diff --git a/plugins/custom_hits.py b/plugins/custom_hits.py deleted file mode 100644 index 16cbd50..0000000 --- a/plugins/custom_hits.py +++ /dev/null @@ -1,93 +0,0 @@ -# ba_meta require api 9 - -from __future__ import annotations -from typing import TYPE_CHECKING - -import babase -import bauiv1 as bui -import bascenev1 as bs -from bascenev1lib.actor.spaz import Spaz - -if TYPE_CHECKING: - pass - -plugman = dict( - plugin_name="custom_hits", - description="when someone hited text whit random effect will appear", - external_url="", - authors=[ - {"name": "ATD", "email": "anasdhaoidi001@gmail.com", "discord": ""}, - ], - version="1.1.0", -) -#___________________________________________________ - -first_damage = (u'NAH NOOB?', (1, 1, 1), '6') -second_damage = (u'GOOD!', (0, 1, 0), '2') -third_damage = (u'DAMN!', (0, 0, 0),'3') -fourth_damage = (u'SRY NOOB', (1, 1, 0), '4') -five_damage = (u'FAH!!!', (1, 0, 0), '5') - - -def custom_effects(pos: float, effect: str = None) -> None: - if effect == '1': - bs.emitfx(position=pos, count=3, scale=0.1, spread=0.1, chunk_type='rock') - elif effect == '2': - bs.emitfx(position=pos, count=70, scale=2, spread=0.8, chunk_type='spark') - elif effect == '3': - bs.emitfx(position=pos, count=6, scale=0.3, spread=0.4, chunk_type='splinter') - elif effect == '4': - bs.emitfx(position=pos, count=50, scale=3.0, spread=0.9, chunk_type='ice') - elif effect == '5': - bs.emitfx(position=pos, count=80, scale=3.0, spread=1.5, chunk_type='metal') - elif effect == '6': - bs.emitfx(position=pos, count=30, scale=1.2, spread=0.8, chunk_type='slime') - - -def on_punched(self, damage: int) -> None: - pos = self.node.position - - def custom_text(msg: str, color: float) -> None: - text = bs.newnode('text', attrs={ - 'text': msg, - 'color': color, - 'in_world': True, - 'h_align': 'center', - 'shadow': 0.5, - 'flatness': 1.0, - }) - bs.animate_array(text, 'position', 3, { - 0.0: (pos[0], pos[1] + 1.2, pos[2]), - 2.0: (pos[0], pos[1] + 1.7, pos[2]), - }) - bs.animate(text, 'opacity', {0.8: 1.0, 2.0: 0.0}) - bs.animate(text, 'scale', {0: 0, 0.1: 0.017, 0.15: 0.014, 2.0: 0.016}) - bs.timer(2.0, text.delete) - - if damage < 200: - custom_text(first_damage[0], first_damage[1]) - custom_effects(pos, first_damage[2]) - elif damage < 500: - custom_text(second_damage[0], second_damage[1]) - custom_effects(pos, second_damage[2]) - elif damage < 800: - custom_text(third_damage[0], third_damage[1]) - custom_effects(pos, third_damage[2]) - elif damage < 1000: - custom_text(fourth_damage[0], fourth_damage[1]) - custom_effects(pos, fourth_damage[2]) - else: - custom_text(five_damage[0], five_damage[1]) - custom_effects(pos, five_damage[2]) - - -# ba_meta export babase.Plugin -class byATD(babase.Plugin): - """تفعيل ATD Hits — يُستدعى من bootstraping().""" - Spaz.on_punched = on_punched - try: - from bascenev1lib.actor.spazbot import SpazBot - SpazBot.on_punched = on_punched - except Exception: - pass - bs.broadcastmessage(u' || WELCOME || ', color=(0, 1, 0))