[ci] auto-format

This commit is contained in:
Loup-Garou911XD 2022-11-03 17:29:43 +00:00 committed by github-actions[bot]
parent d513809ad3
commit c052a1d7c1
6 changed files with 883 additions and 824 deletions

View file

@ -30,6 +30,7 @@ class NewBlast(Blast):
else:
return super().handlemessage(msg)
@dataclass
class RaceMine:
"""Holds info about a mine on the track."""
@ -223,7 +224,7 @@ class SquidRaceGame(ba.TeamGameActivity[Player, Team]):
('modify_part_collision', 'physical', False),
('call', 'at_connect',
self._handle_race_point_collide),
))
))
for rpt in pts:
self._regions.append(RaceRegion(rpt, len(self._regions)))
@ -271,7 +272,7 @@ class SquidRaceGame(ba.TeamGameActivity[Player, Team]):
translate=('statements', 'Killing ${NAME} for'
' skipping part of the track!'),
subs=[('${NAME}', player.getname(full=True))]),
color=(1, 0, 0))
color=(1, 0, 0))
else:
# If this player is in first, note that this is the
# front-most race-point.
@ -397,7 +398,7 @@ class SquidRaceGame(ba.TeamGameActivity[Player, Team]):
'${TEAM} is disqualified because ${PLAYER} left'),
subs=[('${TEAM}', player.team.name),
('${PLAYER}', player.getname(full=True))]),
color=(1, 1, 0))
color=(1, 1, 0))
player.team.finished = True
player.team.time = None
player.team.lap = 0
@ -535,7 +536,7 @@ class SquidRaceGame(ba.TeamGameActivity[Player, Team]):
self._squidgame_countdown()
def _squidgame_countdown(self) -> None:
self._countdown_timer = 80 * self._laps # 80
self._countdown_timer = 80 * self._laps # 80
ba.newnode(
'image',
attrs={
@ -552,7 +553,7 @@ class SquidRaceGame(ba.TeamGameActivity[Player, Team]):
'color': (1.0, 0.0, 0.0),
'attach': 'topCenter',
'position': (-220, -38),
'scale':(155, 65),
'scale': (155, 65),
'texture': ba.gettexture('uiAtlas'),
'model_transparent': ba.getmodel('meterTransparent')})
self._sgcountdown_text = ba.newnode(
@ -615,9 +616,9 @@ class SquidRaceGame(ba.TeamGameActivity[Player, Team]):
self._tick_timer = ba.timer(1.0, do_ticks, repeat=True)
def _start_squid_game(self) -> None:
easy = [4.5,5,5.5,6]
normal = [4,4.5,5]
hard = [3,3.5,4]
easy = [4.5, 5, 5.5, 6]
normal = [4, 4.5, 5]
hard = [3, 3.5, 4]
random_number = random.choice(
hard if self._sq_mode == 'Hard' else
normal if self._sq_mode == 'Normal' else easy)
@ -665,18 +666,18 @@ class SquidRaceGame(ba.TeamGameActivity[Player, Team]):
posy = float("%.1f" % player.customdata['position'][2])
posx_list = [
round(posx,1),round(posx+0.1,1),round(posx+0.2,1),
round(posx-0.1,1),round(posx-0.2,1)]
round(posx, 1), round(posx+0.1, 1), round(posx+0.2, 1),
round(posx-0.1, 1), round(posx-0.2, 1)]
current_posx = float("%.1f" % player.actor.node.position[0])
posz_list = [
round(posz,1),round(posz+0.1,1),round(posz+0.2,1),
round(posz-0.1,1),round(posz-0.2,1)]
round(posz, 1), round(posz+0.1, 1), round(posz+0.2, 1),
round(posz-0.1, 1), round(posz-0.2, 1)]
current_posz = float("%.1f" % player.actor.node.position[1])
posy_list = [
round(posy,1),round(posy+0.1,1),round(posy+0.2,1),
round(posy-0.1,1),round(posy-0.2,1)]
round(posy, 1), round(posy+0.1, 1), round(posy+0.2, 1),
round(posy-0.1, 1), round(posy-0.2, 1)]
current_posy = float("%.1f" % player.actor.node.position[2])
if not (current_posx in posx_list) or not (