mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
[ci] auto-format
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parent
85304770d3
commit
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5 changed files with 564 additions and 530 deletions
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@ -13,6 +13,8 @@ if TYPE_CHECKING:
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Spaz.oldhandlemessage = Spaz.handlemessage
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.DieMessage):
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if self.node:
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@ -37,6 +37,7 @@ else:
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teams_text = 'Teams'
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ffa_text = 'FFA'
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class ConfigNumberEdit:
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def __init__(self,
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@ -102,6 +103,7 @@ class ConfigNumberEdit:
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cfg['Config Max Players'][self._config] = self._value
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cfg.apply_and_commit()
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class SettingsMaxPlayers(PopupWindow):
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def __init__(self):
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@ -180,6 +182,7 @@ class SettingsMaxPlayers(PopupWindow):
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ba.playsound(ba.getsound('swish'))
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self._transition_out()
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def __init__(self) -> None:
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"""Instantiate a co-op mode session."""
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# pylint: disable=cyclic-import
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@ -230,6 +233,7 @@ def __init__(self) -> None:
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self._next_game_level_name: Optional[str] = None
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self._update_on_deck_game_instances()
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def get_max_players(self) -> int:
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"""Return max number of ba.Players allowed to join the game at once."""
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if self.use_teams:
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@ -240,11 +244,15 @@ def get_max_players(self) -> int:
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'Free-for-All Max Players',
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cfg['Config Max Players']['ffa_max_players'])
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GatherWindow.__old_init__ = GatherWindow.__init__
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def __gather_init__(self,
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transition: Optional[str] = 'in_right',
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origin_widget: ba.Widget = None):
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self.__old_init__(transition, origin_widget)
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def _do_max_players():
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SettingsMaxPlayers()
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self._max_players_button = ba.buttonwidget(
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@ -260,6 +268,7 @@ def __gather_init__(self,
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button_type='regular',
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on_activate_call=_do_max_players)
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def _save_state(self) -> None:
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try:
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for tab in self._tabs.values():
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@ -287,6 +296,7 @@ def _save_state(self) -> None:
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except Exception:
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ba.print_exception(f'Error saving state for {self}.')
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def _restore_state(self) -> None:
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from efro.util import enum_by_value
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try:
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@ -326,6 +336,8 @@ def _restore_state(self) -> None:
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ba.print_exception('Error restoring gather-win state.')
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# ba_meta export plugin
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class MaxPlayersPlugin(ba.Plugin):
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def has_settings_ui(self) -> bool:
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@ -31,6 +31,7 @@ else:
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ba.app.config['quick_game_button'] = config
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ba.app.config.commit()
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def start_game(session: ba.Session, fadeout: bool = True):
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def callback():
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if fadeout:
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@ -50,6 +51,7 @@ def start_game(session: ba.Session, fadeout: bool = True):
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else:
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callback()
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class SimplePlaylist:
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def __init__(self,
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@ -66,6 +68,7 @@ class SimplePlaylist:
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settings = self.settings['settings']
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return dict(resolved_type=self.gametype, settings=settings)
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class CustomSession(FreeForAllSession):
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def __init__(self, *args, **kwargs):
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@ -305,6 +308,8 @@ class SelectGameWindow(PlaylistAddGameWindow):
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PlayWindow._old_init = PlayWindow.__init__
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def __init__(self, *args, **kwargs):
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self._old_init()
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@ -331,6 +336,7 @@ def __init__(self, *args, **kwargs):
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self._restore_state()
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def states(self) -> None:
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return {
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'Team Games': self._teams_button,
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@ -340,6 +346,7 @@ def states(self) -> None:
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'Quick Game': self._quick_game_button
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}
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def _save_state(self) -> None:
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swapped = {v: k for k, v in states(self).items()}
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if self._root_widget.get_selected_child() in swapped:
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@ -349,6 +356,7 @@ def _save_state(self) -> None:
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else:
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ba.print_exception(f'Error saving state for {self}.')
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def _restore_state(self) -> None:
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if not hasattr(self, '_quick_game_button'):
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return # ensure that our monkey patched init ran
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@ -12,6 +12,8 @@ import ba
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px = '/'
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# main class
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class _cmds:
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def _process_cmd():
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@ -83,22 +85,27 @@ class _cmds:
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cmsg(f' {px}kill all or {px}kill number of list | kills the player')
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cmsg(f' {px}heal all or {px}heal number of list | heals the players')
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cmsg(f' {px}freeze all or {px}freeze number of list | freeze the player')
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cmsg(f' {px}unfreeze/thaw all or {px}unfreeze/thaw number of list | unfreeze the player')
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cmsg(
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f' {px}unfreeze/thaw all or {px}unfreeze/thaw number of list | unfreeze the player')
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cmsg(f' {px}gloves all or {px}gloves number of list | give gloves to player')
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cmsg('============================')
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elif n[2] == '2':
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cmsg('============== Help 2 Page 2 ==============')
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cmsg(f' {px}shield all or {px}shield number of list | give shield the player')
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cmsg(f' {px}fall all or {px}fall number of list | teleport in down and fall up the player')
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cmsg(
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f' {px}fall all or {px}fall number of list | teleport in down and fall up the player')
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cmsg(f' {px}curse all or {px}curse number of list | curse the player')
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cmsg(f' {px}creepy all or {px}creepy number of list | make creepy actor of player')
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cmsg(
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f' {px}creepy all or {px}creepy number of list | make creepy actor of player')
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cmsg(f' {px}inv all or {px}inv number of list | makes invisible player')
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cmsg(f' {px}celebrate all or {px}celebrate number of list | celebrate action to the player')
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cmsg(
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f' {px}celebrate all or {px}celebrate number of list | celebrate action to the player')
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cmsg('============================')
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elif n[2] == '3':
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cmsg('============== Help 2 Page 3 ==============')
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cmsg(f' {px}gm all or {px}gm number of list | give bs gods like powers to player')
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cmsg(f' {px}sp all or {px}sp number of list | give superrrrrrr damages when punch to player')
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cmsg(
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f' {px}sp all or {px}sp number of list | give superrrrrrr damages when punch to player')
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cmsg(f' {px}sleep all or {px}sleep number of list | sleep up the player')
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cmsg(f' {px}fly all or {px}fly number of list | fly up the player ')
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cmsg(f' {px}hug number of list | hugup the player')
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@ -110,7 +117,6 @@ class _cmds:
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cmsg(f' {px}dbc (number of bombs) | changes default count of player')
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cmsg('============================')
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elif m in [px+'list', px+'l', px+'clientids', px+'ids', px+'playerids']:
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cmsg('======= Indexs ======')
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for i in session_players:
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@ -311,7 +317,8 @@ class _cmds:
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cmsg('Heald all')
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else:
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is_name = session_players[int(n[0])].getname()
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activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='health'))
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activity_players[int(n[0])].actor.node.handlemessage(
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ba.PowerupMessage(poweruptype='health'))
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cmsg('Heald '+is_name)
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elif m in [px+'curse', px+'cur']:
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@ -323,7 +330,8 @@ class _cmds:
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cmsg('Cursed all')
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else:
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is_name = session_players[int(n[0])].getname()
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activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='curse'))
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activity_players[int(n[0])].actor.node.handlemessage(
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ba.PowerupMessage(poweruptype='curse'))
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cmsg('Cursed '+is_name)
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elif m in [px+'sleep']:
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@ -374,10 +382,10 @@ class _cmds:
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cmsg('Free Gloves enjoy all')
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else:
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is_name = session_players[int(n[0])].getname()
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activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='punch'))
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activity_players[int(n[0])].actor.node.handlemessage(
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ba.PowerupMessage(poweruptype='punch'))
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cmsg(is_name+' using gloves')
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elif m in [px+'shield', px+'protect']:
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if n == []:
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cmsg(f'Use: {px}shield all or {px}shield number of list')
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@ -387,7 +395,8 @@ class _cmds:
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cmsg('Everyone enjoy free shield :)')
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else:
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is_name = session_players[int(n[0])].getname()
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activity_players[int(n[0])].actor.node.handlemessage(ba.PowerupMessage(poweruptype='shield'))
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activity_players[int(n[0])].actor.node.handlemessage(
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ba.PowerupMessage(poweruptype='shield'))
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cmsg(is_name+' using shield')
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elif m in [px+'freeze', px+'ice']:
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@ -494,7 +503,8 @@ class _cmds:
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cmsg('could not found player')
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elif m in [px+'d_bomb', px+'default_bomb']:
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if n == []:
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cmsg(f'Use: {px}d_bomb/default_bomb all or {px}d_bomb number of list ,type {px}d_bomb help for help')
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cmsg(
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f'Use: {px}d_bomb/default_bomb all or {px}d_bomb number of list ,type {px}d_bomb help for help')
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elif n[0] == 'help':
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cmsg("bombtypes - ['ice', 'impact', 'land_mine', 'normal', 'sticky','tnt']")
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elif n[0] in ['ice', 'impact', 'land_mine', 'normal', 'sticky', 'tnt']:
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@ -506,7 +516,8 @@ class _cmds:
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elif m in [px+'d_bomb_count', px+'default_bomb_count', px+'dbc']:
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if n == []:
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cmsg(f'Use: {px}d_bomb_count/default_bomb/dbc all or {px}d_bomb_count/default_bomb_count/dbc number of list')
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cmsg(
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f'Use: {px}d_bomb_count/default_bomb/dbc all or {px}d_bomb_count/default_bomb_count/dbc number of list')
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else:
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try:
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for i in activity_players:
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@ -521,11 +532,12 @@ class _cmds:
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cmsg(u'\U0001F95A everything is Nazz \U0001F95A')
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# ba.timer(0.05, _update, repeat=True)
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def same():
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ba.timer(0.5, _cmds._process_cmd, True)
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# ba_meta export plugin
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class _enableee(ba.Plugin):
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same()
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