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bugfix
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parent
ef62df2ead
commit
d25a14bd2e
1 changed files with 15 additions and 7 deletions
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@ -1379,27 +1379,35 @@ class Player:
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"""Modified to handle scanning state with growing progress bar"""
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elapsed = self.replay_time - self.start_time
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# Check for loop only if we know the duration
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if not self.scanning and self.duration_sec and elapsed >= self.duration_sec:
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# Determine the current max duration to check against
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if self.scanning:
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max_duration = self.estimated_duration
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elif self.duration_sec:
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max_duration = self.duration_sec
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else:
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max_duration = None
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# Check if elapsed exceeds duration and loop if needed
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if max_duration and elapsed >= max_duration:
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self.loop()
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elapsed = 0 # Reset elapsed after loop
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nub_x, nub_y = self.nub_pos
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# Calculate progress
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if self.scanning:
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# Use estimated duration for progress bar
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# Progress bar "grows" as estimate increases
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if elapsed < self.estimated_duration:
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progress = (elapsed / self.estimated_duration) * self.progress_width
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else:
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# If elapsed exceeds estimate, show at 95% until scan completes
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progress = self.progress_width * 0.95
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# Cap at 100% if somehow elapsed exceeds estimate
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progress = self.progress_width
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elif not self.duration_sec:
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# Fallback if scan failed
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progress = min(elapsed / max(elapsed, 1) * self.progress_width * 0.1, self.progress_width * 0.1)
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else:
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# Normal progress calculation
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progress = (elapsed / self.duration_sec) * self.progress_width
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# Normal progress calculation, cap at 100%
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progress = min((elapsed / self.duration_sec) * self.progress_width, self.progress_width)
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try:
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bui.imagewidget(self.nub, position=(nub_x + progress, nub_y))
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