diff --git a/plugins/utilities/RandomColors.py b/plugins/utilities/RandomColors.py deleted file mode 100644 index 3ea0ba6..0000000 --- a/plugins/utilities/RandomColors.py +++ /dev/null @@ -1,48 +0,0 @@ -# ba_meta require api 7 -# (see https://ballistica.net/wiki/meta-tag-system) - -from __future__ import annotations - -from typing import TYPE_CHECKING - -import ba -import random -from bastd.actor import bomb - -if TYPE_CHECKING: - from typing import Sequence - - -class NewBlast(bomb.Blast): - def __init__( - self, - position: Sequence[float] = (0.0, 1.0, 0.0), - velocity: Sequence[float] = (0.0, 0.0, 0.0), - blast_radius: float = 2.0, - blast_type: str = 'normal', - source_player: ba.Player | None = None, - hit_type: str = 'explosion', - hit_subtype: str = 'normal', - ): - super().__init__(position, velocity, blast_radius, blast_type, - source_player, hit_type, hit_subtype) - scorch_radius = light_radius = self.radius - if self.blast_type == 'tnt': - scorch_radius *= 1.15 - scorch = ba.newnode( - 'scorch', - attrs={ - 'position': position, - 'size': scorch_radius * 0.5, - 'big': (self.blast_type == 'tnt'), - }, - ) - random_color = (random.random(), random.random(), random.random()) - scorch.color = ba.safecolor(random_color) - ba.animate(scorch, 'presence', {3.000: 1, 13.000: 0}) - ba.timer(13.0, scorch.delete) - - -# ba_meta export plugin -class RandomColorsPlugin(ba.Plugin): - bomb.Blast = NewBlast