Update colorscheme to api 8

This commit is contained in:
Rikko 2023-05-17 03:59:35 +05:30
parent 40f7a6c498
commit b262789a34
2 changed files with 86 additions and 108 deletions

View file

@ -223,6 +223,7 @@
}
],
"versions": {
"2.0.0": null,
"1.2.3": {
"api_version": 7,
"commit_sha": "7753b87",
@ -709,4 +710,4 @@
}
}
}
}
}

View file

@ -6,39 +6,21 @@
# Settings -> Advanced -> Enter Code
# to bring up the colorscheme UI.
# ba_meta require api 7
import _ba
import ba
# ba_meta require api 8
import _babase
import babase
import bauiv1 as bui
from bastd.ui.colorpicker import ColorPicker
original_buttonwidget = ba.buttonwidget
original_containerwidget = ba.containerwidget
original_checkboxwidget = ba.checkboxwidget
original_buttonwidget = bui.buttonwidget
original_containerwidget = bui.containerwidget
original_checkboxwidget = bui.checkboxwidget
# We set this later so we store the overridden method in case the
# player is using pro-unlocker plugins that override the
# `ba.app.accounts.have_pro` method.
# `bui.app.classic.accounts.have_pro` method.
original_have_pro = None
def is_game_version_lower_than(version):
"""
Returns a boolean value indicating whether the current game
version is lower than the passed version. Useful for addressing
any breaking changes within game versions.
"""
game_version = tuple(map(int, ba.app.version.split(".")))
version = tuple(map(int, version.split(".")))
return game_version < version
# Adds backward compatibility for a breaking change released in
# game version 1.7.7, which moves `_ba.add_transaction` to
# `ba.internal.add_transaction`.
if is_game_version_lower_than("1.7.7"):
original_add_transaction = _ba.add_transaction
else:
original_add_transaction = ba.internal.add_transaction
original_add_transaction = bui.app.plus.add_v1_account_transaction
class ColorScheme:
@ -61,24 +43,24 @@ class ColorScheme:
--------
+ Apply dark colorscheme:
>>> import _ba
>>> dark = _ba.ColorScheme((0.2,0.2,0.2), (0.8,0.8,0.8))
>>> import _babase
>>> dark = _babase.ColorScheme((0.2,0.2,0.2), (0.8,0.8,0.8))
>>> dark.apply()
# Reset back to game's default colorscheme
>>> dark.disable()
+ Colorscheme that modifies only the main colors:
>>> import _ba
>>> bluey = _ba.ColorScheme(color=(0.1,0.3,0.6))
>>> import _babase
>>> bluey = _babase.ColorScheme(color=(0.1,0.3,0.6))
>>> bluey.apply()
# Reset back to game's default colorscheme
>>> bluey.disable()
+ Colorscheme that modifies only the highlight colors:
>>> import _ba
>>> reddish = _ba.ColorScheme(highlight=(0.8,0.35,0.35))
>>> import _babase
>>> reddish = _babase.ColorScheme(highlight=(0.8,0.35,0.35))
>>> reddish.apply()
# Reset back to game's default colorscheme
>>> reddish.disable()
@ -86,8 +68,8 @@ class ColorScheme:
+ Revert back to game's default colorscheme irrespective of
whatever colorscheme is active at the moment:
>>> import _ba
>>> _ba.ColorScheme.disable()
>>> import _babase
>>> _babase.ColorScheme.disable()
"""
def __init__(self, color=None, highlight=None):
@ -112,13 +94,13 @@ class ColorScheme:
def _apply_color(self):
if self.color is None:
raise TypeError("Expected color to be an (R,G,B) tuple.")
ba.containerwidget = self._custom_containerwidget
bui.containerwidget = self._custom_containerwidget
def _apply_highlight(self):
if self.highlight is None:
raise TypeError("Expected highlight to be an (R,G,B) tuple.")
ba.buttonwidget = self._custom_buttonwidget
ba.checkboxwidget = self._custom_checkboxwidget
bui.buttonwidget = self._custom_buttonwidget
bui.checkboxwidget = self._custom_checkboxwidget
def apply(self):
if self.color:
@ -128,12 +110,12 @@ class ColorScheme:
@staticmethod
def _disable_color():
ba.buttonwidget = original_buttonwidget
ba.checkboxwidget = original_checkboxwidget
bui.buttonwidget = original_buttonwidget
bui.checkboxwidget = original_checkboxwidget
@staticmethod
def _disable_highlight():
ba.containerwidget = original_containerwidget
bui.containerwidget = original_containerwidget
@classmethod
def disable(cls):
@ -141,10 +123,10 @@ class ColorScheme:
cls._disable_highlight()
class ColorSchemeWindow(ba.Window):
class ColorSchemeWindow(bui.Window):
def __init__(self, default_colors=((0.41, 0.39, 0.5), (0.5, 0.7, 0.25))):
self._default_colors = default_colors
self._color, self._highlight = ba.app.config.get("ColorScheme", (None, None))
self._color, self._highlight = babase.app.config.get("ColorScheme", (None, None))
self._last_color = self._color
self._last_highlight = self._highlight
@ -157,7 +139,7 @@ class ColorSchemeWindow(ba.Window):
# A hack to let players select any RGB color value through the UI,
# otherwise this is limited only to pro accounts.
ba.app.accounts_v1.have_pro = lambda: True
bui.app.classic.accounts.have_pro = lambda: True
self.draw_ui()
@ -165,80 +147,80 @@ class ColorSchemeWindow(ba.Window):
# Most of the stuff here for drawing the UI is referred from the
# game's bastd/ui/profile/edit.py, and so there could be some
# cruft here due to my oversight.
uiscale = ba.app.ui.uiscale
self._width = width = 480.0 if uiscale is ba.UIScale.SMALL else 380.0
self._x_inset = x_inset = 40.0 if uiscale is ba.UIScale.SMALL else 0.0
uiscale = bui.app.classic.ui.uiscale
self._width = width = 480.0 if uiscale is babase.UIScale.SMALL else 380.0
self._x_inset = x_inset = 40.0 if uiscale is babase.UIScale.SMALL else 0.0
self._height = height = (
275.0
if uiscale is ba.UIScale.SMALL
if uiscale is babase.UIScale.SMALL
else 288.0
if uiscale is ba.UIScale.MEDIUM
if uiscale is babase.UIScale.MEDIUM
else 300.0
)
spacing = 40
self._base_scale = (
2.05
if uiscale is ba.UIScale.SMALL
if uiscale is babase.UIScale.SMALL
else 1.5
if uiscale is ba.UIScale.MEDIUM
if uiscale is babase.UIScale.MEDIUM
else 1.0
)
top_extra = 15
super().__init__(
root_widget=ba.containerwidget(
root_widget=bui.containerwidget(
size=(width, height + top_extra),
on_outside_click_call=self.cancel_on_outside_click,
transition="in_right",
scale=self._base_scale,
stack_offset=(0, 15) if uiscale is ba.UIScale.SMALL else (0, 0),
stack_offset=(0, 15) if uiscale is babase.UIScale.SMALL else (0, 0),
)
)
cancel_button = ba.buttonwidget(
cancel_button = bui.buttonwidget(
parent=self._root_widget,
position=(52 + x_inset, height - 60),
size=(155, 60),
scale=0.8,
autoselect=True,
label=ba.Lstr(resource="cancelText"),
label=babase.Lstr(resource="cancelText"),
on_activate_call=self._cancel,
)
ba.containerwidget(edit=self._root_widget, cancel_button=cancel_button)
bui.containerwidget(edit=self._root_widget, cancel_button=cancel_button)
save_button = ba.buttonwidget(
save_button = bui.buttonwidget(
parent=self._root_widget,
position=(width - (177 + x_inset), height - 110),
size=(155, 60),
autoselect=True,
scale=0.8,
label=ba.Lstr(resource="saveText"),
label=babase.Lstr(resource="saveText"),
)
ba.widget(edit=save_button, left_widget=cancel_button)
ba.buttonwidget(edit=save_button, on_activate_call=self.save)
ba.widget(edit=cancel_button, right_widget=save_button)
ba.containerwidget(edit=self._root_widget, start_button=save_button)
bui.widget(edit=save_button, left_widget=cancel_button)
bui.buttonwidget(edit=save_button, on_activate_call=self.save)
bui.widget(edit=cancel_button, right_widget=save_button)
bui.containerwidget(edit=self._root_widget, start_button=save_button)
reset_button = ba.buttonwidget(
reset_button = bui.buttonwidget(
parent=self._root_widget,
position=(width - (177 + x_inset), height - 60),
size=(155, 60),
color=(0.2, 0.5, 0.6),
autoselect=True,
scale=0.8,
label=ba.Lstr(resource="settingsWindowAdvanced.resetText"),
label=babase.Lstr(resource="settingsWindowAdvanced.resetText"),
)
ba.widget(edit=reset_button, left_widget=reset_button)
ba.buttonwidget(edit=reset_button, on_activate_call=self.reset)
ba.widget(edit=cancel_button, right_widget=reset_button)
ba.containerwidget(edit=self._root_widget, start_button=reset_button)
bui.widget(edit=reset_button, left_widget=reset_button)
bui.buttonwidget(edit=reset_button, on_activate_call=self.reset)
bui.widget(edit=cancel_button, right_widget=reset_button)
bui.containerwidget(edit=self._root_widget, start_button=reset_button)
v = height - 65.0
v -= spacing * 3.0
b_size = 80
b_offs = 75
self._color_button = ba.buttonwidget(
self._color_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(self._width * 0.5 - b_offs - b_size * 0.5, v - 50),
@ -247,23 +229,23 @@ class ColorSchemeWindow(ba.Window):
label="",
button_type="square",
)
ba.buttonwidget(
edit=self._color_button, on_activate_call=ba.Call(self._pick_color, "color")
bui.buttonwidget(
edit=self._color_button, on_activate_call=babase.Call(self._pick_color, "color")
)
ba.textwidget(
bui.textwidget(
parent=self._root_widget,
h_align="center",
v_align="center",
position=(self._width * 0.5 - b_offs, v - 65),
size=(0, 0),
draw_controller=self._color_button,
text=ba.Lstr(resource="editProfileWindow.colorText"),
text=babase.Lstr(resource="editProfileWindow.colorText"),
scale=0.7,
color=ba.app.ui.title_color,
color=bui.app.classic.ui.title_color,
maxwidth=120,
)
self._highlight_button = ba.buttonwidget(
self._highlight_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(self._width * 0.5 + b_offs - b_size * 0.5, v - 50),
@ -273,20 +255,20 @@ class ColorSchemeWindow(ba.Window):
button_type="square",
)
ba.buttonwidget(
bui.buttonwidget(
edit=self._highlight_button,
on_activate_call=ba.Call(self._pick_color, "highlight"),
on_activate_call=babase.Call(self._pick_color, "highlight"),
)
ba.textwidget(
bui.textwidget(
parent=self._root_widget,
h_align="center",
v_align="center",
position=(self._width * 0.5 + b_offs, v - 65),
size=(0, 0),
draw_controller=self._highlight_button,
text=ba.Lstr(resource="editProfileWindow.highlightText"),
text=babase.Lstr(resource="editProfileWindow.highlightText"),
scale=0.7,
color=ba.app.ui.title_color,
color=bui.app.classic.ui.title_color,
maxwidth=120,
)
@ -306,7 +288,7 @@ class ColorSchemeWindow(ba.Window):
)
def cancel_on_outside_click(self):
ba.playsound(ba.getsound("swish"))
bui.getsound("swish").play()
self._cancel()
def _cancel(self):
@ -314,44 +296,44 @@ class ColorSchemeWindow(ba.Window):
colorscheme = ColorScheme(self._last_color, self._last_highlight)
colorscheme.apply()
# Good idea to revert this back now so we do not break anything else.
ba.app.accounts_v1.have_pro = original_have_pro
ba.containerwidget(edit=self._root_widget, transition="out_right")
bui.app.classic.accounts.have_pro = original_have_pro
bui.containerwidget(edit=self._root_widget, transition="out_right")
def reset(self, transition_out=True):
if transition_out:
ba.playsound(ba.getsound("gunCocking"))
ba.app.config["ColorScheme"] = (None, None)
bui.getsound("gunCocking").play()
babase.app.config["ColorScheme"] = (None, None)
# Good idea to revert this back now so we do not break anything else.
ba.app.accounts_v1.have_pro = original_have_pro
ba.app.config.commit()
ba.containerwidget(edit=self._root_widget, transition="out_right")
bui.app.classic.accounts.have_pro = original_have_pro
babase.app.config.commit()
bui.containerwidget(edit=self._root_widget, transition="out_right")
def save(self, transition_out=True):
if transition_out:
ba.playsound(ba.getsound("gunCocking"))
bui.getsound("gunCocking").play()
colorscheme = ColorScheme(
self._color or self._default_colors[0],
self._highlight or self._default_colors[1],
)
colorscheme.apply()
# Good idea to revert this back now so we do not break anything else.
ba.app.accounts_v1.have_pro = original_have_pro
ba.app.config["ColorScheme"] = (
bui.app.classic.accounts.have_pro = original_have_pro
babase.app.config["ColorScheme"] = (
self._color or self._default_colors[0],
self._highlight or self._default_colors[1],
)
ba.app.config.commit()
ba.containerwidget(edit=self._root_widget, transition="out_right")
babase.app.config.commit()
bui.containerwidget(edit=self._root_widget, transition="out_right")
def _set_color(self, color):
self._color = color
if self._color_button:
ba.buttonwidget(edit=self._color_button, color=color)
bui.buttonwidget(edit=self._color_button, color=color)
def _set_highlight(self, color):
self._highlight = color
if self._highlight_button:
ba.buttonwidget(edit=self._highlight_button, color=color)
bui.buttonwidget(edit=self._highlight_button, color=color)
def color_picker_selected_color(self, picker, color):
# The `ColorPicker` calls this method in the delegate once a color
@ -387,13 +369,7 @@ class CustomTransactions:
self.custom_transactions[transaction_code] = transaction_fn
def enable(self):
# Adds backward compatibility for a breaking change released in
# game version 1.7.7, which moves `_ba.add_transaction` to
# `ba.internal.add_transaction`.
if is_game_version_lower_than("1.7.7"):
_ba.add_transaction = self._handle
else:
ba.internal.add_transaction = self._handle
bui.app.plus.add_v1_account_transaction = self._handle
def launch_colorscheme_selection_window():
@ -410,7 +386,7 @@ def launch_colorscheme_selection_window():
# has pro-unlocked or not if our plugin runs before the dedicated
# pro-unlocker plugin has been applied.
global original_have_pro
original_have_pro = ba.app.accounts_v1.have_pro
original_have_pro = bui.app.classic.accounts.have_pro
ColorSchemeWindow()
@ -420,7 +396,7 @@ def colorscheme_transaction(transaction, *args, **kwargs):
def load_colorscheme():
color, highlight = ba.app.config.get("ColorScheme", (None, None))
color, highlight = babase.app.config.get("ColorScheme", (None, None))
if color and highlight:
colorscheme = ColorScheme(color, highlight)
colorscheme.apply()
@ -429,7 +405,7 @@ def load_colorscheme():
def load_plugin():
# Allow access to changing colorschemes manually through the in-game
# console.
_ba.ColorScheme = ColorScheme
_babase.ColorScheme = ColorScheme
# Adds a new advanced code entry named "colorscheme" which can be
# entered through Settings -> Advanced -> Enter Code, allowing
# colorscheme modification through a friendly UI.
@ -440,8 +416,8 @@ def load_plugin():
load_colorscheme()
# ba_meta export plugin
class Main(ba.Plugin):
# ba_meta export babase.Plugin
class Main(babase.Plugin):
def on_app_running(self):
load_plugin()
@ -450,3 +426,4 @@ class Main(ba.Plugin):
def show_settings_ui(self, source_widget):
launch_colorscheme_selection_window()