mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
Persistent settings and settings window improvement
Added moodlightSettings.txt for persistent settings Added save button Added icons to increase and decrease buttons
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parent
a63baeccf9
commit
d110ae511e
1 changed files with 92 additions and 60 deletions
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@ -14,22 +14,33 @@ from bastd.gameutils import SharedObjects
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from time import sleep
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if TYPE_CHECKING:
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from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
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class SettingWindow(ba.Window):
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def __init__(self):
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global Ldefault,Udefault
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Ldefault=5
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Udefault=20
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self.draw_ui()
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def Print(arg1,arg2="",arg3=""):
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ba.screenmessage(str(arg1)+str(arg2)+str(arg3))
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try:
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with open("moodlightSettings.txt","r") as mltxt:
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global Ldefault,Udefault
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data=mltxt.read()
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Ldefault,Udefault=data.split("\n")
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Ldefault=int(Ldefault)
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Udefault=int(Udefault)
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except:
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with open("moodlightSettings.txt","w") as mltxt:
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mltxt.write("15 \n 20")
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Ldefault,Udefault=15,20
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class SettingWindow(ba.Window):
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def __init__(self):
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self.draw_ui()
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def increase_limit(self):
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global Ldefault,Udefault
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try:
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if Udefault>=29 and self.selected=="upper":
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ba.textwidget(edit=self.warn_text,text="Careful!You risk get blind beyond this point")
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elif self.selected=="lower" and Ldefault>=-20 or self.selected=="upper" and Udefault<=30:
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ba.textwidget(edit=self.warn_text,text="")
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ba.textwidget(edit=self.warn_text,text="")
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if self.selected=="lower":
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Ldefault += 1
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ba.textwidget(edit=self.lower_text,text=str(Ldefault))
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@ -39,21 +50,19 @@ class SettingWindow(ba.Window):
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except AttributeError:
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ba.textwidget(edit=self.warn_text,text="Click on number to select it")
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def decrease_limit(self):
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global Ldefault,Udefault
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def decrease_limit(self):
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global Ldefault,Udefault
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try:
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if Ldefault<=-19 and self.selected == "lower":
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ba.textwidget(edit=self.warn_text,text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
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ba.textwidget(edit=self.warn_text,text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
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elif (self.selected == "upper" and Udefault <=30) or (self.selected== "lower" and Ldefault>=-20):
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ba.textwidget(edit=self.warn_text,text="")
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if self.selected=="lower":
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Ldefault -= 1
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ba.textwidget(edit=self.lower_text,text=str(Ldefault))
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ba.textwidget(edit=self.lower_text,text=str(Ldefault))
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elif self.selected=="upper":
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Udefault -=1
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ba.textwidget(edit=self.upper_text,text=str(Udefault))
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ba.textwidget(edit=self.upper_text,text=str(Udefault))
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except AttributeError:
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ba.textwidget(edit=self.warn_text,text="Click on number to select it")
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@ -66,39 +75,40 @@ class SettingWindow(ba.Window):
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ba.textwidget(edit=self.lower_text,color=(0,0,1))
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ba.textwidget(edit=self.upper_text,color=(1,1,1))
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else:
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ba.screenmessage("this should't happen from on_text_click")
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Print("this should't happen from on_text_click")
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def draw_ui(self):
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self.uiscale=ba.app.ui.uiscale
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super().__init__(
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root_widget=ba.containerwidget(
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size=(800, 800),
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size=(670, 670),
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on_outside_click_call=self.close,
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transition="in_right",))
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increase_button=ba.buttonwidget(
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parent=self._root_widget,
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position=(250,100),
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size=(50,50),
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label="+",
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scale=2,
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position=(600,100),
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size=(5,1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("upButton"),
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on_activate_call=self.increase_limit)
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decrease_button=ba.buttonwidget(
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parent=self._root_widget,
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position=(100,100),
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size=(50,50),
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scale=2,
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label="-",
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size=(5,1),
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("downButton"),
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on_activate_call=self.decrease_limit)
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self.lower_text=ba.textwidget(
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parent=self._root_widget,
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size=(200,100),
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scale=2,
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position=(100,300),
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position=(100,200),
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h_align="center",
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v_align="center",
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maxwidth=400.0,
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@ -110,39 +120,55 @@ class SettingWindow(ba.Window):
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parent=self._root_widget,
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size=(200,100),
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scale=2,
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position=(500,300),
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position=(400,200),
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h_align="center",
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v_align="center",
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maxwidth=400.0,
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text=str(Udefault),
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click_activate=True,
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selectable=True)
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selectable=True)
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self.warn_text=ba.textwidget(
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parent=self._root_widget,
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text="",
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size=(400,100),
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position=(200,500),
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position=(150,300),
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h_align="center",
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v_align="center",
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maxwidth=600)
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close_button=ba.buttonwidget(
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self.close_button=ba.buttonwidget(
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parent=self._root_widget,
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position=(700,650),
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size=(100,100),
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icon=ba.gettexture('crossOut'),
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on_activate_call=self.close,
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color=(0.8,0.2,0.2))
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ba.containerwidget(edit=self._root_widget, cancel_button=close_button)
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ba.textwidget(edit=self.upper_text,on_activate_call=ba.Call(self.on_text_click,"upper"))
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ba.textwidget(edit=self.lower_text,on_activate_call=ba.Call(self.on_text_click,"lower"))
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position=(550,590),
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size=(30,30),
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icon=ba.gettexture("crossOut"),
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icon_color=(1,0.2,0.2),
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scale=2,
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color=(1,0.2,0.2),
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extra_touch_border_scale=5,
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on_activate_call=self.close,)
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save_button=ba.buttonwidget(
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parent=self._root_widget,
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position=(450,450),
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size=(125,70),
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scale=1.5,
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label="SAVE",
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on_activate_call=self.save_settings)
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ba.textwidget(edit=self.upper_text,on_activate_call=ba.Call(self.on_text_click,"upper"))
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ba.textwidget(edit=self.lower_text,on_activate_call=ba.Call(self.on_text_click,"lower"))
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def save_settings(self):
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with open("moodlightSettings.txt","w") as mltxt:
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data="\n".join([str(Ldefault),str(Udefault)])
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mltxt.write(data)
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Print("settings saved")
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self.close()
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def close(self):
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ba.containerwidget(edit=self._root_widget, transition="out_right")
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ba.containerwidget(edit=self._root_widget, transition="out_right",)
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# ba_meta export plugin
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class moodlight(ba.Plugin):
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def __init__(self):
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@ -150,36 +176,42 @@ class moodlight(ba.Plugin):
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Map._old_init = Map.__init__
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def on_app_running(self):
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try:
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try:
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SettingWindow()
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_ba.timer(0.5, self.on_chat_message, True)
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except Exception as err:
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ba.screenmessage(str(err))
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Print(err)
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def on_chat_message(self):
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def on_chat_message(self):
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messages=_ba.get_chat_messages()
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if len(messages)>0:
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lastmessage=messages[-1].split(":")[-1].strip().lower()
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if lastmessage in ("/mood light","/mood lighting","/mood_light","/mood_lighting","/moodlight","ml"):
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_ba.chatmessage("Mood light settings opened")
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with open("moodlightSettings.txt","r") as mltxt:
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global Ldefault,Udefault
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data=mltxt.read()
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Ldefault,Udefault=data.split("\n")
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Ldefault=int(Ldefault)
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Udefault=int(Udefault)
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SettingWindow()
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_ba.chatmessage("Mood light settings opened")
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def on_plugin_manager_prompt(self):
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SettingWindow()
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SettingWindow()
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def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
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self._old_init(vr_overlay_offset)
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in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
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if not in_game: return
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gnode = _ba.getactivity().globalsnode
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def changetint(self):
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ba.animate_array(gnode, 'tint', 3, {
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def changetint():
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Range=(random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10)
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ba.animate_array(gnode, 'tint', 3, {
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0.0: gnode.tint,
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1.0: (random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10, random.randrange(Ldefault,Udefault)/10)
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})
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_ba.timer(0.3, changetint, repeat= True)
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Map.__init__ = _new_init
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1.0: Range
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})
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_ba.timer(0.3, changetint, repeat= True)
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Map.__init__ = _new_init
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