in ['ice', 'impact', 'land_mine', 'normal', 'sticky', 'tnt']:
for i in activity_players:
i.actor.bomb_type=n[0]
i.actor.bomb_type = n[0]
cmsg('default bomb type - '+str(n[0])+' now')
else:
cmsg('unkwon bombtype , type {px}d_bomb help for help')
elif m in [ px+'d_bomb_count', px+'default_bomb_count' , px+'dbc' ]:
elif m in [px+'d_bomb_count', px+'default_bomb_count', px+'dbc']:
if n == []:
cmsg(f'Use: {px}d_bomb_count/default_bomb/dbc all or {px}d_bomb_count/default_bomb_count/dbc number of list')
cmsg(
f'Use: {px}d_bomb_count/default_bomb/dbc all or {px}d_bomb_count/default_bomb_count/dbc number of list')
else:
try:
for i in activity_players:
@ -514,18 +525,19 @@ class _cmds:
cmsg('default bomb count is '+(str(n[0]))+' now')
except:
cmsg('Must use number to use')
elif m in [ px+'credits' ]:
if n==[]:
elif m in [px+'credits']:
if n == []:
cmsg(u'\U0001F95A created by Nazz \U0001F95A')
cmsg(u'\U0001F95A Nazz are past/present/future \U0001F95A')
cmsg(u'\U0001F95A everything is Nazz \U0001F95A')
# ba.timer(0.05, _update, repeat=True)
def same():
ba.timer(0.5, _cmds._process_cmd, True)
# ba_meta export plugin
class _enableee(ba.Plugin):
same()