mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-11-07 17:36:00 +00:00
Update/Add my gamemodes for 1.7.20+ (API 8)
This commit is contained in:
parent
654d99c555
commit
cd29dacf98
6 changed files with 890 additions and 773 deletions
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@ -1,16 +1,22 @@
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# Volley Ball (final)
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# Made by your friend: Freaku / @[Just] Freak#4999
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# Made by your friend: Freaku
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# Join BCS:
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# https://discord.gg/ucyaesh
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# My GitHub:
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# https://github.com/Freaku17/BombSquad-Mods-byFreaku
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# CHANGELOG:
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"""
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## 2021
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@ -28,30 +34,37 @@
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## 2022
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- Code cleanup
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- No longer requires a plugin
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- More accurate Goal positions
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"""
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# ba_meta require api 7
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# ba_meta require api 8
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import _ba
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import ba
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import random
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.actor.powerupbox import PowerupBoxFactory
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from bastd.actor.bomb import BombFactory
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from bastd.gameutils import SharedObjects
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import babase, random
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.actor.powerupbox import PowerupBoxFactory
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from bascenev1lib.actor.bomb import BombFactory
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from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Dict, Type, List, Optional, Union
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class PuckDiedMessage:
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"""Inform something that a puck has died."""
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@ -59,7 +72,7 @@ class PuckDiedMessage:
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self.puck = puck
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class Puck(ba.Actor):
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class Puck(bs.Actor):
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def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
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super().__init__()
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shared = SharedObjects.get()
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@ -72,30 +85,31 @@ class Puck(ba.Actor):
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assert activity is not None
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assert isinstance(activity, VolleyBallGame)
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pmats = [shared.object_material, activity.puck_material]
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self.node = ba.newnode('prop',
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self.node = bs.newnode('prop',
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delegate=self,
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attrs={
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'model': activity.puck_model,
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'mesh': activity.puck_mesh,
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'color_texture': activity.puck_tex,
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'body': 'sphere',
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'reflection': 'soft',
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'reflection_scale': [0.2],
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'shadow_size': 0.6,
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'model_scale': 0.4,
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'mesh_scale': 0.4,
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'body_scale': 1.07,
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'is_area_of_interest': True,
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'position': self._spawn_pos,
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'materials': pmats
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})
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# Since it rolls on spawn, lets make gravity
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# to 0, and when another node (bomb/spaz)
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# touches it. It'll act back as our normie puck!
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ba.animate(self.node, 'gravity_scale', {0: -0.1, 0.2: 1}, False)
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bs.animate(self.node, 'gravity_scale', {0:-0.1, 0.2:1}, False)
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# When other node touches, it realises its new gravity_scale
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.DieMessage):
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if isinstance(msg, bs.DieMessage):
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assert self.node
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self.node.delete()
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activity = self._activity()
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@ -103,11 +117,11 @@ class Puck(ba.Actor):
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activity.handlemessage(PuckDiedMessage(self))
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# If we go out of bounds, move back to where we started.
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elif isinstance(msg, ba.OutOfBoundsMessage):
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elif isinstance(msg, bs.OutOfBoundsMessage):
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assert self.node
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self.node.position = self._spawn_pos
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elif isinstance(msg, ba.HitMessage):
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elif isinstance(msg, bs.HitMessage):
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assert self.node
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assert msg.force_direction is not None
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self.node.handlemessage(
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@ -128,29 +142,28 @@ class Puck(ba.Actor):
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super().handlemessage(msg)
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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# ba_meta export game
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class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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# ba_meta export bascenev1.GameActivity
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class VolleyBallGame(bs.TeamGameActivity[Player, Team]):
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name = 'Volley Ball'
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description = 'Score some goals.\nby \ue048Freaku'
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available_settings = [
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ba.IntSetting(
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bs.IntSetting(
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'Score to Win',
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min_value=1,
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default=1,
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increment=1,
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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@ -162,7 +175,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.25),
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@ -173,36 +186,36 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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],
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default=1.0,
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),
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ba.BoolSetting('Epic Mode', True),
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ba.BoolSetting('Night Mode', False),
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ba.BoolSetting('Icy Floor', True),
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ba.BoolSetting('Disable Punch', False),
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ba.BoolSetting('Disable Bombs', False),
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ba.BoolSetting('Enable Bottom Credits', True),
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bs.BoolSetting('Epic Mode', True),
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bs.BoolSetting('Night Mode', False),
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bs.BoolSetting('Icy Floor', True),
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bs.BoolSetting('Disable Punch', False),
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bs.BoolSetting('Disable Bombs', False),
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bs.BoolSetting('Enable Bottom Credits', True),
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]
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default_music = ba.MusicType.HOCKEY
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default_music = bs.MusicType.HOCKEY
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.DualTeamSession)
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return ['Open Field', 'Closed Arena']
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def __init__(self, settings: dict):
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super().__init__(settings)
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shared = SharedObjects.get()
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self._scoreboard = Scoreboard()
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self._cheer_sound = ba.getsound('cheer')
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self._chant_sound = ba.getsound('crowdChant')
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self._foghorn_sound = ba.getsound('foghorn')
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self._swipsound = ba.getsound('swip')
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self._whistle_sound = ba.getsound('refWhistle')
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self.puck_model = ba.getmodel('shield')
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self.puck_tex = ba.gettexture('gameCircleIcon')
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self._puck_sound = ba.getsound('metalHit')
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self.puck_material = ba.Material()
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self._cheer_sound = bs.getsound('cheer')
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self._chant_sound = bs.getsound('crowdChant')
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self._foghorn_sound = bs.getsound('foghorn')
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self._swipsound = bs.getsound('swip')
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self._whistle_sound = bs.getsound('refWhistle')
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self.puck_mesh = bs.getmesh('shield')
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self.puck_tex = bs.gettexture('gameCircleIcon')
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self._puck_sound = bs.getsound('metalHit')
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self.puck_material = bs.Material()
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self.puck_material.add_actions(actions=(('modify_part_collision',
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'friction', 0.5)))
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self.puck_material.add_actions(conditions=('they_have_material',
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@ -233,21 +246,22 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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conditions=('they_have_material',
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PowerupBoxFactory.get().powerup_material),
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actions=(('modify_part_collision', 'physical', False),
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('message', 'their_node', 'at_connect', ba.DieMessage())))
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self._score_region_material = ba.Material()
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('message', 'their_node', 'at_connect', bs.DieMessage())))
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self._score_region_material = bs.Material()
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self._score_region_material.add_actions(
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conditions=('they_have_material', self.puck_material),
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actions=(('modify_part_collision', 'collide',
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True), ('modify_part_collision', 'physical', False),
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('call', 'at_connect', self._handle_score)))
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self._wall_material = ba.Material()
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self._fake_wall_material = ba.Material()
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self._wall_material=bs.Material()
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self._fake_wall_material=bs.Material()
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self._wall_material.add_actions(
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actions=(
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('modify_part_collision', 'friction', 100000),
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))
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))
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self._wall_material.add_actions(
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conditions=('they_have_material', shared.pickup_material),
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actions=(
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@ -256,13 +270,13 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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self._wall_material.add_actions(
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conditions=(('we_are_younger_than', 100),
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'and',
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('they_have_material', shared.object_material)),
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'and',
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('they_have_material',shared.object_material)),
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actions=(
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('modify_part_collision', 'collide', False),
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))
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self._wall_material.add_actions(
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conditions=('they_have_material', shared.footing_material),
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conditions=('they_have_material',shared.footing_material),
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actions=(
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('modify_part_collision', 'friction', 9999.5),
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))
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actions=(
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('modify_part_collision', 'collide', False),
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('modify_part_collision', 'physical', False)
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))
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self._fake_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self.blocks = []
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self.blocks=[]
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self._net_wall_material = ba.Material()
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self._net_wall_material=bs.Material()
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self._net_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._net_wall_material.add_actions(
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@ -306,10 +321,11 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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actions=(
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('modify_part_collision', 'collide', True),
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))
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self.net_blocc = []
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self.net_blocc=[]
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[ba.NodeActor]] = None
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self._score_regions: Optional[List[bs.NodeActor]] = None
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self._puck: Optional[Puck] = None
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self._score_to_win = int(settings['Score to Win'])
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self._punchie_ = bool(settings['Disable Punch'])
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@ -321,8 +337,8 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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self._epic_mode = bool(settings['Epic Mode'])
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# Base class overrides.
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self.slow_motion = self._epic_mode
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self.default_music = (ba.MusicType.EPIC if self._epic_mode else
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ba.MusicType.TO_THE_DEATH)
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self.default_music = (bs.MusicType.EPIC if self._epic_mode else
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bs.MusicType.TO_THE_DEATH)
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def get_instance_description(self) -> Union[str, Sequence]:
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if self._score_to_win == 1:
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@ -339,60 +355,58 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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self.setup_standard_time_limit(self._time_limit)
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if self._night_mode:
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ba.getactivity().globalsnode.tint = (0.5, 0.7, 1)
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bs.getactivity().globalsnode.tint = (0.5, 0.7, 1)
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self._puck_spawn_pos = self.map.get_flag_position(None)
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self._spawn_puck()
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# Set up the two score regions.
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self._score_regions = []
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self._score_regions.append(
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ba.NodeActor(
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ba.newnode('region',
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position': (5.7, 0, -0.065),
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'position':(5.7, 0, -0.065),
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'scale': (10.7, 0.001, 8),
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'type': 'box',
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'materials': [self._score_region_material]
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})))
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self._score_regions.append(
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ba.NodeActor(
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ba.newnode('region',
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position': (-5.7, 0, -0.065),
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'position':(-5.7, 0, -0.065),
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'scale': (10.7, 0.001, 8),
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'type': 'box',
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'materials': [self._score_region_material]
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})))
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self._update_scoreboard()
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ba.playsound(self._chant_sound)
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self._chant_sound.play()
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if self.credit_text:
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t = ba.newnode('text',
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attrs={'text': "Created by Freaku\nVolleyBall", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale': 0.7,
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'position': (0, 0),
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'shadow': 0.5,
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'flatness': 1.2,
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'color': (1, 1, 1),
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'h_align': 'center',
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'v_attach': 'bottom'})
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t = bs.newnode('text',
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attrs={ 'text':"Created by Freaku\nVolleyBall", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale':0.7,
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'position':(0,0),
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'shadow':0.5,
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'flatness':1.2,
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'color':(1, 1, 1),
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'h_align':'center',
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'v_attach':'bottom'})
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shared = SharedObjects.get()
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self.blocks.append(ba.NodeActor(ba.newnode('region', attrs={'position': (0, 2.4, 0), 'scale': (
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0.8, 6, 20), 'type': 'box', 'materials': (self._fake_wall_material, )})))
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self.net_blocc.append(ba.NodeActor(ba.newnode('region', attrs={'position': (0, 0, 0), 'scale': (
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0.6, 2.4, 20), 'type': 'box', 'materials': (self._net_wall_material, )})))
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self.blocks.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,2.4,0),'scale': (0.8,6,20),'type': 'box','materials': (self._fake_wall_material, )})))
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self.net_blocc.append(bs.NodeActor(bs.newnode('region',attrs={'position': (0,0,0),'scale': (0.6,2.4,20),'type': 'box','materials': (self._net_wall_material, )})))
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def on_team_join(self, team: Team) -> None:
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self._update_scoreboard()
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def _handle_puck_player_collide(self) -> None:
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collision = ba.getcollision()
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collision = bs.getcollision()
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try:
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puck = collision.sourcenode.getdelegate(Puck, True)
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player = collision.opposingnode.getdelegate(PlayerSpaz,
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True).getplayer(
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Player, True)
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except ba.NotFoundError:
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except bs.NotFoundError:
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return
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puck.last_players_to_touch[player.team.id] = player
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@ -409,7 +423,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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if self._puck.scored:
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return
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region = ba.getcollision().sourcenode
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region = bs.getcollision().sourcenode
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index = 0
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for index in range(len(self._score_regions)):
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if region == self._score_regions[index].node:
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@ -420,18 +434,21 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
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scoring_team = team
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team.score += 1
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# Change puck Spawn
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if team.id == 0: # left side scored
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self._puck_spawn_pos = (5, 0.42, 0)
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elif team.id == 1: # right side scored
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self._puck_spawn_pos = (-5, 0.42, 0)
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else: # normally shouldn't occur
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self._puck_spawn_pos = (0, 0.42, 0)
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# Easy pizzy
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# Change puck Spawn
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if team.id == 0: # left side scored
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self._puck_spawn_pos= (5, 0.42, 0)
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elif team.id == 1: # right side scored
|
||||
self._puck_spawn_pos= (-5, 0.42, 0)
|
||||
else: # normally shouldn't occur
|
||||
self._puck_spawn_pos= (0, 0.42, 0)
|
||||
# Easy pizzy
|
||||
|
||||
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(ba.CelebrateMessage(2.0))
|
||||
player.actor.handlemessage(bs.CelebrateMessage(2.0))
|
||||
|
||||
# If we've got the player from the scoring team that last
|
||||
# touched us, give them points.
|
||||
|
|
@ -446,28 +463,28 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
if team.score >= self._score_to_win:
|
||||
self.end_game()
|
||||
|
||||
ba.playsound(self._foghorn_sound)
|
||||
ba.playsound(self._cheer_sound)
|
||||
self._foghorn_sound.play()
|
||||
self._cheer_sound.play()
|
||||
|
||||
self._puck.scored = True
|
||||
|
||||
# Kill the puck (it'll respawn itself shortly).
|
||||
ba.emitfx(position=ba.getcollision().position, count=int(
|
||||
6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
|
||||
ba.timer(0.7, self._kill_puck)
|
||||
bs.emitfx(position= bs.getcollision().position, count=int(6.0 + 7.0 * 12), scale=3, spread=0.5, chunk_type='spark')
|
||||
bs.timer(0.7, self._kill_puck)
|
||||
|
||||
ba.cameraflash(duration=7.0)
|
||||
|
||||
bs.cameraflash(duration=7.0)
|
||||
self._update_scoreboard()
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = ba.GameResults()
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
activity = ba.getactivity()
|
||||
activity = bs.getactivity()
|
||||
if self._icy_flooor:
|
||||
activity.map.is_hockey = True
|
||||
|
||||
|
|
@ -477,7 +494,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
self._scoreboard.set_team_value(team, team.score, winscore)
|
||||
|
||||
# overriding the default character spawning..
|
||||
def spawn_player(self, player: Player) -> ba.Actor:
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
|
||||
if self._bombies_:
|
||||
|
|
@ -485,6 +502,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
spaz.bomb_count = 0
|
||||
# Imagine not being able to swipe those colorful buttons ;(
|
||||
|
||||
|
||||
if self._punchie_:
|
||||
spaz.connect_controls_to_player(enable_punch=False)
|
||||
|
||||
|
|
@ -493,7 +511,7 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# Respawn dead players if they're still in the game.
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
# Augment standard behavior...
|
||||
super().handlemessage(msg)
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
|
@ -501,44 +519,62 @@ class VolleyBallGame(ba.TeamGameActivity[Player, Team]):
|
|||
# Respawn dead pucks.
|
||||
elif isinstance(msg, PuckDiedMessage):
|
||||
if not self.has_ended():
|
||||
ba.timer(2.2, self._spawn_puck)
|
||||
bs.timer(2.2, self._spawn_puck)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _flash_puck_spawn(self) -> None:
|
||||
# Effect >>>>>> Flashly
|
||||
ba.emitfx(position=self._puck_spawn_pos, count=int(
|
||||
6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
|
||||
bs.emitfx(position= self._puck_spawn_pos, count=int(6.0 + 7.0 * 12), scale=1.7, spread=0.4, chunk_type='spark')
|
||||
|
||||
def _spawn_puck(self) -> None:
|
||||
ba.playsound(self._swipsound)
|
||||
ba.playsound(self._whistle_sound)
|
||||
self._swipsound.play()
|
||||
self._whistle_sound.play()
|
||||
self._flash_puck_spawn()
|
||||
assert self._puck_spawn_pos is not None
|
||||
self._puck = Puck(position=self._puck_spawn_pos)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Pointzz:
|
||||
points, boxes = {}, {}
|
||||
points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0)
|
||||
points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0)
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + \
|
||||
(0, 0, 0) + (29.81803, 11.57249, 18.89134)
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134)
|
||||
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
|
||||
class PointzzforH:
|
||||
points, boxes = {}, {}
|
||||
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + \
|
||||
(0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
|
||||
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
|
||||
boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + (
|
||||
35.16182389, 12.18696164, 21.52869693)
|
||||
35.16182389, 12.18696164, 21.52869693)
|
||||
points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0)
|
||||
points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0)
|
||||
|
||||
|
||||
class VolleyBallMap(ba.Map):
|
||||
|
||||
class VolleyBallMap(bs.Map):
|
||||
defs = Pointzz()
|
||||
name = "Open Field"
|
||||
|
||||
|
|
@ -553,72 +589,72 @@ class VolleyBallMap(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'model': ba.getmodel('footballStadium'),
|
||||
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
|
||||
'collide_model': ba.getcollidemodel('footballStadiumCollide'),
|
||||
'tex': ba.gettexture('footballStadium')
|
||||
'mesh': bs.getmesh('footballStadium'),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('footballStadiumCollide'),
|
||||
'tex': bs.gettexture('footballStadium')
|
||||
}
|
||||
return data
|
||||
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
x = -5
|
||||
while x < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
while x<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
x = x + 0.5
|
||||
|
||||
y = -1
|
||||
while y > -11:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
y -= 1
|
||||
while y>-11:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
y-=1
|
||||
|
||||
z = 0
|
||||
while z < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
z += 1
|
||||
while z<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
|
||||
self.node = ba.newnode(
|
||||
self.node = bs.newnode(
|
||||
'terrain',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model': self.preloaddata['model'],
|
||||
'collide_model': self.preloaddata['collide_model'],
|
||||
'mesh': self.preloaddata['mesh'],
|
||||
'collision_mesh': self.preloaddata['collision_mesh'],
|
||||
'color_texture': self.preloaddata['tex'],
|
||||
'materials': [shared.footing_material]
|
||||
})
|
||||
ba.newnode('terrain',
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['vr_fill_model'],
|
||||
'mesh': self.preloaddata['vr_fill_mesh'],
|
||||
'lighting': False,
|
||||
'vr_only': True,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['tex']
|
||||
})
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
|
|
@ -627,7 +663,8 @@ class VolleyBallMap(ba.Map):
|
|||
gnode.vr_near_clip = 0.5
|
||||
|
||||
|
||||
class VolleyBallMapH(ba.Map):
|
||||
|
||||
class VolleyBallMapH(bs.Map):
|
||||
defs = PointzzforH()
|
||||
name = 'Closed Arena'
|
||||
|
||||
|
|
@ -642,13 +679,13 @@ class VolleyBallMapH(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'models': (ba.getmodel('hockeyStadiumOuter'),
|
||||
ba.getmodel('hockeyStadiumInner')),
|
||||
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
|
||||
'collide_model': ba.getcollidemodel('hockeyStadiumCollide'),
|
||||
'tex': ba.gettexture('hockeyStadium'),
|
||||
'meshs': (bs.getmesh('hockeyStadiumOuter'),
|
||||
bs.getmesh('hockeyStadiumInner')),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('hockeyStadiumCollide'),
|
||||
'tex': bs.gettexture('hockeyStadium'),
|
||||
}
|
||||
mat = ba.Material()
|
||||
mat = bs.Material()
|
||||
mat.add_actions(actions=('modify_part_collision', 'friction', 0.01))
|
||||
data['ice_material'] = mat
|
||||
return data
|
||||
|
|
@ -657,84 +694,83 @@ class VolleyBallMapH(ba.Map):
|
|||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
x = -5
|
||||
while x < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 0, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .25, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .5, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, .75, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (0, 1, x),
|
||||
'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
while x<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
|
||||
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
x = x + 0.5
|
||||
|
||||
y = -1
|
||||
while y > -11:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, 4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (y, 0.01, -4),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, 4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-y, 0.01, -4),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
y -= 1
|
||||
while y>-11:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
y-=1
|
||||
|
||||
z = 0
|
||||
while z < 5:
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (11, 0.01, -z),
|
||||
'color': (1, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
self.zone = ba.newnode('locator', attrs={'shape': 'circle', 'position': (-11, 0.01, -z),
|
||||
'color': (0, 0, 1), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [0.40]})
|
||||
z += 1
|
||||
while z<5:
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
|
||||
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
|
||||
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
|
||||
z+=1
|
||||
|
||||
self.node = ba.newnode('terrain',
|
||||
self.node = bs.newnode('terrain',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'model':
|
||||
'mesh':
|
||||
None,
|
||||
'collide_model':
|
||||
# we dont want Goalposts...
|
||||
ba.getcollidemodel('footballStadiumCollide'),
|
||||
'collision_mesh':
|
||||
bs.getcollisionmesh('footballStadiumCollide'), # we dont want Goalposts...
|
||||
'color_texture':
|
||||
self.preloaddata['tex'],
|
||||
'materials': [
|
||||
shared.footing_material]
|
||||
})
|
||||
ba.newnode('terrain',
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['vr_fill_model'],
|
||||
'mesh': self.preloaddata['vr_fill_mesh'],
|
||||
'vr_only': True,
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
})
|
||||
mats = [shared.footing_material]
|
||||
self.floor = ba.newnode('terrain',
|
||||
self.floor = bs.newnode('terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['models'][1],
|
||||
'mesh': self.preloaddata['meshs'][1],
|
||||
'color_texture': self.preloaddata['tex'],
|
||||
'opacity': 0.92,
|
||||
'opacity_in_low_or_medium_quality': 1.0,
|
||||
'materials': mats,
|
||||
'color': (0.4, 0.9, 0)
|
||||
'color': (0.4,0.9,0)
|
||||
})
|
||||
|
||||
self.background = ba.newnode(
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'model': ba.getmodel('natureBackground'),
|
||||
'mesh': bs.getmesh('natureBackground'),
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color': (0.5, 0.30, 0.4)
|
||||
'color': (0.5,0.30,0.4)
|
||||
})
|
||||
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.floor_reflection = True
|
||||
gnode.debris_friction = 0.3
|
||||
gnode.debris_kill_height = -0.3
|
||||
|
|
@ -747,5 +783,19 @@ class VolleyBallMapH(ba.Map):
|
|||
#self.is_hockey = True
|
||||
|
||||
|
||||
ba._map.register_map(VolleyBallMap)
|
||||
ba._map.register_map(VolleyBallMapH)
|
||||
|
||||
|
||||
bs._map.register_map(VolleyBallMap)
|
||||
bs._map.register_map(VolleyBallMapH)
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byFreaku(babase.Plugin):
|
||||
def __init__(self):
|
||||
# Reason of plugin:
|
||||
# To register maps.
|
||||
#
|
||||
# Then why not include function here?
|
||||
# On server upon first launch, plugins are not activated,
|
||||
# (same can be case for user if disabled auto-enable plugins)
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue