mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2026-08-15 13:03:08 +00:00
commit
cbf57d43fe
30 changed files with 10175 additions and 8 deletions
|
|
@ -254,7 +254,7 @@
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|||
{
|
||||
"name": "Rikko",
|
||||
"email": "rikkolovescats@proton.me",
|
||||
"discord": "Rikko#7383"
|
||||
"discord": "rikkolovescats"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
|
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@ -360,7 +360,7 @@
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|||
{
|
||||
"name": "TheMikirog",
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||||
"email": "",
|
||||
"discord": "TheMikirog#1984"
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||||
"discord": "themikirog"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
|
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@ -601,7 +601,7 @@
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|||
{
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||||
"name": "TheMikirog",
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||||
"email": "",
|
||||
"discord": "TheMikirog#1984"
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||||
"discord": "themikirog"
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||||
},
|
||||
{
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||||
"name": "JoseAng3l",
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@ -913,9 +913,9 @@
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|||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "47a1ca8",
|
||||
"released_on": "22-08-2023",
|
||||
"md5sum": "398cf911195c4904b281ed05767e25f4"
|
||||
"commit_sha": "5063690",
|
||||
"released_on": "03-02-2024",
|
||||
"md5sum": "4a9cdcd798454e5034a5ea9ce58fe586"
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||||
}
|
||||
}
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||||
},
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@ -967,6 +967,386 @@
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|||
"md5sum": "1cbe5b3e85b5dfcee1eb322f33568fd4"
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||||
}
|
||||
}
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||||
},
|
||||
"avalanche": {
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||||
"description": "Dodge the falling ice bombs",
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||||
"external_url": "",
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||||
"authors": [
|
||||
{
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||||
"name": "",
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||||
"email": "",
|
||||
"discord": ""
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||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "5063690",
|
||||
"released_on": "03-02-2024",
|
||||
"md5sum": "a07a171c29417056bb69ed1cf0f2864b"
|
||||
}
|
||||
}
|
||||
},
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||||
"hyper_race": {
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||||
"description": "Race and avoid the obstacles",
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||||
"external_url": "",
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||||
"authors": [
|
||||
{
|
||||
"name": "JoseAng3l",
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||||
"email": "",
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||||
"discord": "joseang3l"
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||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "5063690",
|
||||
"released_on": "03-02-2024",
|
||||
"md5sum": "8b423bdae256bd411489528b550b8bd9"
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}
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||||
}
|
||||
},
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||||
"meteor_shower_deluxe": {
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"description": "Meteor shower on all maps support",
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"external_url": "",
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"authors": [
|
||||
{
|
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"name": "EraOSBeta",
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"email": "",
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"discord": "3ra0"
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||||
}
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||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "718039b",
|
||||
"released_on": "24-01-2024",
|
||||
"md5sum": "7e86bbc8e3ebb26a66602068950adfbf"
|
||||
}
|
||||
}
|
||||
},
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"ofuuu_attack": {
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"description": "Dodge the falling bombs.",
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"external_url": "",
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"authors": [
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{
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"name": "Riyukii",
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"email": "",
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||||
"discord": ""
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||||
}
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||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
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"api_version": 8,
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||||
"commit_sha": "718039b",
|
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"released_on": "24-01-2024",
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||||
"md5sum": "982c72f2d2cb3d50280f50b022e7865f"
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}
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}
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},
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"snow_ball_fight": {
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"description": "Throw snoballs and dominate",
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"external_url": "https://youtu.be/uXyb_meBjGI?si=D_N_OXZT5BFh8R5C",
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"authors": [
|
||||
{
|
||||
"name": "JoseAng3l",
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"email": "",
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"discord": "joseang3l"
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||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
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||||
"commit_sha": "718039b",
|
||||
"released_on": "24-01-2024",
|
||||
"md5sum": "ef6bd7cd0404674f65e8f8d4da3ab8c8"
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||||
}
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||||
}
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},
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"egg_game": {
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"description": "Throw Egg as far u can",
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"external_url": "https://youtu.be/82vLp9ceCcw?si=OSC5Hu3Ns7PevlwP",
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||||
"authors": [
|
||||
{
|
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"name": "Mr.Smoothy",
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"email": "",
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"discord": "mr.smoothy"
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||||
}
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||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "388e58a",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "8fc1f9c984f9e77b0125cbeaba5c13bf"
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}
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}
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},
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"you_vs_bombsquad": {
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"description": "You against bombsquad solo or with friends",
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"external_url": "",
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"authors": [
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{
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"name": "JoseAng3l",
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"email": "",
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"discord": "joseang3l"
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||||
}
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||||
],
|
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"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
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||||
"commit_sha": "718039b",
|
||||
"released_on": "24-01-2024",
|
||||
"md5sum": "451daeabbd628ec70fa31b80a0999f35"
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||||
}
|
||||
}
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||||
},
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||||
"onslaught_football": {
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"description": "Onslaught but in football map",
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"external_url": "",
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"authors": [
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{
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||||
"name": "IDK",
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"email": "",
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||||
"discord": ""
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||||
}
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||||
],
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||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
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||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "e6267fec4dc7f874b1f8065863aae1cb"
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||||
}
|
||||
}
|
||||
},
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||||
"lame_fight": {
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||||
"description": "Save World With Super Powers",
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"external_url": "",
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||||
"authors": [
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||||
{
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||||
"name": "Blitz",
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||||
"email": "",
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||||
"discord": "itsmeblitz"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "eb0e5a8658e82b3aac6b04b68c1c0f60"
|
||||
}
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||||
}
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||||
},
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||||
"infinite_ninjas": {
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||||
"description": "How long can you survive from Ninjas??",
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||||
"external_url": "",
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"authors": [
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||||
{
|
||||
"name": "IDK",
|
||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "5063690",
|
||||
"released_on": "03-02-2024",
|
||||
"md5sum": "15e303e02e3da4636fd002c43a579180"
|
||||
}
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||||
}
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||||
},
|
||||
"gravity_falls": {
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"description": "Trip to the moon",
|
||||
"external_url": "",
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||||
"authors": [
|
||||
{
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||||
"name": "IDK",
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||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "6d0b06b283ef702f41837f09e457d3b8"
|
||||
}
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||||
}
|
||||
},
|
||||
"bot_chase": {
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||||
"description": "Try to survive from bots!",
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||||
"external_url": "",
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||||
"authors": [
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||||
{
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||||
"name": "! JETZ",
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||||
"email": "",
|
||||
"discord": "! JETZ#5313"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "5063690",
|
||||
"released_on": "03-02-2024",
|
||||
"md5sum": "b0519f41146eb2f8b9c2d6c747376a9b"
|
||||
}
|
||||
}
|
||||
},
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||||
"down_into_the_abyss": {
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||||
"description": "Survive as long as you can but dont miss a step",
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||||
"external_url": "",
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||||
"authors": [
|
||||
{
|
||||
"name": "IDK",
|
||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "d3c488671dd35c488e22002ddeb80aef"
|
||||
}
|
||||
}
|
||||
},
|
||||
"better_deathmatch": {
|
||||
"description": "A very-customisable DeathMatch mini-game",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Freaku",
|
||||
"email": "",
|
||||
"discord": "freakyyyy"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "0b607db2dbe3ab40aa05bd4bfd5b4afa"
|
||||
}
|
||||
}
|
||||
},
|
||||
"better_elimination": {
|
||||
"description": "A very-customisable Elimination mini-game",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Freaku",
|
||||
"email": "",
|
||||
"discord": "freakyyyy"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "18bbb7f6ddc4206c7039ad3b5f5facae"
|
||||
}
|
||||
}
|
||||
},
|
||||
"bot_shower": {
|
||||
"description": "Survive from the bots.",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "! JETZ",
|
||||
"email": "",
|
||||
"discord": "! JETZ#5313"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "1259e09ccd9b10ae82e4a6623572a4d2"
|
||||
}
|
||||
}
|
||||
},
|
||||
"explodo_run": {
|
||||
"description": "Cursed meteor shower of crazy Captain Jack trying take your soul",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Blitz",
|
||||
"email": "",
|
||||
"discord": "itsmeblitz"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "ec6286e",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "e3cd927316b9c3bcac714b4dc8d0d73c"
|
||||
}
|
||||
}
|
||||
},
|
||||
"extinction": {
|
||||
"description": "Survive the Extinction.",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "IDK",
|
||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "5063690",
|
||||
"released_on": "03-02-2024",
|
||||
"md5sum": "9fb61df79a50d010864964a7cb1de76e"
|
||||
}
|
||||
}
|
||||
},
|
||||
"fat_pigs": {
|
||||
"description": "Eliminate other Mels' while dodging falling stickies.",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Zacker Tz",
|
||||
"email": "",
|
||||
"discord": "zacker_tz"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "ec6286e",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "fe0d82c322ce01d8956af3131e135ad2"
|
||||
}
|
||||
}
|
||||
},
|
||||
"flag_day": {
|
||||
"description": "Pick up flags to receive a prize.But beware...",
|
||||
"external_url": "https://youtu.be/ANDzdBicjA4?si=h8S_TPUAxSaG7nls",
|
||||
"authors": [
|
||||
{
|
||||
"name": "MattZ45986",
|
||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "ec6286e",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "e11fbf742e6556939ac8d986e2dd430b"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
143
plugins/minigames/avalanche.py
Normal file
143
plugins/minigames/avalanche.py
Normal file
|
|
@ -0,0 +1,143 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
"""Avalancha mini-game."""
|
||||
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.bomb import Bomb
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
from bascenev1lib.game.meteorshower import *
|
||||
from bascenev1lib.actor.spazbot import *
|
||||
from bascenev1lib.actor.spaz import PunchHitMessage
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Optional, List, Dict, Type, Type
|
||||
|
||||
## MoreMinigames.py support ##
|
||||
randomPic = ["lakeFrigidPreview", "hockeyStadiumPreview"]
|
||||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 8
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [
|
||||
bs._level.Level(
|
||||
"Icy Emits",
|
||||
gametype=IcyEmitsGame,
|
||||
settings={},
|
||||
preview_texture_name=random.choice(randomPic),
|
||||
)
|
||||
]
|
||||
|
||||
|
||||
## MoreMinigames.py support ##
|
||||
|
||||
|
||||
class PascalBot(BrawlerBot):
|
||||
color = (0, 0, 3)
|
||||
highlight = (0.2, 0.2, 1)
|
||||
character = "Pascal"
|
||||
bouncy = True
|
||||
punchiness = 0.7
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
assert not self.expired
|
||||
if isinstance(msg, bs.FreezeMessage):
|
||||
return
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class AvalanchaGame(MeteorShowerGame):
|
||||
"""Minigame involving dodging falling bombs."""
|
||||
|
||||
name = "Avalanche"
|
||||
description = "Dodge the ice-bombs."
|
||||
available_settings = [
|
||||
bs.BoolSetting("Epic Mode", default=False),
|
||||
bs.IntSetting("Difficulty", default=1, min_value=1, max_value=3, increment=1),
|
||||
]
|
||||
scoreconfig = bs.ScoreConfig(
|
||||
label="Survived", scoretype=bs.ScoreType.MILLISECONDS, version="B"
|
||||
)
|
||||
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ["Tip Top"]
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
|
||||
self._epic_mode = settings.get("Epic Mode", False)
|
||||
self._last_player_death_time: Optional[float] = None
|
||||
self._meteor_time = 2.0
|
||||
if settings["Difficulty"] == 1:
|
||||
self._min_delay = 0.4
|
||||
elif settings["Difficulty"] == 2:
|
||||
self._min_delay = 0.3
|
||||
else:
|
||||
self._min_delay = 0.1
|
||||
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._bots = SpazBotSet()
|
||||
|
||||
self.default_music = (
|
||||
bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL
|
||||
)
|
||||
if self._epic_mode:
|
||||
self.slow_motion = True
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (0.5, 0.5, 1)
|
||||
|
||||
act = bs.getactivity().map
|
||||
shared = SharedObjects.get()
|
||||
mat = bs.Material()
|
||||
mat.add_actions(actions=("modify_part_collision", "friction", 0.18))
|
||||
|
||||
act.node.color = act.bottom.color = (1, 1, 1.2)
|
||||
act.node.reflection = act.bottom.reflection = "soft"
|
||||
act.node.materials = [shared.footing_material, mat]
|
||||
|
||||
def _set_meteor_timer(self) -> None:
|
||||
bs.timer(
|
||||
(1.0 + 0.2 * random.random()) * self._meteor_time, self._drop_bomb_cluster
|
||||
)
|
||||
|
||||
def _drop_bomb_cluster(self) -> None:
|
||||
defs = self.map.defs
|
||||
delay = 0.0
|
||||
for _i in range(random.randrange(1, 3)):
|
||||
pos = defs.points["flag_default"]
|
||||
pos = (pos[0], pos[1] + 0.4, pos[2])
|
||||
dropdir = -1.0 if pos[0] > 0 else 1.0
|
||||
vel = (random.randrange(-4, 4), 7.0, random.randrange(0, 4))
|
||||
bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
|
||||
delay += 0.1
|
||||
self._set_meteor_timer()
|
||||
|
||||
def _drop_bomb(self, position: Sequence[float], velocity: Sequence[float]) -> None:
|
||||
Bomb(position=position, velocity=velocity, bomb_type="ice").autoretain()
|
||||
|
||||
def _decrement_meteor_time(self) -> None:
|
||||
if self._meteor_time < self._min_delay:
|
||||
return
|
||||
self._meteor_time = max(0.01, self._meteor_time * 0.9)
|
||||
if random.choice([0, 0, 1]) == 1:
|
||||
pos = self.map.defs.points["flag_default"]
|
||||
self._bots.spawn_bot(PascalBot, pos=pos, spawn_time=2)
|
||||
269
plugins/minigames/better_deathmatch.py
Normal file
269
plugins/minigames/better_deathmatch.py
Normal file
|
|
@ -0,0 +1,269 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# BetterDeathMatch
|
||||
# Made by your friend: @[Just] Freak#4999
|
||||
|
||||
"""Defines a very-customisable DeathMatch mini-game"""
|
||||
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class BetterDeathMatchGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""A game type based on acquiring kills."""
|
||||
|
||||
name = 'Btrr Death Match'
|
||||
description = 'Kill a set number of enemies to win.\nbyFREAK'
|
||||
|
||||
# Print messages when players die since it matters here.
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
min_value=1,
|
||||
default=5,
|
||||
increment=1,
|
||||
),
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
('1 Minute', 60),
|
||||
('2 Minutes', 120),
|
||||
('5 Minutes', 300),
|
||||
('10 Minutes', 600),
|
||||
('20 Minutes', 1200),
|
||||
],
|
||||
default=0,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
('Short', 0.5),
|
||||
('Normal', 1.0),
|
||||
('Long', 2.0),
|
||||
('Longer', 4.0),
|
||||
],
|
||||
default=1.0,
|
||||
),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
|
||||
|
||||
## Add settings ##
|
||||
bs.BoolSetting('Enable Gloves', False),
|
||||
bs.BoolSetting('Enable Powerups', True),
|
||||
bs.BoolSetting('Night Mode', False),
|
||||
bs.BoolSetting('Icy Floor', False),
|
||||
bs.BoolSetting('One Punch Kill', False),
|
||||
bs.BoolSetting('Spawn with Shield', False),
|
||||
bs.BoolSetting('Punching Only', False),
|
||||
## Add settings ##
|
||||
]
|
||||
|
||||
# In teams mode, a suicide gives a point to the other team, but in
|
||||
# free-for-all it subtracts from your own score. By default we clamp
|
||||
# this at zero to benefit new players, but pro players might like to
|
||||
# be able to go negative. (to avoid a strategy of just
|
||||
# suiciding until you get a good drop)
|
||||
if issubclass(sessiontype, bs.FreeForAllSession):
|
||||
settings.append(
|
||||
bs.BoolSetting('Allow Negative Scores', default=False))
|
||||
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return bs.app.classic.getmaps('melee')
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._scoreboard = Scoreboard()
|
||||
self._score_to_win: Optional[int] = None
|
||||
self._dingsound = bui.getsound('dingSmall')
|
||||
|
||||
|
||||
## Take applied settings ##
|
||||
self._boxing_gloves = bool(settings['Enable Gloves'])
|
||||
self._enable_powerups = bool(settings['Enable Powerups'])
|
||||
self._night_mode = bool(settings['Night Mode'])
|
||||
self._icy_floor = bool(settings['Icy Floor'])
|
||||
self._one_punch_kill = bool(settings['One Punch Kill'])
|
||||
self._shield_ = bool(settings['Spawn with Shield'])
|
||||
self._only_punch = bool(settings['Punching Only'])
|
||||
## Take applied settings ##
|
||||
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._kills_to_win_per_player = int(
|
||||
settings['Kills to Win Per Player'])
|
||||
self._time_limit = float(settings['Time Limit'])
|
||||
self._allow_negative_scores = bool(
|
||||
settings.get('Allow Negative Scores', False))
|
||||
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
return 'Crush ${ARG1} of your enemies. byFREAK', self._score_to_win
|
||||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
return 'kill ${ARG1} enemies. byFREAK', self._score_to_win
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
if self.has_begun():
|
||||
self._update_scoreboard()
|
||||
|
||||
|
||||
## Run settings related: IcyFloor ##
|
||||
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
activity = bs.getactivity()
|
||||
if self._icy_floor:
|
||||
activity.map.is_hockey = True
|
||||
else:
|
||||
return
|
||||
## Run settings related: IcyFloor ##
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
|
||||
|
||||
## Run settings related: NightMode,Powerups ##
|
||||
if self._night_mode:
|
||||
bs.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
||||
else:
|
||||
pass
|
||||
# -# Tried return here, pfft. Took me 30mins to figure out why pwps spawning only on NightMode
|
||||
# -# Now its fixed :)
|
||||
if self._enable_powerups:
|
||||
self.setup_standard_powerup_drops()
|
||||
else:
|
||||
pass
|
||||
## Run settings related: NightMode,Powerups ##
|
||||
|
||||
# Base kills needed to win on the size of the largest team.
|
||||
self._score_to_win = (self._kills_to_win_per_player *
|
||||
max(1, max(len(t.players) for t in self.teams)))
|
||||
self._update_scoreboard()
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
player = msg.getplayer(Player)
|
||||
self.respawn_player(player)
|
||||
|
||||
killer = msg.getkillerplayer(Player)
|
||||
if killer is None:
|
||||
return None
|
||||
|
||||
# Handle team-kills.
|
||||
if killer.team is player.team:
|
||||
|
||||
# In free-for-all, killing yourself loses you a point.
|
||||
if isinstance(self.session, bs.FreeForAllSession):
|
||||
new_score = player.team.score - 1
|
||||
if not self._allow_negative_scores:
|
||||
new_score = max(0, new_score)
|
||||
player.team.score = new_score
|
||||
|
||||
# In teams-mode it gives a point to the other team.
|
||||
else:
|
||||
self._dingsound.play()
|
||||
for team in self.teams:
|
||||
if team is not killer.team:
|
||||
team.score += 1
|
||||
|
||||
# Killing someone on another team nets a kill.
|
||||
else:
|
||||
killer.team.score += 1
|
||||
self._dingsound.play()
|
||||
|
||||
# In FFA show scores since its hard to find on the scoreboard.
|
||||
if isinstance(killer.actor, PlayerSpaz) and killer.actor:
|
||||
killer.actor.set_score_text(str(killer.team.score) + '/' +
|
||||
str(self._score_to_win),
|
||||
color=killer.team.color,
|
||||
flash=True)
|
||||
|
||||
self._update_scoreboard()
|
||||
|
||||
# If someone has won, set a timer to end shortly.
|
||||
# (allows the dust to clear and draws to occur if deaths are
|
||||
# close enough)
|
||||
assert self._score_to_win is not None
|
||||
if any(team.score >= self._score_to_win for team in self.teams):
|
||||
bs.timer(0.5, self.end_game)
|
||||
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
|
||||
## Run settings related: Spaz ##
|
||||
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
if self._boxing_gloves:
|
||||
spaz.equip_boxing_gloves()
|
||||
if self._one_punch_kill:
|
||||
spaz._punch_power_scale = 15
|
||||
if self._shield_:
|
||||
spaz.equip_shields()
|
||||
if self._only_punch:
|
||||
spaz.connect_controls_to_player(enable_bomb=False, enable_pickup=False)
|
||||
|
||||
return spaz
|
||||
## Run settings related: Spaz ##
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score,
|
||||
self._score_to_win)
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
659
plugins/minigames/better_elimination.py
Normal file
659
plugins/minigames/better_elimination.py
Normal file
|
|
@ -0,0 +1,659 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# BetterElimination
|
||||
# Made by your friend: @[Just] Freak#4999
|
||||
|
||||
# Huge Thx to Nippy for "Live Team Balance"
|
||||
|
||||
|
||||
"""Defines a very-customisable Elimination mini-game"""
|
||||
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import (Any, Tuple, Dict, Type, List, Sequence, Optional,
|
||||
Union)
|
||||
|
||||
|
||||
class Icon(bs.Actor):
|
||||
"""Creates in in-game icon on screen."""
|
||||
|
||||
def __init__(self,
|
||||
player: Player,
|
||||
position: Tuple[float, float],
|
||||
scale: float,
|
||||
show_lives: bool = True,
|
||||
show_death: bool = True,
|
||||
name_scale: float = 1.0,
|
||||
name_maxwidth: float = 115.0,
|
||||
flatness: float = 1.0,
|
||||
shadow: float = 1.0):
|
||||
super().__init__()
|
||||
|
||||
self._player = player
|
||||
self._show_lives = show_lives
|
||||
self._show_death = show_death
|
||||
self._name_scale = name_scale
|
||||
self._outline_tex = bs.gettexture('characterIconMask')
|
||||
|
||||
icon = player.get_icon()
|
||||
self.node = bs.newnode('image',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'texture': icon['texture'],
|
||||
'tint_texture': icon['tint_texture'],
|
||||
'tint_color': icon['tint_color'],
|
||||
'vr_depth': 400,
|
||||
'tint2_color': icon['tint2_color'],
|
||||
'mask_texture': self._outline_tex,
|
||||
'opacity': 1.0,
|
||||
'absolute_scale': True,
|
||||
'attach': 'bottomCenter'
|
||||
})
|
||||
self._name_text = bs.newnode(
|
||||
'text',
|
||||
owner=self.node,
|
||||
attrs={
|
||||
'text': babase.Lstr(value=player.getname()),
|
||||
'color': babase.safecolor(player.team.color),
|
||||
'h_align': 'center',
|
||||
'v_align': 'center',
|
||||
'vr_depth': 410,
|
||||
'maxwidth': name_maxwidth,
|
||||
'shadow': shadow,
|
||||
'flatness': flatness,
|
||||
'h_attach': 'center',
|
||||
'v_attach': 'bottom'
|
||||
})
|
||||
if self._show_lives:
|
||||
self._lives_text = bs.newnode('text',
|
||||
owner=self.node,
|
||||
attrs={
|
||||
'text': 'x0',
|
||||
'color': (1, 1, 0.5),
|
||||
'h_align': 'left',
|
||||
'vr_depth': 430,
|
||||
'shadow': 1.0,
|
||||
'flatness': 1.0,
|
||||
'h_attach': 'center',
|
||||
'v_attach': 'bottom'
|
||||
})
|
||||
self.set_position_and_scale(position, scale)
|
||||
|
||||
def set_position_and_scale(self, position: Tuple[float, float],
|
||||
scale: float) -> None:
|
||||
"""(Re)position the icon."""
|
||||
assert self.node
|
||||
self.node.position = position
|
||||
self.node.scale = [70.0 * scale]
|
||||
self._name_text.position = (position[0], position[1] + scale * 52.0)
|
||||
self._name_text.scale = 1.0 * scale * self._name_scale
|
||||
if self._show_lives:
|
||||
self._lives_text.position = (position[0] + scale * 10.0,
|
||||
position[1] - scale * 43.0)
|
||||
self._lives_text.scale = 1.0 * scale
|
||||
|
||||
def update_for_lives(self) -> None:
|
||||
"""Update for the target player's current lives."""
|
||||
if self._player:
|
||||
lives = self._player.lives
|
||||
else:
|
||||
lives = 0
|
||||
if self._show_lives:
|
||||
if lives > 0:
|
||||
self._lives_text.text = 'x' + str(lives - 1)
|
||||
else:
|
||||
self._lives_text.text = ''
|
||||
if lives == 0:
|
||||
self._name_text.opacity = 0.2
|
||||
assert self.node
|
||||
self.node.color = (0.7, 0.3, 0.3)
|
||||
self.node.opacity = 0.2
|
||||
|
||||
def handle_player_spawned(self) -> None:
|
||||
"""Our player spawned; hooray!"""
|
||||
if not self.node:
|
||||
return
|
||||
self.node.opacity = 1.0
|
||||
self.update_for_lives()
|
||||
|
||||
def handle_player_died(self) -> None:
|
||||
"""Well poo; our player died."""
|
||||
if not self.node:
|
||||
return
|
||||
if self._show_death:
|
||||
bs.animate(
|
||||
self.node, 'opacity', {
|
||||
0.00: 1.0,
|
||||
0.05: 0.0,
|
||||
0.10: 1.0,
|
||||
0.15: 0.0,
|
||||
0.20: 1.0,
|
||||
0.25: 0.0,
|
||||
0.30: 1.0,
|
||||
0.35: 0.0,
|
||||
0.40: 1.0,
|
||||
0.45: 0.0,
|
||||
0.50: 1.0,
|
||||
0.55: 0.2
|
||||
})
|
||||
lives = self._player.lives
|
||||
if lives == 0:
|
||||
bs.timer(0.6, self.update_for_lives)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
self.node.delete()
|
||||
return None
|
||||
return super().handlemessage(msg)
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.lives = 0
|
||||
self.icons: List[Icon] = []
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.survival_seconds: Optional[int] = None
|
||||
self.spawn_order: List[Player] = []
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class BetterEliminationGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""Game type where last player(s) left alive win."""
|
||||
|
||||
name = 'Bttr Elimination'
|
||||
description = 'Last remaining alive wins.\nbyFREAK'
|
||||
scoreconfig = bs.ScoreConfig(label='Survived',
|
||||
scoretype=bs.ScoreType.SECONDS,
|
||||
none_is_winner=True)
|
||||
# Show messages when players die since it's meaningful here.
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Life\'s Per Player',
|
||||
default=1,
|
||||
min_value=1,
|
||||
max_value=10,
|
||||
increment=1,
|
||||
),
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
('1 Minute', 60),
|
||||
('2 Minutes', 120),
|
||||
('5 Minutes', 300),
|
||||
('10 Minutes', 600),
|
||||
('20 Minutes', 1200),
|
||||
],
|
||||
default=0,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
('Short', 0.5),
|
||||
('Normal', 1.0),
|
||||
('Long', 2.0),
|
||||
('Longer', 4.0),
|
||||
],
|
||||
default=1.0,
|
||||
),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
|
||||
|
||||
## Add settings ##
|
||||
bs.BoolSetting('Live Team Balance (by Nippy#2677)', True),
|
||||
bs.BoolSetting('Enable Gloves', False),
|
||||
bs.BoolSetting('Enable Powerups', True),
|
||||
bs.BoolSetting('Night Mode', False),
|
||||
bs.BoolSetting('Icy Floor', False),
|
||||
bs.BoolSetting('One Punch Kill', False),
|
||||
bs.BoolSetting('Spawn with Shield', False),
|
||||
bs.BoolSetting('Punching Only', False),
|
||||
## Add settings ##
|
||||
]
|
||||
if issubclass(sessiontype, bs.DualTeamSession):
|
||||
settings.append(bs.BoolSetting('Solo Mode', default=False))
|
||||
settings.append(
|
||||
bs.BoolSetting('Balance Total Life\'s (on spawn only)', default=False))
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return bs.app.classic.getmaps('melee')
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._scoreboard = Scoreboard()
|
||||
self._start_time: Optional[float] = None
|
||||
self._vs_text: Optional[bs.Actor] = None
|
||||
self._round_end_timer: Optional[bs.Timer] = None
|
||||
|
||||
## Take applied settings ##
|
||||
self._live_team_balance = bool(settings['Live Team Balance (by Nippy#2677)'])
|
||||
self._boxing_gloves = bool(settings['Enable Gloves'])
|
||||
self._enable_powerups = bool(settings['Enable Powerups'])
|
||||
self._night_mode = bool(settings['Night Mode'])
|
||||
self._icy_floor = bool(settings['Icy Floor'])
|
||||
self._one_punch_kill = bool(settings['One Punch Kill'])
|
||||
self._shield_ = bool(settings['Spawn with Shield'])
|
||||
self._only_punch = bool(settings['Punching Only'])
|
||||
## Take applied settings ##
|
||||
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._lives_per_player = int(settings['Life\'s Per Player'])
|
||||
self._time_limit = float(settings['Time Limit'])
|
||||
self._balance_total_lives = bool(
|
||||
settings.get('Balance Total Life\'s (on spawn only)', False))
|
||||
self._solo_mode = bool(settings.get('Solo Mode', False))
|
||||
|
||||
# Base class overrides:
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (bs.MusicType.EPIC
|
||||
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
return 'Last team standing wins. byFREAK' if isinstance(
|
||||
self.session, bs.DualTeamSession) else 'Last one standing wins.'
|
||||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
return 'last team standing wins. byFREAK' if isinstance(
|
||||
self.session, bs.DualTeamSession) else 'last one standing wins'
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
|
||||
# No longer allowing mid-game joiners here; too easy to exploit.
|
||||
if self.has_begun():
|
||||
|
||||
# Make sure their team has survival seconds set if they're all dead
|
||||
# (otherwise blocked new ffa players are considered 'still alive'
|
||||
# in score tallying).
|
||||
if (self._get_total_team_lives(player.team) == 0
|
||||
and player.team.survival_seconds is None):
|
||||
player.team.survival_seconds = 0
|
||||
bui.screenmessage(
|
||||
babase.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0),
|
||||
)
|
||||
return
|
||||
|
||||
player.lives = self._lives_per_player
|
||||
|
||||
if self._solo_mode:
|
||||
player.team.spawn_order.append(player)
|
||||
self._update_solo_mode()
|
||||
else:
|
||||
# Create our icon and spawn.
|
||||
player.icons = [Icon(player, position=(0, 50), scale=0.8)]
|
||||
if player.lives > 0:
|
||||
self.spawn_player(player)
|
||||
|
||||
# Don't waste time doing this until begin.
|
||||
if self.has_begun():
|
||||
self._update_icons()
|
||||
|
||||
|
||||
## Run settings related: IcyFloor ##
|
||||
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
activity = bs.getactivity()
|
||||
if self._icy_floor:
|
||||
activity.map.is_hockey = True
|
||||
else:
|
||||
return
|
||||
## Run settings related: IcyFloor ##
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self._start_time = bs.time()
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
|
||||
|
||||
## Run settings related: NightMode,Powerups ##
|
||||
if self._night_mode:
|
||||
bs.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
||||
else:
|
||||
pass
|
||||
# -# Tried return here, pfft. Took me 30mins to figure out why pwps spawning only on NightMode
|
||||
# -# Now its fixed :)
|
||||
if self._enable_powerups:
|
||||
self.setup_standard_powerup_drops()
|
||||
else:
|
||||
pass
|
||||
## Run settings related: NightMode,Powerups ##
|
||||
|
||||
if self._solo_mode:
|
||||
self._vs_text = bs.NodeActor(
|
||||
bs.newnode('text',
|
||||
attrs={
|
||||
'position': (0, 105),
|
||||
'h_attach': 'center',
|
||||
'h_align': 'center',
|
||||
'maxwidth': 200,
|
||||
'shadow': 0.5,
|
||||
'vr_depth': 390,
|
||||
'scale': 0.6,
|
||||
'v_attach': 'bottom',
|
||||
'color': (0.8, 0.8, 0.3, 1.0),
|
||||
'text': babase.Lstr(resource='vsText')
|
||||
}))
|
||||
|
||||
# If balance-team-lives is on, add lives to the smaller team until
|
||||
# total lives match.
|
||||
if (isinstance(self.session, bs.DualTeamSession)
|
||||
and self._balance_total_lives and self.teams[0].players
|
||||
and self.teams[1].players):
|
||||
if self._get_total_team_lives(
|
||||
self.teams[0]) < self._get_total_team_lives(self.teams[1]):
|
||||
lesser_team = self.teams[0]
|
||||
greater_team = self.teams[1]
|
||||
else:
|
||||
lesser_team = self.teams[1]
|
||||
greater_team = self.teams[0]
|
||||
add_index = 0
|
||||
while (self._get_total_team_lives(lesser_team) <
|
||||
self._get_total_team_lives(greater_team)):
|
||||
lesser_team.players[add_index].lives += 1
|
||||
add_index = (add_index + 1) % len(lesser_team.players)
|
||||
|
||||
self._update_icons()
|
||||
|
||||
# We could check game-over conditions at explicit trigger points,
|
||||
# but lets just do the simple thing and poll it.
|
||||
bs.timer(1.0, self._update, repeat=True)
|
||||
|
||||
def _update_solo_mode(self) -> None:
|
||||
# For both teams, find the first player on the spawn order list with
|
||||
# lives remaining and spawn them if they're not alive.
|
||||
for team in self.teams:
|
||||
# Prune dead players from the spawn order.
|
||||
team.spawn_order = [p for p in team.spawn_order if p]
|
||||
for player in team.spawn_order:
|
||||
assert isinstance(player, Player)
|
||||
if player.lives > 0:
|
||||
if not player.is_alive():
|
||||
self.spawn_player(player)
|
||||
break
|
||||
|
||||
def _update_icons(self) -> None:
|
||||
# pylint: disable=too-many-branches
|
||||
|
||||
# In free-for-all mode, everyone is just lined up along the bottom.
|
||||
if isinstance(self.session, bs.FreeForAllSession):
|
||||
count = len(self.teams)
|
||||
x_offs = 85
|
||||
xval = x_offs * (count - 1) * -0.5
|
||||
for team in self.teams:
|
||||
if len(team.players) == 1:
|
||||
player = team.players[0]
|
||||
for icon in player.icons:
|
||||
icon.set_position_and_scale((xval, 30), 0.7)
|
||||
icon.update_for_lives()
|
||||
xval += x_offs
|
||||
|
||||
# In teams mode we split up teams.
|
||||
else:
|
||||
if self._solo_mode:
|
||||
# First off, clear out all icons.
|
||||
for player in self.players:
|
||||
player.icons = []
|
||||
|
||||
# Now for each team, cycle through our available players
|
||||
# adding icons.
|
||||
for team in self.teams:
|
||||
if team.id == 0:
|
||||
xval = -60
|
||||
x_offs = -78
|
||||
else:
|
||||
xval = 60
|
||||
x_offs = 78
|
||||
is_first = True
|
||||
test_lives = 1
|
||||
while True:
|
||||
players_with_lives = [
|
||||
p for p in team.spawn_order
|
||||
if p and p.lives >= test_lives
|
||||
]
|
||||
if not players_with_lives:
|
||||
break
|
||||
for player in players_with_lives:
|
||||
player.icons.append(
|
||||
Icon(player,
|
||||
position=(xval, (40 if is_first else 25)),
|
||||
scale=1.0 if is_first else 0.5,
|
||||
name_maxwidth=130 if is_first else 75,
|
||||
name_scale=0.8 if is_first else 1.0,
|
||||
flatness=0.0 if is_first else 1.0,
|
||||
shadow=0.5 if is_first else 1.0,
|
||||
show_death=is_first,
|
||||
show_lives=False))
|
||||
xval += x_offs * (0.8 if is_first else 0.56)
|
||||
is_first = False
|
||||
test_lives += 1
|
||||
# Non-solo mode.
|
||||
else:
|
||||
for team in self.teams:
|
||||
if team.id == 0:
|
||||
xval = -50
|
||||
x_offs = -85
|
||||
else:
|
||||
xval = 50
|
||||
x_offs = 85
|
||||
for player in team.players:
|
||||
for icon in player.icons:
|
||||
icon.set_position_and_scale((xval, 30), 0.7)
|
||||
icon.update_for_lives()
|
||||
xval += x_offs
|
||||
|
||||
def _get_spawn_point(self, player: Player) -> Optional[babase.Vec3]:
|
||||
del player # Unused.
|
||||
|
||||
# In solo-mode, if there's an existing live player on the map, spawn at
|
||||
# whichever spot is farthest from them (keeps the action spread out).
|
||||
if self._solo_mode:
|
||||
living_player = None
|
||||
living_player_pos = None
|
||||
for team in self.teams:
|
||||
for tplayer in team.players:
|
||||
if tplayer.is_alive():
|
||||
assert tplayer.node
|
||||
ppos = tplayer.node.position
|
||||
living_player = tplayer
|
||||
living_player_pos = ppos
|
||||
break
|
||||
if living_player:
|
||||
assert living_player_pos is not None
|
||||
player_pos = babase.Vec3(living_player_pos)
|
||||
points: List[Tuple[float, babase.Vec3]] = []
|
||||
for team in self.teams:
|
||||
start_pos = babase.Vec3(self.map.get_start_position(team.id))
|
||||
points.append(
|
||||
((start_pos - player_pos).length(), start_pos))
|
||||
# Hmm.. we need to sorting vectors too?
|
||||
points.sort(key=lambda x: x[0])
|
||||
return points[-1][1]
|
||||
return None
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
actor = self.spawn_player_spaz(player, self._get_spawn_point(player))
|
||||
if not self._solo_mode:
|
||||
bs.timer(0.3, babase.Call(self._print_lives, player))
|
||||
|
||||
# If we have any icons, update their state.
|
||||
for icon in player.icons:
|
||||
icon.handle_player_spawned()
|
||||
|
||||
## Run settings related: Spaz ##
|
||||
if self._boxing_gloves:
|
||||
actor.equip_boxing_gloves()
|
||||
if self._one_punch_kill:
|
||||
actor._punch_power_scale = 15
|
||||
if self._shield_:
|
||||
actor.equip_shields()
|
||||
if self._only_punch:
|
||||
actor.connect_controls_to_player(enable_bomb=False, enable_pickup=False)
|
||||
|
||||
return actor
|
||||
## Run settings related: Spaz ##
|
||||
|
||||
def _print_lives(self, player: Player) -> None:
|
||||
from bascenev1lib.actor import popuptext
|
||||
|
||||
# We get called in a timer so it's possible our player has left/etc.
|
||||
if not player or not player.is_alive() or not player.node:
|
||||
return
|
||||
|
||||
popuptext.PopupText('x' + str(player.lives - 1),
|
||||
color=(1, 1, 0, 1),
|
||||
offset=(0, -0.8, 0),
|
||||
random_offset=0.0,
|
||||
scale=1.8,
|
||||
position=player.node.position).autoretain()
|
||||
|
||||
def on_player_leave(self, player: Player) -> None:
|
||||
# Nippy#2677
|
||||
team_count = 1 # Just initiating
|
||||
if player.lives > 0 and self._live_team_balance:
|
||||
team_mem = []
|
||||
for teamer in player.team.players:
|
||||
if player != teamer:
|
||||
team_mem.append(teamer) # Got Dead players Team
|
||||
live = player.lives
|
||||
team_count = len(team_mem)
|
||||
# Extending Player List for Sorted Players
|
||||
for i in range(int((live if live % 2 == 0 else live+1)/2)):
|
||||
team_mem.extend(team_mem)
|
||||
if team_count > 0:
|
||||
for i in range(live):
|
||||
team_mem[i].lives += 1
|
||||
|
||||
if team_count <= 0: # Draw if Player Leaves
|
||||
self.end_game()
|
||||
# Nippy#2677
|
||||
super().on_player_leave(player)
|
||||
player.icons = []
|
||||
|
||||
# Remove us from spawn-order.
|
||||
if self._solo_mode:
|
||||
if player in player.team.spawn_order:
|
||||
player.team.spawn_order.remove(player)
|
||||
|
||||
# Update icons in a moment since our team will be gone from the
|
||||
# list then.
|
||||
bs.timer(0, self._update_icons)
|
||||
|
||||
# If the player to leave was the last in spawn order and had
|
||||
# their final turn currently in-progress, mark the survival time
|
||||
# for their team.
|
||||
if self._get_total_team_lives(player.team) == 0:
|
||||
assert self._start_time is not None
|
||||
player.team.survival_seconds = int(bs.time() - self._start_time)
|
||||
|
||||
def _get_total_team_lives(self, team: Team) -> int:
|
||||
return sum(player.lives for player in team.players)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
player: Player = msg.getplayer(Player)
|
||||
|
||||
player.lives -= 1
|
||||
if player.lives < 0:
|
||||
babase.print_error(
|
||||
"Got lives < 0 in Elim; this shouldn't happen. solo:" +
|
||||
str(self._solo_mode))
|
||||
player.lives = 0
|
||||
|
||||
# If we have any icons, update their state.
|
||||
for icon in player.icons:
|
||||
icon.handle_player_died()
|
||||
|
||||
# Play big death sound on our last death
|
||||
# or for every one in solo mode.
|
||||
if self._solo_mode or player.lives == 0:
|
||||
SpazFactory.get().single_player_death_sound.play()
|
||||
|
||||
# If we hit zero lives, we're dead (and our team might be too).
|
||||
if player.lives == 0:
|
||||
# If the whole team is now dead, mark their survival time.
|
||||
if self._get_total_team_lives(player.team) == 0:
|
||||
assert self._start_time is not None
|
||||
player.team.survival_seconds = int(bs.time() -
|
||||
self._start_time)
|
||||
else:
|
||||
# Otherwise, in regular mode, respawn.
|
||||
if not self._solo_mode:
|
||||
self.respawn_player(player)
|
||||
|
||||
# In solo, put ourself at the back of the spawn order.
|
||||
if self._solo_mode:
|
||||
player.team.spawn_order.remove(player)
|
||||
player.team.spawn_order.append(player)
|
||||
|
||||
def _update(self) -> None:
|
||||
if self._solo_mode:
|
||||
# For both teams, find the first player on the spawn order
|
||||
# list with lives remaining and spawn them if they're not alive.
|
||||
for team in self.teams:
|
||||
# Prune dead players from the spawn order.
|
||||
team.spawn_order = [p for p in team.spawn_order if p]
|
||||
for player in team.spawn_order:
|
||||
assert isinstance(player, Player)
|
||||
if player.lives > 0:
|
||||
if not player.is_alive():
|
||||
self.spawn_player(player)
|
||||
self._update_icons()
|
||||
break
|
||||
|
||||
# If we're down to 1 or fewer living teams, start a timer to end
|
||||
# the game (allows the dust to settle and draws to occur if deaths
|
||||
# are close enough).
|
||||
if len(self._get_living_teams()) < 2:
|
||||
self._round_end_timer = bs.Timer(0.5, self.end_game)
|
||||
|
||||
def _get_living_teams(self) -> List[Team]:
|
||||
return [
|
||||
team for team in self.teams
|
||||
if len(team.players) > 0 and any(player.lives > 0
|
||||
for player in team.players)
|
||||
]
|
||||
|
||||
def end_game(self) -> None:
|
||||
if self.has_ended():
|
||||
return
|
||||
results = bs.GameResults()
|
||||
self._vs_text = None # Kill our 'vs' if its there.
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.survival_seconds)
|
||||
self.end(results=results)
|
||||
223
plugins/minigames/bot_chase.py
Normal file
223
plugins/minigames/bot_chase.py
Normal file
|
|
@ -0,0 +1,223 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import random
|
||||
from bascenev1lib.actor.spazbot import BrawlerBot, SpazBotSet, SpazBot, SpazBotDiedMessage
|
||||
from bascenev1lib.actor.bomb import Bomb
|
||||
from bascenev1lib.actor.spaz import Spaz
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Type, Optional
|
||||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 8
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [bs._level.Level(
|
||||
'Bot Chase', gametype=BotChaseGame,
|
||||
settings={},
|
||||
preview_texture_name='footballStadiumPreview')]
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game"""
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.death_time: Optional[float] = None
|
||||
|
||||
|
||||
class MrSpazBot(SpazBot):
|
||||
"""Our bot type for this game"""
|
||||
character = 'Spaz'
|
||||
run = True
|
||||
charge_dist_min = 10.0
|
||||
charge_dist_max = 9999.0
|
||||
charge_speed_min = 1.0
|
||||
charge_speed_max = 1.0
|
||||
throw_dist_min = 9999
|
||||
throw_dist_max = 9999
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this minigame"""
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class BotChaseGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""Our goal is to survive from spawning bots"""
|
||||
name = 'Bot Chase'
|
||||
description = 'Try to survive from bots!'
|
||||
available_settings = [
|
||||
bs.BoolSetting(
|
||||
'Epic Mode',
|
||||
default=False
|
||||
),
|
||||
]
|
||||
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ['Football Stadium']
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
# Coop session unused
|
||||
return (issubclass(sessiontype, bs.FreeForAllSession) or issubclass(sessiontype, bs.DualTeamSession) or issubclass(sessiontype, bs.CoopSession))
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._bots = SpazBotSet()
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._last_player_death_time: Optional[float] = None
|
||||
|
||||
if self._epic_mode:
|
||||
self.slow_motion = True
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else bs.MusicType.FORWARD_MARCH)
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
if self.has_begun():
|
||||
bs.broadcastmessage(
|
||||
babase.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0),
|
||||
)
|
||||
assert self._timer is not None
|
||||
player.death_time = self._timer.getstarttime()
|
||||
return
|
||||
self.spawn_player(player)
|
||||
|
||||
def on_player_leave(self, player: Player) -> None:
|
||||
super().on_player_leave(player)
|
||||
self._check_end_game()
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
spaz.connect_controls_to_player(enable_punch=True,
|
||||
enable_bomb=True,
|
||||
enable_pickup=True)
|
||||
|
||||
spaz.bomb_count = 3
|
||||
spaz.bomb_type = 'normal'
|
||||
|
||||
# cerdo gordo
|
||||
spaz.node.color_mask_texture = bs.gettexture('melColorMask')
|
||||
spaz.node.color_texture = bs.gettexture('melColor')
|
||||
spaz.node.head_mesh = bs.getmesh('melHead')
|
||||
spaz.node.hand_mesh = bs.getmesh('melHand')
|
||||
spaz.node.torso_mesh = bs.getmesh('melTorso')
|
||||
spaz.node.pelvis_mesh = bs.getmesh('kronkPelvis')
|
||||
spaz.node.upper_arm_mesh = bs.getmesh('melUpperArm')
|
||||
spaz.node.forearm_mesh = bs.getmesh('melForeArm')
|
||||
spaz.node.upper_leg_mesh = bs.getmesh('melUpperLeg')
|
||||
spaz.node.lower_leg_mesh = bs.getmesh('melLowerLeg')
|
||||
spaz.node.toes_mesh = bs.getmesh('melToes')
|
||||
spaz.node.style = 'mel'
|
||||
# Sounds cerdo gordo
|
||||
mel_sounds = [bs.getsound('mel01'), bs.getsound('mel02'), bs.getsound('mel03'), bs.getsound('mel04'), bs.getsound('mel05'),
|
||||
bs.getsound('mel06'), bs.getsound('mel07'), bs.getsound('mel08'), bs.getsound('mel09'), bs.getsound('mel10')]
|
||||
spaz.node.jump_sounds = mel_sounds
|
||||
spaz.node.attack_sounds = mel_sounds
|
||||
spaz.node.impact_sounds = mel_sounds
|
||||
spaz.node.pickup_sounds = mel_sounds
|
||||
spaz.node.death_sounds = [bs.getsound('melDeath01')]
|
||||
spaz.node.fall_sounds = [bs.getsound('melFall01')]
|
||||
|
||||
spaz.play_big_death_sound = True
|
||||
return spaz
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self._bots.spawn_bot(MrSpazBot, pos=(random.choice(
|
||||
[1, -1, 2, -2]), 1.34, random.choice([1, -1, 2, -2])), spawn_time=2.0)
|
||||
self._bots.spawn_bot(MrSpazBot, pos=(random.choice(
|
||||
[1, -1, 2, -2]), 1.34, random.choice([1, -1, 2, -2])), spawn_time=2.0)
|
||||
|
||||
self._timer = OnScreenTimer()
|
||||
self._timer.start()
|
||||
|
||||
bs.timer(10.0, self._spawn_this_bot, repeat=True)
|
||||
bs.timer(5.0, self._check_end_game)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
super().handlemessage(msg)
|
||||
|
||||
curtime = bs.time()
|
||||
|
||||
msg.getplayer(Player).death_time = curtime
|
||||
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
babase.pushcall(self._check_end_game)
|
||||
|
||||
self._last_player_death_time = curtime
|
||||
else:
|
||||
bs.timer(1.0, self._check_end_game)
|
||||
elif isinstance(msg, SpazBotDiedMessage):
|
||||
self._spawn_this_bot()
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
def _spawn_this_bot(self) -> None:
|
||||
self._bots.spawn_bot(MrSpazBot, pos=(random.choice(
|
||||
[1, -1, 2, -2]), 1.34, random.choice([1, -1, 2, -2])), spawn_time=2.0)
|
||||
|
||||
def _check_end_game(self) -> None:
|
||||
living_team_count = 0
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.is_alive():
|
||||
living_team_count += 1
|
||||
break
|
||||
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
if living_team_count <= 0:
|
||||
self.end_game()
|
||||
else:
|
||||
if living_team_count <= 1:
|
||||
self.end_game()
|
||||
|
||||
def end_game(self) -> None:
|
||||
cur_time = bs.time()
|
||||
assert self._timer is not None
|
||||
start_time = self._timer.getstarttime()
|
||||
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
survived = False
|
||||
|
||||
if player.death_time is None:
|
||||
survived = True
|
||||
player.death_time = cur_time + 1
|
||||
|
||||
score = int(player.death_time - self._timer.getstarttime())
|
||||
if survived:
|
||||
score += 50
|
||||
self.stats.player_scored(player, score, screenmessage=False)
|
||||
|
||||
self._timer.stop(endtime=self._last_player_death_time)
|
||||
|
||||
results = bs.GameResults()
|
||||
|
||||
for team in self.teams:
|
||||
longest_life = 0.0
|
||||
for player in team.players:
|
||||
assert player.death_time is not None
|
||||
longest_life = max(longest_life,
|
||||
player.death_time - start_time)
|
||||
|
||||
results.set_team_score(team, int(1000.0 * longest_life))
|
||||
|
||||
self.end(results=results)
|
||||
196
plugins/minigames/bot_shower.py
Normal file
196
plugins/minigames/bot_shower.py
Normal file
|
|
@ -0,0 +1,196 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import random
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
from bascenev1lib.actor.spazbot import (
|
||||
SpazBot, SpazBotSet,
|
||||
BomberBot, BrawlerBot, BouncyBot,
|
||||
ChargerBot, StickyBot, TriggerBot,
|
||||
ExplodeyBot)
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Type, Optional
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.death_time: Optional[float] = None
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class BotShowerGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""A babase.MeteorShowerGame but replaced with bots."""
|
||||
|
||||
name = 'Bot Shower'
|
||||
description = 'Survive from the bots.'
|
||||
available_settings = [
|
||||
bs.BoolSetting('Spaz', default=True),
|
||||
bs.BoolSetting('Zoe', default=True),
|
||||
bs.BoolSetting('Kronk', default=True),
|
||||
bs.BoolSetting('Snake Shadow', default=True),
|
||||
bs.BoolSetting('Mel', default=True),
|
||||
bs.BoolSetting('Jack Morgan', default=True),
|
||||
bs.BoolSetting('Easter Bunny', default=True),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ['Football Stadium', 'Hockey Stadium']
|
||||
|
||||
def __init__(self, settings: dict) -> None:
|
||||
super().__init__(settings)
|
||||
self._epic_mode = settings['Epic Mode']
|
||||
self._last_player_death_time: Optional[float] = None
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._bots: Optional[SpazBotSet] = None
|
||||
self._bot_type: List[SpazBot] = []
|
||||
|
||||
if bool(settings['Spaz']) == True:
|
||||
self._bot_type.append(BomberBot)
|
||||
else:
|
||||
if BomberBot in self._bot_type:
|
||||
self._bot_type.remove(BomberBot)
|
||||
if bool(settings['Zoe']) == True:
|
||||
self._bot_type.append(TriggerBot)
|
||||
else:
|
||||
if TriggerBot in self._bot_type:
|
||||
self._bot_type.remove(TriggerBot)
|
||||
if bool(settings['Kronk']) == True:
|
||||
self._bot_type.append(BrawlerBot)
|
||||
else:
|
||||
if BrawlerBot in self._bot_type:
|
||||
self._bot_type.remove(BrawlerBot)
|
||||
if bool(settings['Snake Shadow']) == True:
|
||||
self._bot_type.append(ChargerBot)
|
||||
else:
|
||||
if ChargerBot in self._bot_type:
|
||||
self._bot_type.remove(ChargerBot)
|
||||
if bool(settings['Jack Morgan']) == True:
|
||||
self._bot_type.append(ExplodeyBot)
|
||||
else:
|
||||
if ExplodeyBot in self._bot_type:
|
||||
self._bot_type.remove(ExplodeyBot)
|
||||
if bool(settings['Easter Bunny']) == True:
|
||||
self._bot_type.append(BouncyBot)
|
||||
else:
|
||||
if BouncyBot in self._bot_type:
|
||||
self._bot_type.remove(BouncyBot)
|
||||
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (bs.MusicType.EPIC
|
||||
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self._bots = SpazBotSet()
|
||||
self._timer = OnScreenTimer()
|
||||
self._timer.start()
|
||||
|
||||
if self._epic_mode:
|
||||
bs.timer(1.0, self._start_spawning_bots)
|
||||
else:
|
||||
bs.timer(5.0, self._start_spawning_bots)
|
||||
|
||||
bs.timer(5.0, self._check_end_game)
|
||||
|
||||
def spawn_player(self, player: Player) -> None:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
spaz.connect_controls_to_player(
|
||||
enable_punch=False,
|
||||
enable_bomb=False,
|
||||
enable_pickup=False)
|
||||
return spaz
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
if self.has_begun():
|
||||
bui.screenmessage(
|
||||
babase.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(1, 1, 0),
|
||||
)
|
||||
|
||||
assert self._timer is not None
|
||||
player.death_time = self._timer.getstarttime()
|
||||
return
|
||||
self.spawn_player(player)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
curtime = bs.time()
|
||||
msg.getplayer(Player).death_time = curtime
|
||||
|
||||
bs.timer(1.0, self._check_end_game)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _start_spawning_bots(self) -> None:
|
||||
bs.timer(1.2, self._spawn_bot, repeat=True)
|
||||
bs.timer(2.2, self._spawn_bot, repeat=True)
|
||||
|
||||
def _spawn_bot(self) -> None:
|
||||
assert self._bots is not None
|
||||
self._bots.spawn_bot(random.choice(self._bot_type), pos=(
|
||||
random.uniform(-11, 11), (9.8 if self.map.getname() == 'Football Stadium' else 5.0), random.uniform(-5, 5)))
|
||||
|
||||
def _check_end_game(self) -> None:
|
||||
living_team_count = 0
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.is_alive():
|
||||
living_team_count += 1
|
||||
break
|
||||
|
||||
if living_team_count <= 1:
|
||||
self.end_game()
|
||||
|
||||
def end_game(self) -> None:
|
||||
cur_time = bs.time()
|
||||
assert self._timer is not None
|
||||
start_time = self._timer.getstarttime()
|
||||
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
survived = False
|
||||
|
||||
if player.death_time is None:
|
||||
survived = True
|
||||
player.death_time = cur_time + 1
|
||||
|
||||
score = int(player.death_time - self._timer.getstarttime())
|
||||
if survived:
|
||||
score += 50
|
||||
self.stats.player_scored(player, score, screenmessage=False)
|
||||
|
||||
self._timer.stop(endtime=self._last_player_death_time)
|
||||
|
||||
results = bs.GameResults()
|
||||
|
||||
for team in self.teams:
|
||||
|
||||
longest_life = 0.0
|
||||
for player in team.players:
|
||||
assert player.death_time is not None
|
||||
longest_life = max(longest_life,
|
||||
player.death_time - start_time)
|
||||
|
||||
results.set_team_score(team, int(1000.0 * longest_life))
|
||||
|
||||
self.end(results=results)
|
||||
790
plugins/minigames/down_into_the_abyss.py
Normal file
790
plugins/minigames/down_into_the_abyss.py
Normal file
|
|
@ -0,0 +1,790 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import _babase
|
||||
import random
|
||||
from bascenev1._map import register_map
|
||||
from bascenev1lib.actor.spaz import PickupMessage
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.spazbot import SpazBotSet, ChargerBotPro, TriggerBotPro
|
||||
from bascenev1lib.actor.bomb import Blast
|
||||
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence
|
||||
|
||||
|
||||
lang = bs.app.lang.language
|
||||
|
||||
if lang == 'Spanish':
|
||||
name = 'Abajo en el Abismo'
|
||||
description = 'Sobrevive tanto como puedas'
|
||||
help = 'El mapa es 3D, ¡ten cuidado!'
|
||||
author = 'Autor: Deva'
|
||||
github = 'GitHub: spdv123'
|
||||
blog = 'Blog: superdeva.info'
|
||||
peaceTime = 'Tiempo de Paz'
|
||||
npcDensity = 'Densidad de Enemigos'
|
||||
hint_use_punch = '¡Ahora puedes golpear a los enemigos!'
|
||||
elif lang == 'Chinese':
|
||||
name = '无尽深渊'
|
||||
description = '在无穷尽的坠落中存活更长时间'
|
||||
help = ''
|
||||
author = '作者: Deva'
|
||||
github = 'GitHub: spdv123'
|
||||
blog = '博客: superdeva.info'
|
||||
peaceTime = '和平时间'
|
||||
npcDensity = 'NPC密度'
|
||||
hint_use_punch = u'现在可以使用拳头痛扁你的敌人了'
|
||||
else:
|
||||
name = 'Down Into The Abyss'
|
||||
description = 'Survive as long as you can'
|
||||
help = 'The map is 3D, be careful!'
|
||||
author = 'Author: Deva'
|
||||
github = 'GitHub: spdv123'
|
||||
blog = 'Blog: superdeva.info'
|
||||
peaceTime = 'Peace Time'
|
||||
npcDensity = 'NPC Density'
|
||||
hint_use_punch = 'You can punch your enemies now!'
|
||||
|
||||
|
||||
class AbyssMap(bs.Map):
|
||||
from bascenev1lib.mapdata import happy_thoughts as defs
|
||||
# Add the y-dimension space for players
|
||||
defs.boxes['map_bounds'] = (-0.8748348681, 9.212941713, -9.729538885) \
|
||||
+ (0.0, 0.0, 0.0) \
|
||||
+ (36.09666006, 26.19950145, 20.89541168)
|
||||
name = 'Abyss Unhappy'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> list[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return ['abyss']
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'alwaysLandPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: dict[str, Any] = {
|
||||
'mesh': bs.getmesh('alwaysLandLevel'),
|
||||
'bottom_mesh': bs.getmesh('alwaysLandLevelBottom'),
|
||||
'bgmesh': bs.getmesh('alwaysLandBG'),
|
||||
'collision_mesh': bs.getcollisionmesh('alwaysLandLevelCollide'),
|
||||
'tex': bs.gettexture('alwaysLandLevelColor'),
|
||||
'bgtex': bs.gettexture('alwaysLandBGColor'),
|
||||
'vr_fill_mound_mesh': bs.getmesh('alwaysLandVRFillMound'),
|
||||
'vr_fill_mound_tex': bs.gettexture('vrFillMound')
|
||||
}
|
||||
return data
|
||||
|
||||
@classmethod
|
||||
def get_music_type(cls) -> bs.MusicType:
|
||||
return bs.MusicType.FLYING
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['bgmesh'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['bgtex']
|
||||
})
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['vr_fill_mound_mesh'],
|
||||
'lighting': False,
|
||||
'vr_only': True,
|
||||
'color': (0.2, 0.25, 0.2),
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['vr_fill_mound_tex']
|
||||
})
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.happy_thoughts_mode = True
|
||||
gnode.shadow_offset = (0.0, 8.0, 5.0)
|
||||
gnode.tint = (1.3, 1.23, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.23, 1.0)
|
||||
gnode.vignette_outer = (0.64, 0.59, 0.69)
|
||||
gnode.vignette_inner = (0.95, 0.95, 0.93)
|
||||
gnode.vr_near_clip = 1.0
|
||||
self.is_flying = True
|
||||
|
||||
|
||||
register_map(AbyssMap)
|
||||
|
||||
|
||||
class SpazTouchFoothold:
|
||||
pass
|
||||
|
||||
|
||||
class BombToDieMessage:
|
||||
pass
|
||||
|
||||
|
||||
class Foothold(bs.Actor):
|
||||
|
||||
def __init__(self,
|
||||
position: Sequence[float] = (0.0, 1.0, 0.0),
|
||||
power: str = 'random',
|
||||
size: float = 6.0,
|
||||
breakable: bool = True,
|
||||
moving: bool = False):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
powerup = PowerupBoxFactory.get()
|
||||
|
||||
fmesh = bs.getmesh('landMine')
|
||||
fmeshs = bs.getmesh('powerupSimple')
|
||||
self.died = False
|
||||
self.breakable = breakable
|
||||
self.moving = moving # move right and left
|
||||
self.lrSig = 1 # left or right signal
|
||||
self.lrSpeedPlus = random.uniform(1 / 2.0, 1 / 0.7)
|
||||
self._npcBots = SpazBotSet()
|
||||
|
||||
self.foothold_material = bs.Material()
|
||||
self.impact_sound = bui.getsound('impactMedium')
|
||||
|
||||
self.foothold_material.add_actions(
|
||||
conditions=(('they_dont_have_material', shared.player_material),
|
||||
'and',
|
||||
('they_have_material', shared.object_material),
|
||||
'or',
|
||||
('they_have_material', shared.footing_material)),
|
||||
actions=(('modify_node_collision', 'collide', True),
|
||||
))
|
||||
|
||||
self.foothold_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(('modify_part_collision', 'physical', True),
|
||||
('modify_part_collision', 'stiffness', 0.05),
|
||||
('message', 'our_node', 'at_connect', SpazTouchFoothold()),
|
||||
))
|
||||
|
||||
self.foothold_material.add_actions(
|
||||
conditions=('they_have_material', self.foothold_material),
|
||||
actions=('modify_node_collision', 'collide', False),
|
||||
)
|
||||
|
||||
tex = {
|
||||
'punch': powerup.tex_punch,
|
||||
'sticky_bombs': powerup.tex_sticky_bombs,
|
||||
'ice_bombs': powerup.tex_ice_bombs,
|
||||
'impact_bombs': powerup.tex_impact_bombs,
|
||||
'health': powerup.tex_health,
|
||||
'curse': powerup.tex_curse,
|
||||
'shield': powerup.tex_shield,
|
||||
'land_mines': powerup.tex_land_mines,
|
||||
'tnt': bs.gettexture('tnt'),
|
||||
}.get(power, bs.gettexture('tnt'))
|
||||
|
||||
powerupdist = {
|
||||
powerup.tex_bomb: 3,
|
||||
powerup.tex_ice_bombs: 2,
|
||||
powerup.tex_punch: 3,
|
||||
powerup.tex_impact_bombs: 3,
|
||||
powerup.tex_land_mines: 3,
|
||||
powerup.tex_sticky_bombs: 4,
|
||||
powerup.tex_shield: 4,
|
||||
powerup.tex_health: 3,
|
||||
powerup.tex_curse: 1,
|
||||
bs.gettexture('tnt'): 2
|
||||
}
|
||||
|
||||
self.randtex = []
|
||||
|
||||
for keyTex in powerupdist:
|
||||
for i in range(powerupdist[keyTex]):
|
||||
self.randtex.append(keyTex)
|
||||
|
||||
if power == 'random':
|
||||
random.seed()
|
||||
tex = random.choice(self.randtex)
|
||||
|
||||
self.tex = tex
|
||||
self.powerup_type = {
|
||||
powerup.tex_punch: 'punch',
|
||||
powerup.tex_bomb: 'triple_bombs',
|
||||
powerup.tex_ice_bombs: 'ice_bombs',
|
||||
powerup.tex_impact_bombs: 'impact_bombs',
|
||||
powerup.tex_land_mines: 'land_mines',
|
||||
powerup.tex_sticky_bombs: 'sticky_bombs',
|
||||
powerup.tex_shield: 'shield',
|
||||
powerup.tex_health: 'health',
|
||||
powerup.tex_curse: 'curse',
|
||||
bs.gettexture('tnt'): 'tnt'
|
||||
}.get(self.tex, '')
|
||||
|
||||
self._spawn_pos = (position[0], position[1], position[2])
|
||||
|
||||
self.node = bs.newnode(
|
||||
'prop',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'body': 'landMine',
|
||||
'position': self._spawn_pos,
|
||||
'mesh': fmesh,
|
||||
'light_mesh': fmeshs,
|
||||
'shadow_size': 0.5,
|
||||
'velocity': (0, 0, 0),
|
||||
'density': 90000000000,
|
||||
'sticky': False,
|
||||
'body_scale': size,
|
||||
'mesh_scale': size,
|
||||
'color_texture': tex,
|
||||
'reflection': 'powerup',
|
||||
'is_area_of_interest': True,
|
||||
'gravity_scale': 0.0,
|
||||
'reflection_scale': [0],
|
||||
'materials': [self.foothold_material,
|
||||
shared.object_material,
|
||||
shared.footing_material]
|
||||
})
|
||||
self.touchedSpazs = set()
|
||||
self.keep_vel()
|
||||
|
||||
def keep_vel(self) -> None:
|
||||
if self.node and not self.died:
|
||||
speed = bs.getactivity().cur_speed
|
||||
if self.moving:
|
||||
if abs(self.node.position[0]) > 10:
|
||||
self.lrSig *= -1
|
||||
self.node.velocity = (
|
||||
self.lrSig * speed * self.lrSpeedPlus, speed, 0)
|
||||
bs.timer(0.1, bs.WeakCall(self.keep_vel))
|
||||
else:
|
||||
self.node.velocity = (0, speed, 0)
|
||||
# self.node.extraacceleration = (0, self.speed, 0)
|
||||
bs.timer(0.1, bs.WeakCall(self.keep_vel))
|
||||
|
||||
def tnt_explode(self) -> None:
|
||||
pos = self.node.position
|
||||
Blast(position=pos,
|
||||
blast_radius=6.0,
|
||||
blast_type='tnt',
|
||||
source_player=None).autoretain()
|
||||
|
||||
def spawn_npc(self) -> None:
|
||||
if not self.breakable:
|
||||
return
|
||||
if self._npcBots.have_living_bots():
|
||||
return
|
||||
if random.randint(0, 3) >= bs.getactivity().npc_density:
|
||||
return
|
||||
pos = self.node.position
|
||||
pos = (pos[0], pos[1] + 1, pos[2])
|
||||
self._npcBots.spawn_bot(
|
||||
bot_type=random.choice([ChargerBotPro, TriggerBotPro]),
|
||||
pos=pos,
|
||||
spawn_time=10)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
if self.node:
|
||||
self.node.delete()
|
||||
self.died = True
|
||||
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||
self.handlemessage(bs.DieMessage())
|
||||
elif isinstance(msg, BombToDieMessage):
|
||||
if self.powerup_type == 'tnt':
|
||||
self.tnt_explode()
|
||||
self.handlemessage(bs.DieMessage())
|
||||
elif isinstance(msg, bs.HitMessage):
|
||||
ispunched = (msg.srcnode and msg.srcnode.getnodetype() == 'spaz')
|
||||
if not ispunched:
|
||||
if self.breakable:
|
||||
self.handlemessage(BombToDieMessage())
|
||||
elif isinstance(msg, SpazTouchFoothold):
|
||||
node = bs.getcollision().opposingnode
|
||||
if node is not None and node:
|
||||
try:
|
||||
spaz = node.getdelegate(object)
|
||||
if not isinstance(spaz, AbyssPlayerSpaz):
|
||||
return
|
||||
if spaz in self.touchedSpazs:
|
||||
return
|
||||
self.touchedSpazs.add(spaz)
|
||||
self.spawn_npc()
|
||||
spaz.fix_2D_position()
|
||||
if self.powerup_type not in ['', 'tnt']:
|
||||
node.handlemessage(
|
||||
bs.PowerupMessage(self.powerup_type))
|
||||
except Exception as e:
|
||||
print(e)
|
||||
pass
|
||||
|
||||
|
||||
class AbyssPlayerSpaz(PlayerSpaz):
|
||||
|
||||
def __init__(self,
|
||||
player: bs.Player,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||
character: str = 'Spaz',
|
||||
powerups_expire: bool = True):
|
||||
super().__init__(player=player,
|
||||
color=color,
|
||||
highlight=highlight,
|
||||
character=character,
|
||||
powerups_expire=powerups_expire)
|
||||
self.node.fly = False
|
||||
self.node.hockey = True
|
||||
self.hitpoints_max = self.hitpoints = 1500 # more HP to handle drop
|
||||
bs.timer(bs.getactivity().peace_time,
|
||||
bs.WeakCall(self.safe_connect_controls_to_player))
|
||||
|
||||
def safe_connect_controls_to_player(self) -> None:
|
||||
try:
|
||||
self.connect_controls_to_player()
|
||||
except:
|
||||
pass
|
||||
|
||||
def on_move_up_down(self, value: float) -> None:
|
||||
"""
|
||||
Called to set the up/down joystick amount on this spaz;
|
||||
used for player or AI connections.
|
||||
value will be between -32768 to 32767
|
||||
WARNING: deprecated; use on_move instead.
|
||||
"""
|
||||
if not self.node:
|
||||
return
|
||||
if self.node.run > 0.1:
|
||||
self.node.move_up_down = value
|
||||
else:
|
||||
self.node.move_up_down = value / 3.
|
||||
|
||||
def on_move_left_right(self, value: float) -> None:
|
||||
"""
|
||||
Called to set the left/right joystick amount on this spaz;
|
||||
used for player or AI connections.
|
||||
value will be between -32768 to 32767
|
||||
WARNING: deprecated; use on_move instead.
|
||||
"""
|
||||
if not self.node:
|
||||
return
|
||||
if self.node.run > 0.1:
|
||||
self.node.move_left_right = value
|
||||
else:
|
||||
self.node.move_left_right = value / 1.5
|
||||
|
||||
def fix_2D_position(self) -> None:
|
||||
self.node.fly = True
|
||||
bs.timer(0.02, bs.WeakCall(self.disable_fly))
|
||||
|
||||
def disable_fly(self) -> None:
|
||||
if self.node:
|
||||
self.node.fly = False
|
||||
|
||||
def curse(self) -> None:
|
||||
"""
|
||||
Give this poor spaz a curse;
|
||||
he will explode in 5 seconds.
|
||||
"""
|
||||
if not self._cursed:
|
||||
factory = SpazFactory.get()
|
||||
self._cursed = True
|
||||
|
||||
# Add the curse material.
|
||||
for attr in ['materials', 'roller_materials']:
|
||||
materials = getattr(self.node, attr)
|
||||
if factory.curse_material not in materials:
|
||||
setattr(self.node, attr,
|
||||
materials + (factory.curse_material, ))
|
||||
|
||||
# None specifies no time limit
|
||||
assert self.node
|
||||
if self.curse_time == -1:
|
||||
self.node.curse_death_time = -1
|
||||
else:
|
||||
# Note: curse-death-time takes milliseconds.
|
||||
tval = bs.time()
|
||||
assert isinstance(tval, (float, int))
|
||||
self.node.curse_death_time = bs.time() + 15
|
||||
bs.timer(15, bs.WeakCall(self.curse_explode))
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
dontUp = False
|
||||
|
||||
if isinstance(msg, PickupMessage):
|
||||
dontUp = True
|
||||
collision = bs.getcollision()
|
||||
opposingnode = collision.opposingnode
|
||||
opposingbody = collision.opposingbody
|
||||
|
||||
if opposingnode is None or not opposingnode:
|
||||
return True
|
||||
opposingdelegate = opposingnode.getdelegate(object)
|
||||
# Don't pick up the foothold
|
||||
if isinstance(opposingdelegate, Foothold):
|
||||
return True
|
||||
|
||||
# dont allow picking up of invincible dudes
|
||||
try:
|
||||
if opposingnode.invincible:
|
||||
return True
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# if we're grabbing the pelvis of a non-shattered spaz,
|
||||
# we wanna grab the torso instead
|
||||
if (opposingnode.getnodetype() == 'spaz'
|
||||
and not opposingnode.shattered and opposingbody == 4):
|
||||
opposingbody = 1
|
||||
|
||||
# Special case - if we're holding a flag, don't replace it
|
||||
# (hmm - should make this customizable or more low level).
|
||||
held = self.node.hold_node
|
||||
if held and held.getnodetype() == 'flag':
|
||||
return True
|
||||
|
||||
# Note: hold_body needs to be set before hold_node.
|
||||
self.node.hold_body = opposingbody
|
||||
self.node.hold_node = opposingnode
|
||||
|
||||
if not dontUp:
|
||||
PlayerSpaz.handlemessage(self, msg)
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.death_time: float | None = None
|
||||
self.notIn: bool = None
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class AbyssGame(bs.TeamGameActivity[Player, Team]):
|
||||
|
||||
name = name
|
||||
description = description
|
||||
scoreconfig = bs.ScoreConfig(label='Survived',
|
||||
scoretype=bs.ScoreType.MILLISECONDS,
|
||||
version='B')
|
||||
|
||||
# Print messages when players die (since its meaningful in this game).
|
||||
announce_player_deaths = True
|
||||
|
||||
# We're currently hard-coded for one map.
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||
return ['Abyss Unhappy']
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
|
||||
settings = [
|
||||
bs.FloatChoiceSetting(
|
||||
peaceTime,
|
||||
choices=[
|
||||
('None', 0.0),
|
||||
('Shorter', 2.5),
|
||||
('Short', 5.0),
|
||||
('Normal', 10.0),
|
||||
('Long', 15.0),
|
||||
('Longer', 20.0),
|
||||
],
|
||||
default=10.0,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
npcDensity,
|
||||
choices=[
|
||||
('0%', 0),
|
||||
('25%', 1),
|
||||
('50%', 2),
|
||||
('75%', 3),
|
||||
('100%', 4),
|
||||
],
|
||||
default=2,
|
||||
),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
return settings
|
||||
|
||||
# We support teams, free-for-all, and co-op sessions.
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession)
|
||||
or issubclass(sessiontype, bs.CoopSession))
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._epic_mode = settings.get('Epic Mode', False)
|
||||
self._last_player_death_time: float | None = None
|
||||
self._timer: OnScreenTimer | None = None
|
||||
self.fix_y = -5.614479365
|
||||
self.start_z = 0
|
||||
self.init_position = (0, self.start_z, self.fix_y)
|
||||
self.team_init_positions = [(-5, self.start_z, self.fix_y),
|
||||
(5, self.start_z, self.fix_y)]
|
||||
self.cur_speed = 2.5
|
||||
# TODO: The variable below should be set in settings
|
||||
self.peace_time = float(settings[peaceTime])
|
||||
self.npc_density = float(settings[npcDensity])
|
||||
|
||||
# Some base class overrides:
|
||||
self.default_music = (bs.MusicType.EPIC
|
||||
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||
if self._epic_mode:
|
||||
self.slow_motion = True
|
||||
|
||||
self._game_credit = bs.NodeActor(
|
||||
bs.newnode(
|
||||
'text',
|
||||
attrs={
|
||||
'v_attach': 'bottom',
|
||||
'h_align': 'center',
|
||||
'vr_depth': 0,
|
||||
'color': (0.0, 0.7, 1.0),
|
||||
'shadow': 1.0 if True else 0.5,
|
||||
'flatness': 1.0 if True else 0.5,
|
||||
'position': (0, 0),
|
||||
'scale': 0.8,
|
||||
'text': ' | '.join([author, github, blog])
|
||||
}))
|
||||
|
||||
def get_instance_description(self) -> str | Sequence:
|
||||
return description
|
||||
|
||||
def get_instance_description_short(self) -> str | Sequence:
|
||||
return self.get_instance_description() + '\n' + help
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
if self.has_begun():
|
||||
player.notIn = True
|
||||
bs.broadcastmessage(babase.Lstr(
|
||||
resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0))
|
||||
self.spawn_player(player)
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self._timer = OnScreenTimer()
|
||||
self._timer.start()
|
||||
|
||||
self.level_cnt = 1
|
||||
|
||||
if self.teams_or_ffa() == 'teams':
|
||||
ip0 = self.team_init_positions[0]
|
||||
ip1 = self.team_init_positions[1]
|
||||
Foothold(
|
||||
(ip0[0], ip0[1] - 2, ip0[2]),
|
||||
power='shield', breakable=False).autoretain()
|
||||
Foothold(
|
||||
(ip1[0], ip1[1] - 2, ip1[2]),
|
||||
power='shield', breakable=False).autoretain()
|
||||
else:
|
||||
ip = self.init_position
|
||||
Foothold(
|
||||
(ip[0], ip[1] - 2, ip[2]),
|
||||
power='shield', breakable=False).autoretain()
|
||||
|
||||
bs.timer(int(5.0 / self.cur_speed),
|
||||
bs.WeakCall(self.add_foothold), repeat=True)
|
||||
|
||||
# Repeat check game end
|
||||
bs.timer(1.0, self._check_end_game, repeat=True)
|
||||
bs.timer(self.peace_time + 0.1,
|
||||
bs.WeakCall(self.tip_hint, hint_use_punch))
|
||||
bs.timer(6.0, bs.WeakCall(self.faster_speed), repeat=True)
|
||||
|
||||
def tip_hint(self, text: str) -> None:
|
||||
bs.broadcastmessage(text, color=(0.2, 0.2, 1))
|
||||
|
||||
def faster_speed(self) -> None:
|
||||
self.cur_speed *= 1.15
|
||||
|
||||
def add_foothold(self) -> None:
|
||||
ip = self.init_position
|
||||
ip_1 = (ip[0] - 7, ip[1], ip[2])
|
||||
ip_2 = (ip[0] + 7, ip[1], ip[2])
|
||||
ru = random.uniform
|
||||
self.level_cnt += 1
|
||||
if self.level_cnt % 3:
|
||||
Foothold((
|
||||
ip_1[0] + ru(-5, 5),
|
||||
ip[1] - 2,
|
||||
ip[2] + ru(-0.0, 0.0))).autoretain()
|
||||
Foothold((
|
||||
ip_2[0] + ru(-5, 5),
|
||||
ip[1] - 2,
|
||||
ip[2] + ru(-0.0, 0.0))).autoretain()
|
||||
else:
|
||||
Foothold((
|
||||
ip[0] + ru(-8, 8),
|
||||
ip[1] - 2,
|
||||
ip[2]), moving=True).autoretain()
|
||||
|
||||
def teams_or_ffa(self) -> None:
|
||||
if isinstance(self.session, bs.DualTeamSession):
|
||||
return 'teams'
|
||||
return 'ffa'
|
||||
|
||||
def spawn_player_spaz(self,
|
||||
player: Player,
|
||||
position: Sequence[float] = (0, 0, 0),
|
||||
angle: float | None = None) -> PlayerSpaz:
|
||||
# pylint: disable=too-many-locals
|
||||
# pylint: disable=cyclic-import
|
||||
from babase import _math
|
||||
from bascenev1._gameutils import animate
|
||||
|
||||
position = self.init_position
|
||||
if self.teams_or_ffa() == 'teams':
|
||||
position = self.team_init_positions[player.team.id % 2]
|
||||
angle = None
|
||||
|
||||
name = player.getname()
|
||||
color = player.color
|
||||
highlight = player.highlight
|
||||
|
||||
light_color = _math.normalized_color(color)
|
||||
display_color = _babase.safecolor(color, target_intensity=0.75)
|
||||
spaz = AbyssPlayerSpaz(color=color,
|
||||
highlight=highlight,
|
||||
character=player.character,
|
||||
player=player)
|
||||
|
||||
player.actor = spaz
|
||||
assert spaz.node
|
||||
|
||||
spaz.node.name = name
|
||||
spaz.node.name_color = display_color
|
||||
spaz.connect_controls_to_player(enable_punch=False,
|
||||
enable_bomb=True,
|
||||
enable_pickup=False)
|
||||
|
||||
# Move to the stand position and add a flash of light.
|
||||
spaz.handlemessage(
|
||||
bs.StandMessage(
|
||||
position,
|
||||
angle if angle is not None else random.uniform(0, 360)))
|
||||
self._spawn_sound.play(1, position=spaz.node.position)
|
||||
light = bs.newnode('light', attrs={'color': light_color})
|
||||
spaz.node.connectattr('position', light, 'position')
|
||||
animate(light, 'intensity', {0: 0, 0.25: 1, 0.5: 0})
|
||||
bs.timer(0.5, light.delete)
|
||||
return spaz
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
curtime = bs.time()
|
||||
|
||||
# Record the player's moment of death.
|
||||
# assert isinstance(msg.spaz.player
|
||||
msg.getplayer(Player).death_time = curtime
|
||||
|
||||
# In co-op mode, end the game the instant everyone dies
|
||||
# (more accurate looking).
|
||||
# In teams/ffa, allow a one-second fudge-factor so we can
|
||||
# get more draws if players die basically at the same time.
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
# Teams will still show up if we check now.. check in
|
||||
# the next cycle.
|
||||
babase.pushcall(self._check_end_game)
|
||||
|
||||
# Also record this for a final setting of the clock.
|
||||
self._last_player_death_time = curtime
|
||||
else:
|
||||
bs.timer(1.0, self._check_end_game)
|
||||
|
||||
else:
|
||||
# Default handler:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
def _check_end_game(self) -> None:
|
||||
living_team_count = 0
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.is_alive():
|
||||
living_team_count += 1
|
||||
break
|
||||
|
||||
# In co-op, we go till everyone is dead.. otherwise we go
|
||||
# until one team remains.
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
if living_team_count <= 0:
|
||||
self.end_game()
|
||||
else:
|
||||
if living_team_count <= 0:
|
||||
self.end_game()
|
||||
|
||||
def end_game(self) -> None:
|
||||
cur_time = bs.time()
|
||||
assert self._timer is not None
|
||||
start_time = self._timer.getstarttime()
|
||||
|
||||
# Mark death-time as now for any still-living players
|
||||
# and award players points for how long they lasted.
|
||||
# (these per-player scores are only meaningful in team-games)
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
survived = False
|
||||
if player.notIn:
|
||||
player.death_time = 0
|
||||
|
||||
# Throw an extra fudge factor in so teams that
|
||||
# didn't die come out ahead of teams that did.
|
||||
if player.death_time is None:
|
||||
survived = True
|
||||
player.death_time = cur_time + 1
|
||||
|
||||
# Award a per-player score depending on how many seconds
|
||||
# they lasted (per-player scores only affect teams mode;
|
||||
# everywhere else just looks at the per-team score).
|
||||
score = int(player.death_time - self._timer.getstarttime())
|
||||
if survived:
|
||||
score += 50 # A bit extra for survivors.
|
||||
self.stats.player_scored(player, score, screenmessage=False)
|
||||
|
||||
# Stop updating our time text, and set the final time to match
|
||||
# exactly when our last guy died.
|
||||
self._timer.stop(endtime=self._last_player_death_time)
|
||||
|
||||
# Ok now calc game results: set a score for each team and then tell
|
||||
# the game to end.
|
||||
results = bs.GameResults()
|
||||
|
||||
# Remember that 'free-for-all' mode is simply a special form
|
||||
# of 'teams' mode where each player gets their own team, so we can
|
||||
# just always deal in teams and have all cases covered.
|
||||
for team in self.teams:
|
||||
|
||||
# Set the team score to the max time survived by any player on
|
||||
# that team.
|
||||
longest_life = 0.0
|
||||
for player in team.players:
|
||||
assert player.death_time is not None
|
||||
longest_life = max(longest_life,
|
||||
player.death_time - start_time)
|
||||
|
||||
# Submit the score value in milliseconds.
|
||||
results.set_team_score(team, int(1000.0 * longest_life))
|
||||
|
||||
self.end(results=results)
|
||||
493
plugins/minigames/egg_game.py
Normal file
493
plugins/minigames/egg_game.py
Normal file
|
|
@ -0,0 +1,493 @@
|
|||
# Ported by brostos to api 8
|
||||
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
|
||||
# Released under the MIT License. See LICENSE for details.
|
||||
|
||||
"""Egg game and support classes."""
|
||||
# The Egg Game - throw egg as far as you can
|
||||
# created in BCS (Bombsquad Consultancy Service) - opensource bombsquad mods for all
|
||||
# discord.gg/ucyaesh join now and give your contribution
|
||||
# The Egg game by mr.smoothy
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.flag import Flag
|
||||
import math
|
||||
import random
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Dict, Type, List, Optional, Union
|
||||
|
||||
|
||||
class PuckDiedMessage:
|
||||
"""Inform something that a puck has died."""
|
||||
|
||||
def __init__(self, puck: Puck):
|
||||
self.puck = puck
|
||||
|
||||
|
||||
class Puck(bs.Actor):
|
||||
"""A lovely giant hockey puck."""
|
||||
|
||||
def __init__(self, position: Sequence[float] = (0.0, 1.0, 0.0)):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
activity = self.getactivity()
|
||||
|
||||
# Spawn just above the provided point.
|
||||
self._spawn_pos = (position[0], position[1] + 1.0, position[2])
|
||||
self.last_players_to_touch = None
|
||||
self.scored = False
|
||||
self.egg_mesh = bs.getmesh('egg')
|
||||
self.egg_tex_1 = bs.gettexture('eggTex1')
|
||||
self.egg_tex_2 = bs.gettexture('eggTex2')
|
||||
self.egg_tex_3 = bs.gettexture('eggTex3')
|
||||
self.eggtx = [self.egg_tex_1, self.egg_tex_2, self.egg_tex_3]
|
||||
regg = random.randrange(0, 3)
|
||||
assert activity is not None
|
||||
assert isinstance(activity, EggGame)
|
||||
pmats = [shared.object_material, activity.puck_material]
|
||||
self.node = bs.newnode('prop',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'mesh': self.egg_mesh,
|
||||
'color_texture': self.eggtx[regg],
|
||||
'body': 'capsule',
|
||||
'reflection': 'soft',
|
||||
'reflection_scale': [0.2],
|
||||
'shadow_size': 0.5,
|
||||
'body_scale': 0.7,
|
||||
'is_area_of_interest': True,
|
||||
'position': self._spawn_pos,
|
||||
'materials': pmats
|
||||
})
|
||||
bs.animate(self.node, 'mesh_scale', {0: 0, 0.2: 0.7, 0.26: 0.6})
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
assert self.node
|
||||
self.node.delete()
|
||||
activity = self._activity()
|
||||
if activity and not msg.immediate:
|
||||
activity.handlemessage(PuckDiedMessage(self))
|
||||
|
||||
# If we go out of bounds, move back to where we started.
|
||||
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||
assert self.node
|
||||
self.node.position = self._spawn_pos
|
||||
|
||||
elif isinstance(msg, bs.HitMessage):
|
||||
assert self.node
|
||||
assert msg.force_direction is not None
|
||||
self.node.handlemessage(
|
||||
'impulse', msg.pos[0], msg.pos[1], msg.pos[2], msg.velocity[0],
|
||||
msg.velocity[1], msg.velocity[2], 1.0 * msg.magnitude,
|
||||
1.0 * msg.velocity_magnitude, msg.radius, 0,
|
||||
msg.force_direction[0], msg.force_direction[1],
|
||||
msg.force_direction[2])
|
||||
|
||||
# If this hit came from a player, log them as the last to touch us.
|
||||
s_player = msg.get_source_player(Player)
|
||||
if s_player is not None:
|
||||
activity = self._activity()
|
||||
if activity:
|
||||
if s_player in activity.players:
|
||||
self.last_players_to_touch = s_player
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class EggGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""Egg game."""
|
||||
|
||||
name = 'Epic Egg Game'
|
||||
description = 'Score some goals.'
|
||||
available_settings = [
|
||||
bs.IntSetting(
|
||||
'Score to Win',
|
||||
min_value=1,
|
||||
default=1,
|
||||
increment=1,
|
||||
),
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
('40 Seconds', 40),
|
||||
('1 Minute', 60),
|
||||
('2 Minutes', 120),
|
||||
('5 Minutes', 300),
|
||||
('10 Minutes', 600),
|
||||
('20 Minutes', 1200),
|
||||
],
|
||||
default=0,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.1),
|
||||
('Short', 0.5),
|
||||
('Normal', 1.0),
|
||||
('Long', 2.0),
|
||||
('Longer', 4.0),
|
||||
],
|
||||
default=1.0,
|
||||
),
|
||||
]
|
||||
default_music = bs.MusicType.HOCKEY
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return issubclass(sessiontype, bs.DualTeamSession)
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return bs.app.classic.getmaps('football')
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
shared = SharedObjects.get()
|
||||
self.slow_motion = True
|
||||
self._scoreboard = Scoreboard()
|
||||
self._cheer_sound = bui.getsound('cheer')
|
||||
self._chant_sound = bui.getsound('crowdChant')
|
||||
self._foghorn_sound = bui.getsound('foghorn')
|
||||
self._swipsound = bui.getsound('swip')
|
||||
self._whistle_sound = bui.getsound('refWhistle')
|
||||
self.puck_mesh = bs.getmesh('bomb')
|
||||
self.puck_tex = bs.gettexture('landMine')
|
||||
self.puck_scored_tex = bs.gettexture('landMineLit')
|
||||
self._puck_sound = bui.getsound('metalHit')
|
||||
self.puck_material = bs.Material()
|
||||
self._fake_wall_material = bs.Material()
|
||||
self.HIGHEST = 0
|
||||
self._fake_wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.puck_material.add_actions(actions=(('modify_part_collision',
|
||||
'friction', 0.5)))
|
||||
self.puck_material.add_actions(conditions=('they_have_material',
|
||||
shared.pickup_material),
|
||||
actions=('modify_part_collision',
|
||||
'collide', True))
|
||||
self.puck_material.add_actions(
|
||||
conditions=(
|
||||
('we_are_younger_than', 100),
|
||||
'and',
|
||||
('they_have_material', shared.object_material),
|
||||
),
|
||||
actions=('modify_node_collision', 'collide', False),
|
||||
)
|
||||
# self.puck_material.add_actions(conditions=('they_have_material',
|
||||
# shared.footing_material),
|
||||
# actions=('impact_sound',
|
||||
# self._puck_sound, 0.2, 5))
|
||||
|
||||
# Keep track of which player last touched the puck
|
||||
self.puck_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(('call', 'at_connect',
|
||||
self._handle_puck_player_collide), ))
|
||||
|
||||
# We want the puck to kill powerups; not get stopped by them
|
||||
self.puck_material.add_actions(
|
||||
conditions=('they_have_material',
|
||||
PowerupBoxFactory.get().powerup_material),
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('message', 'their_node', 'at_connect', bs.DieMessage())))
|
||||
# self.puck_material.add_actions(
|
||||
# conditions=('they_have_material',shared.footing_material)
|
||||
# actions=(('modify_part_collision', 'collide',
|
||||
# True), ('modify_part_collision', 'physical', True),
|
||||
# ('call', 'at_connect', self._handle_egg_collision))
|
||||
# )
|
||||
self._score_region_material = bs.Material()
|
||||
self._score_region_material.add_actions(
|
||||
conditions=('they_have_material', self.puck_material),
|
||||
actions=(('modify_part_collision', 'collide',
|
||||
True), ('modify_part_collision', 'physical', False),
|
||||
('call', 'at_connect', self._handle_score)))
|
||||
self.main_ground_material = bs.Material()
|
||||
|
||||
self.main_ground_material.add_actions(
|
||||
conditions=('they_have_material', self.puck_material),
|
||||
actions=(('modify_part_collision', 'collide',
|
||||
True), ('modify_part_collision', 'physical', False),
|
||||
('call', 'at_connect', self._handle_egg_collision)))
|
||||
|
||||
self._puck_spawn_pos: Optional[Sequence[float]] = None
|
||||
self._score_regions: Optional[List[bs.NodeActor]] = None
|
||||
self._puck: Optional[Puck] = None
|
||||
self._pucks = []
|
||||
self._score_to_win = int(settings['Score to Win'])
|
||||
self._time_limit = float(settings['Time Limit'])
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
return "Throw Egg as far u can"
|
||||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
return "Throw Egg as far u can"
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
if self._time_limit == 0.0:
|
||||
self._time_limit = 60
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
# self.setup_standard_powerup_drops()
|
||||
self._puck_spawn_pos = self.map.get_flag_position(None)
|
||||
self._spawn_puck()
|
||||
self._spawn_puck()
|
||||
self._spawn_puck()
|
||||
self._spawn_puck()
|
||||
self._spawn_puck()
|
||||
|
||||
# Set up the two score regions.
|
||||
defs = self.map.defs
|
||||
self._score_regions = []
|
||||
pos = (11.88630542755127, 0.3009839951992035, 1.33331298828125)
|
||||
# mat=bs.Material()
|
||||
# mat.add_actions(
|
||||
|
||||
# actions=( ('modify_part_collision','physical',True),
|
||||
# ('modify_part_collision','collide',True))
|
||||
# )
|
||||
# self._score_regions.append(
|
||||
# bs.NodeActor(
|
||||
# bs.newnode('region',
|
||||
# attrs={
|
||||
# 'position': pos,
|
||||
# 'scale': (2,3,5),
|
||||
# 'type': 'box',
|
||||
# 'materials': [self._score_region_material]
|
||||
# })))
|
||||
# pos=(-11.88630542755127, 0.3009839951992035, 1.33331298828125)
|
||||
# self._score_regions.append(
|
||||
# bs.NodeActor(
|
||||
# bs.newnode('region',
|
||||
# attrs={
|
||||
# 'position': pos,
|
||||
# 'scale': (2,3,5),
|
||||
# 'type': 'box',
|
||||
# 'materials': [self._score_region_material]
|
||||
# })))
|
||||
self._score_regions.append(
|
||||
bs.NodeActor(
|
||||
bs.newnode('region',
|
||||
attrs={
|
||||
'position': (-9.21, defs.boxes['goal2'][0:3][1], defs.boxes['goal2'][0:3][2]),
|
||||
'scale': defs.boxes['goal2'][6:9],
|
||||
'type': 'box',
|
||||
'materials': (self._fake_wall_material, )
|
||||
})))
|
||||
pos = (0, 0.1, -5)
|
||||
self.main_ground = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
25, 0.001, 22), 'type': 'box', 'materials': [self.main_ground_material]})
|
||||
self._update_scoreboard()
|
||||
self._chant_sound.play()
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
self._update_scoreboard()
|
||||
|
||||
def _handle_puck_player_collide(self) -> None:
|
||||
collision = bs.getcollision()
|
||||
try:
|
||||
puck = collision.sourcenode.getdelegate(Puck, True)
|
||||
player = collision.opposingnode.getdelegate(PlayerSpaz,
|
||||
True).getplayer(
|
||||
Player, True)
|
||||
except bs.NotFoundError:
|
||||
return
|
||||
|
||||
puck.last_players_to_touch = player
|
||||
|
||||
def _kill_puck(self) -> None:
|
||||
self._puck = None
|
||||
|
||||
def _handle_egg_collision(self) -> None:
|
||||
|
||||
no = bs.getcollision().opposingnode
|
||||
pos = no.position
|
||||
egg = no.getdelegate(Puck)
|
||||
source_player = egg.last_players_to_touch
|
||||
if source_player == None or pos[0] < -8 or not source_player.node.exists():
|
||||
return
|
||||
|
||||
try:
|
||||
col = source_player.team.color
|
||||
self.flagg = Flag(pos, touchable=False, color=col).autoretain()
|
||||
self.flagg.is_area_of_interest = True
|
||||
player_pos = source_player.node.position
|
||||
|
||||
distance = math.sqrt(pow(player_pos[0]-pos[0], 2) + pow(player_pos[2]-pos[2], 2))
|
||||
|
||||
dis_mark = bs.newnode('text',
|
||||
|
||||
attrs={
|
||||
'text': str(round(distance, 2))+"m",
|
||||
'in_world': True,
|
||||
'scale': 0.02,
|
||||
'h_align': 'center',
|
||||
'position': (pos[0], 1.6, pos[2]),
|
||||
'color': col
|
||||
})
|
||||
bs.animate(dis_mark, 'scale', {
|
||||
0.0: 0, 0.5: 0.01
|
||||
})
|
||||
if distance > self.HIGHEST:
|
||||
self.HIGHEST = distance
|
||||
self.stats.player_scored(
|
||||
source_player,
|
||||
10,
|
||||
big_message=False)
|
||||
|
||||
no.delete()
|
||||
bs.timer(2, self._spawn_puck)
|
||||
source_player.team.score = int(distance)
|
||||
|
||||
except ():
|
||||
pass
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
|
||||
zoo = random.randrange(-4, 5)
|
||||
pos = (-11.204887390136719, 0.2998693287372589, zoo)
|
||||
spaz = self.spawn_player_spaz(
|
||||
player, position=pos, angle=90)
|
||||
assert spaz.node
|
||||
|
||||
# Prevent controlling of characters before the start of the race.
|
||||
|
||||
return spaz
|
||||
|
||||
def _handle_score(self) -> None:
|
||||
"""A point has been scored."""
|
||||
|
||||
assert self._puck is not None
|
||||
assert self._score_regions is not None
|
||||
|
||||
# Our puck might stick around for a second or two
|
||||
# we don't want it to be able to score again.
|
||||
if self._puck.scored:
|
||||
return
|
||||
|
||||
region = bs.getcollision().sourcenode
|
||||
index = 0
|
||||
for index in range(len(self._score_regions)):
|
||||
if region == self._score_regions[index].node:
|
||||
break
|
||||
|
||||
for team in self.teams:
|
||||
if team.id == index:
|
||||
scoring_team = team
|
||||
team.score += 1
|
||||
|
||||
# Tell all players to celebrate.
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(bs.CelebrateMessage(2.0))
|
||||
|
||||
# If we've got the player from the scoring team that last
|
||||
# touched us, give them points.
|
||||
if (scoring_team.id in self._puck.last_players_to_touch
|
||||
and self._puck.last_players_to_touch[scoring_team.id]):
|
||||
self.stats.player_scored(
|
||||
self._puck.last_players_to_touch[scoring_team.id],
|
||||
20,
|
||||
big_message=True)
|
||||
|
||||
# End game if we won.
|
||||
if team.score >= self._score_to_win:
|
||||
self.end_game()
|
||||
|
||||
self._foghorn_sound.play()
|
||||
self._cheer_sound.play()
|
||||
|
||||
# self._puck.scored = True
|
||||
|
||||
# Change puck texture to something cool
|
||||
# self._puck.node.color_texture = self.puck_scored_tex
|
||||
# Kill the puck (it'll respawn itself shortly).
|
||||
bs.timer(1.0, self._kill_puck)
|
||||
|
||||
# light = bs.newnode('light',
|
||||
# attrs={
|
||||
# 'position': bs.getcollision().position,
|
||||
# 'height_attenuated': False,
|
||||
# 'color': (1, 0, 0)
|
||||
# })
|
||||
# bs.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
|
||||
# bs.timer(1.0, light.delete)
|
||||
|
||||
bs.cameraflash(duration=10.0)
|
||||
self._update_scoreboard()
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
winscore = self._score_to_win
|
||||
# for team in self.teams:
|
||||
# self._scoreboard.set_team_value(team, team.score, winscore)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# Respawn dead players if they're still in the game.
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
# Augment standard behavior...
|
||||
super().handlemessage(msg)
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
||||
# Respawn dead pucks.
|
||||
elif isinstance(msg, PuckDiedMessage):
|
||||
if not self.has_ended():
|
||||
bs.timer(3.0, self._spawn_puck)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _flash_puck_spawn(self) -> None:
|
||||
# light = bs.newnode('light',
|
||||
# attrs={
|
||||
# 'position': self._puck_spawn_pos,
|
||||
# 'height_attenuated': False,
|
||||
# 'color': (1, 0, 0)
|
||||
# })
|
||||
# bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
|
||||
# bs.timer(1.0, light.delete)
|
||||
pass
|
||||
|
||||
def _spawn_puck(self) -> None:
|
||||
# self._swipsound.play()
|
||||
# self._whistle_sound.play()
|
||||
self._flash_puck_spawn()
|
||||
assert self._puck_spawn_pos is not None
|
||||
zoo = random.randrange(-5, 6)
|
||||
pos = (-11.204887390136719, 0.2998693287372589, zoo)
|
||||
self._pucks.append(Puck(position=pos))
|
||||
144
plugins/minigames/explodo_run.py
Normal file
144
plugins/minigames/explodo_run.py
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.spazbot import SpazBotSet, ExplodeyBot, SpazBotDiedMessage
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, Dict, List, Optional
|
||||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 8
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [bs._level.Level(
|
||||
'Explodo Run',
|
||||
gametype=ExplodoRunGame,
|
||||
settings={},
|
||||
preview_texture_name='rampagePreview'), bs._level.Level(
|
||||
'Epic Explodo Run',
|
||||
gametype=ExplodoRunGame,
|
||||
settings={'Epic Mode': True},
|
||||
preview_texture_name='rampagePreview')]
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
|
||||
|
||||
class ExplodoRunGame(bs.TeamGameActivity[Player, Team]):
|
||||
name = "Explodo Run"
|
||||
description = "Run For Your Life :))"
|
||||
available_settings = [bs.BoolSetting('Epic Mode', default=False)]
|
||||
scoreconfig = bs.ScoreConfig(label='Time',
|
||||
scoretype=bs.ScoreType.MILLISECONDS,
|
||||
lower_is_better=False)
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'rampagePreview'
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||
return ['Rampage']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
settings['map'] = "Rampage"
|
||||
self._epic_mode = settings.get('Epic Mode', False)
|
||||
if self._epic_mode:
|
||||
self.slow_motion = True
|
||||
super().__init__(settings)
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._winsound = bs.getsound('score')
|
||||
self._won = False
|
||||
self._bots = SpazBotSet()
|
||||
self.wave = 1
|
||||
self.default_music = bs.MusicType.TO_THE_DEATH
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
|
||||
self._timer = OnScreenTimer()
|
||||
bs.timer(2.5, self._timer.start)
|
||||
|
||||
# Bots Hehe
|
||||
bs.timer(2.5, self.street)
|
||||
|
||||
def street(self):
|
||||
for a in range(self.wave):
|
||||
p1 = random.choice([-5, -2.5, 0, 2.5, 5])
|
||||
p3 = random.choice([-4.5, -4.14, -5, -3])
|
||||
time = random.choice([1, 1.5, 2.5, 2])
|
||||
self._bots.spawn_bot(ExplodeyBot, pos=(p1, 5.5, p3), spawn_time=time)
|
||||
self.wave += 1
|
||||
|
||||
def botrespawn(self):
|
||||
if not self._bots.have_living_bots():
|
||||
self.street()
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# A player has died.
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
super().handlemessage(msg) # Augment standard behavior.
|
||||
self._won = True
|
||||
self.end_game()
|
||||
|
||||
# A spaz-bot has died.
|
||||
elif isinstance(msg, SpazBotDiedMessage):
|
||||
# Unfortunately the bot-set will always tell us there are living
|
||||
# bots if we ask here (the currently-dying bot isn't officially
|
||||
# marked dead yet) ..so lets push a call into the event loop to
|
||||
# check once this guy has finished dying.
|
||||
babase.pushcall(self.botrespawn)
|
||||
|
||||
# Let the base class handle anything we don't.
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
# When this is called, we should fill out results and end the game
|
||||
# *regardless* of whether is has been won. (this may be called due
|
||||
# to a tournament ending or other external reason).
|
||||
def end_game(self) -> None:
|
||||
|
||||
# Stop our on-screen timer so players can see what they got.
|
||||
assert self._timer is not None
|
||||
self._timer.stop()
|
||||
|
||||
results = bs.GameResults()
|
||||
|
||||
# If we won, set our score to the elapsed time in milliseconds.
|
||||
# (there should just be 1 team here since this is co-op).
|
||||
# ..if we didn't win, leave scores as default (None) which means
|
||||
# we lost.
|
||||
if self._won:
|
||||
elapsed_time_ms = int((bs.time() - self._timer.starttime) * 1000.0)
|
||||
bs.cameraflash()
|
||||
self._winsound.play()
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(bs.CelebrateMessage())
|
||||
results.set_team_score(team, elapsed_time_ms)
|
||||
|
||||
# Ends the activity.
|
||||
self.end(results)
|
||||
257
plugins/minigames/extinction.py
Normal file
257
plugins/minigames/extinction.py
Normal file
|
|
@ -0,0 +1,257 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
"""For 1.7.33"""
|
||||
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import random
|
||||
from bascenev1lib.actor.bomb import BombFactory, Blast, ImpactMessage
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Optional, Type
|
||||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 8
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [bs._level.Level(
|
||||
'Extinction',
|
||||
gametype=NewMeteorShowerGame,
|
||||
settings={'Epic Mode': False},
|
||||
preview_texture_name='footballStadiumPreview'),
|
||||
bs._level.Level(
|
||||
'Epic Extinction',
|
||||
gametype=NewMeteorShowerGame,
|
||||
settings={'Epic Mode': True},
|
||||
preview_texture_name='footballStadiumPreview')]
|
||||
|
||||
|
||||
class Meteor(bs.Actor):
|
||||
"""A giant meteor instead of bombs."""
|
||||
|
||||
def __init__(self,
|
||||
pos: Sequence[float] = (0.0, 1.0, 0.0),
|
||||
velocity: Sequence[float] = (0.0, 0.0, 0.0)):
|
||||
super().__init__()
|
||||
|
||||
shared = SharedObjects.get()
|
||||
factory = BombFactory.get()
|
||||
|
||||
materials = (shared.object_material,
|
||||
factory.impact_blast_material)
|
||||
|
||||
self.pos = (pos[0], pos[1], pos[2])
|
||||
self.velocity = (velocity[0], velocity[1], velocity[2])
|
||||
|
||||
self.node = bs.newnode(
|
||||
'prop',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'position': self.pos,
|
||||
'velocity': self.velocity,
|
||||
'mesh': factory.sticky_bomb_mesh,
|
||||
'color_texture': factory.tnt_tex,
|
||||
'mesh_scale': 3.0,
|
||||
'body_scale': 2.99,
|
||||
'body': 'sphere',
|
||||
'shadow_size': 0.5,
|
||||
'reflection': 'soft',
|
||||
'reflection_scale': [0.45],
|
||||
'materials': materials
|
||||
})
|
||||
|
||||
def explode(self) -> None:
|
||||
Blast(position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
blast_type='tnt',
|
||||
blast_radius=2.0)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
if self.node:
|
||||
self.node.delete()
|
||||
elif isinstance(msg, ImpactMessage):
|
||||
self.explode()
|
||||
self.handlemessage(bs.DieMessage())
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.death_time: Optional[float] = None
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class NewMeteorShowerGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""Minigame by Jetz."""
|
||||
|
||||
name = 'Extinction'
|
||||
description = 'Survive the Extinction.'
|
||||
available_settings = [
|
||||
bs.BoolSetting('Epic Mode', default=False)]
|
||||
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ['Football Stadium']
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.FreeForAllSession)
|
||||
or issubclass(sessiontype, bs.DualTeamSession))
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._last_player_death_time: Optiobal[float] = None
|
||||
self._meteor_time = 2.0
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
|
||||
self.default_music = (bs.MusicType.EPIC
|
||||
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||
|
||||
if self._epic_mode:
|
||||
self.slow_motion = True
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
|
||||
delay = 5.0 if len(self.players) > 2 else 2.5
|
||||
if self._epic_mode:
|
||||
delay *= 0.25
|
||||
bs.timer(delay, self._decrement_meteor_time, repeat=True)
|
||||
|
||||
delay = 3.0
|
||||
if self._epic_mode:
|
||||
delay *= 0.25
|
||||
bs.timer(delay, self._set_meteor_timer)
|
||||
|
||||
self._timer = OnScreenTimer()
|
||||
self._timer.start()
|
||||
self._check_end_game()
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
if self.has_begun():
|
||||
bs.broadcastmessage(
|
||||
babase.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0),
|
||||
)
|
||||
assert self._timer is not None
|
||||
player.death_time = self._timer.getstarttime()
|
||||
return
|
||||
self.spawn_player(player)
|
||||
|
||||
def spawn_player(self, player: Player) -> None:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
|
||||
spaz.connect_controls_to_player(enable_punch=False,
|
||||
enable_pickup=False,
|
||||
enable_bomb=False,
|
||||
enable_jump=False)
|
||||
spaz.play_big_death_sound = True
|
||||
|
||||
return spaz
|
||||
|
||||
def on_player_leave(self, player: Player) -> None:
|
||||
super().on_player_leave(player)
|
||||
|
||||
self._check_end_game()
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
curtime = bs.time()
|
||||
|
||||
msg.getplayer(Player).death_time = curtime
|
||||
bs.timer(1.0, self._check_end_game)
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
|
||||
def _spawn_meteors(self) -> None:
|
||||
pos = (random.randint(-6, 7), 12,
|
||||
random.uniform(-2, 1))
|
||||
velocity = (random.randint(-11, 11), 0,
|
||||
random.uniform(-5, 5))
|
||||
Meteor(pos=pos, velocity=velocity).autoretain()
|
||||
|
||||
def _spawn_meteors_cluster(self) -> None:
|
||||
delay = 0.0
|
||||
for _i in range(random.randrange(1, 3)):
|
||||
bs.timer(delay, self._spawn_meteors)
|
||||
delay += 1
|
||||
self._set_meteor_timer()
|
||||
|
||||
def _decrement_meteor_time(self) -> None:
|
||||
self._meteor_time = max(0.01, self._meteor_time * 0.9)
|
||||
|
||||
def _set_meteor_timer(self) -> None:
|
||||
bs.timer((1.0 + 0.2 * random.random()) * self._meteor_time,
|
||||
self._spawn_meteors_cluster)
|
||||
|
||||
def _check_end_game(self) -> None:
|
||||
living_team_count = 0
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.is_alive():
|
||||
living_team_count += 1
|
||||
break
|
||||
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
if living_team_count <= 0:
|
||||
self.end_game()
|
||||
else:
|
||||
if living_team_count <= 1:
|
||||
self.end_game()
|
||||
|
||||
def end_game(self) -> None:
|
||||
cur_time = bs.time()
|
||||
assert self._timer is not None
|
||||
start_time = self._timer.getstarttime()
|
||||
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
survived = False
|
||||
|
||||
if player.death_time is None:
|
||||
survived = True
|
||||
player.death_time = cur_time + 1
|
||||
|
||||
score = int(player.death_time - self._timer.getstarttime())
|
||||
if survived:
|
||||
score += 50
|
||||
self.stats.player_scored(player, score, screenmessage=False)
|
||||
|
||||
self._timer.stop(endtime=self._last_player_death_time)
|
||||
|
||||
results = bs.GameResults()
|
||||
|
||||
for team in self.teams:
|
||||
|
||||
longest_life = 0.0
|
||||
for player in team.players:
|
||||
assert player.death_time is not None
|
||||
longest_life = max(longest_life,
|
||||
player.death_time - start_time)
|
||||
|
||||
results.set_team_score(team, int(1000.0 * longest_life))
|
||||
|
||||
self.end(results=results)
|
||||
339
plugins/minigames/fat_pigs.py
Normal file
339
plugins/minigames/fat_pigs.py
Normal file
|
|
@ -0,0 +1,339 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - -
|
||||
# - Fat-Pigs! by Zacker Tz || Zacker#5505 -
|
||||
# - Version 0.01 :v -
|
||||
# - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import random
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.bomb import Bomb
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Union, Sequence, Optional
|
||||
|
||||
# - - - - - - - Mini - Settings - - - - - - - - - - - - - - - - #
|
||||
|
||||
zkBombs_limit = 3 # Number of bombs you can use | Default = 3
|
||||
zkPunch = False # Enable/Disable punchs | Default = False
|
||||
zkPickup = False # Enable/Disable pickup | Default = False
|
||||
|
||||
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
|
||||
|
||||
class FatPigs(bs.TeamGameActivity[Player, Team]):
|
||||
"""A game type based on acquiring kills."""
|
||||
|
||||
name = 'Fat-Pigs!'
|
||||
description = 'Survive...'
|
||||
|
||||
# Print messages when players die since it matters here.
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
min_value=1,
|
||||
default=5,
|
||||
increment=1,
|
||||
),
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
('1 Minute', 60),
|
||||
('2 Minutes', 120),
|
||||
('5 Minutes', 300),
|
||||
('10 Minutes', 600),
|
||||
('20 Minutes', 1200),
|
||||
],
|
||||
default=0,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
('Short', 0.5),
|
||||
('Normal', 1.0),
|
||||
('Long', 2.0),
|
||||
('Longer', 4.0),
|
||||
],
|
||||
default=0.25,
|
||||
),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
|
||||
# In teams mode, a suicide gives a point to the other team, but in
|
||||
# free-for-all it subtracts from your own score. By default we clamp
|
||||
# this at zero to benefit new players, but pro players might like to
|
||||
# be able to go negative. (to avoid a strategy of just
|
||||
# suiciding until you get a good drop)
|
||||
if issubclass(sessiontype, bs.FreeForAllSession):
|
||||
settings.append(
|
||||
bs.BoolSetting('Allow Negative Scores', default=False))
|
||||
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||
return ['Courtyard', 'Rampage', 'Monkey Face', 'Lake Frigid', 'Step Right Up']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._scoreboard = Scoreboard()
|
||||
self._meteor_time = 2.0
|
||||
self._score_to_win: Optional[int] = None
|
||||
self._dingsound = bs.getsound('dingSmall')
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
# self._text_credit = bool(settings['Credits'])
|
||||
self._kills_to_win_per_player = int(
|
||||
settings['Kills to Win Per Player'])
|
||||
self._time_limit = float(settings['Time Limit'])
|
||||
self._allow_negative_scores = bool(
|
||||
settings.get('Allow Negative Scores', False))
|
||||
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
return 'Crush ${ARG1} of your enemies.', self._score_to_win
|
||||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
return 'kill ${ARG1} enemies', self._score_to_win
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
if self.has_begun():
|
||||
self._update_scoreboard()
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
# self.setup_standard_powerup_drops()
|
||||
# Ambiente
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (0.8, 1.2, 0.8)
|
||||
gnode.ambient_color = (0.7, 1.0, 0.6)
|
||||
gnode.vignette_outer = (0.4, 0.6, 0.4) # C
|
||||
# gnode.vignette_inner = (0.9, 0.9, 0.9)
|
||||
|
||||
# Base kills needed to win on the size of the largest team.
|
||||
self._score_to_win = (self._kills_to_win_per_player *
|
||||
max(1, max(len(t.players) for t in self.teams)))
|
||||
self._update_scoreboard()
|
||||
|
||||
delay = 5.0 if len(self.players) > 2 else 2.5
|
||||
if self._epic_mode:
|
||||
delay *= 0.25
|
||||
bs.timer(delay, self._decrement_meteor_time, repeat=False)
|
||||
|
||||
# Kick off the first wave in a few seconds.
|
||||
delay = 3.0
|
||||
if self._epic_mode:
|
||||
delay *= 0.25
|
||||
bs.timer(delay, self._set_meteor_timer)
|
||||
|
||||
# self._timer = OnScreenTimer()
|
||||
# self._timer.start()
|
||||
|
||||
# Check for immediate end (if we've only got 1 player, etc).
|
||||
bs.timer(5.0, self._check_end_game)
|
||||
|
||||
t = bs.newnode('text',
|
||||
attrs={'text': "Minigame by Zacker Tz",
|
||||
'scale': 0.7,
|
||||
'position': (0.001, 625),
|
||||
'shadow': 0.5,
|
||||
'opacity': 0.7,
|
||||
'flatness': 1.2,
|
||||
'color': (0.6, 1, 0.6),
|
||||
'h_align': 'center',
|
||||
'v_attach': 'bottom'})
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
|
||||
# Let's reconnect this player's controls to this
|
||||
# spaz but *without* the ability to attack or pick stuff up.
|
||||
spaz.connect_controls_to_player(enable_punch=zkPunch,
|
||||
enable_bomb=True,
|
||||
enable_pickup=zkPickup)
|
||||
|
||||
spaz.bomb_count = zkBombs_limit
|
||||
spaz._max_bomb_count = zkBombs_limit
|
||||
spaz.bomb_type_default = 'sticky'
|
||||
spaz.bomb_type = 'sticky'
|
||||
|
||||
# cerdo gordo
|
||||
spaz.node.color_mask_texture = bs.gettexture('melColorMask')
|
||||
spaz.node.color_texture = bs.gettexture('melColor')
|
||||
spaz.node.head_mesh = bs.getmesh('melHead')
|
||||
spaz.node.hand_mesh = bs.getmesh('melHand')
|
||||
spaz.node.torso_mesh = bs.getmesh('melTorso')
|
||||
spaz.node.pelvis_mesh = bs.getmesh('kronkPelvis')
|
||||
spaz.node.upper_arm_mesh = bs.getmesh('melUpperArm')
|
||||
spaz.node.forearm_mesh = bs.getmesh('melForeArm')
|
||||
spaz.node.upper_leg_mesh = bs.getmesh('melUpperLeg')
|
||||
spaz.node.lower_leg_mesh = bs.getmesh('melLowerLeg')
|
||||
spaz.node.toes_mesh = bs.getmesh('melToes')
|
||||
spaz.node.style = 'mel'
|
||||
# Sounds cerdo gordo
|
||||
mel_sounds = [bs.getsound('mel01'), bs.getsound('mel02'), bs.getsound('mel03'), bs.getsound('mel04'), bs.getsound('mel05'),
|
||||
bs.getsound('mel06'), bs.getsound('mel07'), bs.getsound('mel08'), bs.getsound('mel09'), bs.getsound('mel10')]
|
||||
spaz.node.jump_sounds = mel_sounds
|
||||
spaz.node.attack_sounds = mel_sounds
|
||||
spaz.node.impact_sounds = mel_sounds
|
||||
spaz.node.pickup_sounds = mel_sounds
|
||||
spaz.node.death_sounds = [bs.getsound('melDeath01')]
|
||||
spaz.node.fall_sounds = [bs.getsound('melFall01')]
|
||||
|
||||
def _set_meteor_timer(self) -> None:
|
||||
bs.timer((1.0 + 0.2 * random.random()) * self._meteor_time,
|
||||
self._drop_bomb_cluster)
|
||||
|
||||
def _drop_bomb_cluster(self) -> None:
|
||||
|
||||
# Random note: code like this is a handy way to plot out extents
|
||||
# and debug things.
|
||||
loc_test = False
|
||||
if loc_test:
|
||||
bs.newnode('locator', attrs={'position': (8, 6, -5.5)})
|
||||
bs.newnode('locator', attrs={'position': (8, 6, -2.3)})
|
||||
bs.newnode('locator', attrs={'position': (-7.3, 6, -5.5)})
|
||||
bs.newnode('locator', attrs={'position': (-7.3, 6, -2.3)})
|
||||
|
||||
# Drop several bombs in series.
|
||||
delay = 0.0
|
||||
for _i in range(random.randrange(1, 3)):
|
||||
# Drop them somewhere within our bounds with velocity pointing
|
||||
# toward the opposite side.
|
||||
pos = (-7.3 + 15.3 * random.random(), 11,
|
||||
-5.5 + 2.1 * random.random())
|
||||
dropdir = (-1.0 if pos[0] > 0 else 1.0)
|
||||
vel = ((-5.0 + random.random() * 30.0) * dropdir, -4.0, 0)
|
||||
bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
|
||||
delay += 0.1
|
||||
self._set_meteor_timer()
|
||||
|
||||
def _drop_bomb(self, position: Sequence[float],
|
||||
velocity: Sequence[float]) -> None:
|
||||
Bomb(position=position, velocity=velocity, bomb_type='sticky').autoretain()
|
||||
|
||||
def _decrement_meteor_time(self) -> None:
|
||||
self._meteor_time = max(0.01, self._meteor_time * 0.9)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
player = msg.getplayer(Player)
|
||||
self.respawn_player(player)
|
||||
|
||||
killer = msg.getkillerplayer(Player)
|
||||
if killer is None:
|
||||
return None
|
||||
|
||||
# Handle team-kills.
|
||||
if killer.team is player.team:
|
||||
|
||||
# In free-for-all, killing yourself loses you a point.
|
||||
if isinstance(self.session, bs.FreeForAllSession):
|
||||
new_score = player.team.score - 1
|
||||
if not self._allow_negative_scores:
|
||||
new_score = max(0, new_score)
|
||||
player.team.score = new_score
|
||||
|
||||
# In teams-mode it gives a point to the other team.
|
||||
else:
|
||||
self._dingsound.play()
|
||||
for team in self.teams:
|
||||
if team is not killer.team:
|
||||
team.score += 1
|
||||
|
||||
# Killing someone on another team nets a kill.
|
||||
else:
|
||||
killer.team.score += 1
|
||||
self._dingsound.play()
|
||||
|
||||
# In FFA show scores since its hard to find on the scoreboard.
|
||||
if isinstance(killer.actor, PlayerSpaz) and killer.actor:
|
||||
killer.actor.set_score_text(str(killer.team.score) + '/' +
|
||||
str(self._score_to_win),
|
||||
color=killer.team.color,
|
||||
flash=True)
|
||||
|
||||
self._update_scoreboard()
|
||||
|
||||
# If someone has won, set a timer to end shortly.
|
||||
# (allows the dust to clear and draws to occur if deaths are
|
||||
# close enough)
|
||||
assert self._score_to_win is not None
|
||||
if any(team.score >= self._score_to_win for team in self.teams):
|
||||
bs.timer(0.5, self.end_game)
|
||||
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
def _check_end_game(self) -> None:
|
||||
living_team_count = 0
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.is_alive():
|
||||
living_team_count += 1
|
||||
break
|
||||
|
||||
# In co-op, we go till everyone is dead.. otherwise we go
|
||||
# until one team remains.
|
||||
if isinstance(self.session, bs.CoopSession):
|
||||
if living_team_count <= 0:
|
||||
self.end_game()
|
||||
else:
|
||||
if living_team_count <= 1:
|
||||
self.end_game()
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score,
|
||||
self._score_to_win)
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
615
plugins/minigames/flag_day.py
Normal file
615
plugins/minigames/flag_day.py
Normal file
|
|
@ -0,0 +1,615 @@
|
|||
|
||||
# Ported by brostos to api 8
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import _babase
|
||||
import json
|
||||
import math
|
||||
import random
|
||||
from bascenev1lib.game.elimination import Icon
|
||||
from bascenev1lib.actor.bomb import Bomb, Blast
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
from bascenev1lib.actor.powerupbox import PowerupBox
|
||||
from bascenev1lib.actor.flag import Flag, FlagPickedUpMessage
|
||||
from bascenev1lib.actor.spazbot import SpazBotSet, BrawlerBotLite, SpazBotDiedMessage
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence
|
||||
|
||||
|
||||
lang = bs.app.lang.language
|
||||
if lang == 'Spanish':
|
||||
name = 'Día de la Bandera'
|
||||
description = ('Recoge las banderas para recibir un premio.\n'
|
||||
'Pero ten cuidado...')
|
||||
slow_motion_deaths = 'Muertes en Cámara Lenta'
|
||||
credits = 'Creado por MattZ45986 en Github | Actualizado por byANG3L and brostos'
|
||||
you_were = 'Estas'
|
||||
cursed_text = 'MALDITO'
|
||||
run = 'CORRE'
|
||||
climb_top = 'Escala a la cima'
|
||||
bomb_rain = '¡LLUVIA DE BOMBAS!'
|
||||
lame_guys = 'Chicos Ligeros'
|
||||
jackpot = '¡PREMIO MAYOR!'
|
||||
diedtxt = '¡'
|
||||
diedtxt2 = ' ha sido eliminado!'
|
||||
else:
|
||||
name = 'Flag Day'
|
||||
description = 'Pick up flags to receive a prize.\nBut beware...'
|
||||
slow_motion_deaths = 'Slow Motion Deaths'
|
||||
credits = 'Created by MattZ45986 on Github | Updated by byANG3L and brostos'
|
||||
you_were = 'You were'
|
||||
cursed_text = 'CURSED'
|
||||
run = 'RUN'
|
||||
climb_top = 'Climb to the top'
|
||||
bomb_rain = 'BOMB RAIN!'
|
||||
lame_guys = 'Lame Guys'
|
||||
jackpot = '!JACKPOT!'
|
||||
diedtxt = ''
|
||||
diedtxt2 = ' died!'
|
||||
|
||||
|
||||
class Icon(Icon):
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
position: tuple[float, float],
|
||||
scale: float,
|
||||
show_lives: bool = True,
|
||||
show_death: bool = True,
|
||||
name_scale: float = 1.0,
|
||||
name_maxwidth: float = 115.0,
|
||||
flatness: float = 1.0,
|
||||
shadow: float = 1.0,
|
||||
dead: bool = False,
|
||||
):
|
||||
super().__init__(player, position, scale, show_lives, show_death,
|
||||
name_scale, name_maxwidth, flatness, shadow)
|
||||
if dead:
|
||||
self._name_text.opacity = 0.2
|
||||
self.node.color = (0.7, 0.3, 0.3)
|
||||
self.node.opacity = 0.2
|
||||
|
||||
|
||||
class FlagBearer(PlayerSpaz):
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
super().handlemessage(msg)
|
||||
if isinstance(msg, bs.PowerupMessage):
|
||||
activity = self.activity
|
||||
player = self.getplayer(Player)
|
||||
if not player.is_alive():
|
||||
return
|
||||
if activity.last_prize == 'curse':
|
||||
player.team.score += 25
|
||||
activity._update_scoreboard()
|
||||
elif activity.last_prize == 'land_mines':
|
||||
player.team.score += 15
|
||||
activity._update_scoreboard()
|
||||
self.connect_controls_to_player()
|
||||
elif activity.last_prize == 'climb':
|
||||
player.team.score += 50
|
||||
activity._update_scoreboard()
|
||||
if msg.poweruptype == 'health':
|
||||
activity.round_timer = None
|
||||
bs.timer(0.2, activity.setup_next_round)
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.dead = False
|
||||
self.icons: list[Icon] = []
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class FlagDayGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""A game type based on acquiring kills."""
|
||||
|
||||
name = name
|
||||
description = description
|
||||
|
||||
# Print messages when players die since it matters here.
|
||||
announce_player_deaths = True
|
||||
|
||||
allow_mid_activity_joins = False
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]
|
||||
) -> list[babase.Setting]:
|
||||
settings = [
|
||||
bs.BoolSetting(slow_motion_deaths, default=True),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
|
||||
return (
|
||||
issubclass(sessiontype, bs.CoopSession)
|
||||
or issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession)
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||
return ['Courtyard']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self.credits()
|
||||
self._scoreboard = Scoreboard()
|
||||
self._dingsound = bui.getsound('dingSmall')
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._slow_motion_deaths = bool(settings[slow_motion_deaths])
|
||||
self.current_player: Player | None = None
|
||||
self.prize_recipient: Player | None = None
|
||||
self.bomb_survivor: Player | None = None
|
||||
self.bad_guy_cost: int = 0
|
||||
self.player_index: int = 0
|
||||
self.bombs: list = []
|
||||
self.queue_line: list = []
|
||||
self._bots: SpazBotSet | None = None
|
||||
self.light: bs.Node | None = None
|
||||
self.last_prize = 'none'
|
||||
self._flag: Flag | None = None
|
||||
self._flag2: Flag | None = None
|
||||
self._flag3: Flag | None = None
|
||||
self._flag4: Flag | None = None
|
||||
self._flag5: Flag | None = None
|
||||
self._flag6: Flag | None = None
|
||||
self._flag7: Flag | None = None
|
||||
self._flag8: Flag | None = None
|
||||
self.set = False
|
||||
self.round_timer: bs.Timer | None = None
|
||||
self.give_points_timer: bs.Timer | None = None
|
||||
|
||||
self._jackpot_sound = bui.getsound('achievement')
|
||||
self._round_sound = bui.getsound('powerup01')
|
||||
self._dingsound = bui.getsound('dingSmall')
|
||||
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (
|
||||
bs.MusicType.EPIC if self._epic_mode else bs.MusicType.TO_THE_DEATH
|
||||
)
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
if self.has_begun():
|
||||
self._update_scoreboard()
|
||||
|
||||
def on_player_leave(self, player: Player) -> None:
|
||||
if player is self.current_player:
|
||||
self.setup_next_round()
|
||||
self._check_end_game()
|
||||
super().on_player_leave(player)
|
||||
self.queue_line.remove(player)
|
||||
self._update_icons()
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
for player in self.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(bs.DieMessage())
|
||||
player.actor.node.delete()
|
||||
self.queue_line.append(player)
|
||||
self.spawn_player_spaz(
|
||||
self.queue_line[self.player_index % len(self.queue_line)],
|
||||
(0.0, 3.0, -2.0))
|
||||
self.current_player = self.queue_line[0]
|
||||
# Declare a set of bots (enemies) that we will use later
|
||||
self._bots = SpazBotSet()
|
||||
self.reset_flags()
|
||||
self._update_icons()
|
||||
self._update_scoreboard()
|
||||
|
||||
def credits(self) -> None:
|
||||
bs.newnode(
|
||||
'text',
|
||||
attrs={
|
||||
'v_attach': 'bottom',
|
||||
'h_align': 'center',
|
||||
'vr_depth': 0,
|
||||
'color': (0, 0.2, 0),
|
||||
'shadow': 1.0,
|
||||
'flatness': 1.0,
|
||||
'position': (0, 0),
|
||||
'scale': 0.8,
|
||||
'text': credits
|
||||
})
|
||||
|
||||
def _update_icons(self) -> None:
|
||||
# pylint: disable=too-many-branches
|
||||
for player in self.queue_line:
|
||||
player.icons = []
|
||||
if player == self.current_player:
|
||||
xval = 0
|
||||
x_offs = -78
|
||||
player.icons.append(
|
||||
Icon(player,
|
||||
position=(xval, 65),
|
||||
scale=1.0,
|
||||
name_maxwidth=130,
|
||||
name_scale=0.8,
|
||||
flatness=0.0,
|
||||
shadow=0.5,
|
||||
show_death=True,
|
||||
show_lives=False))
|
||||
elif player.dead:
|
||||
xval = 65
|
||||
x_offs = 78
|
||||
player.icons.append(
|
||||
Icon(player,
|
||||
position=(xval, 50),
|
||||
scale=0.5,
|
||||
name_maxwidth=75,
|
||||
name_scale=1.0,
|
||||
flatness=1.0,
|
||||
shadow=1.0,
|
||||
show_death=False,
|
||||
show_lives=False,
|
||||
dead=True))
|
||||
xval += x_offs * 0.56
|
||||
else:
|
||||
xval = -65
|
||||
x_offs = 78
|
||||
player.icons.append(
|
||||
Icon(player,
|
||||
position=(xval, 50),
|
||||
scale=0.5,
|
||||
name_maxwidth=75,
|
||||
name_scale=1.0,
|
||||
flatness=1.0,
|
||||
shadow=1.0,
|
||||
show_death=False,
|
||||
show_lives=False))
|
||||
xval -= x_offs * 0.56
|
||||
|
||||
def give_prize(self, prize: int) -> None:
|
||||
if prize == 1:
|
||||
# Curse him aka make him blow up in 5 seconds
|
||||
# give them a nice message
|
||||
bs.broadcastmessage(you_were, color=(0.1, 0.1, 0.1))
|
||||
bs.broadcastmessage(cursed_text, color=(1.0, 0.0, 0.0))
|
||||
self.make_health_box((0.0, 0.0, 0.0))
|
||||
self.last_prize = 'curse'
|
||||
self.prize_recipient.actor.curse()
|
||||
# bs.timer(5.5, self.setup_next_round)
|
||||
if prize == 2:
|
||||
self.setup_rof()
|
||||
bs.broadcastmessage(run, color=(1.0, 0.2, 0.1))
|
||||
self.last_prize = 'ring_of_fire'
|
||||
if prize == 3:
|
||||
self.last_prize = 'climb'
|
||||
self.light = bs.newnode(
|
||||
'locator',
|
||||
attrs={
|
||||
'shape': 'circle',
|
||||
'position': (0.0, 3.0, -9.0),
|
||||
'color': (1.0, 1.0, 1.0),
|
||||
'opacity': 1.0,
|
||||
'draw_beauty': True,
|
||||
'additive': True
|
||||
})
|
||||
bs.broadcastmessage(climb_top, color=(0.5, 0.5, 0.5))
|
||||
bs.timer(3.0, babase.Call(self.make_health_box, (0.0, 6.0, -9.0)))
|
||||
self.round_timer = bs.Timer(10.0, self.setup_next_round)
|
||||
if prize == 4:
|
||||
self.last_prize = 'land_mines'
|
||||
self.make_health_box((6.0, 5.0, -2.0))
|
||||
self.make_land_mines()
|
||||
self.prize_recipient.actor.connect_controls_to_player(
|
||||
enable_bomb=False)
|
||||
self.prize_recipient.actor.node.handlemessage(
|
||||
bs.StandMessage(position=(-6.0, 3.0, -2.0)))
|
||||
self.round_timer = bs.Timer(7.0, self.setup_next_round)
|
||||
if prize == 5:
|
||||
# Make it rain bombs
|
||||
self.bomb_survivor = self.prize_recipient
|
||||
bs.broadcastmessage(bomb_rain, color=(1.0, 0.5, 0.16))
|
||||
# Set positions for the bombs to drop
|
||||
for bzz in range(-5, 6):
|
||||
for azz in range(-5, 2):
|
||||
# for each position make a bomb drop there
|
||||
self.make_bomb(bzz, azz)
|
||||
self.give_points_timer = bs.Timer(3.3, self.give_points)
|
||||
self.last_prize = 'bombrain'
|
||||
if prize == 6:
|
||||
self.setup_br()
|
||||
self.bomb_survivor = self.prize_recipient
|
||||
self.give_points_timer = bs.Timer(7.0, self.give_points)
|
||||
self.last_prize = 'bombroad'
|
||||
if prize == 7:
|
||||
# makes killing a bad guy worth ten points
|
||||
self.bad_guy_cost = 2
|
||||
bs.broadcastmessage(lame_guys, color=(1.0, 0.5, 0.16))
|
||||
# makes a set of nine positions
|
||||
for a in range(-1, 2):
|
||||
for b in range(-3, 0):
|
||||
# and spawns one in each position
|
||||
self._bots.spawn_bot(BrawlerBotLite, pos=(a, 2.5, b))
|
||||
# and we give our player boxing gloves and a shield
|
||||
self._player.equip_boxing_gloves()
|
||||
self._player.equip_shields()
|
||||
self.last_prize = 'lameguys'
|
||||
if prize == 8:
|
||||
self._jackpot_sound.play()
|
||||
bs.broadcastmessage(jackpot, color=(1.0, 0.0, 0.0))
|
||||
bs.broadcastmessage(jackpot, color=(0.0, 1.0, 0.0))
|
||||
bs.broadcastmessage(jackpot, color=(0.0, 0.0, 1.0))
|
||||
team = self.prize_recipient.team
|
||||
# GIVE THEM A WHOPPING 50 POINTS!!!
|
||||
team.score += 50
|
||||
# and update the scores
|
||||
self._update_scoreboard()
|
||||
self.last_prize = 'jackpot'
|
||||
bs.timer(2.0, self.setup_next_round)
|
||||
|
||||
def setup_next_round(self) -> None:
|
||||
if self._slow_motion_deaths:
|
||||
bs.getactivity().globalsnode.slow_motion = False
|
||||
if self.set:
|
||||
return
|
||||
if self.light:
|
||||
self.light.delete()
|
||||
for bomb in self.bombs:
|
||||
bomb.handlemessage(bs.DieMessage())
|
||||
self.kill_flags()
|
||||
self._bots.clear()
|
||||
self.reset_flags()
|
||||
self.current_player.actor.handlemessage(
|
||||
bs.DieMessage(how='game'))
|
||||
self.current_player.actor.node.delete()
|
||||
c = 0
|
||||
self.player_index += 1
|
||||
self.player_index %= len(self.queue_line)
|
||||
if len(self.queue_line) > 0:
|
||||
while self.queue_line[self.player_index].dead:
|
||||
if c > len(self.queue_line):
|
||||
return
|
||||
self.player_index += 1
|
||||
self.player_index %= len(self.queue_line)
|
||||
c += 1
|
||||
self.spawn_player_spaz(
|
||||
self.queue_line[self.player_index], (0.0, 3.0, -2.0))
|
||||
self.current_player = self.queue_line[self.player_index]
|
||||
self.last_prize = 'none'
|
||||
self._update_icons()
|
||||
|
||||
def check_bots(self) -> None:
|
||||
if not self._bots.have_living_bots():
|
||||
self.setup_next_round()
|
||||
|
||||
def make_land_mines(self) -> None:
|
||||
self.bombs = []
|
||||
for i in range(-11, 7):
|
||||
self.bombs.append(Bomb(
|
||||
position=(0.0, 6.0, i/2.0),
|
||||
bomb_type='land_mine',
|
||||
blast_radius=2.0))
|
||||
self.bombs[i+10].arm()
|
||||
|
||||
def give_points(self) -> None:
|
||||
if self.bomb_survivor is not None and self.bomb_survivor.is_alive():
|
||||
self.bomb_survivor.team.score += 20
|
||||
self._update_scoreboard()
|
||||
self.round_timer = bs.Timer(1.0, self.setup_next_round)
|
||||
|
||||
def make_health_box(self, position: Sequence[float]) -> None:
|
||||
if position == (0.0, 3.0, 0.0):
|
||||
position = (random.randint(-6, 6), 6, random.randint(-6, 4))
|
||||
elif position == (0, 0, 0):
|
||||
position = random.choice(
|
||||
((-7, 6, -5), (7, 6, -5), (-7, 6, 1), (7, 6, 1)))
|
||||
self.health_box = PowerupBox(
|
||||
position=position, poweruptype='health').autoretain()
|
||||
|
||||
# called in prize #5
|
||||
def make_bomb(self, xpos: float, zpos: float) -> None:
|
||||
# makes a bomb at the given position then auto-retains it aka:
|
||||
# makes sure it doesn't disappear because there is no reference to it
|
||||
self.bombs.append(Bomb(position=(xpos, 12, zpos)))
|
||||
|
||||
def setup_br(self) -> None:
|
||||
self.make_bomb_row(6)
|
||||
self.prize_recipient.actor.handlemessage(
|
||||
bs.StandMessage(position=(6.0, 3.0, -2.0)))
|
||||
|
||||
def make_bomb_row(self, num: int) -> None:
|
||||
if not self.prize_recipient.is_alive():
|
||||
return
|
||||
if num == 0:
|
||||
self.round_timer = bs.Timer(1.0, self.setup_next_round)
|
||||
return
|
||||
for i in range(-11, 7):
|
||||
self.bombs.append(
|
||||
Bomb(position=(-3, 3, i/2.0),
|
||||
velocity=(12, 0.0, 0.0),
|
||||
bomb_type='normal',
|
||||
blast_radius=1.2))
|
||||
bs.timer(1.0, babase.Call(self.make_bomb_row, num-1))
|
||||
|
||||
def setup_rof(self) -> None:
|
||||
self.make_blast_ring(10)
|
||||
self.prize_recipient.actor.handlemessage(
|
||||
bs.StandMessage(position=(0.0, 3.0, -2.0)))
|
||||
|
||||
def make_blast_ring(self, length: float) -> None:
|
||||
if not self.prize_recipient.is_alive():
|
||||
return
|
||||
if length == 0:
|
||||
self.setup_next_round()
|
||||
self.prize_recipient.team.score += 50
|
||||
self._update_scoreboard()
|
||||
return
|
||||
for angle in range(0, 360, 45):
|
||||
angle += random.randint(0, 45)
|
||||
angle %= 360
|
||||
x = length * math.cos(math.radians(angle))
|
||||
z = length * math.sin(math.radians(angle))
|
||||
blast = Blast(position=(x, 2.2, z-2), blast_radius=3.5)
|
||||
bs.timer(0.75, babase.Call(self.make_blast_ring, length-1))
|
||||
|
||||
# a method to remake the flags
|
||||
def reset_flags(self) -> None:
|
||||
# remake the flags
|
||||
self._flag = Flag(
|
||||
position=(0.0, 3.0, 1.0), touchable=True, color=(0.0, 0.0, 1.0))
|
||||
self._flag2 = Flag(
|
||||
position=(0.0, 3.0, -5.0), touchable=True, color=(1.0, 0.0, 0.0))
|
||||
self._flag3 = Flag(
|
||||
position=(3.0, 3.0, -2.0), touchable=True, color=(0.0, 1.0, 0.0))
|
||||
self._flag4 = Flag(
|
||||
position=(-3.0, 3.0, -2.0), touchable=True, color=(1.0, 1.0, 1.0))
|
||||
self._flag5 = Flag(
|
||||
position=(1.8, 3.0, 0.2), touchable=True, color=(0.0, 1.0, 1.0))
|
||||
self._flag6 = Flag(
|
||||
position=(-1.8, 3.0, 0.2), touchable=True, color=(1.0, 0.0, 1.0))
|
||||
self._flag7 = Flag(
|
||||
position=(1.8, 3.0, -3.8), touchable=True, color=(1.0, 1.0, 0.0))
|
||||
self._flag8 = Flag(
|
||||
position=(-1.8, 3.0, -3.8), touchable=True, color=(0.0, 0.0, 0.0))
|
||||
|
||||
# a method to kill the flags
|
||||
def kill_flags(self) -> None:
|
||||
# destroy all the flags by erasing all references to them,
|
||||
# indicated by None similar to null
|
||||
self._flag.node.delete()
|
||||
self._flag2.node.delete()
|
||||
self._flag3.node.delete()
|
||||
self._flag4.node.delete()
|
||||
self._flag5.node.delete() # 132, 210 ,12
|
||||
self._flag6.node.delete()
|
||||
self._flag7.node.delete()
|
||||
self._flag8.node.delete()
|
||||
|
||||
def _check_end_game(self) -> None:
|
||||
for player in self.queue_line:
|
||||
if not player.dead:
|
||||
return
|
||||
self.end_game()
|
||||
|
||||
def spawn_player_spaz(
|
||||
self,
|
||||
player: PlayerT,
|
||||
position: Sequence[float] = (0, 0, 0),
|
||||
angle: float | None = None,
|
||||
) -> PlayerSpaz:
|
||||
from babase import _math
|
||||
from bascenev1._gameutils import animate
|
||||
from bascenev1._coopsession import CoopSession
|
||||
|
||||
angle = None
|
||||
name = player.getname()
|
||||
color = player.color
|
||||
highlight = player.highlight
|
||||
|
||||
light_color = _math.normalized_color(color)
|
||||
display_color = babase.safecolor(color, target_intensity=0.75)
|
||||
|
||||
spaz = FlagBearer(color=color,
|
||||
highlight=highlight,
|
||||
character=player.character,
|
||||
player=player)
|
||||
|
||||
player.actor = spaz
|
||||
assert spaz.node
|
||||
|
||||
spaz.node.name = name
|
||||
spaz.node.name_color = display_color
|
||||
spaz.connect_controls_to_player()
|
||||
|
||||
# Move to the stand position and add a flash of light.
|
||||
spaz.handlemessage(
|
||||
bs.StandMessage(
|
||||
position,
|
||||
angle if angle is not None else random.uniform(0, 360)))
|
||||
self._spawn_sound.play(1, position=spaz.node.position)
|
||||
light = bs.newnode('light', attrs={'color': light_color})
|
||||
spaz.node.connectattr('position', light, 'position')
|
||||
animate(light, 'intensity', {0: 0, 0.25: 1, 0.5: 0})
|
||||
bs.timer(0.5, light.delete)
|
||||
return spaz
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
# give them a nice farewell
|
||||
if bs.time() < 0.5:
|
||||
return
|
||||
if msg.how == 'game':
|
||||
return
|
||||
player = msg.getplayer(Player)
|
||||
bs.broadcastmessage(
|
||||
diedtxt + str(player.getname()) + diedtxt2, color=player.color)
|
||||
player.dead = True
|
||||
if player is self.current_player:
|
||||
self.round_timer = None
|
||||
self.give_points_timer = None
|
||||
if not msg.how is bs.DeathType.FALL:
|
||||
if self._slow_motion_deaths:
|
||||
bs.getactivity().globalsnode.slow_motion = True
|
||||
time = 0.5
|
||||
else:
|
||||
time = 0.01
|
||||
# check to see if we can end the game
|
||||
self._check_end_game()
|
||||
bs.timer(time, self.setup_next_round)
|
||||
elif isinstance(msg, FlagPickedUpMessage):
|
||||
msg.flag.last_player_to_hold = msg.node.getdelegate(
|
||||
FlagBearer, True
|
||||
).getplayer(Player, True)
|
||||
self._player = msg.node.getdelegate(
|
||||
FlagBearer, True
|
||||
)
|
||||
self.prize_recipient = msg.node.getdelegate(
|
||||
FlagBearer, True
|
||||
).getplayer(Player, True)
|
||||
self.kill_flags()
|
||||
self.give_prize(random.randint(1, 8))
|
||||
self._round_sound.play()
|
||||
self.current_player = self.prize_recipient
|
||||
elif isinstance(msg, SpazBotDiedMessage):
|
||||
# find out which team the last person to hold a flag was on
|
||||
team = self.prize_recipient.team
|
||||
# give them their points
|
||||
team.score += self.bad_guy_cost
|
||||
self._dingsound.play(0.5)
|
||||
# update the scores
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score)
|
||||
bs.timer(0.3, self.check_bots)
|
||||
return None
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
for player in self.queue_line:
|
||||
if not player.dead:
|
||||
if player.team.score > 0:
|
||||
self._dingsound.play()
|
||||
self._scoreboard.set_team_value(player.team, player.team.score)
|
||||
|
||||
def end_game(self) -> None:
|
||||
if self.set:
|
||||
return
|
||||
self.set = True
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
35
plugins/minigames/gravity_falls.py
Normal file
35
plugins/minigames/gravity_falls.py
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# Made by MattZ45986 on GitHub
|
||||
# Ported by: Freaku / @[Just] Freak#4999
|
||||
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.game.elimination import EliminationGame
|
||||
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class GFGame(EliminationGame):
|
||||
name = 'Gravity Falls'
|
||||
|
||||
def spawn_player(self, player):
|
||||
actor = self.spawn_player_spaz(player, (0, 5, 0))
|
||||
if not self._solo_mode:
|
||||
bs.timer(0.3, babase.Call(self._print_lives, player))
|
||||
|
||||
# If we have any icons, update their state.
|
||||
for icon in player.icons:
|
||||
icon.handle_player_spawned()
|
||||
bs.timer(1, babase.Call(self.raise_player, player))
|
||||
return actor
|
||||
|
||||
def raise_player(self, player):
|
||||
if player.is_alive():
|
||||
try:
|
||||
player.actor.node.handlemessage(
|
||||
"impulse", player.actor.node.position[0], player.actor.node.position[1]+.5, player.actor.node.position[2], 0, 5, 0, 3, 10, 0, 0, 0, 5, 0)
|
||||
except:
|
||||
pass
|
||||
bs.timer(0.05, babase.Call(self.raise_player, player))
|
||||
1238
plugins/minigames/hyper_race.py
Normal file
1238
plugins/minigames/hyper_race.py
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -55,11 +55,11 @@ else:
|
|||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 6
|
||||
return 8
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [babase._level.Level(
|
||||
return [bs._level.Level(
|
||||
name,
|
||||
gametype=Infection,
|
||||
settings={},
|
||||
|
|
|
|||
139
plugins/minigames/infinite_ninjas.py
Normal file
139
plugins/minigames/infinite_ninjas.py
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
|
||||
# Copy pasted from ExplodoRun by Blitz,just edited Bots and map 😝
|
||||
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.spazbot import SpazBotSet, ChargerBot, SpazBotDiedMessage
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, Dict, List, Optional
|
||||
|
||||
## MoreMinigames.py support ##
|
||||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 8
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [bs._level.Level(
|
||||
'Infinite Ninjas', gametype=InfiniteNinjasGame,
|
||||
settings={},
|
||||
preview_texture_name='footballStadiumPreview'),
|
||||
bs._level.Level(
|
||||
'Epic Infinite Ninjas', gametype=InfiniteNinjasGame,
|
||||
settings={'Epic Mode': True},
|
||||
preview_texture_name='footballStadiumPreview')]
|
||||
## MoreMinigames.py support ##
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
|
||||
|
||||
class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
|
||||
name = "Infinite Ninjas"
|
||||
description = "How long can you survive from Ninjas??"
|
||||
available_settings = [bs.BoolSetting('Epic Mode', default=False)]
|
||||
scoreconfig = bs.ScoreConfig(label='Time',
|
||||
scoretype=bs.ScoreType.MILLISECONDS,
|
||||
lower_is_better=False)
|
||||
default_music = bs.MusicType.TO_THE_DEATH
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
settings['map'] = "Football Stadium"
|
||||
self._epic_mode = settings.get('Epic Mode', False)
|
||||
if self._epic_mode:
|
||||
self.slow_motion = True
|
||||
super().__init__(settings)
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._winsound = bs.getsound('score')
|
||||
self._won = False
|
||||
self._bots = SpazBotSet()
|
||||
self.wave = 1
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
|
||||
self._timer = OnScreenTimer()
|
||||
bs.timer(2.5, self._timer.start)
|
||||
|
||||
# Bots Hehe
|
||||
bs.timer(2.5, self.street)
|
||||
|
||||
def street(self):
|
||||
for a in range(self.wave):
|
||||
p1 = random.choice([-5, -2.5, 0, 2.5, 5])
|
||||
p3 = random.choice([-4.5, -4.14, -5, -3])
|
||||
time = random.choice([1, 1.5, 2.5, 2])
|
||||
self._bots.spawn_bot(ChargerBot, pos=(p1, 0.4, p3), spawn_time=time)
|
||||
self.wave += 1
|
||||
|
||||
def botrespawn(self):
|
||||
if not self._bots.have_living_bots():
|
||||
self.street()
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# A player has died.
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
super().handlemessage(msg) # Augment standard behavior.
|
||||
self._won = True
|
||||
self.end_game()
|
||||
|
||||
# A spaz-bot has died.
|
||||
elif isinstance(msg, SpazBotDiedMessage):
|
||||
# Unfortunately the bot-set will always tell us there are living
|
||||
# bots if we ask here (the currently-dying bot isn't officially
|
||||
# marked dead yet) ..so lets push a call into the event loop to
|
||||
# check once this guy has finished dying.
|
||||
babase.pushcall(self.botrespawn)
|
||||
|
||||
# Let the base class handle anything we don't.
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
# When this is called, we should fill out results and end the game
|
||||
# *regardless* of whether is has been won. (this may be called due
|
||||
# to a tournament ending or other external reason).
|
||||
def end_game(self) -> None:
|
||||
|
||||
# Stop our on-screen timer so players can see what they got.
|
||||
assert self._timer is not None
|
||||
self._timer.stop()
|
||||
|
||||
results = bs.GameResults()
|
||||
|
||||
# If we won, set our score to the elapsed time in milliseconds.
|
||||
# (there should just be 1 team here since this is co-op).
|
||||
# ..if we didn't win, leave scores as default (None) which means
|
||||
# we lost.
|
||||
if self._won:
|
||||
elapsed_time_ms = int((bs.time() - self._timer.starttime) * 1000.0)
|
||||
bs.cameraflash()
|
||||
self._winsound.play()
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(bs.CelebrateMessage())
|
||||
results.set_team_score(team, elapsed_time_ms)
|
||||
|
||||
# Ends the activity.
|
||||
self.end(results)
|
||||
170
plugins/minigames/lame_fight.py
Normal file
170
plugins/minigames/lame_fight.py
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.spazbot import SpazBotSet, ChargerBot, BrawlerBotProShielded, TriggerBotProShielded, ExplodeyBot, BomberBotProShielded, SpazBotDiedMessage
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, Dict, List, Optional
|
||||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 6
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [babase._level.Level(
|
||||
'Lame Fight',
|
||||
gametype=LameFightGame,
|
||||
settings={},
|
||||
preview_texture_name='courtyardPreview')]
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
|
||||
|
||||
class LameFightGame(bs.TeamGameActivity[Player, Team]):
|
||||
name = "Lame Fight"
|
||||
description = "Save World With Super Powers"
|
||||
slow_motion = True
|
||||
scoreconfig = bs.ScoreConfig(label='Time',
|
||||
scoretype=bs.ScoreType.MILLISECONDS,
|
||||
lower_is_better=True)
|
||||
default_music = bs.MusicType.TO_THE_DEATH
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
settings['map'] = "Courtyard"
|
||||
super().__init__(settings)
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._winsound = bs.getsound('score')
|
||||
self._won = False
|
||||
self._bots = SpazBotSet()
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
|
||||
self._timer = OnScreenTimer()
|
||||
bs.timer(4.0, self._timer.start)
|
||||
|
||||
# Bots Hehe
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(3, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-3, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0, 3, 1), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0, 3, -5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(-7, 5, -7.5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(7, 5, -7.5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(7, 5, 1.5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(-7, 5, 1.5), spawn_time=3.0))
|
||||
bs.timer(12.0, lambda: self._bots.spawn_bot(
|
||||
TriggerBotProShielded, pos=(-1, 7, -8), spawn_time=3.0))
|
||||
bs.timer(12.0, lambda: self._bots.spawn_bot(
|
||||
TriggerBotProShielded, pos=(1, 7, -8), spawn_time=3.0))
|
||||
bs.timer(15.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0, 3, -5), spawn_time=3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0, 3, 1), spawn_time=3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(-5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(30, self.street)
|
||||
|
||||
def street(self):
|
||||
bs.broadcastmessage("Lame Guys Are Here!", color=(1, 0, 0))
|
||||
for a in range(-1, 2):
|
||||
for b in range(-3, 0):
|
||||
self._bots.spawn_bot(BrawlerBotProShielded, pos=(a, 3, b), spawn_time=3.0)
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spawn_center = (0, 3, -2)
|
||||
pos = (spawn_center[0] + random.uniform(-1.5, 1.5), spawn_center[1],
|
||||
spawn_center[2] + random.uniform(-1.5, 1.5))
|
||||
spaz = self.spawn_player_spaz(player, position=pos)
|
||||
p = ["Bigger Blast", "Stronger Punch", "Shield", "Speed"]
|
||||
Power = random.choice(p)
|
||||
spaz.bomb_type = random.choice(
|
||||
["normal", "sticky", "ice", "impact", "normal", "ice", "sticky"])
|
||||
bs.broadcastmessage(f"Now You Have {Power}")
|
||||
if Power == p[0]:
|
||||
spaz.bomb_count = 3
|
||||
spaz.blast_radius = 2.5
|
||||
if Power == p[1]:
|
||||
spaz._punch_cooldown = 350
|
||||
spaz._punch_power_scale = 2.0
|
||||
if Power == p[2]:
|
||||
spaz.equip_shields()
|
||||
if Power == p[3]:
|
||||
spaz.node.hockey = True
|
||||
return spaz
|
||||
|
||||
def _check_if_won(self) -> None:
|
||||
if not self._bots.have_living_bots():
|
||||
self._won = True
|
||||
self.end_game()
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# A player has died.
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
super().handlemessage(msg) # Augment standard behavior.
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
||||
# A spaz-bot has died.
|
||||
elif isinstance(msg, SpazBotDiedMessage):
|
||||
# Unfortunately the bot-set will always tell us there are living
|
||||
# bots if we ask here (the currently-dying bot isn't officially
|
||||
# marked dead yet) ..so lets push a call into the event loop to
|
||||
# check once this guy has finished dying.
|
||||
babase.pushcall(self._check_if_won)
|
||||
|
||||
# Let the base class handle anything we don't.
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
# When this is called, we should fill out results and end the game
|
||||
# *regardless* of whether is has been won. (this may be called due
|
||||
# to a tournament ending or other external reason).
|
||||
def end_game(self) -> None:
|
||||
|
||||
# Stop our on-screen timer so players can see what they got.
|
||||
assert self._timer is not None
|
||||
self._timer.stop()
|
||||
|
||||
results = bs.GameResults()
|
||||
|
||||
# If we won, set our score to the elapsed time in milliseconds.
|
||||
# (there should just be 1 team here since this is co-op).
|
||||
# ..if we didn't win, leave scores as default (None) which means
|
||||
# we lost.
|
||||
if self._won:
|
||||
elapsed_time_ms = int((bs.time() - self._timer.starttime) * 1000.0)
|
||||
bs.cameraflash()
|
||||
self._winsound.play()
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(bs.CelebrateMessage())
|
||||
results.set_team_score(team, elapsed_time_ms)
|
||||
|
||||
# Ends the activity.
|
||||
self.end(results)
|
||||
67
plugins/minigames/meteor_shower_deluxe.py
Normal file
67
plugins/minigames/meteor_shower_deluxe.py
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
"""
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <[1](https://fsf.org/)>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
This license is designed to ensure cooperation with the community in the case of network server software. It is a free, copyleft license for software and other kinds of works. The license guarantees your freedom to share and change all versions of a program, to make sure it remains free software for all its users.
|
||||
|
||||
The license identifier refers to the choice to use code under AGPL-3.0-or-later (i.e., AGPL-3.0 or some later version), as distinguished from use of code under AGPL-3.0-only. The license notice states which of these applies the code in the file.
|
||||
|
||||
|
||||
"""
|
||||
import random
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.game.meteorshower import MeteorShowerGame
|
||||
from bascenev1lib.actor.bomb import Bomb
|
||||
|
||||
|
||||
class NewMeteorShowerGame(MeteorShowerGame):
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||
return bs.app.classic.getmaps("melee")
|
||||
|
||||
def _drop_bomb_cluster(self) -> None:
|
||||
# Drop several bombs in series.
|
||||
delay = 0.0
|
||||
bounds = list(self._map.get_def_bound_box("map_bounds"))
|
||||
for _i in range(random.randrange(1, 3)):
|
||||
# Drop them somewhere within our bounds with velocity pointing
|
||||
# toward the opposite side.
|
||||
pos = (
|
||||
random.uniform(bounds[0], bounds[3]),
|
||||
bounds[4],
|
||||
random.uniform(bounds[2], bounds[5]),
|
||||
)
|
||||
dropdirx = -1 if pos[0] > 0 else 1
|
||||
dropdirz = -1 if pos[2] > 0 else 1
|
||||
forcex = (
|
||||
bounds[0] - bounds[3]
|
||||
if bounds[0] - bounds[3] > 0
|
||||
else -(bounds[0] - bounds[3])
|
||||
)
|
||||
forcez = (
|
||||
bounds[2] - bounds[5]
|
||||
if bounds[2] - bounds[5] > 0
|
||||
else -(bounds[2] - bounds[5])
|
||||
)
|
||||
vel = (
|
||||
(-5 + random.random() * forcex) * dropdirx,
|
||||
random.uniform(-3.066, -4.12),
|
||||
(-5 + random.random() * forcez) * dropdirz,
|
||||
)
|
||||
bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
|
||||
delay += 0.1
|
||||
self._set_meteor_timer()
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byEra0S(babase.Plugin):
|
||||
MeteorShowerGame.get_supported_maps = NewMeteorShowerGame.get_supported_maps
|
||||
MeteorShowerGame._drop_bomb_cluster = NewMeteorShowerGame._drop_bomb_cluster
|
||||
382
plugins/minigames/ofuuu_attack.py
Normal file
382
plugins/minigames/ofuuu_attack.py
Normal file
|
|
@ -0,0 +1,382 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import random
|
||||
from bascenev1lib.actor.bomb import BombFactory, Bomb
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Optional, List, Dict, Type, Type
|
||||
|
||||
|
||||
class _GotTouched():
|
||||
pass
|
||||
|
||||
|
||||
class UFO(bs.Actor):
|
||||
|
||||
def __init__(self, pos: float = (0, 0, 0)):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
self.r: Optional[int] = 0
|
||||
self.dis: Optional[List] = []
|
||||
self.target: float = (0.0, 0.0, 0.0)
|
||||
self.regs: List[bs.NodeActor] = []
|
||||
self.node = bs.newnode('prop',
|
||||
delegate=self,
|
||||
attrs={'body': 'landMine',
|
||||
'position': pos,
|
||||
'mesh': bs.getmesh('landMine'),
|
||||
'mesh_scale': 1.5,
|
||||
'body_scale': 0.01,
|
||||
'shadow_size': 0.000001,
|
||||
'gravity_scale': 0.0,
|
||||
'color_texture': bs.gettexture("achievementCrossHair"),
|
||||
'materials': [shared.object_material]})
|
||||
self.ufo_collide = None
|
||||
|
||||
def create_target(self):
|
||||
if not self.node.exists():
|
||||
return
|
||||
self.dis = []
|
||||
shared = SharedObjects.get()
|
||||
try:
|
||||
def pass_():
|
||||
self.regs.clear()
|
||||
bs.timer(3875*0.001, self.move)
|
||||
try:
|
||||
bs.timer(3277*0.001, lambda: Bomb(velocity=(0, 0, 0), position=(
|
||||
self.target[0], self.node.position[1]-0.43999, self.target[2]), bomb_type='impact').autoretain().arm())
|
||||
except:
|
||||
pass
|
||||
key = bs.Material()
|
||||
key.add_actions(
|
||||
conditions=('they_have_material', shared.object_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', False),
|
||||
('call', 'at_connect', pass_()),
|
||||
))
|
||||
except:
|
||||
pass
|
||||
self.regs.append(bs.NodeActor(bs.newnode('region',
|
||||
attrs={
|
||||
'position': self.target,
|
||||
'scale': (0.04, 22, 0.04),
|
||||
'type': 'sphere',
|
||||
'materials': [key]})))
|
||||
|
||||
def move(self):
|
||||
if not self.node.exists():
|
||||
return
|
||||
try:
|
||||
self.create_target()
|
||||
for j in bs.getnodes():
|
||||
n = j.getdelegate(object)
|
||||
if j.getnodetype() == 'prop' and isinstance(n, TileFloor):
|
||||
if n.node.exists():
|
||||
self.dis.append(n.node)
|
||||
self.r = random.randint(0, len(self.dis)-1)
|
||||
self.target = (self.dis[self.r].position[0],
|
||||
self.node.position[1], self.dis[self.r].position[2])
|
||||
bs.animate_array(self.node, 'position', 3, {
|
||||
0: self.node.position,
|
||||
3.0: self.target})
|
||||
except:
|
||||
pass
|
||||
|
||||
def handlemessage(self, msg):
|
||||
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
self.node.delete()
|
||||
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||
self.handlemessage(bs.DieMessage())
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
|
||||
class TileFloor(bs.Actor):
|
||||
def __init__(self,
|
||||
pos: float = (0, 0, 0)):
|
||||
super().__init__()
|
||||
get_mat = SharedObjects.get()
|
||||
self.pos = pos
|
||||
self.scale = 1.5
|
||||
self.mat, self.mat2, self.test = bs.Material(), bs.Material(), bs.Material()
|
||||
self.mat.add_actions(conditions=('we_are_older_than', 1),
|
||||
actions=(('modify_part_collision', 'collide', False)))
|
||||
self.mat2.add_actions(conditions=('we_are_older_than', 1),
|
||||
actions=(('modify_part_collision', 'collide', True)))
|
||||
self.test.add_actions(
|
||||
conditions=('they_have_material', BombFactory.get().bomb_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', False),
|
||||
('message', 'our_node', 'at_connect', _GotTouched())))
|
||||
self.node = bs.newnode('prop',
|
||||
delegate=self,
|
||||
attrs={'body': 'puck',
|
||||
'position': self.pos,
|
||||
'mesh': bs.getmesh('buttonSquareOpaque'),
|
||||
'mesh_scale': self.scale*1.16,
|
||||
'body_scale': self.scale,
|
||||
'shadow_size': 0.0002,
|
||||
'gravity_scale': 0.0,
|
||||
'color_texture': bs.gettexture("tnt"),
|
||||
'is_area_of_interest': True,
|
||||
'materials': [self.mat, self.test]})
|
||||
self.node_support = bs.newnode('region',
|
||||
attrs={
|
||||
'position': self.pos,
|
||||
'scale': (self.scale*0.8918, 0.1, self.scale*0.8918),
|
||||
'type': 'box',
|
||||
'materials': [get_mat.footing_material, self.mat2]
|
||||
})
|
||||
|
||||
def handlemessage(self, msg):
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
self.node.delete()
|
||||
self.node_support.delete()
|
||||
elif isinstance(msg, _GotTouched):
|
||||
def do(): self.handlemessage(bs.DieMessage())
|
||||
bs.timer(0.1, do)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
|
||||
class defs():
|
||||
points = boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (-1.3440, 1.185751251, 3.7326226188) + (
|
||||
0.0, 0.0, 0.0) + (29.8180273, 15.57249038, 22.93859993)
|
||||
boxes['map_bounds'] = (0.0, 2.585751251, 0.4326226188) + (0.0, 0.0,
|
||||
0.0) + (29.09506485, 15.81173179, 33.76723155)
|
||||
|
||||
|
||||
class DummyMapForGame(bs.Map):
|
||||
defs, name = defs(), 'Tile Lands'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> List[str]:
|
||||
return []
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'achievementCrossHair'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {'bg_1': bs.gettexture('rampageBGColor'), 'bg_2': bs.gettexture(
|
||||
'rampageBGColor2'), 'bg_mesh_1': bs.getmesh('rampageBG'), 'bg_mesh_2': bs.getmesh('rampageBG2'), }
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.bg1 = bs.newnode('terrain', attrs={
|
||||
'mesh': self.preloaddata['bg_mesh_1'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||
self.bg2 = bs.newnode('terrain', attrs={
|
||||
'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||
a = bs.getactivity().globalsnode
|
||||
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (
|
||||
1.2, 1.1, 0.97), (1.3, 1.2, 1.03), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
||||
|
||||
|
||||
class DummyMapForGame2(bs.Map):
|
||||
defs, name = defs(), 'Tile Lands Night'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> List[str]:
|
||||
return []
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'achievementCrossHair'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {'bg_1': bs.gettexture('menuBG'), 'bg_2': bs.gettexture(
|
||||
'menuBG'), 'bg_mesh_1': bs.getmesh('thePadBG'), 'bg_mesh_2': bs.getmesh('thePadBG'), }
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.bg1 = bs.newnode('terrain', attrs={
|
||||
'mesh': self.preloaddata['bg_mesh_1'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||
self.bg2 = bs.newnode('terrain', attrs={
|
||||
'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||
a = bs.getactivity().globalsnode
|
||||
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (
|
||||
0.5, 0.7, 1.27), (2.5, 2.5, 2.5), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
||||
|
||||
|
||||
bs._map.register_map(DummyMapForGame)
|
||||
bs._map.register_map(DummyMapForGame2)
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.death_time: Optional[float] = None
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||
|
||||
name = 'UFO Attack'
|
||||
description = 'Dodge the falling bombs.'
|
||||
available_settings = [
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
bs.BoolSetting('Enable Run', default=True),
|
||||
bs.BoolSetting('Enable Jump', default=True),
|
||||
bs.BoolSetting('Display Map Area Dimension', default=False),
|
||||
bs.IntSetting('No. of Rows' + u' →', max_value=13, min_value=1, default=8, increment=1),
|
||||
bs.IntSetting('No. of Columns' + u' ↓', max_value=12, min_value=1, default=6, increment=1)
|
||||
]
|
||||
scoreconfig = bs.ScoreConfig(label='Survived',
|
||||
scoretype=bs.ScoreType.SECONDS,
|
||||
version='B')
|
||||
|
||||
# Print messages when players die (since its meaningful in this game).
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ['Tile Lands', 'Tile Lands Night']
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
|
||||
self.col = int(settings['No. of Columns' + u' ↓'])
|
||||
self.row = int(settings['No. of Rows' + u' →'])
|
||||
self.bool1 = bool(settings['Enable Run'])
|
||||
self.bool2 = bool(settings['Enable Jump'])
|
||||
self._epic_mode = settings.get('Epic Mode', False)
|
||||
self._last_player_death_time: Optional[float] = None
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self.default_music = (bs.MusicType.EPIC
|
||||
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||
if bool(settings["Display Map Area Dimension"]):
|
||||
self.game_name = "UFO Attack " + "(" + str(self.col) + "x" + str(self.row) + ")"
|
||||
else:
|
||||
self.game_name = "UFO Attack"
|
||||
if self._epic_mode:
|
||||
self.slow_motion = True
|
||||
|
||||
def get_instance_display_string(self) -> babase.Lstr:
|
||||
return self.game_name
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self._timer = OnScreenTimer()
|
||||
self._timer.start()
|
||||
# bs.timer(5.0, self._check_end_game)
|
||||
for r in range(self.col):
|
||||
for j in range(self.row):
|
||||
tile = TileFloor(pos=(-6.204283+(j*1.399), 3.425666,
|
||||
-1.3538+(r*1.399))).autoretain()
|
||||
self.ufo = UFO(pos=(-5.00410667, 6.616383286, -2.503472)).autoretain()
|
||||
bs.timer(7000*0.001, lambda: self.ufo.move())
|
||||
for t in self.players:
|
||||
self.spawn_player(t)
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
if self.has_begun():
|
||||
bs.broadcastmessage(
|
||||
babase.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0),
|
||||
)
|
||||
assert self._timer is not None
|
||||
player.death_time = self._timer.getstarttime()
|
||||
return
|
||||
|
||||
def on_player_leave(self, player: Player) -> None:
|
||||
super().on_player_leave(player)
|
||||
self._check_end_game()
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
dis = []
|
||||
for a in bs.getnodes():
|
||||
g = a.getdelegate(object)
|
||||
if a.getnodetype() == 'prop' and isinstance(g, TileFloor):
|
||||
dis.append(g.node)
|
||||
r = random.randint(0, len(dis)-1)
|
||||
spaz = self.spawn_player_spaz(player, position=(
|
||||
dis[r].position[0], dis[r].position[1]+1.005958, dis[r].position[2]))
|
||||
spaz.connect_controls_to_player(enable_punch=False,
|
||||
enable_bomb=False,
|
||||
enable_run=self.bool1,
|
||||
enable_jump=self.bool2,
|
||||
enable_pickup=False)
|
||||
spaz.play_big_death_sound = True
|
||||
return spaz
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
super().handlemessage(msg)
|
||||
|
||||
curtime = bs.time()
|
||||
msg.getplayer(Player).death_time = curtime
|
||||
bs.timer(1.0, self._check_end_game)
|
||||
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
def _check_end_game(self) -> None:
|
||||
living_team_count = 0
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.is_alive():
|
||||
living_team_count += 1
|
||||
break
|
||||
if living_team_count <= 1:
|
||||
self.end_game()
|
||||
|
||||
def end_game(self) -> None:
|
||||
self.ufo.handlemessage(bs.DieMessage())
|
||||
cur_time = bs.time()
|
||||
assert self._timer is not None
|
||||
start_time = self._timer.getstarttime()
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
survived = False
|
||||
if player.death_time is None:
|
||||
survived = True
|
||||
player.death_time = cur_time + 1
|
||||
score = int(player.death_time - self._timer.getstarttime())
|
||||
if survived:
|
||||
score += 2
|
||||
self.stats.player_scored(player, score, screenmessage=False)
|
||||
self._timer.stop(endtime=self._last_player_death_time)
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
longest_life = 0.0
|
||||
for player in team.players:
|
||||
assert player.death_time is not None
|
||||
longest_life = max(longest_life,
|
||||
player.death_time - start_time)
|
||||
|
||||
# Submit the score value in milliseconds.
|
||||
results.set_team_score(team, int(longest_life))
|
||||
|
||||
self.end(results=results)
|
||||
1027
plugins/minigames/onslaught_football.py
Normal file
1027
plugins/minigames/onslaught_football.py
Normal file
File diff suppressed because it is too large
Load diff
643
plugins/minigames/snow_ball_fight.py
Normal file
643
plugins/minigames/snow_ball_fight.py
Normal file
|
|
@ -0,0 +1,643 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import random
|
||||
from bascenev1lib.actor.bomb import Blast
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.spaz import PunchHitMessage
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence
|
||||
|
||||
|
||||
lang = bs.app.lang.language
|
||||
|
||||
if lang == 'Spanish':
|
||||
name = 'Guerra de Nieve'
|
||||
snowball_rate = 'Intervalo de Ataque'
|
||||
snowball_slowest = 'Más Lento'
|
||||
snowball_slow = 'Lento'
|
||||
snowball_fast = 'Rápido'
|
||||
snowball_lagcity = 'Más Rápido'
|
||||
snowball_scale = 'Tamaño de Bola de Nieve'
|
||||
snowball_smallest = 'Más Pequeño'
|
||||
snowball_small = 'Pequeño'
|
||||
snowball_big = 'Grande'
|
||||
snowball_biggest = 'Más Grande'
|
||||
snowball_insane = 'Insano'
|
||||
snowball_melt = 'Derretir Bola de Nieve'
|
||||
snowball_bust = 'Rebotar Bola de Nieve'
|
||||
snowball_explode = 'Explotar al Impactar'
|
||||
snowball_snow = 'Modo Nieve'
|
||||
else:
|
||||
name = 'Snowball Fight'
|
||||
snowball_rate = 'Snowball Rate'
|
||||
snowball_slowest = 'Slowest'
|
||||
snowball_slow = 'Slow'
|
||||
snowball_fast = 'Fast'
|
||||
snowball_lagcity = 'Lag City'
|
||||
snowball_scale = 'Snowball Scale'
|
||||
snowball_smallest = 'Smallest'
|
||||
snowball_small = 'Small'
|
||||
snowball_big = 'Big'
|
||||
snowball_biggest = 'Biggest'
|
||||
snowball_insane = 'Insane'
|
||||
snowball_melt = 'Snowballs Melt'
|
||||
snowball_bust = 'Snowballs Bust'
|
||||
snowball_explode = 'Snowballs Explode'
|
||||
snowball_snow = 'Snow Mode'
|
||||
|
||||
|
||||
class Snowball(bs.Actor):
|
||||
|
||||
def __init__(self,
|
||||
position: Sequence[float] = (0.0, 1.0, 0.0),
|
||||
velocity: Sequence[float] = (0.0, 0.0, 0.0),
|
||||
blast_radius: float = 0.7,
|
||||
bomb_scale: float = 0.8,
|
||||
source_player: bs.Player | None = None,
|
||||
owner: bs.Node | None = None,
|
||||
melt: bool = True,
|
||||
bounce: bool = True,
|
||||
explode: bool = False):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
self._exploded = False
|
||||
self.scale = bomb_scale
|
||||
self.blast_radius = blast_radius
|
||||
self._source_player = source_player
|
||||
self.owner = owner
|
||||
self._hit_nodes = set()
|
||||
self.snowball_melt = melt
|
||||
self.snowball_bounce = bounce
|
||||
self.snowball_explode = explode
|
||||
self.radius = bomb_scale * 0.1
|
||||
if bomb_scale <= 1.0:
|
||||
shadow_size = 0.6
|
||||
elif bomb_scale <= 2.0:
|
||||
shadow_size = 0.4
|
||||
elif bomb_scale <= 3.0:
|
||||
shadow_size = 0.2
|
||||
else:
|
||||
shadow_size = 0.1
|
||||
|
||||
self.snowball_material = bs.Material()
|
||||
self.snowball_material.add_actions(
|
||||
conditions=(
|
||||
(
|
||||
('we_are_younger_than', 5),
|
||||
'or',
|
||||
('they_are_younger_than', 100),
|
||||
),
|
||||
'and',
|
||||
('they_have_material', shared.object_material),
|
||||
),
|
||||
actions=('modify_node_collision', 'collide', False),
|
||||
)
|
||||
|
||||
self.snowball_material.add_actions(
|
||||
conditions=('they_have_material', shared.pickup_material),
|
||||
actions=('modify_part_collision', 'use_node_collide', False),
|
||||
)
|
||||
|
||||
self.snowball_material.add_actions(actions=('modify_part_collision',
|
||||
'friction', 0.3))
|
||||
|
||||
self.snowball_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('call', 'at_connect', self.hit)))
|
||||
|
||||
self.snowball_material.add_actions(
|
||||
conditions=(('they_dont_have_material', shared.player_material),
|
||||
'and',
|
||||
('they_have_material', shared.object_material),
|
||||
'or',
|
||||
('they_have_material', shared.footing_material)),
|
||||
actions=('call', 'at_connect', self.bounce))
|
||||
|
||||
self.node = bs.newnode(
|
||||
'prop',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'position': position,
|
||||
'velocity': velocity,
|
||||
'body': 'sphere',
|
||||
'body_scale': self.scale,
|
||||
'mesh': bs.getmesh('frostyPelvis'),
|
||||
'shadow_size': shadow_size,
|
||||
'color_texture': bs.gettexture('bunnyColor'),
|
||||
'reflection': 'soft',
|
||||
'reflection_scale': [0.15],
|
||||
'density': 1.0,
|
||||
'materials': [self.snowball_material]
|
||||
})
|
||||
self.light = bs.newnode(
|
||||
'light',
|
||||
owner=self.node,
|
||||
attrs={
|
||||
'color': (0.6, 0.6, 1.0),
|
||||
'intensity': 0.8,
|
||||
'radius': self.radius
|
||||
})
|
||||
self.node.connectattr('position', self.light, 'position')
|
||||
bs.animate(self.node, 'mesh_scale', {
|
||||
0: 0,
|
||||
0.2: 1.3 * self.scale,
|
||||
0.26: self.scale
|
||||
})
|
||||
bs.animate(self.light, 'radius', {
|
||||
0: 0,
|
||||
0.2: 1.3 * self.radius,
|
||||
0.26: self.radius
|
||||
})
|
||||
if self.snowball_melt:
|
||||
bs.timer(1.5, bs.WeakCall(self._disappear))
|
||||
|
||||
def hit(self) -> None:
|
||||
if not self.node:
|
||||
return
|
||||
if self._exploded:
|
||||
return
|
||||
if self.snowball_explode:
|
||||
self._exploded = True
|
||||
self.do_explode()
|
||||
bs.timer(0.001, bs.WeakCall(self.handlemessage, bs.DieMessage()))
|
||||
else:
|
||||
self.do_hit()
|
||||
|
||||
def do_hit(self) -> None:
|
||||
v = self.node.velocity
|
||||
if babase.Vec3(*v).length() > 5.0:
|
||||
node = bs.getcollision().opposingnode
|
||||
if node is not None and node and not (
|
||||
node in self._hit_nodes):
|
||||
t = self.node.position
|
||||
hitdir = self.node.velocity
|
||||
self._hit_nodes.add(node)
|
||||
node.handlemessage(
|
||||
bs.HitMessage(
|
||||
pos=t,
|
||||
velocity=v,
|
||||
magnitude=babase.Vec3(*v).length()*0.5,
|
||||
velocity_magnitude=babase.Vec3(*v).length()*0.5,
|
||||
radius=0,
|
||||
srcnode=self.node,
|
||||
source_player=self._source_player,
|
||||
force_direction=hitdir,
|
||||
hit_type='snoBall',
|
||||
hit_subtype='default'))
|
||||
|
||||
if not self.snowball_bounce:
|
||||
bs.timer(0.05, bs.WeakCall(self.do_bounce))
|
||||
|
||||
def do_explode(self) -> None:
|
||||
Blast(position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
blast_radius=self.blast_radius,
|
||||
source_player=babase.existing(self._source_player),
|
||||
blast_type='impact',
|
||||
hit_subtype='explode').autoretain()
|
||||
|
||||
def bounce(self) -> None:
|
||||
if not self.node:
|
||||
return
|
||||
if self._exploded:
|
||||
return
|
||||
if not self.snowball_bounce:
|
||||
vel = self.node.velocity
|
||||
bs.timer(0.01, bs.WeakCall(self.calc_bounce, vel))
|
||||
else:
|
||||
return
|
||||
|
||||
def calc_bounce(self, vel) -> None:
|
||||
if not self.node:
|
||||
return
|
||||
ospd = babase.Vec3(*vel).length()
|
||||
dot = sum(x*y for x, y in zip(vel, self.node.velocity))
|
||||
if ospd*ospd - dot > 50.0:
|
||||
bs.timer(0.05, bs.WeakCall(self.do_bounce))
|
||||
|
||||
def do_bounce(self) -> None:
|
||||
if not self.node:
|
||||
return
|
||||
if not self._exploded:
|
||||
self.do_effect()
|
||||
|
||||
def do_effect(self) -> None:
|
||||
self._exploded = True
|
||||
bs.emitfx(position=self.node.position,
|
||||
velocity=[v*0.1 for v in self.node.velocity],
|
||||
count=10,
|
||||
spread=0.1,
|
||||
scale=0.4,
|
||||
chunk_type='ice')
|
||||
sound = bs.getsound('impactMedium')
|
||||
sound.play(1.0, position=self.node.position)
|
||||
scl = self.node.mesh_scale
|
||||
bs.animate(self.node, 'mesh_scale', {
|
||||
0.0: scl*1.0,
|
||||
0.02: scl*0.5,
|
||||
0.05: 0.0
|
||||
})
|
||||
lr = self.light.radius
|
||||
bs.animate(self.light, 'radius', {
|
||||
0.0: lr*1.0,
|
||||
0.02: lr*0.5,
|
||||
0.05: 0.0
|
||||
})
|
||||
bs.timer(0.08,
|
||||
bs.WeakCall(self.handlemessage, bs.DieMessage()))
|
||||
|
||||
def _disappear(self) -> None:
|
||||
self._exploded = True
|
||||
if self.node:
|
||||
scl = self.node.mesh_scale
|
||||
bs.animate(self.node, 'mesh_scale', {
|
||||
0.0: scl*1.0,
|
||||
0.3: scl*0.5,
|
||||
0.5: 0.0
|
||||
})
|
||||
lr = self.light.radius
|
||||
bs.animate(self.light, 'radius', {
|
||||
0.0: lr*1.0,
|
||||
0.3: lr*0.5,
|
||||
0.5: 0.0
|
||||
})
|
||||
bs.timer(0.55,
|
||||
bs.WeakCall(self.handlemessage, bs.DieMessage()))
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
if self.node:
|
||||
self.node.delete()
|
||||
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||
self.handlemessage(bs.DieMessage())
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
|
||||
class NewPlayerSpaz(PlayerSpaz):
|
||||
|
||||
def __init__(self, *args: Any, **kwds: Any):
|
||||
super().__init__(*args, **kwds)
|
||||
self.snowball_scale = 1.0
|
||||
self.snowball_melt = True
|
||||
self.snowball_bounce = True
|
||||
self.snowball_explode = False
|
||||
|
||||
def on_punch_press(self) -> None:
|
||||
if not self.node or self.frozen or self.node.knockout > 0.0:
|
||||
return
|
||||
t_ms = bs.time() * 1000
|
||||
assert isinstance(t_ms, int)
|
||||
if t_ms - self.last_punch_time_ms >= self._punch_cooldown:
|
||||
if self.punch_callback is not None:
|
||||
self.punch_callback(self)
|
||||
|
||||
# snowball
|
||||
pos = self.node.position
|
||||
p1 = self.node.position_center
|
||||
p2 = self.node.position_forward
|
||||
direction = [p1[0]-p2[0], p2[1]-p1[1], p1[2]-p2[2]]
|
||||
direction[1] = 0.03
|
||||
mag = 20.0/babase.Vec3(*direction).length()
|
||||
vel = [v * mag for v in direction]
|
||||
Snowball(position=(pos[0], pos[1] + 0.1, pos[2]),
|
||||
velocity=vel,
|
||||
blast_radius=self.blast_radius,
|
||||
bomb_scale=self.snowball_scale,
|
||||
source_player=self.source_player,
|
||||
owner=self.node,
|
||||
melt=self.snowball_melt,
|
||||
bounce=self.snowball_bounce,
|
||||
explode=self.snowball_explode).autoretain()
|
||||
|
||||
self._punched_nodes = set() # Reset this.
|
||||
self.last_punch_time_ms = t_ms
|
||||
self.node.punch_pressed = True
|
||||
if not self.node.hold_node:
|
||||
bs.timer(
|
||||
0.1,
|
||||
bs.WeakCall(self._safe_play_sound,
|
||||
SpazFactory.get().swish_sound, 0.8))
|
||||
self._turbo_filter_add_press('punch')
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, PunchHitMessage):
|
||||
pass
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class SnowballFightGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""A game type based on acquiring kills."""
|
||||
|
||||
name = name
|
||||
description = 'Kill a set number of enemies to win.'
|
||||
|
||||
# Print messages when players die since it matters here.
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
min_value=1,
|
||||
default=5,
|
||||
increment=1,
|
||||
),
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
('1 Minute', 60),
|
||||
('2 Minutes', 120),
|
||||
('5 Minutes', 300),
|
||||
('10 Minutes', 600),
|
||||
('20 Minutes', 1200),
|
||||
],
|
||||
default=0,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
('Short', 0.5),
|
||||
('Normal', 1.0),
|
||||
('Long', 2.0),
|
||||
('Longer', 4.0),
|
||||
],
|
||||
default=1.0,
|
||||
),
|
||||
bs.IntChoiceSetting(
|
||||
snowball_rate,
|
||||
choices=[
|
||||
(snowball_slowest, 500),
|
||||
(snowball_slow, 400),
|
||||
('Normal', 300),
|
||||
(snowball_fast, 200),
|
||||
(snowball_lagcity, 100),
|
||||
],
|
||||
default=300,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
snowball_scale,
|
||||
choices=[
|
||||
(snowball_smallest, 0.4),
|
||||
(snowball_small, 0.6),
|
||||
('Normal', 0.8),
|
||||
(snowball_big, 1.4),
|
||||
(snowball_biggest, 3.0),
|
||||
(snowball_insane, 6.0),
|
||||
],
|
||||
default=0.8,
|
||||
),
|
||||
bs.BoolSetting(snowball_melt, default=True),
|
||||
bs.BoolSetting(snowball_bust, default=True),
|
||||
bs.BoolSetting(snowball_explode, default=False),
|
||||
bs.BoolSetting(snowball_snow, default=True),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
|
||||
# In teams mode, a suicide gives a point to the other team, but in
|
||||
# free-for-all it subtracts from your own score. By default we clamp
|
||||
# this at zero to benefit new players, but pro players might like to
|
||||
# be able to go negative. (to avoid a strategy of just
|
||||
# suiciding until you get a good drop)
|
||||
if issubclass(sessiontype, bs.FreeForAllSession):
|
||||
settings.append(
|
||||
bs.BoolSetting('Allow Negative Scores', default=False))
|
||||
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||
return bs.app.classic.getmaps('melee')
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._scoreboard = Scoreboard()
|
||||
self._score_to_win: int | None = None
|
||||
self._dingsound = bs.getsound('dingSmall')
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._kills_to_win_per_player = int(
|
||||
settings['Kills to Win Per Player'])
|
||||
self._time_limit = float(settings['Time Limit'])
|
||||
self._allow_negative_scores = bool(
|
||||
settings.get('Allow Negative Scores', False))
|
||||
self._snowball_rate = int(settings[snowball_rate])
|
||||
self._snowball_scale = float(settings[snowball_scale])
|
||||
self._snowball_melt = bool(settings[snowball_melt])
|
||||
self._snowball_bounce = bool(settings[snowball_bust])
|
||||
self._snowball_explode = bool(settings[snowball_explode])
|
||||
self._snow_mode = bool(settings[snowball_snow])
|
||||
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
def get_instance_description(self) -> str | Sequence:
|
||||
return 'Crush ${ARG1} of your enemies.', self._score_to_win
|
||||
|
||||
def get_instance_description_short(self) -> str | Sequence:
|
||||
return 'kill ${ARG1} enemies', self._score_to_win
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
if self.has_begun():
|
||||
self._update_scoreboard()
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
if self._snow_mode:
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (0.8, 0.8, 1.3)
|
||||
bs.timer(0.02, self.emit_snowball, repeat=True)
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
# self.setup_standard_powerup_drops()
|
||||
|
||||
# Base kills needed to win on the size of the largest team.
|
||||
self._score_to_win = (self._kills_to_win_per_player *
|
||||
max(1, max(len(t.players) for t in self.teams)))
|
||||
self._update_scoreboard()
|
||||
|
||||
def emit_snowball(self) -> None:
|
||||
pos = (-10 + (random.random() * 30), 15,
|
||||
-10 + (random.random() * 30))
|
||||
vel = ((-5.0 + random.random() * 30.0) * (-1.0 if pos[0] > 0 else 1.0),
|
||||
-50.0, (-5.0 + random.random() * 30.0) * (
|
||||
-1.0 if pos[0] > 0 else 1.0))
|
||||
bs.emitfx(position=pos,
|
||||
velocity=vel,
|
||||
count=10,
|
||||
scale=1.0 + random.random(),
|
||||
spread=0.0,
|
||||
chunk_type='spark')
|
||||
|
||||
def spawn_player_spaz(self,
|
||||
player: Player,
|
||||
position: Sequence[float] = (0, 0, 0),
|
||||
angle: float | None = None) -> PlayerSpaz:
|
||||
from babase import _math
|
||||
from bascenev1._gameutils import animate
|
||||
from bascenev1._coopsession import CoopSession
|
||||
|
||||
if isinstance(self.session, bs.DualTeamSession):
|
||||
position = self.map.get_start_position(player.team.id)
|
||||
else:
|
||||
# otherwise do free-for-all spawn locations
|
||||
position = self.map.get_ffa_start_position(self.players)
|
||||
|
||||
name = player.getname()
|
||||
color = player.color
|
||||
highlight = player.highlight
|
||||
|
||||
light_color = _math.normalized_color(color)
|
||||
display_color = babase.safecolor(color, target_intensity=0.75)
|
||||
|
||||
spaz = NewPlayerSpaz(color=color,
|
||||
highlight=highlight,
|
||||
character=player.character,
|
||||
player=player)
|
||||
|
||||
player.actor = spaz
|
||||
assert spaz.node
|
||||
|
||||
# If this is co-op and we're on Courtyard or Runaround, add the
|
||||
# material that allows us to collide with the player-walls.
|
||||
# FIXME: Need to generalize this.
|
||||
if isinstance(self.session, CoopSession) and self.map.getname() in [
|
||||
'Courtyard', 'Tower D'
|
||||
]:
|
||||
mat = self.map.preloaddata['collide_with_wall_material']
|
||||
assert isinstance(spaz.node.materials, tuple)
|
||||
assert isinstance(spaz.node.roller_materials, tuple)
|
||||
spaz.node.materials += (mat, )
|
||||
spaz.node.roller_materials += (mat, )
|
||||
|
||||
spaz.node.name = name
|
||||
spaz.node.name_color = display_color
|
||||
spaz.connect_controls_to_player(
|
||||
enable_pickup=False, enable_bomb=False)
|
||||
|
||||
# Move to the stand position and add a flash of light.
|
||||
spaz.handlemessage(
|
||||
bs.StandMessage(
|
||||
position,
|
||||
angle if angle is not None else random.uniform(0, 360)))
|
||||
self._spawn_sound.play(1, position=spaz.node.position)
|
||||
light = bs.newnode('light', attrs={'color': light_color})
|
||||
spaz.node.connectattr('position', light, 'position')
|
||||
animate(light, 'intensity', {0: 0, 0.25: 1, 0.5: 0})
|
||||
bs.timer(0.5, light.delete)
|
||||
|
||||
# custom
|
||||
spaz._punch_cooldown = self._snowball_rate
|
||||
spaz.snowball_scale = self._snowball_scale
|
||||
spaz.snowball_melt = self._snowball_melt
|
||||
spaz.snowball_bounce = self._snowball_bounce
|
||||
spaz.snowball_explode = self._snowball_explode
|
||||
|
||||
return spaz
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
player = msg.getplayer(Player)
|
||||
self.respawn_player(player)
|
||||
|
||||
killer = msg.getkillerplayer(Player)
|
||||
if killer is None:
|
||||
return None
|
||||
|
||||
# Handle team-kills.
|
||||
if killer.team is player.team:
|
||||
|
||||
# In free-for-all, killing yourself loses you a point.
|
||||
if isinstance(self.session, bs.FreeForAllSession):
|
||||
new_score = player.team.score - 1
|
||||
if not self._allow_negative_scores:
|
||||
new_score = max(0, new_score)
|
||||
player.team.score = new_score
|
||||
|
||||
# In teams-mode it gives a point to the other team.
|
||||
else:
|
||||
self._dingsound.play()
|
||||
for team in self.teams:
|
||||
if team is not killer.team:
|
||||
team.score += 1
|
||||
|
||||
# Killing someone on another team nets a kill.
|
||||
else:
|
||||
killer.team.score += 1
|
||||
self._dingsound.play()
|
||||
|
||||
# In FFA show scores since its hard to find on the scoreboard.
|
||||
if isinstance(killer.actor, PlayerSpaz) and killer.actor:
|
||||
killer.actor.set_score_text(str(killer.team.score) + '/' +
|
||||
str(self._score_to_win),
|
||||
color=killer.team.color,
|
||||
flash=True)
|
||||
|
||||
self._update_scoreboard()
|
||||
|
||||
# If someone has won, set a timer to end shortly.
|
||||
# (allows the dust to clear and draws to occur if deaths are
|
||||
# close enough)
|
||||
assert self._score_to_win is not None
|
||||
if any(team.score >= self._score_to_win for team in self.teams):
|
||||
bs.timer(0.5, self.end_game)
|
||||
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score,
|
||||
self._score_to_win)
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
505
plugins/minigames/you_vs_bombsquad.py
Normal file
505
plugins/minigames/you_vs_bombsquad.py
Normal file
|
|
@ -0,0 +1,505 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
"""you vs BombSquad / Created by: byANG3L"""
|
||||
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import _babase
|
||||
import random
|
||||
from bascenev1lib.actor.spazbot import SpazBotSet, BrawlerBot, SpazBotDiedMessage
|
||||
from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Optional
|
||||
|
||||
lang = bs.app.lang.language
|
||||
if lang == 'Spanish':
|
||||
name = 'Tu vs BombSquad'
|
||||
name_easy = 'Tu vs BS Fácil'
|
||||
name_easy_epic = 'Tu vs BS Fácil Épico'
|
||||
name_hard = 'Tu vs BS Difícil'
|
||||
name_hard_epic = 'Tu vs BS Difícil Épico'
|
||||
else:
|
||||
name = 'You vs BombSquad'
|
||||
name_easy = 'You vs BS Easy'
|
||||
name_easy_epic = 'You vs BS Easy Epic'
|
||||
name_hard = 'You vs BS Hard'
|
||||
name_hard_epic = 'You vs BS Hard Epic'
|
||||
|
||||
# def ba_get_api_version():
|
||||
# return 6
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [babase._level.Level(
|
||||
name_easy,
|
||||
gametype=TUvsBombSquad,
|
||||
settings={},
|
||||
preview_texture_name='footballStadiumPreview'),
|
||||
babase._level.Level(
|
||||
name_easy_epic,
|
||||
gametype=TUvsBombSquad,
|
||||
settings={'Epic Mode': True},
|
||||
preview_texture_name='footballStadiumPreview'),
|
||||
|
||||
babase._level.Level(
|
||||
name_hard,
|
||||
gametype=TUvsBombSquad,
|
||||
settings={'Hard Mode': True},
|
||||
preview_texture_name='footballStadiumPreview'),
|
||||
babase._level.Level(
|
||||
name_hard_epic,
|
||||
gametype=TUvsBombSquad,
|
||||
settings={'Hard Mode': True,
|
||||
'Epic Mode': True},
|
||||
preview_texture_name='footballStadiumPreview')]
|
||||
|
||||
#### BOTS ####
|
||||
|
||||
|
||||
class SpazBot(BrawlerBot):
|
||||
character = 'Spaz'
|
||||
color = (0.1, 0.35, 0.1)
|
||||
highlight = (1, 0.15, 0.15)
|
||||
|
||||
|
||||
class ZoeBot(BrawlerBot):
|
||||
character = 'Zoe'
|
||||
color = (0.6, 0.6, 0.6)
|
||||
highlight = (0, 1, 0)
|
||||
|
||||
|
||||
class SnakeBot(BrawlerBot):
|
||||
character = 'Snake Shadow'
|
||||
color = (1, 1, 1)
|
||||
highlight = (0.55, 0.8, 0.55)
|
||||
|
||||
|
||||
class MelBot(BrawlerBot):
|
||||
character = 'Mel'
|
||||
color = (1, 1, 1)
|
||||
highlight = (0.1, 0.6, 0.1)
|
||||
|
||||
|
||||
class JackBot(BrawlerBot):
|
||||
character = 'Jack Morgan'
|
||||
color = (1, 0.2, 0.1)
|
||||
highlight = (1, 1, 0)
|
||||
|
||||
|
||||
class SantaBot(BrawlerBot):
|
||||
character = 'Santa Claus'
|
||||
color = (1, 0, 0)
|
||||
highlight = (1, 1, 1)
|
||||
|
||||
|
||||
class FrostyBot(BrawlerBot):
|
||||
character = 'Frosty'
|
||||
color = (0.5, 0.5, 1)
|
||||
highlight = (1, 0.5, 0)
|
||||
|
||||
|
||||
class BonesBot(BrawlerBot):
|
||||
character = 'Bones'
|
||||
color = (0.6, 0.9, 1)
|
||||
highlight = (0.6, 0.9, 1)
|
||||
|
||||
|
||||
class BernardBot(BrawlerBot):
|
||||
character = 'Bernard'
|
||||
color = (0.7, 0.5, 0.0)
|
||||
highlight = (0.6, 0.5, 0.8)
|
||||
|
||||
|
||||
class PascalBot(BrawlerBot):
|
||||
character = 'Pascal'
|
||||
color = (0.3, 0.5, 0.8)
|
||||
highlight = (1, 0, 0)
|
||||
|
||||
|
||||
class TaobaoBot(BrawlerBot):
|
||||
character = 'Taobao Mascot'
|
||||
color = (1, 0.5, 0)
|
||||
highlight = (1, 1, 1)
|
||||
|
||||
|
||||
class BBot(BrawlerBot):
|
||||
character = 'B-9000'
|
||||
color = (0.5, 0.5, 0.5)
|
||||
highlight = (1, 0, 0)
|
||||
|
||||
|
||||
class AgentBot(BrawlerBot):
|
||||
character = 'Agent Johnson'
|
||||
color = (0.3, 0.3, 0.33)
|
||||
highlight = (1, 0.5, 0.3)
|
||||
|
||||
|
||||
class GrumbledorfBot(BrawlerBot):
|
||||
character = 'Grumbledorf'
|
||||
color = (0.2, 0.4, 1.0)
|
||||
highlight = (0.06, 0.15, 0.4)
|
||||
|
||||
|
||||
class PixelBot(BrawlerBot):
|
||||
character = 'Pixel'
|
||||
color = (0, 1, 0.7)
|
||||
highlight = (0.65, 0.35, 0.75)
|
||||
|
||||
|
||||
class BunnyBot(BrawlerBot):
|
||||
character = 'Easter Bunny'
|
||||
color = (1, 1, 1)
|
||||
highlight = (1, 0.5, 0.5)
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
||||
|
||||
class Team(bs.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class TUvsBombSquad(bs.TeamGameActivity[Player, Team]):
|
||||
"""A game type based on acquiring kills."""
|
||||
|
||||
name = name
|
||||
description = 'Defeat all enemies.'
|
||||
scoreconfig = bs.ScoreConfig(label='Time',
|
||||
scoretype=bs.ScoreType.MILLISECONDS,
|
||||
lower_is_better=True)
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||
settings = [
|
||||
bs.BoolSetting('Hard Mode', default=False),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.CoopSession)
|
||||
or issubclass(sessiontype, bs.MultiTeamSession))
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||
return ['Football Stadium']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._winsound = bs.getsound('score')
|
||||
self._won = False
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._bots = SpazBotSet()
|
||||
self._hard_mode = bool(settings['Hard Mode'])
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||
bs.MusicType.SURVIVAL)
|
||||
|
||||
self._spaz_easy: list = [[(-5.4146, 0.9515, -3.0379), 23.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 23.0]]
|
||||
self._spaz_hard: list = [[(11.4146, 0.9515, -5.0379), 3.0],
|
||||
[(-8.4146, 0.9515, -5.0379), 5.0],
|
||||
[(5.4146, 0.9515, -3.0379), 8.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0]]
|
||||
self._zoe_easy: list = [[(5.4146, 0.9515, -1.0379), 23.0],
|
||||
[(-5.4146, 0.9515, 5.0379), 23.0]]
|
||||
self._zoe_hard: list = [[(-11.4146, 0.9515, -5.0379), 3.0],
|
||||
[(8.4146, 0.9515, -3.0379), 5.0],
|
||||
[(-5.4146, 0.9515, -3.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0]]
|
||||
self._snake_easy: list = [[(-5.4146, 0.9515, -1.0379), 23.0],
|
||||
[(5.4146, 0.9515, -5.0379), 23.0]]
|
||||
self._snake_hard: list = [[(11.4146, 0.9515, -3.0379), 3.0],
|
||||
[(-8.4146, 0.9515, -3.0379), 5.0],
|
||||
[(5.4146, 0.9515, -1.0379), 8.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0]]
|
||||
self._kronk_easy: list = [[(8.4146, 0.9515, 1.0379), 10.0],
|
||||
[(5.4146, 0.9515, 3.0379), 23.0]]
|
||||
self._kronk_hard: list = [[(-11.4146, 0.9515, -3.0379), 3.0],
|
||||
[(8.4146, 0.9515, -1.0379), 5.0],
|
||||
[(-5.4146, 0.9515, -1.0379), 8.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0]]
|
||||
self._mel_easy: list = [[(5.4146, 0.9515, 1.0379), 23.0],
|
||||
[(-11.4146, 0.9515, 1.0379), 3.0]]
|
||||
self._mel_hard: list = [[(11.4146, 0.9515, -1.0379), 3.0],
|
||||
[(-8.4146, 0.9515, -1.0379), 5.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(5.4146, 0.9515, 5.0379), 8.0]]
|
||||
self._jack_easy: list = [[(-8.4146, 0.9515, 1.0379), 10.0],
|
||||
[(5.4146, 0.9515, 1.0379), 23.0]]
|
||||
self._jack_hard: list = [[(-11.4146, 0.9515, -1.0379), 3.0],
|
||||
[(8.4146, 0.9515, 1.0379), 5.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 5.0379), 8.0],
|
||||
[(5.4146, 0.9515, -5.0379), 8.0]]
|
||||
self._frosty_easy: list = [[(8.4146, 0.9515, 1.0379), 10.0],
|
||||
[(8.4146, 0.9515, -5.0379), 10.0]]
|
||||
self._frosty_hard: list = [[(-11.4146, 0.9515, 1.0379), 3.0],
|
||||
[(-5.4146, 0.9515, 3.0379), 8.0],
|
||||
[(-5.4146, 0.9515, -5.0379), 8.0],
|
||||
[(5.4146, 0.9515, 3.0379), 8.0]]
|
||||
self._bunny_easy: list = [[(-8.4146, 0.9515, 3.0379), 10.0],
|
||||
[(5.4146, 0.9515, 5.0379), 23.0]]
|
||||
self._bunny_hard: list = [[(8.4146, 0.9515, -5.0379), 5.0],
|
||||
[(-5.4146, 0.9515, -5.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 3.0379), 8.0],
|
||||
[(8.4146, 0.9515, 3.0379), 5.0]]
|
||||
self._bones_easy: list = [[(11.4146, 0.9515, -5.0379), 3.0],
|
||||
[(-8.4146, 0.9515, -5.0379), 10.0]]
|
||||
self._bones_hard: list = [[(5.4146, 0.9515, -3.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 3.0379), 8.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(8.4146, 0.9515, 3.0379), 5.0]]
|
||||
self._bernard_easy: list = [[(-11.4146, 0.9515, -5.0379), 3.0],
|
||||
[(8.4146, 0.9515, -3.0379), 10.0]]
|
||||
self._bernard_hard: list = [[(-5.4146, 0.9515, -3.0379), 8.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(-8.4146, 0.9515, 3.0379), 5.0]]
|
||||
self._pascal_easy: list = [[(11.4146, 0.9515, -3.0379), 3.0],
|
||||
[(-8.4146, 0.9515, -3.0379), 10.0]]
|
||||
self._pascal_hard: list = [[(5.4146, 0.9515, -1.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(8.4146, 0.9515, 1.0379), 5.0]]
|
||||
self._taobao_easy: list = [[(-11.4146, 0.9515, -3.0379), 3.0],
|
||||
[(8.4146, 0.9515, -1.0379), 10.0]]
|
||||
self._taobao_hard: list = [[(-5.4146, 0.9515, -1.0379), 8.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0]]
|
||||
self._bbot_easy: list = [[(11.4146, 0.9515, -1.0379), 3.0],
|
||||
[(-8.4146, 0.9515, -1.0379), 10.0]]
|
||||
self._bbot_hard: list = [[(-5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(8.4146, 0.9515, 1.0379), 5.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0]]
|
||||
self._agent_easy: list = [[(-11.4146, 0.9515, -1.0379), 3.0],
|
||||
[(8.4146, 0.9515, 1.0379), 10.0]]
|
||||
self._agent_hard: list = [[(5.4146, 0.9515, 5.0379), 8.0],
|
||||
[(-8.4146, 0.9515, 1.0379), 5.0],
|
||||
[(-11.4146, 0.9515, 1.0379), 3.0],
|
||||
[(-11.4146, 0.9515, 1.0379), 3.0]]
|
||||
self._wizard_easy: list = [[(11.4146, 0.9515, 1.0379), 3.0],
|
||||
[(-8.4146, 0.9515, 1.0379), 10.0]]
|
||||
self._wizard_hard: list = [[(-5.4146, 0.9515, 5.0379), 8.0],
|
||||
[(8.4146, 0.9515, 5.0379), 5.0],
|
||||
[(-5.4146, 0.9515, 1.0379), 8.0],
|
||||
[(11.4146, 0.9515, 1.0379), 3.0]]
|
||||
self._pixel_easy: list = [[(-5.4146, 0.9515, -5.0379), 23.0]]
|
||||
self._pixel_hard: list = [[(5.4146, 0.9515, -5.0379), 8.0],
|
||||
[(5.4146, 0.9515, 3.0379), 5.0],
|
||||
[(-8.4146, 0.9515, 5.0379), 5.0]]
|
||||
self._santa_easy: list = [[(-8.4146, 0.9515, 5.0379), 23.0]]
|
||||
self._santa_hard: list = [[(-8.4146, 0.9515, 1.0379), 5.0],
|
||||
[(-8.4146, 0.9515, 5.0379), 5.0],
|
||||
[(5.4146, 0.9515, 1.0379), 8.0]]
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self.setup_standard_powerup_drops()
|
||||
self._timer = OnScreenTimer()
|
||||
bs.timer(4.0, self._timer.start)
|
||||
|
||||
for i in range(len(self._spaz_easy)):
|
||||
self._spawn_bots(4.0, SpazBot,
|
||||
self._spaz_easy[i][0], self._spaz_easy[i][1])
|
||||
for i in range(len(self._zoe_easy)):
|
||||
self._spawn_bots(4.0, ZoeBot,
|
||||
self._zoe_easy[i][0], self._zoe_easy[i][1])
|
||||
for i in range(len(self._snake_easy)):
|
||||
self._spawn_bots(4.0, SnakeBot,
|
||||
self._snake_easy[i][0], self._snake_easy[i][1])
|
||||
for i in range(len(self._kronk_easy)):
|
||||
self._spawn_bots(4.0, BrawlerBot,
|
||||
self._kronk_easy[i][0], self._kronk_easy[i][1])
|
||||
for i in range(len(self._mel_easy)):
|
||||
self._spawn_bots(4.0, MelBot,
|
||||
self._mel_easy[i][0], self._mel_easy[i][1])
|
||||
for i in range(len(self._jack_easy)):
|
||||
self._spawn_bots(4.0, JackBot,
|
||||
self._jack_easy[i][0], self._jack_easy[i][1])
|
||||
for i in range(len(self._santa_easy)):
|
||||
self._spawn_bots(4.0, SantaBot,
|
||||
self._santa_easy[i][0], self._santa_easy[i][1])
|
||||
for i in range(len(self._frosty_easy)):
|
||||
self._spawn_bots(4.0, FrostyBot,
|
||||
self._frosty_easy[i][0], self._frosty_easy[i][1])
|
||||
for i in range(len(self._bunny_easy)):
|
||||
self._spawn_bots(4.0, BunnyBot,
|
||||
self._bunny_easy[i][0], self._bunny_easy[i][1])
|
||||
for i in range(len(self._bones_easy)):
|
||||
self._spawn_bots(4.0, BonesBot,
|
||||
self._bones_easy[i][0], self._bones_easy[i][1])
|
||||
for i in range(len(self._bernard_easy)):
|
||||
self._spawn_bots(4.0, BernardBot,
|
||||
self._bernard_easy[i][0], self._bernard_easy[i][1])
|
||||
for i in range(len(self._pascal_easy)):
|
||||
self._spawn_bots(4.0, PascalBot,
|
||||
self._pascal_easy[i][0], self._pascal_easy[i][1])
|
||||
for i in range(len(self._taobao_easy)):
|
||||
self._spawn_bots(4.0, TaobaoBot,
|
||||
self._taobao_easy[i][0], self._taobao_easy[i][1])
|
||||
for i in range(len(self._bbot_easy)):
|
||||
self._spawn_bots(4.0, BBot,
|
||||
self._bbot_easy[i][0], self._bbot_easy[i][1])
|
||||
for i in range(len(self._agent_easy)):
|
||||
self._spawn_bots(4.0, AgentBot,
|
||||
self._agent_easy[i][0], self._agent_easy[i][1])
|
||||
for i in range(len(self._wizard_easy)):
|
||||
self._spawn_bots(4.0, GrumbledorfBot,
|
||||
self._wizard_easy[i][0], self._wizard_easy[i][1])
|
||||
for i in range(len(self._pixel_easy)):
|
||||
self._spawn_bots(4.0, PixelBot,
|
||||
self._pixel_easy[i][0], self._pixel_easy[i][1])
|
||||
|
||||
if self._hard_mode:
|
||||
for i in range(len(self._spaz_hard)):
|
||||
self._spawn_bots(4.0, SpazBot,
|
||||
self._spaz_hard[i][0], self._spaz_hard[i][1])
|
||||
for i in range(len(self._zoe_hard)):
|
||||
self._spawn_bots(4.0, ZoeBot,
|
||||
self._zoe_hard[i][0], self._zoe_hard[i][1])
|
||||
for i in range(len(self._snake_hard)):
|
||||
self._spawn_bots(4.0, SnakeBot,
|
||||
self._snake_hard[i][0], self._snake_hard[i][1])
|
||||
for i in range(len(self._kronk_hard)):
|
||||
self._spawn_bots(4.0, BrawlerBot,
|
||||
self._kronk_hard[i][0], self._kronk_hard[i][1])
|
||||
for i in range(len(self._mel_hard)):
|
||||
self._spawn_bots(4.0, MelBot,
|
||||
self._mel_hard[i][0], self._mel_hard[i][1])
|
||||
for i in range(len(self._jack_hard)):
|
||||
self._spawn_bots(4.0, JackBot,
|
||||
self._jack_hard[i][0], self._jack_hard[i][1])
|
||||
for i in range(len(self._santa_hard)):
|
||||
self._spawn_bots(4.0, SantaBot,
|
||||
self._santa_hard[i][0], self._santa_hard[i][1])
|
||||
for i in range(len(self._frosty_hard)):
|
||||
self._spawn_bots(4.0, FrostyBot,
|
||||
self._frosty_hard[i][0], self._frosty_hard[i][1])
|
||||
for i in range(len(self._bunny_hard)):
|
||||
self._spawn_bots(4.0, BunnyBot,
|
||||
self._bunny_hard[i][0], self._bunny_hard[i][1])
|
||||
for i in range(len(self._bones_hard)):
|
||||
self._spawn_bots(4.0, BonesBot,
|
||||
self._bones_hard[i][0], self._bones_hard[i][1])
|
||||
for i in range(len(self._bernard_hard)):
|
||||
self._spawn_bots(4.0, BernardBot,
|
||||
self._bernard_hard[i][0], self._bernard_hard[i][1])
|
||||
for i in range(len(self._pascal_hard)):
|
||||
self._spawn_bots(4.0, PascalBot,
|
||||
self._pascal_hard[i][0], self._pascal_hard[i][1])
|
||||
for i in range(len(self._taobao_hard)):
|
||||
self._spawn_bots(4.0, TaobaoBot,
|
||||
self._taobao_hard[i][0], self._taobao_hard[i][1])
|
||||
for i in range(len(self._bbot_hard)):
|
||||
self._spawn_bots(4.0, BBot,
|
||||
self._bbot_hard[i][0], self._bbot_hard[i][1])
|
||||
for i in range(len(self._agent_hard)):
|
||||
self._spawn_bots(4.0, AgentBot,
|
||||
self._agent_hard[i][0], self._agent_hard[i][1])
|
||||
for i in range(len(self._wizard_hard)):
|
||||
self._spawn_bots(4.0, GrumbledorfBot,
|
||||
self._wizard_hard[i][0], self._wizard_hard[i][1])
|
||||
for i in range(len(self._pixel_hard)):
|
||||
self._spawn_bots(4.0, PixelBot,
|
||||
self._pixel_hard[i][0], self._pixel_hard[i][1])
|
||||
|
||||
def _spawn_bots(self, time: float, bot: Any,
|
||||
pos: float, spawn_time: float) -> None:
|
||||
bs.timer(time, lambda: self._bots.spawn_bot(
|
||||
bot, pos=pos, spawn_time=spawn_time))
|
||||
|
||||
def on_player_join(self, player: Player) -> None:
|
||||
if self.has_begun():
|
||||
bs.broadcastmessage(
|
||||
babase.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0),
|
||||
)
|
||||
return
|
||||
self.spawn_player(player)
|
||||
|
||||
# Called for each spawning player.
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
|
||||
# Let's spawn close to the center.
|
||||
spawn_center = (0.0728, 0.0227, -1.9888)
|
||||
pos = (spawn_center[0] + random.uniform(-0.5, 0.5), spawn_center[1],
|
||||
spawn_center[2] + random.uniform(-0.5, 0.5))
|
||||
return self.spawn_player_spaz(player, position=pos)
|
||||
|
||||
def _check_if_won(self) -> None:
|
||||
# Simply end the game if there's no living bots.
|
||||
# FIXME: Should also make sure all bots have been spawned;
|
||||
# if spawning is spread out enough that we're able to kill
|
||||
# all living bots before the next spawns, it would incorrectly
|
||||
# count as a win.
|
||||
if not self._bots.have_living_bots():
|
||||
self._won = True
|
||||
self.end_game()
|
||||
|
||||
# Called for miscellaneous messages.
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# A player has died.
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
super().handlemessage(msg) # Augment standard behavior.
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
||||
# A spaz-bot has died.
|
||||
elif isinstance(msg, SpazBotDiedMessage):
|
||||
# Unfortunately the bot-set will always tell us there are living
|
||||
# bots if we ask here (the currently-dying bot isn't officially
|
||||
# marked dead yet) ..so lets push a call into the event loop to
|
||||
# check once this guy has finished dying.
|
||||
babase.pushcall(self._check_if_won)
|
||||
|
||||
# Let the base class handle anything we don't.
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
# When this is called, we should fill out results and end the game
|
||||
# *regardless* of whether is has been won. (this may be called due
|
||||
# to a tournament ending or other external reason).
|
||||
def end_game(self) -> None:
|
||||
|
||||
# Stop our on-screen timer so players can see what they got.
|
||||
assert self._timer is not None
|
||||
self._timer.stop()
|
||||
|
||||
results = bs.GameResults()
|
||||
|
||||
# If we won, set our score to the elapsed time in milliseconds.
|
||||
# (there should just be 1 team here since this is co-op).
|
||||
# ..if we didn't win, leave scores as default (None) which means
|
||||
# we lost.
|
||||
if self._won:
|
||||
elapsed_time_ms = int((bs.time() - self._timer.starttime) * 1000.0)
|
||||
bs.cameraflash()
|
||||
self._winsound.play()
|
||||
for team in self.teams:
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(bs.CelebrateMessage())
|
||||
results.set_team_score(team, elapsed_time_ms)
|
||||
|
||||
# Ends the activity.
|
||||
self.end(results)
|
||||
|
|
@ -1071,6 +1071,139 @@
|
|||
"md5sum": "5fa8706f36d618f8302551dd2a0403a0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"disable_friendly_fire": {
|
||||
"description": "Disables friendly fire",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "EmperoR",
|
||||
"email": "",
|
||||
"discord": "EmperoR#4098"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "f744c41",
|
||||
"released_on": "24-01-2024",
|
||||
"md5sum": "203ecefa1c1eb9894cfb0d87e2d7fe09"
|
||||
}
|
||||
}
|
||||
},
|
||||
"infinity_shield": {
|
||||
"description": "Gives you unbreakable shield",
|
||||
"external_url": "https://youtu.be/hp7vbB-hUPg?si=i7Th0NP5xDPLN2P_",
|
||||
"authors": [
|
||||
{
|
||||
"name": "JoseAng3l",
|
||||
"email": "",
|
||||
"discord": "joseang3l"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "718039b",
|
||||
"released_on": "24-01-2024",
|
||||
"md5sum": "eb917ca19d206dfd19667181dacc1df5"
|
||||
}
|
||||
}
|
||||
},
|
||||
"only_night": {
|
||||
"description": "Night Mode",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "IDK",
|
||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "718039b",
|
||||
"released_on": "24-01-2024",
|
||||
"md5sum": "255d3d6694008cc2f73d115182100b52"
|
||||
}
|
||||
}
|
||||
},
|
||||
"tag": {
|
||||
"description": "Get a tag",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "pranav",
|
||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"2.0.1": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "718039b",
|
||||
"released_on": "24-01-2024",
|
||||
"md5sum": "01cf9e10ab0e1bf51c07d80ff842c632"
|
||||
}
|
||||
}
|
||||
},
|
||||
"xyz_tool": {
|
||||
"description": "Punch to save the co-ordinates",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Yann",
|
||||
"email": "",
|
||||
"discord": "riyukiiyan"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "5063690",
|
||||
"released_on": "03-02-2024",
|
||||
"md5sum": "3f301456128f422b7277c667f6c5c47e"
|
||||
}
|
||||
}
|
||||
},
|
||||
"bots_can_accept_powerups": {
|
||||
"description": "Bots can steal your powerups",
|
||||
"external_url": "https://youtu.be/Jrk5JfveYEI?si=wYXWVxdC-3XMpuCg",
|
||||
"authors": [
|
||||
{
|
||||
"name": "JoseAng3l",
|
||||
"email": "",
|
||||
"discord": "joseang3l"
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "71eae7c5d0e05821809d348ea0c64837"
|
||||
}
|
||||
}
|
||||
},
|
||||
"cheat_menu": {
|
||||
"description": "Cheat menu on the settings window",
|
||||
"external_url": "",
|
||||
"authors": [
|
||||
{
|
||||
"name": "pranav",
|
||||
"email": "",
|
||||
"discord": ""
|
||||
}
|
||||
],
|
||||
"versions": {
|
||||
"1.0.0": {
|
||||
"api_version": 8,
|
||||
"commit_sha": "4941d0c",
|
||||
"released_on": "01-02-2024",
|
||||
"md5sum": "079e857197979aabf53f232b3cce56ba"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
42
plugins/utilities/bots_can_accept_powerups.py
Normal file
42
plugins/utilities/bots_can_accept_powerups.py
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.actor.spazbot import SpazBot
|
||||
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
||||
|
||||
if TYPE_CHECKING:
|
||||
pass
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class BotsCanAcceptPowerupsPlugin(babase.Plugin):
|
||||
def on_app_running(self) -> None:
|
||||
SpazBot.oldinit = SpazBot.__init__
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.oldinit()
|
||||
pam = PowerupBoxFactory.get().powerup_accept_material
|
||||
materials = self.node.materials
|
||||
materials = list(materials)
|
||||
materials.append(pam)
|
||||
materials = tuple(materials)
|
||||
self.node.materials = materials
|
||||
roller_materials = self.node.roller_materials
|
||||
roller_materials = list(roller_materials)
|
||||
roller_materials.append(pam)
|
||||
roller_materials = tuple(roller_materials)
|
||||
self.node.roller_materials = roller_materials
|
||||
extras_material = self.node.extras_material
|
||||
extras_material = list(extras_material)
|
||||
extras_material.append(pam)
|
||||
extras_material = tuple(extras_material)
|
||||
self.node.extras_material = extras_material
|
||||
SpazBot.__init__ = __init__
|
||||
358
plugins/utilities/cheat_menu.py
Normal file
358
plugins/utilities/cheat_menu.py
Normal file
|
|
@ -0,0 +1,358 @@
|
|||
# Ported by brostos to api 8
|
||||
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
|
||||
"""CheatMenu | now cheat much as you can haha!! please eric sir dont kill me
|
||||
|
||||
|
||||
Credits To:
|
||||
Pranav"Modder"= Creator of the mod.
|
||||
Emily"Skin and Modder"= Code and Mod Ideas.(pls dont be angry) :"(
|
||||
And Me(Edited): Well Litterally Nothing lol.
|
||||
|
||||
Important Note From the Creator: "I apreciate any kind of modification. So feel free to use or edit code or change credit string.... no problem.
|
||||
this mod uses activity loop cheacks if change in config and update it on our player node"
|
||||
|
||||
Really Awesome servers:
|
||||
Bombsquad Consultancy Service - https://discord.gg/2RKd9QQdQY.
|
||||
bombspot - https://discord.gg/ucyaesh.
|
||||
cyclones - https://discord.gg/pJXxkbQ7kH.
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
__author__ = 'egg'
|
||||
__version__ = 1.0
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import _babase
|
||||
|
||||
from baenv import TARGET_BALLISTICA_BUILD as build_number
|
||||
from bauiv1lib.settings.allsettings import AllSettingsWindow
|
||||
from bascenev1lib.actor.spaz import Spaz
|
||||
|
||||
from typing import (
|
||||
Text,
|
||||
Tuple,
|
||||
Optional,
|
||||
Union,
|
||||
get_args
|
||||
)
|
||||
type
|
||||
|
||||
# Default Confings/Settings
|
||||
CONFIG = "CheatMenu"
|
||||
APPCONFIG = babase.app.config
|
||||
Configs = {
|
||||
"Unlimited Heath": False,
|
||||
"SpeedBoots": False,
|
||||
"Fly": False,
|
||||
"SuperPunch": False,
|
||||
"ImpactOnly": False,
|
||||
"StickyOnly": False,
|
||||
"IceOnly": False,
|
||||
"Infinite Bombs": False,
|
||||
"More Are Coming": False,
|
||||
"Credits": False,
|
||||
}
|
||||
|
||||
|
||||
def setconfigs() -> None:
|
||||
"""Set required defualt configs for mod"""
|
||||
if CONFIG not in APPCONFIG:
|
||||
APPCONFIG[str(CONFIG)] = Configs
|
||||
|
||||
for c in Configs:
|
||||
if c not in APPCONFIG[str(CONFIG)]:
|
||||
APPCONFIG[str(CONFIG)][str(c)] = Configs[str(c)]
|
||||
else:
|
||||
pass
|
||||
APPCONFIG.apply_and_commit()
|
||||
|
||||
|
||||
def update_config(config: str, change: any):
|
||||
"""update's given value in json config file of pluguin"""
|
||||
APPCONFIG[str(CONFIG)][str(config)] = change
|
||||
APPCONFIG.apply_and_commit()
|
||||
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta export plugin
|
||||
class Plugin(babase.Plugin):
|
||||
def on_app_running(self) -> None:
|
||||
if babase.app.build_number if build_number < 21282 else babase.app.env.build_number:
|
||||
setconfigs()
|
||||
self.overwrite()
|
||||
|
||||
else:
|
||||
babase.screenmessage(f'{__name__} only works on api 8')
|
||||
|
||||
def overwrite(self) -> None:
|
||||
AllSettingsWindow.init = AllSettingsWindow.__init__
|
||||
AllSettingsWindow.__init__ = AllSettingsWindowInit
|
||||
|
||||
|
||||
# creating Cheat button, start button
|
||||
def AllSettingsWindowInit(self, transition: str = 'in_right', origin_widget: bui.Widget = None):
|
||||
self.init(transition)
|
||||
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
btn_width = 720 if uiscale is babase.UIScale.SMALL else 400
|
||||
btn_height = 380
|
||||
|
||||
self.cheat_menu_btn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
autoselect=True,
|
||||
position=(btn_width, btn_height),
|
||||
size=(105, 50),
|
||||
icon=bui.gettexture('settingsIcon'),
|
||||
label='Cheats',
|
||||
button_type='square',
|
||||
text_scale=1.2,
|
||||
on_activate_call=babase.Call(
|
||||
on_cheat_menu_btn_press, self))
|
||||
|
||||
|
||||
# on cheat button press call Window
|
||||
def on_cheat_menu_btn_press(self):
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
transition='out_scale')
|
||||
bui.app.ui_v1.set_main_menu_window(
|
||||
CheatMenuWindow(
|
||||
transition='in_right').get_root_widget(), from_window=self._root_widget)
|
||||
|
||||
|
||||
class CheatMenuWindow(bui.Window):
|
||||
def __init__(self,
|
||||
transition: Optional[str] = 'in_right') -> None:
|
||||
|
||||
# background window, main widget parameters
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
self._width = 870.0 if uiscale is babase.UIScale.SMALL else 670.0
|
||||
self._height = (390.0 if uiscale is babase.UIScale.SMALL else
|
||||
450.0 if uiscale is babase.UIScale.MEDIUM else 520.0)
|
||||
extra_x = 100 if uiscale is babase.UIScale.SMALL else 0
|
||||
self.extra_x = extra_x
|
||||
top_extra = 20 if uiscale is babase.UIScale.SMALL else 0
|
||||
|
||||
# scroll widget parameters
|
||||
self._scroll_width = self._width - (100 + 2 * extra_x)
|
||||
self._scroll_height = self._height - 115.0
|
||||
self._sub_width = self._scroll_width * 0.95
|
||||
self._sub_height = 640.0
|
||||
self._spacing = 32
|
||||
self._extra_button_spacing = self._spacing * 2.5
|
||||
|
||||
super().__init__(
|
||||
root_widget=bui.containerwidget(
|
||||
size=(self._width, self._height),
|
||||
transition=transition,
|
||||
scale=(2.06 if uiscale is babase.UIScale.SMALL else
|
||||
1.4 if uiscale is babase.UIScale.MEDIUM else 1.0)))
|
||||
|
||||
# back button widget
|
||||
self._back_button = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
autoselect=True,
|
||||
position=(52 + self.extra_x,
|
||||
self._height - 60 - top_extra),
|
||||
size=(60, 60),
|
||||
scale=0.8,
|
||||
label=babase.charstr(babase.SpecialChar.BACK),
|
||||
button_type='backSmall',
|
||||
on_activate_call=self._back)
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
cancel_button=self._back_button)
|
||||
|
||||
# window title, apears in top center of window
|
||||
self._title_text = bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
position=(0, self._height - 40 - top_extra),
|
||||
size=(self._width, 25),
|
||||
text='Cheat Menu',
|
||||
color=bui.app.ui_v1.title_color,
|
||||
scale=1.2,
|
||||
h_align='center',
|
||||
v_align='top')
|
||||
|
||||
self._scrollwidget = bui.scrollwidget(
|
||||
parent=self._root_widget,
|
||||
position=(50 + extra_x, 50 - top_extra),
|
||||
simple_culling_v=20.0,
|
||||
highlight=False,
|
||||
size=(self._scroll_width,
|
||||
self._scroll_height),
|
||||
selection_loops_to_parent=True)
|
||||
bui.widget(edit=self._scrollwidget,
|
||||
right_widget=self._scrollwidget)
|
||||
|
||||
# subcontainer represents scroll widget and used as parent
|
||||
self._subcontainer = bui.containerwidget(
|
||||
parent=self._scrollwidget,
|
||||
size=(self._sub_width,
|
||||
self._sub_height),
|
||||
background=False,
|
||||
selection_loops_to_parent=True)
|
||||
|
||||
v = self._sub_height - 35
|
||||
v -= self._spacing * 1.2
|
||||
conf = APPCONFIG[str(CONFIG)]
|
||||
|
||||
for checkbox in Configs:
|
||||
bui.checkboxwidget(
|
||||
parent=self._subcontainer,
|
||||
autoselect=True,
|
||||
position=(25.0, v),
|
||||
size=(40, 40),
|
||||
text=checkbox,
|
||||
textcolor=(0.8, 0.8, 0.8),
|
||||
value=APPCONFIG[CONFIG][checkbox],
|
||||
on_value_change_call=babase.Call(
|
||||
self.update, checkbox),
|
||||
scale=1.4,
|
||||
maxwidth=430)
|
||||
v -= 70
|
||||
|
||||
def update(self, config: str, change) -> None:
|
||||
"""Change config and get our sounds
|
||||
|
||||
Args:
|
||||
config: str
|
||||
change: any
|
||||
"""
|
||||
try:
|
||||
if change == True and config == "Fly":
|
||||
bui.screenmessage("Some maps may not work good for flying",
|
||||
color=(1, 0, 0))
|
||||
update_config(config, change)
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('error').play()
|
||||
|
||||
try:
|
||||
if change == True and config == "SuperPunch":
|
||||
bui.screenmessage("SuperPunch Activated",
|
||||
color=(1, 0, 0))
|
||||
elif change == False and config == "SuperPunch":
|
||||
bui.screenmessage("Super Punch Deactivated",
|
||||
color=(0.5, 0, 0))
|
||||
update_config(config, change)
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('spazOw').play()
|
||||
|
||||
try:
|
||||
if change == True and config == "IceOnly":
|
||||
bui.screenmessage("Ice Bombs Activated",
|
||||
color=(0.1, 1, 1))
|
||||
elif change == False and config == "IceOnly":
|
||||
bui.screenmessage("Ice Bombs Deactivated",
|
||||
color=(1, 0, 0))
|
||||
update_config(config, change)
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('spazOw').play()
|
||||
try:
|
||||
if change == True and config == "StickyOnly":
|
||||
bui.screenmessage("Sticky Bombs Activated",
|
||||
color=(0, 1, 0))
|
||||
elif change == False and config == "StickyOnly":
|
||||
bui.screenmessage("Sticky Bombs Deactivated",
|
||||
color=(1, 0, 0))
|
||||
update_config(config, change)
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('spazOw').play()
|
||||
|
||||
try:
|
||||
if change == True and config == "ImpactOnly":
|
||||
bui.screenmessage("Impact Bombs Activated",
|
||||
color=(0.5, 0.5, 0.5))
|
||||
elif change == False and config == "ImpactOnly":
|
||||
bui.screenmessage("Impact Bombs Deactivated",
|
||||
color=(1, 0, 0))
|
||||
update_config(config, change)
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('spazOw').play()
|
||||
|
||||
try:
|
||||
if change == True and config == "More Are Coming":
|
||||
bui.screenmessage("Check out https://discord.gg/2RKd9QQdQY For More Mods",
|
||||
color=(4, 9, 2))
|
||||
update_config(config, change)
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('cheer').play()
|
||||
|
||||
try:
|
||||
if change == True and config == "Credits":
|
||||
bui.screenmessage("To Pranav Made The Mod and Emily For Ideas, Thx",
|
||||
color=(4, 9, 2))
|
||||
update_config(config, change)
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('cheer').play()
|
||||
|
||||
def _back(self) -> None:
|
||||
"""Kill the window and get back to previous one
|
||||
"""
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
transition='out_scale')
|
||||
bui.app.ui_v1.set_main_menu_window(
|
||||
AllSettingsWindow(
|
||||
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
||||
|
||||
|
||||
def ishost():
|
||||
session = bs.get_foreground_host_session()
|
||||
with session.context:
|
||||
for player in session.sessionplayers:
|
||||
if player.inputdevice.client_id == -1:
|
||||
return True
|
||||
|
||||
|
||||
def activity_loop():
|
||||
if bs.get_foreground_host_activity() is not None:
|
||||
activity = bs.get_foreground_host_activity()
|
||||
with activity.context:
|
||||
for player in activity.players:
|
||||
if not ishost() or not player.actor:
|
||||
return
|
||||
config = APPCONFIG[CONFIG]
|
||||
|
||||
player.actor.node.invincible = config["Unlimited Heath"]
|
||||
player.actor.node.fly = config["Fly"]
|
||||
player.actor.node.hockey = config["SpeedBoots"]
|
||||
|
||||
if config["SuperPunch"]:
|
||||
player.actor._punch_power_scale = 2
|
||||
|
||||
elif not config["SuperPunch"]:
|
||||
player.actor._punch_power_scale = 1.2
|
||||
|
||||
if config["IceOnly"]:
|
||||
player.actor.bomb_type = 'ice'
|
||||
elif not config["IceOnly"]:
|
||||
player.actor.bomb_type = 'normal'
|
||||
player.actor.bomb_count = 1
|
||||
|
||||
if config["ImpactOnly"]:
|
||||
player.actor.bomb_type = 'impact'
|
||||
player.actor.bomb_count = 1
|
||||
|
||||
if config["StickyOnly"]:
|
||||
player.actor.bomb_type = 'sticky'
|
||||
player.actor.bomb_count = 1
|
||||
|
||||
if config["Infinite Bombs"]:
|
||||
player.actor.bomb_count = 100
|
||||
|
||||
|
||||
timer = babase.AppTimer(2, activity_loop, repeat=True)
|
||||
112
plugins/utilities/disable_friendly_fire.py
Normal file
112
plugins/utilities/disable_friendly_fire.py
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import bascenev1lib
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
pass
|
||||
|
||||
|
||||
class BombPickupMessage:
|
||||
""" message says that someone pick up the dropped bomb """
|
||||
|
||||
|
||||
# for bs.FreezeMessage
|
||||
freeze: bool = True
|
||||
|
||||
# ba_meta export plugin
|
||||
|
||||
|
||||
class Plugin(babase.Plugin):
|
||||
|
||||
# there are two ways to ignore our team player hits
|
||||
# either change playerspaz handlemessage or change spaz handlemessage
|
||||
def playerspaz_new_handlemessage(func: fuction) -> fuction:
|
||||
def wrapper(*args, **kwargs):
|
||||
global freeze
|
||||
|
||||
# only run if session is dual team
|
||||
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
||||
# when spaz got hurt by any reason this statement is runs.
|
||||
if isinstance(args[1], bs.HitMessage):
|
||||
our_team_players: list[type(args[0]._player)]
|
||||
|
||||
# source_player
|
||||
attacker = args[1].get_source_player(type(args[0]._player))
|
||||
|
||||
# our team payers
|
||||
our_team_players = args[0]._player.team.players.copy()
|
||||
|
||||
if len(our_team_players) > 0:
|
||||
|
||||
# removing our self
|
||||
our_team_players.remove(args[0]._player)
|
||||
|
||||
# if we honding teammate or if we have a shield, do hit.
|
||||
for player in our_team_players:
|
||||
if player.actor.exists() and args[0]._player.actor.exists():
|
||||
if args[0]._player.actor.node.hold_node == player.actor.node or args[0]._player.actor.shield:
|
||||
our_team_players.remove(player)
|
||||
break
|
||||
|
||||
if attacker in our_team_players:
|
||||
freeze = False
|
||||
return None
|
||||
else:
|
||||
freeze = True
|
||||
|
||||
# if ice_bomb blast hits any spaz this statement runs.
|
||||
elif isinstance(args[1], bs.FreezeMessage):
|
||||
if not freeze:
|
||||
freeze = True # use it and reset it
|
||||
return None
|
||||
|
||||
# orignal unchanged code goes here
|
||||
func(*args, **kwargs)
|
||||
|
||||
return wrapper
|
||||
|
||||
# replace original fuction to modified function
|
||||
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage = playerspaz_new_handlemessage(
|
||||
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage)
|
||||
|
||||
# let's add a message when bomb is pick by player
|
||||
def bombfact_new_init(func: function) -> function:
|
||||
def wrapper(*args):
|
||||
|
||||
func(*args) # original code
|
||||
|
||||
args[0].bomb_material.add_actions(
|
||||
conditions=('they_have_material', SharedObjects.get().pickup_material),
|
||||
actions=('message', 'our_node', 'at_connect', BombPickupMessage()),
|
||||
)
|
||||
return wrapper
|
||||
|
||||
# you get the idea
|
||||
bascenev1lib.actor.bomb.BombFactory.__init__ = bombfact_new_init(
|
||||
bascenev1lib.actor.bomb.BombFactory.__init__)
|
||||
|
||||
def bomb_new_handlemessage(func: function) -> function:
|
||||
def wrapper(*args, **kwargs):
|
||||
# only run if session is dual team
|
||||
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
||||
if isinstance(args[1], BombPickupMessage):
|
||||
# get the pickuper and assign the pickuper to the source_player(attacker) of bomb blast
|
||||
for player in args[0].activity.players:
|
||||
if player.actor.exists():
|
||||
if player.actor.node.hold_node == args[0].node:
|
||||
args[0]._source_player = player
|
||||
break
|
||||
|
||||
func(*args, **kwargs) # original
|
||||
|
||||
return wrapper
|
||||
|
||||
bascenev1lib.actor.bomb.Bomb.handlemessage = bomb_new_handlemessage(
|
||||
bascenev1lib.actor.bomb.Bomb.handlemessage)
|
||||
85
plugins/utilities/infinity_shield.py
Normal file
85
plugins/utilities/infinity_shield.py
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import random
|
||||
from bascenev1lib.actor.spaz import Spaz
|
||||
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||
|
||||
if TYPE_CHECKING:
|
||||
pass
|
||||
|
||||
|
||||
Spaz._old_init = Spaz.__init__
|
||||
|
||||
|
||||
def __init__(self,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||
character: str = 'Spaz',
|
||||
source_player: bs.Player = None,
|
||||
start_invincible: bool = True,
|
||||
can_accept_powerups: bool = True,
|
||||
powerups_expire: bool = False,
|
||||
demo_mode: bool = False):
|
||||
self._old_init(color, highlight, character, source_player, start_invincible,
|
||||
can_accept_powerups, powerups_expire, demo_mode)
|
||||
if self.source_player:
|
||||
self.equip_shields()
|
||||
|
||||
def animate_shield():
|
||||
if not self.shield:
|
||||
return
|
||||
bs.animate_array(self.shield, 'color', 3, {
|
||||
0.0: self.shield.color,
|
||||
0.2: (random.random(), random.random(), random.random())
|
||||
})
|
||||
bs.timer(0.2, animate_shield, repeat=True)
|
||||
self.impact_scale = 0
|
||||
|
||||
|
||||
def equip_shields(self, decay: bool = False) -> None:
|
||||
"""
|
||||
Give this spaz a nice energy shield.
|
||||
"""
|
||||
|
||||
if not self.node:
|
||||
babase.print_error('Can\'t equip shields; no node.')
|
||||
return
|
||||
|
||||
factory = SpazFactory.get()
|
||||
if self.shield is None:
|
||||
self.shield = bs.newnode('shield',
|
||||
owner=self.node,
|
||||
attrs={
|
||||
'color': (0.3, 0.2, 2.0),
|
||||
'radius': 1.3
|
||||
})
|
||||
self.node.connectattr('position_center', self.shield, 'position')
|
||||
self.shield_hitpoints = self.shield_hitpoints_max = 650
|
||||
self.shield_decay_rate = factory.shield_decay_rate if decay else 0
|
||||
self.shield.hurt = 0
|
||||
factory.shield_up_sound.play(1.0, position=self.node.position)
|
||||
|
||||
if self.impact_scale == 0:
|
||||
return
|
||||
|
||||
if self.shield_decay_rate > 0:
|
||||
self.shield_decay_timer = bs.Timer(0.5,
|
||||
bs.WeakCall(self.shield_decay),
|
||||
repeat=True)
|
||||
# So user can see the decay.
|
||||
self.shield.always_show_health_bar = True
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class InfinityShieldPlugin(babase.Plugin):
|
||||
Spaz.__init__ = __init__
|
||||
Spaz.equip_shields = equip_shields
|
||||
50
plugins/utilities/only_night.py
Normal file
50
plugins/utilities/only_night.py
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
# Ported by brostos to api 8
|
||||
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
|
||||
"""Only Night."""
|
||||
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bascenev1 as bs
|
||||
from bascenev1._gameactivity import GameActivity
|
||||
|
||||
if TYPE_CHECKING:
|
||||
pass
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class OnlyNight(babase.Plugin):
|
||||
GameActivity.old_on_transition_in = GameActivity.on_transition_in
|
||||
|
||||
def new_on_transition_in(self) -> None:
|
||||
self.old_on_transition_in()
|
||||
gnode = bs.getactivity().globalsnode
|
||||
if self.map.getname() in [
|
||||
"Monkey Face",
|
||||
"Rampage",
|
||||
"Roundabout",
|
||||
"Step Right Up",
|
||||
"Tip Top",
|
||||
"Zigzag",
|
||||
"The Pad",
|
||||
]:
|
||||
gnode.tint = (0.4, 0.4, 0.4)
|
||||
elif self.map.getname() in [
|
||||
"Big G",
|
||||
"Bridgit",
|
||||
"Courtyard",
|
||||
"Crag Castle",
|
||||
"Doom Shroom",
|
||||
"Football Stadium",
|
||||
"Happy Thoughts",
|
||||
"Hockey Stadium",
|
||||
]:
|
||||
gnode.tint = (0.5, 0.5, 0.5)
|
||||
else:
|
||||
gnode.tint = (0.3, 0.3, 0.3)
|
||||
|
||||
GameActivity.on_transition_in = new_on_transition_in
|
||||
577
plugins/utilities/tag.py
Normal file
577
plugins/utilities/tag.py
Normal file
|
|
@ -0,0 +1,577 @@
|
|||
# Ported by brostos to api 8
|
||||
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
|
||||
"""
|
||||
I apreciate any kind of modification. So feel free to use or edit code or change credit string.... no problem.
|
||||
|
||||
really awsome servers:
|
||||
Bombsquad Consultancy Service - https://discord.gg/2RKd9QQdQY
|
||||
bombspot - https://discord.gg/ucyaesh
|
||||
cyclones - https://discord.gg/pJXxkbQ7kH
|
||||
|
||||
how to use:
|
||||
Account -> PlayerProfile -> Edit(new profile -> edit)
|
||||
Open profile you like (every profile has dirrent tags, settings (Configs))
|
||||
enable tag for profile you like, edit tag you want. enable cool flashy animation
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
from bauiv1lib.profile.edit import EditProfileWindow
|
||||
from bauiv1lib.colorpicker import ColorPicker
|
||||
from bauiv1lib.popup import PopupMenu
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from baenv import TARGET_BALLISTICA_BUILD as build_number
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import _babase
|
||||
|
||||
from typing import (
|
||||
Tuple,
|
||||
Optional,
|
||||
Sequence,
|
||||
Union,
|
||||
Callable,
|
||||
Any,
|
||||
List,
|
||||
cast
|
||||
)
|
||||
|
||||
__version__ = 2.0
|
||||
__author__ = "pranav1711#2006"
|
||||
|
||||
|
||||
# Default Confings/Settings
|
||||
Configs = {
|
||||
"enabletag": False,
|
||||
"tag": "",
|
||||
"scale": "medium",
|
||||
"opacity": 1.0,
|
||||
"shadow": 0.0,
|
||||
"animtag": False,
|
||||
"frequency": 0.5
|
||||
}
|
||||
|
||||
# Useful global fucntions
|
||||
|
||||
|
||||
def setconfigs() -> None:
|
||||
"""
|
||||
Set required defualt configs for mod
|
||||
"""
|
||||
cnfg = babase.app.config
|
||||
profiles = cnfg['Player Profiles']
|
||||
if not "TagConf" in cnfg:
|
||||
cnfg["TagConf"] = {}
|
||||
for p in profiles:
|
||||
if not p in cnfg["TagConf"]:
|
||||
cnfg["TagConf"][str(p)] = Configs
|
||||
babase.app.config.apply_and_commit()
|
||||
|
||||
|
||||
def getanimcolor(name: str) -> dict:
|
||||
"""
|
||||
Returns dictnary of colors with prefective time -> {seconds: (r, g, b)}
|
||||
"""
|
||||
freq = babase.app.config['TagConf'][str(name)]['frequency']
|
||||
s1 = 0.0
|
||||
s2 = s1 + freq
|
||||
s3 = s2 + freq
|
||||
|
||||
animcolor = {
|
||||
s1: (1, 0, 0),
|
||||
s2: (0, 1, 0),
|
||||
s3: (0, 0, 1)
|
||||
}
|
||||
return animcolor
|
||||
|
||||
|
||||
def gethostname() -> str:
|
||||
"""
|
||||
Return player name, by using -1 only host can use tags.
|
||||
"""
|
||||
session = bs.get_foreground_host_session()
|
||||
with session.context:
|
||||
for player in session.sessionplayers:
|
||||
if player.inputdevice.client_id == -1:
|
||||
name = player.getname(full=True, icon=False)
|
||||
break
|
||||
if name == bui.app.plus.get_v1_account_name:
|
||||
return '__account__'
|
||||
return name
|
||||
|
||||
|
||||
# Dummy functions for extend functionality for class object
|
||||
PlayerSpaz.init = PlayerSpaz.__init__
|
||||
EditProfileWindow.init = EditProfileWindow.__init__
|
||||
|
||||
# PlayerSpaz object at -> bascenev1lib.actor.playerspaz
|
||||
|
||||
|
||||
def NewPlayerSzapInit(self,
|
||||
player: bs.Player,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||
character: str = 'Spaz',
|
||||
powerups_expire: bool = True) -> None:
|
||||
self.init(player, color, highlight, character, powerups_expire)
|
||||
self.curname = gethostname()
|
||||
|
||||
try:
|
||||
cnfg = babase.app.config["TagConf"]
|
||||
if cnfg[str(self.curname)]["enabletag"]:
|
||||
# Tag node
|
||||
self.mnode = bs.newnode('math', owner=self.node, attrs={
|
||||
'input1': (0, 1.5, 0), 'operation': 'add'})
|
||||
self.node.connectattr('torso_position', self.mnode, 'input2')
|
||||
|
||||
tagtext = cnfg[str(self.curname)]["tag"]
|
||||
opacity = cnfg[str(self.curname)]["opacity"]
|
||||
shadow = cnfg[str(self.curname)]["shadow"]
|
||||
sl = cnfg[str(self.curname)]["scale"]
|
||||
scale = 0.01 if sl == 'mediam' else 0.009 if not sl == 'large' else 0.02
|
||||
|
||||
self.Tag = bs.newnode(
|
||||
type='text',
|
||||
owner=self.node,
|
||||
attrs={
|
||||
'text': str(tagtext),
|
||||
'in_world': True,
|
||||
'shadow': shadow,
|
||||
'color': (0, 0, 0),
|
||||
'scale': scale,
|
||||
'opacity': opacity,
|
||||
'flatness': 1.0,
|
||||
'h_align': 'center'})
|
||||
self.mnode.connectattr('output', self.Tag, 'position')
|
||||
|
||||
if cnfg[str(self.curname)]["animtag"]:
|
||||
kys = getanimcolor(self.curname)
|
||||
bs.animate_array(node=self.Tag, attr='color', size=3, keys=kys, loop=True)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
def NewEditProfileWindowInit(self,
|
||||
existing_profile: Optional[str],
|
||||
in_main_menu: bool,
|
||||
transition: str = 'in_right') -> None:
|
||||
"""
|
||||
New boilerplate for editprofilewindow, addeds button to call TagSettings window
|
||||
"""
|
||||
self.existing_profile = existing_profile
|
||||
self.in_main_menu = in_main_menu
|
||||
self.init(existing_profile, in_main_menu, transition)
|
||||
|
||||
v = self._height - 115.0
|
||||
x_inset = self._x_inset
|
||||
b_width = 50
|
||||
b_height = 30
|
||||
|
||||
self.tagwinbtn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
autoselect=True,
|
||||
position=(505 + x_inset, v - 38 - 15),
|
||||
size=(b_width, b_height),
|
||||
color=(0.6, 0.5, 0.6),
|
||||
label='Tag',
|
||||
button_type='square',
|
||||
text_scale=1.2,
|
||||
on_activate_call=babase.Call(_on_tagwinbtn_press, self))
|
||||
|
||||
|
||||
def _on_tagwinbtn_press(self):
|
||||
"""
|
||||
Calls tag config window passes all paramisters
|
||||
"""
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_scale')
|
||||
bui.app.ui_v1.set_main_menu_window(
|
||||
TagWindow(self.existing_profile,
|
||||
self.in_main_menu,
|
||||
self._name,
|
||||
transition='in_right').get_root_widget(), from_window=self._root_widget)
|
||||
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta export plugin
|
||||
class Tag(babase.Plugin):
|
||||
def __init__(self) -> None:
|
||||
"""
|
||||
Tag above actor player head, replacing PlayerSpaz class for getting actor,
|
||||
using EditProfileWindow for UI.
|
||||
"""
|
||||
if _babase.env().get("build_number", 0) >= 20327:
|
||||
setconfigs()
|
||||
self.Replace()
|
||||
|
||||
def Replace(self) -> None:
|
||||
"""
|
||||
Replacing bolierplates no harm to relative funtionality only extending
|
||||
"""
|
||||
PlayerSpaz.__init__ = NewPlayerSzapInit
|
||||
EditProfileWindow.__init__ = NewEditProfileWindowInit
|
||||
|
||||
|
||||
class TagWindow(bui.Window):
|
||||
|
||||
def __init__(self,
|
||||
existing_profile: Optional[str],
|
||||
in_main_menu: bool,
|
||||
profilename: str,
|
||||
transition: Optional[str] = 'in_right'):
|
||||
self.existing_profile = existing_profile
|
||||
self.in_main_menu = in_main_menu
|
||||
self.profilename = profilename
|
||||
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
self._width = 870.0 if uiscale is babase.UIScale.SMALL else 670.0
|
||||
self._height = (390.0 if uiscale is babase.UIScale.SMALL else
|
||||
450.0 if uiscale is babase.UIScale.MEDIUM else 520.0)
|
||||
extra_x = 100 if uiscale is babase.UIScale.SMALL else 0
|
||||
self.extra_x = extra_x
|
||||
top_extra = 20 if uiscale is babase.UIScale.SMALL else 0
|
||||
|
||||
super().__init__(
|
||||
root_widget=bui.containerwidget(
|
||||
size=(self._width, self._height),
|
||||
transition=transition,
|
||||
scale=(2.06 if uiscale is babase.UIScale.SMALL else
|
||||
1.4 if uiscale is babase.UIScale.MEDIUM else 1.0)))
|
||||
|
||||
self._back_button = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
autoselect=True,
|
||||
selectable=False, # FIXME: when press a in text field it selets to button
|
||||
position=(52 + self.extra_x, self._height - 60),
|
||||
size=(60, 60),
|
||||
scale=0.8,
|
||||
label=babase.charstr(babase.SpecialChar.BACK),
|
||||
button_type='backSmall',
|
||||
on_activate_call=self._back)
|
||||
bui.containerwidget(edit=self._root_widget, cancel_button=self._back_button)
|
||||
|
||||
self._save_button = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(self._width - (177 + extra_x),
|
||||
self._height - 60),
|
||||
size=(155, 60),
|
||||
color=(0, 0.7, 0.5),
|
||||
autoselect=True,
|
||||
selectable=False, # FIXME: when press a in text field it selets to button
|
||||
scale=0.8,
|
||||
label=babase.Lstr(resource='saveText'),
|
||||
on_activate_call=self.on_save)
|
||||
bui.widget(edit=self._save_button, left_widget=self._back_button)
|
||||
bui.widget(edit=self._back_button, right_widget=self._save_button)
|
||||
bui.containerwidget(edit=self._root_widget, start_button=self._save_button)
|
||||
|
||||
self._title_text = bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
position=(0, self._height - 52 - top_extra),
|
||||
size=(self._width, 25),
|
||||
text='Tag',
|
||||
color=bui.app.ui_v1.title_color,
|
||||
scale=1.5,
|
||||
h_align='center',
|
||||
v_align='top')
|
||||
|
||||
self._scroll_width = self._width - (100 + 2 * extra_x)
|
||||
self._scroll_height = self._height - 115.0
|
||||
self._sub_width = self._scroll_width * 0.95
|
||||
self._sub_height = 724.0
|
||||
self._spacing = 32
|
||||
self._extra_button_spacing = self._spacing * 2.5
|
||||
|
||||
self._scrollwidget = bui.scrollwidget(
|
||||
parent=self._root_widget,
|
||||
position=(50 + extra_x, 50),
|
||||
simple_culling_v=20.0,
|
||||
highlight=False,
|
||||
size=(self._scroll_width,
|
||||
self._scroll_height),
|
||||
selection_loops_to_parent=True)
|
||||
bui.widget(edit=self._scrollwidget, right_widget=self._scrollwidget)
|
||||
|
||||
self._subcontainer = bui.containerwidget(
|
||||
parent=self._scrollwidget,
|
||||
size=(self._sub_width,
|
||||
self._sub_height),
|
||||
background=False,
|
||||
selection_loops_to_parent=True)
|
||||
|
||||
v = self._sub_height - 35
|
||||
v -= self._spacing * 1.2
|
||||
|
||||
self._prof = babase.app.config["TagConf"][self.profilename]
|
||||
self.enabletagcb = bui.checkboxwidget(
|
||||
parent=self._subcontainer,
|
||||
autoselect=False,
|
||||
position=(10.0, v + 30),
|
||||
size=(10, 10),
|
||||
text='Enable Tag',
|
||||
textcolor=(0.8, 0.8, 0.8),
|
||||
value=self._prof['enabletag'],
|
||||
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'enabletag']),
|
||||
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
||||
maxwidth=430)
|
||||
|
||||
self.tag_text = bui.textwidget(
|
||||
parent=self._subcontainer,
|
||||
text='Tag',
|
||||
position=(25.0, v - 30),
|
||||
flatness=1.0,
|
||||
scale=1.55,
|
||||
maxwidth=430,
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
color=(0.8, 0.8, 0.8))
|
||||
|
||||
self.tagtextfield = bui.textwidget(
|
||||
parent=self._subcontainer,
|
||||
position=(100.0, v - 45),
|
||||
size=(350, 50),
|
||||
text=self._prof["tag"],
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
max_chars=16,
|
||||
autoselect=True,
|
||||
editable=True,
|
||||
padding=4,
|
||||
color=(0.9, 0.9, 0.9, 1.0))
|
||||
|
||||
self.tag_color_text = bui.textwidget(
|
||||
parent=self._subcontainer,
|
||||
text='Color',
|
||||
position=(40.0, v - 80),
|
||||
flatness=1.0,
|
||||
scale=1.25,
|
||||
maxwidth=430,
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
color=(0.8, 0.8, 0.8))
|
||||
|
||||
self.tag_scale_text = bui.textwidget(
|
||||
parent=self._subcontainer,
|
||||
text='Scale',
|
||||
position=(40.0, v - 130),
|
||||
flatness=1.0,
|
||||
scale=1.25,
|
||||
maxwidth=430,
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
color=(0.8, 0.8, 0.8))
|
||||
|
||||
self.tag_scale_button = PopupMenu(
|
||||
parent=self._subcontainer,
|
||||
position=(330.0, v - 145),
|
||||
width=150,
|
||||
autoselect=True,
|
||||
on_value_change_call=bs.WeakCall(self._on_menu_choice),
|
||||
choices=['large', 'medium', 'small'],
|
||||
button_size=(150, 50),
|
||||
# choices_display=('large', 'medium', 'small'),
|
||||
current_choice=self._prof["scale"])
|
||||
|
||||
CustomConfigNumberEdit(
|
||||
parent=self._subcontainer,
|
||||
position=(40.0, v - 180),
|
||||
xoffset=65,
|
||||
displayname='Opacity',
|
||||
configkey=['TagConf', f'{self.profilename}', 'opacity'],
|
||||
changesound=False,
|
||||
minval=0.5,
|
||||
maxval=2.0,
|
||||
increment=0.1,
|
||||
textscale=1.25)
|
||||
|
||||
CustomConfigNumberEdit(
|
||||
parent=self._subcontainer,
|
||||
position=(40.0, v - 230),
|
||||
xoffset=65,
|
||||
displayname='Shadow',
|
||||
configkey=['TagConf', f'{self.profilename}', 'shadow'],
|
||||
changesound=False,
|
||||
minval=0.0,
|
||||
maxval=2.0,
|
||||
increment=0.1,
|
||||
textscale=1.25)
|
||||
|
||||
self.enabletaganim = bui.checkboxwidget(
|
||||
parent=self._subcontainer,
|
||||
autoselect=True,
|
||||
position=(10.0, v - 280),
|
||||
size=(10, 10),
|
||||
text='Animate tag',
|
||||
textcolor=(0.8, 0.8, 0.8),
|
||||
value=self._prof['enabletag'],
|
||||
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'animtag']),
|
||||
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
||||
maxwidth=430)
|
||||
|
||||
CustomConfigNumberEdit(
|
||||
parent=self._subcontainer,
|
||||
position=(40.0, v - 330),
|
||||
xoffset=65,
|
||||
displayname='Frequency',
|
||||
configkey=['TagConf', f'{self.profilename}', 'frequency'],
|
||||
changesound=False,
|
||||
minval=0.1,
|
||||
maxval=5.0,
|
||||
increment=0.1,
|
||||
textscale=1.25)
|
||||
|
||||
def _back(self) -> None:
|
||||
"""
|
||||
transit window into back window
|
||||
"""
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
transition='out_scale')
|
||||
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
||||
self.existing_profile,
|
||||
self.in_main_menu,
|
||||
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
||||
|
||||
def change_val(self, config: List[str], val: bool) -> None:
|
||||
"""
|
||||
chamges the value of check boxes
|
||||
"""
|
||||
cnfg = babase.app.config["TagConf"]
|
||||
try:
|
||||
cnfg[config[0]][config[1]] = val
|
||||
bui.getsound('gunCocking').play()
|
||||
except Exception:
|
||||
bui.screenmessage("error", color=(1, 0, 0))
|
||||
bui.getsound('error').play()
|
||||
babase.app.config.apply_and_commit()
|
||||
|
||||
def _on_menu_choice(self, choice: str):
|
||||
"""
|
||||
Changes the given choice in configs
|
||||
"""
|
||||
cnfg = babase.app.config["TagConf"][self.profilename]
|
||||
cnfg["scale"] = choice
|
||||
babase.app.config.apply_and_commit()
|
||||
|
||||
def on_save(self):
|
||||
"""
|
||||
Gets the text in text field of tag and then save it
|
||||
"""
|
||||
text: str = cast(str, bui.textwidget(query=self.tagtextfield))
|
||||
profile = babase.app.config["TagConf"][self.profilename]
|
||||
if not text == "" or not text.strip():
|
||||
profile['tag'] = text
|
||||
babase.app.config.apply_and_commit()
|
||||
bui.getsound('gunCocking').play()
|
||||
else:
|
||||
bui.screenmessage(f"please define tag", color=(1, 0, 0))
|
||||
bui.getsound('error').play()
|
||||
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
transition='out_scale')
|
||||
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
||||
self.existing_profile,
|
||||
self.in_main_menu,
|
||||
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
||||
|
||||
|
||||
class CustomConfigNumberEdit:
|
||||
"""A set of controls for editing a numeric config value.
|
||||
|
||||
It will automatically save and apply the config when its
|
||||
value changes.
|
||||
|
||||
Attributes:
|
||||
|
||||
nametext
|
||||
The text widget displaying the name.
|
||||
|
||||
valuetext
|
||||
The text widget displaying the current value.
|
||||
|
||||
minusbutton
|
||||
The button widget used to reduce the value.
|
||||
|
||||
plusbutton
|
||||
The button widget used to increase the value.
|
||||
"""
|
||||
|
||||
def __init__(self,
|
||||
parent: bui.Widget,
|
||||
configkey: List[str],
|
||||
position: Tuple[float, float],
|
||||
minval: float = 0.0,
|
||||
maxval: float = 100.0,
|
||||
increment: float = 1.0,
|
||||
callback: Callable[[float], Any] = None,
|
||||
xoffset: float = 0.0,
|
||||
displayname: Union[str, babase.Lstr] = None,
|
||||
changesound: bool = True,
|
||||
textscale: float = 1.0):
|
||||
self._minval = minval
|
||||
self._maxval = maxval
|
||||
self._increment = increment
|
||||
self._callback = callback
|
||||
self._configkey = configkey
|
||||
self._value = babase.app.config[configkey[0]][configkey[1]][configkey[2]]
|
||||
|
||||
self.nametext = bui.textwidget(
|
||||
parent=parent,
|
||||
position=position,
|
||||
size=(100, 30),
|
||||
text=displayname,
|
||||
maxwidth=160 + xoffset,
|
||||
color=(0.8, 0.8, 0.8, 1.0),
|
||||
h_align='left',
|
||||
v_align='center',
|
||||
scale=textscale)
|
||||
|
||||
self.valuetext = bui.textwidget(
|
||||
parent=parent,
|
||||
position=(246 + xoffset, position[1]),
|
||||
size=(60, 28),
|
||||
editable=False,
|
||||
color=(0.3, 1.0, 0.3, 1.0),
|
||||
h_align='right',
|
||||
v_align='center',
|
||||
text=str(self._value),
|
||||
padding=2)
|
||||
|
||||
self.minusbutton = bui.buttonwidget(
|
||||
parent=parent,
|
||||
position=(330 + xoffset, position[1]),
|
||||
size=(28, 28),
|
||||
label='-',
|
||||
autoselect=True,
|
||||
on_activate_call=babase.Call(self._down),
|
||||
repeat=True,
|
||||
enable_sound=changesound)
|
||||
|
||||
self.plusbutton = bui.buttonwidget(parent=parent,
|
||||
position=(380 + xoffset, position[1]),
|
||||
size=(28, 28),
|
||||
label='+',
|
||||
autoselect=True,
|
||||
on_activate_call=babase.Call(self._up),
|
||||
repeat=True,
|
||||
enable_sound=changesound)
|
||||
|
||||
bui.uicleanupcheck(self, self.nametext)
|
||||
self._update_display()
|
||||
|
||||
def _up(self) -> None:
|
||||
self._value = min(self._maxval, self._value + self._increment)
|
||||
self._changed()
|
||||
|
||||
def _down(self) -> None:
|
||||
self._value = max(self._minval, self._value - self._increment)
|
||||
self._changed()
|
||||
|
||||
def _changed(self) -> None:
|
||||
self._update_display()
|
||||
if self._callback:
|
||||
self._callback(self._value)
|
||||
babase.app.config[self._configkey[0]][self._configkey[1]
|
||||
][self._configkey[2]] = float(str(f'{self._value:.1f}'))
|
||||
babase.app.config.apply_and_commit()
|
||||
|
||||
def _update_display(self) -> None:
|
||||
bui.textwidget(edit=self.valuetext, text=f'{self._value:.1f}')
|
||||
96
plugins/utilities/xyz_tool.py
Normal file
96
plugins/utilities/xyz_tool.py
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# Released under the MIT License. See LICENSE for details.
|
||||
# ba_meta require api 8
|
||||
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import math
|
||||
import os
|
||||
import _babase
|
||||
import shutil
|
||||
if TYPE_CHECKING:
|
||||
pass
|
||||
|
||||
DECIMAL_LIMIT = 7
|
||||
|
||||
|
||||
PlayerSpaz.supershit = PlayerSpaz.__init__
|
||||
|
||||
|
||||
def ShitInit(self,
|
||||
player: bs.Player,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||
character: str = 'Spaz',
|
||||
powerups_expire: bool = True) -> None:
|
||||
self.supershit(player, color, highlight, character, powerups_expire)
|
||||
self.offt = bs.newnode('math', owner=self.node, attrs={
|
||||
'input1': (1.2, 1.8, -0.7), 'operation': 'add'})
|
||||
self.node.connectattr('torso_position', self.offt, 'input2')
|
||||
self.txt = bs.newnode('text', owner=self.node, attrs={'text': '3.0', 'in_world': True, 'text': '0', 'shadow': 1.0, 'color': (
|
||||
1, 0, 0), 'flatness': 0.5, 'scale': 0.01, 'h_align': 'right'})
|
||||
p = self.node.position
|
||||
self.xyz = 0
|
||||
self.txt.text = "X: " + str(p[0]) + "\nY: " + str(p[1]) + "\nZ: " + str(p[2])
|
||||
self.offt.connectattr('output', self.txt, 'position')
|
||||
|
||||
def update():
|
||||
p = self.node.position
|
||||
is_moving = abs(self.node.move_up_down) >= 0.01 or abs(self.node.move_left_right) >= 0.01
|
||||
if is_moving:
|
||||
self.xyz = (p[0], p[1], p[2])
|
||||
self.txt.text = "X: " + str(round(self.xyz[0], DECIMAL_LIMIT)) + "\nY: " + str(
|
||||
round(self.xyz[1], DECIMAL_LIMIT)) + "\nZ: " + str(round(self.xyz[2], DECIMAL_LIMIT))
|
||||
bs.timer(0.1, update, repeat=True)
|
||||
|
||||
|
||||
def replaceable_punch(self) -> None:
|
||||
"""
|
||||
Called to 'press punch' on this spaz;
|
||||
used for player or AI connections.
|
||||
"""
|
||||
if not self.node or self.frozen or self.node.knockout > 0.0:
|
||||
return
|
||||
index = 0
|
||||
path_aid = _babase.env()['python_directory_user'] + '/Saved XYZ'
|
||||
path, dirs, files = next(os.walk(path_aid))
|
||||
index += len(files)
|
||||
c27 = str(index + 1)
|
||||
with open(path_aid + '/coords' + c27 + '.txt', 'w') as gg:
|
||||
gg.write("X: " + str(round(self.xyz[0], DECIMAL_LIMIT)) + "\nY: " + str(round(self.xyz[1], DECIMAL_LIMIT)) + "\nZ: " + str(round(self.xyz[2], DECIMAL_LIMIT)) +
|
||||
'\n\n' + '(' + str(round(self.xyz[0], DECIMAL_LIMIT)) + ', ' + str(round(self.xyz[1], DECIMAL_LIMIT)) + ', ' + str(round(self.xyz[2], DECIMAL_LIMIT)) + ')')
|
||||
bui.screenmessage("Coordinates saved in: " + "BombSquad/Saved XYZ/" + "coords" + c27)
|
||||
if _babase.app.classic.platform == 'android':
|
||||
_babase.android_media_scan_file(path_aid)
|
||||
t_ms = bs.time() * 1000
|
||||
assert isinstance(t_ms, int)
|
||||
if t_ms - self.last_punch_time_ms >= self._punch_cooldown:
|
||||
if self.punch_callback is not None:
|
||||
self.punch_callback(self)
|
||||
self._punched_nodes = set() # Reset this.
|
||||
self.last_punch_time_ms = t_ms
|
||||
self.node.punch_pressed = True
|
||||
if not self.node.hold_node:
|
||||
bs.timer(
|
||||
0.1,
|
||||
bs.WeakCall(self._safe_play_sound,
|
||||
SpazFactory.get().swish_sound, 0.8))
|
||||
self._turbo_filter_add_press('punch')
|
||||
|
||||
# ba_meta export plugin
|
||||
|
||||
|
||||
class ragingspeedhorn(babase.Plugin):
|
||||
try:
|
||||
oath = _babase.env()['python_directory_user'] + '/Saved XYZ'
|
||||
os.makedirs(oath, exist_ok=False)
|
||||
except:
|
||||
pass
|
||||
PlayerSpaz.on_punch_press = replaceable_punch
|
||||
PlayerSpaz.__init__ = ShitInit
|
||||
PlayerSpaz.xyz = 0
|
||||
Loading…
Add table
Add a link
Reference in a new issue